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-- Original code and concept by Antiarc. Used and modified with his permission.
-- First adaptation in dbm credits to VEM team. Continued on their behalf do to no time from original author to make it an external mod or DBM plugin.
DBM.HudMap = {
Version = 2 -- That way external usage can querie hud api feature level of of users installed mod version
}
local mod = DBM.HudMap
local wipe, type, pairs, ipairs, tinsert, tremove, tonumber, setmetatable, unpack = table.wipe, type, pairs, ipairs, table.insert, table.remove, tonumber, setmetatable, unpack
local abs, pow, sqrt, sin, cos, atan2, floor, ceil, min, max, pi2 = math.abs, math.pow, math.sqrt, math.sin, math.cos, math.atan2, math.floor, math.ceil, math.min, math.max, math.pi * 2
local error = error
local CallbackHandler = _G["LibStub"]:GetLibrary("CallbackHandler-1.0")
local updateFrame = CreateFrame("Frame", "DBMHudMapUpdateFrame")
local fixedOnUpdateRate = 0.03
local onUpdate, Point, Edge
local callbacks = CallbackHandler:New(mod)
local activeMarkers = 0
local hudarActive = false
local playerName = UnitName("player")
local encounterMarkers = {}
local GetNumGroupMembers, IsInRaid = GetNumGroupMembers, IsInRaid
local GetTime, WorldFrame = GetTime, WorldFrame
local UnitExists, UnitIsUnit, UnitPosition, UnitIsConnected, GetPlayerFacing = UnitExists, UnitIsUnit, UnitPosition, UnitIsConnected, GetPlayerFacing
local RAID_CLASS_COLORS = _G["CUSTOM_CLASS_COLORS"] or RAID_CLASS_COLORS
-- TAXIROUTE_LINEFACTOR_2 global is removed in legion, but TAXIROUTE_LINEFACTOR still exists, so we create our own
local TAXIROUTE_LINEFACTOR_2 = TAXIROUTE_LINEFACTOR_2 or TAXIROUTE_LINEFACTOR / 2
-- Hard code STANDARD_TEXT_FONT since skinning mods like to taint it (or worse, set it to nil, wtf?)
local standardFont
if LOCALE_koKR then
standardFont = "Fonts\\2002.TTF"
elseif LOCALE_zhCN then
standardFont = "Fonts\\ARKai_T.ttf"
elseif LOCALE_zhTW then
standardFont = "Fonts\\blei00d.TTF"
elseif LOCALE_ruRU then
standardFont = "Fonts\\FRIZQT___CYR.TTF"
else
standardFont = "Fonts\\FRIZQT__.TTF"
end
local targetCanvasAlpha, supressCanvas
local textureLookup = {
star = 137001, -- [[Interface\TARGETINGFRAME\UI-RaidTargetingIcon_1.blp]]
circle = 137002, -- [[Interface\TARGETINGFRAME\UI-RaidTargetingIcon_2.blp]]
diamond = 137003, -- [[Interface\TARGETINGFRAME\UI-RaidTargetingIcon_3.BLP]]
triangle = 137004, -- [[Interface\TARGETINGFRAME\UI-RaidTargetingIcon_4.blp]]
moon = 137005, -- [[Interface\TARGETINGFRAME\UI-RaidTargetingIcon_5.blp]]
square = 137006, -- [[Interface\TARGETINGFRAME\UI-RaidTargetingIcon_6.blp]]
cross = 137007, -- [[Interface\TARGETINGFRAME\UI-RaidTargetingIcon_7.blp]]
skull = 137008, -- [[Interface\TARGETINGFRAME\UI-RaidTargetingIcon_8.blp]]
cross2 = 136813, -- [[Interface\RAIDFRAME\ReadyCheck-NotReady.blp]]
check = 136814, -- [[Interface\RAIDFRAME\ReadyCheck-Ready.blp]]
question = 136815, -- [[Interface\RAIDFRAME\ReadyCheck-Waiting.blp]]
targeting = 136439, -- [[Interface\Minimap\Ping\ping5.blp]]
highlight = "Interface\\AddOns\\DBM-Core\\textures\\alert_circle",
timer = "Interface\\AddOns\\DBM-Core\\textures\\timer",
glow = 132039, -- [[Interface\GLUES\MODELS\UI_Tauren\gradientCircle]]
party = 249183, -- [[Interface\MINIMAP\PartyRaidBlips]]
ring = 165793, -- [[SPELLS\CIRCLE]]
rune1 = 165630, -- [[SPELLS\AURARUNE256.BLP]]
rune2 = 165637, -- [[SPELLS\AURARUNE9.BLP]]
rune3 = 165638, -- [[SPELLS\AURARUNE_A.BLP]]
rune4 = 165639, -- [[SPELLS\AURARUNE_B.BLP]]
odunblue = 1323035, -- [[Interface\Icons\Boss_OdunRunes_Blue.blp]]--Blue fishies
odungreen = 1323036, -- [[Interface\Icons\Boss_OdunRunes_Green.blp]]--Green cube
odunorange = 1323039, -- [[Interface\Icons\Boss_OdunRunes_Orange.blp]]--Orange N
odunpurple = 1323037, -- [[Interface\Icons\Boss_OdunRunes_Purple.blp]]--Purple K
odunyellow = 1323038, -- [[Interface\Icons\Boss_OdunRunes_Yellow.blp]]--Yellow H
astrored = 1391537, -- [[Interface\Icons\icon_7fx_nightborn_astromancer_red.blp]]--Wolf
astroyellow = 1391538, -- [[Interface\Icons\icon_7fx_nightborn_astromancer_yellow.blp]]--Crab
astroblue = 1391535, -- [[Interface\Icons\icon_7fx_nightborn_astromancer_blue.blp]]--Dragon
astrogreen = 1391536, -- [[Interface\Icons\icon_7fx_nightborn_astromancer_green.blp]]--Hunter
paw = 165558, -- [[SPELLS\Agility_128.blp]]
cyanstar = 165860, -- [[SPELLS\CYANSTARFLASH.BLP]]
summon = 165881, -- [[SPELLS\DarkSummon.blp]]
reticle = 166706, -- [[SPELLS\Reticle_128.blp]]
fuzzyring = 167208, -- [[SPELLS\WHITERINGTHIN128.BLP]]
fatring = 167207, -- [[SPELLS\WhiteRingFat128.blp]]
swords = 166984, -- [[SPELLS\Strength_128.blp]]
beam1 = 424588 -- [[Textures\SPELLCHAINEFFECTS\Beam_01]]
}
local textureKeys, textureVals = {}, {}
mod.textureKeys, mod.textureVals = textureKeys, textureVals
local texBlending = {
highlight = "ADD",
targeting = "ADD",
glow = "ADD",
ring = "ADD",
rune1 = "ADD",
rune2 = "ADD",
rune3 = "ADD",
rune4 = "ADD",
odunblue = "ADD",
odungreen = "ADD",
odunorange = "ADD",
odunpurple = "ADD",
odunyellow = "ADD",
astrored = "ADD",
astroyellow = "ADD",
astroblue = "ADD",
astrogreen = "ADD",
paw = "ADD",
reticle = "ADD",
cyanstar = "ADD",
summon = "ADD",
fuzzyring = "ADD",
fatring = "ADD",
swords = "ADD"
-- timer = "ADD",
}
local texCoordLookup = {
party = { 0.525, 0.6, 0.04, 0.2 },
tank = { 0.5, 0.75, 0, 1 },
dps = { 0.75, 1, 0, 1 },
healer = { 0.25, 0.5, 0, 1 },
paw = { 0.124, 0.876, 0.091, 0.903 },
rune4 = { 0.032, 0.959, 0.035, 0.959 },
reticle = { 0.05, 0.95, 0.05, 0.95 }
}
local frameScalars = {
rune1 = 0.86,
rune2 = 0.86,
rune3 = 0.77,
summon = 0.86,
}
local HUDEnabled = false
local canvas = CreateFrame("Frame", "DBMHudMapCanvas", WorldFrame)
canvas:SetSize(WorldFrame:GetWidth(), WorldFrame:GetHeight())
canvas:SetPoint("CENTER")
canvas:Hide()
local function UnregisterAllCallbacks(obj)
-- Cancel all registered callbacks. CBH doesn't seem to provide a method to do this.
