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1080 lines
33 KiB
1080 lines
33 KiB
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local DF = _G["DetailsFramework"]
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if (not DF or not DetailsFrameworkCanLoad) then
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return
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end
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local _
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local emptyFunction = function() end
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local APIButtonFunctions = false
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do
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local metaPrototype = {
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WidgetType = "button",
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dversion = DF.dversion
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}
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--check if there's a metaPrototype already existing
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if (_G[DF.GlobalWidgetControlNames["button"]]) then
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--get the already existing metaPrototype
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local oldMetaPrototype = _G[DF.GlobalWidgetControlNames["button"]]
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--check if is older
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if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then
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--the version is older them the currently loading one
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--copy the new values into the old metatable
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for funcName, _ in pairs(metaPrototype) do
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oldMetaPrototype[funcName] = metaPrototype[funcName]
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end
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end
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else
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--first time loading the framework
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_G[DF.GlobalWidgetControlNames["button"]] = metaPrototype
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end
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end
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local ButtonMetaFunctions = _G[DF.GlobalWidgetControlNames["button"]]
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DF:Mixin(ButtonMetaFunctions, DF.SetPointMixin)
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DF:Mixin(ButtonMetaFunctions, DF.FrameMixin)
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DF:Mixin(ButtonMetaFunctions, DF.TooltipHandlerMixin)
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DF:Mixin(ButtonMetaFunctions, DF.ScriptHookMixin)
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------------------------------------------------------------------------------------------------------------
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--metatables
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ButtonMetaFunctions.__call = function(self)
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local frameWidget = self.widget
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DF:CoreDispatch((frameWidget:GetName() or "Button") .. ":__call()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
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end
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------------------------------------------------------------------------------------------------------------
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--members
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--tooltip
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local gmember_tooltip = function(object)
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return object:GetTooltip()
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end
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--shown
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local gmember_shown = function(object)
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return object:IsShown()
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end
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--frame width
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local gmember_width = function(object)
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return object.button:GetWidth()
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end
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--frame height
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local gmember_height = function(object)
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return object.button:GetHeight()
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end
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--text
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local gmember_text = function(object)
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return object.button.text:GetText()
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end
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--function
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local gmember_function = function(object)
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return rawget(object, "func")
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end
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--text color
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local gmember_textcolor = function(object)
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return object.button.text:GetTextColor()
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end
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--text font
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local gmember_textfont = function(object)
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local fontface = object.button.text:GetFont()
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return fontface
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end
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--text size
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local gmember_textsize = function(object)
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local _, fontsize = object.button.text:GetFont()
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return fontsize
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end
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--texture
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local gmember_texture = function(object)
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return {object.button:GetNormalTexture(), object.button:GetHighlightTexture(), object.button:GetPushedTexture(), object.button:GetDisabledTexture()}
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end
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--locked
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local gmember_locked = function(object)
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return rawget(object, "is_locked")
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end
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ButtonMetaFunctions.GetMembers = ButtonMetaFunctions.GetMembers or {}
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ButtonMetaFunctions.GetMembers["tooltip"] = gmember_tooltip
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ButtonMetaFunctions.GetMembers["shown"] = gmember_shown
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ButtonMetaFunctions.GetMembers["width"] = gmember_width
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ButtonMetaFunctions.GetMembers["height"] = gmember_height
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ButtonMetaFunctions.GetMembers["text"] = gmember_text
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ButtonMetaFunctions.GetMembers["clickfunction"] = gmember_function
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ButtonMetaFunctions.GetMembers["texture"] = gmember_texture
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ButtonMetaFunctions.GetMembers["locked"] = gmember_locked
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ButtonMetaFunctions.GetMembers["fontcolor"] = gmember_textcolor
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ButtonMetaFunctions.GetMembers["fontface"] = gmember_textfont
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ButtonMetaFunctions.GetMembers["fontsize"] = gmember_textsize
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ButtonMetaFunctions.GetMembers["textcolor"] = gmember_textcolor --alias
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ButtonMetaFunctions.GetMembers["textfont"] = gmember_textfont --alias
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ButtonMetaFunctions.GetMembers["textsize"] = gmember_textsize --alias
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ButtonMetaFunctions.__index = function(object, key)
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local func = ButtonMetaFunctions.GetMembers[key]
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if (func) then
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return func(object, key)
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end
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local alreadyHaveKey = rawget(object, key)
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if (alreadyHaveKey) then
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return alreadyHaveKey
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end
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return ButtonMetaFunctions[key]
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--tooltip
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local smember_tooltip = function(object, value)
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return object:SetTooltip (value)
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end
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--show
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local smember_show = function(object, value)
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if (value) then
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return object:Show()
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else
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return object:Hide()
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end
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end
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--hide
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local smember_hide = function(object, value)
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if (not value) then
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return object:Show()
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else
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return object:Hide()
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end
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end
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--frame width
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local smember_width = function(object, value)
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return object.button:SetWidth(value)
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end
