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local myname = ...
local core = LibStub("AceAddon-3.0"):GetAddon("SilverDragon")
local module = core:GetModule("Overlay")
local Debug = core.Debug
local ns = core.NAMESPACE
local HBD = LibStub("HereBeDragons-2.0")
local HBDPins = LibStub("HereBeDragons-Pins-2.0")
local LibDD = LibStub:GetLibrary("LibUIDropDownMenu-4.0")
-- Pin mixin
local SilverDragonOverlayPinMixinBase = {}
module.SilverDragonOverlayPinMixinBase = SilverDragonOverlayPinMixinBase
function SilverDragonOverlayPinMixinBase:OnAcquired(mobid, x, y, textureInfo, scale, alpha, originalCoord, originalMapID, minimap)
self.mobid = mobid
self.coord = originalCoord
self.uiMapID = originalMapID
self.minimap = minimap
if not minimap then
self:SetPosition(x, y)
-- MapCanvasMixin:AcquirePin sets right-click to pass through so zoom-out can happen
-- ...but we want it, because we have a right-click menu to show
if self.SetPassThroughButtons then
self:SetPassThroughButtons("")
end
end
local size = 12
scale = scale * self:Config().icon_scale
alpha = alpha * self:Config().icon_alpha
size = size * scale
self:SetSize(size, size)
local inset = 3 * scale
self:SetHitRectInsets(inset, inset, inset, inset)
self:SetAlpha(alpha)
if textureInfo.r then
self.texture:SetVertexColor(textureInfo.r, textureInfo.g, textureInfo.b, textureInfo.a)
else
self.texture:SetVertexColor(1, 1, 1, 1)
end
if textureInfo.atlas then
self.texture:SetAtlas(textureInfo.atlas)
else
if textureInfo.tCoordLeft then
self.texture:SetTexCoord(textureInfo.tCoordLeft, textureInfo.tCoordRight, textureInfo.tCoordTop, textureInfo.tCoordBottom)
else
self.texture:SetTexCoord(0, 1, 0, 1)
end
self.texture:SetTexture(textureInfo.icon)
end
self.DriverAnimation:Finish()
self:ApplyFocusState()
end
function SilverDragonOverlayPinMixinBase:OnReleased()
self.mobid = nil
self.coord = nil
self.uiMapID = nil
self.minimap = nil
self.DriverAnimation:Stop()
self.DriverAnimation:Finish()
self:Hide()
end
function SilverDragonOverlayPinMixinBase:OnMouseEnter()
if not self.minimap then
module:HighlightMob(self.mobid)
end
module:ShowTooltip(self)
end
function SilverDragonOverlayPinMixinBase:OnMouseLeave()
if not self.minimap then
module:UnhighlightMob(self.mobid)
end
if module.lootwindow then return end
module:CleanupTooltip()
end
function SilverDragonOverlayPinMixinBase:OnMouseDown(button)
end
function SilverDragonOverlayPinMixinBase:OnMouseUp(button)
local targets = core:GetModule("ClickTarget", true)
if button == "RightButton" then
if IsShiftKeyDown() then
module.db.profile.hidden[self.mobid] = true
module:Update()
else
module:ShowPinDropdown(self, self.uiMapID, self.coord)
end
return
end
if button == "LeftButton" then
if IsAltKeyDown() then
module.CreateWaypoint(self, self.uiMapID, self.coord)
return
end
if IsShiftKeyDown() then
if targets then
local x, y = core:GetXY(self.coord)
if x and y then
targets:SendLinkToMob(self.mobid, self.uiMapID, x, y)
end
end
return
end
if not self.minimap then
module:FocusMob(self.mobid)
end
end
end
function SilverDragonOverlayPinMixinBase:Ping()
self.DriverAnimation:Play()
self.ScaleAnimation:Play()
end
function SilverDragonOverlayPinMixinBase:ApplyFocusState()
if self.mobid == module.focus_mob then
self.emphasis:Show()
self.emphasis:SetVertexColor(0, 1, 1, 1)
else
if not MouseIsOver(self) then
self.emphasis:Hide()
end
self.emphasis:SetVertexColor(1, 1, 1, 1)
end
end
function SilverDragonOverlayPinMixinBase:Config()
return self.minimap and module.db.profile.minimap or module.db.profile.worldmap
