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100 lines
2.5 KiB
100 lines
2.5 KiB
--[[
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# Element: Pet Battle Family Icon
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Handles the visibility and updating of an indicator based on the unit's incoming resurrect status.
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## Widget
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PBFamilyIcon - A `Texture` used to display if the unit has an incoming resurrect.
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## Notes
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A default texture will be applied if the widget is a Texture and doesn't have a texture or a color set.
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## Examples
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-- Position and size
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local PBFamilyIcon = self:CreateTexture(nil, 'OVERLAY')
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PBFamilyIcon:SetSize(16, 16)
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PBFamilyIcon:SetPoint('TOPRIGHT', self)
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-- Register it with oUF
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self.PBFamilyIcon = PBFamilyIcon
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--]]
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local PA = _G.ProjectAzilroka
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local oUF = PA.oUF
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if not oUF then
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return
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end
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local function Update(self, event, unit)
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local petInfo = self.pbouf_petinfo
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if not petInfo then
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return
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end
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local element = self.PBFamilyIcon
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--[[ Callback: PBFamilyIcon:PreUpdate()
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Called before the element has been updated.
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* self - the PBFamilyIcon element
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--]]
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if (element.PreUpdate) then
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element:PreUpdate()
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end
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local petType = C_PetBattles.GetPetType(petInfo.petOwner, petInfo.petIndex)
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local suffix = _G.PET_TYPE_SUFFIX[petType]
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if suffix then
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element:SetTexture([[Interface\AddOns\ProjectAzilroka\Media\Textures\]] .. suffix)
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end
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--[[ Callback: PBFamilyIcon:PostUpdate(incomingResurrect)
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Called after the element has been updated.
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* self - the PBFamilyIcon element
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* petType. - the family type of thepet
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--]]
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if (element.PostUpdate) then
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return element:PostUpdate(petType)
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end
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end
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local function Path(self, ...)
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--[[ Override: PBFamilyIcon.Override(self, event, ...)
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Used to completely override the internal update function.
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* self - the parent object
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* event - the event triggering the update (string)
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* ... - the arguments accompanying the event
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--]]
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return (self.PBFamilyIcon.Override or Update)(self, ...)
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end
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local function ForceUpdate(element)
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return Path(element.__owner, "ForceUpdate", element.__owner.unit)
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end
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local function Enable(self)
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local element = self.PBFamilyIcon
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if (element) then
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element.__owner = self
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element.ForceUpdate = ForceUpdate
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self:RegisterEvent("PET_BATTLE_PET_TYPE_CHANGED", Path, true)
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return true
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end
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end
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local function Disable(self)
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local element = self.PBFamilyIcon
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if (element) then
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element:Hide()
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self:UnregisterEvent("PET_BATTLE_PET_TYPE_CHANGED", Path)
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end
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end
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oUF:AddElement("PBFamilyIcon", Path, Enable, Disable)
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