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-- WarriorArms.lua
-- November 2022
if UnitClassBase( "player" ) ~= "WARRIOR" then return end
local addon, ns = ...
local Hekili = _G[ addon ]
local class, state = Hekili.Class, Hekili.State
local FindPlayerAuraByID = ns.FindPlayerAuraByID
local spec = Hekili:NewSpecialization( 71 )
local base_rage_gen, arms_rage_mult = 1.75, 4.000
spec:RegisterResource( Enum.PowerType.Rage, {
mainhand = {
swing = "mainhand",
last = function ()
local swing = state.swings.mainhand
local t = state.query_time
if state.mainhand_speed == 0 then
return 0
else
return swing + floor( ( t - swing ) / state.mainhand_speed ) * state.mainhand_speed
end
end,
interval = "mainhand_speed",
stop = function () return state.swings.mainhand == 0 end,
value = function ()
return ( state.talent.war_machine.enabled and 1.1 or 1 ) * base_rage_gen * arms_rage_mult * state.mainhand_speed / state.haste
end,
},
conquerors_banner = {
aura = "conquerors_banner",
last = function ()
local app = state.buff.conquerors_banner.applied
local t = state.query_time
return app + floor( t - app )
end,
interval = 1,
value = 4,
},
} )
-- Talents
spec:RegisterTalents( {
-- Warrior
berserker_rage = { 90372, 18499 , 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec.
berserker_shout = { 90348, 384100, 1 }, -- Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from group members within 12 yds.
bitter_immunity = { 90356, 383762, 1 }, -- Restores 20% health instantly and removes all diseases, poisons and curses affecting you.
blood_and_thunder = { 90342, 384277, 1 }, -- Thunder Clap costs 10 more Rage and deals 10% increased damage. If you have Rend, Thunder Clap affects 5 nearby targets with Rend.
bounding_stride = { 90355, 202163, 1 }, -- Reduces the cooldown of Heroic Leap by 15 sec, and Heroic Leap now also increases your movement speed by 70% for 3 sec.
cacophonous_roar = { 90383, 382954, 1 }, -- Intimidating Shout can withstand 200% more damage before breaking.
crackling_thunder = { 90342, 203201, 1 }, -- Thunder Clap's radius is increased by 50%, and it reduces movement speed by an additional 20%.
cruel_strikes = { 90381, 392777, 2 }, -- Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
double_time = { 90382, 103827, 1 }, -- Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 sec.
elysian_might = { 90323, 386285, 1 }, --
fast_footwork = { 90371, 382260, 1 }, -- Movement speed increased by 5%.
furious_blows = { 90336, 390354, 1 }, -- Auto-attack speed increased by 5%.
heroic_leap = { 90346, 6544 , 1 }, -- Leap through the air toward a target location, slamming down with destructive force to deal 544 Physical damage to all enemies within 8 yards.
impending_victory = { 90326, 202168, 1 }, -- Instantly attack the target, causing 1,156 damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
intervene = { 90329, 3411 , 1 }, -- Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
intimidating_shout = { 90384, 5246 , 1 }, -- Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec.
leeching_strikes = { 90344, 382258, 1 }, -- Leech increased by 5%.
menace = { 90383, 275338, 1 }, -- Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 sec instead of fleeing.
overwhelming_rage = { 90378, 382767, 2 }, -- Maximum Rage increased by 15.
pain_and_gain = { 90353, 382549, 1 }, -- When you take any damage, heal for 3.50% of your maximum health. This can only occur once every 10 sec.
piercing_howl = { 90348, 12323 , 1 }, -- Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
piercing_verdict = { 90379, 382948, 1 }, -- Spear of Bastion's instant damage increased by 50% and its Rage generation is increased by 100%.
rallying_cry = { 90331, 97462 , 1 }, -- Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
reinforced_plates = { 90368, 382939, 1 }, -- Armor increased by 20%.
rumbling_earth = { 90374, 275339, 1 }, -- Shockwave's range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
second_wind = { 90332, 29838 , 1 }, -- Restores 6% health every 1 sec when you have not taken damage for 5 sec.
seismic_reverberation = { 90340, 382956, 1 }, -- If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 30% damage.
shattering_throw = { 90351, 64382 , 1 }, -- Hurl your weapon at the enemy, causing 1,960 Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.
shockwave = { 90375, 46968 , 1 }, -- Sends a wave of force in a frontal cone, causing 463 damage and stunning all enemies within 10 yards for 2 sec. Generates 10 Rage.
sonic_boom = { 90321, 390725, 1 }, -- Shockwave deals 350% increased damage and will always critical strike.
spear_of_bastion = { 90380, 376079, 1 }, -- Throw a spear at the target location, dealing 3,817 Physical damage instantly and an additional 4,062 damage over 4 sec. Deals reduced damage beyond 5 targets. Enemies hit are chained to the spear's location for the duration. Generates 20 Rage.
spell_reflection = { 90385, 23920 , 1 }, -- Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec.
storm_bolt = { 90337, 107570, 1 }, -- Hurls your weapon at an enemy, causing 659 Physical damage and stunning for 4 sec.
thunderous_roar = { 90359, 384318, 1 }, -- Roar explosively, dealing 3,997 Physical damage to enemies within 12 yds and cause them to bleed for 5,051 physical damage over 8 sec. Generates 10 Rage.
thunderous_words = { 90358, 384969, 1 }, -- Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and increases the damage of your bleed effects by 15% at all times.
titanic_throw = { 90341, 384090, 1 }, -- Throws your weapon at the enemy, causing 809 Physical damage to it and 5 nearby enemies. Generates high threat.
uproar = { 90357, 391572, 1 }, -- Thunderous Roar's cooldown reduced by 30 sec.
wild_strikes = { 90360, 382946, 2 }, -- Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
wrecking_throw = { 90351, 384110, 1 }, -- Hurl your weapon at the enemy, causing 1,960 Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
-- Arms
anger_management = { 90289, 152278, 1 }, -- Every 20 Rage you spend on attacks reduces the remaining cooldown on Warbreaker and Bladestorm by 1 sec.
armored_to_the_teeth = { 90366, 384124, 2 }, -- Gain Strength equal to 5% of your Armor.
avatar = { 90365, 107574, 1 }, -- Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 10 Rage.
barbaric_training = { 92221, 383082, 1 }, -- Slam and Whirlwind deal 30% more damage but now cost 10 more rage.
battle_stance = { 90327, 386164, 1 }, -- A balanced combat state that increases the critical strike chance of your abilities by 3% and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
battlelord = { 92615, 386630, 1 }, -- Overpower deals 35% increased damage and has a 35% chance to reset the cooldown of Mortal Strike and Cleave and generate -10 Rage.
blademasters_torment = { 90363, 390138, 1 }, -- Activating Avatar or Bladestorm casts the other at reduced effectiveness.
