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local mod = DBM:NewMod(2444, "DBM-SanctumOfDomination", nil, 1193)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20220822021157")
mod:SetCreatureID(175729)
mod:SetEncounterID(2432)
mod:SetUsedIcons(1, 2, 3, 4, 7, 8)
mod:SetHotfixNoticeRev(20210831000000)--2021-08-31
mod:SetMinSyncRevision(20210831000000)
--mod.respawnTime = 29
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 355123 351066 351067 351073 350469 350894",--350096 350691 350518
"SPELL_CAST_SUCCESS 351066 351067 351073",
"SPELL_SUMMON 349908",
"SPELL_AURA_APPLIED 355790 350469 349890 355790",--350097
-- "SPELL_AURA_APPLIED_DOSE",
"SPELL_AURA_REMOVED 355790 350469 355790",--350097
"SPELL_PERIODIC_DAMAGE 350489",
"SPELL_PERIODIC_MISSED 350489"
-- "UNIT_DIED"
-- "UNIT_SPELLCAST_SUCCEEDED boss1"
)
--TODO, Verify dynamic timer update code that should hopefully make timers a bit more useful
--TODO, Orb of Torment's Unrelenting Torment cast removed? Same with Burst of Agony?
--[[
(ability.id = 349889 or ability.id = 355123 or ability.id = 351066 or ability.id = 351067 or ability.id = 351073 or ability.id = 350469 or ability.id = 350894) and type = "begincast"
or (ability.id = 351066 or ability.id = 351067 or ability.id = 351073) and type = "cast"
or ability.id = 349908
or (ability.id = 350694 or ability.id = 349891 or ability.id = 355166) and type = "begincast"
or (source.type = "NPC" and source.firstSeen = timestamp) or (target.type = "NPC" and target.firstSeen = timestamp)
--]]
local warnOrbofTorment = mod:NewCountAnnounce(349908, 2)
local warnOrbEternalTorment = mod:NewFadesAnnounce(355790, 1)
--local warnUnrelentingTorment = mod:NewCountAnnounce(350518, 4)
local warnMalevolence = mod:NewTargetNoFilterAnnounce(350469, 3)
local warnShatter = mod:NewCountAnnounce(351066, 1)
local specWarnMalevolence = mod:NewSpecialWarningYouPos(350469, nil, nil, nil, 1, 2)
local yellMalevolence = mod:NewShortPosYell(350469)
local yellMalevolenceFades = mod:NewIconFadesYell(350469)
local specWarnSufferingTank = mod:NewSpecialWarningMoveTo(350894, nil, nil, nil, 1, 2)--Tank Warning
local specWarnSuffering = mod:NewSpecialWarningYou(350894, nil, nil, nil, 1, 2)--Non Tank warning
local yellSuffering = mod:NewYell(350894, nil, false)--Not as useful as fades
local yellSufferingFades = mod:NewFadesYell(350894)
local specWarnSufferingSwap = mod:NewSpecialWarningTaunt(350894, nil, nil, nil, 1, 2)
local specWarnGTFO = mod:NewSpecialWarningGTFO(350489, nil, nil, nil, 1, 8)
local specWarnGraspofMalice = mod:NewSpecialWarningDodge(355123, nil, nil, nil, 2, 2)--Malicious Gauntlet
--local specWarnAgony = mod:NewSpecialWarningMoveAway(350097, nil, nil, nil, 1, 2)
--local yellAgony = mod:NewYell(350097)
--local yellAgonyFades = mod:NewFadesYell(350097)
local timerOrbofTormentCD = mod:NewCDCountTimer(35, 349908, nil, nil, nil, 1, nil, nil, true)
local timerMalevolenceCD = mod:NewCDCountTimer(31.3, 350469, nil, nil, nil, 3, nil, DBM_COMMON_L.CURSE_ICON, true)--Rattlecage of Agony 31.7--49.7
local timerSufferingCD = mod:NewCDTimer(24.4, 350894, nil, nil, nil, 5, nil, DBM_COMMON_L.TANK_ICON, true, mod:IsTank() and 2, 3)
local timerGraspofMaliceCD = mod:NewCDTimer(20.7, 355123, nil, nil, nil, 3, nil, nil, true)--Malicious Gauntlet (22 possibly the min time now?)
