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local _detalhes = _G._detalhes
local AceLocale = LibStub ("AceLocale-3.0")
local Loc = AceLocale:GetLocale ( "Details" )
local gump = _detalhes.gump
local _
--lua locals
local _unpack = unpack
local _math_floor = math.floor
--api locals
do
local _CreateFrame = CreateFrame
local _UIParent = UIParent
local gump_fundo_backdrop = {
bgFile = "Interface\\AddOns\\Details\\images\\background",
tile = true, tileSize = 16,
insets = {left = 0, right = 0, top = 0, bottom = 0}}
local frame = _CreateFrame ("frame", "DetailsSwitchPanel", _UIParent,"BackdropTemplate")
frame:SetPoint ("center", _UIParent, "center", 500, -300)
frame:SetWidth (250)
frame:SetHeight (100)
frame:SetBackdrop (gump_fundo_backdrop)
frame:SetBackdropBorderColor (170/255, 170/255, 170/255)
frame:SetBackdropColor (0, 0, 0, .7)
DetailsSwitchPanel.HoverOverBackground = {.6, .6, .6, .2}
frame.hover_over_texture = frame:CreateTexture (nil, "border")
frame.hover_over_texture:SetTexture (unpack (DetailsSwitchPanel.HoverOverBackground))
frame.hover_over_texture:SetSize (130, 18)
frame.hover_over_texture:Hide()
frame:SetFrameStrata ("FULLSCREEN")
frame:SetFrameLevel (16)
frame.background = frame:CreateTexture (nil, "background")
frame.background:SetTexture ("Interface\\AddOns\\Details\\images\\background")
--frame.background:SetTexture ([[Interface\SPELLBOOK\Spellbook-Page-1]])
--frame.background:SetTexCoord (331/512, 63/512, 109/512, 143/512)
frame.background:SetAllPoints()
frame.background:SetDesaturated (true)
--frame.background:SetVertexColor (1, 1, 1, 0.1)
frame.background:SetVertexColor (0, 0, 0, .8)
frame.topbg = frame:CreateTexture (nil, "background")
frame.topbg:SetTexture ("Interface\\AddOns\\Details\\images\\background")
--frame.topbg:SetTexCoord (100/512, 267/512, 143/512, 202/512)
frame.topbg:SetPoint ("bottomleft", frame, "topleft")
frame.topbg:SetPoint ("bottomright", frame, "topright")
frame.topbg:SetHeight (20)
frame.topbg:SetDesaturated (true)
frame.topbg:SetVertexColor (0, 0, 0, 1)
frame.topbg_frame = CreateFrame ("frame", nil, frame)
frame.topbg_frame:SetPoint ("bottomleft", frame, "topleft")
frame.topbg_frame:SetPoint ("bottomright", frame, "topright")
frame.topbg_frame:SetHeight (20)
frame.topbg_frame:EnableMouse (true)
frame.topbg_frame:SetScript ("OnMouseDown", function (self, button)
if (button == "RightButton") then
_detalhes.switch:CloseMe()
end
end)
frame.star = frame:CreateTexture (nil, "overlay")
frame.star:SetTexture ([[Interface\Glues\CharacterSelect\Glues-AddOn-Icons]])
frame.star:SetTexCoord (0.75, 1, 0, 1)
frame.star:SetVertexColor (1, 0.8, 0.6)
frame.star:SetSize (16, 16)
frame.star:SetPoint ("bottomleft", frame, "topleft", 4, 1)
frame.title_label = frame:CreateFontString (nil, "overlay", "GameFontNormal")
frame.title_label:SetPoint ("left", frame.star, "right", 4, 0)
frame.title_label:SetTextColor (1, 0.8, 0.4)
frame.title_label:SetText (Loc ["STRING_KEYBIND_BOOKMARK"])
---------------------------------------------------------------------------------------------------------------------------
frame.editing_window = nil
local windowcolor_callback = function (button, r, g, b, a)
local instance = frame.editing_window
if (instance.menu_alpha.enabled and a ~= instance.color[4]) then
_detalhes:Msg (Loc ["STRING_OPTIONS_MENU_ALPHAWARNING"])
instance:InstanceColor (r, g, b, instance.menu_alpha.onleave, nil, true)
if (_detalhes.options_group_edit) then
for _, this_instance in ipairs (instance:GetInstanceGroup()) do
if (this_instance ~= instance) then
this_instance:InstanceColor (r, g, b, instance.menu_alpha.onleave, nil, true)
end
end
end
return
end
instance:InstanceColor (r, g, b, a, nil, true)
if (_detalhes.options_group_edit) then
for _, this_instance in ipairs (instance:GetInstanceGroup()) do
if (this_instance ~= instance) then
this_instance:InstanceColor (r, g, b, a, nil, true)
end
end
end
end
local change_color = function()
frame.editing_window = _detalhes.switch.current_instancia
local r, g, b, a = unpack (frame.editing_window.color)
_detalhes.gump:ColorPick (frame, r, g, b, a, windowcolor_callback)
_detalhes.switch:CloseMe()
end
local window_color = gump:CreateButton (frame.topbg_frame, change_color, 14, 14)
window_color:SetPoint ("bottomright", frame, "topright", -3, 2)
local window_color_texture = gump:CreateImage (window_color, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {434/512, 466/512, 277/512, 307/512})
window_color_texture:SetAlpha (0.55)
window_color_texture:SetAllPoints()
window_color:SetHook ("OnEnter", function()
window_color_texture:SetAlpha (1)
GameCooltip:Reset()
_detalhes:CooltipPreset (1)
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
GameCooltip:AddLine (Loc ["STRING_OPTIONS_INSTANCE_COLOR"])
GameCooltip:SetOwner (window_color.widget)
GameCooltip:SetType ("tooltip")
GameCooltip:Show()
end)
window_color:SetHook ("OnLeave", function()
window_color_texture:SetAlpha (0.55)
GameCooltip:Hide()
end)
---------------------------------------------------------------------------------------------------------------------------
--> ~all
local all_switch = CreateFrame ("frame", "DetailsAllAttributesFrame", UIParent,"BackdropTemplate")
all_switch:SetFrameStrata ("tooltip")
all_switch:Hide()
all_switch:SetSize(600, 150)
all_switch:SetClampedToScreen (true)
all_switch:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
all_switch:SetBackdropColor (0.05, 0.05, 0.05, 0.3)
all_switch.background = all_switch:CreateTexture ("DetailsAllAttributesFrameBackground", "background")
all_switch.background:SetDrawLayer ("background", 2)
all_switch.background:SetPoint ("topleft", all_switch, "topleft", 4, -4)
all_switch.background:SetPoint ("bottomright", all_switch, "bottomright", -4, 4)
all_switch.wallpaper = all_switch:CreateTexture ("DetailsAllAttributesFrameWallPaper", "background")
all_switch.wallpaper:SetDrawLayer ("background", 4)
all_switch.wallpaper:SetPoint ("topleft", all_switch, "topleft", 4, -4)
all_switch.wallpaper:SetPoint ("bottomright", all_switch, "bottomright", -4, 4)
all_switch.buttons = {}
all_switch.ShowAnimation = _detalhes.gump:CreateAnimationHub (all_switch, function() all_switch:Show() end)
_detalhes.gump:CreateAnimation (all_switch.ShowAnimation, "scale", 1, 0.04, 1, 0, 1, 1, "BOTTOM", 0, 0)
_detalhes.gump:CreateAnimation (all_switch.ShowAnimation, "alpha", 1, 0.04, 0, 1)
all_switch:SetScript ("OnMouseDown", function (self, button)
if (button == "RightButton") then
self:Hide()
end
end)
all_switch:SetScript ("OnEnter", function (self, button)
all_switch.interacting = true
all_switch.last_up = GetTime()
end)
all_switch:SetScript ("OnLeave", function (self, button)
all_switch.interacting = false
all_switch.last_up = GetTime()
end)
local on_update_all_switch = function (self, elapsed)
if (not self.interacting) then
if (GetTime() > all_switch.last_up+2) then
local cursor_x, cursor_y = GetCursorPosition()
cursor_x, cursor_y = floor (cursor_x), floor (cursor_y)
if (all_switch.cursor_x ~= cursor_x or all_switch.cursor_y ~= cursor_y) then
self:Hide()
else
all_switch.last_up = GetTime()-1
end
end
end
end
all_switch:SetScript ("OnHide", function (self)
all_switch:SetScript ("OnUpdate", nil)
end)
DetailsSwitchPanel.all_switch = all_switch
function _detalhes:ShowAllSwitch()
if (all_switch:IsShown()) then
return all_switch:Hide()
end
all_switch.instance = self
GameTooltip:Hide()
GameCooltip:Hide()
all_switch:ClearAllPoints()
all_switch:SetPoint ("bottom", self.baseframe.UPFrame, "top", 4)
all_switch:Show()
if (_detalhes.switch.frame:IsShown()) then
_detalhes.switch:CloseMe()
end
end
local on_click_all_switch_button = function (self, button)
if (button == "LeftButton") then
local attribute = self.attribute
local sub_attribute = self.sub_attribute
local instance = all_switch.instance
--check if is a plugin button
if (self.isPlugin) then
if (_detalhes.RaidTables.NameTable[self.pluginName]) then
_detalhes.RaidTables:EnableRaidMode (instance, self.pluginName)
elseif (_detalhes.SoloTables.NameTable [self.pluginName]) then
_detalhes.SoloTables:EnableSoloMode (instance, self.pluginName)
else
_detalhes:Msg ("Plugin not found.")
