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3333 lines
100 KiB
3333 lines
100 KiB
local _detalhes = _G.Details
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local addonName, Details222 = ...
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local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
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local UnitGUID = UnitGUID
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local UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned
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local select = select
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local floor = floor
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local GetNumGroupMembers = GetNumGroupMembers
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local CONST_INSPECT_ACHIEVEMENT_DISTANCE = 1 --Compare Achievements, 28 yards
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local CONST_SPELLBOOK_GENERAL_TABID = 1
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local CONST_SPELLBOOK_CLASSSPELLS_TABID = 2
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local storageDebug = false --remember to turn this to false!
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local instancesToStoreData = _detalhes.InstancesToStoreData
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function _detalhes:UpdateGears()
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_detalhes:UpdateParser()
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_detalhes:UpdateControl()
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_detalhes:UpdateCombat()
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end
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function _detalhes:GetCoreVersion()
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return _detalhes.realversion
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end
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------------------------------------------------------------------------------------------------------------
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--chat hooks
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_detalhes.chat_embed = _detalhes:CreateEventListener()
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_detalhes.chat_embed.startup = true
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_detalhes.chat_embed.hook_settabname = function(frame, name, doNotSave)
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if (not doNotSave) then
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if (_detalhes.chat_tab_embed.enabled and _detalhes.chat_tab_embed.tab_name ~= "") then
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if (_detalhes.chat_tab_embed_onframe == frame) then
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_detalhes.chat_tab_embed.tab_name = name
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_detalhes:DelayOptionsRefresh (_detalhes:GetInstance(1))
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end
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end
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end
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end
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_detalhes.chat_embed.hook_closetab = function(frame, fallback)
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if (_detalhes.chat_tab_embed.enabled and _detalhes.chat_tab_embed.tab_name ~= "") then
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if (_detalhes.chat_tab_embed_onframe == frame) then
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_detalhes.chat_tab_embed.enabled = false
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_detalhes.chat_tab_embed.tab_name = ""
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_detalhes.chat_tab_embed_onframe = nil
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_detalhes:DelayOptionsRefresh (_detalhes:GetInstance(1))
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_detalhes.chat_embed:ReleaseEmbed()
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end
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end
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end
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hooksecurefunc ("FCF_SetWindowName", _detalhes.chat_embed.hook_settabname)
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hooksecurefunc ("FCF_Close", _detalhes.chat_embed.hook_closetab)
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function _detalhes.chat_embed:SetTabSettings (tab_name, is_enabled, is_single)
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local current_enabled_state = _detalhes.chat_tab_embed.enabled
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local current_name = _detalhes.chat_tab_embed.tab_name
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local current_is_single = _detalhes.chat_tab_embed.single_window
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tab_name = tab_name or _detalhes.chat_tab_embed.tab_name
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if (is_enabled == nil) then
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is_enabled = _detalhes.chat_tab_embed.enabled
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end
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if (is_single == nil) then
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is_single = _detalhes.chat_tab_embed.single_window
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end
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_detalhes.chat_tab_embed.tab_name = tab_name or ""
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_detalhes.chat_tab_embed.enabled = is_enabled
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_detalhes.chat_tab_embed.single_window = is_single
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if (current_name ~= tab_name) then
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--rename the tab on chat frame
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local ChatFrame = _detalhes.chat_embed:GetTab (current_name)
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if (ChatFrame) then
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FCF_SetWindowName (ChatFrame, tab_name, false)
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end
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end
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if (is_enabled) then
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--was disabled, so we need to save the current window positions.
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if (not current_enabled_state) then
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local window1 = _detalhes:GetInstance(1)
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if (window1) then
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window1:SaveMainWindowPosition()
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if (window1.libwindow) then
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local pos = window1:CreatePositionTable()
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_detalhes.chat_tab_embed.w1_pos = pos
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end
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end
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local window2 = _detalhes:GetInstance(2)
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if (window2) then
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window2:SaveMainWindowPosition()
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if (window2.libwindow) then
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local pos = window2:CreatePositionTable()
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_detalhes.chat_tab_embed.w2_pos = pos
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end
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end
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elseif (not is_single and current_is_single) then
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local window2 = _detalhes:GetInstance(2)
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if (window2) then
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window2:SaveMainWindowPosition()
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if (window2.libwindow) then
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local pos = window2:CreatePositionTable()
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_detalhes.chat_tab_embed.w2_pos = pos
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end
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end
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end
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--need to make the embed
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_detalhes.chat_embed:DoEmbed()
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else
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--need to release the frame
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if (current_enabled_state) then
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_detalhes.chat_embed:ReleaseEmbed()
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end
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end
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end
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function _detalhes.chat_embed:CheckChatEmbed (is_startup)
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if (_detalhes.chat_tab_embed.enabled) then
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_detalhes.chat_embed:DoEmbed (is_startup)
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end
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end
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--dom
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-- /run _detalhes.chat_embed:SetTabSettings ("Dano", true, false)
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-- /run _detalhes.chat_embed:SetTabSettings (nil, false, false)
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-- /dump _detalhes.chat_tab_embed.tab_name
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function _detalhes.chat_embed:DelayedChatEmbed (is_startup)
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_detalhes.chat_embed.startup = nil
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_detalhes.chat_embed:DoEmbed()
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end
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function _detalhes.chat_embed:DoEmbed (is_startup)
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if (_detalhes.chat_embed.startup and not is_startup) then
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if (_detalhes.AddOnStartTime + 5 < GetTime()) then
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_detalhes.chat_embed.startup = nil
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else
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return
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end
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end
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if (is_startup) then
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return _detalhes.chat_embed:ScheduleTimer("DelayedChatEmbed", 5)
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end
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local tabname = _detalhes.chat_tab_embed.tab_name
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if (_detalhes.chat_tab_embed.enabled and tabname ~= "") then
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local ChatFrame, ChatFrameTab, ChatFrameBackground = _detalhes.chat_embed:GetTab (tabname)
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if (not ChatFrame) then
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FCF_OpenNewWindow (tabname)
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ChatFrame, ChatFrameTab, ChatFrameBackground = _detalhes.chat_embed:GetTab (tabname)
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end
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if (ChatFrame) then
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for index, t in pairs(ChatFrame.messageTypeList) do
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ChatFrame_RemoveMessageGroup (ChatFrame, t)
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ChatFrame.messageTypeList [index] = nil
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end
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_detalhes.chat_tab_embed_onframe = ChatFrame
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if (_detalhes.chat_tab_embed.single_window) then
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--only one window
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local window1 = _detalhes:GetInstance(1)
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window1:UngroupInstance()
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window1.baseframe:ClearAllPoints()
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window1.baseframe:SetParent(ChatFrame)
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window1.rowframe:SetParent(window1.baseframe)
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window1.rowframe:ClearAllPoints()
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window1.rowframe:SetAllPoints()
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window1.windowSwitchButton:SetParent(window1.baseframe)
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window1.windowSwitchButton:ClearAllPoints()
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window1.windowSwitchButton:SetAllPoints()
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local y_up = window1.toolbar_side == 1 and -20 or 0
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local y_down = (window1.show_statusbar and 14 or 0) + (window1.toolbar_side == 2 and 20 or 0)
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window1.baseframe:SetPoint("topleft", ChatFrameBackground, "topleft", 0, y_up + _detalhes.chat_tab_embed.y_offset)
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window1.baseframe:SetPoint("bottomright", ChatFrameBackground, "bottomright", _detalhes.chat_tab_embed.x_offset, y_down)
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window1:LockInstance (true)
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window1:SaveMainWindowPosition()
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local window2 = _detalhes:GetInstance(2)
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if (window2 and window2.baseframe) then
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if (window2.baseframe:GetParent() == ChatFrame) then
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--need to detach
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_detalhes.chat_embed:ReleaseEmbed (true)
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end
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end
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else
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--window #1 and #2
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local window1 = _detalhes:GetInstance(1)
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local window2 = _detalhes:GetInstance(2)
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if (not window2) then
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window2 = _detalhes:CriarInstancia()
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end
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window1:UngroupInstance()
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window2:UngroupInstance()
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window1.baseframe:ClearAllPoints()
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window2.baseframe:ClearAllPoints()
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window1.baseframe:SetParent(ChatFrame)
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window2.baseframe:SetParent(ChatFrame)
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window1.rowframe:SetParent(window1.baseframe)
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window2.rowframe:SetParent(window2.baseframe)
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window1.windowSwitchButton:SetParent(window1.baseframe)
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window1.windowSwitchButton:ClearAllPoints()
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window1.windowSwitchButton:SetAllPoints()
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window2.windowSwitchButton:SetParent(window2.baseframe)
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window2.windowSwitchButton:ClearAllPoints()
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window2.windowSwitchButton:SetAllPoints()
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window1:LockInstance (true)
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window2:LockInstance (true)
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local statusbar_enabled1 = window1.show_statusbar
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local statusbar_enabled2 = window2.show_statusbar
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Details:Destroy(window1.snap)
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Details:Destroy(window2.snap)
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window1.snap [3] = 2; window2.snap [1] = 1;
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window1.horizontalSnap = true; window2.horizontalSnap = true
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local y_up = window1.toolbar_side == 1 and -20 or 0
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local y_down = (window1.show_statusbar and 14 or 0) + (window1.toolbar_side == 2 and 20 or 0)
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local width = ChatFrameBackground:GetWidth() / 2
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local height = ChatFrameBackground:GetHeight() - y_down + y_up
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window1.baseframe:SetSize(width + (_detalhes.chat_tab_embed.x_offset/2), height + _detalhes.chat_tab_embed.y_offset)
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window2.baseframe:SetSize(width + (_detalhes.chat_tab_embed.x_offset/2), height + _detalhes.chat_tab_embed.y_offset)
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window1.baseframe:SetPoint("topleft", ChatFrameBackground, "topleft", 0, y_up + _detalhes.chat_tab_embed.y_offset)
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window2.baseframe:SetPoint("topright", ChatFrameBackground, "topright", _detalhes.chat_tab_embed.x_offset, y_up + _detalhes.chat_tab_embed.y_offset)
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window1:SaveMainWindowPosition()
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window2:SaveMainWindowPosition()
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-- /dump ChatFrame3Background:GetSize()
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end
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end
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end
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end
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function _detalhes.chat_embed:ReleaseEmbed (second_window)
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--release
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local window1 = _detalhes:GetInstance(1)
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local window2 = _detalhes:GetInstance(2)
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if (second_window) then
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window2:UngroupInstance()
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window2.baseframe:ClearAllPoints()
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window2.baseframe:SetParent(UIParent)
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window2.rowframe:SetParent(UIParent)
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window2.rowframe:ClearAllPoints()
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window2.windowSwitchButton:SetParent(UIParent)
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window2.baseframe:SetPoint("center", UIParent, "center", 200, 0)
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window2.rowframe:SetPoint("center", UIParent, "center", 200, 0)
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window2:LockInstance (false)
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window2:SaveMainWindowPosition()
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local previous_pos = _detalhes.chat_tab_embed.w2_pos
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if (previous_pos) then
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window2:RestorePositionFromPositionTable (previous_pos)
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end
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return
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end
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window1:UngroupInstance();
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window1.baseframe:ClearAllPoints()
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window1.baseframe:SetParent(UIParent)
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window1.rowframe:SetParent(UIParent)
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window1.windowSwitchButton:SetParent(UIParent)
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window1.baseframe:SetPoint("center", UIParent, "center")
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window1.rowframe:SetPoint("center", UIParent, "center")
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window1:LockInstance (false)
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window1:SaveMainWindowPosition()
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local previous_pos = _detalhes.chat_tab_embed.w1_pos
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if (previous_pos) then
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window1:RestorePositionFromPositionTable (previous_pos)
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end
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if (not _detalhes.chat_tab_embed.single_window and window2) then
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window2:UngroupInstance()
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window2.baseframe:ClearAllPoints()
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window2.baseframe:SetParent(UIParent)
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window2.rowframe:SetParent(UIParent)
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window2.windowSwitchButton:SetParent(UIParent);
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window2.baseframe:SetPoint("center", UIParent, "center", 200, 0)
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window2.rowframe:SetPoint("center", UIParent, "center", 200, 0)
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window2:LockInstance (false)
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window2:SaveMainWindowPosition()
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local previous_pos = _detalhes.chat_tab_embed.w2_pos
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if (previous_pos) then
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window2:RestorePositionFromPositionTable (previous_pos)
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end
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end
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end
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function _detalhes.chat_embed:GetTab (tabname)
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tabname = tabname or _detalhes.chat_tab_embed.tab_name
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for i = 1, 20 do
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local tabtext = _G ["ChatFrame" .. i .. "Tab"]
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if (tabtext) then
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if (tabtext:GetText() == tabname) then
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return _G ["ChatFrame" .. i], _G ["ChatFrame" .. i .. "Tab"], _G ["ChatFrame" .. i .. "Background"], i
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end
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end
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end
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end
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--[[
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--create a tab on chat
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--FCF_OpenNewWindow(name)
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--rename it? perhaps need to hook
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--FCF_SetWindowName(chatFrame, name, true) --FCF_SetWindowName(3, "DDD", true)
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--/run local chatFrame = _G["ChatFrame3"]; FCF_SetWindowName(chatFrame, "DDD", true)
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--FCF_SetWindowName(frame, name, doNotSave)
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--API SetChatWindowName(frame:GetID(), name); -- set when doNotSave is false
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-- need to store the chat frame reference
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-- hook set window name and check if the rename was on our window
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--FCF_Close
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-- ^ when the window is closed
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--]]
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------------------------------------------------------------------------------------------------------------
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function _detalhes:SetDeathLogLimit(limit)
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if (limit and type(limit) == "number" and limit >= 8) then
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_detalhes.deadlog_events = limit
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local combatObject = Details:GetCurrentCombat()
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for player_name, event_table in pairs(combatObject.player_last_events) do
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if (limit > #event_table) then
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for i = #event_table + 1, limit do
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event_table [i] = {}
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end
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else
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event_table.n = 1
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for _, t in ipairs(event_table) do
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Details:Destroy(t)
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end
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end
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end
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_detalhes:UpdateParserGears()
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end
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end
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------------------------------------------------------------------------------------------------------------
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function _detalhes:TrackSpecsNow (track_everything)
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local spelllist = _detalhes.SpecSpellList
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if (not track_everything) then
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for _, actor in _detalhes.tabela_vigente[1]:ListActors() do
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if (actor:IsPlayer()) then
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for spellid, spell in pairs(actor:GetSpellList()) do
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if (spelllist [spell.id]) then
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actor:SetSpecId(spelllist[spell.id])
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_detalhes.cached_specs [actor.serial] = actor.spec
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break
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end
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end
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end
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end
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for _, actor in _detalhes.tabela_vigente[2]:ListActors() do
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if (actor:IsPlayer()) then
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for spellid, spell in pairs(actor:GetSpellList()) do
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if (spelllist [spell.id]) then
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actor:SetSpecId(spelllist[spell.id])
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_detalhes.cached_specs [actor.serial] = actor.spec
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break
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end
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end
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end
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end
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else
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local combatlist = {}
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local segmentsTable = Details:GetCombatSegments()
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for _, combat in ipairs(segmentsTable) do
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tinsert(combatlist, combat)
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end
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tinsert(combatlist, _detalhes.tabela_vigente)
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tinsert(combatlist, _detalhes.tabela_overall)
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for _, combat in ipairs(combatlist) do
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for _, actor in combat[1]:ListActors() do
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if (actor:IsPlayer()) then
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for spellid, spell in pairs(actor:GetSpellList()) do
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if (spelllist [spell.id]) then
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actor:SetSpecId(spelllist[spell.id])
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_detalhes.cached_specs [actor.serial] = actor.spec
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break
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end
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end
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end
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end
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for _, actor in combat[2]:ListActors() do
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if (actor:IsPlayer()) then
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for spellid, spell in pairs(actor:GetSpellList()) do
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if (spelllist [spell.id]) then
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actor:SetSpecId(spelllist[spell.id])
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_detalhes.cached_specs [actor.serial] = actor.spec
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break
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end
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end
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end
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end
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end
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end
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end
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function _detalhes:ResetSpecCache (forced)
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local isininstance = IsInInstance()
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if (forced or (not isininstance and not _detalhes.in_group)) then
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Details:Destroy(_detalhes.cached_specs)
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if (_detalhes.track_specs) then
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local my_spec = DetailsFramework.GetSpecialization()
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if (type(my_spec) == "number") then
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local spec_number = DetailsFramework.GetSpecializationInfo(my_spec)
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if (type(spec_number) == "number") then
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local pguid = UnitGUID(_detalhes.playername)
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if (pguid) then
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_detalhes.cached_specs [pguid] = spec_number
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end
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end
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end
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end
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elseif (_detalhes.in_group and not isininstance) then
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Details:Destroy(_detalhes.cached_specs)
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if (_detalhes.track_specs) then
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if (IsInRaid()) then
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local c_combat_dmg = _detalhes.tabela_vigente [1]
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local c_combat_heal = _detalhes.tabela_vigente [2]
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for i = 1, GetNumGroupMembers(), 1 do
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local name = Details:GetFullName("raid" .. i)
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local index = c_combat_dmg._NameIndexTable [name]
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if (index) then
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local actor = c_combat_dmg._ActorTable [index]
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if (actor and actor.grupo and actor.spec) then
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_detalhes.cached_specs [actor.serial] = actor.spec
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end
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else
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index = c_combat_heal._NameIndexTable [name]
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if (index) then
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local actor = c_combat_heal._ActorTable [index]
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if (actor and actor.grupo and actor.spec) then
|
|
_detalhes.cached_specs [actor.serial] = actor.spec
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local specialserials = {
|
|
["3209-082F39F5"] = true, --quick
|
|
}
|
|
|
|
function _detalhes:RefreshUpdater(suggested_interval)
|
|
local updateInterval = suggested_interval or _detalhes.update_speed
|
|
|
|
if (_detalhes.streamer_config.faster_updates) then
|
|
--force 60 updates per second
|
|
updateInterval = 0.016
|
|
end
|
|
|
|
if (_detalhes.atualizador) then
|
|
--_detalhes:CancelTimer(_detalhes.atualizador)
|
|
Details.Schedules.Cancel(_detalhes.atualizador)
|
|
end
|
|
|
|
local specialSerial = UnitGUID("player") and UnitGUID("player"):gsub("Player%-", "")
|
|
if (specialserials[specialSerial]) then return end
|
|
|
|
--_detalhes.atualizador = _detalhes:ScheduleRepeatingTimer("RefreshMainWindow", updateInterval, -1)
|
|
_detalhes.atualizador = Details.Schedules.NewTicker(updateInterval, Details.RefreshMainWindow, Details, -1)
|
|
end
|
|
|
|
---set the amount of time between each update of all windows
|
|
---@param interval number?