if obj.callbacks.insertQueue then
for _, callbacks in pairs(obj.callbacks.insertQueue) do
for k, _ in pairs(callbacks) do
callbacks[k] = nil
end
end
end
for eventname, callbacks in pairs(obj.callbacks.events) do
for k, _ in pairs(callbacks) do
callbacks[k] = nil
end
if obj.callbacks.OnUnused then
obj.callbacks.OnUnused(obj.callbacks, obj, eventname) -- Make sure this doesn't error. :)
end
end
end
function mod:RegisterTexture(_, key, tex, blend, cx1, cx2, cy1, cy2, scalar)
if key then
textureLookup[key] = tex
if blend then
texBlending[key] = blend
end
if cx1 and cx2 and cy1 and cy2 then
texCoordLookup[key] = {cx1, cx2, cy1, cy2}
end
if scalar then
frameScalars[key] = scalar
end
end
wipe(textureKeys)
for k, _ in pairs(textureLookup) do
tinsert(textureKeys, k)
end
wipe(textureVals)
for _, v in pairs(textureLookup) do
textureVals[v] = v
end
end
mod:RegisterTexture()
function mod:UnitIsMappable(unit, allowSelf)
return (allowSelf and UnitIsUnit("player", unit)) or UnitPosition(unit) or UnitIsConnected(unit)
end
function mod:Free(e, owner, id, noAnimate)
if e and not e.freed then
if owner and id then
if e:Owned(owner, id) then
e:Free(noAnimate)
else
return e
end
else
e:Free()
end
end
end
local function groupIter(_, index)
if index < 0 then
return
end
local unit = (IsInRaid() and "raid" or "party") .. index
if UnitExists(unit) then
return index + 1, unit
elseif GetNumGroupMembers() == 0 then
return -1, "player"
end
end
local function group()
return groupIter, nil, 1
end
mod.group = group
local pointCache, edgeCache = {}, {}
local activePointList, activeEdgeList = {}, {}
local zoomScale, targetZoomScale, fixedZoomScale = 45, 40, nil
local lastPlayerX, lastPlayerY
do
local fine, coarse = 1 / 60, 3
local fineTotal, coarseTotal = 0, 0
local zoomDelay, fadeInDelay, fadeOutDelay = 0.5, 0.25, 0.5
local function computeNewScale()
if fixedZoomScale then
return fixedZoomScale
end
local px, py = mod:GetUnitPosition("player")
lastPlayerX, lastPlayerY = px, py
local maxDistance = 0
for point, _ in pairs(activePointList) do
local d = point:Distance(px, py, true)
if d > 0 and d < 200 and d > maxDistance then
maxDistance = d
end
end
if maxDistance < 20 then
maxDistance = 20
end
return maxDistance
end
function onUpdate(_, t)
fineTotal = fineTotal + t
coarseTotal = coarseTotal + t
if coarseTotal > coarse then
coarseTotal = coarseTotal % coarse
end
if fineTotal > fine then
local steps = floor(fineTotal / fine)
local elapsed = fine * steps
fineTotal = fineTotal - elapsed
targetZoomScale = computeNewScale()
local currentAlpha = canvas:GetAlpha()
if not supressCanvas and targetCanvasAlpha and currentAlpha ~= targetCanvasAlpha then
local newAlpha
if targetCanvasAlpha > currentAlpha then
newAlpha = min(targetCanvasAlpha, currentAlpha + 1 * elapsed / fadeInDelay)
else
newAlpha = max(targetCanvasAlpha, currentAlpha - 1 * elapsed / fadeOutDelay)
end
if newAlpha == 0 and targetCanvasAlpha then
canvas:Hide()
end
canvas:SetAlpha(newAlpha)
elseif targetCanvasAlpha == 0 and currentAlpha == 0 then
canvas:Hide()
end
if zoomScale < targetZoomScale then
zoomScale = min(targetZoomScale, zoomScale + ceil((targetZoomScale - zoomScale) * elapsed / zoomDelay))
elseif zoomScale > targetZoomScale then
zoomScale = max(targetZoomScale, zoomScale - ceil((zoomScale - targetZoomScale) * elapsed / zoomDelay))
end
mod:Update()
callbacks:Fire("Update", mod)
end
end
end
function mod:Enable()
if DBM.Options.DontShowHudMap2 or HUDEnabled or DBM:HasMapRestrictions() then
return
end
DBM:Debug("HudMap Activating", 2)
if not supressCanvas then
canvas:Show()
end
canvas:SetAlpha(1)
self:UpdateCanvasPosition()
targetZoomScale = 6
self.pixelsPerYard = WorldFrame:GetHeight() / self:GetMinimapSize()
self:SetZoom()
HUDEnabled = true
updateFrame:Show()
if not updateFrame.ticker then
updateFrame.ticker = C_Timer.NewTicker(fixedOnUpdateRate, function()
onUpdate(updateFrame, fixedOnUpdateRate)
end)
end
end
function mod:Disable()
