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local _;
local select = select;
local type = type;
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs;
local VUHDO_SHIELDS = {
[17] = 15, -- VUHDO_SPELL_ID.POWERWORD_SHIELD -- ok
[123258] = 15, -- Power Word: Shield (Improved)
[11426] = 60, -- VUHDO_SPELL_ID.ICE_BARRIER -- ok
[116849] = 12, -- Life Cocoon
--[77535] = 10, -- Blood Shield (Blood DK) - Physical damage ONLY
[108416] = 20, -- Sacrificial Pact (warlock talent)
[1463] = 8, -- Incanter's Ward (mage talent)
[114893] = 10, -- Stone Bulwark Totem (shaman talent)
[187805] = 15, -- VUHDO_SPELL_ID.BUFF_ETHERALUS
[114908] = 10, -- VUHDO_SPELL_ID.SPIRIT_SHELL
[47753] = 17, -- VUHDO_SPELL_ID.DIVINE_AEGIS
[414133] = 8, -- VUHDO_SPELL_ID.OVERFLOWING_LIGHT
[271466] = 10, -- VUHDO_SPELL_ID.LUMINOUS_BARRIER
[401238] = 10, -- VUHDO_SPELL_ID.WRITHING_WARD
}
--
local VUHDO_PUMP_SHIELDS = {
[VUHDO_SPELL_ID.DIVINE_AEGIS] = 0.3,
[VUHDO_SPELL_ID.OVERFLOWING_LIGHT] = 0.15,
}
-- HoTs which we want to explicitly update on SPELL_AURA_APPLIED
-- This avoids any display delays on contingent auras (eg. Atonement)
-- Note: if adding by spell ID table key must be a string e.g. ["17"] not [17]
local VUHDO_IMMEDIATE_HOTS = {
[VUHDO_SPELL_ID.ATONEMENT] = true,
}
local VUHDO_ABSORB_DEBUFFS = {
[109379] = function(aUnit) return 200000, 5 * 60; end, -- Searing Plasma
[105479] = function(aUnit) return 200000, 5 * 60; end,
[110214] = function(aUnit) return 280000, 2 * 60; end, -- Consuming Shroud
-- Patch 6.2 - Hellfire Citadel
[189030] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_BEFOULED)), 10 * 60; end, -- Fel Lord Zakuun
[189031] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_BEFOULED)), 10 * 60; end, -- Fel Lord Zakuun
[189032] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_BEFOULED)), 10 * 60; end, -- Fel Lord Zakuun
[180164] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_TOUCH_OF_HARM)), 10 * 60; end, -- Tyrant Velhari
[180166] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_TOUCH_OF_HARM)), 10 * 60; end, -- Tyrant Velhari
-- Patch 7.0 - Legion
[221772] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_OVERFLOW)), 1 * 60; end, -- Mythic+ affix
-- Patch 7.1 - Legion - Trial of Valor
[228253] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_SHADOW_LICK)), 10 * 60; end, -- Shadow Lick
[232450] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_CORRUPTED_AXION)), 30; end, -- Corrupted Axion
-- Patch 7.1.5 - Legion - Nighthold
[206609] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_TIME_RELEASE)), 30; end, -- Chronomatic Anomaly Time Release
[219964] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_TIME_RELEASE)), 30; end, -- Chronomatic Anomaly Time Release Geen
[219965] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_TIME_RELEASE)), 30; end, -- Chronomatic Anomaly Time Release Yellow
[219966] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_TIME_RELEASE)), 30; end, -- Chronomatic Anomaly Time Release Red
-- Patch 7.2.5 - Legion - Tomb of Sargeras
[233263] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_EMBRACE_OF_THE_ECLIPSE)), 12; end, -- Sisters Embrace of the Eclipse
-- Patch 7.3 - Legion - Antorus, The Burning Throne
[245586] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_CHILLED_BLOOD)), 10; end, -- Coven Chilled Blood
-- Patch 8.0 - Battle for Azeroth - Uldir
