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local SI, L = unpack((select(2, ...)))
-- Lua functions
local _G = _G
local format, strmatch, strupper = format, strmatch, strupper
-- WoW API / Variables
local C_Map_GetBestMapForUnit = C_Map.GetBestMapForUnit
local C_UnitAuras_GetPlayerAuraBySpellID = C_UnitAuras.GetPlayerAuraBySpellID
local GetCurrentRegion = GetCurrentRegion
local GetCVar = GetCVar
local GetTime = GetTime
function SI:GetPlayerAuraExpirationTime(spellID)
local info = C_UnitAuras_GetPlayerAuraBySpellID(spellID)
return info and info.expirationTime
end
-- Chat Message and Bug Report Reminder
function SI:ChatMsg(...)
_G.DEFAULT_CHAT_FRAME:AddMessage('|cFFFF0000SavedInstances|r: ' .. format(...))
end
do
local bugReported = {}
function SI:BugReport(msg)
local now = GetTime()
if bugReported[msg] and now < bugReported[msg] + 60 then return end
bugReported[msg] = now
SI:ChatMsg(msg)
if bugReported['url'] and now < bugReported['url'] + 5 then return end
bugReported['url'] = now
SI:ChatMsg("Please report this bug at: https://github.com/SavedInstances/SavedInstances/issues")
end
end
-- Get Region
do
local region
function SI:GetRegion()
if not region then
local portal = GetCVar('portal')
if portal == 'public-test' then
-- PTR uses US region resets, despite the misleading realm name suffix
portal = 'US'
end
if not portal or #portal ~= 2 then
local regionID = GetCurrentRegion()
portal = portal and ({'US', 'KR', 'EU', 'TW', 'CN'})[regionID]
end
if not portal or #portal ~= 2 then -- other test realms?
portal = strmatch(SI.realmName or '', '%((%a%a)%)')
end
portal = portal and strupper(portal)
if portal and #portal == 2 then
region = portal
end
end
return region
end
end
-- Get Current uiMapID
function SI:GetCurrentMapAreaID()
return C_Map_GetBestMapForUnit('player')
end
function SI:ClassColorString(toon, str)
if not str then
str = toon
end
local class = SI.db.Toons[toon] and SI.db.Toons[toon].class
if not class then
return str
end
local color = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class]) or RAID_CLASS_COLORS[class]
if color.colorStr then
return "|c" .. color.colorStr .. str .. FONT_COLOR_CODE_CLOSE
end
local r = color[1] or color.r
local g = color[2] or color.g
local b = color[3] or color.b
local a = color[4] or color.a or 1
return format(
"|c%02x%02x%02x%02x%s%s",
floor(a * 255), floor(r * 255), floor(g * 255), floor(b * 255),
str, FONT_COLOR_CODE_CLOSE
)
end
function SI:ClassColorToon(toon)
local str = (SI.db.Tooltip.ShowServer and toon) or strsplit(' ', toon)
return SI:ClassColorString(toon, str)
end