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54 lines
1.6 KiB
54 lines
1.6 KiB
local AS = unpack(AddOnSkins)
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--WoW API / Variables
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local GetPetHappiness = GetPetHappiness
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local HasPetUI = HasPetUI
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local UnitExists = UnitExists
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function AS:Blizzard_PetStable()
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AS:SkinBackdropFrame(PetStableFrame)
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AS:SkinCloseButton(PetStableFrameCloseButton)
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AS:CreateBackdrop(PetStableModel)
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PetStableFramePortrait:SetAlpha(0)
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_G.PetStableFrame.Backdrop:SetPoint("TOPLEFT", 11, -12)
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_G.PetStableFrame.Backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
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AS:SkinButton(_G.PetStableCurrentPet, true)
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for i = 1, _G.NUM_PET_STABLE_SLOTS do
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AS:SkinButton(_G['PetStableStabledPet'..i], true)
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end
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PetStableModelRotateLeftButton:SetSize(16, 16)
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PetStableModelRotateRightButton:SetSize(16, 16)
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AS:SkinArrowButton(_G.PetStableModelRotateRightButton)
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_G.PetStableModelRotateLeftButton:SetPoint('TOPLEFT', 2, -2)
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AS:SkinArrowButton(_G.PetStableModelRotateLeftButton)
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_G.PetStableModelRotateRightButton:SetPoint('TOPLEFT', _G.PetStableModelRotateLeftButton, 'TOPRIGHT', 3, 0)
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AS:CreateBackdrop(PetStablePetInfo)
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PetStablePetInfo:SetPoint('TOPLEFT', 3, -22)
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PetStablePetInfo:SetSize(24, 24)
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hooksecurefunc('PetStable_Update', function()
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local hasPetUI, isHunterPet = HasPetUI()
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if hasPetUI and not isHunterPet and UnitExists("pet") then return end
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local happiness = GetPetHappiness()
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local texture = PetStablePetInfo:GetRegions()
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if happiness == 1 then
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texture:SetTexCoord(0.41, 0.53, 0.06, 0.30)
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elseif happiness == 2 then
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texture:SetTexCoord(0.22, 0.345, 0.06, 0.30)
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elseif happiness == 3 then
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texture:SetTexCoord(0.04, 0.15, 0.06, 0.30)
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end
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end)
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end
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AS:RegisterSkin("Blizzard_PetStable", AS.Blizzard_PetStable, 'ADDON_LOADED')
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