[265206] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_IMMUNOSUPPRESSION)), 10 * 60; end, -- Vectis Immunosuppression
-- Patch 8.0 - Battle for Azeroth - The Underrot
[278961] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_DECAYING_MIND)), 30; end, -- Diseased Lasher Decaying Mind
-- Patch 8.1.5 - Battle for Azeroth - Crucible of Storms
[284722] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_UMBRAL_SHELL)), 10 * 60; end, -- Uu'nat Umbral Shell
[286771] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_UMBRAL_SHELL)), 10 * 60; end, -- Uu'nat Umbral Shell
-- Patch 8.3.0 - Battle for Azeroth - Ny'alotha
[306184] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_UNLEASHED_VOID)), 40; end, -- Unleashed Void
-- Patch 9.0.2 - Shadowlands - Castle Nathria
[338600] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_CLOAK_OF_FLAMES)), 10 * 60; end, -- Cloak of Flames
[343026] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_CLOAK_OF_FLAMES)), 10 * 60; end, -- Cloak of Flames
[337859] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_CLOAK_OF_FLAMES)), 10 * 60; end, -- Cloak of Flames
-- Patch 9.0.2 - Shadowlands - Necrotic Wake
[320462] = function(aUnit) return select(17, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_NECROTIC_BOLT)), 1 * 60; end, -- Necrotic Bolt
[320170] = function(aUnit) return select(17, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_NECROTIC_BOLT)), 2 * 60; end, -- Necrotic Bolt
-- Patch 9.0.2 - Shadowlands - Theater of Pain
[330784] = function(aUnit) return select(17, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_NECROTIC_BOLT)), 1 * 60; end, -- Necrotic Bolt
[330868] = function(aUnit) return select(17, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_NECROTIC_BOLT_VOLLEY)), 1 * 60; end, -- Necrotic Bolt Volley
-- Patch 9.0.2 - Death Knight ability
[223929] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_NECROTIC_WOUND)), 18; end, -- Necrotic Wound
-- Patch 9.1.0 - Shadowlands - Sanctum of Domination
-- neither of these Sanctum debuff absorbs tracked the usual way (missing SPELL_HEAL etc. events w/ absorb amount), disable for now
--[347704] = function(aUnit) return select(17, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_VEIL_OF_DARKNESS)), 10 * 60; end, -- Sylvanas Veil of Darkness
--[351091] = function(aUnit) return select(16, VUHDO_unitDebuff(aUnit, VUHDO_SPELL_ID.DEBUFF_DESTABILIZE)), 6; end, -- Mawsworn Hopebreaker Destabilize
--[79105] = function(aUnit) return 280000, 60 * 60; end, -- @TESTING PW:F
};
local sMissedEvents = {
["SWING_MISSED"] = true,
["RANGE_MISSED"] = true,
["SPELL_MISSED"] = true,
["SPELL_PERIODIC_MISSED"] = true,
["ENVIRONMENTAL_MISSED"] = true
};
local VUHDO_SHIELD_LEFT = { };
setmetatable(VUHDO_SHIELD_LEFT, VUHDO_META_NEW_ARRAY);
local VUHDO_SHIELD_SIZE = { };
setmetatable(VUHDO_SHIELD_SIZE, VUHDO_META_NEW_ARRAY);
local VUHDO_SHIELD_EXPIRY = { };
setmetatable(VUHDO_SHIELD_EXPIRY, VUHDO_META_NEW_ARRAY);
local VUHDO_SHIELD_LAST_SOURCE_GUID = { };
setmetatable(VUHDO_SHIELD_LAST_SOURCE_GUID, VUHDO_META_NEW_ARRAY);
local VUHDO_PLAYER_SHIELDS = { };
--
local pairs = pairs;
local ceil = ceil;
local floor = floor;
local GetTime = GetTime;
local select = select;
local GetSpellInfo = GetSpellInfo;
--
local VUHDO_PLAYER_GUID = -1;
local sIsPumpAegis = false;
local sShowAbsorb = false;
function VUHDO_shieldAbsorbInitLocalOverrides()
VUHDO_PLAYER_GUID = UnitGUID("player");
