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54 lines
1.6 KiB

local AS = unpack(AddOnSkins)
--WoW API / Variables
local GetPetHappiness = GetPetHappiness
local HasPetUI = HasPetUI
local UnitExists = UnitExists
function AS:Blizzard_PetStable()
AS:SkinBackdropFrame(PetStableFrame)
AS:SkinCloseButton(PetStableFrameCloseButton)
AS:CreateBackdrop(PetStableModel)
PetStableFramePortrait:SetAlpha(0)
_G.PetStableFrame.Backdrop:SetPoint("TOPLEFT", 11, -12)
_G.PetStableFrame.Backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
AS:SkinButton(_G.PetStableCurrentPet, true)
for i = 1, _G.NUM_PET_STABLE_SLOTS do
AS:SkinButton(_G['PetStableStabledPet'..i], true)
end
PetStableModelRotateLeftButton:SetSize(16, 16)
PetStableModelRotateRightButton:SetSize(16, 16)
AS:SkinArrowButton(_G.PetStableModelRotateRightButton)
_G.PetStableModelRotateLeftButton:SetPoint('TOPLEFT', 2, -2)
AS:SkinArrowButton(_G.PetStableModelRotateLeftButton)
_G.PetStableModelRotateRightButton:SetPoint('TOPLEFT', _G.PetStableModelRotateLeftButton, 'TOPRIGHT', 3, 0)
AS:CreateBackdrop(PetStablePetInfo)
PetStablePetInfo:SetPoint('TOPLEFT', 3, -22)
PetStablePetInfo:SetSize(24, 24)
hooksecurefunc('PetStable_Update', function()
local hasPetUI, isHunterPet = HasPetUI()
if hasPetUI and not isHunterPet and UnitExists("pet") then return end
local happiness = GetPetHappiness()
local texture = PetStablePetInfo:GetRegions()
if happiness == 1 then
texture:SetTexCoord(0.41, 0.53, 0.06, 0.30)
elseif happiness == 2 then
texture:SetTexCoord(0.22, 0.345, 0.06, 0.30)
elseif happiness == 3 then
texture:SetTexCoord(0.04, 0.15, 0.06, 0.30)
end
end)
end
AS:RegisterSkin("Blizzard_PetStable", AS.Blizzard_PetStable, 'ADDON_LOADED')