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292 lines
9.6 KiB
292 lines
9.6 KiB
local ADDON_NAME, ns = ...
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local Class = ns.Class
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local L = ns.locale
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local Green = ns.status.Green
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local Orange = ns.status.Orange
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local Red = ns.status.Red
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-------------------------------------------------------------------------------
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----------------------------------- REWARD ------------------------------------
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-------------------------------------------------------------------------------
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local Reward = Class('Reward')
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function Reward:obtained ()
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return true
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end
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function Reward:render (tooltip)
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tooltip:AddLine('Render not implemented: '..tostring(self))
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end
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-------------------------------------------------------------------------------
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--------------------------------- ACHIEVEMENT ---------------------------------
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-------------------------------------------------------------------------------
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-- /run print(GetAchievementCriteriaInfo(ID, NUM))
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local Achievement = Class('Achievement', Reward)
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local GetCriteriaInfo = GetAchievementCriteriaInfoByID
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function Achievement:init ()
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-- we allow a single number, table of numbers or table of
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-- objects: {id=<number>, note=<string>}
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if type(self.criteria) == 'number' then
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self.criteria = {{id=self.criteria}}
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else
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local crittab = {}
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for i, criteria in ipairs(self.criteria) do
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if type(criteria) == 'number' then
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crittab[#crittab + 1] = {id=criteria}
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else
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crittab[#crittab + 1] = criteria
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end
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end
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self.criteria = crittab
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end
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end
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function Achievement:obtained ()
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if select(4, GetAchievementInfo(self.id)) then return true end
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for i, c in ipairs(self.criteria) do
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local _, _, completed = GetAchievementCriteriaInfoByID(self.id, c.id)
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if not completed then return false end
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end
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return true
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end
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function Achievement:render (tooltip)
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local _,name,_,completed,_,_,_,_,_,icon = GetAchievementInfo(self.id)
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tooltip:AddLine(ACHIEVEMENT_COLOR_CODE..'['..name..']|r')
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tooltip:AddTexture(icon, {margin={right=2}})
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for i, c in ipairs(self.criteria) do
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local cname,_,ccomp,qty,req = GetCriteriaInfo(self.id, c.id)
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if (cname == '') then cname = qty..'/'..req end
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local r, g, b = .6, .6, .6
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local ctext = " • "..cname..(c.suffix or '')
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if (completed or ccomp) then
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r, g, b = 0, 1, 0
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end
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if c.note and ns.addon.db.profile.show_notes then
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tooltip:AddDoubleLine(ctext, c.note, r, g, b)
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else
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tooltip:AddLine(ctext, r, g, b)
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end
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end
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end
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-------------------------------------------------------------------------------
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------------------------------------ ITEM -------------------------------------
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-------------------------------------------------------------------------------
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local Item = Class('Item', Reward)
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function Item:init ()
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if not self.item then
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error('Item() reward requires an item id to be set')
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end
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self.itemLink = L["retrieving"]
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self.itemIcon = 'Interface\\Icons\\Inv_misc_questionmark'
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local item = _G.Item:CreateFromItemID(self.item)
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item:ContinueOnItemLoad(function()
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self.itemLink = item:GetItemLink()
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self.itemIcon = item:GetItemIcon()
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end)
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end
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function Item:obtained ()
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if self.quest then return C_QuestLog.IsQuestFlaggedCompleted(self.quest) end
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return true
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end
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function Item:render (tooltip)
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local text = self.itemLink
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local status = ''
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if self.quest then
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local completed = C_QuestLog.IsQuestFlaggedCompleted(self.quest)
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status = completed and Green(L['completed']) or Red(L['incomplete'])
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elseif self.weekly then
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local completed = C_QuestLog.IsQuestFlaggedCompleted(self.weekly)
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status = completed and Green(L['weekly']) or Red(L['weekly'])
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end
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if self.note then
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text = text..' ('..self.note..')'