end
all_switch:Hide()
return
end
if (instance.modo == _detalhes._detalhes_props["MODO_ALONE"] or instance.modo == _detalhes._detalhes_props["MODO_RAID"]) then
instance:AlteraModo (instance, 2)
end
instance:TrocaTabela (instance, true, attribute, sub_attribute)
all_switch:Hide()
elseif (button == "RightButton") then
all_switch:Hide()
end
end
local hover_over_texture = all_switch:CreateTexture (nil, "border")
hover_over_texture:SetTexture (unpack (DetailsSwitchPanel.HoverOverBackground))
hover_over_texture:SetSize (130, 18)
hover_over_texture:Hide()
local icon_size = 16
local text_color = {.9, .9, .9, 1}
local on_enter_all_switch_button = function (self)
_detalhes:SetFontColor (self.text, "orange")
all_switch.interacting = true
all_switch.last_up = GetTime()
hover_over_texture:SetSize (130, 18)
hover_over_texture:ClearAllPoints()
hover_over_texture:SetPoint ("topleft", self, "topleft", -2, 1)
hover_over_texture:Show()
end
local on_leave_all_switch_button = function (self)
_detalhes:SetFontColor (self.text, text_color)
all_switch.interacting = false
all_switch.last_up = GetTime()
hover_over_texture:Hide()
end
local on_enter_all_switch_button_icon = function (self)
self.MainFrame.texture:SetBlendMode ("ADD")
on_enter_all_switch_button (self.MainFrame)
end
local on_leave_all_switch_button_icon = function (self)
self.MainFrame.texture:SetBlendMode ("BLEND")
on_leave_all_switch_button (self.MainFrame)
end
all_switch.check_text_size = function (font_string)
local text_width = font_string:GetStringWidth()
while (text_width > 104) do
local text = font_string:GetText()
text = strsub (text, 1, #text-1)
font_string:SetText (text)
text_width = font_string:GetStringWidth()
end
end
local create_all_switch_button = function (attribute, sub_attribute, x, y)
local button = CreateFrame ("button", "DetailsAllAttributesFrame" .. attribute .. sub_attribute, all_switch)
button:SetSize (130, 16)
button.texture = button:CreateTexture (nil, "overlay")
button.texture:SetPoint ("left", 0, 0)
button.texture:SetSize (icon_size, icon_size)
local texture_highlight_frame = CreateFrame ("button", "DetailsAllAttributesFrame" .. attribute .. sub_attribute .. "IconFrame", button)
texture_highlight_frame:SetSize (icon_size, icon_size)
texture_highlight_frame:SetPoint ("left", 0, 0)
texture_highlight_frame.texture = button.texture
texture_highlight_frame.MainFrame = button
button.text = button:CreateFontString (nil, "overlay", "GameFontNormal")
button.text:SetPoint ("left", button.texture, "right", 2, 0)
button.attribute = attribute
button.sub_attribute = sub_attribute
button:SetPoint ("topleft", x, y)
_detalhes:SetFontSize (button.text, 10)
_detalhes:SetFontColor (button.text, text_color)
button:SetScript ("OnClick", on_click_all_switch_button)
button:SetScript ("OnEnter", on_enter_all_switch_button)
button:SetScript ("OnLeave", on_leave_all_switch_button)
texture_highlight_frame:SetScript ("OnClick", on_click_all_switch_button)
texture_highlight_frame:SetScript ("OnEnter", on_enter_all_switch_button_icon)
texture_highlight_frame:SetScript ("OnLeave", on_leave_all_switch_button_icon)
button:RegisterForClicks ("LeftButtonDown", "RightButtonDown")
return button
end
all_switch:SetScript ("OnShow", function()
if (not all_switch.already_built) then
local x, y = 8, -8
all_switch.higher_counter = 0
for attribute = 1, _detalhes.atributos[0] do
--> localized attribute name
local loc_attribute_name = _detalhes.atributos.lista [attribute]
local title_icon = all_switch:CreateTexture (nil, "overlay")
title_icon:SetPoint ("topleft", x, y)
local texture, l, r, t, b = _detalhes:GetAttributeIcon (attribute)
title_icon:SetTexture (texture)
title_icon:SetTexCoord (l, r, t, b)
title_icon:SetSize (18, 18)
local title_str = all_switch:CreateFontString (nil, "overlay", "GameFontNormal")
title_str:SetPoint ("left", title_icon, "right", 2, 0)
title_str:SetText (loc_attribute_name)
y = y - 20
all_switch.buttons [attribute] = {}
for i = 1, #_detalhes.sub_atributos [attribute].lista do
--> localized sub attribute name
local loc_sub_attribute_name = _detalhes.sub_atributos [attribute].lista [i]
local button = create_all_switch_button (attribute, i, x, y)
button.text:SetText (loc_sub_attribute_name)
all_switch.check_text_size (button.text)
button.texture:SetTexture (_detalhes.sub_atributos [attribute].icones [i] [1])
button.texture:SetTexCoord (unpack (_detalhes.sub_atributos [attribute].icones [i] [2]))
tinsert (all_switch.buttons [attribute], button)
y = y - 17
end
if (#_detalhes.sub_atributos [attribute].lista > all_switch.higher_counter) then
all_switch.higher_counter = #_detalhes.sub_atributos [attribute].lista
end
x = x + 130
y = -8
end
--> prepare for scripts
all_switch.x = x
all_switch.y = -8
all_switch.buttons [_detalhes.atributos[0]+1] = {}
local title_icon = all_switch:CreateTexture (nil, "overlay")
local texture, l, r, t, b = _detalhes:GetAttributeIcon (_detalhes.atributos[0]+1)
title_icon:SetTexture([[Interface\AddOns\Details\images\icons]])
title_icon:SetTexCoord(412/512, 441/512, 43/512, 79/512)
title_icon:SetVertexColor(.7, .6, .5, 1)
title_icon:SetSize(16, 16)
local title_str = all_switch:CreateFontString (nil, "overlay", "GameFontNormal")
title_str:SetPoint ("left", title_icon, "right", 2, 0)
title_str:SetText ("Scripts")
title_icon:SetPoint ("topleft", all_switch.x, all_switch.y)
all_switch.y = all_switch.y - 20
all_switch.title_custom = title_icon
all_switch.already_built = true
--> prepare for plugins
all_switch.buttons[6] = {}
local title_icon = all_switch:CreateTexture(nil, "overlay")
title_icon:SetTexture ([[Interface\AddOns\Details\images\modo_icones]])
title_icon:SetTexCoord (32/256*3, 32/256*4, 0, 1)
title_icon:SetSize (16, 16)
local title_str = all_switch:CreateFontString(nil, "overlay", "GameFontNormal")
title_str:SetPoint("left", title_icon, "right", 2, 0)
title_str:SetText(Loc["STRING_OPTIONS_PLUGINS"])
title_icon:SetPoint("topleft", all_switch.x + 130, -8)
all_switch.title_scripts = title_icon
end
--> update scripts
