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1023 lines
36 KiB
1023 lines
36 KiB
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--do not load if this is a classic version of the game
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if (DetailsFramework.IsTBCWow() or DetailsFramework.IsWotLKWow()) then
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return
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end
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local UnitAura = UnitAura
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local UnitBuff = UnitBuff
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local GetSpellInfo = GetSpellInfo
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local UnitClass = UnitClass
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local UnitName = UnitName
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local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
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local Loc = LibStub("AceLocale-3.0"):GetLocale("Details")
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local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0")
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local DF = DetailsFramework
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local UnitGroupRolesAssigned = DF.UnitGroupRolesAssigned
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local version = "95"
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--build the list of buffs to track
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local flaskList = LIB_OPEN_RAID_FLASK_BUFF
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local runeIds = DF.RuneIDs
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local isDrinking = 257428
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local localizedFoodDrink
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local foodList = { --list for previous dragonflight expsansions
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tier1 = {},
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tier2 = {},
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tier3 = {},
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}
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local foodInfoList = {} --list for dragonflight and beyond
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local getUnitId = function(i)
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local unitId
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local unitType = "raid"
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if (not IsInRaid()) then
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unitType = "party"
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end
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if (unitType == "party") then
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if (i == GetNumGroupMembers()) then
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unitId = "player"
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else
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unitId = unitType .. i
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end
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else
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unitId = unitType .. i
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end
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return unitId
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end
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--create the plugin object
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local DetailsRaidCheck = Details:NewPluginObject("Details_RaidCheck", DETAILSPLUGIN_ALWAYSENABLED)
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tinsert(UISpecialFrames, "Details_RaidCheck")
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DetailsRaidCheck:SetPluginDescription(Loc ["STRING_RAIDCHECK_PLUGIN_DESC"])
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local CreatePluginFrames = function()
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--build food tier list
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if (DF.IsDragonflightAndBeyond()) then
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--{tier = {[220] = 1}, status = {"haste"}, localized = {STAT_HASTE}}
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for spellId, foodInfo in pairs(LIB_OPEN_RAID_FOOD_BUFF) do
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foodInfoList[spellId] = foodInfo
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end
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else
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for spellId, tier in pairs(LIB_OPEN_RAID_FOOD_BUFF) do
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if (tier == 1) then
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foodList.tier1[spellId] = true
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elseif (tier == 2) then
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foodList.tier2[spellId] = true
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elseif (tier == 3) then
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foodList.tier3[spellId] = true
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end
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end
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end
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DetailsRaidCheck.GetOnlyName = DetailsRaidCheck.GetOnlyName
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--tables
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DetailsRaidCheck.usedprepot_table = {}
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DetailsRaidCheck.focusaug_table = {}
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DetailsRaidCheck.unitsWithFlaskTable = {}
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DetailsRaidCheck.unitWithFoodTable = {}
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DetailsRaidCheck.iseating_table = {}
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DetailsRaidCheck.havefocusaug_table = {}
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DetailsRaidCheck.on_raid = false
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local PlayerData = {}
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local UpdateSpeed = 0.5
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function DetailsRaidCheck:OnDetailsEvent(event, ...)
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if (event == "ZONE_TYPE_CHANGED") then
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DetailsRaidCheck:CheckCanShowIcon (...)
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elseif (event == "COMBAT_PREPOTION_UPDATED") then
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DetailsRaidCheck.usedprepot_table, DetailsRaidCheck.focusaug_table = select(1, ...)
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elseif (event == "COMBAT_PLAYER_LEAVE") then
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elseif (event == "COMBAT_PLAYER_ENTER") then
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elseif (event == "DETAILS_STARTED") then
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localizedFoodDrink = GetSpellInfo(isDrinking)
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DetailsRaidCheck:CheckCanShowIcon()
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elseif (event == "PLUGIN_DISABLED") then
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DetailsRaidCheck.on_raid = false
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DetailsRaidCheck:HideToolbarIcon(DetailsRaidCheck.ToolbarButton)
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elseif (event == "PLUGIN_ENABLED") then
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DetailsRaidCheck:CheckCanShowIcon()
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end
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end
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DetailsRaidCheck.ToolbarButton = Details.ToolBar:NewPluginToolbarButton(DetailsRaidCheck.empty_function, [[Interface\Buttons\UI-CheckBox-Check]], Loc ["STRING_RAIDCHECK_PLUGIN_NAME"], "", 16, 16, "RAIDCHECK_PLUGIN_BUTTON")
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DetailsRaidCheck.ToolbarButton.shadow = true
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function DetailsRaidCheck.GetPlayerAmount()
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local playerAmount = GetNumGroupMembers()
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--limit to 20 if in mythic raid and the option is enabled
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local _, _, difficulty = GetInstanceInfo()
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if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and playerAmount > 20) then
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playerAmount = 20
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end
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return playerAmount
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end
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function DetailsRaidCheck:SetGreenIcon()
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local lowerInstanceId = Details:GetLowerInstanceNumber()
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if (not lowerInstanceId) then
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return
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end
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local instance = Details:GetInstance(lowerInstanceId)
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if (instance.menu_icons.shadow) then
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DetailsRaidCheck.ToolbarButton:SetNormalTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetPushedTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetDisabledTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetHighlightTexture([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
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DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(.2, 1, .2)
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else
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DetailsRaidCheck.ToolbarButton:SetNormalTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetPushedTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetDisabledTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetHighlightTexture([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
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DetailsRaidCheck.ToolbarButton:GetNormalTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetHighlightTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetDisabledTexture():SetVertexColor(.2, 1, .2)
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DetailsRaidCheck.ToolbarButton:GetPushedTexture():SetVertexColor(.2, 1, .2)
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end
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end
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function DetailsRaidCheck:SetRedIcon()
