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1.1 KiB

local AS, L, S, R = unpack(AddOnSkins)
function R:AuctionLite(event)
if event == 'PLAYER_ENTERING_WORLD' then return end
S:HandleEditBox(BuyName)
S:HandleEditBox(BuyQuantity)
S:HandleButton(BuySearchButton)
S:HandleButton(BuyBidButton)
S:HandleButton(BuyBuyoutButton)
S:HandleButton(BuyCancelSearchButton)
S:HandleButton(BuyCancelPurchaseButton)
S:HandleButton(BuyCancelAuctionButton)
S:HandleButton(BuyScanButton)
S:HandleButton(BuyApproveButton)
S:HandleNextPrevButton(BuyAdvancedButton)
S:StripTextures(BuyScrollFrame)
S:HandleScrollBar(BuyScrollFrameScrollBar)
S:StripTextures(SellScrollFrame)
S:HandleScrollBar(SellScrollFrameScrollBar)
S:HandleNextPrevButton(SellRememberButton)
S:HandleEditBox(SellStacks)
S:HandleEditBox(SellSize)
S:HandleEditBox(SellBidPriceGold)
S:HandleEditBox(SellBidPriceSilver)
S:HandleEditBox(SellBidPriceCopper)
S:HandleEditBox(SellBuyoutPriceGold)
S:HandleEditBox(SellBuyoutPriceSilver)
S:HandleEditBox(SellBuyoutPriceCopper)
S:HandleButton(SellCreateAuctionButton)
AS:UnregisterSkinEvent('AuctionLite', event)
end
AS:RegisterSkin('AuctionLite', nil, 'AUCTION_HOUSE_SHOW')