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58 lines
1.1 KiB
58 lines
1.1 KiB
local PA = _G.ProjectAzilroka
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local oUF = PA.oUF
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if not oUF then
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return
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end
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local function Update(self, event)
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local petInfo = self.pbouf_petinfo
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if not petInfo then
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return
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end
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local element = self.PBDeadIndicator
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if (element.PreUpdate) then
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element.PreUpdate()
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end
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local cur = C_PetBattles.GetHealth(petInfo.petOwner, petInfo.petIndex)
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element:SetShown(cur == 0)
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if (element.PostUpdate) then
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element:PostUpdate(petInfo, cur == 0)
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end
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end
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local function Path(self, ...)
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(self.PBDeadIndicator.Override or Update)(self, ...)
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end
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local function ForceUpdate(element)
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Path(element.__owner, "ForceUpdate")
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end
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local function Enable(self)
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local element = self.PBDeadIndicator
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if (element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent("PET_BATTLE_HEALTH_CHANGED", Path, true)
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element:Show()
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return true
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end
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end
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local function Disable(self)
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local element = self.PBDeadIndicator
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if (element) then
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element:Hide()
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self:UnregisterEvent("PET_BATTLE_HEALTH_CHANGED", Path)
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end
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end
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oUF:AddElement("PBDeadIndicator", Update, Enable, Disable)
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