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393 lines
20 KiB
393 lines
20 KiB
<Ui>
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<!-- this is used not only for the three abilities in each loadout slot but for the flyout's two ability buttons -->
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<Button name="RematchMiniAbilityBarButtonTemplate" mixin="RematchAbilityBarButtonMixin" registerForClicks="AnyUp" useParentLevel="true" virtual="true">
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<Size x="22" y="22"/>
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<HitRectInsets left="-2" right="-2" top="-2" bottom="-2"/>
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<Layers>
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<Layer level="BORDER">
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<!-- the icon of the ability -->
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<Texture parentKey="Icon" setAllPoints="true">
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<TexCoords left="0.075" right="0.925" top="0.075" bottom="0.925"/>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<!-- the tiny 1/2 in the bottomright for ability number (border shares this drawlayer) -->
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<FontString parentKey="Number" inherits="SystemFont_Tiny">
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<Anchors>
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<Anchor point="CENTER" relativePoint="BOTTOMRIGHT" x="-4" y="4"/>
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</Anchors>
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</FontString>
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<!-- the large red level nuumber in center -->
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<FontString parentKey="Level" inherits="GameFontNormalLarge">
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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<Color r="1" g="0.25" b="0.25"/>
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</FontString>
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</Layer>
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</Layers>
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<Scripts>
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<OnEnter method="OnEnter"/>
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<OnLeave method="OnLeave"/>
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<OnMouseDown method="OnMouseDown"/>
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<OnMouseUp method="OnMouseUp"/>
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<OnClick method="OnClick"/>
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</Scripts>
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</Button>
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<!-- a loadout slot is a single pet and its abilities and status bars -->
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<Button name="RematchMiniLoadoutTemplate" mixin="RematchFillPetMixin" registerForDrag="LeftButton" registerForClicks="AnyUp" inherits="RematchInsetFrameTemplate" virtual="true">
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<Layers>
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<!-- brown background to pet slot -->
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<Layer level="BACKGROUND" textureSubLevel="-1">
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<Texture parentKey="Back" file="Interface\PetBattles\PetJournal">
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<Anchors>
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<Anchor point="TOPLEFT" x="3" y="-3"/>
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<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
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</Anchors>
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<TexCoords left="0.1875" right="0.662109375" top="0.486328125" bottom="0.591796875"/>
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</Texture>
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</Layer>
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<!-- the pet is not a button but Icon/Status/Border/Favorite/Level textures-->
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<Layer level="BORDER">
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<!-- main icon of the pet -->
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<Texture parentKey="Icon">
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<Size x="40" y="40"/>
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<Anchors>
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<Anchor point="TOPLEFT" x="2" y="-2"/>
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</Anchors>
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<TexCoords left="0.075" right="0.925" top="0.075" bottom="0.925"/>
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</Texture>
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</Layer>
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<Layer level="BACKGROUND">
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<!-- yellow glow around/behind pet icon that flashes from Animation defined after layers below -->
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<Texture parentKey="Glow" file="Interface/BUTTONS/CheckButtonHilight" alphaMode="ADD" hidden="true">
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<Size x="54" y="54"/>
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<Anchors>
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<Anchor point="CENTER" relativeKey="$parent.Icon" relativePoint="CENTER"/>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="BORDER" textureSubLevel="2">
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<!-- a red X for dead or red haze for injured -->
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<Texture parentKey="Status" file="Interface\AddOns\Rematch\textures\petstatus" hidden="true">
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="TOPLEFT" x="-2" y="2"/>
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<Anchor point="BOTTOMRIGHT" relativeKey="$parent.Icon" relativePoint="BOTTOMRIGHT" x="2" y="-2"/>
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</Anchors>
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</Texture>
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<!-- background of top status bar, the hp bar for pets below 25 (not shown for pets at 25) -->
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<Texture parentKey="TopStatusBarBack">
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<Size x="40" y="8"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="BOTTOMLEFT" x="1" y="-10"/>
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</Anchors>
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<Color r="0.1" g="0.1" b="0.1" a="0.75"/>
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</Texture>
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<!-- background of bottom status bar, either hp bar for 25 pets or xp bar for pets below 25 -->
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<Texture parentKey="BottomStatusBarBack">
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<Size x="40" y="8"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="BOTTOMLEFT" x="1" y="-24"/>
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</Anchors>
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<Color r="0.1" g="0.1" b="0.1" a="0.75"/>
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</Texture>
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</Layer>
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<Layer level="ARTWORK">
