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local GetInventoryItemID = GetInventoryItemID;
local GetSpellDescription = GetSpellDescription;
local FadeFrame = NarciFadeUI.Fade;
local strtrim = strtrim;
local PIXEL = NarciAPI.GetScreenPixelSize();
local PDWC = NarciPaperDollWidgetController;
local PaperDollIndicator, SplashFrame;
local isProgenitorItem = {};
do
local classSetItems = {
188868, 188867, 188866, 188864, 188863, --DK 188870, 188873, 188865, 188869,
188892, 188894, 188896, 188893, 188898, --DH 188900, 188897, 188899, 188895,
188847, 188853, 188851, 188848, 188849, --Druid 188854, 188871, 188852, 188850,
188859, 188861, 188860, 188856, 188858, --Hunter 188872, 188857, 188862, 188855,
188844, 188845, 188839, 188842, 188843, --Mage 188838, 188840, 188846, 188841,
188916, 188911, 188910, 188914, 188912, --Monk 188915, 188917, 188918, 188913,
188933, 188931, 188932, 188929, 188928, --Paladin 188935, 188930, 188936, 188934,
188880, 188879, 188881, 188875, 188878, --Priest 188882, 188877, 188876, 188874,
188901, 188902, 188903, 188905, 188907, --Rogue 188909, 188908, 188906, 188904,
188923, 188925, 188924, 188920, 188922, --Shaman 188927, 188926, 188921, 188919,
188889, 188890, 188884, 188888, 188887, --Warlock 188883, 188885, 188886, 188891,
188942, 188941, 188940, 188938, 188937, --Warrior 188939, 188945, 188944, 188943,
--187378, 186475, 185905, 186739, 186738, 172254 --Test
};
for _, itemID in pairs(classSetItems) do
isProgenitorItem[itemID] = true;
end
end
local candidateSlots = {
[1] = "Head",
[3] = "Shoulder",
[5] = "Chest",
[7] = "Legs",
[10] = "Hands",
};
local clssSetSpells = {
--[classID] = { [specIndex] = {spell1, spell2} },
[1] = { --Warrior
{364553, 363913}, --Arms
{364554, 363738}, --Fury
{364002, 364639}, --Protection
},
[2] = { --Paladin
{364468, 363674}, --Holy
{364304, 363675}, --Protection
{363677, 364370}, --Retribution
},
[3] = { --Hunter
{364492, 363665}, --BM
{364491, 363666}, --Marksmanship
{364490, 363667}, --Survival
},
[4] = { --Rogue
{364667, 363591}, --Ass
{364555, 363592}, --Outlaw
{364557, 363949}, --Sub
},
[5] = { --Priest
{364428, 363494}, --Discipline
{364427, 363492}, --Holy
{364424, 363469}, --Shadow
},
[6] = { --DK
{364399, 363590}, --Blood
{364383, 363411}, --Frost
{364392, 363560}, --Unholy
},
[7] = { --Shaman
{364472, 363671}, --Elemental
{364473, 363668}, --Enhancement
{364470, 363672}, --Restoration
},
[8] = { --Mage
{364539, 363682}, --Arcane
{364476, 363500}, --Fire
{363535, 364544}, --Frost
},
[9] = { --Warlock
{364437, 363953}, --Affliction
{364436, 363951}, --Demonology
{364433, 363950}, --Destruction
},
[10] = { --Monk
{364415, 366792}, --Brewmaster
{364417, 363733}, --Mistweaver
{364418, 363734}, --Windwalker
},
[11] = { --Druid
{364423, 363497}, --Balance
{364416, 363498}, --Feral
{364362, 363496}, --Guardian
{364365, 363495}, --Restoration
},
[12] = { --DH
{364438, 363736}, --Havoc
{364454, 363737}, --Vengeance
},
};
local function IsItemProgenitorSet(itemID)