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--frame height
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local smember_height = function(object, value)
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return object.button:SetHeight(value)
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end
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--text
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local smember_text = function(object, value)
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return object.button.text:SetText(value)
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end
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--function
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local smember_function = function(object, value)
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return rawset(object, "func", value)
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end
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--param1
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local smember_param1 = function(object, value)
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return rawset(object, "param1", value)
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end
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--param2
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local smember_param2 = function(object, value)
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return rawset(object, "param2", value)
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end
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--text color
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local smember_textcolor = function(object, value)
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local value1, value2, value3, value4 = DF:ParseColors(value)
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return object.button.text:SetTextColor(value1, value2, value3, value4)
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end
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--text font
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local smember_textfont = function(object, value)
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return DF:SetFontFace (object.button.text, value)
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end
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--text size
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local smember_textsize = function(object, value)
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return DF:SetFontSize(object.button.text, value)
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end
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--texture
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local smember_texture = function(object, value)
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if (type(value) == "table") then
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local value1, value2, value3, value4 = unpack(value)
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if (value1) then
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object.button:SetNormalTexture(value1)
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end
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if (value2) then
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object.button:SetHighlightTexture(value2, "ADD")
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end
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if (value3) then
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object.button:SetPushedTexture(value3)
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end
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if (value4) then
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object.button:SetDisabledTexture(value4)
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end
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else
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object.button:SetNormalTexture(value)
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object.button:SetHighlightTexture(value, "ADD")
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object.button:SetPushedTexture(value)
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object.button:SetDisabledTexture(value)
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end
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return
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end
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--locked
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local smember_locked = function(object, value)
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if (value) then
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object.button:SetMovable(false)
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return rawset(object, "is_locked", true)
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else
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object.button:SetMovable(true)
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rawset(object, "is_locked", false)
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return
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end
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end
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--text align
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local smember_textalign = function(object, value)
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if (value == "left" or value == "<") then
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object.button.text:SetPoint("left", object.button, "left", 2, 0)
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object.capsule_textalign = "left"
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elseif (value == "center" or value == "|") then
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object.button.text:SetPoint("center", object.button, "center", 0, 0)
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object.capsule_textalign = "center"
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elseif (value == "right" or value == ">") then
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object.button.text:SetPoint("right", object.button, "right", -2, 0)
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object.capsule_textalign = "right"
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end
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end
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ButtonMetaFunctions.SetMembers= ButtonMetaFunctions.SetMembers or {}
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ButtonMetaFunctions.SetMembers["tooltip"] = smember_tooltip
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ButtonMetaFunctions.SetMembers["show"] = smember_show
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ButtonMetaFunctions.SetMembers["hide"] = smember_hide
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ButtonMetaFunctions.SetMembers["width"] = smember_width
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ButtonMetaFunctions.SetMembers["height"] = smember_height
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ButtonMetaFunctions.SetMembers["text"] = smember_text
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ButtonMetaFunctions.SetMembers["clickfunction"] = smember_function
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ButtonMetaFunctions.SetMembers["param1"] = smember_param1
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ButtonMetaFunctions.SetMembers["param2"] = smember_param2
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ButtonMetaFunctions.SetMembers["textcolor"] = smember_textcolor
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ButtonMetaFunctions.SetMembers["textfont"] = smember_textfont
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ButtonMetaFunctions.SetMembers["textsize"] = smember_textsize
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ButtonMetaFunctions.SetMembers["fontcolor"] = smember_textcolor--alias
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ButtonMetaFunctions.SetMembers["fontface"] = smember_textfont--alias
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ButtonMetaFunctions.SetMembers["fontsize"] = smember_textsize--alias
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ButtonMetaFunctions.SetMembers["texture"] = smember_texture
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ButtonMetaFunctions.SetMembers["locked"] = smember_locked
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ButtonMetaFunctions.SetMembers["textalign"] = smember_textalign
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ButtonMetaFunctions.__newindex = function(object, key, value)
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local func = ButtonMetaFunctions.SetMembers[key]
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if (func) then
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return func(object, value)
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else
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return rawset(object, key, value)
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end
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end
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------------------------------------------------------------------------------------------------------------
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--methods
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--functions
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function ButtonMetaFunctions:SetClickFunction(func, param1, param2, clickType)
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if (not clickType or string.find(string.lower(clickType), "left")) then
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if (func) then
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rawset(self, "func", func)
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else
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rawset(self, "func", emptyFunction)
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end
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if (param1 ~= nil) then
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rawset(self, "param1", param1)
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end
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if (param2 ~= nil) then
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rawset(self, "param2", param2)
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end
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elseif (clickType or string.find(string.lower(clickType), "right")) then
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if (func) then
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rawset(self, "funcright", func)
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else
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rawset(self, "funcright", emptyFunction)
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end
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end
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end
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--text
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function ButtonMetaFunctions:SetText(text)
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self.button.text:SetText(text)
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end
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--text color
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function ButtonMetaFunctions:SetTextColor(...)