local custom_index = _detalhes.atributos[0]+1
for _, button in ipairs (all_switch.buttons [custom_index]) do
button:Hide()
end
local button_index = 1
for i = #_detalhes.custom, 1, -1 do
local button = all_switch.buttons [custom_index] [button_index]
if (not button) then
button = create_all_switch_button (custom_index, i, all_switch.x, all_switch.y)
tinsert (all_switch.buttons [custom_index], button)
all_switch.y = all_switch.y - 17
end
local custom = _detalhes.custom [i]
button.text:SetText (custom.name)
all_switch.check_text_size (button.text)
button.texture:SetTexture (custom.icon)
button.texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
button:Show()
button_index = button_index + 1
end
if (#_detalhes.custom > all_switch.higher_counter) then
all_switch.higher_counter = #_detalhes.custom
end
--> update plugins
local script_index = _detalhes.atributos[0]+2
local button_index = 1
all_switch.x = all_switch.x + 130
all_switch.y = -28
for _, button in ipairs (all_switch.buttons[script_index]) do
button:Hide()
end
--build raid plugins list
local raidPlugins = _detalhes.RaidTables:GetAvailablePlugins()
if (#raidPlugins >= 0) then
for i, ptable in ipairs (raidPlugins) do
--if a plugin has the member 'NoMenu', it won't be shown on menus to select plugins
if (ptable[3].__enabled and not ptable[3].NoMenu) then
--PluginName, PluginIcon, PluginObject, PluginAbsoluteName
local button = all_switch.buttons [script_index] [button_index]
if (not button) then
button = create_all_switch_button(script_index, button_index, all_switch.x, all_switch.y)
tinsert (all_switch.buttons [script_index], button)
all_switch.y = all_switch.y - 17
end
--set the button to select the plugin
button.isPlugin = true
button.pluginName = ptable[4]
button.text:SetText(ptable[1])
all_switch.check_text_size(button.text)
button.texture:SetTexture (ptable[2])
button.texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
button:Show()
button_index = button_index + 1
end
end
end
--check if the plugins list is the biggest list
button_index = button_index - 1
if (button_index > all_switch.higher_counter) then
all_switch.higher_counter = button_index
end
all_switch:SetHeight ((all_switch.higher_counter * 17) + 20 + 16)
all_switch:SetWidth ((120 * 6) + (6 * 2) + (12*4))
all_switch.last_up = GetTime()
local cursor_x, cursor_y = GetCursorPosition()
all_switch.cursor_x, all_switch.cursor_y = floor (cursor_x), floor (cursor_y)
all_switch:SetScript ("OnUpdate", on_update_all_switch)
--updated colors (these colors are set inside the janela_principal file
all_switch:SetBackdrop (_detalhes.menu_backdrop_config.menus_backdrop)
all_switch:SetBackdropColor (unpack (_detalhes.menu_backdrop_config.menus_backdropcolor))
all_switch:SetBackdropBorderColor (unpack (_detalhes.menu_backdrop_config.menus_bordercolor))
end)
---------------------------------------------------------------------------------------------------------------------------
local open_options = function()
_detalhes:OpenOptionsWindow (_detalhes.switch.current_instancia)
_detalhes.switch:CloseMe()
end
local options_button = gump:CreateButton (frame.topbg_frame, open_options, 14, 14, open_options)
options_button:SetPoint ("right", window_color, "left", -2, 0)
local options_button_texture = gump:CreateImage (options_button, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {396/512, 428/512, 277/512, 307/512})
options_button_texture:SetAlpha (0.55)
options_button_texture:SetAllPoints()
options_button:SetHook ("OnEnter", function()
options_button_texture:SetAlpha (1)
GameCooltip:Reset()
_detalhes:CooltipPreset (1)
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
GameCooltip:AddLine (Loc ["STRING_INTERFACE_OPENOPTIONS"])
GameCooltip:SetOwner (window_color.widget)
GameCooltip:SetType ("tooltip")
GameCooltip:Show()
end)
options_button:SetHook ("OnLeave", function()
options_button_texture:SetAlpha (0.55)
GameCooltip:Hide()
end)
---------------------------------------------------------------------------------------------------------------------------
local open_forge = function()
_detalhes:OpenForge()
_detalhes.switch:CloseMe()
end
local forge_button = gump:CreateButton (frame.topbg_frame, open_forge, 14, 14, open_forge)
forge_button:SetPoint ("right", options_button, "left", -2, 0)
local forge_button_texture = gump:CreateImage (forge_button, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {396/512, 428/512, 243/512, 273/512})
forge_button_texture:SetAlpha (0.55)
forge_button_texture:SetAllPoints()
forge_button:SetHook ("OnEnter", function()
forge_button_texture:SetAlpha (1)
GameCooltip:Reset()
_detalhes:CooltipPreset (1)
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
GameCooltip:AddLine ("Open Forge")
GameCooltip:SetOwner (window_color.widget)
GameCooltip:SetType ("tooltip")
GameCooltip:Show()
end)
forge_button:SetHook ("OnLeave", function()
forge_button_texture:SetAlpha (0.55)
GameCooltip:Hide()
end)
---------------------------------------------------------------------------------------------------------------------------
local open_history = function()
_detalhes:OpenRaidHistoryWindow()
_detalhes.switch:CloseMe()
end
local history_button = gump:CreateButton (frame.topbg_frame, open_history, 14, 14, open_history)
history_button:SetPoint ("right", forge_button, "left", -2, 0)
local history_button_texture = gump:CreateImage (history_button, [[Interface\AddOns\Details\images\icons]], 14, 14, "artwork", {434/512, 466/512, 243/512, 273/512})
history_button_texture:SetAlpha (0.55)
history_button_texture:SetAllPoints()
history_button:SetHook ("OnEnter", function()
history_button_texture:SetAlpha (1)
GameCooltip:Reset()
_detalhes:CooltipPreset (1)
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
GameCooltip:AddLine ("Open History Panel")
GameCooltip:SetOwner (window_color.widget)
GameCooltip:SetType ("tooltip")
GameCooltip:Show()
end)
history_button:SetHook ("OnLeave", function()
history_button_texture:SetAlpha (0.55)
GameCooltip:Hide()
end)
window_color:Hide()
