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36 lines
1.1 KiB
36 lines
1.1 KiB
local AS, L, S, R = unpack(AddOnSkins)
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function R:AuctionLite(event)
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if event == 'PLAYER_ENTERING_WORLD' then return end
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S:HandleEditBox(BuyName)
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S:HandleEditBox(BuyQuantity)
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S:HandleButton(BuySearchButton)
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S:HandleButton(BuyBidButton)
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S:HandleButton(BuyBuyoutButton)
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S:HandleButton(BuyCancelSearchButton)
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S:HandleButton(BuyCancelPurchaseButton)
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S:HandleButton(BuyCancelAuctionButton)
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S:HandleButton(BuyScanButton)
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S:HandleButton(BuyApproveButton)
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S:HandleNextPrevButton(BuyAdvancedButton)
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S:StripTextures(BuyScrollFrame)
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S:HandleScrollBar(BuyScrollFrameScrollBar)
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S:StripTextures(SellScrollFrame)
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S:HandleScrollBar(SellScrollFrameScrollBar)
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S:HandleNextPrevButton(SellRememberButton)
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S:HandleEditBox(SellStacks)
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S:HandleEditBox(SellSize)
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S:HandleEditBox(SellBidPriceGold)
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S:HandleEditBox(SellBidPriceSilver)
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S:HandleEditBox(SellBidPriceCopper)
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S:HandleEditBox(SellBuyoutPriceGold)
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S:HandleEditBox(SellBuyoutPriceSilver)
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S:HandleEditBox(SellBuyoutPriceCopper)
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S:HandleButton(SellCreateAuctionButton)
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AS:UnregisterSkinEvent('AuctionLite', event)
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end
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AS:RegisterSkin('AuctionLite', nil, 'AUCTION_HOUSE_SHOW')
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