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136 lines
4.7 KiB
136 lines
4.7 KiB
if not WeakAuras.IsCorrectVersion() then return end
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local Type, Version = "WeakAurasTextureButton", 23
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local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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local GetAtlasInfo = WeakAuras.IsClassic() and GetAtlasInfo or C_Texture.GetAtlasInfo
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local function Hide_Tooltip()
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GameTooltip:Hide();
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end
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local function Show_Tooltip(owner, line1, line2)
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GameTooltip:SetOwner(owner, "ANCHOR_NONE");
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GameTooltip:SetPoint("BOTTOM", owner, "TOP");
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GameTooltip:ClearLines();
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GameTooltip:AddLine(line1);
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GameTooltip:AddLine(line2, 1, 1, 1, 1);
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GameTooltip:Show();
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end
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--[[-----------------------------------------------------------------------------
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Methods
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-------------------------------------------------------------------------------]]
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local methods = {
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["OnAcquire"] = function(self)
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self:SetWidth(128);
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self:SetHeight(128);
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end,
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["OnRelease"] = function(self)
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self:ClearPick();
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self.texture:SetTexture();
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end,
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["SetTexture"] = function(self, texturePath, name)
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if (GetAtlasInfo(texturePath)) then
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self.texture:SetAtlas(texturePath);
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else
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self.texture:SetTexture(texturePath, "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE");
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end
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self.texture.path = texturePath;
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self.texture.name = name;
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end,
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["ChangeTexture"] = function(self, r, g, b, a, rotate, discrete_rotation, rotation, mirror, blendMode)
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local ulx,uly , llx,lly , urx,ury , lrx,lry;
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if(rotate) then
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local angle = rad(135 - rotation);
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local vx = math.cos(angle);
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local vy = math.sin(angle);
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ulx,uly , llx,lly , urx,ury , lrx,lry = 0.5+vx,0.5-vy , 0.5-vy,0.5-vx , 0.5+vy,0.5+vx , 0.5-vx,0.5+vy;
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else
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if(discrete_rotation == 0 or discrete_rotation == 360) then
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ulx,uly , llx,lly , urx,ury , lrx,lry = 0,0 , 0,1 , 1,0 , 1,1;
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elseif(discrete_rotation == 90) then
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ulx,uly , llx,lly , urx,ury , lrx,lry = 1,0 , 0,0 , 1,1 , 0,1;
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elseif(discrete_rotation == 180) then
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ulx,uly , llx,lly , urx,ury , lrx,lry = 1,1 , 1,0 , 0,1 , 0,0;
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elseif(discrete_rotation == 270) then
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ulx,uly , llx,lly , urx,ury , lrx,lry = 0,1 , 1,1 , 0,0 , 1,0;
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end
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end
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if(mirror) then
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self.texture:SetTexCoord(urx,ury , lrx,lry , ulx,uly , llx,lly);
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else
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self.texture:SetTexCoord(ulx,uly , llx,lly , urx,ury , lrx,lry);
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end
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self.texture:SetVertexColor(r, g, b, a);
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self.texture:SetBlendMode(blendMode);
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end,
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["SetTexCoord"] = function(self, left, right, top, bottom)
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self.texture:SetTexCoord(left, right, top, bottom);
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end,
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["SetOnUpdate"] = function(self, func)
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self.frame:SetScript("OnUpdate", func);
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end,
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["GetTexturePath"] = function(self)
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return self.texture.path;
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end,
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["SetClick"] = function(self, func)
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self.frame:SetScript("OnClick", func);
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end,
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["Pick"] = function(self)
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self.frame:LockHighlight();
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end,
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["ClearPick"] = function(self)
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self.frame:UnlockHighlight();
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end
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}
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--[[-----------------------------------------------------------------------------
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Constructor
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-------------------------------------------------------------------------------]]
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local function Constructor()
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local name = "WeakAurasTextureButton"..AceGUI:GetNextWidgetNum(Type);
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local button = CreateFrame("BUTTON", name, UIParent, "OptionsListButtonTemplate");
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if BackdropTemplateMixin then
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Mixin(button, BackdropTemplateMixin)
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end
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button:SetHeight(128);
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button:SetWidth(128);
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button:SetBackdrop({
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bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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tile = true, tileSize = 16, edgeSize = 16,
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insets = { left = 4, right = 4, top = 4, bottom = 4 }
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});
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button:SetBackdropColor(0.1,0.1,0.1);
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button:SetBackdropBorderColor(0.4,0.4,0.4);
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local highlighttexture = button:CreateTexture(nil, "OVERLAY");
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highlighttexture:SetTexture("Interface\\BUTTONS\\ButtonHilight-SquareQuickslot.blp");
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highlighttexture:SetTexCoord(0.175, 0.875, 0.125, 0.825);
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highlighttexture:SetPoint("BOTTOMLEFT", button, 4, 4);
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highlighttexture:SetPoint("TOPRIGHT", button, -4, -4);
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button:SetHighlightTexture(highlighttexture);
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local texture = button:CreateTexture(nil, "OVERLAY");
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texture:SetPoint("BOTTOMLEFT", button, 4, 4);
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texture:SetPoint("TOPRIGHT", button, -4, -4);
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button:SetScript("OnEnter", function() Show_Tooltip(button, texture.name, texture.path:gsub("\\", "\n")) end);
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button:SetScript("OnLeave", Hide_Tooltip);
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local widget = {
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frame = button,
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texture = texture,
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type = Type
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}
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for method, func in pairs(methods) do
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widget[method] = func
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end
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return AceGUI:RegisterAsWidget(widget)
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end
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AceGUI:RegisterWidgetType(Type, Constructor, Version)
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