options_button:Hide()
forge_button:Hide()
history_button:Hide()
---------------------------------------------------------------------------------------------------------------------------
--animation has been disabled (July 2019)
--they aren't called anymore on showing and hiding the bookmark frame
--show animation
local animHub = _detalhes.gump:CreateAnimationHub (frame, function() frame:Show() end)
_detalhes.gump:CreateAnimation (animHub, "scale", 1, 0.04, 0, 1, 1, 1, "LEFT", 0, 0)
_detalhes.gump:CreateAnimation (animHub, "alpha", 1, 0.04, 0, 1)
frame.ShowAnimation = animHub
--hide animation
local animHub = _detalhes.gump:CreateAnimationHub (frame, function() frame:Show() end, function() frame:Hide() end)
_detalhes.gump:CreateAnimation (animHub, "scale", 1, 0.04, 1, 1, 0, 1, "RIGHT", 0, 0)
_detalhes.gump:CreateAnimation (animHub, "alpha", 1, 0.04, 1, 0)
frame.HideAnimation = animHub
---------------------------------------------------------------------------------------------------------------------------
function _detalhes.switch:CloseMe()
_detalhes.switch.frame:Hide()
_detalhes.switch.frame:ClearAllPoints()
--_detalhes.switch.frame.HideAnimation:Play()
GameCooltip:Hide()
_detalhes.switch.frame:SetBackdropColor (0, 0, 0, .7)
_detalhes.switch.current_instancia:StatusBarAlert (nil)
_detalhes.switch.current_instancia = nil
end
--> limita��o: n�o tenho como pegar o base frame da inst�ncia por aqui
frame.close = gump:NewDetailsButton (frame, frame, _, function() end, nil, nil, 1, 1, "", "", "", "", {rightFunc = {func = _detalhes.switch.CloseMe, param1 = nil, param2 = nil}}, "DetailsSwitchPanelClose")
frame.close:SetPoint ("topleft", frame, "topleft")
frame.close:SetPoint ("bottomright", frame, "bottomright")
frame.close:SetFrameLevel (9)
frame:Hide()
_detalhes.switch.frame = frame
_detalhes.switch.button_height = 24
end
_detalhes.switch.buttons = {}
_detalhes.switch.slots = _detalhes.switch.slots or 6
_detalhes.switch.showing = 0
_detalhes.switch.table = _detalhes.switch.table or {}
_detalhes.switch.current_instancia = nil
_detalhes.switch.current_button = nil
_detalhes.switch.height_necessary = (_detalhes.switch.button_height * _detalhes.switch.slots) / 2
function _detalhes.switch:HideAllBookmarks()
for _, bookmark in ipairs (_detalhes.switch.buttons) do
bookmark:Hide()
end
end
function _detalhes.switch:ShowMe (instancia)
_detalhes.switch.current_instancia = instancia
if (IsControlKeyDown()) then
if (not _detalhes.tutorial.ctrl_click_close_tutorial) then
if (not DetailsCtrlCloseWindowPanelTutorial) then
local tutorial_frame = CreateFrame ("frame", "DetailsCtrlCloseWindowPanelTutorial", _detalhes.switch.frame, "BackdropTemplate")
tutorial_frame:SetFrameStrata ("FULLSCREEN_DIALOG")
tutorial_frame:SetAllPoints()
tutorial_frame:EnableMouse (true)
tutorial_frame:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
tutorial_frame:SetBackdropColor (0.05, 0.05, 0.05, 0.95)
tutorial_frame.info_label = tutorial_frame:CreateFontString (nil, "overlay", "GameFontNormal")
tutorial_frame.info_label:SetPoint ("topleft", tutorial_frame, "topleft", 10, -10)
tutorial_frame.info_label:SetText (Loc ["STRING_MINITUTORIAL_CLOSECTRL1"])
tutorial_frame.info_label:SetJustifyH ("left")
tutorial_frame.mouse = tutorial_frame:CreateTexture (nil, "overlay")
tutorial_frame.mouse:SetTexture ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]])
tutorial_frame.mouse:SetTexCoord (0.0019531, 0.1484375, 0.6269531, 0.8222656)
tutorial_frame.mouse:SetSize (20, 22)
tutorial_frame.mouse:SetPoint ("topleft", tutorial_frame.info_label, "bottomleft", -3, -10)
tutorial_frame.close_label = tutorial_frame:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
tutorial_frame.close_label:SetPoint ("left", tutorial_frame.mouse, "right", 4, 0)
tutorial_frame.close_label:SetText (Loc ["STRING_MINITUTORIAL_CLOSECTRL2"])
tutorial_frame.close_label:SetJustifyH ("left")
local checkbox = CreateFrame ("CheckButton", "DetailsCtrlCloseWindowPanelTutorialCheckBox", tutorial_frame, "ChatConfigCheckButtonTemplate")
checkbox:SetPoint ("topleft", tutorial_frame.mouse, "bottomleft", -1, -5)
_G [checkbox:GetName().."Text"]:SetText (Loc ["STRING_MINITUTORIAL_BOOKMARK4"])
tutorial_frame:SetScript ("OnMouseDown", function()
if (checkbox:GetChecked()) then
_detalhes.tutorial.ctrl_click_close_tutorial = true
end
tutorial_frame:Hide()
if (instancia:IsEnabled()) then
return instancia:ShutDown()
end
end)
end
DetailsCtrlCloseWindowPanelTutorial:Show()
DetailsCtrlCloseWindowPanelTutorial.info_label:SetWidth (_detalhes.switch.frame:GetWidth()-30)
DetailsCtrlCloseWindowPanelTutorial.close_label:SetWidth (_detalhes.switch.frame:GetWidth()-30)
_detalhes.switch.frame:SetPoint ("topleft", instancia.baseframe, "topleft", 0, 1)
_detalhes.switch.frame:SetPoint ("bottomright", instancia.baseframe, "bottomright", 0, 1)
_detalhes.switch.frame:SetBackdropColor (0.094, 0.094, 0.094, .8)
_detalhes.switch.frame:Show()
return
end
return instancia:ShutDown()
elseif (IsShiftKeyDown()) then
if (not _detalhes.switch.segments_blocks) then
local segment_switch = function (self, button, segment)
if (button == "LeftButton") then
_detalhes.switch.current_instancia:TrocaTabela (segment)
_detalhes.switch.CloseMe()
elseif (button == "RightButton") then
_detalhes.switch.CloseMe()
end
end
local hide_label = function (self)
self.texture:Hide()
self.button:Hide()
self.background:Hide()
self:Hide()
end
local show_label = function (self)
self.texture:Show()
self.button:Show()
self.background:Show()
self:Show()
end
local on_enter = function (self)
--self.MyObject.this_background:SetBlendMode ("ADD")
--self.MyObject.boss_texture:SetBlendMode ("ADD")
end
local on_leave = function (self)
self.MyObject.this_background:SetBlendMode ("BLEND")
self.MyObject.boss_texture:SetBlendMode ("BLEND")
end
function _detalhes.switch:CreateSegmentBlock()
local s = gump:CreateLabel (_detalhes.switch.frame)
_detalhes:SetFontSize (s, 9)
local index = #_detalhes.switch.segments_blocks