return (itemID and isProgenitorItem[itemID])
end
local NUM_OWNED = 0;
local OWNED_SLOTS;
local function GetEquippedSet(recount)
if true then return 0 end;
if recount then
local itemID;
local numValid = 0;
OWNED_SLOTS = {};
for slotID in pairs(candidateSlots) do
itemID = GetInventoryItemID("player", slotID);
if IsItemProgenitorSet(itemID) then
numValid = numValid + 1;
OWNED_SLOTS[numValid] = slotID;
if numValid >= 5 then
break
end
end
end
NUM_OWNED = numValid;
end
return NUM_OWNED, OWNED_SLOTS
end
NarciAPI.IsItemProgenitorSet = IsItemProgenitorSet;
NarciAPI.GetNumClassSetItems = GetEquippedSet;
local TOOLTIP_PADDING = 32;
local function FormatText(text)
if text then
return strtrim(text)
end
end
local function SetBonusText(fontString, text, isActive)
fontString:SetText(text);
if isActive then
fontString:SetTextColor(0.855, 0.843, 0.69);
else
fontString:SetTextColor(0.5, 0.5, 0.5);
end
end
local function SetCountIcon(icon, required, owned)
local left, top;
if required == 2 then
top = 0;
if owned == 1 then
left = 0;
else
left = 0.5;
end
elseif required == 4 then
if owned == 1 then
left = 0;
top = 0.5;
elseif owned == 2 then
left = 0.5;
top = 0.5;
elseif owned == 3 then
left = 0;
top = 0.75;
else
left = 0.5;
top = 0.75;
end
end
icon:SetTexCoord(left, left + 0.5, top, top + 0.25);
end
local function OnTabPressed(self, key)
if key == "TAB" then
self:SetPropagateKeyboardInput(false);
if IsShiftKeyDown() then
self:CycleSpec(-1);
else
self:CycleSpec(1);
end
else
self:SetPropagateKeyboardInput(true);
end
end
NarciProgenitorTooltipMixin = {};
function NarciProgenitorTooltipMixin:OnShow()
if self.Init then
self:Init();
end
self:DisplayBonus();
self:ListenKey(true);
end
function NarciProgenitorTooltipMixin:ListenKey(state)
if state then
self:SetScript("OnKeyDown", OnTabPressed);
else
self:SetScript("OnKeyDown", nil);
end
end
function NarciProgenitorTooltipMixin:OnEvent(event, ...)
if event == "SPELL_DATA_LOAD_RESULT" then
local spellID, success = ...
if spellID == self.spell1 then
self.spell1 = nil;
self:DisplayBonus(self.specIndex);
elseif spellID == self.spell2 then
self.spell2 = nil;
self:DisplayBonus(self.specIndex);
end
if not (self.spell1 or self.spell2) then
self:UnregisterEvent(event);
end
end
end
function NarciProgenitorTooltipMixin:Init()
local _, _, classID = UnitClass("player");
self.specSpells = clssSetSpells[classID];
local numSpecs = #self.specSpells --GetNumSpecializations();
local padding = TOOLTIP_PADDING;
local width = math.floor(self:GetWidth() + 0.5);
local markSize = 16;
local textOffsetX = markSize + 8 + padding;
local textWidth = width - textOffsetX - padding;
self.Count1:SetSize(markSize, markSize);
self.Count2:SetSize(markSize, markSize);
self.Effect1:ClearAllPoints();
self.Effect1:SetPoint("TOPLEFT", self, "TOPLEFT", textOffsetX, -padding);
self.Effect1:SetWidth(textWidth);
self.Effect2:ClearAllPoints();
self.Effect2:SetPoint("TOPLEFT", self.Effect1, "BOTTOMLEFT", 0, -0.5 * padding);
self.Effect2:SetWidth(textWidth);