if not HUDEnabled then
return
end
DBM:Debug("HudMap Deactivating", 2)
self:FreeEncounterMarkers()
Edge:ClearAll()
if hudarActive then -- Don't disable if hudar is open
return
end
canvas:Hide()
updateFrame:Hide()
HUDEnabled = false
if updateFrame.ticker then
updateFrame.ticker:Cancel()
updateFrame.ticker = nil
end
end
function mod:ToggleHudar(hide)
if hudarActive or hide then
hudarActive = false
self:FreeEncounterMarkerByTarget(143430, playerName)
else
hudarActive = true
self:RegisterRangeMarkerOnPartyMember(143430, "timer", playerName, 1.5, nil, 0, 1, 0, 0.3):Appear():RegisterForAlerts("all"):Rotate(360, 9.5)
end
end
function mod:PointExists(id)
for k, _ in pairs(activePointList) do
if k.id == id then
return true
end
end
return false
end
function mod:UpdateCanvasPosition()
canvas:ClearAllPoints()
canvas:SetPoint("CENTER", WorldFrame, "CENTER")
canvas:SetSize((WorldFrame:GetHeight() * 0.48) * 2, (WorldFrame:GetHeight() * 0.48) * 2)
end
-----------------------------------
--- Points
-----------------------------------
mod.textures = textureLookup
local animations = {
onLoad = function(self)
self.regionParent = self:GetRegionParent()
end,
scale = function(self)
local p = self:GetProgress()
local progress = self:GetParent():GetLoopState() == "REVERSE" and (1 - p) or p
if progress < 0 then
progress = 0
elseif progress > 1
then progress = 1
end
self.regionParent:SetScale(1 + ((self.pulseTarget - 1) * progress))
end,
alpha = function(self)
self.regionParent:SetAlpha(self:GetProgress())
end,
fullOpacity = function(self)
self.regionParent:SetAlpha(1)
end,
scaleIn = function(self)
self.regionParent:SetScale(1 + ((1 - self:GetProgress()) * 0.5))
end,
hideParent = function(self)
self:GetRegionParent():Hide()
end,
replay = function(self)
self:Play()
end
}
local function DrawRouteLineCustom(T, C, sx, sy, ex, ey, w, relPoint)
if not relPoint then
relPoint = "BOTTOMLEFT"
end
-- Determine dimensions and center point of line
local dx, dy = ex - sx, ey - sy
local cx, cy = (sx + ex) / 2, (sy + ey) / 2
-- Normalize direction if necessary
local reverse = dx < 0 and -1 or 1
if dx < 0 then
dx, dy = -dx, -dy
end
-- Calculate actual length of line
local l = sqrt((dx * dx) + (dy * dy))
-- Quick escape if it's zero length
if l == 0 then
T:SetTexCoord(0, 0, 0, 0, 0, 0, 0, 0)
T:SetPoint("BOTTOMLEFT", C, relPoint, cx, cy)
T:SetPoint("TOPRIGHT", C, relPoint, cx, cy)
return
end
-- Sin and Cosine of rotation, and combination (for later)
local s, c = -dy / l, dx / l
local sc = s * c
-- Calculate bounding box size and texture coordinates
local Bwid, Bhgt, BLx, BLy, TLx, TLy, TRx, TRy, BRx, BRy
if dy >= 0 then
Bwid = ((l * c) - (w * s)) * TAXIROUTE_LINEFACTOR_2
Bhgt = ((w * c) - (l * s)) * TAXIROUTE_LINEFACTOR_2
BLx, BLy, BRy = (w / l) * sc, s * s, (l / w) * sc
BRx, TLx, TLy, TRx = 1 - BLy, BLy, 1 - BRy, 1 - BLx
TRy = BRx
else
Bwid = ((l * c) + (w * s)) * TAXIROUTE_LINEFACTOR_2
Bhgt = ((w * c) + (l * s)) * TAXIROUTE_LINEFACTOR_2
BLx, BLy, BRx = s * s, -(l / w) * sc, 1 + (w / l) * sc
BRy, TLx, TLy, TRy = BLx, 1 - BRx, 1 - BLx, 1 - BLy
TRx = TLy
end
Bwid = Bwid * reverse
Bhgt = Bhgt * reverse
T:ClearAllPoints()
-- Hack to fix backwards arrow since it's easier to fix here than figure out wtf is going on up above
if reverse == 1 then
T:SetTexCoord(TLx, TLy, BLx, BLy, TRx, TRy, BRx, BRy)
else
T:SetTexCoord(BRx, BRy, TRx, TRy, BLx, BLy, TLx, TLy)
end
T:SetPoint("BOTTOMLEFT", C, relPoint, cx - Bwid, cy - Bhgt)
T:SetPoint("TOPRIGHT", C, relPoint, cx + Bwid, cy + Bhgt)
end
local animationNames = { "fadeOutGroup", "fadeOut", "repeatAnimations", "pulseAnimations", "pulse", "rotate", "fadeInGroup" }
local Object = {
Serial = function(self, prefix)
self.serials = self.serials or {}
self.serials[prefix] = (self.serials[prefix] or 0) + 1
return prefix .. self.serials[prefix]
end,
OnAcquire = function(self)
if self.freed == false then
error("ERROR: Attempted to reallocate a freed object.")
