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local AS = unpack(AddOnSkins)
function AS:Blizzard_LootFrames()
--GroupLootContainer.reservedSize = 32
--for i = 1, NUM_GROUP_LOOT_FRAMES do
-- local Frame = _G['GroupLootFrame'..i]
-- AS:StripTextures(Frame)
-- Frame:SetSize(328, 28)
-- Frame:SetFrameStrata('MEDIUM')
-- Frame:SetFrameLevel(1)
-- Frame.Timer:ClearAllPoints()
-- Frame.Timer:SetInside()
-- AS:SkinStatusBar(Frame.Timer)
-- Frame.IconFrame:ClearAllPoints()
-- Frame.IconFrame:SetSize(28, 28)
-- Frame.IconFrame:SetPoint('RIGHT', Frame, 'LEFT', -3, 0)
-- AS:SetTemplate(Frame.IconFrame)
-- AS:SkinTexture(Frame.IconFrame.Icon)
-- Frame.IconFrame.Icon:SetInside()
-- Frame.IconFrame.Border:SetAlpha(0)
-- for _, Button in pairs({'NeedButton', 'GreedButton', 'PassButton', 'DisenchantButton'}) do
-- Frame[Button]:ClearAllPoints()
-- Frame[Button]:SetSize(24, 24)
-- end
-- Frame.NeedButton:SetPoint("LEFT", 5, -2)
-- Frame.GreedButton:SetPoint("LEFT", Frame.NeedButton, "RIGHT", 5, 0)
-- Frame.DisenchantButton:SetPoint("LEFT", Frame.GreedButton, "RIGHT", 5, 0)
-- Frame.PassButton:SetPoint("LEFT", Frame.DisenchantButton, "RIGHT", 5, 2)
-- Frame.Name:ClearAllPoints()
-- Frame.Name:SetWordWrap(false)
-- Frame.Name:SetWidth(200)
-- Frame.Name:SetPoint('LEFT', Frame.PassButton, 'RIGHT', 5, 0)
--end
--hooksecurefunc('GroupLootFrame_OnShow', function(self)
-- local texture, name, count, quality, bindOnPickUp = GetLootRollItemInfo(self.rollID)
-- if (name == nil) then
-- return
-- end
-- self.Name:SetText((bindOnPickUp and "BoP" or "BoE")..' |cFFFFFFFF'..name)
-- self.Name:SetVertexColor(bindOnPickUp and 1 or .3, bindOnPickUp and .3 or 1, bindOnPickUp and .1 or .3)
-- self.Timer:SetStatusBarColor(GetItemQualityColor(quality))
--end)
--[[
AS:SkinFrame(MissingLootFrame)
MissingLootFrame:CreateShadow()
AS:SkinCloseButton(MissingLootFramePassButton)
local function SkinButton()
local number = GetNumMissingLootItems()
for i = 1, number do
local slot = _G["MissingLootFrameItem"..i]
local icon = slot.icon
if not slot.isSkinned then
AS:StripTextures(slot)
AS:SetTemplate(slot, 'Default')
AS:StyleButton(slot)
AS:SkinTexture(icon)
icon:ClearAllPoints()
icon:SetPoint("TOPLEFT", 2, -2)
icon:SetPoint("BOTTOMRIGHT", -2, 2)
slot.isSkinned = true
end
local quality = select(4, GetMissingLootItemInfo(i))
local color = (GetItemQualityColor(quality)) or (unpack(C.media.bordercolor))
frame:SetBackdropBorderColor(color)
end
end
hooksecurefunc("MissingLootFrame_Show", SkinButton)
-- loot history frame
AS:StripTextures(LootHistoryFrame)
AS:SkinCloseButton(LootHistoryFrame.CloseButton)
AS:StripTextures(LootHistoryFrame)
AS:SetTemplate(LootHistoryFrame)
AS:SkinCloseButton(LootHistoryFrame.ResizeButton)