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local lowerInstanceId = Details:GetLowerInstanceNumber()
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if (not lowerInstanceId) then
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return
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end
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local instance = Details:GetInstance(lowerInstanceId)
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if (instance.menu_icons.shadow) then
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DetailsRaidCheck.ToolbarButton:SetNormalTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetPushedTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetDisabledTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetHighlightTexture([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
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else
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DetailsRaidCheck.ToolbarButton:SetNormalTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetPushedTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetDisabledTexture([[Interface\Buttons\UI-CheckBox-Check]])
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DetailsRaidCheck.ToolbarButton:SetHighlightTexture([[Interface\Buttons\UI-CheckBox-Check]], "ADD")
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end
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end
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local raidCheckFrame = CreateFrame("frame", nil, UIParent, "BackdropTemplate")
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raidCheckFrame:SetPoint("bottom", DetailsRaidCheck.ToolbarButton, "top", 0, 10)
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raidCheckFrame:SetClampedToScreen(true)
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raidCheckFrame:SetFrameStrata("TOOLTIP")
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raidCheckFrame.background = raidCheckFrame:CreateTexture("DetailsAllAttributesFrameBackground111", "background")
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raidCheckFrame.background:SetDrawLayer("background", 2)
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raidCheckFrame.background:SetPoint("topleft", raidCheckFrame, "topleft", 4, -4)
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raidCheckFrame.background:SetPoint("bottomright", raidCheckFrame, "bottomright", -4, 4)
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raidCheckFrame.wallpaper = raidCheckFrame:CreateTexture("DetailsAllAttributesFrameWallPaper111", "background")
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raidCheckFrame.wallpaper:SetDrawLayer("background", 4)
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raidCheckFrame.wallpaper:SetPoint("topleft", raidCheckFrame, "topleft", 4, -4)
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raidCheckFrame.wallpaper:SetPoint("bottomright", raidCheckFrame, "bottomright", -4, 4)
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raidCheckFrame:SetBackdrop(Details.menu_backdrop_config.menus_backdrop)
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raidCheckFrame:SetBackdropColor(unpack(Details.menu_backdrop_config.menus_backdropcolor))
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raidCheckFrame:SetBackdropBorderColor(unpack(Details.menu_backdrop_config.menus_bordercolor))
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local reportString1 = raidCheckFrame:CreateFontString(nil, "overlay", "GameFontNormal")
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reportString1:SetPoint("bottomleft", raidCheckFrame, "bottomleft", 10, 8)
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reportString1:SetText("|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:225:307|t Report No Food/Flask |TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:328:409|t Report No Pre-Pot |TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:126:204|t Report No Rune | |cFFFFFFFFShift+Click: Options|r")
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DetailsRaidCheck:SetFontSize(reportString1, 10)
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DetailsRaidCheck:SetFontColor(reportString1, "white")
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reportString1:SetAlpha(0.6)
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--header and scroll
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local headerTable = {
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{text = "Player Name", width = 140},
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{text = "Talents", width = 130},
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{text = "ILevel", width = 45},
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{text = "Repair", width = 45},
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{text = "Food", width = 45},
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{text = "Flask", width = 45},
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{text = "Rune", width = 45},
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--{text = "Pre-Pot Last Try", width = 100},
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--{text = "Using Details!", width = 100},
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}
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local headerOptions = {
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padding = 2,
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}
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DetailsRaidCheck.Header = DF:CreateHeader(raidCheckFrame, headerTable, headerOptions)
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DetailsRaidCheck.Header:SetPoint("topleft", raidCheckFrame, "topleft", 10, -10)
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--options
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local scrollWidth = 722
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local scrollLinesAmount = 30
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local scrollLineHeight = 16
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local scroll_height = (scrollLinesAmount * scrollLineHeight) + scrollLinesAmount + 2
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local backdrop_color = {.2, .2, .2, 0.2}
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local backdrop_color_on_enter = {.8, .8, .8, 0.4}
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local y = -10
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local headerY = y - 2
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local scrollY = headerY - 20
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raidCheckFrame:SetSize(722 + 20, 565)
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function raidCheckFrame:AdjustHeight(height)
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raidCheckFrame:SetHeight(height or 565)
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end
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--create line for the scroll
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local scrollCreateLine = function(self, index)
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local line = CreateFrame("button", "$parentLine" .. index, self, "BackdropTemplate")
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line:SetPoint("topleft", self, "topleft", 1, -((index-1) * (scrollLineHeight + 1)) - 1)
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line:SetSize(scrollWidth - 2, scrollLineHeight)
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line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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line:SetBackdropColor(unpack(backdrop_color))
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DF:Mixin(line, DetailsFramework.HeaderFunctions)
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--role icon
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local roleIcon = DF:CreateImage(line, nil, scrollLineHeight, scrollLineHeight)
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--spec icon
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local specIcon = DF:CreateImage(line, nil, scrollLineHeight, scrollLineHeight)
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specIcon:SetPoint("left", roleIcon, "right", 2, 0)
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--covenant icon
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local covenantIcon = DF:CreateImage(line, nil, scrollLineHeight, scrollLineHeight)
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covenantIcon:SetPoint("left", specIcon, "right", 2, 0)
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--player name
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local playerName = DF:CreateLabel(line)
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playerName:SetPoint("left", covenantIcon, "right", 2, 0)
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--talents
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local talentRowOptions = {
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icon_width = 16,
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icon_height = 16,
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texcoord = {.1, .9, .1, .9},
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show_text = false,
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icon_padding = 2,
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}
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local talentsRow = DF:CreateIconRow(line, "$parentTalentIconsRow", talentRowOptions)
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--item level
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local itemLevel = DF:CreateLabel(line)
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--repair status
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local repairStatus = DF:CreateLabel(line)
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--no food
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local foodIndicator = DF:CreateImage(line, "", scrollLineHeight, scrollLineHeight)
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local foodTierIndicator = DF:CreateLabel(line, "", 12, "white")
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foodTierIndicator:SetPoint("left", foodIndicator, "right", 6, 0)
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--no flask
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local flaskIndicator = DF:CreateImage(line, "", scrollLineHeight, scrollLineHeight)
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local flaskTierIndicator = DF:CreateLabel(line, "", 12, "white")
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flaskTierIndicator:SetPoint("left", flaskIndicator, "right", 6, 0)
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--no rune
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local runeIndicator = DF:CreateImage(line, "", scrollLineHeight, scrollLineHeight)
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--no pre pot
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--local PrePotIndicator = DF:CreateImage (line, "", scroll_line_height, scroll_line_height)
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--using details!