sShowAbsorb = VUHDO_PANEL_SETUP["BAR_COLORS"]["HOTS"]["showShieldAbsorb"];
sIsPumpAegis = VUHDO_PANEL_SETUP["BAR_COLORS"]["HOTS"]["isPumpDivineAegis"];
end
--
local function VUHDO_initShieldValue(aUnit, aShieldName, anAmount, aDuration)
if (anAmount or 0) == 0 then
--VUHDO_xMsg("ERROR: Failed to init shield " .. aShieldName .. " on " .. aUnit, anAmount);
return;
end
VUHDO_SHIELD_LEFT[aUnit][aShieldName] = anAmount;
if sIsPumpAegis and VUHDO_PUMP_SHIELDS[aShieldName] then
VUHDO_SHIELD_SIZE[aUnit][aShieldName] = VUHDO_RAID["player"]["healthmax"] * VUHDO_PUMP_SHIELDS[aShieldName];
elseif aShieldName == VUHDO_SPELL_ID.SPIRIT_SHELL then
-- as of 9.0.5 Priest 'Spirit Shell' cap is 11 times the caster's current intellect
VUHDO_SHIELD_SIZE[aUnit][aShieldName] = select(1, UnitStat("player", 4)) * 11;
else
VUHDO_SHIELD_SIZE[aUnit][aShieldName] = anAmount;
end
VUHDO_SHIELD_EXPIRY[aUnit][aShieldName] = GetTime() + aDuration;
--VUHDO_xMsg("Init shield " .. aShieldName .. " on " .. aUnit .. " for " .. anAmount .. " / " .. VUHDO_SHIELD_SIZE[aUnit][aShieldName], aDuration);
end
--
local function VUHDO_updateShieldValue(aUnit, aShieldName, anAmount, aDuration, aExpirationTime)
if not VUHDO_SHIELD_SIZE[aUnit][aShieldName] then
--VUHDO_xMsg("ERROR: Failed to update shield " .. aShieldName .. " on " .. aUnit);
return;
end
if (anAmount or 0) == 0 then
--VUHDO_xMsg("ERROR: Failed to update shield " .. aShieldName .. " on " .. aUnit, anAmount);
return;
end
if aDuration then
VUHDO_SHIELD_EXPIRY[aUnit][aShieldName] = GetTime() + aDuration;
if not sIsPumpAegis or not VUHDO_PUMP_SHIELDS[aShieldName] then
VUHDO_SHIELD_SIZE[aUnit][aShieldName] = anAmount;
--VUHDO_xMsg("Shield overwritten");
end
elseif (aExpirationTime or 0) > VUHDO_SHIELD_EXPIRY[aUnit][aShieldName] then
VUHDO_SHIELD_EXPIRY[aUnit][aShieldName] = aExpirationTime;
elseif VUHDO_SHIELD_SIZE[aUnit][aShieldName] < anAmount then
VUHDO_SHIELD_SIZE[aUnit][aShieldName] = anAmount;
end
VUHDO_SHIELD_LEFT[aUnit][aShieldName] = anAmount;
--VUHDO_xMsg("Updated shield " .. aShieldName .. " on " .. aUnit .. " to " .. anAmount, aDuration);
end
--
local function VUHDO_removeShield(aUnit, aShieldName)
if not VUHDO_SHIELD_SIZE[aUnit][aShieldName] then return; end
VUHDO_SHIELD_SIZE[aUnit][aShieldName] = nil;
VUHDO_SHIELD_LEFT[aUnit][aShieldName] = nil;
VUHDO_SHIELD_EXPIRY[aUnit][aShieldName] = nil;
VUHDO_SHIELD_LAST_SOURCE_GUID[aUnit][aShieldName] = nil;
--VUHDO_xMsg("Removed shield " .. aShieldName .. " from " .. aUnit);
end
--
local tNow;
function VUHDO_removeObsoleteShields()
tNow = GetTime();
for tUnit, tAllShields in pairs(VUHDO_SHIELD_EXPIRY) do
for tShieldName, tExpiry in pairs(tAllShields) do
if tExpiry < tNow then
VUHDO_removeShield(tUnit, tShieldName);
end
end
end
end
--
local tInit, tValue, tSourceGuid;
function VUHDO_getShieldLeftCount(aUnit, aShield, aMode)
tInit = sShowAbsorb and VUHDO_SHIELD_SIZE[aUnit][aShield] or 0;
if tInit > 0 then
tSourceGuid = VUHDO_SHIELD_LAST_SOURCE_GUID[aUnit][aShield];
if aMode == 3 or aMode == 0
or (aMode == 1 and tSourceGuid == VUHDO_PLAYER_GUID)
or (aMode == 2 and tSourceGuid ~= VUHDO_PLAYER_GUID) then
tValue = floor(4 * (VUHDO_SHIELD_LEFT[aUnit][aShield] or 0) / tInit);
return tValue > 4 and 4 or (tValue < 1 and 1 or tValue);
end
end
return 0;
end
--
local tExpirationTime;
local tRemain;
local tSpellName;
function VUHDO_updateShield(aUnit, aSpellId)
tSpellName, _, _, _, _, tExpirationTime, _, _, _, _, _, _, _, _, _, tRemain = VUHDO_unitBuff(aUnit, aSpellId);
