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<Ui>
<!-- ability card has no frames/buttons with mouse enabled -->
<Frame name="RematchAbilityCard" frameStrata="FULLSCREEN_DIALOG" parent="UIParent" clampedToScreen="true" hidden="true" inherits="RematchBorderBackdropTemplate">
<Size x="260" y="200"/>
<!-- <Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize val="16"/>
<BorderColor r="0.5" g="0.5" b="0.5"/>
</Backdrop> -->
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<!-- background to title -->
<Texture parentKey="TitleBG" file="Interface\PetBattles\PetJournal">
<Anchors>
<Anchor point="TOPLEFT" x="3" y="-3"/>
<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" x="-3" y="-51"/>
</Anchors>
<TexCoords left="0.19140625" right="0.65625" top="0.4873046875" bottom="0.5654296875"/>
</Texture>
<!-- background to main area -->
<Texture parentKey="MiddleBG" file="Interface\FrameGeneral\UI-Background-Rock" horizTile="true" vertTile="true">
<Anchors>
<Anchor point="TOPLEFT" x="3" y="-51"/>
<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
</Anchors>
</Texture>
</Layer>
<Layer level="BACKGROUND" textureSubLevel="1">
<!-- shadow for MiddleBG -->
<Texture file="Interface\Common\ShadowOverlay-Corner">
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.MiddleBG"/>
<Anchor point="BOTTOMRIGHT" relativeKey="$parent.MiddleBG"/>
</Anchors>
<TexCoords left="0" right="1" top="1" bottom="0"/>
</Texture>
</Layer>
<Layer level="BORDER">
<!-- icon of ability in topleft -->
<Texture parentKey="Icon">
<Size x="40" y="40"/>
<Anchors>
<Anchor point="TOPLEFT" x="7" y="-7"/>
</Anchors>
</Texture>
<!-- type of ability in topright -->
<Texture parentKey="Type" file="Interface\PetBattles\PetIcon-Beast">
<Size x="41" y="41"/>
<Anchors>
<Anchor point="TOPRIGHT" x="-7" y="-6"/>
</Anchors>
<TexCoords left="0.4921875" right="0.796875" top="0.50390625" bottom="0.65625"/>
</Texture>
<MaskTexture parentKey="CircleMask" file="Interface\CharacterFrame\TempPortraitAlphaMask" hWrapMode="CLAMPTOBLACKADDITIVE" vWrapMode="CLAMPTOBLACKADDITIVE">
<Size x="39" y="39"/>
<Anchors>
<Anchor point="CENTER" relativeKey="$parent.Icon" relativePoint="CENTER"/>
</Anchors>
<MaskedTextures>
<MaskedTexture childKey="Icon"/>
</MaskedTextures>
</MaskTexture>
</Layer>
<Layer level="ARTWORK">
<!-- line below title area -->
<Texture file="Interface\Tooltips\UI-Tooltip-Border">
<Size x="0" y="5"/>
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT" x="3" y="-51"/>
<Anchor point="RIGHT" relativePoint="TOPRIGHT" x="-3" y="-51"/>
</Anchors>
<TexCoords left="0.8125" right="0.9453125" top="0.625" bottom="0.9375"/>
<Color r="0.5" g="0.5" b="0.5"/>
</Texture>
<!-- thin gold border around ability icon in titlebar -->
<Texture file="Interface\PetBattles\PetBattleHUD">
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Icon" x="0" y="1"/>
<Anchor point="BOTTOMRIGHT" relativeKey="$parent.Icon" x="1" y="0"/>
</Anchors>
<TexCoords left="0.884765625" right="0.943359375" top="0.681640625" bottom="0.798828125"/>
</Texture>
<!-- thin gold border around ability type in titlebar -->
<Texture file="Interface\PetBattles\PetBattleHUD">
<Anchors>
<Anchor point="TOPLEFT" relativeKey="$parent.Type"/>
<Anchor point="BOTTOMRIGHT" relativeKey="$parent.Type"/>
</Anchors>
<TexCoords left="0.884765625" right="0.943359375" top="0.681640625" bottom="0.798828125"/>
</Texture>
<!-- large name in title -->
<FontString parentKey="Name" inherits="SystemFont_Shadow_Med1_Outline" justifyH="CENTER" justifyV="CENTER" text="Name Of Ability">
<Size x="0" y="54"/>