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local red, green, blue, alpha = DF:ParseColors(...)
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self.button.text:SetTextColor(red, green, blue, alpha)
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end
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ButtonMetaFunctions.SetFontColor = ButtonMetaFunctions.SetTextColor --alias
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--text size
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function ButtonMetaFunctions:SetFontSize(...)
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DF:SetFontSize(self.button.text, ...)
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end
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--text font
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function ButtonMetaFunctions:SetFontFace(font)
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DF:SetFontFace(self.button.text, font)
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end
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--textures
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function ButtonMetaFunctions:SetTexture(normalTexture, highlightTexture, pressedTexture, disabledTexture)
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if (normalTexture) then
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self.button:SetNormalTexture(normalTexture)
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elseif (type(normalTexture) ~= "boolean") then
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self.button:SetNormalTexture("")
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end
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if (type(highlightTexture) == "boolean") then
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if (highlightTexture and normalTexture and type(normalTexture) ~= "boolean") then
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self.button:SetHighlightTexture(normalTexture, "ADD")
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end
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elseif (highlightTexture == nil) then
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self.button:SetHighlightTexture("")
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else
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self.button:SetHighlightTexture(highlightTexture, "ADD")
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end
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if (type(pressedTexture) == "boolean") then
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if (pressedTexture and normalTexture and type(normalTexture) ~= "boolean") then
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self.button:SetPushedTexture(normalTexture)
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end
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elseif (pressedTexture == nil) then
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self.button:SetPushedTexture("")
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else
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self.button:SetPushedTexture(pressedTexture, "ADD")
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end
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if (type(disabledTexture) == "boolean") then
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if (disabledTexture and normalTexture and type(normalTexture) ~= "boolean") then
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self.button:SetDisabledTexture(normalTexture)
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end
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elseif (disabledTexture == nil) then
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self.button:SetDisabledTexture("")
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else
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self.button:SetDisabledTexture(disabledTexture, "ADD")
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end
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end
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--icon
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function ButtonMetaFunctions:GetIconTexture()
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if (self.icon) then
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return self.icon:GetTexture()
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end
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end
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function ButtonMetaFunctions:SetIcon(texture, width, height, layout, texcoord, overlay, textDistance, leftPadding, textHeight, shortMethod)
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if (not self.icon) then
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self.icon = self:CreateTexture(nil, "artwork")
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self.icon:SetSize(self.height * 0.8, self.height * 0.8)
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self.icon:SetPoint("left", self.widget, "left", 4 + (leftPadding or 0), 0)
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self.icon.leftPadding = leftPadding or 0
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self.widget.text:ClearAllPoints()
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self.widget.text:SetPoint("left", self.icon, "right", textDistance or 2, 0 + (textHeight or 0))
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end
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if (type(texture) == "string") then
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local isAtlas = C_Texture.GetAtlasInfo(texture)
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if (isAtlas) then
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self.icon:SetAtlas(texture)
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elseif (DF:IsHtmlColor(texture)) then
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local r, g, b, a = DF:ParseColors(texture)
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self.icon:SetColorTexture(r, g, b, a)
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else
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self.icon:SetTexture(texture)
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end
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elseif (type(texture) == "table") then