|
|
---@param bNoSave boolean?
|
|
function Details:SetWindowUpdateSpeed(interval, bNoSave)
|
|
if (not interval) then
|
|
interval = Details.update_speed
|
|
end
|
|
|
|
if (type(interval) ~= "number") then
|
|
interval = Details.update_speed or 0.3
|
|
end
|
|
|
|
if (not bNoSave) then
|
|
Details.update_speed = interval
|
|
end
|
|
|
|
Details:RefreshUpdater(interval)
|
|
end
|
|
|
|
function _detalhes:SetUseAnimations(enabled, nosave)
|
|
if (enabled == nil) then
|
|
enabled = _detalhes.use_row_animations
|
|
end
|
|
|
|
if (not nosave) then
|
|
_detalhes.use_row_animations = enabled
|
|
end
|
|
|
|
_detalhes.is_using_row_animations = enabled
|
|
end
|
|
|
|
function _detalhes:HavePerformanceProfileEnabled()
|
|
return _detalhes.performance_profile_enabled
|
|
end
|
|
|
|
_detalhes.PerformanceIcons = {
|
|
["RaidFinder"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, 1, 1, 1}},
|
|
["Raid15"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
|
|
["Raid30"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
|
|
["Mythic"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .4, 0, 1}},
|
|
["Battleground15"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
|
|
["Battleground40"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
|
|
["Arena"] = {icon = [[Interface\PvPRankBadges\PvPRank12]], color = {1, 1, 1, 1}},
|
|
["Dungeon"] = {icon = [[Interface\PvPRankBadges\PvPRank01]], color = {1, 1, 1, 1}},
|
|
}
|
|
|
|
function _detalhes:CheckForPerformanceProfile()
|
|
|
|
local performanceType = _detalhes:GetPerformanceRaidType()
|
|
|
|
local profile = _detalhes.performance_profiles [performanceType]
|
|
|
|
if (profile and profile.enabled) then
|
|
_detalhes:SetWindowUpdateSpeed(profile.update_speed, true)
|
|
_detalhes:SetUseAnimations(profile.use_row_animations, true)
|
|
_detalhes:CaptureSet(profile.damage, "damage")
|
|
_detalhes:CaptureSet(profile.heal, "heal")
|
|
_detalhes:CaptureSet(profile.energy, "energy")
|
|
_detalhes:CaptureSet(profile.miscdata, "miscdata")
|
|
_detalhes:CaptureSet(profile.aura, "aura")
|
|
|
|
if (not _detalhes.performance_profile_lastenabled or _detalhes.performance_profile_lastenabled ~= performanceType) then
|
|
_detalhes:InstanceAlert (Loc ["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] .. performanceType, {_detalhes.PerformanceIcons [performanceType].icon, 14, 14, false, 0, 1, 0, 1, unpack(_detalhes.PerformanceIcons [performanceType].color)} , 5, {_detalhes.empty_function})
|
|
end
|
|
|
|
_detalhes.performance_profile_enabled = performanceType
|
|
_detalhes.performance_profile_lastenabled = performanceType
|
|
else
|
|
_detalhes:SetWindowUpdateSpeed(_detalhes.update_speed)
|
|
_detalhes:SetUseAnimations(_detalhes.use_row_animations)
|
|
_detalhes:CaptureSet(_detalhes.capture_real ["damage"], "damage")
|
|
_detalhes:CaptureSet(_detalhes.capture_real ["heal"], "heal")
|
|
_detalhes:CaptureSet(_detalhes.capture_real ["energy"], "energy")
|
|
_detalhes:CaptureSet(_detalhes.capture_real ["miscdata"], "miscdata")
|
|
_detalhes:CaptureSet(_detalhes.capture_real ["aura"], "aura")
|
|
_detalhes.performance_profile_enabled = nil
|
|
end
|
|
|
|
end
|
|
|
|
function _detalhes:GetPerformanceRaidType()
|
|
|
|
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
|
|
|
|
if (type == "none") then
|
|
return nil
|
|
end
|
|
|
|
if (type == "pvp") then
|
|
if (maxPlayers == 40) then
|
|
return "Battleground40"
|
|
elseif (maxPlayers == 15) then
|
|
return "Battleground15"
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
if (type == "arena") then
|
|
return "Arena"
|
|
end
|
|
|
|
if (type == "raid") then
|
|
--mythic
|
|
if (difficulty == 15) then
|
|
return "Mythic"
|
|
end
|
|
|
|
--raid finder
|
|
if (difficulty == 7) then
|
|
return "RaidFinder"
|
|
end
|
|
|
|
--flex
|
|
if (difficulty == 14) then
|
|
if (GetNumGroupMembers() > 15) then
|
|
return "Raid30"
|
|
else
|
|
return "Raid15"
|
|
end
|
|
end
|
|
|
|
--normal heroic
|
|
if (maxPlayers == 10) then
|
|
return "Raid15"
|
|
elseif (maxPlayers == 25) then
|
|
return "Raid30"
|
|
end
|
|
end
|
|
|
|
if (type == "party") then
|
|
return "Dungeon"
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--background tasks
|
|
|
|
|
|
local background_tasks = {}
|
|
local task_timers = {
|
|
["LOW"] = 30,
|
|
["MEDIUM"] = 18,
|
|
["HIGH"] = 10,
|
|
}
|
|
|
|
function _detalhes:RegisterBackgroundTask (name, func, priority, ...)
|
|
|
|
assert(type(self) == "table", "RegisterBackgroundTask 'self' must be a table.")
|
|
assert(type(name) == "string", "RegisterBackgroundTask param #1 must be a string.")
|
|
if (type(func) == "string") then
|
|
assert(type(self [func]) == "function", "RegisterBackgroundTask param #2 function not found on main object.")
|
|
else
|
|
assert(type(func) == "function", "RegisterBackgroundTask param #2 expect a function or function name.")
|
|
end
|
|
|
|
priority = priority or "LOW"
|
|
priority = string.upper (priority)
|
|
if (not task_timers [priority]) then
|
|
priority = "LOW"
|
|
end
|
|
|
|
if (background_tasks [name]) then
|
|
background_tasks [name].func = func
|
|
background_tasks [name].priority = priority
|
|
background_tasks [name].args = {...}
|
|
background_tasks [name].args_amt = select("#", ...)
|
|
background_tasks [name].object = self
|
|
return
|
|
else
|
|
background_tasks [name] = {func = func, lastexec = time(), priority = priority, nextexec = time() + task_timers [priority] * 60, args = {...}, args_amt = select("#", ...), object = self}
|
|
end
|
|
end
|
|
|
|
function _detalhes:UnregisterBackgroundTask (name)
|
|
background_tasks [name] = nil
|
|
end
|
|
|
|
function _detalhes:DoBackgroundTasks()
|
|
if (_detalhes:GetZoneType() ~= "none" or _detalhes:InGroup()) then
|
|
return
|
|
end
|
|
|
|
local t = time()
|
|
|
|
for taskName, taskTable in pairs(background_tasks) do
|
|
if (t > taskTable.nextexec) then
|
|
if (type(taskTable.func) == "string") then
|
|
taskTable.object [taskTable.func] (taskTable.object, unpack(taskTable.args, 1, taskTable.args_amt))
|
|
else
|
|
taskTable.func (unpack(taskTable.args, 1, taskTable.args_amt))
|
|
end
|
|
|
|
taskTable.nextexec = random (30, 120) + t + (task_timers [taskTable.priority] * 60)
|
|
end
|
|
end
|
|
end
|
|
|
|
_detalhes.background_tasks_loop = _detalhes:ScheduleRepeatingTimer ("DoBackgroundTasks", 120)
|
|
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--storage stuff ~storage
|
|
|
|
--global database
|
|
_detalhes.storage = {}
|
|
|
|
function _detalhes.storage:OpenRaidStorage()
|
|
--check if the storage is already loaded
|
|
if (not IsAddOnLoaded ("Details_DataStorage")) then
|
|
local loaded, reason = LoadAddOn ("Details_DataStorage")
|
|
if (not loaded) then
|
|
return
|
|
end
|
|
end
|
|
|
|
--get the storage table
|
|
local db = DetailsDataStorage
|
|
|
|
if (not db and _detalhes.CreateStorageDB) then
|
|
db = _detalhes:CreateStorageDB()
|
|
if (not db) then
|
|
return
|
|
end
|
|
elseif (not db) then
|
|
return
|
|
end
|
|
|
|
return db
|
|
end
|
|
|
|
function _detalhes.storage:HaveDataForEncounter (diff, encounter_id, guild_name)
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
if (guild_name and type(guild_name) == "boolean") then
|
|
guild_name = GetGuildInfo ("player")
|
|
end
|
|
|
|
local table = db [diff]
|
|
if (table) then
|
|
local encounters = table [encounter_id]
|
|
if (encounters) then
|
|
--didn't requested a guild name, so just return 'we have data for this encounter'
|
|
if (not guild_name) then
|
|
return true
|
|
end
|
|
|
|
--data for a specific guild is requested, check if there is data for the guild
|
|
for index, encounter in ipairs(encounters) do
|
|
if (encounter.guild == guild_name) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes.storage:GetBestFromGuild (diff, encounter_id, role, dps, guild_name)
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
if (not guild_name) then
|
|
guild_name = GetGuildInfo ("player")
|
|
end
|
|
|
|
if (not guild_name) then
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) GetBestFromGuild() guild name invalid.")
|
|
end
|
|
return
|
|
end
|
|
|
|
local best = 0
|
|
local bestdps = 0
|
|
local bestplayername
|
|
local onencounter
|
|
local bestactor
|
|
|
|
if (not role) then
|
|
role = "damage"
|
|
end
|
|
role = string.lower(role)
|
|
if (role == "damager") then
|
|
role = "damage"
|
|
elseif (role == "healer") then
|
|
role = "healing"
|
|
end
|
|
|
|
local table = db [diff]
|
|
if (table) then
|
|
local encounters = table [encounter_id]
|
|
if (encounters) then
|
|
for index, encounter in ipairs(encounters) do
|
|
if (encounter.guild == guild_name) then
|
|
local players = encounter [role]
|
|
if (players) then
|
|
for playername, t in pairs(players) do
|
|
if (dps) then
|
|
if (t[1]/encounter.elapsed > bestdps) then
|
|
bestdps = t[1]/encounter.elapsed
|
|
bestplayername = playername
|
|
onencounter = encounter
|
|
bestactor = t
|
|
end
|
|
else
|
|
if (t[1] > best) then
|
|
best = t [1]
|
|
bestplayername = playername
|
|
onencounter = encounter
|
|
bestactor = t
|
|
end
|
|
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return t, onencounter
|
|
end
|
|
|
|
function _detalhes.storage:GetPlayerGuildRank (diff, encounter_id, role, playername, dps, guild_name)
|
|
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
if (not guild_name) then
|
|
guild_name = GetGuildInfo ("player")
|
|
end
|
|
|
|
if (not guild_name) then
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) GetBestFromGuild() guild name invalid.")