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--local DetailsIndicator = DF:CreateImage(line, "", scroll_line_height, scroll_line_height)
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line:AddFrameToHeaderAlignment(roleIcon)
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line:AddFrameToHeaderAlignment(talentsRow)
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line:AddFrameToHeaderAlignment(itemLevel)
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line:AddFrameToHeaderAlignment(repairStatus)
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line:AddFrameToHeaderAlignment(foodIndicator)
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line:AddFrameToHeaderAlignment(flaskIndicator)
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line:AddFrameToHeaderAlignment(runeIndicator)
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--line:AddFrameToHeaderAlignment(PrePotIndicator)
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--line:AddFrameToHeaderAlignment(DetailsIndicator)
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line:AlignWithHeader(DetailsRaidCheck.Header, "left")
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line.CovenantIcon = covenantIcon
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line.RoleIcon = roleIcon
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line.SpecIcon = specIcon
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line.PlayerName = playerName
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line.TalentsRow = talentsRow
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line.ItemLevel = itemLevel
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line.RepairStatus = repairStatus
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line.FoodIndicator = foodIndicator
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line.FoodTierIndicator = foodTierIndicator
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line.FlaskIndicator = flaskIndicator
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line.FlaskTierIndicator = flaskTierIndicator
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line.RuneIndicator = runeIndicator
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--line.PrePotIndicator = PrePotIndicator
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--line.DetailsIndicator = DetailsIndicator
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return line
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end
|
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--refresh scroll
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local has_food_icon = {texture = [[Interface\Scenarios\ScenarioIcon-Check]], coords = {0, 1, 0, 1}}
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local eatingFoodIcon = {texture = [[Interface\AddOns\Details\images\icons]], coords = {225/512, 249/512, 35/512, 63/512}}
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local scrollRefreshLines = function(self, data, offset, totalLines)
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local dataInOrder = {}
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for i = 1, #data do
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dataInOrder[#dataInOrder+1] = data [i]
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end
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table.sort(dataInOrder, DF.SortOrder2)
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--table.sort (dataInOrder, DF.SortOrder1R) --alphabetical
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data = dataInOrder
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|
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--get the information of all players
|
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local playersInfoData = openRaidLib.GetAllUnitsInfo()
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local playersGearData = openRaidLib.GetAllUnitsGear()
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local printAmount = false
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if (printAmount) then
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print("#data", #data, "total lines:", totalLines)
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end
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local addedPlayersAmount = 0
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local addedLinesAmount = 0
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for i = 1, totalLines do
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local index = i + offset
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local playerTable = data[index]
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if (playerTable) then
