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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local _G = _G
local gsub, pairs, strmatch = gsub, pairs, strmatch
local hooksecurefunc = hooksecurefunc
local GetNumQuestLogEntries = GetNumQuestLogEntries
local GetQuestLogTitle = GetQuestLogTitle
local IsQuestComplete = IsQuestComplete
local function createParchment(frame)
local tex = frame:CreateTexture(nil, 'ARTWORK')
tex:SetTexture([[Interface\QuestFrame\QuestBG]])
tex:SetTexCoord(0, 0.586, 0.02, 0.655)
return tex
end
function S:GossipFrame()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.gossip) then return end
-- GossipFrame
local GossipFrame = _G.GossipFrame
S:HandleFrame(GossipFrame, true, nil, 11, -12, -32, 66)
S:HandleScrollBar(_G.GossipGreetingScrollFrameScrollBar)
S:HandleCloseButton(_G.GossipFrameCloseButton, GossipFrame.backdrop)
S:HandleScrollBar(_G.ItemTextScrollFrameScrollBar)
S:HandleCloseButton(_G.ItemTextCloseButton)
_G.GossipFrameNpcNameText:ClearAllPoints()
_G.GossipFrameNpcNameText:Point('CENTER', _G.GossipNpcNameFrame, 'CENTER', -1, 0)
for i = 1, _G.NUMGOSSIPBUTTONS do
_G['GossipTitleButton'..i..'GossipIcon']:SetSize(16, 16)
_G['GossipTitleButton'..i..'GossipIcon']:SetPoint('TOPLEFT', 3, 1)
end
S:HandleButton(_G.GossipFrameGreetingGoodbyeButton)
_G.GossipFrameGreetingGoodbyeButton:Point('BOTTOMRIGHT', -38, 72)
local GossipGreetingScrollFrame = _G.GossipGreetingScrollFrame
GossipGreetingScrollFrame:CreateBackdrop('Transparent')
GossipGreetingScrollFrame.backdrop:Point('TOPLEFT', 0, 0)
GossipGreetingScrollFrame.backdrop:Point('BOTTOMRIGHT', 0, 2)
local ItemTextFrame = _G.ItemTextFrame
ItemTextFrame:StripTextures()
ItemTextFrame:CreateBackdrop('Transparent')
ItemTextFrame.backdrop:ClearAllPoints()
ItemTextFrame.backdrop:Point('TOPLEFT', ItemTextFrame, 5, -10)
ItemTextFrame.backdrop:Point('BOTTOMRIGHT', ItemTextFrame, -25, 45)
local ItemTextScrollFrame = _G.ItemTextScrollFrame
ItemTextScrollFrame:DisableDrawLayer('ARTWORK')
ItemTextScrollFrame:DisableDrawLayer('BACKGROUND')
S:HandleNextPrevButton(_G.ItemTextPrevPageButton)
S:HandleNextPrevButton(_G.ItemTextNextPageButton)
_G.ItemTextPageText:SetTextColor(1, 1, 1)
hooksecurefunc(_G.ItemTextPageText, 'SetTextColor', function(pageText, headerType, r, g, b)
if r ~= 1 or g ~= 1 or b ~= 1 then
pageText:SetTextColor(headerType, 1, 1, 1)
end
end)
local StripAllTextures = { 'GossipFrameGreetingPanel', 'GossipGreetingScrollFrame' }
for _, object in pairs(StripAllTextures) do
_G[object]:StripTextures()
end
if not E.private.skins.parchmentRemoverEnable then
local spellTex = createParchment(GossipGreetingScrollFrame)
spellTex:SetInside(GossipGreetingScrollFrame.backdrop)
GossipGreetingScrollFrame.spellTex = spellTex
local itemTex = createParchment(ItemTextFrame)
itemTex:SetInside(ItemTextScrollFrame, -5)
ItemTextFrame.itemTex = itemTex
else
_G.GossipGreetingText:SetTextColor(1, 1, 1)
hooksecurefunc('GossipFrameUpdate', function()
for i = 1, _G.NUMGOSSIPBUTTONS do
local button = _G['GossipTitleButton'..i]
local icon = _G['GossipTitleButton'..i..'GossipIcon']
local text = button:GetFontString()
if text and text:GetText() then
local textString = gsub(text:GetText(), '|c[Ff][Ff]%x%x%x%x%x%x(.+)|r', '%1')
button:SetText(textString)
text:SetTextColor(1, 1, 1)
if button.type == 'Available' or button.type == 'Active' then
if button.type == 'Active' then
icon:SetDesaturation(1)
text:SetTextColor(.6, .6, .6)
else
icon:SetDesaturation(0)
text:SetTextColor(1, .8, .1)
end
local numEntries = GetNumQuestLogEntries()
for k = 1, numEntries, 1 do
local questLogTitleText, _, _, _, _, isComplete, _, questId = GetQuestLogTitle(k)
if strmatch(questLogTitleText, textString) then
if (isComplete == 1 or IsQuestComplete(questId)) then
icon:SetDesaturation(0)
button:GetFontString():SetTextColor(1, .8, .1)
break
end
end
end
end
end
end
end)
end
local NPCFriendshipStatusBar = _G.NPCFriendshipStatusBar
NPCFriendshipStatusBar:StripTextures()
NPCFriendshipStatusBar:SetStatusBarTexture(E.media.normTex)
NPCFriendshipStatusBar:CreateBackdrop()
E:RegisterStatusBar(NPCFriendshipStatusBar)
end
S:AddCallback('GossipFrame')