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local AS = unpack(AddOnSkins)
function AS:Blizzard_Others()
AS:SetTemplate(CinematicFrameCloseDialog)
CinematicFrameCloseDialog:SetScale(UIParent:GetScale())
AS:SkinButton(CinematicFrameCloseDialogConfirmButton)
AS:SkinButton(CinematicFrameCloseDialogResumeButton)
AS:SetTemplate(MovieFrame.CloseDialog)
MovieFrame.CloseDialog:SetScale(UIParent:GetScale())
AS:SkinButton(MovieFrame.CloseDialog.ConfirmButton)
AS:SkinButton(MovieFrame.CloseDialog.ResumeButton)
AS:SkinFrame(ReportCheatingDialog)
AS:SkinButton(ReportCheatingDialog.reportButton)
AS:SkinButton(ReportCheatingDialogCancelButton)
AS:StripTextures(ReportCheatingDialog.CommentFrame)
AS:SkinEditBox(ReportCheatingDialog.CommentFrame.EditBox)
for i = 1, 4 do
local Popup = _G["StaticPopup"..i]
AS:SkinFrame(Popup, nil, true)
for j = 1, 4 do
AS:SkinButton(Popup['button'..j])
end
AS:SkinButton(Popup.extraButton)
AS:SkinEditBox(_G["StaticPopup"..i.."EditBox"])
_G["StaticPopup"..i.."EditBox"].Backdrop:SetPoint("TOPLEFT", -2, -4)
_G["StaticPopup"..i.."EditBox"].Backdrop:SetPoint("BOTTOMRIGHT", 2, 4)
AS:SkinEditBox(_G["StaticPopup"..i.."MoneyInputFrameGold"])
AS:SkinEditBox(_G["StaticPopup"..i.."MoneyInputFrameSilver"])
AS:SkinEditBox(_G["StaticPopup"..i.."MoneyInputFrameCopper"])
AS:SkinFrame(Popup.ItemFrame)
AS:StyleButton(Popup.ItemFrame)
AS:SkinTexture(Popup.ItemFrame.icon)
AS:SetInside(Popup.ItemFrame.icon)
end
AS:SetTemplate(_G["GeneralDockManagerOverflowButtonList"])
AS:StripTextures(ReadyCheckFrame)
AS:SkinFrame(ReadyCheckFrame)
AS:SkinButton(ReadyCheckFrameYesButton)
AS:SkinButton(ReadyCheckFrameNoButton)
AS:SkinBackdropFrame(GameMenuFrame)
AS:CreateBackdrop(GameMenuFrameHeader)
for i = 1, GameMenuFrame:GetNumRegions() do
local Region = select(i, GameMenuFrame:GetRegions())
if Region.IsObjectType and Region:IsObjectType('FontString') then
Region:SetTextColor(1, 1, 1)
AS:SetOutside(GameMenuFrameHeader.Backdrop, Region, 24, 6)
GameMenuFrameHeader.Backdrop:SetFrameLevel(GameMenuFrame:GetFrameLevel())
end
end
for _, Button in pairs({GameMenuFrame:GetChildren()}) do
if Button.IsObjectType and Button:IsObjectType("Button") then
AS:SkinButton(Button)
end
end
AS:SkinSlideBar(UnitPopupVoiceSpeakerVolume.Slider)
AS:SkinSlideBar(UnitPopupVoiceMicrophoneVolume.Slider)
AS:SkinSlideBar(UnitPopupVoiceUserVolume.Slider)
hooksecurefunc("UIDropDownMenu_CreateFrames", function(level, index)
local listFrame = _G["DropDownList"..level];
local listFrameName = listFrame:GetName();
local expandArrow = _G[listFrameName.."Button"..index.."ExpandArrow"];
AS:SetTemplate(_G["DropDownList"..level.."MenuBackdrop"])
AS:SetTemplate(_G["DropDownList"..level.."Backdrop"])
if expandArrow then
expandArrow:SetNormalTexture([[Interface\AddOns\AddOnSkins\Media\Textures\Arrow]])
expandArrow:SetSize(12, 12)
expandArrow:GetNormalTexture():SetVertexColor(unpack(AS.Color))
expandArrow:GetNormalTexture():SetRotation(AS.ArrowRotation['right'])
end
end)
hooksecurefunc("UIDropDownMenu_SetIconImage", function(icon, texture)
if texture:find("Divider") then
local r, g, b = unpack(AS.Color)
icon:SetColorTexture(r, g, b, 0.45)
icon:SetHeight(1)
end
end)
hooksecurefunc("ToggleDropDownMenu", function(level)
if ( not level ) then
level = 1;
end
local r, g, b = unpack(AS.Color)
for i = 1, UIDROPDOWNMENU_MAXBUTTONS do
local button = _G["DropDownList"..level.."Button"..i]
local normalText = _G[button:GetName().."NormalText"];
local check = _G["DropDownList"..level.."Button"..i.."Check"]
local uncheck = _G["DropDownList"..level.."Button"..i.."UnCheck"]
local highlight = _G["DropDownList"..level.."Button"..i.."Highlight"]
highlight:SetTexture([[Interface\AddOns\AddOnSkins\Media\Textures\Highlight]])
highlight:SetVertexColor(r, g, b)
AS:CreateBackdrop(check)
if check.Backdrop then
check.Backdrop:Hide()
end
normalText:SetTextColor(1, 1, 1)
for k = 2, 5 do
if normalText:GetText() == _G["ITEM_QUALITY"..k.."_DESC"] then
normalText:SetTextColor(GetItemQualityColor(k))
end
end
if not button.notCheckable then
uncheck:SetTexture('')
local _, co = check:GetTexCoord()
if co == 0 then
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:SetVertexColor(r, g, b, 1)
check:SetSize(20, 20)
check:SetDesaturated(true)
AS:SetInside(check.Backdrop, check, 4, 4)
else
check:SetTexture(AS.NormTex)
check:SetVertexColor(r, g, b, .6)
check:SetSize(10, 10)
check:SetDesaturated(false)
AS:SetOutside(check.Backdrop, check)
end
check.Backdrop:Show()
check:SetTexCoord(0, 1, 0, 1);
else
check:SetSize(16, 16)
end
end
end)
local BattlefieldFrame = _G.BattlefieldFrame
AS:SkinBackdropFrame(BattlefieldFrame)
BattlefieldFrame.Backdrop:SetPoint("TOPLEFT", 11, -12)
BattlefieldFrame.Backdrop:SetPoint("BOTTOMRIGHT", -32, 76)
AS:StripTextures(_G.BattlefieldListScrollFrame)
AS:SkinScrollBar(_G.BattlefieldListScrollFrameScrollBar)
_G.BattlefieldFrameZoneDescription:SetTextColor(1, 1, 1)
AS:SkinButton(_G.BattlefieldFrameCancelButton)
AS:SkinButton(_G.BattlefieldFrameJoinButton)
AS:SkinButton(_G.BattlefieldFrameGroupJoinButton)
_G.BattlefieldFrameGroupJoinButton:ClearAllPoints()
_G.BattlefieldFrameGroupJoinButton:SetPoint("RIGHT", _G.BattlefieldFrameJoinButton, "LEFT", -2, 0)
AS:SkinCloseButton(_G.BattlefieldFrameCloseButton)
end
AS:RegisterSkin('Blizzard_Others', AS.Blizzard_Others)