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addedPlayersAmount = addedPlayersAmount + 1
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local line = self:GetLine(i)
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if (line) then
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addedLinesAmount = addedLinesAmount + 1
|
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local thisPlayerInfo = playersInfoData[playerTable.UnitNameRealm]
|
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if (thisPlayerInfo) then
|
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if (DF.IsShadowlandsWow()) then
|
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local playerCovenantId = thisPlayerInfo.covenantId
|
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if (playerCovenantId > 0) then
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line.CovenantIcon:SetTexture(LIB_OPEN_RAID_COVENANT_ICONS[playerCovenantId])
|
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line.CovenantIcon:SetTexCoord(.05, .95, .05, .95)
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else
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line.CovenantIcon:SetTexture("")
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end
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else
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line.CovenantIcon:SetTexture("")
|
|
end
|
|
else
|
|
line.CovenantIcon:SetTexture("")
|
|
end
|
|
|
|
--repair status
|
|
local thisPlayerGearInfo = playersGearData[playerTable.UnitNameRealm]
|
|
if (thisPlayerGearInfo) then
|
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line.RepairStatus:SetText(thisPlayerGearInfo.durability .. "%")
|
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else
|
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line.RepairStatus:SetText("")
|
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end
|
|
|
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local roleTexture, L, R, T, B = Details:GetRoleIcon(playerTable.Role or "NONE")
|
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line.RoleIcon:SetTexture(roleTexture)
|
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line.RoleIcon:SetTexCoord(L, R, T, B)
|
|
|
|
if (playerTable.Spec) then
|
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local texture, L, R, T, B = Details:GetSpecIcon(playerTable.Spec)
|
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line.SpecIcon:SetTexture(texture)
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line.SpecIcon:SetTexCoord(L, R, T, B)
|
|
else
|
|
local texture, L, R, T, B = Details:GetClassIcon(playerTable.Class)
|
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line.SpecIcon:SetTexture(texture)
|
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line.SpecIcon:SetTexCoord(L, R, T, B)
|
|
end
|
|
|
|
line.TalentsRow:ClearIcons()
|
|
|
|
--print("dssd", playerTable.Talents)
|
|
|
|
if (playerTable.Talents) then
|
|
for i = 1, #playerTable.Talents do
|
|
local talent = playerTable.Talents[i]
|
|
local talentID, name, texture, selected, available = GetTalentInfoByID(talent)
|
|
line.TalentsRow:SetIcon(false, false, false, false, texture)
|
|
end
|
|
end
|
|
|
|
local classColor = Details.class_colors[playerTable.Class]
|
|
if (classColor) then
|
|
line:SetBackdropColor(unpack(classColor))
|
|
else
|
|
line:SetBackdropColor(unpack(backdrop_color))
|
|
end
|
|
|
|
line.PlayerName.text = playerTable.Name
|
|
line.ItemLevel.text = floor(playerTable.ILevel and playerTable.ILevel.ilvl or 0)
|
|
|
|
local foodInfo = playerTable.Food
|
|
if (foodInfo) then
|
|
line.FoodIndicator.texture = foodInfo[3]
|
|
line.FoodTierIndicator.text = foodInfo[2]
|
|
--line.FoodIndicator.texcoord = has_food_icon.coords
|
|
line.FoodIndicator.texcoord = {0, 1, 0, 1}
|
|
|
|
elseif (playerTable.Eating) then
|
|
line.FoodIndicator.texture = eatingFoodIcon.texture
|
|
line.FoodIndicator.texcoord = eatingFoodIcon.coords
|
|
|
|
else
|
|
line.FoodIndicator.texture = ""
|
|
end
|
|
|
|
local flaskInfo = playerTable.Flask
|
|
if (flaskInfo) then
|
|
line.FlaskIndicator.texture = flaskInfo[3]
|
|
line.FlaskTierIndicator.text = flaskInfo[2]
|
|
else
|
|
line.FlaskIndicator.texture = ""
|
|
line.FlaskTierIndicator.text = ""
|
|
end
|
|
|
|
line.RuneIndicator.texture = playerTable.Rune and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
|
|
--line.PrePotIndicator.texture = playerTable.PrePot and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
|
|
--line.DetailsIndicator.texture = playerTable.UseDetails and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
|
|
end
|
|
end
|
|
end
|
|
|
|
if (printAmount) then
|
|
print("addedPlayersAmount", addedPlayersAmount)
|
|
print("addedLinesAmount", addedLinesAmount)
|
|
end
|
|