--local timerBurstofAgonyCD = mod:NewAITimer(23, 350096, nil, nil, nil, 3)
local berserkTimer = mod:NewBerserkTimer(600)
--mod:AddRangeFrameOption("8")
--mod:AddInfoFrameOption(349890, true)
mod:AddSetIconOption("SetIconOnMalevolence", 350469, true, false, {1, 2, 3})
mod:AddSetIconOption("SetIconOnOrbs", 321226, true, true, {7, 6, 5, 4})
mod:AddNamePlateOption("NPAuraOnOrbEternalTorment", 355790)
mod.vb.orbCount = 0
mod.vb.iconCount = 7
mod.vb.unrelentingCount = 0
mod.vb.malevolenceCount = 0
mod.vb.malevolenceIcon = 1
mod.vb.shatterCount = 0
--Suffering triggers 12.2 ICD
--Malevolence triggers 4.9 ICD
--Grasp triggers 3-3.5 ICD
--Orb triggers 3-3.5 ICD
--Shatter triggers it's own ICDs handled in shatter/phase change code
--Spell queue priority: Suffering, Malevolence, Orb, Grasp
local function updateAllTimers(self, ICD)
DBM:Debug("updateAllTimers running", 2)
local nextCast = 0
if timerSufferingCD:GetRemaining() < ICD then
local elapsed, total = timerSufferingCD:GetTime()
local extend = ICD - (total-elapsed)
DBM:Debug("timerSufferingCD extended by: "..extend, 2)
-- timerSufferingCD:Stop()
timerSufferingCD:Update(elapsed, total+extend)
if DBM.Options.DebugMode then--Only one that's still debug only mode for now
nextCast = 1--While suffering top of queue priority, it's also not a "next" timer so can't trust enabling this right now
end
end
if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < ICD then
local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1)
local extend = ICD - (total-elapsed)
if nextCast == 1 then--Previous spells in queue priority are head of it in line, auto adjust
extend = extend + 12.2
DBM:Debug("timerMalevolenceCD extended by: "..extend.." plus 12.2 for Suffering", 2)
else
DBM:Debug("timerMalevolenceCD extended by: "..extend, 2)
-- if DBM.Options.DebugMode then
nextCast = 2--Should be trustworthy enough to enable for masses
-- end
end
-- timerMalevolenceCD:Stop()
timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1)
end
if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < ICD then
local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1)
local extend = ICD - (total-elapsed)
if nextCast == 1 then--Previous spells in queue priority are head of it in line, auto adjust
extend = extend + 12.2
DBM:Debug("timerOrbofTormentCD extended by: "..extend.." plus 12.2 for Suffering", 2)
elseif nextCast == 2 then
extend = extend + 4.9
DBM:Debug("timerOrbofTormentCD extended by: "..extend.." plus 4.9 for Malevolence", 2)
else
DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2)
-- if DBM.Options.DebugMode then
nextCast = 3--Should be trustworthy enough to enable for masses
-- end
end
-- timerOrbofTormentCD:Stop()
timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1)
end
if timerGraspofMaliceCD:GetRemaining() < ICD then
local elapsed, total = timerGraspofMaliceCD:GetTime()
local extend = ICD - (total-elapsed)
if nextCast == 1 then--Previous spells in queue priority are head of it in line, auto adjust
extend = extend + 12.2
DBM:Debug("timerGraspofMaliceCD extended by: "..extend.." plus 12.2 for Suffering", 2)
elseif nextCast == 2 then
extend = extend + 4.9
DBM:Debug("timerGraspofMaliceCD extended by: "..extend.." plus 4.9 for Malevolence", 2)
elseif nextCast == 3 then
extend = extend + 3.5
DBM:Debug("timerGraspofMaliceCD extended by: "..extend.." plus 3.5 for Orb", 2)
else
DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2)
end
-- timerGraspofMaliceCD:Stop()
timerGraspofMaliceCD:Update(elapsed, total+extend)
end
end
function mod:OnCombatStart(delay)
self:SetStage(1)
self.vb.orbCount = 0
self.vb.iconCount = 7
self.vb.unrelentingCount = 0
self.vb.malevolenceCount = 0
self.vb.shatterCount = 0
timerOrbofTormentCD:Start(10.8-delay, 1)
