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302 lines
11 KiB
302 lines
11 KiB
--[=[
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Dumping logical functions here, make the code of the main file smaller
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--]=]
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if (not LIB_OPEN_RAID_CAN_LOAD) then
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return
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end
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local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0")
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local CONST_FRACTION_OF_A_SECOND = 0.01
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local CONST_COOLDOWN_TYPE_OFFENSIVE = 1
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local CONST_COOLDOWN_TYPE_DEFENSIVE_PERSONAL = 2
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local CONST_COOLDOWN_TYPE_DEFENSIVE_TARGET = 3
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local CONST_COOLDOWN_TYPE_DEFENSIVE_RAID = 4
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local CONST_COOLDOWN_TYPE_UTILITY = 5
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local CONST_COOLDOWN_TYPE_INTERRUPT = 6
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--simple non recursive table copy
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function openRaidLib.TCopy(tableToReceive, tableToCopy)
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if (not tableToCopy) then
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print(debugstack())
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end
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for key, value in pairs(tableToCopy) do
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tableToReceive[key] = value
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end
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end
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--find the normalized percent of the value in the range. e.g range of 200-400 and a value of 250 result in 0.25
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--from details! framework
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function openRaidLib.GetRangePercent(minValue, maxValue, value)
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return (value - minValue) / max((maxValue - minValue), 0.0000001)
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end
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--transform a table index into a string dividing values with a comma
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--@table: an indexed table with unknown size
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function openRaidLib.PackTable(table)
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local tableSize = #table
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local newString = "" .. tableSize .. ","
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for i = 1, tableSize do
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newString = newString .. table[i] .. ","
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end
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newString = newString:gsub(",$", "")
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return newString
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end
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--return is a number is almost equal to another within a tolerance range
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function openRaidLib.isNearlyEqual(value1, value2, tolerance)
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tolerance = tolerance or CONST_FRACTION_OF_A_SECOND
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return abs(value1 - value2) <= tolerance
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end
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--return true if the lib is allowed to receive comms from other players
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function openRaidLib.IsCommAllowed()
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return IsInGroup() or IsInRaid()
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end
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--stract some indexes of a table
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local selectIndexes = function(table, startIndex, amountIndexes)
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local values = {}
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for i = startIndex, startIndex+amountIndexes do
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values[#values+1] = tonumber(table[i]) or 0
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end
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return values
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end
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--transform a string table into a regular table
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--@table: a table with unknown values
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--@index: where in the table is the information we want
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--@isPair: if true treat the table as pairs(), ipairs() otherwise
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--@valueAsTable: return {value1, value2, value3}
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--@amountOfValues: for the parameter above
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function openRaidLib.UnpackTable(table, index, isPair, valueIsTable, amountOfValues)
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local result = {}
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local reservedIndexes = table[index]
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if (not reservedIndexes) then
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return result
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end
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local indexStart = index+1
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local indexEnd = reservedIndexes+index
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if (isPair) then
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amountOfValues = amountOfValues or 2
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for i = indexStart, indexEnd, amountOfValues do
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if (valueIsTable) then
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local key = tonumber(table[i])
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local values = selectIndexes(table, i+1, max(amountOfValues-2, 1))
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result[key] = values
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else
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local key = tonumber(table[i])
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local value = tonumber(table[i+1])
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result[key] = value
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end
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end
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else
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for i = indexStart, indexEnd do
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local value = tonumber(table[i])
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result[#result+1] = value
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end
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end
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return result
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end
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--returns if the player is in group
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function openRaidLib.IsInGroup()
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local inParty = IsInGroup()
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local inRaid = IsInRaid()
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return inParty or inRaid
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end
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function openRaidLib.UpdateUnitIDCache()
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openRaidLib.UnitIDCache = {}
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if (IsInRaid()) then
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for i = 1, GetNumGroupMembers() do
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local unitName = UnitName("raid"..i)
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if (unitName) then
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openRaidLib.UnitIDCache[unitName] = "raid"..i
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end
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end
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elseif (IsInGroup()) then
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for i = 1, GetNumGroupMembers() - 1 do
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local unitName = UnitName("party"..i)
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if (unitName) then
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openRaidLib.UnitIDCache[unitName] = "party"..i
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end
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end
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end
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openRaidLib.UnitIDCache[UnitName("player")] = "player"
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end
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function openRaidLib.GetUnitID(playerName)
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return openRaidLib.UnitIDCache[playerName] or playerName
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end
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local filterStringToCooldownType = { --report: "filterStringToCooldownType doesn't include the new filters."