end
|
|
|
|
--create scroll
|
|
local mainScroll = DF:CreateScrollBox(raidCheckFrame, "$parentMainScroll", scrollRefreshLines, PlayerData, 1, 1, scrollLinesAmount, scrollLineHeight)
|
|
DF:ReskinSlider(mainScroll)
|
|
mainScroll.HideScrollBar = true
|
|
mainScroll:SetPoint("topleft", raidCheckFrame, "topleft", 10, scrollY)
|
|
mainScroll:SetPoint("bottomright", raidCheckFrame, "bottomright", -10, 20)
|
|
mainScroll:Refresh()
|
|
|
|
--create lines
|
|
for i = 1, scrollLinesAmount do
|
|
mainScroll:CreateLine(scrollCreateLine)
|
|
end
|
|
|
|
raidCheckFrame:Hide()
|
|
|
|
DetailsRaidCheck.report_lines = ""
|
|
local reportFunc = function(IsCurrent, IsReverse, AmtLines)
|
|
DetailsRaidCheck:SendReportLines(DetailsRaidCheck.report_lines)
|
|
end
|
|
|
|
--overwrite the default scripts
|
|
DetailsRaidCheck.ToolbarButton:RegisterForClicks("AnyUp")
|
|
DetailsRaidCheck.ToolbarButton:SetScript("OnClick", function(self, button)
|
|
if (IsShiftKeyDown()) then
|
|
DetailsRaidCheck.OpenOptionsPanel()
|
|
return
|
|
end
|
|
|
|
if (button == "LeftButton") then
|
|
--link no food/flask
|
|
local reportString, added = "Details!: No Flask or Food: ", {}
|
|
|
|
local amt = GetNumGroupMembers()
|
|
local _, _, difficulty = GetInstanceInfo()
|
|
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and amt > 20) then
|
|
amt = 20
|
|
end
|
|
|
|
for i = 1, amt, 1 do
|
|
local unitID = getUnitId(i)
|
|
local name = UnitName(unitID)
|
|
local unitSerial = UnitGUID(unitID)
|
|
|
|
if (not DetailsRaidCheck.unitWithFoodTable[unitSerial]) then
|
|
added [unitSerial] = true
|
|
reportString = reportString .. DetailsRaidCheck:GetOnlyName(name) .. " "
|
|
end
|
|
|
|
if (not DetailsRaidCheck.unitsWithFlaskTable[unitSerial] and not added[unitSerial]) then
|
|
reportString = reportString .. DetailsRaidCheck:GetOnlyName(name) .. " "
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.use_report_panel) then
|
|
DetailsRaidCheck.report_lines = reportString
|
|
DetailsRaidCheck:SendReportWindow(reportFunc)
|
|
else
|
|
if (IsInRaid()) then
|
|
DetailsRaidCheck:SendMsgToChannel(reportString, "RAID")
|
|
else
|
|
DetailsRaidCheck:SendMsgToChannel(reportString, "PARTY")
|
|
end
|
|
end
|
|
|
|
elseif (button == "RightButton") then
|
|
--link no pre-pot latest segment
|
|
local reportString = "Details!: No Pre-Pot Last Try: "
|
|
local groupMembersAmount = GetNumGroupMembers()
|
|
local _, _, difficulty = GetInstanceInfo()
|
|
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and groupMembersAmount > 20) then
|
|
groupMembersAmount = 20
|
|
end
|
|
|
|
for i = 1, groupMembersAmount, 1 do
|
|
local unitId = getUnitId(i)
|
|
local role = UnitGroupRolesAssigned(unitId)
|
|
|
|
if (role == "DAMAGER" or (role == "HEALER" and DetailsRaidCheck.db.pre_pot_healers) or (role == "TANK" and DetailsRaidCheck.db.pre_pot_tanks)) then
|
|
local playerName, realmName = UnitName(unitId)
|
|
if (realmName and realmName ~= "") then
|
|
playerName = playerName .. "-" .. realmName
|
|
end
|
|
|
|
if (not DetailsRaidCheck.usedprepot_table[playerName]) then
|
|
reportString = reportString .. DetailsRaidCheck:GetOnlyName(playerName) .. " "
|
|
end
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.use_report_panel) then
|
|
DetailsRaidCheck.report_lines = reportString
|
|
DetailsRaidCheck:SendReportWindow(reportFunc)
|
|
else
|
|
if (IsInRaid()) then
|
|
DetailsRaidCheck:SendMsgToChannel(reportString, "RAID")
|
|
else
|
|
DetailsRaidCheck:SendMsgToChannel(reportString, "PARTY")
|
|
end
|
|
end
|
|
|
|
elseif (button == "MiddleButton") then
|
|
--report focus aug
|
|
local reportString = "Details!: Not using Rune: "
|
|
local groupMembersAmount = GetNumGroupMembers()
|
|
local _, _, difficulty = GetInstanceInfo()
|
|
if (difficulty == 16 and DetailsRaidCheck.db.mythic_1_4 and groupMembersAmount > 20) then
|
|
groupMembersAmount = 20
|
|
end
|
|
|
|
for i = 1, groupMembersAmount do
|
|
local unitID = getUnitId(i)
|
|
local name = UnitName(unitID)
|
|
local unitSerial = UnitGUID(unitID)
|
|
if (not DetailsRaidCheck.havefocusaug_table[unitSerial]) then
|
|
reportString = reportString .. DetailsRaidCheck:GetOnlyName(name) .. " "
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.use_report_panel) then
|
|
DetailsRaidCheck.report_lines = reportString
|
|
DetailsRaidCheck:SendReportWindow(reportFunc)
|
|
else
|
|
if (IsInRaid()) then
|
|
DetailsRaidCheck:SendMsgToChannel(reportString, "RAID")
|
|
else
|
|
DetailsRaidCheck:SendMsgToChannel(reportString, "PARTY")
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
local updateRaidCheckFrame = function(self, deltaTime)
|
|
raidCheckFrame.NextUpdate = raidCheckFrame.NextUpdate - deltaTime
|
|
if (raidCheckFrame.NextUpdate > 0) then
|
|
return
|
|
end
|
|
|
|