if tRemain and "number" == type(tRemain) then
if tRemain > 0 then
VUHDO_updateShieldValue(aUnit, tSpellName, tRemain, nil, tExpirationTime);
else
VUHDO_removeShield(aUnit, tSpellName);
end
end
end
--
local function VUHDO_updateShields(aUnit)
for tSpellId, _ in pairs(VUHDO_SHIELDS) do
VUHDO_updateShield(aUnit, tSpellId);
end
end
--
local function VUHDO_getShieldLeftAmount(aUnit, aShieldName)
return VUHDO_SHIELD_LEFT[aUnit][aShieldName] or 0;
end
--
local tInit, tValue;
function VUHDO_getShieldPerc(aUnit, aShield)
tInit = VUHDO_SHIELD_SIZE[aUnit][aShield] or 0;
if tInit > 0 then
tValue = ceil(100 * (VUHDO_SHIELD_LEFT[aUnit][aShield] or 0) / tInit);
return tValue > 100 and 100 or tValue;
else
return 0;
end
end
--
function VUHDO_getUnitOverallShieldRemain(aUnit)
return UnitGetTotalAbsorbs(aUnit) or 0;
end
--
local tUnit;
local VUHDO_DEBUFF_SHIELDS = { };
local tDelta, tShieldName;
function VUHDO_parseCombatLogShieldAbsorb(aMessage, aSrcGuid, aDstGuid, aShieldName, anAmount, aSpellId, anAbsorbAmount)
tUnit = VUHDO_RAID_GUIDS[aDstGuid];
if not tUnit then return; end
if sMissedEvents[aMessage] then
VUHDO_updateShields(tUnit);
return;
end
--VUHDO_Msg(aSpellId);
--[[if ("SPELL_AURA_APPLIED" == aMessage) then
VUHDO_xMsg(aShieldName, aSpellId);
end]]
if VUHDO_SHIELDS[aSpellId] then
if "SPELL_AURA_REFRESH" == aMessage then
VUHDO_updateShieldValue(tUnit, aShieldName, anAmount, VUHDO_SHIELDS[aSpellId]);
elseif "SPELL_AURA_APPLIED" == aMessage then
VUHDO_initShieldValue(tUnit, aShieldName, anAmount, VUHDO_SHIELDS[aSpellId]);
VUHDO_SHIELD_LAST_SOURCE_GUID[tUnit][aShieldName] = aSrcGuid;
elseif "SPELL_AURA_REMOVED" == aMessage
or "SPELL_AURA_BROKEN" == aMessage
or "SPELL_AURA_BROKEN_SPELL" == aMessage then
VUHDO_removeShield(tUnit, aShieldName);
end
elseif VUHDO_ABSORB_DEBUFFS[aSpellId] then
if "SPELL_AURA_REFRESH" == aMessage then
VUHDO_updateShieldValue(tUnit, aShieldName, VUHDO_ABSORB_DEBUFFS[aSpellId](tUnit));
elseif "SPELL_AURA_APPLIED" == aMessage then
VUHDO_initShieldValue(tUnit, aShieldName, VUHDO_ABSORB_DEBUFFS[aSpellId](tUnit));
VUHDO_DEBUFF_SHIELDS[tUnit] = aShieldName;
elseif "SPELL_AURA_REMOVED" == aMessage
or "SPELL_AURA_BROKEN" == aMessage
or "SPELL_AURA_BROKEN_SPELL" == aMessage then
VUHDO_removeShield(tUnit, aShieldName);
VUHDO_DEBUFF_SHIELDS[tUnit] = nil;
end
elseif ("SPELL_HEAL" == aMessage or "SPELL_PERIODIC_HEAL" == aMessage)
and VUHDO_DEBUFF_SHIELDS[tUnit]
and (tonumber(anAbsorbAmount) or 0) > 0 then
tShieldName = VUHDO_DEBUFF_SHIELDS[tUnit];
tDelta = VUHDO_getShieldLeftAmount(tUnit, tShieldName) - anAbsorbAmount;
VUHDO_updateShieldValue(tUnit, tShieldName, tDelta);
elseif "UNIT_DIED" == aMessage then
VUHDO_SHIELD_SIZE[tUnit] = nil;
VUHDO_SHIELD_LEFT[tUnit] = nil;
VUHDO_SHIELD_EXPIRY[tUnit] = nil;
VUHDO_DEBUFF_SHIELDS[tUnit] = nil;
VUHDO_SHIELD_LAST_SOURCE_GUID[tUnit] = nil;
elseif ((VUHDO_IMMEDIATE_HOTS[aShieldName] and VUHDO_ACTIVE_HOTS[aShieldName]) or (VUHDO_IMMEDIATE_HOTS[tostring(aSpellId)] and VUHDO_ACTIVE_HOTS[tostring(aSpellId)])) and
("SPELL_AURA_APPLIED" == aMessage or "SPELL_AURA_REMOVED" == aMessage or
"SPELL_AURA_REFRESH" == aMessage or "SPELL_AURA_BROKEN" == aMessage or
"SPELL_AURA_BROKEN_SPELL" == aMessage) then
VUHDO_updateAllHoTs();
VUHDO_updateAllCyclicBouquets(true);
end
VUHDO_updateBouquetsForEvent(tUnit, 36); -- VUHDO_UPDATE_SHIELD
VUHDO_updateShieldBar(tUnit);
VUHDO_updateHealAbsorbBar(tUnit);
end