timerSufferingCD:Start(18.1-delay)
timerMalevolenceCD:Start(29.7, 1)--29-34
timerGraspofMaliceCD:Start(38)
berserkTimer:Start(-delay)
-- if self.Options.InfoFrame then
-- DBM.InfoFrame:SetHeader(DBM:GetSpellInfo(328897))
-- DBM.InfoFrame:Show(10, "table", ExsanguinatedStacks, 1)
-- end
if self.Options.NPAuraOnOrbEternalTorment then
DBM:FireEvent("BossMod_EnableHostileNameplates")
end
end
function mod:OnCombatEnd()
-- if self.Options.InfoFrame then
-- DBM.InfoFrame:Hide()
-- end
-- if self.Options.RangeFrame then
-- DBM.RangeCheck:Hide()
-- end
if self.Options.NPAuraOnOrbEternalTorment then
DBM.Nameplate:Hide(true, nil, nil, nil, true, true)
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 350894 then
if self:IsTanking("player", nil, nil, true, args.sourceGUID) then
specWarnSufferingTank:Show(DBM_COMMON_L.ORB)
specWarnSufferingTank:Play("targetyou")--or orbrun.ogg?
yellSuffering:Yell()
yellSufferingFades:Countdown(3)
end
timerSufferingCD:Start(self:IsMythic() and 17.3 or 19.3)--17s are SUPER rare. Requires perfect alignment.
updateAllTimers(self, 12.2)
elseif spellId == 355123 then
specWarnGraspofMalice:Show()
specWarnGraspofMalice:Play("watchstep")
timerGraspofMaliceCD:Start()
updateAllTimers(self, 3.5)
-- elseif spellId == 350096 or spellId == 350691 then--Mythic/Heroic likely and normal/LFR likely
-- timerBurstofAgonyCD:Start()
elseif spellId == 351066 or spellId == 351067 or spellId == 351073 then--Shatter (Helm of Suffering, Malicious Gauntlets, Rattlecage of Agony)
self.vb.shatterCount = self.vb.shatterCount + 1
warnShatter:Show(self.vb.shatterCount)
elseif spellId == 350469 then
self.vb.malevolenceIcon = 1
self.vb.malevolenceCount = self.vb.malevolenceCount + 1
timerMalevolenceCD:Start(nil, self.vb.malevolenceCount+1)
updateAllTimers(self, 4.9)
-- elseif spellId == 350518 then
-- self.vb.unrelentingCount = self.vb.unrelentingCount + 1
-- warnUnrelentingTorment:Show(self.vb.unrelentingCount)
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 351066 or spellId == 351067 or spellId == 351073 then--Shatter (Helm of Suffering, Malicious Gauntlets, Rattlecage of Agony)
self:SetStage(0)
self.vb.shatterCount = self.vb.shatterCount + 1
warnShatter:Show(self.vb.shatterCount)
--Doing any of below might not be answer, it might be a simmple of running updateAllTimers() with about a 8.5 ICD
--followed by hardcoding spell queue priority in update function
--Then letting spell queue take over
if self:IsMythic() then
if self.vb.phase == 2 then--First shatter
--If time is less than 8.5, it's extended to 8.5, if time is greater then CD from previous stage carries over
if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 8.5 then
local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1)
local extend = 8.5 - (total-elapsed)
DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2)
-- timerOrbofTormentCD:Stop()
timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1)
end
--If time is less than 12.1, it's extended to 12.1 (may need fine tuning since hard to find log it's not affected by suffering or Malev delay)
if timerGraspofMaliceCD:GetRemaining() < 12.1 then--It's typically 37, 47 or 52 depending on spell queue overlap with push timing
local elapsed, total = timerGraspofMaliceCD:GetTime()
local extend = 12.1 - (total-elapsed)
DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2)
-- timerGraspofMaliceCD:Stop()
timerGraspofMaliceCD:Update(elapsed, total+extend)
end
--Malevolence has 15.9 if grasp ICD was activated
if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 15.9 then--Will be pushed to 20.8 or 29 if suffering is cast after grasp
local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1)
local extend = 15.9 - (total-elapsed)