raidCheckFrame.NextUpdate = UpdateSpeed
|
|
|
|
if (not IsInRaid() and not IsInGroup()) then
|
|
return
|
|
end
|
|
|
|
DetailsRaidCheck:BuffTrackTick()
|
|
wipe(PlayerData)
|
|
|
|
local groupTypeId = IsInRaid() and "raid" or "party"
|
|
|
|
local playerAmount = DetailsRaidCheck.GetPlayerAmount()
|
|
local iterateAmount = playerAmount
|
|
if (not IsInRaid()) then
|
|
iterateAmount = iterateAmount - 1
|
|
end
|
|
|
|
for i = 1, iterateAmount do
|
|
local unitID = groupTypeId .. i
|
|
local unitName = UnitName(unitID)
|
|
local unitNameWithRealm = GetUnitName(unitID, true)
|
|
local cleuName = Details:GetCLName(unitID)
|
|
local unitSerial = UnitGUID(unitID)
|
|
local _, unitClass, unitClassID = UnitClass(unitID)
|
|
local unitRole = UnitGroupRolesAssigned(unitID)
|
|
local unitSpec = Details:GetSpecFromSerial(unitSerial) or Details:GetSpec(cleuName)
|
|
local itemLevelTable = Details.ilevel:GetIlvl(unitSerial)
|
|
|
|
local talentsTable = Details:GetTalents(unitSerial)
|
|
if (not talentsTable) then
|
|
local playersInfoData = openRaidLib.GetAllUnitsInfo()
|
|
local playerTalentsInfo = playersInfoData[GetUnitName(unitID, true)]
|
|
if (playerTalentsInfo) then
|
|
talentsTable = DF.table.copy({}, playerTalentsInfo.talents)
|
|
end
|
|
end
|
|
|
|
--order by class > alphabetically by the unit name
|
|
unitClassID = (((unitClassID or 0) + 128) ^ 4) + tonumber(string.byte (unitName, 1) .. "" .. string.byte(unitName, 2))
|
|
|
|
tinsert(PlayerData, {unitName, unitClassID,
|
|
Name = unitName,
|
|
UnitNameRealm = unitNameWithRealm,
|
|
Class = unitClass,
|
|
Serial = unitSerial,
|
|
Role = unitRole,
|
|
Spec = unitSpec,
|
|
ILevel = itemLevelTable,
|
|
Talents = talentsTable,
|
|
Food = DetailsRaidCheck.unitWithFoodTable[unitSerial],
|
|
Flask = DetailsRaidCheck.unitsWithFlaskTable[unitSerial],
|
|
PrePot = DetailsRaidCheck.usedprepot_table[cleuName],
|
|
Rune = DetailsRaidCheck.havefocusaug_table[unitSerial],
|
|
Eating = DetailsRaidCheck.iseating_table[unitSerial],
|
|
UseDetails = Details.trusted_characters[unitSerial],
|
|
})
|
|
end
|
|
|
|
if (not IsInRaid()) then
|
|
--add the player data
|
|
local unitId = "player"
|
|
local unitName = UnitName(unitId)
|
|
local cleuName = Details:GetCLName(unitId)
|
|
local unitSerial = UnitGUID(unitId)
|
|
local _, unitClass, unitClassID = UnitClass(unitId)
|
|
local unitRole = UnitGroupRolesAssigned(unitId)
|
|
local unitSpec = Details:GetSpecFromSerial(unitSerial) or Details:GetSpec(cleuName)
|
|
local itemLevelTable = Details.ilevel:GetIlvl(unitSerial)
|
|
local talentsTable = Details:GetTalents(unitSerial)
|
|
|
|
unitClassID = ((unitClassID + 128) ^ 4) + tonumber(string.byte(unitName, 1) .. "" .. string.byte(unitName, 2))
|
|
local unitNameWithRealm = GetUnitName(unitId, true)
|
|
|
|
local talentsTable = Details:GetTalents(unitSerial)
|
|
if (not talentsTable) then
|
|
local playersInfoData = openRaidLib.GetAllUnitsInfo()
|
|
local playerTalentsInfo = playersInfoData[GetUnitName(unitId, true)]
|
|
if (playerTalentsInfo) then
|
|
talentsTable = DF.table.copy({}, playerTalentsInfo.talents)
|
|
end
|
|
end
|
|
|
|
tinsert (PlayerData, {unitName, unitClassID,
|
|
Name = unitName,
|
|
UnitNameRealm = unitNameWithRealm,
|
|
Class = unitClass,
|
|
Serial = unitSerial,
|
|
Role = unitRole,
|
|
Spec = unitSpec,
|
|
ILevel = itemLevelTable,
|
|
Talents = talentsTable,
|
|
Food = DetailsRaidCheck.unitWithFoodTable[unitSerial],
|
|
Flask = DetailsRaidCheck.unitsWithFlaskTable[unitSerial],
|
|
PrePot = DetailsRaidCheck.usedprepot_table[cleuName],
|
|
Rune = DetailsRaidCheck.havefocusaug_table[unitSerial],
|
|
Eating = DetailsRaidCheck.iseating_table[unitSerial],
|
|
UseDetails = Details.trusted_characters[unitSerial],
|
|
})
|
|
end
|
|
|
|
mainScroll:Refresh()
|
|
|
|
local height = (playerAmount * scrollLineHeight) + 75
|
|
raidCheckFrame:AdjustHeight(height)
|
|
end
|
|
|
|
DetailsRaidCheck.ToolbarButton:SetScript("OnEnter", function(self)
|
|
raidCheckFrame:Show()
|
|
raidCheckFrame:ClearAllPoints()
|
|
|
|
local bottomPosition = self:GetBottom()
|
|
local screenHeight = GetScreenHeight()
|
|
|
|
local positionHeightPercent = bottomPosition / screenHeight
|
|
|
|
if (positionHeightPercent > 0.7) then
|
|
raidCheckFrame:SetPoint("top", DetailsRaidCheck.ToolbarButton, "bottom", 0, -10)
|
|
else
|
|
raidCheckFrame:SetPoint("bottom", DetailsRaidCheck.ToolbarButton, "top", 0, 10)
|
|
end
|
|
|
|
raidCheckFrame.NextUpdate = UpdateSpeed
|
|
updateRaidCheckFrame(raidCheckFrame, 1)
|
|
raidCheckFrame:SetScript("OnUpdate", updateRaidCheckFrame)
|
|
end)
|
|
|
|
DetailsRaidCheck.ToolbarButton:SetScript("OnLeave", function (self)
|
|
raidCheckFrame:SetScript("OnUpdate", nil)
|
|
raidCheckFrame:Hide()
|
|
end)
|
|
|
|
function DetailsRaidCheck:CheckCanShowIcon(...)