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local r, g, b, a = DF:ParseColors(texture)
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self.icon:SetColorTexture(r, g, b, a)
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else
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self.icon:SetTexture(texture)
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end
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self.icon:SetSize(width or self.height * 0.8, height or self.height * 0.8)
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self.icon:SetDrawLayer(layout or "artwork")
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if (texcoord) then
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self.icon:SetTexCoord(unpack(texcoord))
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else
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self.icon:SetTexCoord(0, 1, 0, 1)
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end
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if (overlay) then
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if (type(overlay) == "string") then
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local r, g, b, a = DF:ParseColors(overlay)
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self.icon:SetVertexColor(r, g, b, a)
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else
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self.icon:SetVertexColor(unpack(overlay))
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end
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else
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self.icon:SetVertexColor(1, 1, 1, 1)
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end
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local buttonWidth = self.button:GetWidth()
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local iconWidth = self.icon:GetWidth()
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local textWidth = self.button.text:GetStringWidth()
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if (textWidth > buttonWidth - 15 - iconWidth) then
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if (shortMethod == false) then
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elseif (not shortMethod) then
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local new_width = textWidth + 15 + iconWidth
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self.button:SetWidth(new_width)
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elseif (shortMethod == 1) then
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local loop = true
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local textSize = 11
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while (loop) do
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if (textWidth + 15 + iconWidth < buttonWidth or textSize < 8) then
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loop = false
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break
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else
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DF:SetFontSize(self.button.text, textSize)
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textWidth = self.button.text:GetStringWidth()
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textSize = textSize - 1
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end
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end
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end
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end
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end
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--enabled
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function ButtonMetaFunctions:IsEnabled()
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return self.button:IsEnabled()
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end
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function ButtonMetaFunctions:Enable()
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return self.button:Enable()
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end
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function ButtonMetaFunctions:Disable()
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return self.button:Disable()
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end
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--exec
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function ButtonMetaFunctions:Exec()
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local frameWidget = self.widget
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DF:CoreDispatch((frameWidget:GetName() or "Button") .. ":Exec()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
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end
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function ButtonMetaFunctions:Click()
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local frameWidget = self.widget
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DF:CoreDispatch((frameWidget:GetName() or "Button") .. ":Click()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
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end
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function ButtonMetaFunctions:RightClick()
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local frameWidget = self.widget
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DF:CoreDispatch((frameWidget:GetName() or "Button") .. ":RightClick()", self.funcright, frameWidget, "RightButton", self.param1, self.param2)
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end
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--custom textures
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function ButtonMetaFunctions:InstallCustomTexture()
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--function deprecated, now just set a the standard template
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self:SetTemplate(DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
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end
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------------------------------------------------------------------------------------------------------------
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--scripts