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<!-- grey (or rarity-colored) border around the pet -->
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<Texture parentKey="Border" file="Interface\AddOns\Rematch\textures\borders">
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="TOPLEFT" x="-2" y="2"/>
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<Anchor point="BOTTOMRIGHT" relativeKey="$parent.Icon" relativePoint="BOTTOMRIGHT" x="2" y="-2"/>
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</Anchors>
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<TexCoords left="0" right="0.171875" top="0" bottom="0.171875"/>
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</Texture>
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<!-- the colored progress bar of the top status bar, the hp bar for pets below 25 (not shown for pets at 25) -->
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<Texture parentKey="TopStatusBar" file="Interface\TargetingFrame\UI-StatusBar">
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<Size x="38" y="6"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="BOTTOMLEFT" x="2" y="-11"/>
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</Anchors>
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</Texture>
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<!-- the colored progress bar of the bottom status bar, either hp bar for 25 pets or xp bar for pets below 25 -->
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<Texture parentKey="BottomStatusBar" file="Interface\TargetingFrame\UI-StatusBar">
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<Size x="38" y="6"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="BOTTOMLEFT" x="2" y="-25"/>
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</Anchors>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<!-- favorite star in topleft corner-->
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<Texture parentKey="Favorite" atlas="PetJournal-FavoritesIcon" hidden="true">
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<Size x="21" y="21"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="TOPLEFT" x="-7" y="8"/>
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</Anchors>
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</Texture>
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<Texture parentKey="LevelBubble" file="Interface\AddOns\Rematch\textures\level-bubble" hidden="true">
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<Size x="19 " y="19"/>
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<Anchors>
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<Anchor point="CENTER" relativeKey="$parent.Icon" relativePoint="BOTTOMRIGHT" x="-3" y="3"/>
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</Anchors>
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<TexCoords left="0" right="0.6875" top="0" bottom="0.6875"/>
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</Texture>
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<FontString parentKey="LevelText" inherits="GameFontNormalTiny" justifyH="CENTER" hidden="true">
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<Size x="0" y="12"/>
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<Anchors>
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<Anchor point="CENTER" relativeKey="$parent.LevelBubble" x="0" y="-0.5"/>
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</Anchors>
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</FontString>
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<!-- border overlay for top status bar, the hp bar for pets below 25 (not shown for pets at 25) -->
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<Texture parentKey="TopStatusBarBorder" file="Interface\AddOns\Rematch\textures\borders">
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<Size x="44" y="12"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="BOTTOMLEFT" x="-1" y="-8"/>
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</Anchors>
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<TexCoords left="0.25" right="0.421875" top="0.203125" bottom="0.25"/>
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<Color r="0.65" g="0.65" b="0.65"/>
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</Texture>
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<!-- border overlay for bottom status bar, either hp bar for 25 pets or xp bar for pets below 25 -->
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<Texture parentKey="BottomStatusBarBorder" file="Interface\AddOns\Rematch\textures\borders">
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<Size x="44" y="12"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="BOTTOMLEFT" x="-1" y="-22"/>
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</Anchors>
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<TexCoords left="0.25" right="0.421875" top="0.203125" bottom="0.25"/>
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<Color r="0.65" g="0.65" b="0.65"/>
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</Texture>
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<!-- the little heart icon used instead of a TopStatusBar for pets at max level -->
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<Texture parentKey="HeartIcon" file="Interface\PetBattles\PetBattle-StatIcons" hidden="true">
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<Size x="12" y="12"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeKey="$parent.Icon" relativePoint="BOTTOMLEFT" x="0" y="-8"/>
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</Anchors>
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<TexCoords left="0.5" right="1" top="0.5" bottom="1"/>
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</Texture>
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<!-- a text description of health (full hp at max hp, or percent health while injured) for pets at max level -->
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<FontString parentKey="HealthText" inherits="GameFontHighlightSmall" hidden="true">
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<Anchors>
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<Anchor point="TOP" relativeKey="$parent.Icon" relativePoint="BOTTOM" x="6" y="-9"/>
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</Anchors>
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</FontString>
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</Layer>
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</Layers>
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<!-- animation for the glowing of the yellow highlight around a pet icon while a pet is on the cursor -->
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<Animations>
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<AnimationGroup parentKey="Animation" looping="BOUNCE">
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<Alpha childKey="Glow" fromAlpha="0.25" toAlpha="1" duration="0.9" order="1"/>
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<Alpha childKey="Glow" fromAlpha="1" toAlpha="0.25" duration="0.9" order="2"/>
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</AnimationGroup>
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</Animations>
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<Frames>
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<!-- button for special slots (leveling, random, ignored) -->
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<Button parentKey="SpecialButton" registerForClicks="AnyUp">
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<Size x="18" y="18"/>
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<Anchors>
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<Anchor point="CENTER" relativeKey="$parent.Icon" relativePoint="TOPRIGHT" x="-4" y="-4"/>