if (index == 1) then --overall button
index = -1
elseif (index >= 2) then
index = index - 1
end
local button = gump:CreateButton (_detalhes.switch.frame, segment_switch, 100, 20, "", index)
button:SetPoint ("topleft", s, "topleft", -17, 0)
button:SetPoint ("bottomright", s, "bottomright", 0, 0)
button:SetClickFunction (segment_switch, nil, nil, "right")
local boss_texture = gump:CreateImage (button, nil, 16, 16)
boss_texture:SetPoint ("right", s, "left", -2, 0)
local background = button:CreateTexture (nil, "background")
background:SetTexture ("Interface\\SPELLBOOK\\Spellbook-Parts")
background:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
background:SetWidth (85)
background:SetPoint ("topleft", s.widget, "topleft", -16, 3)
background:SetPoint ("bottomright", s.widget, "bottomright", -3, -5)
button.this_background = background
button.boss_texture = boss_texture.widget
s.texture = boss_texture
s.button = button
s.background = background
button:SetScript ("OnEnter", on_enter)
button:SetScript ("OnLeave", on_leave)
s.HideMe = hide_label
s.ShowMe = show_label
tinsert (_detalhes.switch.segments_blocks, s)
return s
end
function _detalhes.switch:GetSegmentBlock (index)
local block = _detalhes.switch.segments_blocks [index]
if (not block) then
return _detalhes.switch:CreateSegmentBlock()
else
return block
end
end
function _detalhes.switch:ClearSegmentBlocks()
for _, block in ipairs (_detalhes.switch.segments_blocks) do
block:HideMe()
end
end
function _detalhes.switch:ResizeSegmentBlocks()
local x = 7
local y = 5
local window_width, window_height = _detalhes.switch.current_instancia:GetSize()
local horizontal_amt = floor (math.max (window_width / 100, 2))
local vertical_amt = floor ((window_height - y) / 20)
local size = window_width / horizontal_amt
local frame = _detalhes.switch.frame
_detalhes.switch:ClearSegmentBlocks()
local i = 1
for vertical = 1, vertical_amt do
x = 7
for horizontal = 1, horizontal_amt do
local button = _detalhes.switch:GetSegmentBlock (i)
button:SetPoint ("topleft", frame, "topleft", x + 16, -y)
button:SetSize (size - 22, 12)
button:ShowMe()
i = i + 1
x = x + size
if (i > 40) then
break
end
end
y = y + 20
end
end
_detalhes.switch.segments_blocks = {}
--> current and overall
_detalhes.switch:CreateSegmentBlock()
_detalhes.switch:CreateSegmentBlock()
local block1 = _detalhes.switch:GetSegmentBlock (1)
block1:SetText (Loc ["STRING_CURRENTFIGHT"])
block1.texture:SetTexture ([[Interface\Scenarios\ScenariosParts]])
block1.texture:SetTexCoord (55/512, 81/512, 368/512, 401/512)
local block2 = _detalhes.switch:GetSegmentBlock (2)
block2:SetText (Loc ["STRING_SEGMENT_OVERALL"])
block2.texture:SetTexture ([[Interface\Scenarios\ScenariosParts]])
block2.texture:SetTexCoord (55/512, 81/512, 368/512, 401/512)
end
_detalhes.switch:ClearSegmentBlocks()
_detalhes.switch:HideAllBookmarks()
local segment_index = 1
for i = 3, #_detalhes.tabela_historico.tabelas + 2 do
local combat = _detalhes.tabela_historico.tabelas [segment_index]
local block = _detalhes.switch:GetSegmentBlock (i)
local enemy, color, raid_type, killed, is_trash, portrait, background, background_coords = _detalhes:GetSegmentInfo (segment_index)
block:SetText ("#" .. segment_index .. " " .. enemy)
if (combat.is_boss and combat.instance_type == "raid") then
local L, R, T, B, Texture = _detalhes:GetBossIcon (combat.is_boss.mapid, combat.is_boss.index)
if (L) then
block.texture:SetTexture (Texture)
block.texture:SetTexCoord (L, R, T, B)
else
block.texture:SetTexture ([[Interface\Scenarios\ScenarioIcon-Boss]])
end
else
block.texture:SetTexture ([[Interface\Scenarios\ScenarioIcon-Boss]])
end
block:ShowMe()
segment_index = segment_index + 1
end
_detalhes.switch.frame:SetScale (instancia.window_scale)
_detalhes.switch:ResizeSegmentBlocks()
for i = segment_index+2, #_detalhes.switch.segments_blocks do
_detalhes.switch.segments_blocks [i]:HideMe()
end
_detalhes.switch.frame:SetPoint ("topleft", instancia.baseframe, "topleft", 0, 1)
_detalhes.switch.frame:SetPoint ("bottomright", instancia.baseframe, "bottomright", 0, 1)
_detalhes.switch.frame:SetBackdropColor (0.094, 0.094, 0.094, .8)
_detalhes.switch.frame:Show()
return
else
if (_detalhes.switch.segments_blocks) then
_detalhes.switch:ClearSegmentBlocks()
end
end
--> check if there is some custom contidional
if (instancia.atributo == 5) then
local custom_object = instancia:GetCustomObject()
if (custom_object and custom_object.OnSwitchShow) then
local interrupt = custom_object.OnSwitchShow (instancia)
if (interrupt) then
return
end
end
end
_detalhes.switch.frame:SetPoint ("topleft", instancia.baseframe, "topleft", 0, 1)
_detalhes.switch.frame:SetPoint ("bottomright", instancia.baseframe, "bottomright", 0, 1)
_detalhes.switch.frame:SetBackdropColor (0, 0, 0, .7)
local altura = instancia.baseframe:GetHeight()
local mostrar_quantas = _math_floor (altura / _detalhes.switch.button_height) * 2
local precisa_mostrar = 0
for i = 1, #_detalhes.switch.table do
local slot = _detalhes.switch.table [i]
if (not slot) then
_detalhes.switch.table [i] = {}
slot = _detalhes.switch.table [i]
end
if (slot.atributo) then
precisa_mostrar = precisa_mostrar + 1
else
break
end
end
if (_detalhes.switch.mostrar_quantas ~= mostrar_quantas) then
for i = 1, #_detalhes.switch.buttons do
if (i <= mostrar_quantas) then
_detalhes.switch.buttons [i]:Show()
else
_detalhes.switch.buttons [i]:Hide()
end
end
if (#_detalhes.switch.buttons < mostrar_quantas) then
_detalhes.switch.slots = mostrar_quantas
end
_detalhes.switch.mostrar_quantas = mostrar_quantas
end
_detalhes.switch:Resize (precisa_mostrar)
_detalhes.switch:Update()
_detalhes.switch.frame:SetScale (instancia.window_scale)
_detalhes.switch.frame:Show()
_detalhes.switch:Resize (precisa_mostrar)
if (DetailsSwitchPanel.all_switch:IsShown()) then
return DetailsSwitchPanel.all_switch:Hide()
end
end
-- ~setting
function _detalhes.switch:Config (_, _, atributo, sub_atributo)
if (not sub_atributo) then
return
end
if (type (atributo) == "string") then
--> is a plugin?