|
|
end
|
|
return
|
|
end
|
|
|
|
if (not role) then
|
|
role = "damage"
|
|
end
|
|
role = string.lower(role)
|
|
if (role == "damager") then
|
|
role = "damage"
|
|
elseif (role == "healer") then
|
|
role = "healing"
|
|
end
|
|
|
|
local playerScore = {}
|
|
|
|
local _table = db [diff]
|
|
if (_table) then
|
|
local encounters = _table [encounter_id]
|
|
if (encounters) then
|
|
for index, encounter in ipairs(encounters) do
|
|
if (encounter.guild == guild_name) then
|
|
local roleTable = encounter [role]
|
|
for playerName, playerTable in pairs(roleTable) do
|
|
|
|
if (not playerScore [playerName]) then
|
|
playerScore [playerName] = {0, 0, {}}
|
|
end
|
|
|
|
local total = playerTable[1]
|
|
local persecond = total / encounter.elapsed
|
|
|
|
if (dps) then
|
|
if (persecond > playerScore [playerName][2]) then
|
|
playerScore [playerName][1] = total
|
|
playerScore [playerName][2] = total / encounter.elapsed
|
|
playerScore [playerName][3] = playerTable
|
|
playerScore [playerName][4] = encounter
|
|
end
|
|
else
|
|
if (total > playerScore [playerName][1]) then
|
|
playerScore [playerName][1] = total
|
|
playerScore [playerName][2] = total / encounter.elapsed
|
|
playerScore [playerName][3] = playerTable
|
|
playerScore [playerName][4] = encounter
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if (not playerScore [playername]) then
|
|
return
|
|
end
|
|
|
|
local t = {}
|
|
for playerName, playerTable in pairs(playerScore) do
|
|
playerTable [5] = playerName
|
|
tinsert(t, playerTable)
|
|
end
|
|
|
|
table.sort (t, dps and _detalhes.Sort2 or _detalhes.Sort1)
|
|
|
|
for i = 1, #t do
|
|
if (t[i][5] == playername) then
|
|
return t[i][3], t[i][4], i
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function _detalhes.storage:GetBestFromPlayer (diff, encounter_id, role, playername, dps)
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
print("DB noot found on GetBestFromPlayer()")
|
|
return
|
|
end
|
|
|
|
local best
|
|
local onencounter
|
|
local topdps
|
|
|
|
if (not role) then
|
|
role = "damage"
|
|
end
|
|
role = string.lower(role)
|
|
if (role == "damager") then
|
|
role = "damage"
|
|
elseif (role == "healer") then
|
|
role = "healing"
|
|
end
|
|
|
|
local table = db [diff]
|
|
if (table) then
|
|
local encounters = table [encounter_id]
|
|
if (encounters) then
|
|
for index, encounter in ipairs(encounters) do
|
|
local player = encounter [role] and encounter [role] [playername]
|
|
if (player) then
|
|
if (best) then
|
|
if (dps) then
|
|
if (player[1]/encounter.elapsed > topdps) then
|
|
onencounter = encounter
|
|
best = player
|
|
topdps = player[1]/encounter.elapsed
|
|
end
|
|
else
|
|
if (player[1] > best[1]) then
|
|
onencounter = encounter
|
|
best = player
|
|
end
|
|
end
|
|
else
|
|
onencounter = encounter
|
|
best = player
|
|
topdps = player[1]/encounter.elapsed
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return best, onencounter
|
|
end
|
|
|
|
function _detalhes.storage:DBGuildSync()
|
|
|
|
_detalhes:SendGuildData ("GS", "R")
|
|
|
|
end
|
|
|
|
local OnlyFromCurrentRaidTier = true
|
|
local encounter_is_current_tier = function(encounterID)
|
|
if (OnlyFromCurrentRaidTier) then
|
|
local mapID = _detalhes:GetInstanceIdFromEncounterId (encounterID)
|
|
if (mapID) then
|
|
--if isn'y the mapID in the table to save data
|
|
if (not _detalhes.InstancesToStoreData [mapID]) then
|
|
return false
|
|
end
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
local hasEncounterByEncounterSyncId = function(db, encounterSyncId)
|
|
local minTime = encounterSyncId - 120
|
|
local maxTime = encounterSyncId + 120
|
|
|
|
for difficultyId, encounterIdTable in pairs(db or {}) do
|
|
if (type(encounterIdTable) == "table") then
|
|
for dungeonEncounterID, encounterTable in pairs(encounterIdTable) do
|
|
for index, encounter in ipairs(encounterTable) do
|
|
--check if the encounter fits in the timespam window
|
|
if (encounter.time >= minTime and encounter.time <= maxTime) then
|
|
return true
|
|
end
|
|
if (encounter.servertime) then
|
|
if (encounter.servertime >= minTime and encounter.servertime <= maxTime) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local hasRecentRequestedEncounterSyncId = function(encounterSyncId)
|
|
local minTime = encounterSyncId - 120
|
|
local maxTime = encounterSyncId + 120
|
|
|
|
for requestedID in pairs(_detalhes.RecentRequestedIDs) do
|
|
if (requestedID >= minTime and requestedID <= maxTime) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
local getBossIdsForCurrentExpansion = function()
|
|
--make a list of raids and bosses that belong to the current expansion
|
|
local bossIndexedTable, bossInfoTable, raidInfoTable = Details:GetExpansionBossList()
|
|
local allowedBosses = {}
|
|
for bossId, bossTable in pairs(bossInfoTable) do
|
|
allowedBosses[bossTable.dungeonEncounterID] = true
|
|
end
|
|
return allowedBosses
|
|
end
|
|
|
|
--remote call RoS
|
|
function _detalhes.storage:GetIDsToGuildSync()
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
local encounterSyncIds = {}
|
|
local myGuildName = GetGuildInfo("player")
|
|
--myGuildName = "Patifaria"
|
|
|
|
local allowedBosses = getBossIdsForCurrentExpansion()
|
|
|
|
--build the encounter synchronized ID list
|
|
for difficultyId, encounterIdTable in pairs(db or {}) do
|
|
if (type(encounterIdTable) == "table") then
|
|
for dungeonEncounterID, encounterTable in pairs(encounterIdTable) do
|
|
if (allowedBosses[dungeonEncounterID]) then
|
|
for index, encounter in ipairs(encounterTable) do
|
|
if (encounter.servertime) then
|
|
if (myGuildName == encounter.guild) then
|
|
tinsert(encounterSyncIds, encounter.servertime)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) [RoS-EncounterSync] sending " .. #encounterSyncIds .. " IDs.")
|
|
end
|
|
|
|
return encounterSyncIds
|
|
end
|
|
|
|
--local call RoC - received the encounterSyncIds - need to know which fights is missing
|
|
function _detalhes.storage:CheckMissingIDsToGuildSync(encounterSyncIds)
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
if (type(encounterSyncIds) ~= "table") then
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) [RoS-EncounterSync] RoC encounterSyncIds isn't a table.")
|
|
end
|
|
return
|
|
end
|
|
|
|
--prevent to request the same fight from multiple people
|
|
_detalhes.RecentRequestedIDs = _detalhes.RecentRequestedIDs or {}
|
|
|
|
--store the IDs which need to be sync
|
|
local requestEncounterSyncIds = {}
|
|
|
|
--check missing IDs
|
|
for index, encounterSyncId in ipairs(encounterSyncIds) do
|
|
if (not hasEncounterByEncounterSyncId(db, encounterSyncId)) then
|
|
if (not hasRecentRequestedEncounterSyncId(encounterSyncId)) then
|
|
tinsert(requestEncounterSyncIds, encounterSyncId)
|
|
_detalhes.RecentRequestedIDs[encounterSyncId] = true
|
|
end
|
|
end
|
|
end
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) [RoC-EncounterSync] RoS found " .. #requestEncounterSyncIds .. " encounters out dated.")
|
|
end
|
|
|
|
return requestEncounterSyncIds
|
|
end
|
|
|
|
--remote call RoS - build the encounter list from the encounterSyncIds
|
|
function _detalhes.storage:BuildEncounterDataToGuildSync(encounterSyncIds)
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
if (type(encounterSyncIds) ~= "table") then
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) [RoS-EncounterSync] IDsList isn't a table.")
|
|
end
|
|
return
|
|
end
|
|
|
|
local amtToSend = 0
|
|
local maxAmount = 0
|
|
|
|
local encounterList = {}
|
|
local currentTable = {}
|
|
tinsert(encounterList, currentTable)
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) [RoS-EncounterSync] the client requested " .. #encounterSyncIds .. " encounters.")
|
|
end
|
|
|
|
for index, encounterSyncId in ipairs(encounterSyncIds) do
|
|
for difficultyId, encounterIdTable in pairs(db or {}) do
|
|
if (type(encounterIdTable) == "table") then
|
|
for dungeonEncounterID, encounterTable in pairs(encounterIdTable) do
|
|
for index, encounter in ipairs(encounterTable) do
|
|
if (encounterSyncId == encounter.time or encounterSyncId == encounter.servertime) then --the time here is always exactly
|
|
--send this encounter
|
|
currentTable[difficultyId] = currentTable[difficultyId] or {}
|
|
currentTable[difficultyId][dungeonEncounterID] = currentTable[difficultyId][dungeonEncounterID] or {}
|
|
|
|
tinsert(currentTable[difficultyId][dungeonEncounterID], encounter)
|
|
|
|
amtToSend = amtToSend + 1
|
|
maxAmount = maxAmount + 1
|
|
|
|
if (maxAmount == 3) then
|
|
currentTable = {}
|
|
tinsert(encounterList, currentTable)
|
|
maxAmount = 0
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) [RoS-EncounterSync] sending " .. amtToSend .. " encounters.")
|
|
end
|
|
|
|
return encounterList
|
|
end
|
|
|
|
|
|
--local call RoC - add the fights to the client db
|
|
function _detalhes.storage:AddGuildSyncData(data, source)
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
local addedAmount = 0
|
|
_detalhes.LastGuildSyncReceived = GetTime()
|
|
local allowedBosses = getBossIdsForCurrentExpansion()
|
|
|
|
for difficultyId, encounterIdTable in pairs(data) do
|
|
if (type(difficultyId) == "number" and type(encounterIdTable) == "table") then
|
|
for dungeonEncounterID, encounterTable in pairs(encounterIdTable) do
|
|
if (type(dungeonEncounterID) == "number" and type(encounterTable) == "table") then
|
|
for index, encounter in ipairs(encounterTable) do
|
|
--validate the encounter
|
|
if (type(encounter.servertime) == "number" and type(encounter.time) == "number" and type(encounter.guild) == "string" and type(encounter.date) == "string" and type(encounter.healing) == "table" and type(encounter.elapsed) == "number" and type(encounter.damage) == "table") then
|
|
--check if the encounter is from the current raiding tier
|
|
if (allowedBosses[dungeonEncounterID]) then
|
|
--check if this encounter already has been added from another sync
|
|
if (not hasEncounterByEncounterSyncId(db, encounter.servertime)) then
|
|
db[difficultyId] = db[difficultyId] or {}
|
|
db[difficultyId][dungeonEncounterID] = db[difficultyId][dungeonEncounterID] or {}
|
|
tinsert(db[difficultyId][dungeonEncounterID], encounter)
|
|
|
|
if (_G.DetailsRaidHistoryWindow and _G.DetailsRaidHistoryWindow:IsShown()) then
|
|
_G.DetailsRaidHistoryWindow:Refresh()
|
|
end
|
|
|
|
addedAmount = addedAmount + 1
|
|
else
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) [RoS-EncounterSync] received a duplicated encounter table.")
|
|
end
|
|
end
|
|
else
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) [RoS-EncounterSync] received an old tier encounter.")
|
|
end
|
|
end
|
|
else
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) [RoS-EncounterSync] received an invalid encounter table.")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) [RoS-EncounterSync] added " .. addedAmount .. " to database.")
|
|
end
|
|
|
|
if (_G.DetailsRaidHistoryWindow and _G.DetailsRaidHistoryWindow:IsShown()) then
|
|
_G.DetailsRaidHistoryWindow:UpdateDropdowns()
|
|
_G.DetailsRaidHistoryWindow:Refresh()
|
|
end
|
|
end
|
|
|
|
function _detalhes.storage:ListDiffs()
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
local resultTable = {}
|
|
for difficultyId in pairs(db) do
|
|
tinsert(resultTable, difficultyId)
|
|
end
|
|
return resultTable
|
|
end
|
|
|
|
function _detalhes.storage:ListEncounters(difficultyId)
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
local resultTable = {}
|
|
if (difficultyId) then
|
|
local encounterIdTable = db[difficultyId]
|
|
if (encounterIdTable) then
|
|
for dungeonEncounterID in pairs(encounterIdTable) do
|
|
tinsert(resultTable, {difficultyId, dungeonEncounterID})
|
|
end
|
|
end
|
|
else
|
|
for difficultyId, encounterIdTable in pairs(db) do
|
|
for dungeonEncounterID in pairs(encounterIdTable) do
|
|
tinsert(resultTable, {difficultyId, dungeonEncounterID})
|
|
end
|
|
end
|
|
end
|
|
|
|
return resultTable
|
|
end
|
|
|
|
function _detalhes.storage:GetPlayerData(difficultyId, dungeonEncounterID, playerName)
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
local resultTable = {}
|
|
assert(type(playerName) == "string", "playerName must be a string.")
|
|
|
|
if (not difficultyId) then
|
|
for difficultyId, encounterIdTable in pairs(db) do
|
|
if (dungeonEncounterID) then
|
|
local encounters = encounterIdTable[dungeonEncounterID]
|
|
if (encounters) then
|
|
for i = 1, #encounters do
|
|
local encounter = encounters[i]
|
|
local playerData = encounter.healing[playerName] or encounter.damage[playerName]
|
|
if (playerData) then
|
|
tinsert(resultTable, playerData)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for dungeonEncounterID, encounters in pairs(encounterIdTable) do
|
|
for i = 1, #encounters do
|
|
local encounter = encounters[i]
|
|
local playerData = encounter.healing[playerName] or encounter.damage[playerName]
|
|
if (playerData) then
|
|
tinsert(resultTable, playerData)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
local encounterIdTable = db[difficultyId]
|
|
if (encounterIdTable) then
|
|
if (dungeonEncounterID) then
|
|
local encounters = encounterIdTable[dungeonEncounterID]
|
|
if (encounters) then
|
|
for i = 1, #encounters do
|
|
local encounter = encounters[i]
|
|
local playerData = encounter.healing[playerName] or encounter.damage[playerName]
|
|
if (playerData) then
|
|
tinsert(resultTable, playerData)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
for dungeonEncounterID, encounters in pairs(encounterIdTable) do
|
|
for i = 1, #encounters do
|
|
local encounter = encounters[i]
|
|
local playerData = encounter.healing[playerName] or encounter.damage[playerName]
|
|
if (playerData) then
|
|
tinsert(resultTable, playerData)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return resultTable
|
|
end
|
|
|
|
function _detalhes.storage:GetEncounterData(difficultyId, dungeonEncounterID, guildName)
|
|
local db = _detalhes.storage:OpenRaidStorage()
|
|
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
if (not difficultyId) then
|
|
return db
|
|
end
|
|
|
|
local encounterIdTable = db[difficultyId]
|
|
|
|
assert(encounterIdTable, "Difficulty not found. Use: 14, 15 or 16.")
