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179 lines
5.6 KiB
179 lines
5.6 KiB
-- ========================================================================= --
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-- SylingTracker --
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-- https://www.curseforge.com/wow/addons/sylingtracker --
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-- --
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-- Repository: --
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-- https://github.com/Skamer/SylingTracker --
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-- --
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-- ========================================================================= --
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Syling "SylingTracker.WorldQuests.ContentView" ""
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-- ========================================================================= --
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namespace "SLT"
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-- ========================================================================= --
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-- Iterator helper for ignoring the children are used for backdrop, and avoiding
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-- they are taken as account for their parent height
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IterateFrameChildren = Utils.IterateFrameChildren
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-- ========================================================================= --
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ResetStyles = Utils.ResetStyles
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ShowContextMenu = API.ShowContextMenu
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ValidateFlags = System.Toolset.validateflags
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-- ========================================================================= --
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__Recyclable__ "SylingTracker_WorldQuestsContentView%d"
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class "WorldQuestsContentView" (function(_ENV)
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inherit "ContentView"
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__Flags__()
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enum "Flags" {
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NONE = 0,
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HAS_WORLD_QUESTS = 1
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}
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function OnViewUpdate(self, data)
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local questsData = data.quests
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-- Determines the flags
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local flags = Flags.NONE
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if questsData then
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flags = Flags.HAS_WORLD_QUESTS
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end
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if flags ~= self.Flags then
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ResetStyles(self)
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-- are there world quests
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if ValidateFlags(Flags.HAS_WORLD_QUESTS, flags) then
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self:AcquireWorldQuests()
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else
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self:ReleaseWorldQuests()
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end
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-- Styling stuff
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if flags ~= Flags.NONE then
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local styles = self.FlagsStyles and self.FlagsStyles[flags]
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if styles then
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Style[self] = styles
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end
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end
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end
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-- Update
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if questsData then
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local worldQuests = self:AcquireWorldQuests()
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worldQuests:UpdateView(questsData)
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end
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self.Flags = flags
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end
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function AcquireWorldQuests(self)
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local content = self:GetChild("Content")
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local worldQuests = content:GetChild("WorldQuests")
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if not worldQuests then
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worldQuests = WorldQuestListView.Acquire()
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-- We need to keep the old name when we'll release it
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self.__PreviousWorldQuestsName = worldQuests:GetName()
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worldQuests:SetParent(content)
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worldQuests:SetName("WorldQuests")
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worldQuests:InstantApplyStyle()
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-- Register the events
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worldQuests.OnSizeChanged = worldQuests.OnSizeChanged + self.OnChildrenSizeChanged
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self:AdjustHeight(true)
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end
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return worldQuests
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end
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function ReleaseWorldQuests(self)
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local content = self:GetChild("Content")
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local worldQuests = content:GetChild("WorldQuests")
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if worldQuests then
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-- Give its old name (generated by the recycle system)
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worldQuests:SetName(self.__PreviousWorldQuestsName)
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self.__PreviousWorldQuestsName = nil
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-- Unregister the events
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worldQuests.OnSizeChanged = worldQuests.OnSizeChanged - self.OnChildrenSizeChanged
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-- It's better to release it after the event has been unregistered for avoiding
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-- useless call
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worldQuests:Release()
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self:AdjustHeight(true)
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end
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end
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function OnRelease(self)
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-- First, release the children
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self:ReleaseWorldQuests()
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-- We call the "Parent" OnRelease (see, ContentView)
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super.OnRelease(self)
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-- Reset property
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self.Flags = nil
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end
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-----------------------------------------------------------------------------
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-- Properties --
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-----------------------------------------------------------------------------
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property "FlagsStyles" {
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type = Table
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}
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property "Flags" {
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type = WorldQuestsContentView.Flags,
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default = WorldQuestsContentView.Flags.NONE
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}
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-----------------------------------------------------------------------------
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-- Constructors --
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-----------------------------------------------------------------------------
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__Template__{}
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function __ctor(self)
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self.OnChildrenSizeChanged = function() self:AdjustHeight(true) end
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end
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end)
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-------------------------------------------------------------------------------
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-- Styles --
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-------------------------------------------------------------------------------
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Style.UpdateSkin("Default", {
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[WorldQuestsContentView] = {
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Header = {
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IconBadge = {
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backdropColor = { r = 0, g = 0, b = 0, a = 0},
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Icon = {
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atlas = AtlasType("QuestDaily")
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}
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},
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Label = {
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text = "World Quests"
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}
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},
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Content = {
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location = {
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Anchor("TOP", 0, -5, "Header", "BOTTOM"),
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Anchor("LEFT", 5, 0),
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Anchor("RIGHT", -5, 0)
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}
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},
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FlagsStyles = {
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[WorldQuestsContentView.Flags.HAS_WORLD_QUESTS] = {
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Content = {
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WorldQuests = {
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location = {
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Anchor("TOP"),
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Anchor("LEFT"),
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Anchor("RIGHT")
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}
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}
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}
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}
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}
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}
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})
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