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end
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tooltip:AddDoubleLine(text, status)
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tooltip:AddTexture(self.itemIcon, {margin={right=2}})
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end
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-------------------------------------------------------------------------------
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------------------------------------ MOUNT ------------------------------------
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-------------------------------------------------------------------------------
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-- /run for i,m in ipairs(C_MountJournal.GetMountIDs()) do if (C_MountJournal.GetMountInfoByID(m) == "NAME") then print(m); end end
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local Mount = Class('Mount', Item)
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function Mount:obtained ()
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return select(11, C_MountJournal.GetMountInfoByID(self.id))
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end
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function Mount:render (tooltip)
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local collected = select(11, C_MountJournal.GetMountInfoByID(self.id))
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local status = collected and Green(L["known"]) or Red(L["missing"])
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tooltip:AddDoubleLine(self.itemLink..' ('..L["mount"]..')', status)
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tooltip:AddTexture(self.itemIcon, {margin={right=2}})
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end
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-------------------------------------------------------------------------------
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------------------------------------- PET -------------------------------------
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-------------------------------------------------------------------------------
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-- /run print(C_PetJournal.FindPetIDByName("NAME"))
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local Pet = Class('Pet', Item)
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function Pet:obtained ()
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return C_PetJournal.GetNumCollectedInfo(self.id) > 0
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end
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function Pet:render (tooltip)
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local n, m = C_PetJournal.GetNumCollectedInfo(self.id)
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local status = (n > 0) and Green(n..'/'..m) or Red(n..'/'..m)
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tooltip:AddDoubleLine(self.itemLink..' ('..L["pet"]..')', status)
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tooltip:AddTexture(self.itemIcon, {margin={right=2}})
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end
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-------------------------------------------------------------------------------
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------------------------------------ QUEST ------------------------------------
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-------------------------------------------------------------------------------
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local Quest = Class('Quest', Reward)
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function Quest:init ()
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if type(self.id) == 'number' then
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self.id = {self.id}
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end
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print(C_QuestLog.GetTitleForQuestID)
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C_QuestLog.GetTitleForQuestID(self.id[1]) -- fetch info from server
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end
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function Quest:obtained ()
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for i, id in ipairs(self.id) do
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if not C_QuestLog.IsQuestFlaggedCompleted(id) then return false end
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end
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return true
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end
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function Quest:render (tooltip)
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local name = C_QuestLog.GetTitleForQuestID(self.id[1])
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local status = ''
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if #self.id == 1 then
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local completed = C_QuestLog.IsQuestFlaggedCompleted(self.id)
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status = completed and Green(L['completed']) or Red(L['incomplete'])
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else
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local count = 0
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for i, id in ipairs(self.id) do
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if C_QuestLog.IsQuestFlaggedCompleted(id) then count = count + 1 end
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end
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status = count..'/'..#self.id
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status = (count == #self.id) and Green(status) or Red(status)
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end
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local icon = ns.icons.quest_yellow
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tooltip:AddDoubleLine((name or UNKNOWN), status)
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tooltip:AddTexture(icon.icon, {
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width = 12,
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height = 12,
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texCoords = {
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left=icon.tCoordLeft,
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right=icon.tCoordRight,
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top=icon.tCoordTop,
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bottom=icon.tCoordBottom
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},
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margin = { right=0 }
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})
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end
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-------------------------------------------------------------------------------
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------------------------------------- TOY -------------------------------------
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-------------------------------------------------------------------------------
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local Toy = Class('Toy', Item)
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function Toy:obtained ()
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return PlayerHasToy(self.item)
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end
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function Toy:render (tooltip)
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local collected = PlayerHasToy(self.item)
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local status = collected and Green(L["known"]) or Red(L["missing"])
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tooltip:AddDoubleLine(self.itemLink..' ('..L["toy"]..')', status)
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tooltip:AddTexture(self.itemIcon, {margin={right=2}})
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end
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-------------------------------------------------------------------------------
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---------------------------------- TRANSMOG -----------------------------------
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-------------------------------------------------------------------------------
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local Transmog = Class('Transmog', Item)
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local CTC = C_TransmogCollection
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function Transmog:obtained ()
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-- Check if the player knows the appearance
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if CTC.PlayerHasTransmog(self.item) then return true end
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-- Verify the item drops for any of the players specs
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local specs = GetItemSpecInfo(self.item)
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if type(specs) == 'table' and #specs == 0 then return true end
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-- Verify the player can learn the item's appearance
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local sourceID = select(2, CTC.GetItemInfo(self.item))
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if not select(2, CTC.PlayerCanCollectSource(sourceID)) then return true end
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return false
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end
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function Transmog:render (tooltip)
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local collected = CTC.PlayerHasTransmog(self.item)
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local status = collected and Green(L["known"]) or Red(L["missing"])
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if not collected then
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-- check if we can't learn this item
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local sourceID = select(2, CTC.GetItemInfo(self.item))
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if not select(2, CTC.PlayerCanCollectSource(sourceID)) then
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status = Orange(L["unlearnable"])
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else
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-- check if the item doesn't drop
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local specs = GetItemSpecInfo(self.item)
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if type(specs) == 'table' and #specs == 0 then
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status = Orange(L["unobtainable"])
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end
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end
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end
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local suffix = ' ('..L[self.slot]..')'
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if self.note and ns.addon.db.profile.show_notes then
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suffix = suffix..' ('..self.note..')'
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end
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tooltip:AddDoubleLine(self.itemLink..suffix, status)
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tooltip:AddTexture(self.itemIcon, {margin={right=2}})
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end
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-------------------------------------------------------------------------------
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ns.reward = {
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Reward=Reward,
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Achievement=Achievement,
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Item=Item,
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Mount=Mount,
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Pet=Pet,
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Quest=Quest,
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Toy=Toy,
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Transmog=Transmog
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}
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