|
|
assert(type(dungeonEncounterID) == "number", "EncounterId must be a number.")
|
|
|
|
local encounters = encounterIdTable[dungeonEncounterID]
|
|
local resultTable = {}
|
|
|
|
if (not encounters) then
|
|
return resultTable
|
|
end
|
|
|
|
for i = 1, #encounters do
|
|
local encounter = encounters[i]
|
|
|
|
if (guildName) then
|
|
if (encounter.guild == guildName) then
|
|
tinsert(resultTable, encounter)
|
|
end
|
|
else
|
|
tinsert(resultTable, encounter)
|
|
end
|
|
end
|
|
|
|
return resultTable
|
|
end
|
|
|
|
local createStorageTables = function()
|
|
--get the storage table
|
|
local db = DetailsDataStorage
|
|
|
|
if (not db and Details.CreateStorageDB) then
|
|
db = Details:CreateStorageDB()
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
elseif (not db) then
|
|
return
|
|
end
|
|
|
|
return db
|
|
end
|
|
|
|
function _detalhes.ScheduleLoadStorage()
|
|
if (InCombatLockdown() or UnitAffectingCombat("player")) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! storage scheduled to load (player in combat).")
|
|
end
|
|
_detalhes.schedule_storage_load = true
|
|
return
|
|
else
|
|
if (not IsAddOnLoaded("Details_DataStorage")) then
|
|
local loaded, reason = LoadAddOn("Details_DataStorage")
|
|
if (not loaded) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: can't load storage, may be the addon is disabled.")
|
|
end
|
|
return
|
|
end
|
|
|
|
createStorageTables()
|
|
end
|
|
end
|
|
|
|
if (IsAddOnLoaded("Details_DataStorage")) then
|
|
_detalhes.schedule_storage_load = nil
|
|
_detalhes.StorageLoaded = true
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! storage loaded.")
|
|
end
|
|
else
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! fail to load storage, scheduled once again.")
|
|
end
|
|
_detalhes.schedule_storage_load = true
|
|
end
|
|
end
|
|
|
|
function _detalhes.GetStorage()
|
|
return DetailsDataStorage
|
|
end
|
|
|
|
function _detalhes.OpenStorage()
|
|
--if the player is in combat, this function return false, if failed to load by other reason it returns nil
|
|
|
|
--check if the storage is already loaded
|
|
if (not IsAddOnLoaded("Details_DataStorage")) then
|
|
--can't open it during combat
|
|
if (InCombatLockdown() or UnitAffectingCombat("player")) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: can't load storage due to combat.")
|
|
end
|
|
return false
|
|
end
|
|
|
|
local loaded, reason = LoadAddOn("Details_DataStorage")
|
|
if (not loaded) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: can't load storage, may be the addon is disabled.")
|
|
end
|
|
return
|
|
end
|
|
|
|
local db = createStorageTables()
|
|
|
|
if (db and IsAddOnLoaded("Details_DataStorage")) then
|
|
_detalhes.StorageLoaded = true
|
|
end
|
|
|
|
return DetailsDataStorage
|
|
else
|
|
return DetailsDataStorage
|
|
end
|
|
end
|
|
|
|
Details.Database = {}
|
|
|
|
function Details.Database.LoadDB()
|
|
--check if the storage is already loaded
|
|
if (not IsAddOnLoaded("Details_DataStorage")) then
|
|
local loaded, reason = LoadAddOn("Details_DataStorage")
|
|
if (not loaded) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: can't save the encounter, couldn't load DataStorage, may be the addon is disabled.")
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
--get the storage table
|
|
local db = _G.DetailsDataStorage
|
|
|
|
if (not db and _detalhes.CreateStorageDB) then
|
|
db = _detalhes:CreateStorageDB()
|
|
if (not db) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: can't save the encounter, couldn't load DataStorage, may be the addon is disabled.")
|
|
end
|
|
return
|
|
end
|
|
elseif (not db) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: can't save the encounter, couldn't load DataStorage, may be the addon is disabled.")
|
|
end
|
|
return
|
|
end
|
|
|
|
return db
|
|
end
|
|
|
|
function Details.Database.GetBossKillsDB(db)
|
|
--total kills in a boss on raid or dungeon
|
|
local totalKillsDataBase = db["totalkills"]
|
|
if (not totalKillsDataBase) then
|
|
db["totalkills"] = {}
|
|
totalKillsDataBase = db["totalkills"]
|
|
end
|
|
return totalKillsDataBase
|
|
end
|
|
|
|
function Details.Database.StoreWipe(combat)
|
|
combat = combat or _detalhes.tabela_vigente
|
|
|
|
if (not combat) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: combat not found.")
|
|
end
|
|
return
|
|
end
|
|
|
|
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
|
|
local bossCLEUID = combat.boss_info and combat.boss_info.id
|
|
|
|
if (not instancesToStoreData[mapID]) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: instance not allowed.")
|
|
end
|
|
return
|
|
end
|
|
|
|
local bossInfo = combat:GetBossInfo()
|
|
local dungeonEncounterID = bossInfo and bossInfo.id
|
|
|
|
if (not dungeonEncounterID) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: encounter ID not found.")
|
|
end
|
|
return
|
|
end
|
|
|
|
--get the difficulty
|
|
local difficultyId = combat:GetDifficulty()
|
|
|
|
--database
|
|
local db = Details.Database.LoadDB()
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
local encounterIdTable = db[difficultyId]
|
|
if (not encounterIdTable) then
|
|
db [difficultyId] = {}
|
|
encounterIdTable = db[difficultyId]
|
|
end
|
|
|
|
local encounters = encounterIdTable[dungeonEncounterID]
|
|
if (not encounters) then
|
|
encounterIdTable[dungeonEncounterID] = {}
|
|
encounters = encounterIdTable[dungeonEncounterID]
|
|
end
|
|
|
|
--total kills in a boss on raid or dungeon
|
|
local totalKillsDataBase = Details.Database.GetBossKillsDB(db)
|
|
|
|
if (IsInRaid()) then
|
|
totalKillsDataBase[dungeonEncounterID] = totalKillsDataBase[dungeonEncounterID] or {}
|
|
totalKillsDataBase[dungeonEncounterID][difficultyId] = totalKillsDataBase[dungeonEncounterID][difficultyId] or {kills = 0, wipes = 0, time_fasterkill = 0, time_fasterkill_when = 0, time_incombat = 0, dps_best = 0, dps_best_when = 0, dps_best_raid = 0, dps_best_raid_when = 0}
|
|
|
|
local bossData = totalKillsDataBase[dungeonEncounterID][difficultyId]
|
|
bossData.wipes = bossData.wipes + 1
|
|
|
|
--wipes amount
|
|
if (bossData.wipes % 10 == 0) then
|
|
--nah player does not want to know that
|
|
--Details:Msg("Wipe stored, you have now " .. bossData.wipes .. " wipes on this boss.")
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details.Database.StoreEncounter(combat)
|
|
combat = combat or _detalhes.tabela_vigente
|
|
|
|
if (not combat) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: combat not found.")
|
|
end
|
|
return
|
|
end
|
|
|
|
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
|
|
local bossCLEUID = combat.boss_info and combat.boss_info.id
|
|
|
|
if (not instancesToStoreData[mapID]) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: instance not allowed.")
|
|
end
|
|
return
|
|
end
|
|
|
|
local encounterInfo = combat:GetBossInfo()
|
|
local encounter_id = encounterInfo and encounterInfo.id
|
|
|
|
if (not encounter_id) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: encounter ID not found.")
|
|
end
|
|
return
|
|
end
|
|
|
|
--get the difficulty
|
|
local diff = combat:GetDifficulty()
|
|
|
|
--database
|
|
local db = Details.Database.LoadDB()
|
|
if (not db) then
|
|
return
|
|
end
|
|
|
|
local diff_storage = db [diff]
|
|
if (not diff_storage) then
|
|
db [diff] = {}
|
|
diff_storage = db [diff]
|
|
end
|
|
|
|
local encounter_database = diff_storage [encounter_id]
|
|
if (not encounter_database) then
|
|
diff_storage [encounter_id] = {}
|
|
encounter_database = diff_storage [encounter_id]
|
|
end
|
|
|
|
--total kills in a boss on raid or dungeon
|
|
local totalkills_database = Details.Database.GetBossKillsDB(db)
|
|
|
|
--store total kills on this boss
|
|
--if the player is facing a raid boss
|
|
if (IsInRaid()) then
|
|
totalkills_database[encounter_id] = totalkills_database[encounter_id] or {}
|
|
totalkills_database[encounter_id][diff] = totalkills_database[encounter_id][diff] or {kills = 0, wipes = 0, time_fasterkill = 0, time_fasterkill_when = 0, time_incombat = 0, dps_best = 0, dps_best_when = 0, dps_best_raid = 0, dps_best_raid_when = 0}
|
|
|
|
local bossData = totalkills_database[encounter_id][diff]
|
|
local encounterElapsedTime = combat:GetCombatTime()
|
|
|
|
--kills amount
|
|
bossData.kills = bossData.kills + 1
|
|
|
|
--best time
|
|
if (encounterElapsedTime > bossData.time_fasterkill) then
|
|
bossData.time_fasterkill = encounterElapsedTime
|
|
bossData.time_fasterkill_when = time()
|
|
end
|
|
|
|
--total time in combat
|
|
bossData.time_incombat = bossData.time_incombat + encounterElapsedTime
|
|
|
|
--player best dps
|
|
local player = combat(DETAILS_ATTRIBUTE_DAMAGE, Details.playername)
|
|
if (player) then
|
|
local playerDps = player.total / encounterElapsedTime
|
|
if (playerDps > bossData.dps_best) then
|
|
bossData.dps_best = playerDps
|
|
bossData.dps_best_when = time()
|
|
end
|
|
end
|
|
|
|
--raid best dps
|
|
local raidTotalDamage = combat:GetTotal(DETAILS_ATTRIBUTE_DAMAGE, false, true)
|
|
local raidDps = raidTotalDamage / encounterElapsedTime
|
|
if (raidDps > bossData.dps_best_raid) then
|
|
bossData.dps_best_raid = raidDps
|
|
bossData.dps_best_raid_when = time()
|
|
end
|
|
|
|
end
|
|
|
|
|
|
--check for heroic and mythic
|
|
if (storageDebug or (diff == 15 or diff == 16 or diff == 14)) then --test on raid finder: ' or diff == 17' -- normal mode: diff == 14 or
|
|
|
|
--check the guild name
|
|
local match = 0
|
|
local guildName = GetGuildInfo ("player")
|
|
local raidSize = GetNumGroupMembers() or 0
|
|
|
|
if (not storageDebug) then
|
|
if (guildName) then
|
|
for i = 1, raidSize do
|
|
local gName = GetGuildInfo("raid" .. i) or ""
|
|
if (gName == guildName) then
|
|
match = match + 1
|
|
end
|
|
end
|
|
|
|
if (match < raidSize * 0.75 and not storageDebug) then
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: can't save the encounter, need at least 75% of players be from your guild.")
|
|
end
|
|
return
|
|
end
|
|
else
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: player isn't in a guild.")
|
|
end
|
|
return
|
|
end
|
|
else
|
|
guildName = "Test Guild"
|
|
end
|
|
|
|
local this_combat_data = {
|
|
damage = {},
|
|
healing = {},
|
|
date = date ("%H:%M %d/%m/%y"),
|
|
time = time(),
|
|
servertime = GetServerTime(),
|
|
elapsed = combat:GetCombatTime(),
|
|
guild = guildName,
|
|
}
|
|
|
|
local damage_container_hash = combat [1]._NameIndexTable
|
|
local damage_container_pool = combat [1]._ActorTable
|
|
|
|
local healing_container_hash = combat [2]._NameIndexTable
|
|
local healing_container_pool = combat [2]._ActorTable
|
|
|
|
for i = 1, GetNumGroupMembers() do
|
|
|
|
local role = UnitGroupRolesAssigned("raid" .. i)
|
|
|
|
if (UnitIsInMyGuild ("raid" .. i)) then
|
|
if (role == "DAMAGER" or role == "TANK") then
|
|
local player_name = Details:GetFullName("raid" .. i)
|
|
local _, _, class = Details:GetUnitClassFull(player_name)
|
|
|
|
local damage_actor = damage_container_pool [damage_container_hash [player_name]]
|
|
if (damage_actor) then
|
|
local guid = UnitGUID("raid" .. i)
|
|
this_combat_data.damage [player_name] = {floor(damage_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
|
|
end
|
|
|
|
elseif (role == "HEALER") then
|
|
local player_name = Details:GetFullName("raid" .. i)
|
|
|
|
local _, _, class = Details:GetUnitClassFull(player_name)
|
|
|
|
local heal_actor = healing_container_pool [healing_container_hash [player_name]]
|
|
if (heal_actor) then
|
|
local guid = UnitGUID("raid" .. i)
|
|
this_combat_data.healing [player_name] = {floor(heal_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--add the encounter data
|
|
tinsert(encounter_database, this_combat_data)
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: combat data added to encounter database.")
