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dofile("wow_api.lua")
local ORIG_SendChatMessage = _G.SendChatMessage
------------------------------------------------------------------------
-- Pull in v14
dofile("ChatThrottleLibs/ChatThrottleLib-v14.lua")
local AfterV14_SendChatMessage = _G.SendChatMessage
assert(AfterV14_SendChatMessage ~= ORIG_SendChatMessage)
------------------------------------------------------------------------
-- Queue up some messages - they should live through the upgrades below!
local frame=CreateFrame("Frame")
frame:RegisterEvent("CHAT_MSG_ADDON")
frame:SetScript("OnEvent", function() error("Shouldn't see this yet!") end)
ChatThrottleLib:SendAddonMessage("NORMAL", "MyPrefix", "msg1", "SAY")
ChatThrottleLib:SendAddonMessage("NORMAL", "MyPrefix", "msg2", "SAY")
WoWAPI_FireUpdate(0) -- 0 o'clock - no bandwidth available yet
------------------------------------------------------------------------
-- Now pull in v20, should be straightforward, will still use the old hook
dofile("ChatThrottleLibs/ChatThrottleLib-v20.lua")
local AfterV20_SendChatMessage = _G.SendChatMessage
assert(AfterV20_SendChatMessage == AfterV14_SendChatMessage)
------------------------------------------------------------------------
-- Now pull in v21+, which will complain about v14 being ANCIENT and attempt to restore the original handlers
local origprint = print
local nAncient = 0
_G.print = function(...)
if strmatch(..., "ANCIENT") then
nAncient = nAncient + 1
else
return origprint(...)
end
end
dofile("../AceComm-3.0/ChatThrottleLib.lua")
assert(nAncient==1) -- did it complain?
_G.print = origprint
local AfterV21_SendChatMessage = _G.SendChatMessage
assert(AfterV21_SendChatMessage ~= AfterV14_SendChatMessage)
------------------------------------------------------------------------
-- Now start pumping OnUpdates and see if our messages survived!
local n=0
frame:SetScript("OnEvent", function(self, event, prefix, msg)
assert(msg=="msg1")
n=n+1
end)
WoWAPI_FireUpdate(1) -- 1 o'clock. CTL starts up in "hard clamping mode", so should only allow 80 CPS for the first few seconds
assert(n==1)
WoWAPI_FireUpdate(1) -- 1 o'clock again
assert(n==1) -- WE SHOULD NOT SEE ANOTHER MESSAGE YET
frame:SetScript("OnEvent", function(self, event, prefix, msg)
assert(msg=="msg2")
n=n+1
end)
WoWAPI_FireUpdate(2) -- 2 o'clock. CTL starts up in "hard clamping mode", so should only allow 80 CPS for the first few seconds
assert(n==2)
------------------------------------------------------------------------
-- Now queue 2 messages up and hop 2 seconds into the future. (And pulse there twice)
-- (Basic functionality test)
ChatThrottleLib:SendAddonMessage("NORMAL", "MyPrefix", "msg3", "WHISPER", "target1", nil,
function() error("test error 3") end
)
ChatThrottleLib:SendAddonMessage("NORMAL", "MyPrefix", "msg4", "WHISPER", "target2", nil,
function() error("test error 4") end
)
frame:SetScript("OnEvent", function(self, event, prefix, msg)
assert(msg=="msg3")
n=n+1
end)
local ok,msg = pcall(WoWAPI_FireUpdate,4) -- hop to 4 o'clock
assert(not ok)
assert(strmatch(msg,"test error 3"), msg)
assert(n==3)
frame:SetScript("OnEvent", function(self, event, prefix, msg)
assert(msg=="msg4")
n=n+1
end)
local ok,msg = pcall(WoWAPI_FireUpdate,4) -- again! it should still get the next event off of the queue.
assert(not ok)
assert(strmatch(msg,"test error 4"), msg)
assert(n==4)
------------------------------------------------------------------------
-- Now we jump a loooong time into the future and make room for an immediate burst
-- (Basic functionality test)
WoWAPI_FireUpdate(100)
n=0
frame:SetScript("OnEvent", function(self, event, prefix, msg)
n=n+1
assert(msg=="msg"..n, msg)
end)
for i=1,50 do -- 50 * ~50 = ~2500 bytes, max burst is 4000
ChatThrottleLib:SendAddonMessage("NORMAL", "MyPrefix", "msg"..i, "SAY")
assert(n==i, n)
end
assert(n==50)
WoWAPI_FireUpdate(101) -- shouldn't cause anything untowards to happen
assert(n==50)
------------------------------------------------------------------------------
print ("OK")