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44 lines
1.1 KiB
44 lines
1.1 KiB
--[[
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Round.lua
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@Author : DengSir (tdaddon@163.com)
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@Link : https://dengsir.github.io
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]]
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local ns = select(2, ...)
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local Round = ns.BattleCacheManager:NewModule('Round', 'AceEvent-3.0')
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function Round:OnEnable()
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self.rounds = self:AllocCache({
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[0] = 0,
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[LE_BATTLE_PET_ALLY] = 0,
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[LE_BATTLE_PET_ENEMY] = 0
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})
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self:RegisterEvent('PET_BATTLE_PET_ROUND_RESULTS')
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self:RegisterEvent('PET_BATTLE_PET_CHANGED')
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end
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function Round:PET_BATTLE_PET_ROUND_RESULTS(_, round)
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self.rounds[0] = round + 1
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self.rounds[LE_BATTLE_PET_ALLY] = self.rounds[LE_BATTLE_PET_ALLY] + 1
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self.rounds[LE_BATTLE_PET_ENEMY] = self.rounds[LE_BATTLE_PET_ENEMY] + 1
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end
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function Round:PET_BATTLE_PET_CHANGED(_, owner)
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if self.rounds[owner] then
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self.rounds[owner] = 1
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end
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end
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function Round:OnBattleStart()
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self.rounds[0] = 0
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self.rounds[LE_BATTLE_PET_ALLY] = 0
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self.rounds[LE_BATTLE_PET_ENEMY] = 0
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end
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function Round:GetRound()
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return self.rounds[0]
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end
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function Round:GetRoundByOwner(owner)
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return self.rounds[owner]
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end
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