self.Divider:ClearAllPoints();
self.Divider:SetPoint("RIGHT", self.Effect2, "BOTTOMRIGHT", 0, -0.55 * padding);
self.Divider:SetWidth(width - 2 * padding);
--Create Spec Icons
local iconSize = 24;
local gap = iconSize * 1;
self.SpecIcons = {};
self.numSpecs = numSpecs;
local offsetX = (width - numSpecs * iconSize - gap * (numSpecs - 1) - (iconSize + gap)) * 0.5;
local _, icon;
for i = 1, numSpecs do
self.SpecIcons[i] = self:CreateTexture(nil, "OVERLAY");
self.SpecIcons[i]:SetSize(iconSize, iconSize);
self.SpecIcons[i]:SetPoint("CENTER", self.Divider, "LEFT", offsetX + (i - 1) * (iconSize + gap), -1.35 * iconSize);
_, _, _, icon = GetSpecializationInfo(i);
self.SpecIcons[i]:SetTexture(icon or 134400);
self.SpecIcons[i]:SetTexCoord(0.075, 0.925, 0.075, 0.925);
end
self.CycleNote:ClearAllPoints();
self.CycleNote:SetPoint("TOP", self.Divider, "CENTER", 0, -2*iconSize - 0.5 * padding + 2);
self.CycleNote:SetWidth(textWidth);
self.CycleNote:SetText(Narci.L["Cycle Spec"]);
self.fixedHeight = (2 + 0.5 + 0.75 + 0.5) * padding + 2 * iconSize + 2;
NarciAPI.NineSliceUtil.SetUpBorder(self, "shadowLargeR0");
self.Init = nil;
NarciProgenitorTooltipMixin.Init = nil;
end
function NarciProgenitorTooltipMixin:DisplayBonus(specIndex)
local numOwned = GetEquippedSet(); --debug
--Spec
specIndex = specIndex or GetSpecialization();
self.specIndex = specIndex;
self.Selection:Hide();
self.Selection:ClearAllPoints();
for i = 1, #self.SpecIcons do
if i == specIndex then
self.SpecIcons[i]:SetSize(24, 24);
self.SpecIcons[i]:SetVertexColor(1, 1, 1);
self.SpecIcons[i]:SetDesaturation(0);
self.Selection:SetPoint("CENTER", self.SpecIcons[i], "CENTER", 0, 0);
self.Selection:Show();
else
self.SpecIcons[i]:SetSize(20, 20);
self.SpecIcons[i]:SetVertexColor(0.6, 0.6, 0.6);
self.SpecIcons[i]:SetDesaturation(0.2);
end
end
--Set Bonus
local spell1, spell2, text1, text2;
if self.specSpells[specIndex] then
spell1, spell2 = unpack(self.specSpells[specIndex]);
text1 = FormatText(GetSpellDescription(spell1));
text2 = FormatText(GetSpellDescription(spell2));
else
text1 = "Bonus #1";
text2 = "Bonus #2";
end
local fullyLoaded;
if text1 and text1 ~= "" then
fullyLoaded = true;
self.spell1 = nil;
else
self.spell1 = spell1;
C_Spell.RequestLoadSpellData(spell1);
end
if text2 and text2 ~= "" then
fullyLoaded = fullyLoaded and true;
self.spell2 = nil;
else
self.spell2 = spell2;
C_Spell.RequestLoadSpellData(spell2);
end
if fullyLoaded then
self:UnregisterEvent("SPELL_DATA_LOAD_RESULT");
else
self:RegisterEvent("SPELL_DATA_LOAD_RESULT");
return
end
SetBonusText(self.Effect1, text1, numOwned >= 2);
SetBonusText(self.Effect2, text2, numOwned >= 4);
SetCountIcon(self.Count1, 2, numOwned);
SetCountIcon(self.Count2, 4, numOwned);
self:UpdateSize();
end
function NarciProgenitorTooltipMixin:UpdateSize()
self:SetHeight((self.Effect1:GetHeight() or 12) + (self.Effect2:GetHeight() or 12) + self.fixedHeight);
end
function NarciProgenitorTooltipMixin:CycleSpec(delta)
if delta > 0 then
self.specIndex = self.specIndex + 1;