DBM:Debug("timerMalevolenceCD extended by: "..extend, 2)
-- timerMalevolenceCD:Stop()
timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1)
end
elseif self.vb.phase == 3 then--Second Shatter
--If time is less than 8.3, it's extended to 8.5, if time is greater then CD from previous stage carries over
if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 8.5 then
local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1)
local extend = 8.3 - (total-elapsed)
DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2)
-- timerOrbofTormentCD:Stop()
timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1)
--Malevolence has 19.6 if grasp ICD was activated but will also likely be pushed to 32.3 if suffering is cast
if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 19.6 then
local elapsed2, total2 = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1)
local extend2 = 19.6 - (total2-elapsed2)
DBM:Debug("timerMalevolenceCD extended by: "..extend2, 2)
-- timerMalevolenceCD:Stop()
timerMalevolenceCD:Update(elapsed2, total2+extend2, self.vb.malevolenceCount+1)
end
else--If orbs aren't first at 8.3 then bombs will be
--Malevolence has 8.3 if grasp ICD was activated
if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 8.3 then
local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1)
local extend = 8.3 - (total-elapsed)
DBM:Debug("timerMalevolenceCD extended by: "..extend, 2)
-- timerMalevolenceCD:Stop()
timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1)
end
end
--If time is less than 51.7, it's extended to 51.7 (may need fine tuning/shortening since this one gets into spell queue hell most pulls)
if timerGraspofMaliceCD:GetRemaining() < 51.7 then--It's typically 37, 47 or 52 depending on spell queue overlap with push timing
local elapsed, total = timerGraspofMaliceCD:GetTime()
local extend = 51.7 - (total-elapsed)
DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2)
-- timerGraspofMaliceCD:Stop()
timerGraspofMaliceCD:Update(elapsed, total+extend)
end
else--4 Third Shatter
--If time is less than 9.6, it's extended to 9.6, if time is greater then CD from previous stage carries over
if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 9.6 then
local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1)
local extend = 9.6 - (total-elapsed)
DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2)
-- timerOrbofTormentCD:Stop()
timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1)
--Malevolence has 19.6 if grasp ICD was activated but will also likely be pushed to 32.3 if suffering is cast
if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 19.6 then
local elapsed2, total2 = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1)
local extend2 = 19.6 - (total2-elapsed2)
DBM:Debug("timerMalevolenceCD extended by: "..extend2, 2)
-- timerMalevolenceCD:Stop()
timerMalevolenceCD:Update(elapsed2, total2+extend2, self.vb.malevolenceCount+1)
end
else--If orbs aren't first at 9.6 then bombs will be
--Malevolence has 9.6 if grasp ICD was activated
if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 9.6 then
local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1)
local extend = 9.6 - (total-elapsed)
DBM:Debug("timerMalevolenceCD extended by: "..extend, 2)
-- timerMalevolenceCD:Stop()
timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1)
end
end
--If time is less than 44.2, it's extended to 44.2 (may need fine tuning since hard to find log it's not affected by suffering or Malev delay)
if timerGraspofMaliceCD:GetRemaining() < 44.2 then--It's typically 37, 47 or 52 depending on spell queue overlap with push timing
local elapsed, total = timerGraspofMaliceCD:GetTime()
local extend = 44.2 - (total-elapsed)
DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2)
-- timerGraspofMaliceCD:Stop()
timerGraspofMaliceCD:Update(elapsed, total+extend)
end
end
else
--TODO, Suffering isn't done yet, but to be honest it's lower timer and higher priority in spell queue makes it not as important
if self.vb.phase == 2 then--First shatter
--If time is less than 10.8, it's extended to 10.8
if timerGraspofMaliceCD:GetRemaining() < 10.8 then
local elapsed, total = timerGraspofMaliceCD:GetTime()
local extend = 10.8 - (total-elapsed)
DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2)
-- timerGraspofMaliceCD:Stop()
timerGraspofMaliceCD:Update(elapsed, total+extend)
--Malevolence has 18.3 if grasp ICD was activated
if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 18.3 then
local elapsed2, total2 = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1)
local extend2 = 18.3 - (total2-elapsed2)
DBM:Debug("timerMalevolenceCD extended by: "..extend2, 2)
-- timerMalevolenceCD:Stop()
timerMalevolenceCD:Update(elapsed2, total2+extend2, self.vb.malevolenceCount+1)
end
else--
--Malevolence 8.3 if grasp ICD wasn't activated
if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 8.3 then
local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1)
local extend = 8.3 - (total-elapsed)
DBM:Debug("timerMalevolenceCD extended by: "..extend, 2)
-- timerMalevolenceCD:Stop()
timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1)
end
end
--If time is less than 24.1, it's extended to 24.1, if time is greater then CD from previous stage carries over
if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 24.1 then--Often delayed by suffering spell queue
local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1)
local extend = 24.1 - (total-elapsed)
DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2)
-- timerOrbofTormentCD:Stop()
timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1)
end
elseif self.vb.phase == 3 then--Second Shatter
--Malevolence 8.3 if grasp ICD wasn't activated
--This is still missing delay conditional if suffering is expected before it
--But the updateAllTimers will handle it either way
if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 8.3 then
local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1)
local extend = 8.3 - (total-elapsed)
DBM:Debug("timerMalevolenceCD extended by: "..extend, 2)
-- timerMalevolenceCD:Stop()
timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1)
end
--If time is less than 25, it's extended to 25, if time is greater then CD from previous stage carries over
if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 25 then
local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1)
local extend = 25 - (total-elapsed)
DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2)
-- timerOrbofTormentCD:Stop()
timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1)
end
--If time is less than 37.8, it's extended to 36.4 (may need fine tuning since hard to find log it's not affected by suffering or Malev delay)
if timerGraspofMaliceCD:GetRemaining() < 36.4 then--It's typically 37, 47 or 52 depending on spell queue overlap with push timing
local elapsed, total = timerGraspofMaliceCD:GetTime()
local extend = 36.4 - (total-elapsed)
DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2)
-- timerGraspofMaliceCD:Stop()
timerGraspofMaliceCD:Update(elapsed, total+extend)
end
else--4 Third Shatter
--If time is less than 22.9, it's extended to 25, if time is greater then CD from previous stage carries over
if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 22.9 then
local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1)
local extend = 22.9 - (total-elapsed)
DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2)
-- timerOrbofTormentCD:Stop()
timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1)
end
--Malevolence 26.5 if grasp ICD wasn't activated
if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 26.5 then
local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1)
local extend = 26.5 - (total-elapsed)
DBM:Debug("timerMalevolenceCD extended by: "..extend, 2)
-- timerMalevolenceCD:Stop()
timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1)
end
--If time is less than 44.8, it's extended to 44.8 (may need fine tuning since hard to find log it's not affected by suffering or Malev delay)
if timerGraspofMaliceCD:GetRemaining() < 44.8 then
local elapsed, total = timerGraspofMaliceCD:GetTime()
local extend = 44.8 - (total-elapsed)
DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2)
-- timerGraspofMaliceCD:Stop()
timerGraspofMaliceCD:Update(elapsed, total+extend)
end
end
end
end
end
function mod:SPELL_SUMMON(args)
local spellId = args.spellId
if spellId == 349908 then
if self:AntiSpam(5, 1) then
self.vb.iconCount = 7
self.vb.orbCount = self.vb.orbCount + 1
warnOrbofTorment:Show(self.vb.orbCount)
timerOrbofTormentCD:Start(29.4, self.vb.orbCount+1)
updateAllTimers(self, 3.5)
end
if self.Options.SetIconOnOrbs then
self:ScanForMobs(args.destGUID, 2, self.vb.iconCount, 1, nil, 12, "SetIconOnOrbs")
end
self.vb.iconCount = self.vb.iconCount - 1
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 355790 then
if self.Options.NPAuraOnOrbEternalTorment then
DBM.Nameplate:Show(true, args.sourceGUID, spellId, nil, 20)
end
elseif spellId == 350469 then
local icon = self.vb.malevolenceIcon
if self.Options.SetIconOnMalevolence then
self:SetIcon(args.destName, icon)
end
if args:IsPlayer() then
specWarnMalevolence:Show(self:IconNumToTexture(icon))
specWarnMalevolence:Play("mm"..icon)
yellMalevolence:Yell(icon, icon)
yellMalevolenceFades:Countdown(spellId, nil, icon)
end
warnMalevolence:CombinedShow(0.3, args.destName)
self.vb.malevolenceIcon = self.vb.malevolenceIcon + 1
elseif spellId == 349890 then
if args:IsPlayer() then
specWarnSuffering:Show()
specWarnSuffering:Play("targetyou")
else
local uId = DBM:GetRaidUnitId(args.destName)
if self:IsTanking(uId) then
specWarnSufferingSwap:Show(args.destName)
specWarnSufferingSwap:Play("tauntboss")
end
end
end
end
--mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 355790 then
if self.Options.NPAuraOnOrbEternalTorment then
DBM.Nameplate:Hide(true, args.sourceGUID, spellId)
end
if self:AntiSpam(3, 2) then
warnOrbEternalTorment:Show()
end
elseif spellId == 350469 then
if args:IsPlayer() then
yellMalevolenceFades:Cancel()
end
if self.Options.SetIconOnMalevolence then
self:SetIcon(args.destName, 0)
end
-- elseif spellId == 350097 then
-- if args:IsPlayer() then
-- yellAgonyFades:Cancel()
-- end
-- elseif spellId == 350894 then
-- if args:IsPlayer() then
-- yellSufferingFades:Cancel()
-- end
end
end
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
if spellId == 350489 and destGUID == UnitGUID("player") and self:AntiSpam(2, 3) then
specWarnGTFO:Show(spellName)
specWarnGTFO:Play("watchfeet")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
--[[
function mod:UNIT_DIED(args)
local cid = self:GetCIDFromGUID(args.destGUID)
if cid == 177289 then--https://ptr.wowhead.com/npc=177289/rattlecage-of-agony
elseif cid == 177268 then--https://ptr.wowhead.com/npc=177268/helm-of-suffering
elseif cid == 177287 then--https://ptr.wowhead.com/npc=177287/malicious-gauntlet
end
end
function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId)
if spellId == 350676 then--Orb of Torment
-- self.vb.iconCount = 7
-- self.vb.orbCount = self.vb.orbCount + 1
-- warnOrbofTorment:Show(self.vb.orbCount)
-- timerOrbofTormentCD:Start(35, self.vb.orbCount+1)
end
end
--]]