bladestorm = { 90441, 227847, 1 }, -- Become an unstoppable storm of destructive force, striking all nearby enemies for 8,927 Physical damage over 5.1 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates 20 Rage.
bloodborne = { 90283, 383287, 2 }, -- Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 7.50% increased damage.
bloodletting = { 90438, 383154, 1 }, -- Deep Wounds, Rend and Thunderous Roar's Bleed effects last 6.0 sec longer and have a 5% increased critical strike chance. If you have Rend, Mortal Strike inflicts Rend on targets below 35% health.
bloodsurge = { 90277, 384361, 1 }, -- Your Bleed effects have a chance to grant you 5 Rage.
blunt_instruments = { 90287, 383442, 1 }, -- Colossus Smash damage increased by 30% and its effect duration is increased by 3.0 sec.
cleave = { 90293, 845 , 1 }, -- Strikes all enemies in front of you for 1,700 Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
collateral_damage = { 90267, 334779, 1 }, -- When Sweeping Strikes ends, your next Whirlwind deals 25% increased damage for each ability used during Sweeping Strikes that damaged a second target.
colossus_smash = { 90290, 167105, 1 }, -- Smashes the enemy's armor, dealing 4,198 Physical damage, and increasing damage you deal to them by 30% for 10 sec.
concussive_blows = { 90333, 383115, 1 }, -- Cooldown of Pummel reduced by 1.0 sec. Successfully interrupting an enemy increases the damage you deal to them by 5% for 10 sec.
critical_thinking = { 90444, 389306, 2 }, -- Critical Strike chance increased by 1% and Execute immediately refunds 5% of the Rage spent.
crushing_force = { 90347, 382764, 2 }, -- Slam deals an additional 30% damage and has a 7.50% increased critical strike chance.
dance_of_death = { 92535, 390713, 1 }, -- If your Bladestorm helps kill an enemy your next Bladestorm lasts 3.0 sec longer.
defensive_stance = { 92537, 386208, 1 }, -- A defensive combat state that reduces all damage you take by 15%, and all damage you deal by 10%. Lasts until canceled.
deft_experience = { 90437, 389308, 2 }, -- Mastery increased by 1% and Tactician's chance to trigger is increased by an additional 0.6%.
die_by_the_sword = { 90276, 118038, 1 }, -- Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
dreadnaught = { 90285, 262150, 1 }, -- Overpower has 2 charges and causes a seismic wave, dealing 1,113 damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
endurance_training = { 90338, 382940, 1 }, -- Stamina increased by 5% and the duration of Fear, Sap and Incapacitate effects on you is reduced by 10.0%.
executioners_precision = { 90445, 386634, 1 }, -- Execute causes the target to take 35% more damage from your next Mortal Strike, stacking up to 2 times.
exhilarating_blows = { 90286, 383219, 1 }, -- Mortal Strike and Cleave have a 20% chance to instantly reset their own cooldowns.
fatality = { 90439, 383703, 1 }, -- Your Mortal Strikes and Cleaves against enemies above 30% health have a high chance to apply Fatal Mark. When an enemy falls below 30% health, Your next Execute inflicts an additional 5,410 Physical damage per stack.
fervor_of_battle = { 90272, 202316, 1 }, -- If Whirlwind hits 2 or more targets it also Slams your primary target.
frothing_berserker = { 90352, 392792, 1 }, -- Mortal Strike and Cleave have a 20% chance to immediately refund 20% of the Rage spent.
fueled_by_violence = { 90275, 383103, 1 }, -- You are healed for 85% of the damage dealt by Deep Wounds.
honed_reflexes = { 90354, 382461, 1 }, -- Cooldown of Overpower and Pummel reduced by 1.0 sec.
hurricane = { 90440, 390563, 1 }, -- While Bladestorming, every 0.9 sec you gain 5% movement speed and 5% Strength, stacking up to 6 times. Lasts 6 sec. Bladestorm cannot be canceled while using Hurricane.
ignore_pain = { 90269, 190456, 1 }, -- Fight through the pain, ignoring 50% of damage taken, up to 14,706 total damage prevented.
impale = { 90292, 383430, 1 }, -- The damaging critical strikes of your abilities deal an additional 10.00% damage.
improved_execute = { 90273, 316405, 1 }, -- Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
improved_overpower = { 90279, 385571, 1 }, -- Damage of Overpower increased by 15%.
improved_slam = { 92614, 400205, 1 }, -- Slam has 15% increased critical strike chance and deals 10% increased critical strike damage.
improved_sweeping_strikes = { 92536, 383155, 1 }, -- Sweeping Strikes lasts 6 sec longer.
in_for_the_kill = { 90288, 248621, 1 }, -- Warbreaker increases your Haste by 10%, or by 20% if any target is below 35% health. Lasts 10 sec.
juggernaut = { 90446, 383292, 1 }, -- Execute increases Execute's damage dealt by 3% for 12 sec, stacking up to 15 times.
martial_prowess = { 90278, 316440, 1 }, -- Overpower increases the damage of your next Mortal Strike or Cleave by 30%. Stacking up to 2 times.
massacre = { 90291, 281001, 1 }, -- Execute is now usable on targets below 35% health.
merciless_bonegrinder = { 90266, 383317, 1 }, -- When Bladestorm ends, Whirlwind and Cleave deal 50% increased damage for 9 sec.
mortal_strike = { 90270, 12294 , 1 }, -- A vicious strike that deals 4,916 Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
overpower = { 90271, 7384 , 1 }, -- Overpower the enemy, dealing 3,555 Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike by 30%. Stacking up to 2 times.
reaping_swings = { 90294, 383293, 1 }, -- Cooldown of Cleave reduced by 3 sec.
rend = { 90284, 772 , 1 }, -- Wounds the target, causing 1,708 Physical damage instantly and an additional 3,300 Bleed damage over 15 sec.
sharpened_blades = { 90447, 383341, 1 }, -- Your Mortal Strike, Cleave and Execute critical strike damage is increased by 10% and your Execute has a 5% increased critical hit chance.
sidearm = { 90333, 384404, 1 }, -- Your auto-attacks have a 20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional 578 Physical damage.
skullsplitter = { 90281, 260643, 1 }, -- Bash an enemy's skull, dealing 2,776 Physical damage. Skullsplitter causes your Deep Wounds on the target to bleed out 100% faster for 10 sec. Generates 15 Rage.
spiteful_serenity = { 90289, 400314, 1 }, -- Colossus Smash and Avatar's durations are increased by 100% but their damage bonuses are reduced by 40%.
storm_of_swords = { 90267, 385512, 1 }, -- Whirlwind costs 20 more Rage and has a 14.0 sec cooldown. It now deals 175% more damage.
storm_wall = { 90269, 388807, 1 }, -- Whenever you Parry, you heal for 8.00% of your maximum health. Can only occur once per second.