end
self.radiusClipOffset = nil
self.fixedClipOffset = nil
self.ownerModule = nil
self.id = nil
self.freed = false
self.frame:Show()
self.frame:SetAlpha(1)
self.frame:StopAnimating()
for _, anim in ipairs(animationNames) do
if self[anim] then self[anim]:Stop() end
end
end,
OnFree = function(self, noAnimate)
if self.freed then
return false
end
self.freed = true
self.callbacks:Fire("Free", self)
UnregisterAllCallbacks(self)
self:Hide(noAnimate)
end,
ParseSize = function(self, size)
local yards, fixed
if type(size) == "string" then
local t = size:match("(%d+)px")
if t then
fixed = tonumber(t)
else
t = size:match("(%d+)yd")
if t then
yards = tonumber(t)
end
end
else
yards = size
end
return yards, fixed
end,
SetClipOffset = function(self, offset)
self.radiusClipOffset, self.fixedClipOffset = self:ParseSize(offset)
return self
end,
Identify = function(self, ownerModule, id)
self.ownerModule = ownerModule
self.id = id
return self
end,
Owned = function(self, ownerModule, id)
return not self.freed and ownerModule == self.ownerModule and id == self.id
end,
Show = function() end,
Hide = function(self, noAnimate)
if noAnimate then
self.frame:Hide()
self.frame:StopAnimating()
else
self.fadeOutGroup:Play()
end
end
}
local object_mt = {
__index = Object
}
local edge_mt, point_mt = {}, {}
Edge = setmetatable({
Free = function(self, noAnimate)
if self:OnFree(noAnimate) == false then
return
end
for point, _ in pairs(self.points) do
point:DetachEdge(self)
end
wipe(self.points)
self.srcPlayer, self.dstPlayer, self.sx, self.sy, self.dx, self.dy = nil, nil, nil, nil, nil, nil
activeEdgeList[self] = nil
tinsert(edgeCache, self)
activeMarkers = activeMarkers - 1
if activeMarkers == 0 then
mod:Disable()
end
end,
New = function(self, r, g, b, a, srcPlayer, dstPlayer, sx, sy, dx, dy, lifetime, texfile, w, extend)
local t = tremove(edgeCache)
if not t then
t = setmetatable({}, edge_mt)
t.points = {}
t.serial = self:Serial("Edge")
t.callbacks = CallbackHandler:New(t)
t.frame = CreateFrame("Frame", nil, canvas)
t.frame:SetFrameStrata("LOW")
t.texture = t.frame:CreateTexture()
t.texture:SetAllPoints()
t.texture:SetTexture(textureLookup[texfile] or texfile or "Interface\\AddOns\\DBM-Core\\textures\\line")
t.fadeOutGroup = t.frame:CreateAnimationGroup()
t.fadeOut = t.fadeOutGroup:CreateAnimation("alpha")
t.fadeOut:SetFromAlpha(1)
t.fadeOut:SetToAlpha(0)
t.fadeOut:SetDuration(0.25)
t.fadeOut:SetScript("OnFinished", animations.hideParent)
end
t:OnAcquire()
t.srcPoint = nil
t.dstPoint = nil
t.lifetime = type(lifetime) == "number" and GetTime() + lifetime or nil
t:SetColor(r, g, b, a)
t.srcPlayer, t.dstPlayer = srcPlayer, dstPlayer
t.sx, t.sy, t.dx, t.dy, t.w, t.extend = sx, sy, dx, dy, w, extend
activeEdgeList[t] = true
activeMarkers = activeMarkers + 1
return t
end,
SetColor = function(self, r, g, b, a)
self.r = r or 1
self.g = g or 1
self.b = b or 1
self.a = a or 1
self.texture:SetVertexColor(r, g, b, a)
end,
AttachPoint = function(self, point)
self.points[point] = true
end,
DetachPoint = function(self, point)
self.points[point] = nil
end,
TrackFrom = function(self, src_or_x, y)
if type(src_or_x) == "string" then
self.srcPlayer = src_or_x
elseif type(src_or_x) == "table" then
self.srcPoint = src_or_x
elseif src_or_x and y then
self.srcPlayer = nil
self.sx = src_or_x
self.sy = y
end
return self
end,
TrackTo = function(self, dst_or_x, y)
if type(dst_or_x) == "string" then
self.dstPlayer = dst_or_x
elseif type(dst_or_x) == "table" then
self.dstPoint = dst_or_x
elseif dst_or_x and y then
self.dstPlayer = nil
self.dx = dst_or_x
self.dy = y
end
return self
end,
ClearAll = function(self)
for t, _ in pairs(activeEdgeList) do
t:Free()
end
end,
UpdateAll = function(self)
if self ~= Edge then
return
end
for t, _ in pairs(activeEdgeList) do
t:Update()
end
end,
Update = function(self)
if self.lifetime and GetTime() > self.lifetime then
self:Free()
return
end
local sx, sy, dx, dy
if self.srcPlayer then
sx, sy = mod:GetUnitPosition(self.srcPlayer)
elseif self.srcPoint then
sx, sy = self.srcPoint:Location()
elseif self.sx and self.sy then
sx, sy = self.sx, self.sy
end
if self.dstPlayer then
if self.extend then
local destx, desty = mod:GetUnitPosition(self.dstPlayer)
local extendValue = zoomScale - mod:DistanceBetweenPoints(destx, desty, lastPlayerX, lastPlayerY)
if extendValue > 0 then
dx, dy = self:Extend(sx, sy, destx, desty, extendValue)
else
dx, dy = destx, desty
end
else
dx, dy = mod:GetUnitPosition(self.dstPlayer)
end
elseif self.dstPoint then
dx, dy = self.dstPoint:Location()
elseif self.dx and self.dy then
dx, dy = self.dx, self.dy
end
local visible
if sx and sy and dx and dy then
local px, py = mod:GetUnitPosition("player")
local radius = zoomScale * zoomScale
visible = pow(px - sx, 2) + pow(py - sy, 2) < radius or pow(px - dx, 2) + pow(py - dy, 2) < radius
sx, sy = mod:LocationToMinimapOffset(sx, sy, true, self.radiusClipOffset, self.fixedClipOffset)
dx, dy = mod:LocationToMinimapOffset(dx, dy, true, self.radiusClipOffset, self.fixedClipOffset)
end
if visible then
local ox = canvas:GetWidth() / 2
local oy = canvas:GetHeight() / 2
sx = sx + ox
dx = dx + ox
sy = sy + oy
dy = dy + oy
local ax = dx - sx
local ay = dy - sy
if pow((ax * ax) + (ay * ay), 0.5) > 15 then
self.texture:Show()