local plugin = _detalhes:GetPlugin (atributo)
if (plugin) then
_detalhes.switch.table [_detalhes.switch.editing_bookmark].atributo = "plugin"
_detalhes.switch.table [_detalhes.switch.editing_bookmark].sub_atributo = atributo
end
else
--> is a attribute or custom script
_detalhes.switch.table [_detalhes.switch.editing_bookmark].atributo = atributo
_detalhes.switch.table [_detalhes.switch.editing_bookmark].sub_atributo = sub_atributo
end
_detalhes.switch.editing_bookmark = nil
GameCooltip:Hide()
_detalhes.switch:Update()
end
--[[global]] function DetailsChangeDisplayFromBookmark (number, instance)
if (not instance) then
local lower = _detalhes:GetLowerInstanceNumber()
if (lower) then
instance = _detalhes:GetInstance (lower)
end
if (not instance) then
return _detalhes:Msg (Loc ["STRING_WINDOW_NOTFOUND"])
end
end
local bookmark = _detalhes.switch.table [number]
if (bookmark) then
_detalhes.switch.current_instancia = instance
if (not bookmark.atributo) then
return _detalhes:Msg (string.format (Loc ["STRING_SWITCH_SELECTMSG"], number))
end
_detalhes:FastSwitch (nil, bookmark, number)
end
end
function _detalhes:FastSwitch (button, bookmark, bookmark_number, select_new)
local UnknownPlugin = bookmark and bookmark.atributo == "plugin" and not _detalhes:GetPlugin (bookmark.sub_atributo)
if (select_new or not bookmark.atributo or UnknownPlugin) then
--> monta o menu para escolher qual atributo colocar ~select
GameCooltip:Reset()
GameCooltip:SetType (3)
GameCooltip:SetFixedParameter (_detalhes.switch.current_instancia)
GameCooltip:SetOwner (button)
_detalhes.switch.editing_bookmark = bookmark_number
_detalhes:MontaAtributosOption (_detalhes.switch.current_instancia, _detalhes.switch.Config)
--> build raid plugins list
GameCooltip:AddLine(Loc["STRING_MODE_PLUGINS"])
GameCooltip:AddMenu(1, function() end, 4, true)
GameCooltip:AddIcon([[Interface\AddOns\Details\images\modo_icones]], 1, 1, 20, 20, 32/256*3, 32/256*4, 0, 1)
local available_plugins = _detalhes.RaidTables:GetAvailablePlugins()
local amt = 0
if (#available_plugins >= 0) then
for index, ptable in ipairs (available_plugins) do
if (ptable [3].__enabled and not ptable[3].NoMenu) then
GameCooltip:AddMenu (2, _detalhes.switch.Config, _detalhes.switch.current_instancia, ptable [4], true, ptable [1], ptable [2], true) --PluginName, PluginIcon, PluginObject, PluginAbsoluteName
amt = amt + 1
end
end
GameCooltip:SetWallpaper (2, _detalhes.tooltip.menus_bg_texture, _detalhes.tooltip.menus_bg_coords, _detalhes.tooltip.menus_bg_color, true)
end
if (#_detalhes.SoloTables.Menu > 0) then
for index, ptable in ipairs (_detalhes.SoloTables.Menu) do
if (ptable [3].__enabled and not ptable[3].NoMenu) then
GameCooltip:AddMenu (2, _detalhes.switch.Config, _detalhes.switch.current_instancia, ptable [4], true, ptable [1], ptable [2], true)
end
end
GameCooltip:SetWallpaper (2, _detalhes.tooltip.menus_bg_texture, _detalhes.tooltip.menus_bg_coords, _detalhes.tooltip.menus_bg_color, true)
end
if (amt <= 3) then
GameCooltip:SetOption ("SubFollowButton", true)
end
GameCooltip:SetColor (1, {.1, .1, .1, .3})
GameCooltip:SetColor (2, {.1, .1, .1, .3})
GameCooltip:SetOption ("HeightAnchorMod", -7)
GameCooltip:SetOption ("TextSize", _detalhes.font_sizes.menus)
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
GameCooltip:SetBackdrop (2, _detalhes.tooltip_backdrop, nil, _detalhes.tooltip_border_color)
return GameCooltip:ShowCooltip()
end
if (IsShiftKeyDown()) then
--> get a closed window or created a new one.
local instance = _detalhes:CreateInstance()
if (not instance) then
_detalhes.switch.CloseMe()
return _detalhes:Msg (Loc ["STRING_WINDOW_NOTFOUND"])
end
_detalhes.switch.current_instancia = instance
end
if (_detalhes.switch.current_instancia.modo == _detalhes._detalhes_props["MODO_ALONE"]) then
_detalhes.switch.current_instancia:AlteraModo (_detalhes.switch.current_instancia, 2)
elseif (_detalhes.switch.current_instancia.modo == _detalhes._detalhes_props["MODO_RAID"]) then
_detalhes.switch.current_instancia:AlteraModo (_detalhes.switch.current_instancia, 2)
end
if (bookmark.atributo == "plugin") then
--> is a plugin, check if is a raid or solo plugin
if (_detalhes.RaidTables.NameTable [bookmark.sub_atributo]) then
local raidPlugins = _detalhes.RaidTables:GetAvailablePlugins()
local isAvailable = false
if (#raidPlugins >= 0) then
for i, ptable in ipairs (raidPlugins) do
--check if the plugin is available
if (ptable[4] == bookmark.sub_atributo) then
isAvailable = true
end
end
end
if (isAvailable) then
_detalhes.RaidTables:EnableRaidMode (_detalhes.switch.current_instancia, bookmark.sub_atributo)
else
Details:Msg("plugin already in use in another window. If you are wondering where, check the Orange Gear > Window Control.") --localize-me
end
elseif (_detalhes.SoloTables.NameTable [bookmark.sub_atributo]) then
_detalhes.SoloTables:EnableSoloMode (_detalhes.switch.current_instancia, bookmark.sub_atributo)
else
_detalhes:Msg ("Plugin not found.")
end
else
_detalhes.switch.current_instancia:TrocaTabela (_detalhes.switch.current_instancia, true, bookmark.atributo, bookmark.sub_atributo)
end
_detalhes.switch.CloseMe()
end
-- nao tem suporte a solo mode tank mode
-- nao tem suporte a custom at� agora, n�o sei como vai ficar
function _detalhes.switch:InitSwitch()
local instancia = _detalhes.tabela_instancias [1]
_detalhes.switch:ShowMe (instancia)
_detalhes.switch:CloseMe()
--return _detalhes.switch:Update()
end
function _detalhes.switch:OnRemoveCustom (CustomIndex)
for i = 1, _detalhes.switch.slots do
local options = _detalhes.switch.table [i]
if (options and options.atributo == 5 and options.sub_atributo == CustomIndex) then
--> precisa resetar esse aqui
options.atributo = nil
options.sub_atributo = nil
--update if already shown once at least
if (_detalhes.switch.vertical_amt) then
_detalhes.switch:Update()
end
end
end
end
local default_coords = {5/64, 59/64, 5/64, 59/64}
local unknown_coords = {157/512, 206/512, 39/512, 89/512}
local vertex_color_default = {1, 1, 1}
local vertex_color_unknown = {1, 1, 1}
local add_coords = {464/512, 473/512, 1/512, 11/512}
function _detalhes.switch:Update()
if (not _detalhes.switch.vertical_amt) then
--wasn't opened yet, so doesn't matter if we update or not.