if self.specIndex > self.numSpecs then
self.specIndex = 1;
end
else
self.specIndex = self.specIndex - 1;
if self.specIndex < 1 then
self.specIndex = self.numSpecs;
end
end
self:DisplayBonus(self.specIndex);
end
function NarciProgenitorTooltipMixin:UpdatePixel(scale)
local px = PIXEL / scale;
self.Divider:SetHeight(16 * px);
local a = 64 * px;
self.Decor1:SetSize(a, a);
self.Decor3:SetSize(a, a);
self.Decor7:SetSize(a, a);
self.Decor9:SetSize(a, a);
self.Selection:SetSize(24 + 8*px, 24 + 8*px);
self.Exclusion:SetSize(24 + 4*px, 24 + 4*px);
end
function NarciProgenitorTooltipMixin:FadeIn(isNarcissusUI)
if isNarcissusUI then
self.Background:SetAlpha(1);
else
self.Background:SetAlpha(0.95);
end
local scale = self:GetParent():GetEffectiveScale();
if scale < 0.7 then
scale = 0.7;
end
if scale ~= self.scale then
self.scale = scale;
self:SetScale(scale);
self:UpdatePixel(scale);
end
self:OnShow();
FadeFrame(self, 0.2, 1);
end
function NarciProgenitorTooltipMixin:FadeOut()
self:ListenKey(false);
FadeFrame(self, 0.2, 0);
end
function NarciProgenitorTooltipMixin:OnHide()
self:Hide();
self:SetAlpha(0);
end
local function DelayedTooltip_OnUpdate(self, elapsed)
self.t = self.t + elapsed;
if self.t > 0 then
self:SetScript("OnUpdate", nil);
self:ShowTooltip();
self.t = nil;
end
end
NarciProgenitorSetIndicatorMixin = {};
function NarciProgenitorSetIndicatorMixin:OnLoad()
PaperDollIndicator = self;
self.numOwned = 0;
PDWC:AddWidget(self, 2);
end
function NarciProgenitorSetIndicatorMixin:ResetAnchor()
self:ClearAllPoints();
self:SetParent(self.parent);
self:SetPoint("CENTER", self.parent, "CENTER", 0, 0);
end
function NarciProgenitorSetIndicatorMixin:OnShow()
if not NarcissusDB.ProgenitorTheme then
self.Splash:ShowSplash();
self:SetTheme(2, true);
else
self:SetTheme(NarcissusDB.ProgenitorTheme);
end
self:SetScript("OnShow", nil);
end
function NarciProgenitorSetIndicatorMixin:OnEnter()
self.t = -0.2;
self:SetScript("OnUpdate", DelayedTooltip_OnUpdate);
self.Highlight:Show();
self.Highlight.Shine:Play();
end
function NarciProgenitorSetIndicatorMixin:OnLeave()
self:SetScript("OnUpdate", nil);
self.t = nil;
local f = NarciProgenitorTooltip;
f:Hide();
PDWC:ClearHighlights();
end
function NarciProgenitorSetIndicatorMixin:ShowTooltip()
local f = NarciProgenitorTooltip;
f:ClearAllPoints();
f:SetParent(self);
f:SetFrameStrata("HIGH");
f:SetFrameLevel(self:GetFrameLevel() - 1);
if self.Splash:IsShown() then
f:SetPoint("TOPLEFT", self.Splash, "BOTTOMLEFT", 0, -8);
else
f:SetPoint("TOPLEFT", self, "CENTER", 0, 0);
end
f:FadeIn();
PDWC:HighlightSlots(OWNED_SLOTS);
end
function NarciProgenitorSetIndicatorMixin:OnMouseDown(button)
--Debug
--[[
if button == "RightButton" then
if not self.themeID then
self.themeID = 1;
end
self.themeID = self.themeID + 1;
if self.themeID > 3 then
self.themeID = 1;
end
self:SetTheme(self.themeID);
elseif button == "MiddleButton" then
SplashFrame:ShowStep((SplashFrame.step == 1 and 2) or 1);
else
self.numOwned = self.numOwned + 1;