DrawRouteLineCustom(self.texture, canvas, sx, sy, dx, dy, self.w or 100, self.extend)
else
self.texture:Hide()
end
end
end,
Extend = function(self, sx, sy, dx, dy, dist)
local cx = dx - sx
local cy = dy - sy
local len = sqrt(cx * cx + cy * cy)
return ((cx / len) * dist) + dx, ((cy / len) * dist) + dy
end,
}, object_mt)
function mod:AddEdge(r, g, b, a, lifetime, srcPlayer, dstPlayer, sx, sy, dx, dy, w, texfile, extend)
if DBM.Options.DontShowHudMap2 then
return
end
if not HUDEnabled then
self:Enable()
end
return Edge:New(r, g, b, a, srcPlayer, dstPlayer, sx, sy, dx, dy, lifetime, texfile, w, extend)
end
function mod:ClearAllEdges()
Edge:ClearAll()
end
do
Point = setmetatable({
Free = function(self, noAnimate)
if self:OnFree(noAnimate) == false then
return
end
for edge, _ in pairs(self.edges) do
edge:Free()
end
wipe(self.edges)
self.stickX = nil
self.stickY = nil
self.follow = nil
self.lifetime = nil
self.lastPPY = nil
self.lastRadius = nil
activePointList[self] = nil
tinsert(pointCache, self)
end,
AttachEdge = function(self, edge)
self.edges[edge] = true
edge:AttachPoint(self)
end,
DetachEdge = function(self, edge)
self.edges[edge] = nil
edge:DetachPoint(self)
end,
Stick = function(self, map, x, y)
self.follow = nil
self.map = map
self.stickX = x
self.stickY = y
return self
end,
Follow = function(self, unit)
self.stickX = nil
self.stickY = nil
self.follow = unit
return self
end,
Location = function(self)
if self.stickX then
return self.stickX, self.stickY
elseif self.follow then
return mod:GetUnitPosition(self.follow)
end
end,
Update = function(self)
if (self.map and DBM:GetCurrentArea() ~= self.map and not self.persist) or (not self.lifetime or self.lifetime > 0 and self.lifetime < GetTime()) then
self:Free()
return
end
local x, y
self.callbacks:Fire("Update", self)
if not self.alwaysShow then
local distance
local px, py = mod:GetUnitPosition("player")
if px and py then
distance, x, y = self:Distance(px, py, true)
if distance > 200 then
self:Hide()
return
end
end
else
x, y = self:Location()
end
if not x or not y or (x == 0 and y == 0) then
self:Free()
return
elseif not self.frame:IsVisible() then
self.frame:Show()
self.fadeIn:Play()
end
x, y = mod:LocationToMinimapOffset(x, y, self.alwaysShow, self.radiusClipOffset or self.radius, self.fixedClipOffset or self.fixedSize)
local needUpdate
if self.follow == "player" then
needUpdate = not self.placed
else
needUpdate = self.lastX ~= x or self.lastY ~= y
end
self:UpdateSize()
if needUpdate then
self.frame:ClearAllPoints()
self.frame:SetPoint("CENTER", self.frame:GetParent(), "CENTER", x, y)
end
self.placed = true
self.lastX = x
self.lastY = y
if self.shouldUpdateRange then
self:UpdateAlerts()
end
end,
UpdateSize = function(self)
if self.radius then
if self.lastPPY ~= mod.pixelsPerYard or self.lastRadius ~= self.radius then
self.lastPPY = mod.pixelsPerYard
self.lastRadius = self.radius
local pixels = mod:RangeToPixels((self.radius / (frameScalars[self.texfile] or 1)) * 2)
self.frame:SetSize(pixels, pixels)
end
elseif self.fixedSize then
self.frame:SetSize(self.fixedSize, self.fixedSize)
end
end,
UpdateAll = function(self)
if self ~= Point then
return
end
for t, _ in pairs(activePointList) do
t:Update()
end
end,
Pulse = function(self, size, speed)
self.pulseSize = size
self.pulseSpeed = speed
self.pulse:SetDuration(speed)
self.pulse:SetScale(size, size)
self.pulseIn:SetDuration(speed)
self.pulseIn:SetScale(1 / size, 1 / size)
self.pulseAnimations:Play()
return self
end,
Rotate = function(self, amount, speed)
self.rotateAmount = amount
self.rotateSpeed = speed
speed = speed * (360 / amount)
amount = -360
if speed < 0 then
speed = speed * -1
amount = 360
end
self.rotate:SetDuration(speed)
self.rotate:SetDegrees(amount)
self.repeatAnimations:Play()
return self
end,
Appear = function(self)
self.fadeInGroup:Play()
return self
end,
SetTexCoords = function(self, a, b, c, d)
self.texture:SetTexCoord(a, b, c, d)
return self
end,
Alert = function(self, bool)
self.texture:SetVertexColor(
bool and self.alert.r or self.normal.r or 1,
bool and self.alert.g or self.normal.g or 1,
bool and self.alert.b or self.normal.b or 1,
bool and self.alert.a or self.normal.a or 1
)
if bool then
self:SetLabel(self.alertLabel, nil, nil, nil, nil, nil, 0.8)
end
return self
end,
RegisterForAlerts = function(self, bool, alertLabel)
self.alertLabel = alertLabel
self.shouldUpdateRange = bool == nil and true or bool
return self
end,
Distance = function(self, x2, y2, includeRadius)
local x, y = self:Location()
if not x or not y or (x == 0 and y == 0) then
return -1
end
local e = x2 - x
local f = y2 - y
return sqrt((e * e)+ (f * f)) + (includeRadius and self.radius or 0), x, y
end,
Persist = function(self, bool)
self.persist = bool == nil and true or bool
return self
end,
AlwaysShow = function(self, bool)
self.alwaysShow = bool == nil and true or bool
return self
end,
UpdateAlerts = function(self)
if not self.radius then
return
end
local x, y = self:Location()
local alert = false
if type(self.shouldUpdateRange) == "string" and self.shouldUpdateRange ~= "all" then -- Spellname passed, debuff filter
if not DBM:UnitDebuff("player", self.shouldUpdateRange) then -- Debuff faded from player, auto switch to "all" type
self.shouldUpdateRange = true
self:UpdateAlerts(self)
return