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local OnEnter = function(button)
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local object = button.MyObject
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local kill = object:RunHooksForWidget("OnEnter", button, object)
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if (kill) then
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return
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end
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object.is_mouse_over = true
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if (button.texture) then
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if (button.texture.coords) then
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button.texture:SetTexCoord(unpack(button.texture.coords.Highlight))
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else
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button.texture:SetTexCoord(0, 1, 0.24609375, 0.49609375)
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end
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end
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if (object.onenter_backdrop_border_color) then
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button:SetBackdropBorderColor(unpack(object.onenter_backdrop_border_color))
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end
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if (object.onenter_backdrop) then
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button:SetBackdropColor(unpack(object.onenter_backdrop))
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end
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object:ShowTooltip()
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end
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local OnLeave = function(button)
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local object = button.MyObject
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local kill = object:RunHooksForWidget("OnLeave", button, object)
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if (kill) then
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return
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end
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object.is_mouse_over = false
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if (button.texture and not object.is_mouse_down) then
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if (button.texture.coords) then
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button.texture:SetTexCoord(unpack(button.texture.coords.Normal))
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else
|
|
button.texture:SetTexCoord(0, 1, 0, 0.24609375)
|
|
end
|
|
end
|
|
|
|
if (object.onleave_backdrop_border_color) then
|
|
button:SetBackdropBorderColor(unpack(object.onleave_backdrop_border_color))
|
|
end
|
|
|
|
if (object.onleave_backdrop) then
|
|
button:SetBackdropColor(unpack(object.onleave_backdrop))
|
|
end
|
|
|
|
object:HideTooltip()
|
|
end
|
|
|
|
local OnHide = function(button)
|
|
local object = button.MyObject
|
|
local kill = object:RunHooksForWidget("OnHide", button, object)
|
|
if (kill) then
|
|
return
|
|
end
|
|
end
|
|
|
|
local OnShow = function(button)
|
|
local object = button.MyObject
|
|
local kill = object:RunHooksForWidget("OnShow", button, object)
|
|
if (kill) then
|
|
return
|
|
end
|
|
end
|
|
|
|
local OnMouseDown = function(button, buttontype)
|
|
if (not button:IsEnabled()) then
|
|
return
|
|
end
|
|
|
|
local object = button.MyObject
|
|
|
|
local kill = object:RunHooksForWidget("OnMouseDown", button, object)
|
|
if (kill) then
|
|
return
|
|
end
|
|
|
|
object.is_mouse_down = true
|
|
|
|
if (button.texture) then
|
|
if (button.texture.coords) then
|
|
button.texture:SetTexCoord(unpack(button.texture.coords.Pushed))
|
|
else
|
|
button.texture:SetTexCoord(0, 1, 0.5078125, 0.75)
|
|
end
|
|
end
|
|
|
|
if (object.capsule_textalign) then
|
|
if (object.icon) then
|
|
object.icon:SetPoint("left", button, "left", 5 + (object.icon.leftpadding or 0), -1)
|
|
|
|
elseif (object.capsule_textalign == "left") then
|
|
button.text:SetPoint("left", button, "left", 3, -1)
|
|
|
|
elseif (object.capsule_textalign == "center") then
|
|
button.text:SetPoint("center", button, "center", 1, -1)
|
|
|
|
elseif (object.capsule_textalign == "right") then
|
|
button.text:SetPoint("right", button, "right", -1, -1)
|
|
end
|
|
else
|
|
if (object.icon) then
|
|
object.icon:SetPoint("left", button, "left", 5 + (object.icon.leftpadding or 0), -1)
|
|
else
|
|
button.text:SetPoint("center", button,"center", 1, -1)
|
|
end
|
|
end
|
|
|
|
button.mouse_down = GetTime()
|
|
local x, y = GetCursorPosition()
|
|
button.x = floor(x)
|
|
button.y = floor(y)
|
|
|
|
if (not object.container.isLocked and object.container:IsMovable()) then
|
|
if (not button.isLocked and button:IsMovable()) then
|
|
object.container.isMoving = true
|
|
object.container:StartMoving()
|
|
end
|
|
end
|
|
|
|
if (object.options.OnGrab) then
|
|
if (type(object.options.OnGrab) == "string" and object.options.OnGrab == "PassClick") then
|
|
if (buttontype == "LeftButton") then
|
|
DF:CoreDispatch((button:GetName() or "Button") .. ":OnMouseDown()", object.func, button, buttontype, object.param1, object.param2)
|
|
else
|
|
DF:CoreDispatch((button:GetName() or "Button") .. ":OnMouseDown()", object.funcright, button, buttontype, object.param1, object.param2)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local OnMouseUp = function(button, buttonType)
|
|
if (not button:IsEnabled()) then
|
|
return
|
|
end
|
|
|
|
local object = button.MyObject
|
|
|
|
local kill = object:RunHooksForWidget("OnMouseUp", button, object)
|
|
if (kill) then
|
|
return
|
|
end
|
|
|
|
object.is_mouse_down = false
|
|
|
|
if (button.texture) then
|
|
if (button.texture.coords) then
|
|
if (object.is_mouse_over) then
|
|
button.texture:SetTexCoord(unpack(button.texture.coords.Highlight))
|
|
else
|
|
button.texture:SetTexCoord(unpack(coords.Normal))
|
|
end
|
|
else
|
|
if (object.is_mouse_over) then
|
|
button.texture:SetTexCoord(0, 1, 0.24609375, 0.49609375)
|
|
else
|
|
button.texture:SetTexCoord(0, 1, 0, 0.24609375)
|
|
end
|
|
end
|
|
end
|
|
|
|
if (object.capsule_textalign) then
|
|
if (object.icon) then
|
|
object.icon:SetPoint("left", button, "left", 4 + (object.icon.leftpadding or 0), 0)