strength_of_arms = { 92536, 400803, 1 }, -- Overpower has 10% increased critical strike chance, deals 10% increased critical strike damage and on enemies below 35% health Overpower generates 8 Rage.
sudden_death = { 90274, 29725 , 1 }, -- Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
tactician = { 90282, 184783, 1 }, -- You have a 2.50% chance per Rage spent on attacks to reset the remaining cooldown on Overpower.
test_of_might = { 90288, 385008, 1 }, -- When Warbreaker expires, your Strength is increased by 1% for every 10 Rage you spent on attacks during Warbreaker. Lasts 12 sec.
thunder_clap = { 92224, 396719, 1 }, -- Blasts all enemies within 8 yards for 1,528 Physical damage. and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
tide_of_blood = { 90280, 386357, 1 }, -- Skullsplitter deals 30% increased damage and also causes your Rend on the target to bleed out 100% faster for 10 sec.
twohanded_weapon_specialization = { 90322, 382896, 1 }, -- Increases your damage while using two-handed weapons by 5%.
unhinged = { 90440, 386628, 1 }, -- While Bladestorm is active, you automatically cast a total of 2 Mortal Strikes at random nearby enemies.
valor_in_victory = { 90442, 383338, 1 }, -- Increases Versatility by 1% and reduces the cooldown of Die by the Sword by 30.0 sec.
war_machine = { 90328, 262231, 1 }, -- Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec.
warbreaker = { 90287, 262161, 1 }, -- Smash the ground and shatter the armor of all enemies within 8 yds, dealing 4,198 Physical damage and increasing damage you deal to them by 30% for 10 sec.
warlords_torment = { 90363, 390140, 1 }, -- Activating Avatar or Colossus Smash casts Recklessness at reduced effectiveness.
} )
-- PvP Talents
spec:RegisterPvpTalents( {
battlefield_commander = 5630, -- (424742) Your Shout abilities have additional effects.; $@spellicon6673 $@spellname6673:; Increases Stamina by $s1%.; $@spellicon12323 $@spellname12323:; Roots targets hit for $424752d.; $@spellicon384100 $@spellname384100:; Range increased by $s2 yds.; $@spellicon5246 $@spellname5246:; Cooldown reduced by ${$s3/-1000} sec.; $@spellicon97462 $@spellname97462:; Removes movement impairing effects and grants $s4% movement speed to allies.; $@spellicon384318 $@spellname384318:; Targets receive $s5% more damage from all sources while bleeding.
death_sentence = 3522, -- (198500) Execute charges you to targets up to 15 yards away. This effect has a 6 sec cooldown.
demolition = 5372, -- (329033) Reduces the cooldown of your Shattering Throw or Wrecking Throw by 50% and increases its damage to absorb shields by an additional 250%.
disarm = 3534, -- (236077) Disarm the enemy's weapons and shield for 5 sec. Disarmed creatures deal significantly reduced damage.
duel = 34 , -- (236273) You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 sec.
master_and_commander = 28 , -- (235941) Cooldown of Rallying Cry reduced by 1 min, and grants 15% additional health.
rebound = 5547, -- (213915) Spell Reflection reflects the next 2 incoming spells cast on you and reflected spells deal 50% extra damage to the attacker. Spell Reflection's cooldown is increased by 10 sec.
safeguard = 5625, -- (424654) Intervene now has ${$s1+1} charges and reduces the ally's damage taken by $424655s1% for $424655d.; Intervene's cooldown is increased by ${$s2/1000} sec.
shadow_of_the_colossus = 29 , -- (198807) Charge resets the cooldown of your Overpower and Rage gained from Charge increased by 15.
sharpen_blade = 33 , -- (198817) When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 4 sec.
storm_of_destruction = 31 , -- (236308) Reduces the cooldown of $?c2[Ravager][Bladestorm] by $m1%, and $?c2[Ravager][Bladestorm] now also snares all targets you hit by $424597s1% for $424597d.
war_banner = 32 , -- (236320) You throw down a war banner at your feet, rallying your allies. Increases movement speed by 30% and reduces the duration of all incoming crowd control effects by 50% to all allies within 30 yards of the war banner. Lasts 15 sec.
warbringer = 5376, -- (356353) Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies and dealing 900 Physical damage in a 20 yd cone.
} )
-- Auras
spec:RegisterAuras( {
avatar = {
id = 107574,
duration = function() return ( talent.spiteful_serenity.enabled and 40 or 20 ) end, -- 100% buff from spiteful_serenity
max_stack = 1
},
battle_stance = {
id = 386164,
duration = 3600,
max_stack = 1
},
battlelord = {
id = 386631,
duration = 3600,
max_stack = 1
},
berserker_rage = {
id = 18499,
duration = 6,
max_stack = 1
},
berserker_shout = {
id = 384100,
duration = 6,
max_stack = 1
},
bladestorm = {
id = 227847,
duration = function () return ( buff.dance_of_death.up and 9 or 6 ) * haste end,
max_stack = 1,
onCancel = function()
setCooldown( "global_cooldown", 0 )
end,
copy = 389774
},
bounding_stride = {
id = 202164,
duration = 3,
max_stack = 1
},
charge = {
id = 105771,
duration = 1,
max_stack = 1
},
collateral_damage = {
id = 334783,
duration = 30,
max_stack = 20
},
colossus_smash = {
id = 208086,
duration = function () return ( 10 + ( talent.blunt_instruments.enabled and 3 or 0 ) ) * ( talent.spiteful_serenity.enabled and 2 or 1 ) end, -- 100% buff from spiteful_serenity
max_stack = 1,
},
crushing_force = {
id = 382764
},
dance_of_death = {
id = 390714,
duration = 180,
max_stack = 1,
},
deep_wounds = {
id = 262115,
duration = function() return 12 + ( talent.bloodletting.enabled and 6 or 0 ) end,
tick_time = function() return debuff.skullsplitter.up and 1.5 or 3 end,
max_stack = 1
},
defensive_stance = {
id = 386208,
duration = 3600,
max_stack = 1
},
die_by_the_sword = {
id = 118038,
duration = 8,
max_stack = 1
},
disarm = {
id = 236077,
duration = 6,
max_stack = 1
},
duel = {
id = 236273,
duration = 8,
max_stack = 1
},
elysian_might = {
id = 386286,
duration = 8,
max_stack = 1
},
executioners_precision = {
id = 386633,
duration = 30,
max_stack = 2
},
exploiter = { -- Shadowlands Legendary
id = 335452,
duration = 30,
max_stack = 1
},
fatal_mark = {
id = 383704,
duration = 180,
max_stack = 999
},
hamstring = {
id = 1715,
duration = 15,
max_stack = 1
},
hurricane = {
id = 390581,
duration = 6,
max_stack = 6,
},
fatality = {
id = 383703
},
honed_reflexes = {
id = 382461
},
improved_overpower = {
id = 385571,
},
ignore_pain = {
id = 190456,
duration = 12,
max_stack = 1
},
in_for_the_kill = {
id = 248622,
duration = 10,
max_stack = 1,
},
indelible_victory = {
id = 336642,
duration = 8,
max_stack = 1
},
intimidating_shout = {
id = function () return talent.menace.enabled and 316593 or 5246 end,
duration = function () return talent.menace.enabled and 15 or 8 end,
max_stack = 1
},
merciless_bonegrinder = {
id = 383316,
duration = 9,
max_stack = 1,
},
mortal_wounds = {
id = 115804,
duration = 10,
max_stack = 1
},
juggernaut = {
id = 383290,
duration = 12,
max_stack = 15
},
overpower = {
id = 7384,
duration = 15,
max_stack = function() return talent.martial_prowess.enabled and 2 or 1 end,
copy = "martial_prowess"
},
piercing_howl = {
id = 12323,
duration = 8,
max_stack = 1
},
piercing_howl_root = {
id = 424752,
duration = 2,
max_stack = 1
},
rallying_cry = {
id = 97463,
duration = 10,
max_stack = 1,
},
recklessness = {
id = 1719,
duration = 12,
max_stack = 1
},
rend = {
id = 388539,
duration = function() return 15 + ( talent.bloodletting.enabled and 6 or 0 ) end,
tick_time = function() return talent.tide_of_blood.enabled and debuff.skullsplitter.up and 1.5 or 3 end,
max_stack = 1,
copy = 772
},
-- Damage taken reduced by $w1%.