end
-- Animation mixin
SilverDragonOverlayMapPinPingDriverAnimationMixin = {}
function SilverDragonOverlayMapPinPingDriverAnimationMixin:OnPlay()
self.loops = 0
self:GetParent().Expand:Show()
end
function SilverDragonOverlayMapPinPingDriverAnimationMixin:OnLoop()
self.loops = self.loops + 1
if self.loops >= 2 then
self:Finish()
end
end
function SilverDragonOverlayMapPinPingDriverAnimationMixin:OnFinished()
local pin = self:GetParent()
pin.ScaleAnimation:Stop()
pin.ScaleAnimation:Finish()
pin.Expand:Hide()
end
-- Dropdown setup
do
local clicked_zone, clicked_coord
local function hideMob(button, mobid)
if mobid then
module.db.profile.hidden[mobid] = true
module:Update()
end
end
function module.CreateWaypoint(button, uiMapID, coord)
-- point to it, without a timeout, and ignoring whether it'll be replacing an existing waypoint
local id, name = core:GetMobByCoord(uiMapID, coord)
local x, y = core:GetXY(coord)
core:GetModule("TomTom"):PointTo(id, uiMapID, x, y, 0, true)
end
local function createWaypointForAll(button, uiMapID, mobid)
if not TomTom then return end
if not (ns.mobsByZone[uiMapID] and ns.mobsByZone[uiMapID][mobid]) then return end
for _, mob_coord in ipairs(ns.mobsByZone[uiMapID][mobid]) do
local x, y = core:GetXY(mob_coord)
TomTom:AddWaypoint(uiMapID, x, y, {
title = core:GetMobLabel(mobid),
persistent = nil,
minimap = true,
world = true
})
end
end
local function showAchievement(button, achievement)
OpenAchievementFrameToAchievement(achievement)
end
local function sendToChat(mobid, uiMapID, coord)
local targets = core:GetModule("ClickTarget", true)
if targets then
local x, y = core:GetXY(coord)
if x and y then
targets:SendLinkToMob(mobid, uiMapID, x, y)
end
end
end
local dropdown = LibDD:Create_UIDropDownMenu(myname.."PinDropDownMenu", UIParent)
dropdown.displayMode = "MENU"
dropdown.initialize = function(button, level)
if (not level) then return end
if (level == 1) then
-- Create the title of the menu
LibDD:UIDropDownMenu_AddButton({
isTitle = 1,
text = myname,
icon = "Interface\\Icons\\INV_Misc_Head_Dragon_01",
notCheckable = 1,
}, level)
local achievement = button.mobid and ns:AchievementMobStatus(button.mobid)
if achievement then
LibDD:UIDropDownMenu_AddButton({
notCheckable = true,
text = OBJECTIVES_VIEW_ACHIEVEMENT,
func = showAchievement,
arg1 = achievement,
}, level)
end
-- Waypoint menu item
LibDD:UIDropDownMenu_AddButton({
disabled = not core:GetModule("TomTom"):CanPointTo(button.uiMapID),
notCheckable = true,
text = "Create waypoint",
func = module.CreateWaypoint,
arg1 = button.uiMapID,
arg2 = button.coord,
}, level)
LibDD:UIDropDownMenu_AddButton({
disabled = not TomTom,
notCheckable = true,
text = "Create waypoint for all locations",
func = createWaypointForAll,
arg1 = button.uiMapID,
arg2 = button.mobid,
}, level)
local mobid, uiMapID, coord = button.mobid, button.uiMapID, button.coord
LibDD:UIDropDownMenu_AddButton({
notCheckable = true,
text = COMMUNITIES_INVITE_MANAGER_LINK_TO_CHAT, -- Link to chat
func = function() sendToChat(mobid, uiMapID, coord) end,
}, level)
-- Hide menu item
LibDD:UIDropDownMenu_AddButton({
notCheckable = true,
text = "Hide mob",
func = hideMob,
arg1 = button.mobid,
}, level)
-- Close menu item
LibDD:UIDropDownMenu_AddButton({
notCheckable = 1,
text = "Close",
func = function() LibDD:CloseDropDownMenus() end,
}, level)
end
end
function module:ShowPinDropdown(pin, uiMapID, coord)
dropdown.uiMapID = uiMapID
dropdown.coord = coord
dropdown.mobid = pin.mobid
LibDD:ToggleDropDownMenu(1, nil, dropdown, pin, 0, 0)
end
end