|
|
end
|
|
|
|
local myrole = UnitGroupRolesAssigned("player")
|
|
local mybest, onencounter = _detalhes.storage:GetBestFromPlayer (diff, encounter_id, myrole, _detalhes.playername, true) --get dps or hps
|
|
local mybest2 = mybest and mybest[1] or 0
|
|
|
|
if (mybest and onencounter) then
|
|
local myBestDps = mybest2 / onencounter.elapsed
|
|
|
|
local d_one = 0
|
|
if (myrole == "DAMAGER" or myrole == "TANK") then
|
|
d_one = combat (1, _detalhes.playername) and combat (1, _detalhes.playername).total / combat:GetCombatTime()
|
|
elseif (myrole == "HEALER") then
|
|
d_one = combat (2, _detalhes.playername) and combat (2, _detalhes.playername).total / combat:GetCombatTime()
|
|
end
|
|
|
|
if (myBestDps > d_one) then
|
|
if (not _detalhes.deny_score_messages) then
|
|
print(Loc ["STRING_DETAILS1"] .. format(Loc ["STRING_SCORE_NOTBEST"], _detalhes:ToK2 (d_one), _detalhes:ToK2 (myBestDps), onencounter.date, mybest[2]))
|
|
end
|
|
else
|
|
if (not _detalhes.deny_score_messages) then
|
|
print(Loc ["STRING_DETAILS1"] .. format(Loc ["STRING_SCORE_BEST"], _detalhes:ToK2 (d_one)))
|
|
end
|
|
end
|
|
end
|
|
|
|
local lower_instance = _detalhes:GetLowerInstanceNumber()
|
|
if (lower_instance) then
|
|
local instance = _detalhes:GetInstance(lower_instance)
|
|
if (instance) then
|
|
local my_role = UnitGroupRolesAssigned("player")
|
|
if (my_role == "TANK") then
|
|
my_role = "DAMAGER"
|
|
end
|
|
local raid_name = GetInstanceInfo()
|
|
local func = {_detalhes.OpenRaidHistoryWindow, _detalhes, raid_name, encounter_id, diff, my_role, guildName}
|
|
--local icon = {[[Interface\AddOns\Details\images\icons]], 16, 16, false, 434/512, 466/512, 243/512, 273/512}
|
|
local icon = {[[Interface\PvPRankBadges\PvPRank08]], 16, 16, false, 0, 1, 0, 1}
|
|
|
|
if (not _detalhes.deny_score_messages) then
|
|
instance:InstanceAlert (Loc ["STRING_GUILDDAMAGERANK_WINDOWALERT"], icon, _detalhes.update_warning_timeout, func, true)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if (_detalhes.debug) then
|
|
print("|cFFFFFF00Details! Storage|r: raid difficulty must be heroic or mythic.")
|
|
end
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--inspect stuff
|
|
|
|
_detalhes.ilevel = {}
|
|
local ilvl_core = _detalhes:CreateEventListener()
|
|
ilvl_core.amt_inspecting = 0
|
|
_detalhes.ilevel.core = ilvl_core
|
|
|
|
ilvl_core:RegisterEvent("GROUP_ONENTER", "OnEnter")
|
|
ilvl_core:RegisterEvent("GROUP_ONLEAVE", "OnLeave")
|
|
ilvl_core:RegisterEvent("COMBAT_PLAYER_ENTER", "EnterCombat")
|
|
ilvl_core:RegisterEvent("COMBAT_PLAYER_LEAVE", "LeaveCombat")
|
|
ilvl_core:RegisterEvent("ZONE_TYPE_CHANGED", "ZoneChanged")
|
|
|
|
local inspecting = {}
|
|
ilvl_core.forced_inspects = {}
|
|
|
|
function ilvl_core:HasQueuedInspec (unitName)
|
|
local guid = UnitGUID(unitName)
|
|
if (guid) then
|
|
return ilvl_core.forced_inspects [guid]
|
|
end
|
|
end
|
|
|
|
local inspect_frame = CreateFrame("frame")
|
|
inspect_frame:RegisterEvent("INSPECT_READY")
|
|
|
|
local two_hand = {
|
|
["INVTYPE_2HWEAPON"] = true,
|
|
["INVTYPE_RANGED"] = true,
|
|
["INVTYPE_RANGEDRIGHT"] = true,
|
|
}
|
|
|
|
local MAX_INSPECT_AMOUNT = 1
|
|
local MIN_ILEVEL_TO_STORE = 50
|
|
local LOOP_TIME = 7
|
|
|
|
function _detalhes:IlvlFromNetwork (player, realm, core, serialNumber, itemLevel, talentsSelected, currentSpec)
|
|
if (_detalhes.debug) then
|
|
local talents = "Invalid Talents"
|
|
if (type(talentsSelected) == "table") then
|
|
talents = ""
|
|
for i = 1, #talentsSelected do
|
|
talents = talents .. talentsSelected [i] .. ","
|
|
end
|
|
end
|
|
_detalhes:Msg("(debug) Received PlayerInfo Data: " .. (player or "Invalid Player Name") .. " | " .. (itemLevel or "Invalid Item Level") .. " | " .. (currentSpec or "Invalid Spec") .. " | " .. talents .. " | " .. (serialNumber or "Invalid Serial"))
|
|
end
|
|
|
|
if (not player) then
|
|
return
|
|
end
|
|
|
|
--older versions of details wont send serial nor talents nor spec
|
|
if (not serialNumber or not itemLevel or not talentsSelected or not currentSpec) then
|
|
--if any data is invalid, abort
|
|
return
|
|
end
|
|
|
|
--won't inspect this actor
|
|
_detalhes.trusted_characters [serialNumber] = true
|
|
|
|
if (type(serialNumber) ~= "string") then
|
|
return
|
|
end
|
|
|
|
--store the item level
|
|
if (type(itemLevel) == "number") then
|
|
_detalhes.item_level_pool [serialNumber] = {name = player, ilvl = itemLevel, time = time()}
|
|
end
|
|
|
|
--store talents
|
|
if (type(talentsSelected) == "table") then
|
|
if (talentsSelected [1]) then
|
|
_detalhes.cached_talents [serialNumber] = talentsSelected
|
|
end
|
|
end
|
|
|
|
--store the spec the player is playing
|
|
if (type(currentSpec) == "number") then
|
|
_detalhes.cached_specs [serialNumber] = currentSpec
|
|
end
|
|
end
|
|
|
|
--test
|
|
--/run _detalhes.ilevel:CalcItemLevel ("player", UnitGUID("player"), true)
|
|
--/run wipe(_detalhes.item_level_pool)
|
|
|
|
function ilvl_core:CalcItemLevel (unitid, guid, shout)
|
|
|
|
if (type(unitid) == "table") then
|
|
shout = unitid [3]
|
|
guid = unitid [2]
|
|
unitid = unitid [1]
|
|
end
|
|
|
|
if (unitid and UnitPlayerControlled(unitid) and CheckInteractDistance(unitid, CONST_INSPECT_ACHIEVEMENT_DISTANCE) and CanInspect(unitid)) then
|
|
|
|
--16 = all itens including main and off hand
|
|
local item_amount = 16
|
|
local item_level = 0
|
|
local failed = 0
|
|
|
|
for equip_id = 1, 17 do
|
|
if (equip_id ~= 4) then --shirt slot
|
|
local item = GetInventoryItemLink (unitid, equip_id)
|
|
if (item) then
|
|
local _, _, itemRarity, iLevel, _, _, _, _, equipSlot = GetItemInfo (item)
|
|
if (iLevel) then
|
|
item_level = item_level + iLevel
|
|
|
|
--16 = main hand 17 = off hand
|
|
-- if using a two-hand, ignore the off hand slot
|
|
if (equip_id == 16 and two_hand [equipSlot]) then
|
|
item_amount = 15
|
|
break
|
|
end
|
|
end
|
|
else
|
|
failed = failed + 1
|
|
if (failed > 2) then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local average = item_level / item_amount
|
|
|
|
--register
|
|
if (average > 0) then
|
|
if (shout) then
|
|
_detalhes:Msg(UnitName(unitid) .. " item level: " .. average)
|
|
end
|
|
|
|
if (average > MIN_ILEVEL_TO_STORE) then
|
|
local unitName = Details:GetFullName(unitid)
|
|
_detalhes.item_level_pool [guid] = {name = unitName, ilvl = average, time = time()}
|
|
end
|
|
end
|
|
|
|
local spec
|
|
local talents = {}
|
|
|
|
if (not DetailsFramework.IsTimewalkWoW()) then
|
|
spec = GetInspectSpecialization (unitid)
|
|
if (spec and spec ~= 0) then
|
|
_detalhes.cached_specs [guid] = spec
|
|
Details:SendEvent("UNIT_SPEC", nil, unitid, spec, guid)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
for i = 1, 7 do
|
|
for o = 1, 3 do
|
|
--need to review this in classic
|
|
local talentID, name, texture, selected, available = GetTalentInfo (i, o, 1, true, unitid)
|
|
if (selected) then
|
|
tinsert(talents, talentID)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if (talents [1]) then
|
|
_detalhes.cached_talents [guid] = talents
|
|
Details:SendEvent("UNIT_TALENTS", nil, unitid, talents, guid)
|
|
end
|
|
end
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
if (ilvl_core.forced_inspects [guid]) then
|
|
if (type(ilvl_core.forced_inspects [guid].callback) == "function") then
|
|
local okey, errortext = pcall(ilvl_core.forced_inspects[guid].callback, guid, unitid, ilvl_core.forced_inspects[guid].param1, ilvl_core.forced_inspects[guid].param2)
|
|
if (not okey) then
|
|
_detalhes:Msg("Error on QueryInspect callback: " .. errortext)
|
|
end
|
|
end
|
|
ilvl_core.forced_inspects [guid] = nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
end
|
|
end
|
|
_detalhes.ilevel.CalcItemLevel = ilvl_core.CalcItemLevel
|
|
|
|
inspect_frame:SetScript("OnEvent", function(self, event, ...)
|
|
local guid = select(1, ...)
|
|
|
|
if (inspecting [guid]) then
|
|
local unitid, cancel_tread = inspecting [guid] [1], inspecting [guid] [2]
|
|
inspecting [guid] = nil
|
|
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting - 1
|
|
|
|
ilvl_core:CancelTimer(cancel_tread)
|
|
|
|
--do inspect stuff
|
|
if (unitid) then
|
|
local t = {unitid, guid}
|
|
--ilvl_core:ScheduleTimer("CalcItemLevel", 0.5, t)
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 0.5, t)
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 2, t)
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 4, t)
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 8, t)
|
|
end
|
|
else
|
|
if (IsInRaid()) then
|
|
--get the unitID
|
|
local serial = ...
|
|
if (serial and type(serial) == "string") then
|
|
for i = 1, GetNumGroupMembers() do
|
|
if (UnitGUID("raid" .. i) == serial) then
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 2, {"raid" .. i, serial})
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 4, {"raid" .. i, serial})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
function ilvl_core:InspectTimeOut (guid)
|
|
inspecting [guid] = nil
|
|
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting - 1
|
|
end
|
|
|
|
function ilvl_core:ReGetItemLevel (t)
|
|
local unitid, guid, is_forced, try_number = unpack(t)
|
|
return ilvl_core:GetItemLevel (unitid, guid, is_forced, try_number)
|
|
end
|
|
|
|
function ilvl_core:GetItemLevel (unitid, guid, is_forced, try_number)
|
|
|
|
--disable for timewalk wow ~timewalk
|
|
if (DetailsFramework.IsTimewalkWoW()) then
|
|
return
|
|
end
|
|
|
|
--ddouble check
|
|
if (not is_forced and (UnitAffectingCombat("player") or InCombatLockdown())) then
|
|
return
|
|
end
|
|
|
|
if (not unitid or not CanInspect(unitid) or not UnitPlayerControlled(unitid) or not CheckInteractDistance(unitid, CONST_INSPECT_ACHIEVEMENT_DISTANCE)) then
|
|
if (is_forced) then
|
|
try_number = try_number or 0
|
|
if (try_number > 18) then
|
|
return
|
|
else
|
|
try_number = try_number + 1
|
|
end
|
|
ilvl_core:ScheduleTimer("ReGetItemLevel", 3, {unitid, guid, is_forced, try_number})
|
|
end
|
|
return
|
|
end
|
|
|
|
inspecting [guid] = {unitid, ilvl_core:ScheduleTimer("InspectTimeOut", 12, guid)}
|
|
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting + 1
|
|
|
|
--NotifyInspect (unitid)
|
|
end
|
|
|
|
local NotifyInspectHook = function(unitid) --not in use
|
|
local unit = unitid:gsub("%d+", "")
|
|
|
|
if ((IsInRaid() or IsInGroup()) and (_detalhes:GetZoneType() == "raid" or _detalhes:GetZoneType() == "party")) then
|
|
local guid = UnitGUID(unitid)
|
|
local name = Details:GetFullName(unitid)
|
|
if (guid and name and not inspecting [guid]) then
|
|
for i = 1, GetNumGroupMembers() do
|
|
if (name == Details:GetFullName(unit .. i)) then
|
|
unitid = unit .. i
|
|
break
|
|
end
|
|
end
|
|
|
|
inspecting [guid] = {unitid, ilvl_core:ScheduleTimer("InspectTimeOut", 12, guid)}
|
|