safeguard = {
id = 424655,
duration = 5.0,
max_stack = 1,
},
sharpen_blade = {
id = 198817,
duration = 3600,
max_stack = 1
},
-- Bleeding out from Deep Wounds $s1% faster.`
skullsplitter = {
id = 427040,
duration = 10.0,
max_stack = 1,
-- Affected by:
-- tide_of_blood[386357] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, }
},
spear_of_bastion = {
id = 376080,
duration = function () return ( legendary.elysian_might.enabled and 8 or 4 ) + ( talent.elysian_might.enabled and 2 or 0 ) end,
tick_time = 1,
max_stack = 1,
copy = 307871 -- Covenant version.
},
spell_reflection = {
id = 23920,
duration = function () return legendary.misshapen_mirror.enabled and 8 or 5 end,
max_stack = 1
},
spell_reflection_defense = {
id = 385391,
duration = 5,
max_stack = 1
},
stance = {
alias = { "battle_stance", "berserker_stance", "defensive_stance" },
aliasMode = "first",
aliasType = "buff",
duration = 3600,
},
storm_bolt = {
id = 107570,
duration = 4,
max_stack = 1
},
-- Movement slowed by $s1%.
storm_of_destruction = {
id = 424597,
duration = 6.0,
max_stack = 1,
},
sweeping_strikes = {
id = 260708,
duration = function() return 15 + ( talent.improved_sweeping_strikes.enabled and 6 or 0 ) end,
max_stack = 1
},
sudden_death = {
id = 52437,
duration = 10,
max_stack = 1
},
taunt = {
id = 355,
duration = 3,
max_stack = 1
},
test_of_might = {
id = 385013,
duration = 12,
max_stack = 1, -- TODO: Possibly implement fake stacks to track the Strength % increase gained from the buff
},
thunder_clap = {
id = 6343,
duration = 10,
max_stack = 1
},
thunderous_roar = {
id = 384318,
duration = function () return 8 + ( talent.thunderous_words.enabled and 2 or 0 ) + ( talent.bloodletting.enabled and 6 or 0 ) end,
tick_time = 2,
max_stack = 1
},
vicious_warbanner = {
id = 320707,
duration = 15,
max_stack = 1
},
victorious = {
id = 32216,
duration = 20,
max_stack = 1
},
war_machine = {
id = 262232,
duration = 8,
max_stack = 1
},
wild_strikes = {
id = 392778,
duration = 10,
max_stack = 1
},
} )
local rageSpent = 0
local gloryRage = 0
spec:RegisterStateExpr( "rage_spent", function ()
return rageSpent
end )
spec:RegisterStateExpr( "glory_rage", function ()
return gloryRage
end )
spec:RegisterHook( "spend", function( amt, resource )
if resource == "rage" then
if talent.anger_management.enabled and this_action ~= "ignore_pain" then
rage_spent = rage_spent + amt
local reduction = floor( rage_spent / 20 )
rage_spent = rage_spent % 20
if reduction > 0 then
cooldown.colossus_smash.expires = cooldown.colossus_smash.expires - reduction
cooldown.bladestorm.expires = cooldown.bladestorm.expires - reduction
cooldown.warbreaker.expires = cooldown.warbreaker.expires - reduction
end
end
if legendary.glory.enabled and buff.conquerors_banner.up then
glory_rage = glory_rage + amt
local reduction = floor( glory_rage / 20 ) * 0.5
glory_rage = glory_rage % 20
buff.conquerors_banner.expires = buff.conquerors_banner.expires + reduction
end
end
end )
local last_cs_target = nil
local collateralDmgStacks = 0
local TriggerCollateralDamage = setfenv( function()
addStack( "collateral_damage", nil, collateralDmgStacks )
collateralDmgStacks = 0
end, state )
spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, _, _, _, critical_swing, _, _, critical_spell )
if sourceGUID == state.GUID then
if subtype == "SPELL_CAST_SUCCESS" then
if ( spellName == class.abilities.colossus_smash.name or spellName == class.abilities.warbreaker.name ) then
last_cs_target = destGUID
end
end
end
end )
local RAGE = Enum.PowerType.Rage
local lastRage = -1
spec:RegisterUnitEvent( "UNIT_POWER_FREQUENT", "player", nil, function( event, unit, powerType )
if powerType == "RAGE" then
local current = UnitPower( "player", RAGE )
if current < lastRage - 3 then -- Spent Rage, -3 is used as a Hack to avoid Rage decaying
if state.talent.anger_management.enabled then
rageSpent = ( rageSpent + lastRage - current ) % 20
end
if state.legendary.glory.enabled and FindPlayerAuraByID( 324143 ) then
gloryRage = ( gloryRage + lastRage - current ) % 20
end
end
lastRage = current
end
end )
spec:RegisterHook( "TimeToReady", function( wait, action )
local id = class.abilities[ action ].id
if buff.bladestorm.up and ( id < -99 or id > 0 ) then
wait = max( wait, buff.bladestorm.remains )
end
return wait
end )
local cs_actual
local ExpireBladestorm = setfenv( function()
applyBuff( "merciless_bonegrinder" )
end, state )
local TriggerHurricane = setfenv( function()
addStack( "hurricane" )
end, state )
local TriggerTestOfMight = setfenv( function()
addStack( "test_of_might" )
end, state )
spec:RegisterHook( "reset_precast", function ()
rage_spent = nil
glory_rage = nil
if not cs_actual then cs_actual = cooldown.colossus_smash end
if talent.warbreaker.enabled and cs_actual then
cooldown.colossus_smash = cooldown.warbreaker
else
cooldown.colossus_smash = cs_actual
end
if buff.bladestorm.up and talent.merciless_bonegrinder.enabled then
state:QueueAuraExpiration( "bladestorm_merciless_bonegrinder", ExpireBladestorm, buff.bladestorm.expires )
end
if prev_gcd[1].colossus_smash and time - action.colossus_smash.lastCast < 1 and last_cs_target == target.unit and debuff.colossus_smash.down then
-- Apply Colossus Smash early because its application is delayed for some reason.
