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--[[this file save the data when player leave the game]]
local Details = _G.Details
local addonName, Details222 = ...
function Details:WipeConfig()
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local wipeButton = CreateFrame("button", "DetailsResetConfigButton", UIParent, "BackdropTemplate")
wipeButton:SetSize(270, 40)
wipeButton:SetScript("OnClick", function() Details.wipe_full_config = true; ReloadUI(); end)
wipeButton:SetPoint("center", UIParent, "center", 0, 0)
table.insert(UISpecialFrames, "DetailsResetConfigButton")
DetailsFramework:ApplyStandardBackdrop(wipeButton)
local label = DetailsFramework:CreateLabel(wipeButton, Loc ["STRING_SLASH_WIPECONFIG_CONFIRM"])
label:SetPoint("center", 0, 0)
wipeButton.close_button = CreateFrame("Button", nil, wipeButton, "UIPanelCloseButton")
wipeButton.close_button:SetWidth(16)
wipeButton.close_button:SetHeight(16)
wipeButton.close_button:SetPoint("TOPRIGHT", wipeButton, "TOPRIGHT", -1, -1)
wipeButton.close_button:SetText("X")
wipeButton.close_button:SetFrameLevel(wipeButton:GetFrameLevel()+5)
end
local is_exception = {
["nick_tag_cache"] = true
}
function Details:SaveLocalInstanceConfig()
for index, instance in Details:ListInstances() do
--check for the max size toggle, don't save it
if (instance.is_in_max_size) then
instance.is_in_max_size = false
instance:SetSize(instance.original_width, instance.original_height)
end
--save local instance data
local a1, a2 = instance:GetDisplay()
local t = {
pos = Details.CopyTable(instance:GetPosition()),
is_open = instance:IsEnabled(),
attribute = a1 or 1,
sub_attribute = a2 or 1,
modo = instance:GetMode() or 2,
mode = instance:GetMode() or 2,
segment = instance:GetSegment() or 0,
snap = Details.CopyTable(instance.snap),
horizontalSnap = instance.horizontalSnap,
verticalSnap = instance.verticalSnap,
sub_atributo_last = instance.sub_atributo_last or {1, 1, 1, 1, 1},
isLocked = instance.isLocked,
last_raid_plugin = instance.last_raid_plugin
}
if (t.isLocked == nil) then
t.isLocked = false
end
if (Details.profile_save_pos) then
local cprofile = Details:GetProfile()
local skin = cprofile.instances [instance:GetId()]
if (skin) then
t.pos = Details.CopyTable(skin.__pos)
t.horizontalSnap = skin.__snapH
t.verticalSnap = skin.__snapV
t.snap = Details.CopyTable(skin.__snap)
t.is_open = skin.__was_opened
t.isLocked = skin.__locked
end
end
Details.local_instances_config [index] = t
end
end
function Details:SaveConfig()
--save character instance settings, e.g. which attribute is selected, position, etc
Details:SaveLocalInstanceConfig()
--cleanup
Details:PrepareTablesForSave()
_detalhes_database.tabela_instancias = {} --Details.tabela_instancias --[[instances now saves only inside the profile --]]
_detalhes_database.tabela_historico = Details.tabela_historico
if (Details.overall_clear_logout) then
if (_detalhes_database.tabela_overall) then
_detalhes_database.tabela_overall = nil
end
else
_detalhes_database.tabela_overall = Details.tabela_overall
end
local name, instanceType = GetInstanceInfo()
if (instanceType == "party" or instanceType == "raid") then
--save pet ownership information
_detalhes_database.tabela_pets = Details.tabela_pets.pets
end
--clear temporarly time data (charts)
xpcall(Details.TimeDataCleanUpTemporary, Details.saver_error_func)
--buffs - feature lost in time
xpcall(Details.Buffs.SaveBuffs, Details.saver_error_func)
--date
Details.last_day = date("%d")
--save character data (unique for each character)
for key in pairs(Details.default_player_data) do
if (not is_exception[key]) then
_detalhes_database[key] = Details[key]
end
end
--save shared data (shared among all characters)
for key in pairs(Details.default_global_data) do
if (key ~= "__profiles") then
_detalhes_global[key] = Details[key]
end
end
--plugin for solo mode (currently none exists)
if (Details.SoloTables.Mode) then
_detalhes_database.SoloTablesSaved = {}
_detalhes_database.SoloTablesSaved.Mode = Details.SoloTables.Mode
if (Details.SoloTables.Plugins[Details.SoloTables.Mode]) then
_detalhes_database.SoloTablesSaved.LastSelected = Details.SoloTables.Plugins[Details.SoloTables.Mode].real_name
end
end
_detalhes_database.RaidTablesSaved = nil
--save bookmark tables
_detalhes_global.switchSaved.slots = Details.switch.slots
_detalhes_global.switchSaved.table = Details.switch.table
--last boss (boss name)
_detalhes_database.last_encounter = Details.last_encounter
--save the details version of the last time the user logged out
_detalhes_database.last_realversion = Details.realversion --core number
_detalhes_database.last_version = Details.userversion --version
_detalhes_global.got_first_run = true
end