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting + 1
|
|
end
|
|
end
|
|
end
|
|
--hooksecurefunc ("NotifyInspect", NotifyInspectHook)
|
|
|
|
function ilvl_core:Reset()
|
|
ilvl_core.raid_id = 1
|
|
ilvl_core.amt_inspecting = 0
|
|
|
|
for guid, t in pairs(inspecting) do
|
|
ilvl_core:CancelTimer(t[2])
|
|
inspecting [guid] = nil
|
|
end
|
|
end
|
|
|
|
function ilvl_core:QueryInspect (unitName, callback, param1)
|
|
--disable for timewalk wow ~timewalk
|
|
if (DetailsFramework.IsTimewalkWoW()) then
|
|
return
|
|
end
|
|
|
|
local unitid
|
|
|
|
if (IsInRaid()) then
|
|
for i = 1, GetNumGroupMembers() do
|
|
if (Details:GetFullName("raid" .. i, "none") == unitName) then
|
|
unitid = "raid" .. i
|
|
break
|
|
end
|
|
end
|
|
elseif (IsInGroup()) then
|
|
for i = 1, GetNumGroupMembers()-1 do
|
|
if (Details:GetFullName("party" .. i, "none") == unitName) then
|
|
unitid = "party" .. i
|
|
break
|
|
end
|
|
end
|
|
else
|
|
unitid = unitName
|
|
end
|
|
|
|
if (not unitid) then
|
|
return false
|
|
end
|
|
|
|
local guid = UnitGUID(unitid)
|
|
if (not guid) then
|
|
return false
|
|
elseif (ilvl_core.forced_inspects [guid]) then
|
|
return true
|
|
end
|
|
|
|
if (inspecting [guid]) then
|
|
return true
|
|
end
|
|
|
|
ilvl_core.forced_inspects [guid] = {callback = callback, param1 = param1}
|
|
ilvl_core:GetItemLevel (unitid, guid, true)
|
|
|
|
if (ilvl_core.clear_queued_list) then
|
|
ilvl_core:CancelTimer(ilvl_core.clear_queued_list)
|
|
end
|
|
ilvl_core.clear_queued_list = ilvl_core:ScheduleTimer("ClearQueryInspectQueue", 60)
|
|
|
|
return true
|
|
end
|
|
|
|
function ilvl_core:ClearQueryInspectQueue()
|
|
Details:Destroy(ilvl_core.forced_inspects)
|
|
ilvl_core.clear_queued_list = nil
|
|
end
|
|
|
|
function ilvl_core:Loop()
|
|
--disable for timewalk wow ~timewalk
|
|
if (DetailsFramework.IsTimewalkWoW()) then
|
|
return
|
|
end
|
|
|
|
if (ilvl_core.amt_inspecting >= MAX_INSPECT_AMOUNT) then
|
|
return
|
|
end
|
|
|
|
local members_amt = GetNumGroupMembers()
|
|
if (ilvl_core.raid_id > members_amt) then
|
|
ilvl_core.raid_id = 1
|
|
end
|
|
|
|
local unitid
|
|
if (IsInRaid()) then
|
|
unitid = "raid" .. ilvl_core.raid_id
|
|
elseif (IsInGroup()) then
|
|
unitid = "party" .. ilvl_core.raid_id
|
|
else
|
|
return
|
|
end
|
|
|
|
local guid = UnitGUID(unitid)
|
|
if (not guid) then
|
|
ilvl_core.raid_id = ilvl_core.raid_id + 1
|
|
return
|
|
end
|
|
|
|
--if already inspecting or the actor is in the list of trusted actors
|
|
if (inspecting [guid] or _detalhes.trusted_characters [guid]) then
|
|
return
|
|
end
|
|
|
|
local ilvl_table = _detalhes.ilevel:GetIlvl (guid)
|
|
if (ilvl_table and ilvl_table.time + 3600 > time()) then
|
|
ilvl_core.raid_id = ilvl_core.raid_id + 1
|
|
return
|
|
end
|
|
|
|
ilvl_core:GetItemLevel (unitid, guid)
|
|
ilvl_core.raid_id = ilvl_core.raid_id + 1
|
|
end
|
|
|
|
function ilvl_core:EnterCombat()
|
|
if (ilvl_core.loop_process) then
|
|
ilvl_core:CancelTimer(ilvl_core.loop_process)
|
|
ilvl_core.loop_process = nil
|
|
end
|
|
end
|
|
|
|
local can_start_loop = function()
|
|
--disable for timewalk wow ~timewalk
|
|
if (DetailsFramework.IsTimewalkWoW()) then
|
|
return false
|
|
end
|
|
|
|
if ((_detalhes:GetZoneType() ~= "raid" and _detalhes:GetZoneType() ~= "party") or ilvl_core.loop_process or _detalhes.in_combat or not _detalhes.track_item_level) then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ilvl_core:LeaveCombat()
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
|
|
end
|
|
end
|
|
|
|
function ilvl_core:ZoneChanged (zone_type)
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
|
|
end
|
|
end
|
|
|
|
function ilvl_core:OnEnter()
|
|
if (IsInRaid()) then
|
|
_detalhes:SendCharacterData()
|
|
end
|
|
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
|
|
end
|
|
end
|
|
|
|
function ilvl_core:OnLeave()
|
|
if (ilvl_core.loop_process) then
|
|
ilvl_core:CancelTimer(ilvl_core.loop_process)
|
|
ilvl_core.loop_process = nil
|
|
end
|
|
end
|
|
|
|
--ilvl API
|
|
function _detalhes.ilevel:IsTrackerEnabled()
|
|
return _detalhes.track_item_level
|
|
end
|
|
function _detalhes.ilevel:TrackItemLevel (bool)
|
|
if (type(bool) == "boolean") then
|
|
if (bool) then
|
|
_detalhes.track_item_level = true
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer ("Loop", LOOP_TIME)
|
|
end
|
|
else
|
|
_detalhes.track_item_level = false
|
|
if (ilvl_core.loop_process) then
|
|
ilvl_core:CancelTimer(ilvl_core.loop_process)
|
|
ilvl_core.loop_process = nil
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes.ilevel:GetPool()
|
|
return _detalhes.item_level_pool
|
|
end
|
|
|
|
function _detalhes.ilevel:GetIlvl (guid)
|
|
return _detalhes.item_level_pool [guid]
|
|
end
|
|
|
|
function _detalhes.ilevel:GetInOrder()
|
|
local order = {}
|
|
|
|
for guid, t in pairs(_detalhes.item_level_pool) do
|
|
order[#order+1] = {t.name, t.ilvl or 0, t.time}
|
|
end
|
|
|
|
table.sort(order, _detalhes.Sort2)
|
|
|
|
return order
|
|
end
|
|
|
|
function Details.ilevel:ClearIlvl(guid)
|
|
Details.item_level_pool[guid] = nil
|
|
end
|
|
|
|
function _detalhes:GetTalents (guid)
|
|
return _detalhes.cached_talents [guid]
|
|
end
|
|
|
|
function _detalhes:GetSpecFromSerial (guid)
|
|
return _detalhes.cached_specs [guid]
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------
|
|
--compress data
|
|
|
|
-- ~compress ~zip ~export ~import ~deflate ~serialize
|
|
function Details:CompressData (data, dataType)
|
|
local LibDeflate = LibStub:GetLibrary ("LibDeflate")
|
|
local LibAceSerializer = LibStub:GetLibrary ("AceSerializer-3.0")
|
|
|
|
--check if there isn't funtions in the data to export
|
|
local dataCopied = DetailsFramework.table.copytocompress({}, data)
|
|
|
|
if (LibDeflate and LibAceSerializer) then
|
|
local dataSerialized = LibAceSerializer:Serialize (dataCopied)
|
|
if (dataSerialized) then
|
|
local dataCompressed = LibDeflate:CompressDeflate (dataSerialized, {level = 9})
|
|
if (dataCompressed) then
|
|
if (dataType == "print") then
|
|
local dataEncoded = LibDeflate:EncodeForPrint (dataCompressed)
|
|
return dataEncoded
|
|
|
|
elseif (dataType == "comm") then
|
|
local dataEncoded = LibDeflate:EncodeForWoWAddonChannel (dataCompressed)
|
|
return dataEncoded
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details:DecompressData (data, dataType)
|
|
local LibDeflate = LibStub:GetLibrary ("LibDeflate")
|
|
local LibAceSerializer = LibStub:GetLibrary ("AceSerializer-3.0")
|
|
|
|
if (LibDeflate and LibAceSerializer) then
|
|
|
|
local dataCompressed
|
|
|
|
if (dataType == "print") then
|
|
|
|
data = DetailsFramework:Trim (data)
|
|
|
|
dataCompressed = LibDeflate:DecodeForPrint (data)
|
|
if (not dataCompressed) then
|
|
Details:Msg("couldn't decode the data.")
|
|
return false
|
|
end
|
|
|
|
elseif (dataType == "comm") then
|
|
dataCompressed = LibDeflate:DecodeForWoWAddonChannel (data)
|
|
if (not dataCompressed) then
|
|
Details:Msg("couldn't decode the data.")
|
|
return false
|
|
end
|
|
end
|
|
local dataSerialized = LibDeflate:DecompressDeflate (dataCompressed)
|
|
|
|
if (not dataSerialized) then
|
|
Details:Msg("couldn't uncompress the data.")
|
|
return false
|
|
end
|
|
|
|
local okay, data = LibAceSerializer:Deserialize (dataSerialized)
|
|
if (not okay) then
|
|
Details:Msg("couldn't unserialize the data.")
|
|
return false
|
|
end
|
|
|
|
return data
|
|
end
|
|
end
|
|
|
|
Details.specToRole = {
|
|
--DRUID
|
|
[102] = "DAMAGER", --BALANCE
|
|
[103] = "DAMAGER", --FERAL DRUID
|
|
[105] = "HEALER", --RESTORATION
|
|
|
|
--HUNTER
|
|
[253] = "DAMAGER", --BM
|
|
[254] = "DAMAGER", --MM
|
|
[255] = "DAMAGER", --SURVIVOR
|
|
|
|
--MAGE
|
|
[62] = "DAMAGER", --ARCANE
|
|
[64] = "DAMAGER", --FROST
|
|
[63] = "DAMAGER", ---FIRE
|
|
|
|
--PALADIN
|
|
[70] = "DAMAGER", --RET
|
|
[65] = "HEALER", --HOLY
|
|
[66] = "TANK", --PROT
|
|
|
|
--PRIEST
|
|
[257] = "HEALER", --HOLY
|
|
[256] = "HEALER", --DISC
|
|
[258] = "DAMAGER", --SHADOW
|
|
|
|
--ROGUE
|
|
[259] = "DAMAGER", --ASSASSINATION
|
|
[260] = "DAMAGER", --COMBAT
|
|
[261] = "DAMAGER", --SUB
|
|
|
|
--SHAMAN
|
|
[262] = "DAMAGER", --ELEMENTAL
|
|
[263] = "DAMAGER", --ENHAN
|
|
[264] = "HEALER", --RESTO
|
|
|
|
--WARLOCK
|
|
[265] = "DAMAGER", --AFF
|
|
[266] = "DAMAGER", --DESTRO
|
|
[267] = "DAMAGER", --DEMO
|
|
|
|
--WARRIOR
|
|
[71] = "DAMAGER", --ARMS
|
|
[72] = "DAMAGER", --FURY
|
|
[73] = "TANK", --PROT
|
|
|
|
--DK
|
|
[250] = "TANK", --Blood
|
|
[251] = "DAMAGER", --Frost
|
|
[252] = "DAMAGER", --Unholy
|
|
|
|
--MONK
|
|
[268] = "TANK", -- Brewmaster Monk
|
|
[269] = "DAMAGER", -- Windwalker Monk
|
|
[270] = "HEALER", -- Mistweaver Monk
|
|
|
|
--DH
|
|
[577] = "DAMAGER", -- Havoc Demon Hunter
|
|
[581] = "TANK", -- Vengeance Demon Hunter
|
|
|
|
--EVOKER
|
|
[1467] = "DAMAGER", --Devastation Evoker
|
|
[1468] = "HEALER", --Preservation Evoker
|
|
[1473] = "DAMAGER", --Augmentation Evoker
|
|
}
|
|
|
|
--oldschool talent tree
|
|
if (DetailsFramework.IsWotLKWow()) then
|
|
local talentWatchClassic = CreateFrame("frame")
|
|
talentWatchClassic:RegisterEvent("CHARACTER_POINTS_CHANGED")
|
|
talentWatchClassic:RegisterEvent("SPELLS_CHANGED")
|
|
talentWatchClassic:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
talentWatchClassic:RegisterEvent("GROUP_ROSTER_UPDATE")
|
|
|
|
talentWatchClassic.cooldown = 0
|
|
|
|
C_Timer.NewTicker(600, function()
|
|
Details:GetOldSchoolTalentInformation()
|
|
end)
|
|
|
|
talentWatchClassic:SetScript("OnEvent", function(self, event, ...)
|
|
if (talentWatchClassic.delayedUpdate and not talentWatchClassic.delayedUpdate:IsCancelled()) then
|
|
return
|
|
else
|
|
talentWatchClassic.delayedUpdate = C_Timer.NewTimer(5, Details.GetOldSchoolTalentInformation)
|
|
end
|
|
end)
|
|
|
|
function Details.GetOldSchoolTalentInformation()
|
|
--cancel any schedule
|
|
if (talentWatchClassic.delayedUpdate and not talentWatchClassic.delayedUpdate:IsCancelled()) then
|
|
talentWatchClassic.delayedUpdate:Cancel()
|
|
end
|
|
talentWatchClassic.delayedUpdate = nil
|
|
|
|
--amount of tabs existing
|
|
local numTabs = GetNumTalentTabs() or 3
|
|
|
|
--store the background textures for each tab
|
|
local pointsPerSpec = {}
|
|
local talentsSelected = {}
|
|
|
|
for i = 1, (MAX_TALENT_TABS or 3) do
|
|
if (i <= numTabs) then
|
|
--tab information
|
|
local name, iconTexture, pointsSpent, fileName = GetTalentTabInfo (i)
|
|
if (name) then
|
|
tinsert(pointsPerSpec, {name, pointsSpent, fileName})
|
|
end
|
|
|
|
--talents information
|
|
local numTalents = GetNumTalents (i) or 20
|
|
local MAX_NUM_TALENTS = MAX_NUM_TALENTS or 20
|
|
|
|
for talentIndex = 1, MAX_NUM_TALENTS do
|
|
if (talentIndex <= numTalents) then
|
|
local name, iconTexture, tier, column, rank, maxRank, isExceptional, available = GetTalentInfo (i, talentIndex)