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</Anchors>
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<Layers>
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<Layer level="ARTWORK">
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<Texture parentKey="Icon" file="Interface\AddOns\Rematch\textures\badges-borders" setAllPoints="true"/>
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</Layer>
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</Layers>
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<Scripts>
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<OnEnter>
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self:GetParent():GetParent().SpecialOnEnter(self)
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</OnEnter>
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<OnLeave>
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self:GetParent():GetParent().SpecialOnLeave(self)
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</OnLeave>
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<OnMouseDown>
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self:GetParent():GetParent().SpecialOnMouseDown(self)
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</OnMouseDown>
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<OnMouseUp>
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self:GetParent():GetParent().SpecialOnMouseUp(self)
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</OnMouseUp>
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<OnClick>
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self:GetParent():GetParent().SpecialOnClick(self,button)
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</OnClick>
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</Scripts>
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</Button>
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<!-- abilitybar is its own frame -->
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<Frame parentKey="AbilityBar" mixin="RematchFillAbilityBarMixin">
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<Size x="26" y="76"/>
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<Layers>
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<Layer level="ARTWORK">
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<!-- the borders around the 3 buttons is a single texture -->
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<Texture parentKey="AbilitiesBorder" file="Interface\AddOns\Rematch\textures\borders" setAllPoints="true"/>
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</Layer>
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</Layers>
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<Frames>
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<Button parentArray="Abilities" inherits="RematchMiniAbilityBarButtonTemplate" id="1">
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<Anchors>
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<Anchor point="TOP" x="0" y="-2"/>
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</Anchors>
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</Button>
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<Button parentArray="Abilities" inherits="RematchMiniAbilityBarButtonTemplate" id="2">
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<Anchors>
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<Anchor point="CENTER"/>
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</Anchors>
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</Button>
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<Button parentArray="Abilities" inherits="RematchMiniAbilityBarButtonTemplate" id="3">
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<Anchors>
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<Anchor point="BOTTOM" x="0" y="2"/>
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</Anchors>
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</Button>
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</Frames>
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</Frame>
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<!-- flash for when team loads -->
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<Frame parentKey="Bling" inherits="RematchBlingAreaTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" x="2" y="-2"/>
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<Anchor point="BOTTOMRIGHT" x="-2" y="2"/>
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</Anchors>
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</Frame>
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<!-- overlay when a loadout is locked (in pet battle queue or due to multiple accounts logged in) -->
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<Frame parentKey="LockOverlay" setAllPoints="true">
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<Layers>
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<Layer level="ARTWORK">
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<Texture>
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<Color r="0" g="0" b="0" a="0.5"/>
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</Texture>
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</Layer>
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<Layer level="OVERLAY">
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<Texture file="Interface\PetBattles\PetBattle-LockIcon">
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<Size x="24" y="24"/>
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<Anchors>
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<Anchor point="TOPLEFT" x="3" y="-3"/>
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</Anchors>
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<Scripts>
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<OnEnter>
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self:GetParent():GetParent():GetParent().LockOnEnter(self)
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</OnEnter>
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<OnLeave>
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self:GetParent():GetParent():GetParent().LockOnLeave(self)
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</OnLeave>
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</Scripts>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnShow>
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self:SetFrameLevel(self:GetParent():GetFrameLevel()+12)
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</OnShow>
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</Scripts>
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</Frame>
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</Frames>
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<Scripts>
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<OnEnter>
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self:GetParent().LoadoutOnEnter(self)
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</OnEnter>
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<OnLeave>
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self:GetParent().LoadoutOnLeave(self)
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</OnLeave>
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<OnMouseDown>
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self:GetParent().LoadoutOnMouseDown(self)
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</OnMouseDown>
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<OnMouseUp>
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self:GetParent().LoadoutOnMouseUp(self)
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</OnMouseUp>
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<OnClick>