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["defensive-raid"] = CONST_COOLDOWN_TYPE_DEFENSIVE_RAID,
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["defensive-target"] = CONST_COOLDOWN_TYPE_DEFENSIVE_TARGET,
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["defensive-personal"] = CONST_COOLDOWN_TYPE_DEFENSIVE_PERSONAL,
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["ofensive"] = CONST_COOLDOWN_TYPE_OFFENSIVE,
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["utility"] = CONST_COOLDOWN_TYPE_UTILITY,
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["interrupt"] = CONST_COOLDOWN_TYPE_INTERRUPT,
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}
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function openRaidLib.CooldownManager.DoesSpellPassFilters(spellId, filters)
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local allCooldownsData = LIB_OPEN_RAID_COOLDOWNS_INFO
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local cooldownData = allCooldownsData[spellId]
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if (cooldownData) then
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for filter in filters:gmatch("([^,%s]+)") do
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local cooldownType = filterStringToCooldownType[filter]
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if (cooldownData.type == cooldownType) then
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return true
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elseif (cooldownData[filter]) then --custom filter
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return true
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end
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end
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else
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return false
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end
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end
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local getCooldownsForFilter = function(unitName, allCooldowns, unitDataFilteredCache, filter)
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local allCooldownsData = LIB_OPEN_RAID_COOLDOWNS_INFO
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local filterTable = unitDataFilteredCache[filter]
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--if the unit already sent its full list of cooldowns, the cache can be built
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--when NeedRebuildFilters is true, HasFullCooldownList is always true
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--bug: filterTable is nil and HasFullCooldownList is also nil, happening after leaving a grou´p internal callback
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if ((not filterTable and openRaidLib.CooldownManager.HasFullCooldownList[unitName]) or openRaidLib.CooldownManager.NeedRebuildFilters[unitName]) then
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filterTable = {}
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unitDataFilteredCache[filter] = filterTable
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for spellId, cooldownInfo in pairs(allCooldowns) do
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local cooldownData = allCooldownsData[spellId]
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if (cooldownData) then
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if (cooldownData.type == filterStringToCooldownType[filter]) then
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filterTable[spellId] = cooldownInfo
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elseif (cooldownData[filter]) then --custom filter
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filterTable[spellId] = cooldownInfo
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end
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end
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end
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end
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return filterTable
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end
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function openRaidLib.AddCooldownFilter(filterName, spells)
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--integrity check
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if (type(filterName) ~= "string") then
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openRaidLib.DiagnosticError("Usage: openRaidLib.AddFilter(string: filterName, table: spells)", debugstack())
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return false
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end
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if (type(spells) ~= "table") then
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openRaidLib.DiagnosticError("Usage: openRaidLib.AddFilter(string: filterName, table: spells)", debugstack())
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return false
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end
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--clear previous filter spell table of the same name
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for spellId, cooldownData in pairs(LIB_OPEN_RAID_COOLDOWNS_INFO) do
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cooldownData[filterName] = nil
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end
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local allCooldownsData = LIB_OPEN_RAID_COOLDOWNS_INFO
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for spellIndex, spellId in ipairs(spells) do
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local cooldownData = allCooldownsData[spellId]
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cooldownData[filterName] = true
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end
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--tag all cache filters as dirt
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local allUnitsCooldowns = openRaidLib.GetAllUnitsCooldown()
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for unitName in pairs(allUnitsCooldowns) do
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openRaidLib.CooldownManager.NeedRebuildFilters[unitName] = true
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end
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return true
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end
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--@allCooldowns: all cooldowns sent by an unit, {[spellId] = cooldownInfo}
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--@filters: string with filters, "defensive-raid, "defensive-personal"
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function openRaidLib.FilterCooldowns(unitName, allCooldowns, filters)
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local allDataFiltered = openRaidLib.CooldownManager.UnitDataFilterCache --["unitName"] = {defensive-raid = {[spellId = cooldownInfo]}}
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local unitDataFilteredCache = allDataFiltered[unitName]
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if (not unitDataFilteredCache) then
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unitDataFilteredCache = {}
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allDataFiltered[unitName] = unitDataFilteredCache
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end
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--before break the string into parts and build the filters, attempt to get cooldowns from the cache using the whole filter string
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local filterAlreadyInCache = unitDataFilteredCache[filters]
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if (filterAlreadyInCache and not openRaidLib.CooldownManager.NeedRebuildFilters[unitName]) then
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return filterAlreadyInCache
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end
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local allCooldownsData = LIB_OPEN_RAID_COOLDOWNS_INFO
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local resultFilters = {}
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--break the string into pieces and filter cooldowns
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for filter in filters:gmatch("([^,%s]+)") do
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local filterTable = getCooldownsForFilter(unitName, allCooldowns, unitDataFilteredCache, filter)
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if (filterTable) then
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openRaidLib.TCopy(resultFilters, filterTable) --filter table is nil
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end
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end
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--cache the whole filter string
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if (next(resultFilters)) then
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unitDataFilteredCache[filters] = resultFilters
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end
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return resultFilters
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end
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--use to check if a spell is a flask buff, return a table containing .tier{}
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function openRaidLib.GetFlaskInfoBySpellId(spellId)
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return LIB_OPEN_RAID_FLASK_BUFF[spellId]
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end
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--return a number indicating the flask tier, if the aura isn't a flask return nil
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function openRaidLib.GetFlaskTierFromAura(auraInfo)
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local flaskTable = openRaidLib.GetFlaskInfoBySpellId(auraInfo.spellId)
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if (flaskTable) then
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local points = auraInfo.points
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if (points) then
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for i = 1, #points do
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local flaskTier = flaskTable.tier[points[i]]
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if (flaskTier) then
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return flaskTier
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end
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end
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end
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end
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return nil
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end
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--use to check if a spell is a food buff, return a table containing .tier{} .status{} .localized{}
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function openRaidLib.GetFoodInfoBySpellId(spellId)
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return LIB_OPEN_RAID_FOOD_BUFF[spellId]
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end
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--return a number indicating the food tier, if the aura isn't a food return nil
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function openRaidLib.GetFoodTierFromAura(auraInfo)
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local foodTable = openRaidLib.GetFoodInfoBySpellId(auraInfo.spellId)
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if (foodTable) then
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local points = auraInfo.points
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if (points) then
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for i = 1, #points do
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local foodTier = foodTable.tier[points[i]]
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if (foodTier) then
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return foodTier
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end
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end
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end
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end
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return nil
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end
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