return
end
local slots = _detalhes.switch.slots
local x = 10
local y = 5
local jump = false
local hide_the_rest
local offset = FauxScrollFrame_GetOffset (DetailsSwitchPanelScroll)
local slots_shown = _detalhes.switch.slots
for i = 1, slots_shown do
--bookmark index
local index = (offset * _detalhes.switch.vertical_amt) + i
--button
local button = _detalhes.switch.buttons [i]
if (not button) then
button = _detalhes.switch:NewSwitchButton (_detalhes.switch.frame, i, x, y, jump)
button:SetFrameLevel (_detalhes.switch.frame:GetFrameLevel()+2)
_detalhes.switch.showing = _detalhes.switch.showing + 1
end
local options = _detalhes.switch.table [index]
if (not options and index <= 40) then
options = {}
_detalhes.switch.table [index] = options
end
button.bookmark_number = index --button on icon
button.button2.bookmark_number = index --button on text
local icone
local coords
local name
local vcolor
local add
local textColor = "white"
if (options and options.sub_atributo) then
if (options.atributo == 5) then --> custom
local CustomObject = _detalhes.custom [options.sub_atributo]
if (not CustomObject) then --> ele j� foi deletado
icone = [[Interface\AddOns\Details\images\icons]]
coords = add_coords
name = Loc ["STRING_SWITCH_CLICKME"]
vcolor = vertex_color_unknown
add = true
else
icone = CustomObject.icon
coords = default_coords
name = CustomObject.name
vcolor = vertex_color_default
end
elseif (options.atributo == "plugin") then --> plugin
local plugin = _detalhes:GetPlugin (options.sub_atributo)
if (plugin) then
local raidPlugins = _detalhes.RaidTables:GetAvailablePlugins()
local isAvailable = false
if (#raidPlugins >= 0) then
for i, ptable in ipairs (raidPlugins) do
--check if the plugin is available
if (ptable[4] == plugin.real_name) then
isAvailable = true
end
end
end
if (isAvailable) then
vcolor = vertex_color_default
else
vcolor = {.35, .35, .35, .35}
textColor = "gray"
end
icone = plugin.__icon
coords = default_coords
name = plugin.__name
else
icone = [[Interface\AddOns\Details\images\icons]]
coords = add_coords
name = Loc ["STRING_SWITCH_CLICKME"]
vcolor = vertex_color_unknown
add = true
end
else
icone = _detalhes.sub_atributos [options.atributo].icones [options.sub_atributo] [1]
coords = _detalhes.sub_atributos [options.atributo].icones [options.sub_atributo] [2]
name = _detalhes.sub_atributos [options.atributo].lista [options.sub_atributo]
vcolor = vertex_color_default
end
else
icone = [[Interface\AddOns\Details\images\icons]]
coords = add_coords
name = Loc ["STRING_SWITCH_CLICKME"]
vcolor = vertex_color_unknown
add = true
end
button:Show()
button.button2:Show()
button.fundo:Show()
local width, height = button.button2.texto:GetSize()
button.button2.texto:SetWidth (300)
button.button2.texto:SetText (name)
local text_width = button.button2.texto:GetStringWidth()
while (text_width > _detalhes.switch.text_size) do
_detalhes:SetFontSize (button.button2.texto, _detalhes.bookmark_text_size)
local text = button.button2.texto:GetText()
text = strsub (text, 1, #text-1)
button.button2.texto:SetText (text)
text_width = button.button2.texto:GetStringWidth()
end
button.button2.texto:SetSize (width, height)
DetailsFramework:SetFontColor(button.button2.texto, textColor)
button.textureNormal:SetTexture (icone, true)
button.textureNormal:SetTexCoord (_unpack (coords))
button.textureNormal:SetVertexColor (_unpack (vcolor))
button.texturePushed:SetTexture (icone, true)
button.texturePushed:SetTexCoord (_unpack (coords))
button.texturePushed:SetVertexColor (_unpack (vcolor))
button.textureH:SetTexture (icone, true)
button.textureH:SetVertexColor (_unpack (vcolor))
button.textureH:SetTexCoord (_unpack (coords))
button:ChangeIcon (button.textureNormal, button.texturePushed, nil, button.textureH)
if (add) then
button:SetSize (12, 12)
else
button:SetSize (15, 15)
end
if (name == Loc ["STRING_SWITCH_CLICKME"]) then
--button.button2.texto:SetTextColor (.3, .3, .3, 1)
button:SetAlpha (0.3)
button.textureNormal:SetDesaturated (true)
button.button2.texto:SetPoint ("left", button, "right", 5, -1)
else
--button.button2.texto:SetTextColor (.8, .8, .8, 1)
button:SetAlpha (1)
button.textureNormal:SetDesaturated (false)
button.button2.texto:SetPoint ("left", button, "right", 3, -1)
end
if (jump) then
x = x - 125
y = y + _detalhes.switch.button_height
jump = false
else
x = x + 1254
jump = true
end
end
FauxScrollFrame_Update (DetailsSwitchPanelScroll, ceil (40 / _detalhes.switch.vertical_amt) , _detalhes.switch.horizontal_amt, 20)
end
local scroll = CreateFrame ("scrollframe", "DetailsSwitchPanelScroll", DetailsSwitchPanel, "FauxScrollFrameTemplate")
scroll:SetAllPoints()
scroll:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 20, _detalhes.switch.Update) end) --altura
scroll.ScrollBar:Hide()
scroll.ScrollBar.ScrollUpButton:Hide()
scroll.ScrollBar.ScrollDownButton:Hide()
function _detalhes.switch:Resize (precisa_mostrar)
local x, x_original = 5, 5
local y = 5
local y_increment = 18
local window_width, window_height = _detalhes.switch.current_instancia:GetSize()
local horizontal_amt = floor (math.max (window_width / 100, 2))
local vertical_amt = floor ((window_height - y) / y_increment)
local total_amt = horizontal_amt * vertical_amt
if (precisa_mostrar > total_amt) then
--vertical_amt = floor ((window_height - y) / 15)
--y_increment = 15
end
_detalhes.switch.y_increment = y_increment
local size = window_width / horizontal_amt
local frame = _detalhes.switch.frame
for index, button in ipairs (_detalhes.switch.buttons) do
button:Hide()
end
_detalhes.switch.vertical_amt = vertical_amt
_detalhes.switch.horizontal_amt = horizontal_amt
_detalhes.switch.text_size = size - 30
local i = 1
for vertical = 1, vertical_amt do
x = x_original
for horizontal = 1, horizontal_amt do
local button = _detalhes.switch.buttons [i]
local options = _detalhes.switch.table [i]
if (not options) then
options = {atributo = nil, sub_atributo = nil}
_detalhes.switch.table [i] = options
end
if (not button) then
button = _detalhes.switch:NewSwitchButton (frame, i, x, y)
button:SetFrameLevel (frame:GetFrameLevel()+2)
_detalhes.switch.showing = _detalhes.switch.showing + 1
end
button:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureNormal:SetPoint ("topleft", frame, "topleft", x, -y)
button.texturePushed:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureH:SetPoint ("topleft", frame, "topleft", x, -y)
button.button2.texto:SetSize (size - 30, 12)
button.button2:SetPoint ("bottomright", button, "bottomright", size - 30, 0)
button.line:SetWidth (size - 15)
button.line2:SetWidth (size - 15)
button:Show()
i = i + 1
x = x + size
if (i > 40) then
break
end
end
y = y + y_increment + 2
end
_detalhes.switch.slots = i-1
end
function _detalhes.switch:Resize2()
local x = 7
local y = 5
local xPlus = (_detalhes.switch.current_instancia:GetSize()/2)-5
local frame = _detalhes.switch.frame
for index, button in ipairs (_detalhes.switch.buttons) do
if (button.rightButton) then
button:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureNormal:SetPoint ("topleft", frame, "topleft", x, -y)