|
|
|
|
elseif (object.capsule_textalign == "left") then
|
|
button.text:SetPoint("left", button, "left", 2, 0)
|
|
|
|
elseif (object.capsule_textalign == "center") then
|
|
button.text:SetPoint("center", button, "center", 0, 0)
|
|
|
|
elseif (object.capsule_textalign == "right") then
|
|
button.text:SetPoint("right", button, "right", -2, 0)
|
|
end
|
|
else
|
|
if (object.icon) then
|
|
object.icon:SetPoint("left", button, "left", 4 + (object.icon.leftpadding or 0), 0)
|
|
else
|
|
button.text:SetPoint("center", button,"center", 0, 0)
|
|
end
|
|
end
|
|
|
|
if (object.container.isMoving) then
|
|
object.container:StopMovingOrSizing()
|
|
object.container.isMoving = false
|
|
end
|
|
|
|
local x, y = GetCursorPosition()
|
|
x = floor(x)
|
|
y = floor(y)
|
|
|
|
button.mouse_down = button.mouse_down or 0 --avoid issues when the button was pressed while disabled and release when enabled
|
|
|
|
if ((x == button.x and y == button.y) or (button.mouse_down + 0.5 > GetTime() and button:IsMouseOver())) then
|
|
if (buttonType == "LeftButton") then
|
|
DF:CoreDispatch((button:GetName() or "Button") .. ":OnMouseUp()", object.func, button, buttonType, object.param1, object.param2)
|
|
else
|
|
DF:CoreDispatch((button:GetName() or "Button") .. ":OnMouseUp()", object.funcright, button, buttonType, object.param1, object.param2)
|
|
end
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
|
|
function ButtonMetaFunctions:SetTemplate(template)
|
|
if (type(template) == "string") then
|
|
template = DF:GetTemplate("button", template)
|
|
end
|
|
|
|
if (not template) then
|
|
DF:Error("template not found")
|
|
return
|
|
end
|
|
|
|
if (template.width) then
|
|
self:SetWidth(template.width)
|
|
end
|
|
|
|
if (template.height) then
|
|
self:SetHeight(template.height)
|
|
end
|
|
|
|
if (template.backdrop) then
|
|
self:SetBackdrop(template.backdrop)
|
|
end
|
|
|
|
if (template.backdropcolor) then
|
|
local r, g, b, a = DF:ParseColors(template.backdropcolor)
|
|
self:SetBackdropColor(r, g, b, a)
|
|
self.onleave_backdrop = {r, g, b, a}
|
|
end
|
|
|
|
if (template.backdropbordercolor) then
|
|
local r, g, b, a = DF:ParseColors(template.backdropbordercolor)
|
|
self:SetBackdropBorderColor(r, g, b, a)
|
|
self.onleave_backdrop_border_color = {r, g, b, a}
|
|
end
|
|
|
|
if (template.onentercolor) then
|
|
local r, g, b, a = DF:ParseColors(template.onentercolor)
|
|
self.onenter_backdrop = {r, g, b, a}
|
|
end
|
|
|
|
if (template.onleavecolor) then
|
|
local r, g, b, a = DF:ParseColors(template.onleavecolor)
|
|
self.onleave_backdrop = {r, g, b, a}
|
|
end
|
|
|
|
if (template.onenterbordercolor) then
|
|
local r, g, b, a = DF:ParseColors(template.onenterbordercolor)
|
|
self.onenter_backdrop_border_color = {r, g, b, a}
|
|
end
|
|
|
|
if (template.onleavebordercolor) then
|
|
local r, g, b, a = DF:ParseColors(template.onleavebordercolor)
|
|
self.onleave_backdrop_border_color = {r, g, b, a}
|
|
end
|
|
|
|
if (template.icon) then
|
|
local iconInfo = template.icon
|
|
self:SetIcon(iconInfo.texture, iconInfo.width, iconInfo.height, iconInfo.layout, iconInfo.texcoord, iconInfo.color, iconInfo.textdistance, iconInfo.leftpadding)
|
|
end
|
|
|
|
if (template.textsize) then
|
|
self.textsize = template.textsize
|
|
end
|
|
|
|
if (template.textfont) then
|
|
self.textfont = template.textfont
|
|
end
|
|
|
|
if (template.textcolor) then
|
|
self.textcolor = template.textcolor
|
|
end
|
|
|
|
if (template.textalign) then
|
|
self.textalign = template.textalign
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
--object constructor
|
|
local onDisableFunc = function(self)
|
|
self.texture_disabled:Show()
|
|
self.texture_disabled:SetVertexColor(0, 0, 0)
|
|
self.texture_disabled:SetAlpha(.5)
|
|
end
|
|
|
|
local onEnableFunc = function(self)
|
|
self.texture_disabled:Hide()
|
|
end
|
|
|
|
local createButtonWidgets = function(self)
|
|
self:SetSize(100, 20)
|
|
|
|
self.text = self:CreateFontString("$parent_Text", "ARTWORK", "GameFontNormal")
|
|
self.text:SetJustifyH("CENTER")
|
|
self.text:SetPoint("CENTER", self, "CENTER", 0, 0)
|
|
self:SetFontString(self.text)
|
|
DF:SetFontSize(self.text, 10)
|
|
|
|
self.texture_disabled = self:CreateTexture("$parent_TextureDisabled", "OVERLAY")
|
|
self.texture_disabled:SetAllPoints()
|
|
self.texture_disabled:Hide()
|
|
self.texture_disabled:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
|
|
|
|
self:SetScript("OnDisable", onDisableFunc)
|
|
self:SetScript("OnEnable", onEnableFunc)
|
|
end
|
|
|
|
function DF:CreateButton(parent, func, width, height, text, param1, param2, texture, member, name, shortMethod, buttonTemplate, textTemplate)
|
|
return DF:NewButton(parent, parent, name, member, width, height, func, param1, param2, texture, text, shortMethod, buttonTemplate, textTemplate)
|
|
end
|
|
|
|
function DF:NewButton(parent, container, name, member, width, height, func, param1, param2, texture, text, shortMethod, buttonTemplate, textTemplate)
|
|
if (not name) then
|
|
name = "DetailsFrameworkButtonNumber" .. DF.ButtonCounter
|
|
DF.ButtonCounter = DF.ButtonCounter + 1
|
|
|
|
elseif (not parent) then
|
|
return error("Details! FrameWork: parent not found.", 2)
|
|
end
|
|
|
|
if (name:find("$parent")) then
|
|
local parentName = DF.GetParentName(parent)
|
|
name = name:gsub("$parent", parentName)
|
|
end
|
|
|
|
local buttonObject = {type = "button", dframework = true}
|
|
|
|
if (member) then
|
|
parent[member] = buttonObject
|
|
end
|
|
|
|
if (parent.dframework) then
|
|
parent = parent.widget
|
|
end
|
|
|
|
--container is used to move the 'container' frame when attempt to move the button
|
|
buttonObject.container = container or parent
|
|
|
|
--default members
|
|
buttonObject.is_locked = true
|
|
buttonObject.options = {OnGrab = false}
|
|
|
|
buttonObject.button = CreateFrame("button", name, parent, "BackdropTemplate")
|
|
DF:Mixin(buttonObject.button, DF.WidgetFunctions)
|
|
|
|
createButtonWidgets(buttonObject.button)
|
|
buttonObject.button:SetSize(width or 100, height or 20)
|
|
buttonObject.widget = buttonObject.button
|
|
buttonObject.button.MyObject = buttonObject
|
|
|
|
if (not APIButtonFunctions) then
|
|
APIButtonFunctions = true
|
|
local idx = getmetatable(buttonObject.button).__index
|
|
for funcName, funcAddress in pairs(idx) do
|
|
if (not ButtonMetaFunctions[funcName]) then
|
|
ButtonMetaFunctions[funcName] = function(object, ...)