end
for _, unit in group() do
if not DBM:UnitDebuff(unit, self.shouldUpdateRange) and not UnitIsDead(unit) then
alert = mod:DistanceToPoint(unit, x, y) < self.radius
if alert then
break
end
end
end
elseif self.shouldUpdateRange == "all" or (self.follow and UnitIsUnit(self.follow, "player")) then
for _, unit in group() do
if not UnitIsUnit(unit, "player") and not UnitIsDead(unit) then
alert = mod:DistanceToPoint(unit, x, y) < self.radius
if alert then
break
end
end
end
else
alert = mod:DistanceToPoint("player", x, y) < self.radius
end
self:Alert(alert)
end,
SetColor = function(self, r, g, b, a)
self.normal.r = r or 1
self.normal.g = g or 1
self.normal.b = b or 1
self.normal.a = a or 0.5
self:Alert(false)
return self
end,
SetAlertColor = function(self, r, g, b, a)
self.alert.r = r or 1
self.alert.g = g or 0
self.alert.b = b or 0
self.alert.a = a or 0.5
return self
end,
SetTexture = function(self, texfile, blend)
local tex = self.texture
texfile = texfile or "glow"
tex:SetTexture(textureLookup[texfile] or texfile or 132039) -- [[Interface\GLUES\MODELS\UI_Tauren\gradientCircle]]
if texCoordLookup[texfile] then
tex:SetTexCoord(unpack(texCoordLookup[texfile]))
else
tex:SetTexCoord(0, 1, 0, 1)
end
blend = blend or texBlending[texfile] or "BLEND"
tex:SetBlendMode(blend)
return self
end,
SetLabel = function(self, text, anchorFrom, anchorTo, r, g, b, a, xOff, yOff, fontSize, outline)
self.text.anchorFrom = anchorFrom or self.text.anchorFrom
self.text.anchorTo = anchorTo or self.text.anchorTo
self.text:ClearAllPoints()
if not r and text then
local _, cls = UnitClass(text)
if cls and RAID_CLASS_COLORS[cls] then
r, g, b = RAID_CLASS_COLORS[cls].r, RAID_CLASS_COLORS[cls].g, RAID_CLASS_COLORS[cls].b
text = DBM:GetShortServerName(text)
end
end
self.text.r = r or self.text.r
self.text.g = g or self.text.g
self.text.b = b or self.text.b
self.text.a = a or self.text.a
self.text.xOff = xOff or self.text.xOff or 0
self.text.yOff = yOff or self.text.yOff or 0
if not text or text == "" then
self.text:SetText(nil)
self.text:Hide()
else
self.text:SetPoint(self.text.anchorFrom, self.frame, self.text.anchorTo, self.text.xOff, self.text.yOff)
self.text:SetTextColor(self.text.r, self.text.g, self.text.b, self.text.a)
self.text:Show()
local f, s, m = self.text:GetFont()
local font = f or standardFont
local size = fontSize or s or 20
outline = outline or m or "THICKOUTLINE"
self.text:SetFont(font, size, outline)
self.text:SetText(text)
end
self.labelData = self.labelData or {}
wipe(self.labelData)
self.labelData.text = text
self.labelData.anchorFrom = anchorFrom
self.labelData.anchorTo = anchorTo
self.labelData.r = r
self.labelData.g = g
self.labelData.b = b
self.labelData.a = a
self.labelData.xOff = xOff
self.labelData.yOff = yOff
self.labelData.fontSize = fontSize
self.labelData.outline = outline
return self
end,
SetSize = function(self, size)
self.lastRadius = nil
self.size = size
self.radius, self.fixedSize = self:ParseSize(size)
if not self.radius and not self.fixedSize then
self.fixedSize = 20
end
self:UpdateSize()
return self
end,
EdgeFrom = function(self, point_or_unit_or_x, to_y, lifetime, r, g, b, a, w, texfile, extend)
local fromPlayer = self.follow
local unit, x, y
if type(point_or_unit_or_x) == "table" then
unit = point_or_unit_or_x.follow
x = point_or_unit_or_x.stickX
y = point_or_unit_or_x.stickY
else
unit = to_y == nil and point_or_unit_or_x
x = to_y ~= nil and point_or_unit_or_x
y = to_y
end
local edge = Edge:New(r, g, b, a, fromPlayer, unit, self.stickX, self.stickY, x, y, lifetime, texfile, w, extend)
self:AttachEdge(edge)
if type(point_or_unit_or_x) == "table" then
point_or_unit_or_x:AttachEdge(edge)
edge:SetClipOffset(point_or_unit_or_x.fixedSize and point_or_unit_or_x.fixedSize .. "px" or point_or_unit_or_x.radius)
else
edge:SetClipOffset(self.fixedSize and self.fixedSize .. "px" or self.radius)
end
return edge
end,
EdgeTo = function(self, point_or_unit_or_x, from_y, lifetime, r, g, b, a, w, texfile, extend)
local toPlayer = self.follow
local unit, x, y
if type(point_or_unit_or_x) == "table" then
unit = point_or_unit_or_x.follow
x = point_or_unit_or_x.stickX
y = point_or_unit_or_x.stickY
else
unit = from_y == nil and point_or_unit_or_x
x = from_y ~= nil and point_or_unit_or_x
y = from_y
end
local edge = Edge:New(r, g, b, a, unit, toPlayer, x, y, self.stickX, self.stickY, lifetime, texfile, w, extend)
self:AttachEdge(edge)
if type(point_or_unit_or_x) == "table" then
point_or_unit_or_x:AttachEdge(edge)
end
edge:SetClipOffset(self.fixedSize and self.fixedSize .. "px" or self.radius)
return edge
end,
Broadcast = function(self)
local data = self.sendData or {}
wipe(data)
data.map = self.map
data.x, data.y = self:Location()
data.lifetime = self.baseLifetime
data.texfile = self.texfile
data.size = self.size
data.blend = self.blend
data.r = self.normal.r
data.g = self.normal.g
data.b = self.normal.b
data.a = self.normal.a
data.ar = self.alert.r
data.ag = self.alert.g
data.ab = self.alert.b
data.aa = self.alert.a
data.id = self.id
data.pulseSize = self.pulseSize
data.pulseSpeed = self.pulseSpeed
data.rotateAmount = self.rotateAmount
data.rotateSpeed = self.rotateSpeed
data.alertLabel = self.alertLabel
data.shouldUpdateRange = self.shouldUpdateRange
end,