button.texturePushed:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureH:SetPoint ("topleft", frame, "topleft", x, -y)
button.button2.texto:SetSize (xPlus - 30, 12)
button.button2:SetPoint ("bottomright", button, "bottomright", xPlus - 30, 0)
button.line:SetWidth (xPlus - 15)
button.line2:SetWidth (xPlus - 15)
x = x - xPlus
y = y + _detalhes.switch.button_height
jump = false
else
button:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureNormal:SetPoint ("topleft", frame, "topleft", x, -y)
button.texturePushed:SetPoint ("topleft", frame, "topleft", x, -y)
button.textureH:SetPoint ("topleft", frame, "topleft", x, -y)
button.button2.texto:SetSize (xPlus - 30, 12)
button.button2:SetPoint ("topleft", button, "topright", 1, 0)
button.button2:SetPoint ("bottomright", button, "bottomright", xPlus - 30, 0)
button.line:SetWidth (xPlus - 20)
button.line2:SetWidth (xPlus - 20)
x = x + xPlus
jump = true
end
end
end
local onenter = function (self)
if (not _detalhes.switch.table [self.id].atributo) then
GameCooltip:Reset()
_detalhes:CooltipPreset (1)
GameCooltip:AddLine (Loc["STRING_SWITCH_CLICKME"]) --add bookmark
GameCooltip:AddIcon ([[Interface\Glues\CharacterSelect\Glues-AddOn-Icons]], 1, 1, 16, 16, 0.75, 1, 0, 1, {0, 1, 0})
GameCooltip:SetOwner (self)
GameCooltip:SetType ("tooltip")
GameCooltip:SetOption ("TextSize", 10)
GameCooltip:SetOption ("ButtonsYMod", 0)
GameCooltip:SetOption ("YSpacingMod", 0)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", false)
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
GameCooltip:SetBackdrop (2, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
GameCooltip:Show()
else
GameCooltip:Hide()
end
_detalhes:SetFontColor (self.texto, "orange")
--self.border:SetBlendMode ("ADD")
--self.button1_icon:SetBlendMode ("ADD")
DetailsSwitchPanel.hover_over_texture:SetSize (self:GetWidth(), self:GetHeight()) --size of button
DetailsSwitchPanel.hover_over_texture:ClearAllPoints()
DetailsSwitchPanel.hover_over_texture:SetPoint ("topleft", self, "topleft", -18, 1)
DetailsSwitchPanel.hover_over_texture:SetPoint ("bottomright", self, "bottomright", 8, -1)
DetailsSwitchPanel.hover_over_texture:Show()
end
local onleave = function (self)
if (GameCooltip:IsTooltip()) then
GameCooltip:Hide()
end
self.texto:SetTextColor (.9, .9, .9, .9)
self.border:SetBlendMode ("BLEND")
self.button1_icon:SetBlendMode ("BLEND")
end
local oniconenter = function (self)
if (GameCooltip:IsMenu()) then
return
end
GameCooltip:Reset()
_detalhes:CooltipPreset (1)
GameCooltip:AddLine ("select bookmark")
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 12, 14, 0.0019531, 0.1484375, 0.6269531, 0.8222656)
GameCooltip:SetOwner (self)
GameCooltip:SetType ("tooltip")
GameCooltip:SetOption ("TextSize", 10)
GameCooltip:SetOption ("ButtonsYMod", 0)
GameCooltip:SetOption ("YSpacingMod", 0)
GameCooltip:SetOption ("IgnoreButtonAutoHeight", false)
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, backgroundColor, _detalhes.tooltip_border_color)
_detalhes:SetFontColor (self.texto, "orange")
GameCooltip:Show()
end
local oniconleave = function (self)
if (GameCooltip:IsTooltip()) then
GameCooltip:Hide()
end
self.texto:SetTextColor (.9, .9, .9, .9)
end
local left_box_on_click = function (self, button)
if (button == "RightButton") then
--select another bookmark
_detalhes:FastSwitch (self, nil, self.bookmark_number, true)
else
--change the display
local bookmark = _detalhes.switch.table [self.bookmark_number]
if (bookmark.atributo) then
_detalhes:FastSwitch (self, bookmark, self.bookmark_number)
else
--invalid bookmark, select another bookmark
_detalhes:FastSwitch (self, bookmark, self.bookmark_number, true)
end
end
end
local right_box_on_click = function (self, button)
if (button == "RightButton") then
--close the bookmark menu
_detalhes.switch:CloseMe()
else
--change the display
local bookmark = _detalhes.switch.table [self.bookmark_number]
if (bookmark.atributo) then
_detalhes:FastSwitch (self, bookmark, self.bookmark_number)
else
--invalid bookmark, select another bookmark
_detalhes:FastSwitch (self, bookmark, self.bookmark_number, true)
end
end
end
local change_icon = function (self, icon1, icon2, icon3, icon4)
self:SetNormalTexture (icon1)
self:SetPushedTexture (icon2)
self:SetDisabledTexture (icon3)
self:SetHighlightTexture (icon4, "ADD")
end
function _detalhes.switch:NewSwitchButton (frame, index, x, y, rightButton)
--botao dentro da caixa
local button = CreateFrame ("button", "DetailsSwitchPanelButton_1_"..index, frame, "BackdropTemplate") --botao com o icone
button:SetSize (15, 24)
button:SetPoint ("topleft", frame, "topleft", x, -y)
button:SetScript ("OnMouseDown", left_box_on_click)
button:SetScript ("OnEnter", oniconenter)
button:SetScript ("OnLeave", oniconleave)
button.ChangeIcon = change_icon
button.id = index
--borda
button.fundo = button:CreateTexture (nil, "overlay")
button.fundo:SetTexCoord (0.00390625, 0.27734375, 0.44140625,0.69531250)
button.fundo:SetWidth (26)
button.fundo:SetHeight (24)
button.fundo:SetPoint ("topleft", button, "topleft", -5, 5)
--fundo marrom
local fundo_x = -3
local fundo_y = -5
button.line = button:CreateTexture (nil, "background")
button.line:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
button.line:SetWidth (85)
button.line:SetPoint ("topleft", button, "topright", fundo_x-14, 0)
button.line:SetPoint ("bottomleft", button, "bottomright", fundo_x, fundo_y)
button.line:SetAlpha (0.6)
--fundo marrom 2
button.line2 = button:CreateTexture (nil, "background")
button.line2:SetTexCoord (0.31250000, 0.96484375, 0.37109375, 0.52343750)
button.line2:SetWidth (85)
button.line2:SetPoint ("topleft", button, "topright", fundo_x, 0)
button.line2:SetPoint ("bottomleft", button, "bottomright", fundo_x, fundo_y)
--botao do fundo marrom
local button2 = CreateFrame ("button", "DetailsSwitchPanelButton_2_"..index, button, "BackdropTemplate") --botao com o texto
button2:SetSize (1, 1)
button2:SetPoint ("topleft", button, "topright", 1, 0)
button2:SetPoint ("bottomright", button, "bottomright", 90, 0)
button2:SetScript ("OnMouseDown", right_box_on_click)
button2:SetScript ("OnEnter", onenter)
button2:SetScript ("OnLeave", onleave)
button2.id = index
button.button2 = button2
--icone
button.textureNormal = button:CreateTexture (nil, "background")
button.textureNormal:SetAllPoints (button)
--icone pushed
button.texturePushed = button:CreateTexture (nil, "background")
button.texturePushed:SetAllPoints (button)
--highlight
button.textureH = button:CreateTexture (nil, "background")
button.textureH:SetAllPoints (button)
--texto do atributo
gump:NewLabel (button2, button2, nil, "texto", "", "GameFontNormal")
button2.texto:SetPoint ("left", button, "right", 5, -1)
button2.texto:SetTextColor (.9, .9, .9, .9)
_detalhes:SetFontSize (button2.texto, _detalhes.bookmark_text_size)
button.texto = button2.texto
button2.button1_icon = button.textureNormal
button2.button1_icon2 = button.texturePushed
button2.button1_icon3 = button.textureH
button2.border = button.fundo
button2.MouseOnEnterHook = onenter
button2.MouseOnLeaveHook = onleave
_detalhes.switch.buttons [index] = button
return button
end