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if not WeakAuras.IsCorrectVersion() then return end
local Type, Version = "WeakAurasTextureButton", 23
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
local GetAtlasInfo = WeakAuras.IsClassic() and GetAtlasInfo or C_Texture.GetAtlasInfo
local function Hide_Tooltip()
GameTooltip:Hide();
end
local function Show_Tooltip(owner, line1, line2)
GameTooltip:SetOwner(owner, "ANCHOR_NONE");
GameTooltip:SetPoint("BOTTOM", owner, "TOP");
GameTooltip:ClearLines();
GameTooltip:AddLine(line1);
GameTooltip:AddLine(line2, 1, 1, 1, 1);
GameTooltip:Show();
end
--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
["OnAcquire"] = function(self)
self:SetWidth(128);
self:SetHeight(128);
end,
["OnRelease"] = function(self)
self:ClearPick();
self.texture:SetTexture();
end,
["SetTexture"] = function(self, texturePath, name)
if (GetAtlasInfo(texturePath)) then
self.texture:SetAtlas(texturePath);
else
self.texture:SetTexture(texturePath, "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE");
end
self.texture.path = texturePath;
self.texture.name = name;
end,
["ChangeTexture"] = function(self, r, g, b, a, rotate, discrete_rotation, rotation, mirror, blendMode)
local ulx,uly , llx,lly , urx,ury , lrx,lry;
if(rotate) then
local angle = rad(135 - rotation);
local vx = math.cos(angle);
local vy = math.sin(angle);
ulx,uly , llx,lly , urx,ury , lrx,lry = 0.5+vx,0.5-vy , 0.5-vy,0.5-vx , 0.5+vy,0.5+vx , 0.5-vx,0.5+vy;
else
if(discrete_rotation == 0 or discrete_rotation == 360) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 0,0 , 0,1 , 1,0 , 1,1;
elseif(discrete_rotation == 90) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 1,0 , 0,0 , 1,1 , 0,1;
elseif(discrete_rotation == 180) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 1,1 , 1,0 , 0,1 , 0,0;
elseif(discrete_rotation == 270) then
ulx,uly , llx,lly , urx,ury , lrx,lry = 0,1 , 1,1 , 0,0 , 1,0;
end
end
if(mirror) then
self.texture:SetTexCoord(urx,ury , lrx,lry , ulx,uly , llx,lly);
else
self.texture:SetTexCoord(ulx,uly , llx,lly , urx,ury , lrx,lry);
end
self.texture:SetVertexColor(r, g, b, a);
self.texture:SetBlendMode(blendMode);
end,
["SetTexCoord"] = function(self, left, right, top, bottom)
self.texture:SetTexCoord(left, right, top, bottom);
end,
["SetOnUpdate"] = function(self, func)
self.frame:SetScript("OnUpdate", func);
end,
["GetTexturePath"] = function(self)
return self.texture.path;
end,
["SetClick"] = function(self, func)
self.frame:SetScript("OnClick", func);
end,
["Pick"] = function(self)
self.frame:LockHighlight();
end,
["ClearPick"] = function(self)
self.frame:UnlockHighlight();
end
}
--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
local name = "WeakAurasTextureButton"..AceGUI:GetNextWidgetNum(Type);
local button = CreateFrame("BUTTON", name, UIParent, "OptionsListButtonTemplate");
if BackdropTemplateMixin then
Mixin(button, BackdropTemplateMixin)
end
button:SetHeight(128);
button:SetWidth(128);
button:SetBackdrop({
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }
});
button:SetBackdropColor(0.1,0.1,0.1);
button:SetBackdropBorderColor(0.4,0.4,0.4);
local highlighttexture = button:CreateTexture(nil, "OVERLAY");
highlighttexture:SetTexture("Interface\\BUTTONS\\ButtonHilight-SquareQuickslot.blp");
highlighttexture:SetTexCoord(0.175, 0.875, 0.125, 0.825);
highlighttexture:SetPoint("BOTTOMLEFT", button, 4, 4);
highlighttexture:SetPoint("TOPRIGHT", button, -4, -4);
button:SetHighlightTexture(highlighttexture);
local texture = button:CreateTexture(nil, "OVERLAY");
texture:SetPoint("BOTTOMLEFT", button, 4, 4);
texture:SetPoint("TOPRIGHT", button, -4, -4);
button:SetScript("OnEnter", function() Show_Tooltip(button, texture.name, texture.path:gsub("\\", "\n")) end);
button:SetScript("OnLeave", Hide_Tooltip);
local widget = {
frame = button,
texture = texture,
type = Type
}
for method, func in pairs(methods) do
widget[method] = func
end
return AceGUI:RegisterAsWidget(widget)
end
AceGUI:RegisterWidgetType(Type, Constructor, Version)