|
|
local x = loadstring("return _G['"..object.button:GetName().."']:"..funcName.."(...)")
|
|
return x(...)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
buttonObject.text_overlay = _G[name .. "_Text"]
|
|
buttonObject.disabled_overlay = _G[name .. "_TextureDisabled"]
|
|
|
|
texture = texture or ""
|
|
buttonObject.button:SetNormalTexture(texture)
|
|
buttonObject.button:SetPushedTexture(texture)
|
|
buttonObject.button:SetDisabledTexture(texture)
|
|
buttonObject.button:SetHighlightTexture(texture, "ADD")
|
|
|
|
local locTable = text
|
|
DF.Language.SetTextWithLocTableWithDefault(buttonObject.button.text, locTable, text)
|
|
|
|
buttonObject.button.text:SetPoint("center", buttonObject.button, "center")
|
|
|
|
local textWidth = buttonObject.button.text:GetStringWidth()
|
|
if (textWidth > width - 15 and buttonObject.button.text:GetText() ~= "") then
|
|
if (shortMethod == false) then --if is false, do not use auto resize
|
|
--do nothing
|
|
elseif (not shortMethod) then --if the value is omitted, use the default resize
|
|
local new_width = textWidth + 15
|
|
buttonObject.button:SetWidth(new_width)
|
|
|
|
elseif (shortMethod == 1) then
|
|
local loop = true
|
|
local textsize = 11
|
|
while (loop) do
|
|
if (textWidth + 15 < width or textsize < 8) then
|
|
loop = false
|
|
break
|
|
else
|
|
DF:SetFontSize(buttonObject.button.text, textsize)
|
|
textWidth = buttonObject.button.text:GetStringWidth()
|
|
textsize = textsize - 1
|
|
end
|
|
end
|
|
elseif (shortMethod == 2) then
|
|
|
|
end
|
|
end
|
|
|
|
buttonObject.func = func or emptyFunction
|
|
buttonObject.funcright = emptyFunction
|
|
buttonObject.param1 = param1
|
|
buttonObject.param2 = param2
|
|
buttonObject.short_method = shortMethod
|
|
|
|
if (textTemplate) then
|
|
if (textTemplate.size) then
|
|
DF:SetFontSize(buttonObject.button.text, textTemplate.size)
|
|
end
|
|
|
|
if (textTemplate.color) then
|
|
local r, g, b, a = DF:ParseColors(textTemplate.color)
|
|
buttonObject.button.text:SetTextColor(r, g, b, a)
|
|
end
|
|
|
|
if (textTemplate.font) then
|
|
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
|
|
local font = SharedMedia:Fetch("font", textTemplate.font)
|
|
DF:SetFontFace(buttonObject.button.text, font)
|
|
end
|
|
end
|
|
|
|
--hooks
|
|
buttonObject.HookList = {
|
|
OnEnter = {},
|
|
OnLeave = {},
|
|
OnHide = {},
|
|
OnShow = {},
|
|
OnMouseDown = {},
|
|
OnMouseUp = {},
|
|
}
|
|
|
|
buttonObject.button:SetScript("OnEnter", OnEnter)
|
|
buttonObject.button:SetScript("OnLeave", OnLeave)
|
|
buttonObject.button:SetScript("OnHide", OnHide)
|
|
buttonObject.button:SetScript("OnShow", OnShow)
|
|
buttonObject.button:SetScript("OnMouseDown", OnMouseDown)
|
|
buttonObject.button:SetScript("OnMouseUp", OnMouseUp)
|
|
|
|
setmetatable(buttonObject, ButtonMetaFunctions)
|
|
|
|
if (buttonTemplate) then
|
|
buttonObject:SetTemplate(buttonTemplate)
|
|
end
|
|
|
|
return buttonObject
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
--color picker button
|
|
|
|
local pickcolorCallback = function(self, red, green, blue, alpha, button)
|
|
alpha = abs(alpha - 1)
|
|
button.MyObject.color_texture:SetVertexColor(red, green, blue, alpha)
|
|
|
|
--safecall
|
|
DF:CoreDispatch((self:GetName() or "ColorPicker") .. ".pickcolor_callback()", button.MyObject.color_callback, button.MyObject, red, green, blue, alpha)
|
|
button.MyObject:RunHooksForWidget("OnColorChanged", button.MyObject, red, green, blue, alpha)
|
|
end
|
|
|
|
local pickcolor = function(self)
|
|
local red, green, blue, alpha = self.MyObject.color_texture:GetVertexColor()
|
|
alpha = abs(alpha - 1)
|
|
DF:ColorPick(self, red, green, blue, alpha, pickcolorCallback)
|
|
end
|
|
|
|
local setColorPickColor = function(button, ...)