applyDebuff( "target", "colossus_smash" )
elseif prev_gcd[1].warbreaker and time - action.warbreaker.lastCast < 1 and last_cs_target == target.unit and debuff.colossus_smash.down then
applyDebuff( "target", "colossus_smash" )
end
if debuff.colossus_smash.up and talent.test_of_might.enabled then state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires ) end
if buff.bladestorm.up and talent.hurricane.enabled then
local next_hu = query_time + ( 1 * state.haste ) - ( ( query_time - buff.bladestorm.applied ) % ( 1 * state.haste ) )
while ( next_hu <= buff.bladestorm.expires ) do
state:QueueAuraEvent( "bladestorm_hurricane", TriggerHurricane, next_hu, "AURA_PERIODIC" )
next_hu = next_hu + ( 1 * state.haste )
end
end
if talent.collateral_damage.enabled and buff.sweeping_strikes.up then
state:QueueAuraExpiration( "sweeping_strikes_collateral_dmg", TriggerCollateralDamage, buff.sweeping_strikes.expires )
end
end )
spec:RegisterStateExpr( "cycle_for_execute", function ()
if active_enemies == 1 or target.health_pct < ( talent.massacre.enabled and 35 or 20 ) or not settings.cycle or buff.execute_ineligible.down or buff.sudden_death.up then return false end
return Hekili:GetNumTargetsBelowHealthPct( talent.massacre.enabled and 35 or 20, false, max( settings.cycle_min, offset + delay ) ) > 0
end )
spec:RegisterGear( "tier29", 200426, 200428, 200423, 200425, 200427 )
spec:RegisterSetBonuses( "tier29_2pc", 393705, "tier29_4pc", 393706 )
--(2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
--(4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds.
spec:RegisterAura( "strike_vulnerabilities", {
id = 394173,
duration = 6,
max_stack = 1
} )
spec:RegisterGear( "tier30", 202446, 202444, 202443, 202442, 202441 )
spec:RegisterSetBonuses( "tier30_2pc", 405577, "tier30_4pc", 405578 )
--(2) Set Bonus: Deep Wounds increases your chance to critically strike and critical strike damage dealt to afflicted targets by 5%.
--(4) Deep Wounds critical strikes have a chance to increase the damage of your next Mortal Strike by 10% and cause it to deal
-- [(19.32% of Attack power) * 2] Physical damage to enemies in front of you, stacking up to 3 times. Damage reduced above 5 targets. (2s cooldown)
spec:RegisterAura( "crushing_advance", {
id = 410138,
duration = 30,
max_stack = 3
} )
spec:RegisterGear( "tier31", 207180, 207181, 207182, 207183, 207185 )
spec:RegisterSetBonuses( "tier31_2pc", 422923, "tier31_4pc", 422924 )
-- (4) Sudden Death also makes your next Execute powerfully slam the ground, causing a Thunder Clap that deals 100% increased damage. In addition, the Execute target bleeds for 50% of Execute's damage over 5 sec. If this bleed is reapplied, remaining damage is added to the new bleed.
spec:RegisterAura( "finishing_wound", {
id = 426284,
duration = 5,
max_stack = 1
} )
-- Abilities
spec:RegisterAbilities( {
avatar = {
id = 107574,
cast = 0,
cooldown = 90,
gcd = "off",
spend = -15,
spendType = "rage",
talent = "avatar",
startsCombat = false,
texture = 613534,
toggle = "cooldowns",
handler = function ()
applyBuff( "avatar" )
if talent.blademasters_torment.enabled then applyBuff ( "bladestorm", 4 ) end
if talent.warlords_torment.enabled then
if buff.recklessness.up then buff.recklessness.expires = buff.recklessness.expires + 4
else applyBuff( "recklessness", 4 ) end
end
end,
},
battle_shout = {
id = 6673,
cast = 0,
cooldown = 15,
gcd = "spell",
startsCombat = false,
texture = 132333,
nobuff = "battle_shout",
essential = true,
handler = function ()
applyBuff( "battle_shout" )
end,
},
battle_stance = {
id = 386164,
cast = 0,
cooldown = 3,
gcd = "off",
talent = "battle_stance",
startsCombat = false,
texture = 132349,
essential = true,
nobuff = "stance",
handler = function ()
applyBuff( "battle_stance" )
removeBuff( "defensive_stance" )
end,
},
berserker_rage = {
id = 18499,
cast = 0,
cooldown = 60,
gcd = "off",
talent = "berserker_rage",
startsCombat = false,
texture = 136009,
toggle = "cooldowns",
handler = function ()
applyBuff( "berserker_rage" )
end,
},
berserker_shout = {
id = 384100,
cast = 0,
cooldown = 60,
gcd = "off",
talent = "berserker_shout",
startsCombat = false,
texture = 136009,
toggle = "cooldowns",
handler = function ()
applyBuff( "berserker_shout" )
end,
},
bitter_immunity = {
id = 383762,
cast = 0,
cooldown = 180,
gcd = "off",
talent = "bitter_immunity",
startsCombat = false,
texture = 136088,
toggle = "cooldowns",
handler = function ()
gain( 0.2 * health.max, "health" )
end,
},
-- ID: 227847
-- 227847 w/ MB
bladestorm = {
id = function() return talent.hurricane.enabled and 389774 or 227847 end,
cast = 0,
cooldown = 90,
gcd = "spell",
talent = "bladestorm",
startsCombat = true,
texture = 236303,
range = 8,
spend = -20,
spendType = "rage",
toggle = "cooldowns",
handler = function ()
applyBuff( "bladestorm" )
setCooldown( "global_cooldown", class.auras.bladestorm.duration )
if talent.blademasters_torment.enabled then applyBuff( "avatar", 4 ) end
if talent.merciless_bonegrinder.enabled then
state:QueueAuraExpiration( "bladestorm_merciless_bonegrinder", ExpireBladestorm, buff.bladestorm.expires )
end
end,
copy = { 227847, 389774 }
},
charge = {
id = 100,
cast = 0,
cooldown = function () return talent.double_time.enabled and 17 or 20 end,
charges = function () if talent.double_time.enabled then return 2 end end,
recharge = function () if talent.double_time.enabled then return 17 end end,
gcd = "off",
icd = 1,
spend = -20,
spentType = "rage",
startsCombat = true,
texture = 132337,