<Anchors>
<Anchor point="TOPLEFT" x="48" y="0"/>
<Anchor point="TOPRIGHT" x="-48" y="0"/>
</Anchors>
<Color r="1" g=".82" b=".5"/>
</FontString>
<!-- text in the ability tooltip -->
<FontString parentKey="Duration" inherits="GameFontHighlight" text="BATTLE_PET_ABILITY_MULTIROUND">
<Anchors>
<Anchor point="TOPLEFT" x="9" y="-58"/>
</Anchors>
</FontString>
<FontString parentKey="Cooldown" inherits="GameFontHighlight"/>
<FontString parentKey="Description" inherits="GameFontNormal" justifyH="LEFT">
<Size x="242" y="0"/>
</FontString>
</Layer>
</Layers>
<Frames>
<!-- hints across bottom to show strong/weak vs (not shown all the time) -->
<Frame parentKey="Hints" useParentLevel="true">
<Size x="260" y="42"/>
<Anchors>
<Anchor point="BOTTOM"/>
</Anchors>
<Layers>
<!-- brown background is sublevel 2 to show above sublevel 1 of shadow (useParentLevel true) -->
<Layer level="BACKGROUND" textureSubLevel="2">
<Texture parentKey="HintsBG" file="Interface\PetBattles\PetJournal">
<Anchors>
<Anchor point="TOPLEFT" x="3" y="0"/>
<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
</Anchors>
<TexCoords left="0.19140625" right="0.65625" top="0.4873046875" bottom="0.5654296875"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<!-- line above hints area -->
<Texture file="Interface\Tooltips\UI-Tooltip-Border">
<Size x="0" y="5"/>
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT" x="3" y="0"/>
<Anchor point="RIGHT" relativePoint="TOPRIGHT" x="-3" y="0"/>
</Anchors>
<TexCoords left="0.8125" right="0.9453125" top="0.625" bottom="0.9375"/>
<Color r="0.5" g="0.5" b="0.5"/>
</Texture>
<!-- "Vs" text between strong badge and strong type -->
<FontString parentKey="StrongVs" inherits="GameFontNormal">
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT" x="60" y="22"/>
</Anchors>
</FontString>
<!-- StrongType is type attack is strong against; in lowerleft -->
<Texture parentKey="StrongType" file="Interface\PetBattles\PetIcon-Beast">
<Size x="30" y="30"/>
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.StrongVs" relativePoint="CENTER" x="12" y="0"/>
</Anchors>
<TexCoords left="0.4921875" right="0.796875" top="0.50390625" bottom="0.65625"/>
</Texture>
<!-- strong badge -->
<Texture file="Interface\PetBattles\BattleBar-AbilityBadge-Strong">
<Size x="30" y="30"/>
<Anchors>
<Anchor point="RIGHT" relativeKey="$parent.StrongVs" relativePoint="CENTER" x="-10" y="0"/>
</Anchors>
</Texture>
<!-- "Vs" text between weak badge and weak type -->
<FontString parentKey="WeakVs" inherits="GameFontNormal">
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMRIGHT" x="-62" y="22"/>
</Anchors>
</FontString>
<!-- WeakType is type attack is weak against; in lowerright -->
<Texture parentKey="WeakType" file="Interface\PetBattles\PetIcon-Beast">
<Size x="30" y="30"/>
<Anchors>
<Anchor point="LEFT" relativeKey="$parent.WeakVs" relativePoint="CENTER" x="12" y="0"/>
</Anchors>
<TexCoords left="0.4921875" right="0.796875" top="0.50390625" bottom="0.65625"/>
</Texture>
<!-- weak badge -->
<Texture file="Interface\PetBattles\BattleBar-AbilityBadge-Weak">
<Size x="30" y="30"/>
<Anchors>
<Anchor point="RIGHT" relativeKey="$parent.WeakVs" relativePoint="CENTER" x="-10" y="0"/>
</Anchors>
</Texture>
<!-- doodad between weak and strong -->
<Texture file="Interface\PetBattles\PetJournal">
<Size x="40" y="17"/>
<Anchors>
<Anchor point="BOTTOM" x="0" y="12"/>
</Anchors>
<TexCoords left="0.396484375" right="0.296875" top="0.3115234375" bottom="0.333984375"/>
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
</Frame>
</Ui>