if self.numOwned > 5 then
self.numOwned = 1;
end
self:SetCount(self.numOwned);
end
--]]
self.themeID = self.themeID + 1;
if self.themeID > 3 then
self.themeID = 1;
end
self:SetTheme(self.themeID, true);
end
function NarciProgenitorSetIndicatorMixin:SetCount(numOwned)
numOwned = numOwned or 0;
if numOwned > 0 then
self:Show(0);
else
self:Hide();
return false
end
local left;
if numOwned == 1 then
left = 0;
elseif numOwned == 2 then
left = 0.25;
elseif numOwned == 3 then
left = 0.5;
else
left = 0.75;
end
self.Background:SetTexCoord(left, left + 0.25, 0, 1);
self.Redundancy:SetShown(numOwned > 4);
self.numOwned = numOwned;
return true
end
function NarciProgenitorSetIndicatorMixin:OnHide()
if self.t then
self:SetScript("OnUpdate", nil);
self.t = nil;
end
end
function NarciProgenitorSetIndicatorMixin:Update()
local numOwned = GetEquippedSet(true);
return self:SetCount(numOwned);
end
local function SetTextureByThemeID(texture, themeID)
local name;
if themeID == 1 then
name = "PaperDollBase-Cool";
elseif themeID == 2 then
name ="PaperDollBase";
else
themeID = 3;
name = "PaperDollBase-Warm"
end
texture:SetTexture("Interface\\AddOns\\Narcissus\\Art\\Widgets\\Progenitor\\"..name, nil, nil, "LINEAR");
return themeID
end
function NarciProgenitorSetIndicatorMixin:SetTheme(themeID, save)
self.themeID = SetTextureByThemeID(self.Background, themeID);
if save then
NarcissusDB.ProgenitorTheme = self.themeID;
end
end
--Splash--
local function Resizing_OnUpdate(self, elapsed)
local diff = self.toHeight - self.height;
local delta = elapsed * 12 * diff;
if diff >= 0 and (diff < 1 or (self.height + delta >= self.toHeight)) then
self.height = self.toHeight;
self:SetScript("OnUpdate", nil);
elseif diff <= 0 and (diff > -1 or (self.height + delta <= self.toHeight)) then
self.height = self.toHeight;
self:SetScript("OnUpdate", nil);
else
self.height = self.height + delta;
end
self:SetHeight(self.height);
end
NarciClassSetIndicatorSplash = {};
function NarciClassSetIndicatorSplash:OnLoad()
SplashFrame = self;
end
function NarciClassSetIndicatorSplash:Init()
local function CountDown_OnCooldownDone(f)
self:FadeOut();
if not NarcissusDB.ProgenitorTheme then
NarcissusDB.ProgenitorTheme = 1;
end
end
local function ChooseButton_OnEnter(f)
f.Texture:SetVertexColor(1, 1, 1);
if f.CountDown then
local duration = f.CountDown:GetCooldownDuration();
if not duration or duration == 0 then
SplashFrame:StartCountDown(true, 6);
end
f.CountDown:Pause();
else
self:StartCountDown(false);
end
end
local function ChooseButton_OnLeave(f)
f.Texture:SetVertexColor(0.6, 0.6, 0.6);
if f.CountDown then
f.CountDown:Resume();
else
self:StartCountDown(true, 6);
end
end
local function ChooseButton_OnClick(f)
if f.CountDown then
PDWC:SetEnabled(true);
if not NarcissusDB.ProgenitorTheme then
NarcissusDB.ProgenitorTheme = 1;
end
self:ShowStep(2);
else
PDWC:SetEnabled(false);
end
end
self.Step1.YesButton.CountDown:SetScript("OnCooldownDone", CountDown_OnCooldownDone);