|
|
if (name and rank and type(rank) == "number") then
|
|
--send the specID instead of the specName
|
|
local specID = Details.textureToSpec [fileName]
|
|
tinsert(talentsSelected, {iconTexture, rank, tier, column, i, specID, maxRank})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local MIN_SPECS = 4
|
|
|
|
--put the spec with more talent point to the top
|
|
table.sort (pointsPerSpec, function(t1, t2) return t1[2] > t2[2] end)
|
|
|
|
--get the spec with more points spent
|
|
local spec = pointsPerSpec[1]
|
|
if (spec and spec[2] >= MIN_SPECS) then
|
|
local specTexture = spec[3]
|
|
|
|
--add the spec into the spec cache
|
|
Details.playerClassicSpec = {}
|
|
Details.playerClassicSpec.specs = Details.GetClassicSpecByTalentTexture(specTexture)
|
|
Details.playerClassicSpec.talents = talentsSelected
|
|
|
|
--cache the player specId
|
|
_detalhes.cached_specs [UnitGUID("player")] = Details.playerClassicSpec.specs
|
|
--cache the player talents
|
|
_detalhes.cached_talents [UnitGUID("player")] = talentsSelected
|
|
|
|
local role = Details:GetRoleFromSpec(Details.playerClassicSpec.specs, UnitGUID("player"))
|
|
|
|
if (Details.playerClassicSpec.specs == 103) then
|
|
if (role == "TANK") then
|
|
Details.playerClassicSpec.specs = 104
|
|
_detalhes.cached_specs [UnitGUID("player")] = Details.playerClassicSpec.specs
|
|
end
|
|
end
|
|
|
|
_detalhes.cached_roles[UnitGUID("player")] = role
|
|
|
|
--gear status
|
|
local item_amount = 16
|
|
local item_level = 0
|
|
local failed = 0
|
|
|
|
local two_hand = {
|
|
["INVTYPE_2HWEAPON"] = true,
|
|
["INVTYPE_RANGED"] = true,
|
|
["INVTYPE_RANGEDRIGHT"] = true,
|
|
}
|
|
|
|
for equip_id = 1, 17 do
|
|
if (equip_id ~= 4) then --shirt slot, trinkets
|
|
local item = GetInventoryItemLink("player", equip_id)
|
|
if (item) then
|
|
local _, _, itemRarity, iLevel, _, _, _, _, equipSlot = GetItemInfo(item)
|
|
if (iLevel) then
|
|
item_level = item_level + iLevel
|
|
|
|
--16 = main hand 17 = off hand
|
|
-- if using a two-hand, ignore the off hand slot
|
|
if (equip_id == 16 and two_hand [equipSlot]) then
|
|
item_amount = 15
|
|
break
|
|
end
|
|
end
|
|
else
|
|
failed = failed + 1
|
|
if (failed > 2) then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local itemLevel = floor(item_level / item_amount)
|
|
local dataToShare = {role or "NONE", Details.playerClassicSpec.specs or 0, itemLevel or 0, talentsSelected, UnitGUID("player")}
|
|
--local serialized = _detalhes:Serialize(dataToShare)
|
|
local compressedData = Details:CompressData(dataToShare, "comm")
|
|
|
|
if (IsInRaid()) then
|
|
_detalhes:SendRaidData(DETAILS_PREFIX_TBC_DATA, compressedData)
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) sent talents data to Raid")
|
|
end
|
|
|
|
elseif (IsInGroup()) then
|
|
_detalhes:SendPartyData(DETAILS_PREFIX_TBC_DATA, compressedData)
|
|
if (_detalhes.debug) then
|
|
_detalhes:Msg("(debug) sent talents data to Party")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function _detalhes:GetRoleFromSpec (specId, unitGUID)
|
|
if (specId == 103) then --feral druid
|
|
local talents = _detalhes.cached_talents [unitGUID]
|
|
if (talents) then
|
|
local tankTalents = 0
|
|
for i = 1, #talents do
|
|
local iconTexture, rank, tier, column = unpack(talents [i])
|
|
if (tier == 2) then
|
|
if (column == 1 and rank == 5) then
|
|
tankTalents = tankTalents + 5
|
|
end
|
|
if (column == 3 and rank == 5) then
|
|
tankTalents = tankTalents + 5
|
|
end
|
|
|
|
if (tankTalents >= 10) then
|
|
return "TANK"
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return Details.specToRole [specId] or "NONE"
|
|
end
|
|
|
|
Details.validSpecIds = {
|
|
[250] = true,
|
|
[252] = true,
|
|
[251] = true,
|
|
[102] = true,
|
|
[103] = true,
|
|
[104] = true,
|
|
[105] = true,
|
|
[253] = true,
|
|
[254] = true,
|
|
[255] = true,
|
|
[62] = true,
|
|
[63] = true,
|
|
[64] = true,
|
|
[70] = true,
|
|
[65] = true,
|
|
[66] = true,
|
|
[257] = true,
|
|
[256] = true,
|
|
[258] = true,
|
|
[259] = true,
|
|
[260] = true,
|
|
[261] = true,
|
|
[262] = true,
|
|
[263] = true,
|
|
[264] = true,
|
|
[265] = true,
|
|
[266] = true,
|
|
[267] = true,
|
|
[71] = true,
|
|
[72] = true,
|
|
[73] = true,
|
|
}
|
|
|
|
Details.textureToSpec = {
|
|
|
|
DruidBalance = 102,
|
|
DruidFeralCombat = 103,
|
|
DruidRestoration = 105,
|
|
|
|
HunterBeastMastery = 253,
|
|
HunterMarksmanship = 254,
|
|
HunterSurvival = 255,
|
|
|
|
MageArcane = 62,
|
|
MageFrost = 64,
|
|
MageFire = 63,
|
|
|
|
PaladinCombat = 70,
|
|
PaladinHoly = 65,
|
|
PaladinProtection = 66,
|
|
|
|
PriestHoly = 257,
|
|
PriestDiscipline = 256,
|
|
PriestShadow = 258,
|
|
|
|
RogueAssassination = 259,
|
|
RogueCombat = 260,
|
|
RogueSubtlety = 261,
|
|
|
|
ShamanElementalCombat = 262,
|
|
ShamanEnhancement = 263,
|
|
ShamanRestoration = 264,
|
|
|
|
WarlockCurses = 265, --affliction
|
|
WarlockSummoning = 266, --demo
|
|
WarlockDestruction = 267, --destruction
|
|
|
|
--WarriorArm = 71,
|
|
WarriorArms = 71,
|
|
WarriorFury = 72,
|
|
WarriorProtection = 73,
|
|
|
|
DeathKnightBlood = 250,
|
|
DeathKnightFrost = 251,
|
|
DeathKnightUnholy = 252,
|
|
}
|
|
|
|
|
|
Details.specToTexture = {
|
|
[102] = "DruidBalance",
|
|
[103] = "DruidFeralCombat",
|
|
[105] = "DruidRestoration",
|
|
|
|
[253] = "HunterBeastMastery",
|
|
[254] = "HunterMarksmanship",
|
|
[255] = "HunterSurvival",
|
|
|
|
[62] = "MageArcane",
|
|
[64] = "MageFrost",
|
|
[63] = "MageFire",
|
|
|
|
[70] = "PaladinCombat",
|
|
[65] = "PaladinHoly",
|
|
[66] = "PaladinProtection",
|
|
|
|
[257] = "PriestHoly",
|
|
[256] = "PriestDiscipline",
|
|
[258] = "PriestShadow",
|
|
|
|
[259] = "RogueAssassination",
|
|
[260] = "RogueCombat",
|
|
[261] = "RogueSubtlety",
|
|
|
|
[262] = "ShamanElementalCombat",
|
|
[263] = "ShamanEnhancement",
|
|
[264] = "ShamanRestoration",
|
|
|
|
[265] = "WarlockCurses",
|
|
[266] = "WarlockDestruction",
|
|
[267] = "WarlockSummoning",
|
|
|
|
--[71] = "WarriorArm",
|
|
[71] = "WarriorArms",
|
|
[72] = "WarriorFury",
|
|
[73] = "WarriorProtection",
|
|
|
|
[250] = "DeathKnightBlood",
|
|
[251] = "DeathKnightFrost",
|
|
[252] = "DeathKnightUnholy",
|
|
}
|
|
|
|
function Details.IsValidSpecId (specId)
|
|
return Details.validSpecIds [specId]
|
|
end
|
|
|
|
function Details.GetClassicSpecByTalentTexture (talentTexture)
|
|
return Details.textureToSpec [talentTexture] or nil
|
|
end
|
|
end
|
|
|
|
|
|
--dragonflight talents, return {[spellId] = true}
|
|
function Details.GetDragonflightTalentsAsHashTable()
|
|
local allTalents = {}
|
|
local configId = C_ClassTalents.GetActiveConfigID()
|
|
if (not configId) then
|
|
return allTalents
|
|
end
|
|
|
|
local configInfo = C_Traits.GetConfigInfo(configId)
|
|
|
|
for treeIndex, treeId in ipairs(configInfo.treeIDs) do
|
|
local treeNodes = C_Traits.GetTreeNodes(treeId)
|
|
|
|
for nodeIdIndex, treeNodeID in ipairs(treeNodes) do
|
|
local traitNodeInfo = C_Traits.GetNodeInfo(configId, treeNodeID)
|
|
|
|
if (traitNodeInfo) then
|
|
local activeEntry = traitNodeInfo.activeEntry
|
|
if (activeEntry) then
|
|
local entryId = activeEntry.entryID
|
|
local rank = activeEntry.rank
|
|
if (rank > 0) then
|
|
--get the entry info
|
|
local traitEntryInfo = C_Traits.GetEntryInfo(configId, entryId)
|
|
local definitionId = traitEntryInfo.definitionID
|
|
|
|
--definition info
|
|
local traitDefinitionInfo = C_Traits.GetDefinitionInfo(definitionId)
|
|
local spellId = traitDefinitionInfo.overriddenSpellID or traitDefinitionInfo.spellID
|
|
local spellName, _, spellTexture = GetSpellInfo(spellId)
|
|
if (spellName) then
|
|
allTalents[spellId] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return allTalents
|
|
end
|
|
|
|
|
|
--called from inside the function Details.GenerateSpecSpellList()
|
|
local getSpellList = function(specIndex, completeListOfSpells, sharedSpellsBetweenSpecs, specNames)
|
|
|
|
local specId, specName, _, specIconTexture = GetSpecializationInfo(specIndex)
|
|
completeListOfSpells[specId] = {}
|
|
specNames[specId] = specName
|
|
|
|
--get spells from talents
|
|
local configId = C_ClassTalents.GetActiveConfigID()
|
|
if (not configId) then
|
|
return completeListOfSpells
|
|
end
|
|
|
|
local configInfo = C_Traits.GetConfigInfo(configId)
|
|
--get the spells from the SPEC from talents
|
|
for treeIndex, treeId in ipairs(configInfo.treeIDs) do
|
|
local treeNodes = C_Traits.GetTreeNodes(treeId)
|
|
for nodeIdIndex, treeNodeID in ipairs(treeNodes) do
|
|
local traitNodeInfo = C_Traits.GetNodeInfo(configId, treeNodeID)
|
|
if (traitNodeInfo and traitNodeInfo.posX > 9000) then
|
|
local entryIds = traitNodeInfo.entryIDs
|
|
for i = 1, #entryIds do
|
|
local entryId = entryIds[i] --number
|
|
local traitEntryInfo = C_Traits.GetEntryInfo(configId, entryId)
|
|
local borderTypes = Enum.TraitNodeEntryType
|
|
if (traitEntryInfo.type == borderTypes.SpendSquare) then
|
|
local definitionId = traitEntryInfo.definitionID
|
|
local traitDefinitionInfo = C_Traits.GetDefinitionInfo(definitionId)
|
|
local spellId = traitDefinitionInfo.overriddenSpellID or traitDefinitionInfo.spellID
|
|
local spellName, _, spellTexture = GetSpellInfo(spellId)
|
|
if (spellName) then
|
|
completeListOfSpells[specId][spellId] = specId
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--get spells of the SPEC from the spell book
|
|
for i = 1, GetNumSpellTabs() do
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(i)
|
|
if (tabTexture == specIconTexture) then
|
|
offset = offset + 1
|
|
local tabEnd = offset + numSpells
|
|
for entryOffset = offset, tabEnd - 1 do
|
|
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
|
|
if (spellId) then
|
|
if (spellType == "SPELL") then
|
|
spellId = C_SpellBook.GetOverrideSpell(spellId)
|
|
local spellName = GetSpellInfo(spellId)
|
|
local isPassive = IsPassiveSpell(entryOffset, "player")
|
|
if (spellName and not isPassive) then
|
|
completeListOfSpells[specId][spellId] = specId
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--get shared spells from the spell book
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(CONST_SPELLBOOK_CLASSSPELLS_TABID)
|
|
offset = offset + 1
|
|
local tabEnd = offset + numSpells
|
|
for entryOffset = offset, tabEnd - 1 do
|
|
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
|
|
if (spellId) then
|
|
if (spellType == "SPELL") then
|
|
spellId = C_SpellBook.GetOverrideSpell(spellId)
|
|
local spellName = GetSpellInfo(spellId)
|
|
local isPassive = IsPassiveSpell(entryOffset, "player")
|
|
if (spellName and not isPassive) then
|
|
sharedSpellsBetweenSpecs[spellId] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local classNameLoc = UnitClass("player")
|
|
print(specName .. " " .. classNameLoc .. " spells recorded.")