|
|
local red, green, blue, alpha = DF:ParseColors(...)
|
|
button.color_texture:SetVertexColor(red, green, blue, alpha)
|
|
end
|
|
|
|
local colorpickCancel = function(self)
|
|
ColorPickerFrame:Hide()
|
|
end
|
|
|
|
local getColorPickColor = function(self)
|
|
return self.color_texture:GetVertexColor()
|
|
end
|
|
|
|
function DF:CreateColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
|
|
return DF:NewColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
|
|
end
|
|
|
|
function DF:NewColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
|
|
--button
|
|
local colorPickButton = DF:NewButton(parent, _, name, member, 16, 16, pickcolor, alpha, "param2", nil, nil, nil, buttonTemplate)
|
|
colorPickButton.color_callback = callback
|
|
colorPickButton.Cancel = colorpickCancel
|
|
colorPickButton.SetColor = setColorPickColor
|
|
colorPickButton.GetColor = getColorPickColor
|
|
|
|
colorPickButton.HookList.OnColorChanged = {}
|
|
|
|
if (not buttonTemplate) then
|
|
colorPickButton:SetTemplate(DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
|
|
end
|
|
|
|
--background showing a grid to indicate the transparency
|
|
local background = colorPickButton:CreateTexture(nil, "background", nil, 2)
|
|
background:SetPoint("topleft", colorPickButton.widget, "topleft", 0, 0)
|
|
background:SetPoint("bottomright", colorPickButton.widget, "bottomright", 0, 0)
|
|
background:SetTexture([[Interface\ITEMSOCKETINGFRAME\UI-EMPTYSOCKET]])
|
|
background:SetTexCoord(3/16, 13/16, 3/16, 13/16)
|
|
background:SetAlpha(0.3)
|
|
|
|
--texture which shows the texture color
|
|
local colorTexture = DF:NewImage(colorPickButton, nil, 16, 16, nil, nil, "color_texture", "$parentTex")
|
|
colorTexture:SetColorTexture(1, 1, 1)
|
|
colorTexture:SetPoint("topleft", colorPickButton.widget, "topleft", 0, 0)
|
|
colorTexture:SetPoint("bottomright", colorPickButton.widget, "bottomright", 0, 0)
|
|
colorTexture:SetDrawLayer("background", 3)
|
|
|
|
return colorPickButton
|
|
end
|
|
|
|
function DF:SetRegularButtonTexture(button, texture, left, right, top, bottom)
|
|
if (type(left) == "table") then
|
|
left, right, top, bottom = unpack(left)
|
|
end
|
|
|
|
if (not left) then
|
|
left, right, top, bottom = 0, 1, 0, 1
|
|
end
|
|
|
|
local atlas
|
|
if (type(texture) == "string") then
|
|
atlas = C_Texture.GetAtlasInfo(texture)
|
|
end
|
|
|
|
local normalTexture = button:GetNormalTexture()
|
|
local pushedTexture = button:GetPushedTexture()
|
|
local highlightTexture = button:GetHightlightTexture()
|
|
local disabledTexture = button:GetDisabledTexture()
|
|
|
|
if (atlas) then
|
|
normalTexture:SetAtlas(texture)
|
|
pushedTexture:SetAtlas(texture)
|
|
highlightTexture:SetAtlas(texture)
|
|
disabledTexture:SetAtlas(texture)
|
|
else
|
|
normalTexture:SetTexture(texture)
|
|
pushedTexture:SetTexture(texture)
|
|
highlightTexture:SetTexture(texture)
|
|
disabledTexture:SetTexture(texture)
|
|
normalTexture:SetTexCoord(left, right, top, bottom)
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pushedTexture:SetTexCoord(left, right, top, bottom)
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highlightTexture:SetTexCoord(left, right, top, bottom)
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disabledTexture:SetTexCoord(left, right, top, bottom)
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|
end
|
|
end
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|
|
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function DF:SetRegularButtonVertexColor(button, ...)
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local r, g, b, a = DF:ParseColor(...)
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|
local normalTexture = button:GetNormalTexture()
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|
local pushedTexture = button:GetPushedTexture()
|
|
local highlightTexture = button:GetHightlightTexture()
|
|
local disabledTexture = button:GetDisabledTexture()
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|
|
|
normalTexture:SetVertexColor(r, g, b, a)
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|
pushedTexture:SetVertexColor(r, g, b, a)
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|
highlightTexture:SetVertexColor(r, g, b, a)
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|
disabledTexture:SetVertexColor(r, g, b, a)
|
|
end
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