self.Step1.YesButton:SetScript("OnEnter", ChooseButton_OnEnter);
self.Step1.NoButton:SetScript("OnEnter", ChooseButton_OnEnter);
self.Step1.YesButton:SetScript("OnLeave", ChooseButton_OnLeave);
self.Step1.NoButton:SetScript("OnLeave", ChooseButton_OnLeave);
self.Step1.YesButton:SetScript("OnClick", ChooseButton_OnClick);
self.Step1.NoButton:SetScript("OnClick", ChooseButton_OnClick);
self.Step1.Header:SetText(Narci.L["Paperdoll Splash 1"]);
self.Step2.Header:SetText(Narci.L["Paperdoll Splash 2"]);
--Create Theme Options--
local function Theme_OnEnter(f)
PaperDollIndicator:SetTheme(f.id);
local name;
if f.id == 1 then
name = "Silver";
elseif f.id == 2 then
name = "Gold";
elseif f.id == 3 then
name = "Scrambled Eggs with Tomatoes";
end
self.Step2.ThemeName:SetText(name);
f.Texture:SetVertexColor(1, 1, 1);
end
local function Theme_OnClick(f)
PaperDollIndicator:SetTheme(f.id, true);
NarcissusDB.ProgenitorTheme = f.id;
self:ShowStep(3);
end
local function Theme_OnLeave(f)
f.Texture:SetVertexColor(0.6, 0.6, 0.6);
end
local button, tex, mask;
local size = 48;
local gap = 12;
local iconScale = PaperDollFrame:GetEffectiveScale();
for i = 1, 3 do
button = CreateFrame("Button", nil, self.Step2);
button:SetSize(48, 48);
button:SetPoint("CENTER", self.Step2, "CENTER", (i - 2) * (size + gap), 0);
button:SetIgnoreParentScale(true);
button:SetScale(iconScale);
button.id = i;
button:SetScript("OnEnter", Theme_OnEnter);
button:SetScript("OnLeave", Theme_OnLeave);
button:SetScript("OnClick", Theme_OnClick);
tex = button:CreateTexture(nil, "OVERLAY");
button.Texture = tex;
tex:SetAllPoints(true);
tex:SetTexCoord(0.75, 1, 0, 1);
tex:SetVertexColor(0.6, 0.6, 0.6);
SetTextureByThemeID(tex, i);
mask = button:CreateMaskTexture(nil, "OVERLAY");
mask:SetTexture("Interface\\AddOns\\Narcissus\\Art\\Widgets\\Progenitor\\PaperDollBaseMask", "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE");
mask:SetAllPoints(true);
tex:AddMaskTexture(mask);
end
self.Init = nil;
end
function NarciClassSetIndicatorSplash:ShowSplash()
if self.Init then
self:Init();
end
self:Show();
self:SetFrameStrata("LOW");
end
function NarciClassSetIndicatorSplash:StartCountDown(state, duration)
if state then
self.Step1.YesButton.CountDown:SetCooldown(GetTime(), duration or 10);
else
self.Step1.YesButton.CountDown:Clear();
end
end
function NarciClassSetIndicatorSplash:ShowStep(step)
self.Step1:SetShown(step == 1);
self.Step2:SetShown(step == 2);
self.height = self:GetHeight();
if step == 1 then
self.toHeight = 64;
FadeFrame(self.Step1, 0.2, 1, 0);
elseif step == 2 then
self.toHeight = 120;
FadeFrame(self.Step2, 0.2, 1, 0);
elseif step == 3 then
self:FadeOut();
self.Shrink:Play();
end
self:SetScript("OnUpdate", Resizing_OnUpdate);
self.step = step;
end
function NarciClassSetIndicatorSplash:OnShow()
local scale = self:GetParent():GetEffectiveScale();
if scale < 0.7 then
self:SetScale(0.7 / scale);
end
self:StartCountDown(true, 10);
end
function NarciClassSetIndicatorSplash:FadeOut()
FadeFrame(self, 0.5, 0);
end