|
|
return completeListOfSpells, sharedSpellsBetweenSpecs, specNames
|
|
end
|
|
|
|
function Details.GenerateSpecSpellList()
|
|
local dumpSpellTable = 1
|
|
|
|
local specId, specName, _, specIconTexture = GetSpecializationInfo(GetSpecialization())
|
|
local classNameLoc, className, classId = UnitClass("player")
|
|
|
|
local completeListOfSpells = {}
|
|
local sharedSpellsBetweenSpecs = {}
|
|
local specNames = {}
|
|
|
|
local amountSpecs = GetNumSpecializationsForClassID(classId)
|
|
|
|
local totalTimeToWait = 0
|
|
DetailsFramework.Schedules.NewTimer(0, function() SetSpecialization(1) end)
|
|
DetailsFramework.Schedules.NewTimer(6, getSpellList, 1, completeListOfSpells, sharedSpellsBetweenSpecs, specNames)
|
|
totalTimeToWait = 7
|
|
DetailsFramework.Schedules.NewTimer(7, function() SetSpecialization(2) end)
|
|
DetailsFramework.Schedules.NewTimer(13, getSpellList, 2, completeListOfSpells, sharedSpellsBetweenSpecs, specNames)
|
|
totalTimeToWait = 14
|
|
|
|
if (amountSpecs >= 3) then
|
|
DetailsFramework.Schedules.NewTimer(14, function() SetSpecialization(3) end)
|
|
DetailsFramework.Schedules.NewTimer(20, getSpellList, 3, completeListOfSpells, sharedSpellsBetweenSpecs, specNames)
|
|
totalTimeToWait = 21
|
|
end
|
|
|
|
if (amountSpecs >= 4) then
|
|
DetailsFramework.Schedules.NewTimer(21, function() SetSpecialization(4) end)
|
|
DetailsFramework.Schedules.NewTimer(28, getSpellList, 4, completeListOfSpells, sharedSpellsBetweenSpecs, specNames)
|
|
totalTimeToWait = 29
|
|
end
|
|
|
|
print("Total Time to Wait:", totalTimeToWait)
|
|
DetailsFramework.Schedules.NewTimer(totalTimeToWait, function()
|
|
if (dumpSpellTable) then
|
|
local parsedSpells = {}
|
|
local sharedSpells = sharedSpellsBetweenSpecs
|
|
|
|
for specId, spellTable in pairs(completeListOfSpells) do
|
|
parsedSpells[specId] = {}
|
|
|
|
--create a list of spells which is in use in the other spec talent tree
|
|
local spellsInUse = {}
|
|
for specId2, spellTable2 in pairs(completeListOfSpells) do
|
|
if (specId2 ~= specId) then
|
|
for spellId in pairs(spellTable2) do
|
|
spellsInUse[spellId] = true
|
|
end
|
|
end
|
|
end
|
|
for spellId in pairs(sharedSpells) do
|
|
spellsInUse[spellId] = true
|
|
end
|
|
|
|
--build the list of spells for this spec
|
|
for spellId in pairs(spellTable) do
|
|
if (not spellsInUse[spellId]) then
|
|
parsedSpells[specId][spellId] = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local result = ""
|
|
for specId, spellsTable in pairs(parsedSpells) do
|
|
local specName = specNames[specId]
|
|
result = result .. "\n--" .. specName .. " " .. classNameLoc .. ":\n"
|
|
for spellId in pairs(spellsTable) do
|
|
local spellName = GetSpellInfo(spellId)
|
|
result = result .. "[" .. spellId .. "] = " .. specId .. ", --" .. spellName .. "\n"
|
|
end
|
|
end
|
|
|
|
Details:Dump({result})
|
|
end
|
|
end)
|
|
end
|
|
|
|
function Details.GenerateRacialSpellList()
|
|
local racialsSpells = "|n"
|
|
local locClassName, unitClass = UnitClass("player")
|
|
local locPlayerRace, playerRace, playerRaceId = UnitRace("player")
|
|
--get general spells from the spell book
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(CONST_SPELLBOOK_GENERAL_TABID)
|
|
offset = offset + 1
|
|
local tabEnd = offset + numSpells
|
|
for entryOffset = offset, tabEnd - 1 do
|
|
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
|
|
if (spellId) then
|
|
local spell = Spell:CreateFromSpellID(spellId)
|
|
local subSpellName = spell:GetSpellSubtext()
|
|
if (subSpellName == "Racial") then
|
|
spellId = C_SpellBook.GetOverrideSpell(spellId)
|
|
local spellName = GetSpellInfo(spellId)
|
|
local isPassive = IsPassiveSpell(entryOffset, "player")
|
|
if (spellName and not isPassive) then
|
|
local cooldownTime = floor(GetSpellBaseCooldown(spellId) / 1000)
|
|
racialsSpells = racialsSpells .. "[" .. spellId .. "] = {cooldown = " .. cooldownTime .. ", duration = 0, specs = {}, talent = false, charges = 1, raceid = " .. playerRaceId .. ", race = \"".. playerRace .."\", class = \"\", type = 9}, --" .. spellName .. " (" .. playerRace .. ")|n"
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
racialsSpells = racialsSpells .. "|n"
|
|
dumpt(racialsSpells)
|
|
end
|
|
|
|
--fill the passed table with spells from talents and spellbook, affect only the active spec
|
|
function Details.FillTableWithPlayerSpells(completeListOfSpells)
|
|
local specId, specName, _, specIconTexture = GetSpecializationInfo(GetSpecialization())
|
|
local classNameLoc, className, classId = UnitClass("player")
|
|
|
|
--get spells from talents
|
|
local configId = C_ClassTalents.GetActiveConfigID()
|
|
if (configId) then
|
|
local configInfo = C_Traits.GetConfigInfo(configId)
|
|
--get the spells from the SPEC from talents
|
|
for treeIndex, treeId in ipairs(configInfo.treeIDs) do
|
|
local treeNodes = C_Traits.GetTreeNodes(treeId)
|
|
for nodeIdIndex, treeNodeID in ipairs(treeNodes) do
|
|
local traitNodeInfo = C_Traits.GetNodeInfo(configId, treeNodeID)
|
|
if (traitNodeInfo) then
|
|
local entryIds = traitNodeInfo.entryIDs
|
|
for i = 1, #entryIds do
|
|
local entryId = entryIds[i] --number
|
|
local traitEntryInfo = C_Traits.GetEntryInfo(configId, entryId)
|
|
local borderTypes = Enum.TraitNodeEntryType
|
|
if (traitEntryInfo.type == borderTypes.SpendSquare) then
|
|
local definitionId = traitEntryInfo.definitionID
|
|
local traitDefinitionInfo = C_Traits.GetDefinitionInfo(definitionId)
|
|
local spellId = traitDefinitionInfo.overriddenSpellID or traitDefinitionInfo.spellID
|
|
local spellName, _, spellTexture = GetSpellInfo(spellId)
|
|
if (spellName) then
|
|
completeListOfSpells[spellId] = completeListOfSpells[spellId] or true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--get spells from the Spec spellbook
|
|
for i = 1, GetNumSpellTabs() do
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(i)
|
|
if (tabTexture == specIconTexture) then
|
|
offset = offset + 1
|
|
local tabEnd = offset + numSpells
|
|
for entryOffset = offset, tabEnd - 1 do
|
|
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
|
|
if (spellId) then
|
|
if (spellType == "SPELL") then
|
|
spellId = C_SpellBook.GetOverrideSpell(spellId)
|
|
local spellName = GetSpellInfo(spellId)
|
|
local isPassive = IsPassiveSpell(entryOffset, "player")
|
|
if (spellName and not isPassive) then
|
|
completeListOfSpells[spellId] = completeListOfSpells[spellId] or true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--get class shared spells from the spell book
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(CONST_SPELLBOOK_CLASSSPELLS_TABID)
|
|
offset = offset + 1
|
|
local tabEnd = offset + numSpells
|
|
for entryOffset = offset, tabEnd - 1 do
|
|
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
|
|
if (spellId) then
|
|
if (spellType == "SPELL") then
|
|
spellId = C_SpellBook.GetOverrideSpell(spellId)
|
|
local spellName = GetSpellInfo(spellId)
|
|
local isPassive = IsPassiveSpell(entryOffset, "player")
|
|
if (spellName and not isPassive) then
|
|
completeListOfSpells[spellId] = completeListOfSpells[spellId] or true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details.SavePlayTimeOnClass()
|
|
local className = select(2, UnitClass("player"))
|
|
if (className) then
|
|
--played time by expansion
|
|
local expansionLevel = GetExpansionLevel()
|
|
|
|
local expansionTable = Details.class_time_played[expansionLevel]
|
|
if (not expansionTable) then
|
|
expansionTable = {}
|
|
Details.class_time_played[expansionLevel] = expansionTable
|
|
end
|
|
|
|
local playedTime = expansionTable[className] or 0
|
|
expansionTable[className] = playedTime + GetTime() - Details.GetStartupTime()
|
|
end
|
|
end
|
|
|
|
function Details.GetPlayTimeOnClass()
|
|
local className = select(2, UnitClass("player"))
|
|
if (className) then
|
|
--played time by expansion
|
|
local expansionLevel = GetExpansionLevel()
|
|
|
|
local expansionTable = Details.class_time_played[expansionLevel]
|
|
if (not expansionTable) then
|
|
expansionTable = {}
|
|
Details.class_time_played[expansionLevel] = expansionTable
|
|
end
|
|
|
|
local playedTime = expansionTable[className]
|
|
if (playedTime) then
|
|
playedTime = playedTime + (GetTime() - Details.GetStartupTime())
|
|
return playedTime
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
|
|
function Details.GetPlayTimeOnClassString()
|
|
local playedTime = Details.GetPlayTimeOnClass()
|
|
local days = floor(playedTime / 86400) .. " days"
|
|
playedTime = playedTime % 86400
|
|
local hours = floor(playedTime / 3600) .. " hours"
|
|
playedTime = playedTime % 3600
|
|
local minutes = floor(playedTime / 60) .. " minutes"
|
|
|
|
local expansionLevel = GetExpansionLevel()
|
|
local expansionName = _G["EXPANSION_NAME" .. GetExpansionLevel()]
|
|
|
|
return "|cffffff00Time played this class (" .. expansionName .. "): " .. days .. " " .. hours .. " " .. minutes
|
|
end
|
|
|
|
hooksecurefunc("ChatFrame_DisplayTimePlayed", function()
|
|
if (Details.played_class_time) then
|
|
C_Timer.After(0, function()
|
|
local expansionName = _G["EXPANSION_NAME" .. GetExpansionLevel()]
|
|
for fontString in ChatFrame1.fontStringPool:EnumerateActive() do
|
|
if (fontString:GetText() and fontString:GetText():find(expansionName)) then
|
|
return
|
|
end
|
|
end
|
|
|
|
local levelText = TIME_PLAYED_LEVEL and TIME_PLAYED_LEVEL:gsub("%%s", "") or ""
|
|
for fontString in ChatFrame1.fontStringPool:EnumerateActive() do
|
|
if (fontString:GetText() and fontString:GetText():find(levelText)) then
|
|
print(Details.GetPlayTimeOnClassString() .. " (/details playedclass)")
|
|
break
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
end)
|
|
|
|
--game freeze prevention, there are people calling UpdateAddOnMemoryUsage() making the game client on the end user to freeze, this is bad, really bad.
|
|
--Details! replace the function call with one that do the same thing, but warns the player if the function freezes the client too many times.
|
|
local stutterCounter = 0
|
|
local bigStutterCounter = 0
|
|
local UpdateAddOnMemoryUsage_Original = _G.UpdateAddOnMemoryUsage
|
|
Details.UpdateAddOnMemoryUsage_Original = _G.UpdateAddOnMemoryUsage
|
|
|
|
Details.UpdateAddOnMemoryUsage_Custom = function()
|
|
local currentTime = debugprofilestop()
|
|
UpdateAddOnMemoryUsage_Original()
|
|
local deltaTime = debugprofilestop() - currentTime
|
|
|
|
if (deltaTime > 16) then
|
|
local callStack = debugstack(2, 0, 4)
|
|
--ignore if is coming from the micro menu tooltip
|
|
if (callStack:find("MainMenuBarPerformanceBarFrame_OnEnter")) then
|
|
return
|
|
end
|
|
|
|
if (deltaTime >= 500) then
|
|
bigStutterCounter = bigStutterCounter + 1
|
|
if (bigStutterCounter >= 6) then
|
|
Details:Msg("an addon made your game freeze for more than a half second, use '/details perf' to know more.")
|
|
bigStutterCounter = -10000 --make this msg appear only once
|
|
end
|
|
end
|
|
|
|
stutterCounter = stutterCounter + 1
|
|
local stutterDegree = 0
|
|
if (stutterCounter > 60) then
|
|
if (deltaTime < 48) then
|
|
Details:Msg("some addon may be causing small framerate stuttering, use '/details perf' to know more.")
|
|
stutterDegree = 1
|
|
|
|
elseif (deltaTime <= 100) then
|
|
Details:Msg("some addon may be causing framerate drops, use '/details perf' to know more.")
|
|
stutterDegree = 2
|
|
|
|
else
|
|
Details:Msg("some addon might be causing performance issues, use '/details perf' to know more.")
|
|
stutterDegree = 3
|
|
end
|
|
|
|
stutterCounter = -10000 --make this msg appear only once
|
|
end
|
|
|
|
Details.performanceData = {
|
|
deltaTime = deltaTime,
|
|
callStack = callStack,
|
|
culpritFunc = "_G.UpdateAddOnMemoryUsage()",
|
|
culpritDesc = "Calculates memory usage of addons",
|
|
}
|
|
end
|
|
end
|
|
|
|
Details.performanceData = {
|
|
deltaTime = 0,
|
|
callStack = "",
|
|
culpritFunc = "",
|
|
culpritDesc = "",
|
|
}
|
|
|
|
function Details:HandleRogueCombatSpecIconByGameVersion()
|
|
local _, _, _, patchVersion = GetBuildInfo()
|
|
if (patchVersion >= 70000) then --Legion
|
|
--rogue combat is a rogue outlaw
|
|
local rogueCombatCoords = Details.class_specs_coords[260]
|
|
rogueCombatCoords[1] = 0
|
|
rogueCombatCoords[2] = 64 / 512
|
|
rogueCombatCoords[3] = 384 / 512
|
|
rogueCombatCoords[4] = 448 / 512
|
|
|
|
--new versions of the game has a different icon for assassination
|
|
local rogueAssassinationCoords = Details.class_specs_coords[259]
|
|
rogueAssassinationCoords[1] = 64 / 512
|
|
rogueAssassinationCoords[2] = 128 / 512
|
|
rogueAssassinationCoords[3] = 384 / 512
|
|
rogueAssassinationCoords[4] = 448 / 512
|
|
end
|
|
end
|
|
|
|
function CopyText(text) --[[GLOBAL]]
|
|
if (not Details.CopyTextField) then
|
|
Details.CopyTextField = CreateFrame("Frame", "DetailsCopyText", UIParent, "BackdropTemplate")
|
|
Details.CopyTextField:SetHeight(14)
|
|
Details.CopyTextField:SetWidth(120)
|
|
Details.CopyTextField:SetPoint("center", UIParent, "center")
|
|
Details.CopyTextField:SetBackdrop(backdrop)
|
|
|
|
DetailsFramework:ApplyStandardBackdrop(Details.CopyTextField)
|
|
|
|
tinsert(UISpecialFrames, "DetailsCopyText")
|
|
|
|
Details.CopyTextField.textField = CreateFrame("editbox", nil, Details.CopyTextField, "BackdropTemplate")
|
|
Details.CopyTextField.textField:SetPoint("topleft", Details.CopyTextField, "topleft")
|
|
Details.CopyTextField.textField:SetAutoFocus(false)
|
|
Details.CopyTextField.textField:SetFontObject("GameFontHighlightSmall")
|
|
Details.CopyTextField.textField:SetAllPoints()
|
|
Details.CopyTextField.textField:EnableMouse(true)
|
|
|
|
Details.CopyTextField.textField:SetScript("OnEnterPressed", function()
|
|
Details.CopyTextField.textField:ClearFocus()
|
|
Details.CopyTextField:Hide()
|
|
end)
|
|
|
|
Details.CopyTextField.textField:SetScript("OnEscapePressed", function()
|
|
Details.CopyTextField.textField:ClearFocus()
|
|
Details.CopyTextField:Hide()
|
|
end)
|
|
|
|
Details.CopyTextField.textField:SetScript("OnChar", function()
|
|
Details.CopyTextField.textField:ClearFocus()
|
|
Details.CopyTextField:Hide()
|
|
end)
|
|
end
|
|
|
|
C_Timer.After(0.1, function()
|
|
Details.CopyTextField:Show()
|
|
Details.CopyTextField.textField:SetFocus()
|
|
Details.CopyTextField.textField:SetText(text)
|
|
Details.CopyTextField.textField:HighlightText()
|
|
end)
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------
|
|
--> cache maintenance
|
|
|
|
function Details222.Cache.DoMaintenance()
|
|
local currentTime = time()
|
|
local delay = 1036800 --12 days
|
|
|
|
if (currentTime > Details.latest_spell_pool_access + delay) then
|
|
local spellIdPoolBackup = DetailsFramework.table.copy({}, Details.spell_pool)
|
|
|
|
Details:Destroy(Details.spell_pool)
|
|
|
|
--preserve ignored spells spellId
|
|
for spellId in pairs(Details.spellid_ignored) do
|
|
Details.spell_pool[spellId] = spellIdPoolBackup[spellId]
|
|
end
|
|
|
|
Details.latest_spell_pool_access = currentTime
|
|
Details:Destroy(spellIdPoolBackup)
|
|
end
|
|
|
|
if (currentTime > Details.latest_npcid_pool_access + delay) then
|
|
local npcIdPoolBackup = DetailsFramework.table.copy({}, Details.npcid_pool)
|
|
|
|
Details:Destroy(Details.npcid_pool)
|
|
|
|
--preserve ignored npcs npcId
|
|
for npcId in pairs (Details.npcid_ignored) do
|
|
Details.npcid_pool[npcId] = npcIdPoolBackup[npcId]
|
|
end
|
|
Details.latest_npcid_pool_access = currentTime
|
|
Details:Destroy(npcIdPoolBackup)
|
|
end
|
|
|
|
if (currentTime > Details.latest_encounter_spell_pool_access + delay) then
|
|
Details:Destroy(Details.encounter_spell_pool)
|
|
Details.latest_encounter_spell_pool_access = currentTime
|
|
end
|
|
|
|
if (Details.boss_mods_timers and Details.boss_mods_timers.latest_boss_mods_access) then
|
|
if (currentTime > Details.boss_mods_timers.latest_boss_mods_access + delay) then
|
|
Details:Destroy(Details.boss_mods_timers.encounter_timers_bw)
|
|
Details:Destroy(Details.boss_mods_timers.encounter_timers_dbm)
|
|
Details.boss_mods_timers.latest_boss_mods_access = currentTime
|
|
end
|
|
end
|
|
|
|
--latest_shield_spellid_cache_access
|
|
--shield_spellid_cache
|
|
end
|