|
|
local isInRaid = IsInRaid()
|
|
local isInGroup = IsInGroup()
|
|
|
|
if (isInRaid or isInGroup) then
|
|
DetailsRaidCheck:ShowToolbarIcon(DetailsRaidCheck.ToolbarButton, "star")
|
|
DetailsRaidCheck.on_raid = true
|
|
else
|
|
DetailsRaidCheck:HideToolbarIcon(DetailsRaidCheck.ToolbarButton)
|
|
DetailsRaidCheck.on_raid = false
|
|
end
|
|
end
|
|
|
|
local checkBuffs_Shadowlands = function(unitId, consumableTable)
|
|
local unitSerial = UnitGUID(unitId)
|
|
|
|
for buffIndex = 1, 40 do
|
|
local bname, texture, count, debuffType, duration, expirationTime, caster, canStealOrPurge, nameplateShowPersonal, spellId = UnitBuff(unitId, buffIndex)
|
|
|
|
if (bname) then
|
|
if (flaskList[spellId]) then
|
|
DetailsRaidCheck.unitsWithFlaskTable[unitSerial] = {spellId, 1, texture}
|
|
consumableTable.Flask = consumableTable.Flask + 1
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.food_tier1) then
|
|
if (foodList.tier1[spellId]) then
|
|
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, 1, texture}
|
|
consumableTable.Food = consumableTable.Food + 1
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.food_tier2) then
|
|
if (foodList.tier2[spellId]) then
|
|
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, 2, texture}
|
|
consumableTable.Food = consumableTable.Food + 1
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.food_tier3) then
|
|
if (foodList.tier3[spellId]) then
|
|
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, 3, texture}
|
|
consumableTable.Food = consumableTable.Food + 1
|
|
end
|
|
end
|
|
|
|
if (runeIds[spellId]) then
|
|
DetailsRaidCheck.havefocusaug_table[unitSerial] = spellId
|
|
end
|
|
|
|
if (bname == localizedFoodDrink) then
|
|
DetailsRaidCheck.iseating_table[unitSerial] = true
|
|
end
|
|
else
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
local checkBuffs_Dragonflight = function(unitId, consumableTable)
|
|
local unitSerial = UnitGUID(unitId)
|
|
|
|
local function handleAuraBuff(aura)
|
|
local auraInfo = C_UnitAuras.GetAuraDataByAuraInstanceID("player", aura.auraInstanceID)
|
|
if (auraInfo) then
|
|
local buffName = auraInfo.name
|
|
local spellId = auraInfo.spellId
|
|
|
|
if (buffName) then
|
|
local flashInfo = flaskList[spellId]
|
|
if (flashInfo) then
|
|
local flaskTier = openRaidLib.GetFlaskTierFromAura(auraInfo)
|
|
DetailsRaidCheck.unitsWithFlaskTable[unitSerial] = {spellId, flaskTier, auraInfo.icon}
|
|
consumableTable.Flask = consumableTable.Flask + 1
|
|
end
|
|
|
|
local foodInfo = foodInfoList[spellId]
|
|
|
|
if (DetailsRaidCheck.db.food_tier1) then
|
|
if (foodInfo) then
|
|
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
|
|
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier or 1, auraInfo.icon}
|
|
consumableTable.Food = consumableTable.Food + 1
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.food_tier2) then
|
|
if (foodInfo) then
|
|
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
|
|
if (foodTier and foodTier >= 2) then
|
|
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier, auraInfo.icon}
|
|
consumableTable.Food = consumableTable.Food + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
if (DetailsRaidCheck.db.food_tier3) then
|
|
if (foodInfo) then
|
|
local foodTier = openRaidLib.GetFoodTierFromAura(auraInfo)
|
|
if (foodTier and foodTier >= 3) then
|
|
DetailsRaidCheck.unitWithFoodTable[unitSerial] = {spellId, foodTier, auraInfo.icon}
|
|
consumableTable.Food = consumableTable.Food + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
if (runeIds[spellId]) then
|
|
DetailsRaidCheck.havefocusaug_table[unitSerial] = spellId
|
|
end
|
|
|
|
if (buffName == localizedFoodDrink) then
|
|
DetailsRaidCheck.iseating_table[unitSerial] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local batchCount = nil
|
|
local usePackedAura = true
|
|
AuraUtil.ForEachAura(unitId, "HELPFUL", batchCount, handleAuraBuff, usePackedAura)
|
|
end
|
|
|
|
function DetailsRaidCheck:CheckUnitBuffs(unitId, consumableTable)
|
|
if (DF.IsShadowlandsWow() or DF.IsWotLKWow()) then
|
|
checkBuffs_Shadowlands(unitId, consumableTable)
|
|
|
|
elseif (DF.IsDragonflight()) then
|
|
checkBuffs_Dragonflight(unitId, consumableTable)
|
|
end
|
|
end
|
|
|
|
function DetailsRaidCheck:BuffTrackTick()
|
|
wipe(DetailsRaidCheck.unitsWithFlaskTable)
|
|
wipe(DetailsRaidCheck.unitWithFoodTable)
|
|
wipe(DetailsRaidCheck.havefocusaug_table)
|
|
wipe(DetailsRaidCheck.iseating_table)
|
|
|
|
local hasConsumables = {
|
|
Flask = 0,
|
|
Food = 0,
|
|
}
|
|
|
|
local playerAmount = DetailsRaidCheck.GetPlayerAmount()
|
|
|
|
if (IsInRaid()) then
|
|
for i = 1, playerAmount do
|
|
local unitId = "raid" .. i
|
|
DetailsRaidCheck:CheckUnitBuffs(unitId, hasConsumables)
|
|
end
|
|
|
|
elseif (IsInGroup()) then
|
|
for i = 1, playerAmount - 1 do
|
|
local unitId = "party" .. i