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self:GetParent().LoadoutOnClick(self,button)
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</OnClick>
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<OnDoubleClick>
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self:GetParent().LoadoutOnDoubleClick(self,button)
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</OnDoubleClick>
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<OnDragStart>
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self:GetParent().LoadoutOnDragStart(self)
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</OnDragStart>
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<OnReceiveDrag>
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self:GetParent().LoadoutOnReceiveDrag(self)
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</OnReceiveDrag>
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</Scripts>
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</Button>
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<Frame parentKey="MiniLoadoutPanel" parent="RematchFrame">
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<Frames>
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<!-- the three loaded pets, each in their own inset frame -->
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<Button parentArray="Loadouts" inherits="RematchMiniLoadoutTemplate" id="1"/>
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<Button parentArray="Loadouts" inherits="RematchMiniLoadoutTemplate" id="2"/>
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<Button parentArray="Loadouts" inherits="RematchMiniLoadoutTemplate" id="3"/>
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<!-- the little arrow that appears to the left of an ability when the mouse is over it -->
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<Frame parentKey="FlyoutArrow">
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<Size x="16" y="16"/>
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<KeyValues>
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<KeyValue key="direction" value="LEFT"/>
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</KeyValues>
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<Layers>
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<Layer level="OVERLAY">
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<Texture file="Interface\Buttons\Arrow-Up-Up" setAllPoints="true">
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<TexCoords> <!-- rotate left 90 degrees -->
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<Rect ULx="1" ULy="0" LLx="0" LLy="0" URx="1" URy="1" LRx="0" LRy="1"/>
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</TexCoords>
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</Texture>
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</Layer>
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</Layers>
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</Frame>
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<!-- the flyout that appears when an ability is clicked, with the two ability options for the given ability slot -->
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<Frame parentKey="AbilityFlyout" mixin="RematchFillAbilityFlyoutMixin" hidden="true">
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<Size x="51" y="26"/>
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<Frames>
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<Button parentArray="Abilities" inherits="RematchMiniAbilityBarButtonTemplate">
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<Anchors>
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<Anchor point="RIGHT" x="-2" y="0"/>
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</Anchors>
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<KeyValues>
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<KeyValue key="isFlyoutAbility" value="true" type="boolean"/>
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</KeyValues>
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</Button>
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<Button parentArray="Abilities" inherits="RematchMiniAbilityBarButtonTemplate">
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<Anchors>
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<Anchor point="LEFT" x="2" y="0"/>
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</Anchors>
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<KeyValues>
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<KeyValue key="isFlyoutAbility" value="true" type="boolean"/>
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</KeyValues>
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</Button>
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</Frames>
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<Layers>
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<Layer level="ARTWORK">
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<!-- border overlay is for both ability icons -->
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<Texture parentKey="Border" file="Interface\AddOns\Rematch\textures\borders" setAllPoints="true"/>
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</Layer>
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<Layer level="BORDER" textureSubLevel="1">
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<!-- the yellow highlight when an ability is the loaded one -->
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<Texture parentArray="AbilitySelecteds" file="Interface\Buttons\CheckButtonHilight" alphaMode="ADD" hidden="true">
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<Size x="21" y="21"/>
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<Anchors>
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<Anchor point="RIGHT" x="-3" y="0"/>
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</Anchors>
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</Texture>
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<Texture parentArray="AbilitySelecteds" file="Interface\Buttons\CheckButtonHilight" alphaMode="ADD" hidden="true">
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<Size x="21" y="21"/>
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<Anchors>
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<Anchor point="LEFT" x="2" y="0"/>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnShow>
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self:SetFrameLevel(self:GetParent():GetFrameLevel()+8)
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</OnShow>
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<OnUpdate>
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self:OnUpdate(elapsed)
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</OnUpdate>
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</Scripts>
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</Frame>
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</Frames>
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<Scripts>
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<OnShow>
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self:OnShow()
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</OnShow>
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<OnHide>
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self:OnHide()
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</OnHide>
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</Scripts>
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</Frame>
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<Script file="miniLoadoutPanel.lua"/>
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</Ui>
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