usable = function () return target.distance > 8 and ( query_time - action.charge.lastCast > gcd.execute ) end,
handler = function ()
setDistance( 5 )
applyDebuff( "target", "charge" )
end,
},
cleave = {
id = 845,
cast = 0,
cooldown = function () return 6 - ( talent.reaping_swings.enabled and 3 or 0 ) end,
gcd = "spell",
spend = function() return 20 - ( buff.battlelord.up and 10 or 0 ) end,
spendType = "rage",
talent = "cleave",
startsCombat = false,
texture = 132338,
handler = function ()
applyDebuff( "target" , "deep_wounds" )
active_dot.deep_wounds = max( active_dot.deep_wounds, active_enemies )
removeBuff( "overpower" )
end,
},
colossus_smash = {
id = 167105,
cast = 0,
cooldown = 45,
gcd = "spell",
talent = "colossus_smash",
notalent = "warbreaker",
startsCombat = false,
texture = 464973,
handler = function ()
applyDebuff( "target", "colossus_smash" )
applyDebuff( "target", "deep_wounds" )
if talent.in_for_the_kill.enabled and buff.in_for_the_kill.down then
applyBuff( "in_for_the_kill" )
stat.haste = stat.haste + ( target.health.pct < 35 and 0.2 or 0.1 )
end
if talent.test_of_might.enabled then
state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires )
end
if talent.warlords_torment.enabled then
if buff.recklessness.up then buff.recklessness.expires = buff.recklessness.expires + 4
else applyBuff( "recklessness", 4 ) end
end
end,
},
defensive_stance = {
id = 386208,
cast = 0,
cooldown = 3,
gcd = "off",
talent = "defensive_stance",
startsCombat = false,
texture = 132341,
nobuff = "stance",
handler = function ()
applyBuff( "defensive_stance" )
removeBuff( "battle_stance" )
end,
},
die_by_the_sword = {
id = 118038,
cast = 0,
cooldown = function () return 120 - ( talent.valor_in_victory.enabled and 30 or 0 ) - ( conduit.stalwart_guardian.enabled and 20 or 0 ) end,
gcd = "off",
talent = "die_by_the_sword",
startsCombat = false,
texture = 132336,
toggle = "defensives",
handler = function ()
applyBuff ( "die_by_the_sword" )
end,
},
disarm = {
id = 236077,
cast = 0,
cooldown = 45,
gcd = "spell",
pvptalent = "disarm",
startsCombat = false,
texture = 132343,
handler = function ()
applyDebuff( "target", "disarm" )
end,
},
duel = {
id = 236273,
cast = 0,
cooldown = 60,
gcd = "spell",
pvptalent = "duel",
startsCombat = false,
texture = 1455893,
toggle = "cooldowns",
handler = function ()
applyDebuff ( "target", "duel" )
applyBuff ( "duel" )
end,
},
execute = {
id = function () return talent.massacre.enabled and 281000 or 163201 end,
known = 163201,
copy = { 163201, 281000 },
noOverride = 317485,
cast = 0,
cooldown = function () return ( talent.improved_execute.enabled and 0 or 6 ) end,
gcd = "spell",
hasteCD = true,
spend = 0,
spendType = "rage",
startsCombat = true,
texture = 135358,
usable = function ()
if buff.sudden_death.up or buff.stone_heart.up then return true end
if cycle_for_execute then return true end
return target.health_pct < ( talent.massacre.enabled and 35 or 20 ), "requires < " .. ( talent.massacre.enabled and 35 or 20 ) .. "% health"
end,
cycle = "execute_ineligible",
indicator = function () if cycle_for_execute then return "cycle" end end,
timeToReady = function()
-- Instead of using regular resource requirements, we'll use timeToReady to support the spend system.
if rage.current >= 20 then return 0 end
return rage.time_to_20
end,
handler = function ()
if not buff.sudden_death.up and not buff.stone_heart.up then
local cost = min( rage.current, 40 )
spend( cost, "rage", nil, true )
if talent.improved_execute.enabled then
gain( cost * 0.1, "rage" )
end
if talent.critical_thinking.enabled then
gain( cost * ( talent.critical_thinking.rank * 0.05 ), "rage" ) -- Regain another 5/10% for critical thinking
end
end
if buff.sudden_death.up then
removeBuff( "sudden_death" )
if set_bonus.tier31_4pc > 0 then
spec.abilities.thunder_clap.handler()
applyDebuff( "target", "finishing_wound" )
end
end
if talent.executioners_precision.enabled then applyDebuff( "target", "executioners_precision", nil, min( 2, debuff.executioners_precision.stack + 1 ) ) end
if legendary.exploiter.enabled then applyDebuff( "target", "exploiter", nil, min( 2, debuff.exploiter.stack + 1 ) ) end
if talent.juggernaut.enabled then addStack( "juggernaut" ) end
end,
auras = {
-- Legendary
exploiter = {
id = 335452,
duration = 30,
max_stack = 2,
},
-- Target Swapping
execute_ineligible = {
duration = 3600,
max_stack = 1,
generate = function( t, auraType )
if buff.sudden_death.down and buff.stone_heart.down and target.health_pct > ( talent.massacre.enabled and 35 or 20 ) then
t.count = 1
t.expires = query_time + 3600
t.applied = query_time
t.duration = 3600
t.caster = "player"
return
end
t.count = 0
t.expires = 0
t.applied = 0
t.caster = "nobody"
end
}
}
},
hamstring = {
id = 1715,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = 10,
spendType = "rage",
startsCombat = true,
texture = 132316,
handler = function ()
applyDebuff ( "target", "hamstring" )
end,
},
heroic_leap = {
id = 6544,
cast = 0,
cooldown = function () return 45 + ( talent.bounding_stride.enabled and -15 or 0 ) end,
charges = function () return legendary.leaper.enabled and 3 or nil end,
recharge = function () return legendary.leaper.enabled and ( talent.bounding_stride.enabled and 30 or 45 ) or nil end,
gcd = "off",
icd = 0.8,
talent = "heroic_leap",
startsCombat = false,
texture = 236171,
handler = function ()
if talent.bounding_stride.enabled then applyBuff( "bounding_stride" ) end
end,
},
heroic_throw = {
id = 57755,
cast = 0,
