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-- ========================================================================= --
-- SylingTracker --
-- https://www.curseforge.com/wow/addons/sylingtracker --
-- --
-- Repository: --
-- https://github.com/Skamer/SylingTracker --
-- --
-- ========================================================================= --
Syling "SylingTracker.WorldQuests.ContentView" ""
-- ========================================================================= --
namespace "SLT"
-- ========================================================================= --
-- Iterator helper for ignoring the children are used for backdrop, and avoiding
-- they are taken as account for their parent height
IterateFrameChildren = Utils.IterateFrameChildren
-- ========================================================================= --
ResetStyles = Utils.ResetStyles
ShowContextMenu = API.ShowContextMenu
ValidateFlags = System.Toolset.validateflags
-- ========================================================================= --
__Recyclable__ "SylingTracker_WorldQuestsContentView%d"
class "WorldQuestsContentView" (function(_ENV)
inherit "ContentView"
__Flags__()
enum "Flags" {
NONE = 0,
HAS_WORLD_QUESTS = 1
}
function OnViewUpdate(self, data)
local questsData = data.quests
-- Determines the flags
local flags = Flags.NONE
if questsData then
flags = Flags.HAS_WORLD_QUESTS
end
if flags ~= self.Flags then
ResetStyles(self)
-- are there world quests
if ValidateFlags(Flags.HAS_WORLD_QUESTS, flags) then
self:AcquireWorldQuests()
else
self:ReleaseWorldQuests()
end
-- Styling stuff
if flags ~= Flags.NONE then
local styles = self.FlagsStyles and self.FlagsStyles[flags]
if styles then
Style[self] = styles
end
end
end
-- Update
if questsData then
local worldQuests = self:AcquireWorldQuests()
worldQuests:UpdateView(questsData)
end
self.Flags = flags
end
function AcquireWorldQuests(self)
local content = self:GetChild("Content")
local worldQuests = content:GetChild("WorldQuests")
if not worldQuests then
worldQuests = WorldQuestListView.Acquire()
-- We need to keep the old name when we'll release it
self.__PreviousWorldQuestsName = worldQuests:GetName()
worldQuests:SetParent(content)
worldQuests:SetName("WorldQuests")
worldQuests:InstantApplyStyle()
-- Register the events
worldQuests.OnSizeChanged = worldQuests.OnSizeChanged + self.OnChildrenSizeChanged
self:AdjustHeight(true)
end
return worldQuests
end
function ReleaseWorldQuests(self)
local content = self:GetChild("Content")
local worldQuests = content:GetChild("WorldQuests")
if worldQuests then
-- Give its old name (generated by the recycle system)
worldQuests:SetName(self.__PreviousWorldQuestsName)
self.__PreviousWorldQuestsName = nil
-- Unregister the events
worldQuests.OnSizeChanged = worldQuests.OnSizeChanged - self.OnChildrenSizeChanged
-- It's better to release it after the event has been unregistered for avoiding
-- useless call
worldQuests:Release()
self:AdjustHeight(true)
end
end
function OnRelease(self)
-- First, release the children
self:ReleaseWorldQuests()
-- We call the "Parent" OnRelease (see, ContentView)
super.OnRelease(self)
-- Reset property
self.Flags = nil
end
-----------------------------------------------------------------------------
-- Properties --
-----------------------------------------------------------------------------
property "FlagsStyles" {
type = Table
}
property "Flags" {
type = WorldQuestsContentView.Flags,
default = WorldQuestsContentView.Flags.NONE
}
-----------------------------------------------------------------------------
-- Constructors --
-----------------------------------------------------------------------------
__Template__{}
function __ctor(self)
self.OnChildrenSizeChanged = function() self:AdjustHeight(true) end
end
end)
-------------------------------------------------------------------------------
-- Styles --
-------------------------------------------------------------------------------
Style.UpdateSkin("Default", {
[WorldQuestsContentView] = {
Header = {
IconBadge = {
backdropColor = { r = 0, g = 0, b = 0, a = 0},
Icon = {
atlas = AtlasType("QuestDaily")
}
},
Label = {
text = "World Quests"
}
},
Content = {
location = {
Anchor("TOP", 0, -5, "Header", "BOTTOM"),
Anchor("LEFT", 5, 0),
Anchor("RIGHT", -5, 0)
}
},
FlagsStyles = {
[WorldQuestsContentView.Flags.HAS_WORLD_QUESTS] = {
Content = {
WorldQuests = {
location = {
Anchor("TOP"),
Anchor("LEFT"),
Anchor("RIGHT")
}
}
}
}
}
}
})