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local PA = _G.ProjectAzilroka
local MA = PA:NewModule('MouseoverAuras', 'AceEvent-3.0', 'AceTimer-3.0')
PA.MA = MA
MA.Title = PA.ACL['|cFF16C3F2Mouseover|r|cFFFFFFFFAuras|r']
MA.Description = PA.ACL['Auras for your mouseover target']
MA.Authors = 'Azilroka'
MA.isEnabled = false
_G.MouseoverAuras = MA
local floor = floor
local tinsert = tinsert
local GetMouseFocus = GetMouseFocus
local GetCursorPosition = GetCursorPosition
local UnitAura = UnitAura
local CreateFrame = CreateFrame
local UnitExists = UnitExists
local VISIBLE = 1
local HIDDEN = 0
function MA:CreateAuraIcon(index)
local button = CreateFrame('Button', MA.Holder:GetName()..'Button'..index, MA.Holder)
button:EnableMouse(false)
button.cooldown = CreateFrame('Cooldown', '$parentCooldown', button, 'CooldownFrameTemplate')
button.cooldown:SetAllPoints()
button.icon = button:CreateTexture(nil, 'ARTWORK')
button.icon:SetAllPoints()
button.icon:SetTexCoord(unpack(PA.TexCoords))
button.countFrame = CreateFrame('Frame', nil, button)
button.countFrame:SetAllPoints(button)
button.countFrame:SetFrameLevel(button.cooldown:GetFrameLevel() + 1)
button.count = button.countFrame:CreateFontString(nil, 'OVERLAY', 'NumberFontNormal')
button.count:SetPoint('BOTTOMRIGHT', button.countFrame, 'BOTTOMRIGHT', -1, 0)
PA:CreateBackdrop(button)
PA:CreateShadow(button)
PA:RegisterCooldown(button.cooldown)
tinsert(MA.Holder, button)
return button
end
function MA:CustomFilter(unit, button, name, texture, count, debuffType, duration, expiration, caster, isStealable, nameplateShowSelf, spellID, canApply, isBossDebuff, casterIsPlayer)
local isPlayer = (caster == 'player' or caster == 'vehicle' or caster == 'pet')
if (isPlayer) and (duration ~= 0) then
return true
else
return false
end
end
function MA:UpdateIcon(unit, index, offset, filter, isDebuff, visible)
local name, texture, count, debuffType, duration, expiration, caster, isStealable, nameplateShowSelf, spellID, canApply, isBossDebuff, casterIsPlayer, nameplateShowAll, timeMod, effect1, effect2, effect3 = UnitAura(unit, index, filter)
if name then
local position = visible + offset + 1
local button = MA.Holder[position]
if (not button) then
button = MA:CreateAuraIcon(position)
MA.Holder.createdIcons = MA.Holder.createdIcons + 1
end
button.caster = caster
button.filter = filter
button.isDebuff = isDebuff
button.isPlayer = caster == 'player' or caster == 'vehicle'
local show = MA:CustomFilter(unit, button, name, texture, count, debuffType, duration, expiration, caster, isStealable, nameplateShowSelf, spellID, canApply, isBossDebuff, casterIsPlayer, nameplateShowAll,timeMod, effect1, effect2, effect3)
if show then
if button.cooldown then
button.cooldown:SetShown(duration and duration > 0)
button.cooldown:SetCooldown(expiration - duration, duration)
end
if(button.icon) then button.icon:SetTexture(texture) end
if(button.count) then button.count:SetText(count > 1 and count or '') end
button:SetSize(MA.db.Size, MA.db.Size)
button:SetID(index)
button:Show()
if button.backdrop then
button.backdrop:SetBackdropBorderColor(isDebuff and 1 or 0, 0, 0)
end
return VISIBLE
else
return HIDDEN
end
end
end
function MA:SetPosition()
if not MA.Holder then return end
local sizex = MA.db.Size + MA.db.Spacing + 2
local sizey = MA.db.Size + MA.db.Spacing + 2
local anchor = 'BOTTOMLEFT'
local growthx = 1
local growthy = -1
local cols = floor(MA.Holder:GetWidth() / sizex + 0.5)
for i, button in ipairs(MA.Holder) do
if(not button) then break end