New = function(self, map, x, y, follow, lifetime, texfile, size, blend, r, g, b, a)
local t = tremove(pointCache)
if not t then
t = setmetatable({}, point_mt)
t.serial = self:Serial("Circle")
t.callbacks = CallbackHandler:New(t)
t.frame = CreateFrame("Frame", nil, canvas)
t.frame:SetFrameStrata("LOW")
t.frame.owner = t
t.text = t.frame:CreateFontString()
t.text:SetFont(standardFont, 10, "")
t.text:SetDrawLayer("OVERLAY")
t.text:SetPoint("BOTTOM", t.frame, "CENTER")
t.edges = {}
t.texture = t.frame:CreateTexture()
t.texture:SetAllPoints()
t.repeatAnimations = t.frame:CreateAnimationGroup()
t.repeatAnimations:SetLooping("REPEAT")
t.pulseAnimations = t.frame:CreateAnimationGroup()
t.pulseAnimations:SetScript("OnFinished", animations.replay)
t.pulse = t.pulseAnimations:CreateAnimation("scale")
t.pulse:SetOrder(1)
t.pulseIn = t.pulseAnimations:CreateAnimation("scale")
t.pulseIn:SetOrder(2)
t.pulse:SetScript("OnPlay", animations.onLoad)
t.rotate = t.repeatAnimations:CreateAnimation("rotation")
t.normal, t.alert = {}, {}
do
t.fadeInGroup = t.frame:CreateAnimationGroup()
local scaleOut = t.fadeInGroup:CreateAnimation("scale")
scaleOut:SetDuration(0)
scaleOut:SetScale(1.5, 1.5)
scaleOut:SetOrder(1)
t.fadeIn = t.fadeInGroup:CreateAnimation()
t.fadeIn:SetDuration(0.35)
t.fadeIn:SetScript("OnPlay", function(self)
animations.onLoad(self)
t.fadeOutGroup:Stop()
end)
t.fadeIn:SetScript("OnUpdate", animations.alpha)
t.fadeIn:SetScript("OnStop", animations.fullOpacity)
t.fadeIn:SetOrder(2)
local scaleIn = t.fadeInGroup:CreateAnimation("scale")
scaleIn:SetDuration(0.35)
scaleIn:SetScale(1 / 1.5, 1 / 1.5)
scaleIn:SetOrder(2)
end
t.fadeOutGroup = t.frame:CreateAnimationGroup()
t.fadeOut = t.fadeOutGroup:CreateAnimation("alpha")
t.fadeOut:SetFromAlpha(1)
t.fadeOut:SetToAlpha(0)
t.fadeOut:SetDuration(0.25)
t.fadeOut:SetScript("OnFinished", animations.hideParent)
t.fadeOutGroup:SetScript("OnPlay", function() t.fadeInGroup:Stop() end)
end
-- These need to be reset so that reconstitution via broadcasts don't get pooched up.
t.id = nil
t.shouldUpdateRange = nil
t.pulseSize = nil
t.rotateAmount = nil
t:OnAcquire()
t.texture:SetDrawLayer("ARTWORK")
t.alwaysShow = nil
t.persist = nil
t.placed = false
t:SetLabel(nil, "CENTER", "CENTER", r, g, b, a)
t.texfile = texfile
t:SetTexture(texfile, blend)
t:SetSize(size or 20)
t:SetColor(r, g, b, a)
t:SetAlertColor(1, 0, 0, a)
t:Alert(false)
t.shouldUpdateRange = false
if x and y then
t:Stick(map, x, y)
elseif follow then
t:Follow(follow)
end
t.baseLifetime = lifetime
t.lifetime = lifetime and (GetTime() + lifetime) or -1
t.map = map
activePointList[t] = true
t.callbacks:Fire("New", t)
return t
end,
}, object_mt)
end
edge_mt.__index = Edge
point_mt.__index = Point
function mod:PlaceRangeMarker(texture, x, y, radius, duration, r, g, b, a, blend)
return Point:New(DBM:GetCurrentArea(), x, y, nil, duration, texture, radius, blend, r, g, b, a)
end
function mod:PlaceStaticMarkerOnPartyMember(texture, person, radius, duration, r, g, b, a, blend)
if not r and person then -- Auto generate class color if colors were left nil
local _, cls = UnitClass(person)
if cls and RAID_CLASS_COLORS[cls] then
r, g, b = RAID_CLASS_COLORS[cls].r, RAID_CLASS_COLORS[cls].g, RAID_CLASS_COLORS[cls].b
else
DBM:Debug("HudMap Marker failed, no color defined and no unit class")
return
end
end
local x, y = self:GetUnitPosition(person)
return Point:New(DBM:GetCurrentArea(), x, y, nil, duration, texture, radius, blend, r, g, b, a)
end
function mod:PlaceRangeMarkerOnPartyMember(texture, person, radius, duration, r, g, b, a, blend)
if not r and person then -- Auto generate class color if colors were left nil
local _, cls = UnitClass(person)
if cls and RAID_CLASS_COLORS[cls] then
r, g, b = RAID_CLASS_COLORS[cls].r, RAID_CLASS_COLORS[cls].g, RAID_CLASS_COLORS[cls].b
else
DBM:Debug("HudMap Marker failed, no color defined and no unit class")
return
end
end
return Point:New(nil, nil, nil, person, duration, texture, radius, blend, r, g, b, a)
end
function mod:RegisterEncounterMarker(spellid, name, marker)
if DBM.Options.DontShowHudMap2 then return end
if not HUDEnabled then
self:Enable()
end
encounterMarkers[spellid .. name] = marker
activeMarkers = activeMarkers + 1
marker.RegisterCallback(self, "Free", "FreeEncounterMarker", spellid .. name)
end
function mod:RegisterPositionMarker(spellid, name, texture, x, y, radius, duration, r, g, b, a, blend, localMap, AreaID)
if localMap then
if x >= 0 and x <= 100 and y >= 0 and y <= 100 then
local _, temptable = C_Map.GetWorldPosFromMapPos(tonumber(AreaID) or C_Map.GetBestMapForUnit("player"), CreateVector2D(x / 100, y / 100))
x, y = temptable.x, temptable.y
end
end
local marker = encounterMarkers[spellid..name]
if marker ~= nil then
return marker
end
marker = Point:New(DBM:GetCurrentArea(), x, y, nil, duration, texture, radius, blend, r, g, b, a)
self:RegisterEncounterMarker(spellid, name, marker)
return marker
end
function mod:RegisterStaticMarkerOnPartyMember(spellid, texture, person, radius, duration, r, g, b, a, blend)
if not r and person then -- Auto generate class color if colors were left nil
local _, cls = UnitClass(person)
if cls and RAID_CLASS_COLORS[cls] then
r, g, b = RAID_CLASS_COLORS[cls].r, RAID_CLASS_COLORS[cls].g, RAID_CLASS_COLORS[cls].b
else