cooldown = 6,
gcd = "spell",
startsCombat = true,
texture = 132453,
handler = function ()
end,
},
ignore_pain = {
id = 190456,
cast = 0,
cooldown = 1,
gcd = "off",
spend = 35,
spendType = "rage",
talent = "ignore_pain",
startsCombat = false,
texture = 1377132,
readyTime = function ()
if buff.ignore_pain.up and buff.ignore_pain.v1 >= 0.3 * health.max then
return buff.ignore_pain.remains - gcd.max
end
end,
handler = function ()
if buff.ignore_pain.up then
buff.ignore_pain.expires = query_time + class.auras.ignore_pain.duration
buff.ignore_pain.v1 = min( 0.3 * health.max, buff.ignore_pain.v1 + stat.attack_power * 3.5 * ( 1 + stat.versatility_atk_mod / 100 ) )
else
applyBuff( "ignore_pain" )
buff.ignore_pain.v1 = min( 0.3 * health.max, stat.attack_power * 3.5 * ( 1 + stat.versatility_atk_mod / 100 ) )
end
end,
},
impending_victory = {
id = 202168,
cast = 0,
cooldown = 25,
gcd = "spell",
spend = 10,
spendType = "rage",
talent = "impending_victory",
startsCombat = false,
texture = 589768,
handler = function ()
gain( health.max * 0.3, "health" )
if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end
end,
},
intervene = {
id = 3411,
cast = 0,
cooldown = 30,
gcd = "off",
icd = 1.5,
talent = "intervene",
startsCombat = false,
texture = 132365,
handler = function ()
end,
},
intimidating_shout = {
id = function () return talent.menace.enabled and 316593 or 5246 end,
copy = { 316593, 5246 },
cast = 0,
cooldown = 90,
gcd = "spell",
talent = "intimidating_shout",
startsCombat = true,
texture = 132154,
toggle = "cooldowns",
handler = function ()
applyDebuff( "target", "intimidating_shout" )
active_dot.intimidating_shout = max( active_dot.intimidating_shout, active_enemies )
end,
},
mortal_strike = {
id = 12294,
cast = 0,
cooldown = 6,
gcd = "spell",
hasteCD = true,
spend = function() return 30 - ( buff.battlelord.up and 10 or 0 ) end,
spendType = "rage",
talent = "mortal_strike",
startsCombat = true,
texture = 132355,
handler = function ()
removeBuff( "overpower" )
removeBuff( "executioners_precision" )
removeBuff( "battlelord" )
if set_bonus.tier30_4pc > 0 then removeBuff( "crushing_advance" ) end
-- Patch 10.1 adds auto Rend to target using MS with talent under 35% HP
if target.health.pct < 35 and talent.bloodletting.enabled then
applyDebuff ( "target", "rend" )
end
end,
},
overpower = {
id = 7384,
cast = 0,
charges = function () return 1 + ( talent.dreadnaught.enabled and 1 or 0 ) end,
cooldown = function () return 12 - ( talent.honed_reflexes.enabled and 1 or 0 ) end,
recharge = function () return 12 - ( talent.honed_reflexes.enabled and 1 or 0 ) end,
gcd = "spell",
spend = function() return talent.strength_of_arms.enabled and target.health_pct < 35 and -8 or 0 end,
spendType = "rage",
talent = "overpower",
startsCombat = true,
texture = 132223,
handler = function ()
if talent.martial_prowess.enabled then applyBuff( "overpower" ) end
end,
},
piercing_howl = {
id = 12323,
cast = 0,
cooldown = function () return 30 - ( conduit.disturb_the_peace.enabled and 5 or 0 ) end,
gcd = "spell",
talent = "piercing_howl",
startsCombat = false,
texture = 136147,
handler = function ()
applyDebuff( "target", "piercing_howl" )
active_dot.piercing_howl = max( active_dot.piercing_howl, active_enemies )
end,
},
pummel = {
id = 6552,
cast = 0,
cooldown = function () return 15 - ( talent.concussive_blows.enabled and 1 or 0 ) - ( talent.honed_reflexes.enabled and 1 or 0 ) end,
gcd = "off",
startsCombat = true,
texture = 132938,
toggle = "interrupts",
debuff = "casting",
readyTime = state.timeToInterrupt,
handler = function ()
if talent.concussive_blows.enabled then
applyDebuff( "target", "concussive_blows" )
end
end,
},
rallying_cry = {
id = 97462,
cast = 0,
cooldown = 180,
gcd = "spell",
talent = "rallying_cry",
startsCombat = false,
texture = 132351,
toggle = "cooldowns",
shared = "player",
handler = function ()
applyBuff( "rallying_cry" )
gain( 0.10 * health.max, "health" )
end,
},
rend = {
id = 772,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = 30,
spendType = "rage",
talent = "rend",
startsCombat = true,
texture = 132155,
handler = function ()
applyDebuff ( "target", "rend" )
end,
},
sharpen_blade = {
id = 198817,
cast = 0,
cooldown = 25,
gcd = "off",
pvptalent = "sharpen_blade",
startsCombat = false,
handler = function ()
applyBuff ( "sharpened_blades" )
end,
},
shattering_throw = {
id = 64382,
cast = 1.5,
cooldown = function () return ( pvptalent.demolition.enabled and 90 or 180 ) end,
gcd = "spell",
talent = "shattering_throw",
startsCombat = true,
toggle = "cooldowns",
handler = function ()
removeDebuff( "target", "all_absorbs" )
end,
},
shockwave = {
id = 46968,
cast = 0,
cooldown = function () return ( ( talent.rumbling_earth.enabled and active_enemies >= 3 ) and 25 or 40 ) end,
gcd = "spell",
spend = -10,
spendType = "rage",
talent = "shockwave",
startsCombat = true,
toggle = "interrupts",
debuff = function () return settings.shockwave_interrupt and "casting" or nil end,
readyTime = function () return settings.shockwave_interrupt and timeToInterrupt() or nil end,
usable = function () return not target.is_boss end,
handler = function ()
applyDebuff( "target", "shockwave" )
active_dot.shockwave = max( active_dot.shockwave, active_enemies )
if not target.is_boss then interrupt() end
end,
},
-- Bash an enemy's skull, dealing $s1 Physical damage.; Skullsplitter causes your Deep Wounds $?s386357[and Rend ][]on the target to bleed out $427040s1% faster for $427040d.; Generates ${$s2/10} Rage.
