You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

192 lines
6.2 KiB

if not WeakAuras.IsCorrectVersion() then return end
local Type, Version = "WeakAurasImportButton", 20
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local L = WeakAuras.L;
local function Hide_Tooltip()
GameTooltip:Hide();
end
local function Show_Tooltip(owner, line1, line2)
GameTooltip:SetOwner(owner, "ANCHOR_NONE");
GameTooltip:SetPoint("LEFT", owner, "RIGHT");
GameTooltip:ClearLines();
GameTooltip:AddLine(line1);
GameTooltip:AddLine(line2, 1, 1, 1, 1);
GameTooltip:Show();
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(380);
self:SetHeight(18);
end,
["SetTitle"] = function(self, title)
self.title:SetText(title);
end,
["GetTitle"] = function(self)
return self.title:GetText();
end,
["SetDescription"] = function(self, desc)
self.frame.description = desc;
end,
["SetIcon"] = function(self, iconPath)
if(iconPath) then
local icon = self.frame:CreateTexture();
icon:SetTexture(iconPath);
icon:SetPoint("RIGHT", self.frame, "RIGHT");
icon:SetPoint("BOTTOM", self.frame, "BOTTOM");
icon:SetWidth(16);
icon:SetHeight(16);
self.title:SetPoint("RIGHT", icon, "LEFT");
end
end,
-- ["SetChecked"] = function(self, value)
-- print("SetChecked", self.title:GetText(), value);
-- self.checkbox:SetChecked(value);
-- print("After SetChecked", self.checkbox:GetChecked(), self:GetChecked());
-- end,
-- ["GetChecked"] = function(self)
-- local checked = self.checkbox:GetChecked();
-- print("GetChecked", self.title:GetText(), checked);
-- return checked;
-- end,
["SetClick"] = function(self, func)
self.checkbox:SetScript("OnClick", func);
end,
["Expand"] = function(self, reloadTooltip)
self.expand:Enable();
self.expand.expanded = true;
self.expand:SetNormalTexture("Interface\\BUTTONS\\UI-MinusButton-Up.blp");
self.expand:SetPushedTexture("Interface\\BUTTONS\\UI-MinusButton-Down.blp");
self.expand.title = L["Collapse"];
self.expand:SetScript("OnClick", function() self:Collapse(true) end);
self.expand.func();
if(reloadTooltip) then
Hide_Tooltip();
Show_Tooltip(self.frame, self.expand.title, nil);
end
end,
["Collapse"] = function(self, reloadTooltip)
self.expand:Enable();
self.expand.expanded = nil;
self.expand:SetNormalTexture("Interface\\BUTTONS\\UI-PlusButton-Up.blp");
self.expand:SetPushedTexture("Interface\\BUTTONS\\UI-PlusButton-Down.blp");
self.expand.title = L["Expand"];
self.expand:SetScript("OnClick", function() self:Expand(true) end);
self.expand.func();
if(reloadTooltip) then
Hide_Tooltip();
Show_Tooltip(self.frame, self.expand.title, nil);
end
end,
["SetOnExpandCollapse"] = function(self, func)
self.expand.func = func;
end,
["GetExpanded"] = function(self)
return self.expand.expanded;
end,
["DisableExpand"] = function(self)
self.expand:Disable();
self.expand.disabled = true;
self.expand.expanded = false;
self.expand:SetNormalTexture("Interface\\BUTTONS\\UI-PlusButton-Disabled.blp");
end,
["EnableExpand"] = function(self)
self.expand.disabled = false;
if(self:GetExpanded()) then
self:Expand();
else
self:Collapse();
end
end,
["SetExpandVisible"] = function(self, value)
if(value) then
self.expand:Show();
else
self.expand:Hide();
end
end,
["SetLevel"] = function(self, level)
self.checkbox:SetPoint("left", self.frame, "left", level * 16, 0);
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "WeakAurasImportButton"..AceGUI:GetNextWidgetNum(Type);
local button = CreateFrame("BUTTON", name, UIParent, "OptionsListButtonTemplate");
button:SetHeight(18);
button:SetWidth(380);
button.dgroup = nil;
local background = button:CreateTexture(nil, "BACKGROUND");
button.background = background;
background:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight2.blp");
background:SetBlendMode("ADD");
background:SetVertexColor(0.5, 0.5, 0.5, 0.25);
background:SetAllPoints(button);
local expand = CreateFrame("BUTTON", nil, button);
button.expand = expand;
expand.expanded = true;
expand.disabled = true;
expand.func = function() end;
expand:SetNormalTexture("Interface\\BUTTONS\\UI-PlusButton-Disabled.blp");
expand:Disable();
expand:SetWidth(16);
expand:SetHeight(16);
expand:SetPoint("BOTTOM", button, "BOTTOM");
expand:SetPoint("LEFT", button, "LEFT");
expand:SetHighlightTexture("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Highlight.blp");
expand.title = L["Disabled"];
expand:SetScript("OnEnter", function() Show_Tooltip(button, expand.title, nil) end);
expand:SetScript("OnLeave", Hide_Tooltip);
local checkbox = CreateFrame("CheckButton", nil, button, "ChatConfigCheckButtonTemplate");
button.checkbox = checkbox;
checkbox:EnableMouse(false);
checkbox:SetWidth(18);
checkbox:SetHeight(18);
checkbox:SetPoint("BOTTOM", button, "BOTTOM");
checkbox:SetPoint("LEFT", button, "LEFT", 16);
local title = button:CreateFontString(nil, "OVERLAY", "GameFontNormalLarge");
button.title = title;
title:SetHeight(14);
title:SetJustifyH("LEFT");
title:SetPoint("LEFT", checkbox, "RIGHT", 2, 0);
title:SetPoint("RIGHT", button, "RIGHT");
button.description = "";
button:SetScript("OnEnter", function() Show_Tooltip(button, title:GetText(), button.description) end);
button:SetScript("OnLeave", Hide_Tooltip);
button:SetScript("OnClick", function() checkbox:Click() end);
local widget = {
frame = button,
title = title,
checkbox = checkbox,
expand = expand,
background = background,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)