|
|
DetailsRaidCheck:CheckUnitBuffs(unitId, hasConsumables)
|
|
end
|
|
DetailsRaidCheck:CheckUnitBuffs("player", hasConsumables)
|
|
end
|
|
|
|
if (hasConsumables.Food == playerAmount and hasConsumables.Flask == playerAmount) then
|
|
DetailsRaidCheck:SetGreenIcon()
|
|
else
|
|
DetailsRaidCheck:SetRedIcon()
|
|
end
|
|
end
|
|
end
|
|
|
|
local buildOptionsPanel = function()
|
|
local optionsFrame = DetailsRaidCheck:CreatePluginOptionsFrame("DetailsRaidCheckOptionsWindow", "Details! Raid Check Options", 1)
|
|
local optionsTable = {
|
|
{type = "label", get = function() return "General Settings:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.pre_pot_healers end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.pre_pot_healers = value end,
|
|
desc = "If enabled, pre potion for healers are also shown.",
|
|
name = "Track Healers Pre Pot"
|
|
},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.pre_pot_tanks end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.pre_pot_tanks = value end,
|
|
desc = "If enabled, pre potion for tanks are also shown.",
|
|
name = "Track Tank Pre Pot"
|
|
},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.mythic_1_4 end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.mythic_1_4 = value end,
|
|
desc = "When raiding on Mythic difficult, only check the first 4 groups.",
|
|
name = "Mythic 1-4 Group Only"
|
|
},
|
|
|
|
{type = "breakline"},
|
|
|
|
{type = "label", get = function() return "Food Level Tracking:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.food_tier1 end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier1 = value end,
|
|
desc = "Consider players using Tier 1 food.",
|
|
name = "Food Tier 1 [41]"
|
|
},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.food_tier2 end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier2 = value end,
|
|
desc = "Consider players using Tier 2 food.",
|
|
name = "Food Tier 2 [55]"
|
|
},
|
|
{
|
|
type = "toggle",
|
|
get = function() return DetailsRaidCheck.db.food_tier3 end,
|
|
set = function (self, fixedparam, value) DetailsRaidCheck.db.food_tier3 = value end,
|
|
desc = "Consider players using Tier 3 food.",
|
|
name = "Food Tier 3 [>= 75]"
|
|
},
|
|
}
|
|
|
|
local options_text_template = DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")
|
|
local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
|
|
local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
|
|
local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
|
|
local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
|
|
|
|
Details.gump:BuildMenu(optionsFrame, optionsTable, 15, -45, 180, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
|
|
end
|
|
|
|
DetailsRaidCheck.OpenOptionsPanel = function()
|
|
if (not DetailsRaidCheckOptionsWindow) then
|
|
buildOptionsPanel()
|
|
end
|
|
DetailsRaidCheckOptionsWindow:Show()
|
|
end
|
|
|
|
function DetailsRaidCheck:OnEvent(_, event, ...)
|
|
|
|
if (event == "GROUP_ROSTER_UPDATE") then
|
|
if (DetailsRaidCheck.RosterDelay < GetTime()) then
|
|
DetailsRaidCheck:CheckCanShowIcon()
|
|
DetailsRaidCheck.RosterDelay = GetTime()+2
|
|
end
|
|
|
|
elseif (event == "ADDON_LOADED") then
|
|
local AddonName = select(1, ...)
|
|
if (AddonName == "Details_RaidCheck") then
|
|
if (_G.Details) then
|
|
if (DetailsFramework.IsClassicWow()) then
|
|
return
|
|
end
|
|
|
|
--create widgets
|
|
CreatePluginFrames()
|
|
|
|
--core version required
|
|
local MINIMAL_DETAILS_VERSION_REQUIRED = 20
|
|
|
|
local defaultSettings = {
|
|
pre_pot_healers = false, --do not report pre pot for healers
|
|
pre_pot_tanks = false, --do not report pre pot for tanks
|
|
mythic_1_4 = true, --only track groups 1-4 on mythic
|
|
use_report_panel = true, --if true, shows the report panel
|
|
|
|
food_tier1 = true, --legion food tiers
|
|
food_tier2 = true,
|
|
food_tier3 = true,
|
|
}
|
|
|
|
DetailsRaidCheck.RosterDelay = GetTime()
|
|
|
|
--make it load after the other plugins
|
|
C_Timer.After(1, function()
|
|
--install
|
|
local install, savedData, isEnabled = _G.Details:InstallPlugin("TOOLBAR", Loc["STRING_RAIDCHECK_PLUGIN_NAME"], [[Interface\Buttons\UI-CheckBox-Check]], DetailsRaidCheck, "DETAILS_PLUGIN_RAIDCHECK", MINIMAL_DETAILS_VERSION_REQUIRED, "Terciob", version, defaultSettings)
|
|
if (type (install) == "table" and install.error) then
|
|
return print(install.error)
|
|
end
|
|
|
|
--register needed events
|
|
Details:RegisterEvent(DetailsRaidCheck, "COMBAT_PLAYER_LEAVE")
|
|
Details:RegisterEvent(DetailsRaidCheck, "COMBAT_PLAYER_ENTER")
|
|
Details:RegisterEvent(DetailsRaidCheck, "COMBAT_PREPOTION_UPDATED")
|
|
Details:RegisterEvent(DetailsRaidCheck, "ZONE_TYPE_CHANGED")
|
|
|
|
DetailsRaidCheck.Frame:RegisterEvent("GROUP_ROSTER_UPDATE")
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|