LootHistoryFrame.ResizeButton.t:SetText("v v v v")
AS:SetTemplate(LootHistoryFrame.ResizeButton)
LootHistoryFrame.ResizeButton:SetWidth(LootHistoryFrame:GetWidth())
LootHistoryFrame.ResizeButton:SetHeight(19)
LootHistoryFrame.ResizeButton:ClearAllPoints()
LootHistoryFrame.ResizeButton:SetPoint("TOP", LootHistoryFrame, "BOTTOM", 0, -2)
AS:SkinScrollBar(LootHistoryFrameScrollFrameScrollBar)
local function UpdateLoots(self)
local numItems = C_LootHistory.GetNumItems()
for i=1, numItems do
local frame = self.itemFrames[i]
if not frame.isSkinned then
frame.NameBorderLeft:Hide()
frame.NameBorderRight:Hide()
frame.NameBorderMid:Hide()
frame.IconBorder:Hide()
frame.Divider:Hide()
frame.ActiveHighlight:Hide()
AS:SkinTexture(frame.Icon)
frame.Icon:SetDrawLayer("ARTWORK")
-- create a backdrop around the icon
AS:CreateBackdrop(frame, 'Default')
frame.Backdrop:SetPoint("TOPLEFT", frame.Icon, -2, 2)
frame.Backdrop:SetPoint("BOTTOMRIGHT", frame.Icon, 2, -2)
frame.Backdrop:SetBackdropColor(0,0,0,0)
frame.isSkinned = true
end
end
end
hooksecurefunc("LootHistoryFrame_FullUpdate", UpdateLoots)
-- master loot frame
AS:StripTextures(MasterLooterFrame)
AS:SetTemplate(MasterLooterFrame)
hooksecurefunc("MasterLooterFrame_Show", function()
local b = MasterLooterFrame.Item
if b then
local i = b.Icon
local icon = i:GetTexture()
local c = ITEM_QUALITY_COLORS[LootFrame.selectedQuality]
AS:StripTextures(b)
i:SetTexture(icon)
AS:SkinTexture(i)
AS:CreateBackdrop(b)
b.Backdrop:SetOutside(i)
b.Backdrop:SetBackdropBorderColor(c.r, c.g, c.b)
end
for i=1, MasterLooterFrame:GetNumChildren() do
local child = select(i, MasterLooterFrame:GetChildren())
if child and not child.isSkinned and not child:GetName() then
if child:GetObjectType() == "Button" then
if child:GetPushedTexture() then
AS:SkinCloseButton(child)
else
AS:SetTemplate(child)
AS:StyleButton(child)
end
child.isSkinned = true
end
end
end
end)
-- bonus
AS:StripTextures(BonusRollFrame)
AS:CreateBackdrop(BonusRollFrame)
BonusRollFrame.Backdrop:SetFrameLevel(0)
AS:SkinTexture(BonusRollFrame.PromptFrame.Icon)
BonusRollFrame.PromptFrame.IconBackdrop = CreateFrame("Frame", nil, BonusRollFrame.PromptFrame)
BonusRollFrame.PromptFrame.IconBackdrop:SetFrameLevel(BonusRollFrame.PromptFrame.IconBackdrop:GetFrameLevel() - 1)
BonusRollFrame.PromptFrame.IconBackdrop:SetOutside(BonusRollFrame.PromptFrame.Icon)
AS:SetTemplate(BonusRollFrame.PromptFrame.IconBackdrop)
BonusRollFrame.PromptFrame.Timer.Bar:SetTexture(75/255, 175/255, 76/255)
BonusRollFrame.PromptFrame.Timer.Bar:SetVertexColor(75/255, 175/255, 76/255)
AS:StripTextures(BonusRollFrame.BlackBackgroundHoist)
AS:CreateBackdrop(BonusRollFrame.PromptFrame.Timer)]]
end
AS:RegisterSkin('Blizzard_LootFrames', AS.Blizzard_LootFrames)