DBM:Debug("HudMap Marker failed, no color defined and no unit class")
return
end
end
local marker = encounterMarkers[spellid .. person]
if marker ~= nil then
return marker
end
local x, y = self:GetUnitPosition(person)
marker = Point:New(DBM:GetCurrentArea(), x, y, nil, duration, texture, radius, blend, r, g, b, a)
self:RegisterEncounterMarker(spellid, person, marker)
return marker
end
function mod:RegisterRangeMarkerOnPartyMember(spellid, texture, person, radius, duration, r, g, b, a, blend)
if not r and person then -- Auto generate class color if colors were left nil
local _, cls = UnitClass(person)
if cls and RAID_CLASS_COLORS[cls] then
r, g, b = RAID_CLASS_COLORS[cls].r, RAID_CLASS_COLORS[cls].g, RAID_CLASS_COLORS[cls].b
else
DBM:Debug("HudMap Marker failed, no color defined and no unit class")
return
end
end
local marker = encounterMarkers[spellid .. person]
if marker ~= nil then
return marker
end
marker = Point:New(nil, nil, nil, person, duration, texture, radius, blend, r, g, b, a)
self:RegisterEncounterMarker(spellid, person, marker)
return marker
end
function mod:FreeEncounterMarker(key)
if not HUDEnabled or not encounterMarkers[key] then
return
end
encounterMarkers[key] = nil
activeMarkers = activeMarkers - 1
if activeMarkers == 0 then
self:Disable()
end
end
function mod:FreeEncounterMarkerByTarget(spellid, name)
if not HUDEnabled or not encounterMarkers[spellid .. name] then
return
end
self:Free(encounterMarkers[spellid .. name])
end
function mod:FreeEncounterMarkers()
if not HUDEnabled then
return
end
for k, v in pairs(encounterMarkers) do
if encounterMarkers[k] == 143430 .. playerName then
break -- Don't deactivate Hudar in this call
end
encounterMarkers[k] = v:Free()
end
end
function mod:DistanceBetweenPoints(x1, y1, x2, y2)
local dx = x2 - x1
local dy = y2 - y1
return abs(pow((dx * dx) + (dy * dy), 0.5))
end
function mod:DistanceToPoint(unit, x, y)
local x1, y1 = self:GetUnitPosition(unit)
return self:DistanceBetweenPoints(x1, y1, x, y)
end
function mod:UnitDistance(unitA, unitB)
local x1, y1 = self:GetUnitPosition(unitA)
local x2, y2 = self:GetUnitPosition(unitB)
return self:DistanceBetweenPoints(x1, y1, x2, y2)
end
function mod:GetUnitPosition(unit)
if unit then
return UnitPosition(unit)
end
end
function mod:SetZoom(zoom, zoomChange)
if zoom then
targetZoomScale = zoom
elseif zoomChange then
targetZoomScale = targetZoomScale + zoomChange
else
targetZoomScale = 100
end
if targetZoomScale < 20 then
targetZoomScale = 20
elseif targetZoomScale > 200 then
targetZoomScale = 200
end
end
function mod:SetFixedZoom(zoom)
if type(zoom) == "number" then
fixedZoomScale = zoom
else
fixedZoomScale = nil
end
end
function mod:SetFixedUpdateRate(updateRate)
if type(updateRate) == "number" and updateRate > 0 then
fixedOnUpdateRate = updateRate
else
fixedOnUpdateRate = 0.03
end
end
function mod:Update()
Point:UpdateAll()
Edge:UpdateAll()
end
function mod:GetMinimapSize()
return zoomScale
end
do
local function ClipPointToRadius(dx, dy, offset)
local e = -dx
local f = -dy
local distance = sqrt((e * e) + (f * f)) + offset
local scaleFactor
if distance ~= 0 then
scaleFactor = 1 - ((WorldFrame:GetHeight() * 0.48) / distance)
if distance > (WorldFrame:GetHeight() * 0.48) then
dx = dx + (scaleFactor * e)
dy = dy + (scaleFactor * f)
end
end
return dx, dy
end
--[[
local function ClipPointToEdges(dx, dy, offset)
local nx, ny
local z2 = (WorldFrame:GetHeight() * 0.48)
dx, dy = ClipPointToRadius(dx, dy, offset)
nx = min(max(dx, -z2 + offset), z2 - offset)
ny = min(max(dy, -z2 + offset), z2 - offset)
return nx, ny, nx ~= dx or ny ~= dy
end
--]]
function mod:GetFacing()
return GetPlayerFacing() or 0
end
function mod:LocationToMinimapOffset(x, y, alwaysShow, radiusOffset, pixelOffset)
mod.pixelsPerYard = (WorldFrame:GetHeight() * 0.48) / zoomScale
local px, py = self:GetUnitPosition("player")
local dx, dy
local nx, ny
dx = (px - x) * mod.pixelsPerYard
dy = (py - y) * mod.pixelsPerYard
-- Now adjust for rotation
local bearing = self:GetFacing()
local angle = atan2(dy, dx)
if angle <= 0 then
angle = -angle
else
angle = pi2 - angle
end
local hyp = abs(sqrt((dx * dx) + (dy * dy)))
x, y = sin(angle + bearing), cos(angle + bearing)
nx, ny = -x * hyp, -y * hyp
if alwaysShow then
local offset = (radiusOffset and radiusOffset * mod.pixelsPerYard) or (pixelOffset and pixelOffset / 2) or 0
nx, ny = ClipPointToRadius(nx, ny, offset)
end
return nx, ny
end
function mod:RangeToPixels(range)
mod.pixelsPerYard = (WorldFrame:GetHeight() * 0.48) / zoomScale
return mod.pixelsPerYard * range
end
end
----------
-- Data --
----------
function mod:ShowCanvas()
if not canvas:IsVisible() then
zoomScale = targetZoomScale
canvas:SetAlpha(0)
canvas:Show()
end
targetCanvasAlpha = 1
end
function mod:HideCanvas()
targetCanvasAlpha = 0
end
function mod:SupressCanvas()
supressCanvas = true
if HUDEnabled then
canvas:Hide()
end
end
function mod:UnSupressCanvas()
supressCanvas = nil
if HUDEnabled then
canvas:Show()
end
end
function mod:Toggle(flag)
if flag == nil then
flag = not canvas:IsVisible() or targetCanvasAlpha == 0
end
if flag then
self:ShowCanvas()
elseif not flag then
self:HideCanvas()
else
self:HideCanvas()
end
end
do
SLASH_DBMHUDAR1 = "/hudar"
SlashCmdList["DBMHUDAR"] = function()
DBM.HudMap:ToggleHudar()
end
end