skullsplitter = {
id = 260643,
cast = 0,
cooldown = 21,
gcd = "spell",
spend = -15,
spendType = "rage",
talent = "skullsplitter",
startsCombat = true,
handler = function ()
applyDebuff( "target", "skullsplitter" )
end,
},
slam = {
id = 1464,
cast = 0,
cooldown = 0,
gcd = "spell",
spend = function() return 20 + ( talent.barbaric_training.enabled and 5 or 0 ) end,
spendType = "rage",
startsCombat = true,
handler = function ()
end,
},
spear_of_bastion = {
id = function() return talent.spear_of_bastion.enabled and 376079 or 307865 end,
cast = 0,
cooldown = 90,
gcd = "spell",
spend = function () return ( -25 * ( talent.piercing_verdict.enabled and 2 or 1 ) ) * ( 1 + conduit.piercing_verdict.mod * 0.01 ) end,
spendType = "rage",
startsCombat = true,
toggle = "cooldowns",
velocity = 30,
handler = function ()
applyDebuff( "target", "spear_of_bastion" )
if talent.elysian_might.enabled or legendary.elysian_might.enabled then applyBuff( "elysian_might" ) end
end,
copy = { 307865, 376079 }
},
spell_reflection = {
id = 23920,
cast = 0,
cooldown = 25,
gcd = "off",
talent = "spell_reflection",
startsCombat = false,
toggle = "interrupts",
debuff = "casting",
readyTime = state.timeToInterrupt,
handler = function ()
applyBuff( "spell_reflection" )
end,
},
storm_bolt = {
id = 107570,
cast = 0,
cooldown = 30,
gcd = "spell",
talent = "storm_bolt",
startsCombat = true,
texture = 613535,
handler = function ()
applyDebuff( "target", "storm_bolt" )
end,
},
sweeping_strikes = {
id = 260708,
cast = 0,
cooldown = 30,
gcd = "off",
icd = 0.75,
startsCombat = false,
texture = 132306,
handler = function ()
setCooldown( "global_cooldown", 0.75 )
applyBuff( "sweeping_strikes" )
if talent.collateral_damage.enabled then
state:QueueAuraExpiration( "sweeping_strikes_collateral_dmg", TriggerCollateralDamage, buff.sweeping_strikes.expires )
end
end,
},
taunt = {
id = 355,
cast = 0,
cooldown = 8,
gcd = "off",
startsCombat = true,
texture = 136080,
handler = function ()
applyDebuff( "target", "taunt" )
end,
},
thunder_clap = {
id = 396719,
cast = 0,
cooldown = 6,
hasteCD = true,
gcd = "spell",
spend = function() return 30 + ( talent.blood_and_thunder.enabled and 10 or 0 ) end,
spendType = "rage",
talent = "thunder_clap",
startsCombat = true,
handler = function ()
applyDebuff( "target", "thunder_clap" )
active_dot.thunder_clap = max( active_dot.thunder_clap, active_enemies )
if talent.blood_and_thunder.enabled and talent.rend.enabled then -- Blood and Thunder now directly applies Rend to 5 nearby targets
applyDebuff( "target", "rend" )
active_dot.rend = min( active_enemies, 5 )
end
end,
},
thunderous_roar = {
id = 384318,
cast = 0,
cooldown = function() return 90 - ( talent.uproar.enabled and 30 or 0 ) end,
gcd = "spell",
spend = -10,
spendType = "rage",
talent = "thunderous_roar",
startsCombat = true,
texture = 642418,
toggle = "cooldowns",
handler = function ()
applyDebuff ( "target", "thunderous_roar" )
active_dot.thunderous_roar = max( active_dot.thunderous_roar, active_enemies )
end,
},
titanic_throw = {
id = 384090,
cast = 0,
cooldown = 6,
gcd = "spell",
talent = "titanic_throw",
startsCombat = true,
texture = 132453,
handler = function ()
end,
},
victory_rush = {
id = 34428,
cast = 0,
cooldown = 0,
gcd = "spell",
startsCombat = true,
texture = 132342,
buff = "victorious",
handler = function ()
removeBuff( "victorious" )
gain( 0.2 * health.max, "health" )
if conduit.indelible_victory.enabled then applyBuff( "indelible_victory" ) end
end,
},
war_banner = {
id = 236320,
cast = 0,
cooldown = 90,
gcd = "off",
icd = 1,
pvptalent = "war_banner",
startsCombat = false,
texture = 603532,
toggle = "cooldowns",
handler = function ()
applyBuff ( "war_banner" )
end,
},
warbreaker = {
id = 262161,
cast = 0,
cooldown = 45,
gcd = "spell",
talent = "warbreaker",
startsCombat = false,
texture = 2065633,
range = 8,
handler = function ()
if talent.in_for_the_kill.enabled and buff.in_for_the_kill.down then
applyBuff( "in_for_the_kill" )
stat.haste = stat.haste + ( target.health.pct < 35 and 0.2 or 0.1 )
end
applyDebuff( "target", "colossus_smash" )
active_dot.colossus_smash = max( active_dot.colossus_smash, active_enemies )
if talent.test_of_might.enabled then
state:QueueAuraExpiration( "test_of_might", TriggerTestOfMight, debuff.colossus_smash.expires )
end
if talent.warlords_torment.enabled then
if buff.recklessness.up then buff.recklessness.expires = buff.recklessness.expires + 4
else applyBuff( "recklessness", 4 ) end
end
end,
},
whirlwind = {
id = 1680,
cast = 0,
cooldown = function () return ( talent.storm_of_steel.enabled and 14 or 0 ) end,
gcd = "spell",
spend = function() return 30 + ( talent.barbaric_training.enabled and 10 or 0 ) + ( talent.storm_of_swords.enabled and 20 or 0 ) end,
spendType = "rage",
startsCombat = false,
texture = 132369,
handler = function ()
removeBuff ( "collateral_damage" )
collateralDmgStacks = 0
end,
},
wrecking_throw = {
id = 384110,
cast = 0,
cooldown = function () return ( pvptalent.demolition.enabled and 45 * 0.5 or 45 ) end,
gcd = "spell",
talent = "wrecking_throw",
startsCombat = false,
texture = 460959,
handler = function ()
end,
},
} )
spec:RegisterSetting( "shockwave_interrupt", true, {
name = "Only |T236312:0|t Shockwave as Interrupt (when Talented)",
desc = "If checked, |T236312:0|t Shockwave will only be recommended when your target is casting.",
type = "toggle",
width = "full"
} )
spec:RegisterSetting( "heroic_charge", false, {
name = "Use Heroic Charge Combo",
desc = "If checked, the default priority will check |cFFFFD100settings.heroic_charge|r to determine whether to use Heroic Leap + Charge together.\n\n" ..
"This is generally a DPS increase but the erratic movement can be disruptive to smooth gameplay.",
type = "toggle",
width = "full",
} )
spec:RegisterOptions( {
enabled = true,
aoe = 2,
nameplates = true,
nameplateRange = 8,
damage = true,
damageDots = false,
damageExpiration = 8,
potion = "spectral_strength",
package = "Arms",
} )
spec:RegisterPack( "Arms", 20231106, 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