local col = (i - 1) % cols
local row = floor((i - 1) / cols)
button:ClearAllPoints()
button:SetPoint(anchor, MA.Holder, anchor, col * sizex * growthx, row * sizey * growthy)
end
end
function MA:FilterIcons(unit, filter, limit, isDebuff, offset, dontHide)
if (not offset) then offset = 0 end
local index = 1
local visible = 0
local hidden = 0
while (visible < limit) do
local result = MA:UpdateIcon(unit, index, offset, filter, isDebuff, visible)
if (not result) then
break
elseif (result == VISIBLE) then
visible = visible + 1
elseif (result == HIDDEN) then
hidden = hidden + 1
end
index = index + 1
end
if (not dontHide) then
for i = visible + offset + 1, #MA.Holder do
MA.Holder[i]:Hide()
end
end
return visible, hidden
end
function MA:UpdateAuras(unit)
local numBuffs = 32
local numDebuffs = 40
local max = numBuffs + numDebuffs
local visibleBuffs = MA:FilterIcons(unit, 'HELPFUL', math.min(numBuffs, max), nil, 0, true)
local visibleDebuffs = MA:FilterIcons(unit, 'HARMFUL', math.min(numDebuffs, max - visibleBuffs), true, visibleBuffs)
if (MA.Holder.createdIcons > MA.Holder.anchoredIcons) then
MA:SetPosition()
MA.Holder.anchoredIcons = MA.Holder.createdIcons
end
end
function MA:Update(elapsed)
if (not UnitExists('mouseover')) or GetMouseFocus() and (GetMouseFocus():IsForbidden()) then
MA.Holder:Hide()
return
end
local x, y = GetCursorPosition()
local scale = _G.UIParent:GetEffectiveScale()
MA.Holder:ClearAllPoints()
MA.Holder:SetPoint("BOTTOMLEFT", _G.UIParent, "BOTTOMLEFT", (x / scale), (y / scale) - 70)
MA.Holder.elapsed = MA.Holder.elapsed + elapsed
if (MA.Holder.elapsed > .25) then
MA:UpdateAuras('mouseover')
MA.Holder.elapsed = 0
end
end
function MA:UPDATE_MOUSEOVER_UNIT()
if (UnitExists('mouseover')) then
MA.Holder:Show()
MA:UpdateAuras('mouseover')
else
MA.Holder:Hide()
end
end
function MA:GetOptions()
local MouseoverAuras = PA.ACH:Group(MA.Title, MA.Description, nil, 'tab', function(info) return MA.db[info[#info]] end, function(info, value) MA.db[info[#info]] = value MA:SetPosition() end)
PA.Options.args.MouseoverAuras = MouseoverAuras
MouseoverAuras.args.Description = PA.ACH:Header(MA.Description, 0)
MouseoverAuras.args.Enable = PA.ACH:Toggle(PA.ACL['Enable'], nil, 1, nil, nil, nil, nil, function(info, value) MA.db[info[#info]] = value if not MA.isEnabled then MA:Initialize() else _G.StaticPopup_Show('PROJECTAZILROKA_RL') end end)
MouseoverAuras.args.General = PA.ACH:Group(PA.ACL['General'], nil, 2)
MouseoverAuras.args.General.inline = true
MouseoverAuras.args.General.args.Size = PA.ACH:Range(PA.ACL['Size'], nil, 1, { min = 16, max = 60, step = 1 })
MouseoverAuras.args.General.args.Spacing = PA.ACH:Range(PA.ACL['Spacing'], nil, 2, { min = 0, max = 20, step = 1 })
MouseoverAuras.args.AuthorHeader = PA.ACH:Header(PA.ACL['Authors:'], -2)
MouseoverAuras.args.Authors = PA.ACH:Description(MA.Authors, -1, 'large')
end
function MA:BuildProfile()
PA.Defaults.profile.MouseoverAuras = {
Enable = false,
Size = 16,
Spacing = 1,
cooldown = CopyTable(PA.Defaults.profile.Cooldown),
}
end
function MA:UpdateSettings()
MA.db = PA.db.MouseoverAuras
end
function MA:Initialize()
MA:UpdateSettings()
if MA.db.Enable ~= true then
return
end
MA.isEnabled = true
MA.Holder = CreateFrame('Frame', 'MouseoverAurasHolder', _G.UIParent)
MA.Holder:SetFrameStrata('TOOLTIP')
MA.Holder:Hide()
MA.Holder:SetSize(120, 40)
MA.Holder.createdIcons = 0
MA.Holder.anchoredIcons = 0
MA.Holder.elapsed = 0
MA.Holder:SetScript('OnUpdate', MA.Update)
MA:RegisterEvent('UPDATE_MOUSEOVER_UNIT')
end