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37 lines
1.3 KiB
37 lines
1.3 KiB
local AS, L, S, R = unpack(AddOnSkins)
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local _G = _G
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local hooksecurefunc = hooksecurefunc
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local function SkinRewards()
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for reward in _G.AdventureMapQuestChoiceDialog.rewardPool:EnumerateActive() do
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if not reward.isSkinned then
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S:HandleItemButton(reward)
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reward.isSkinned = true
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end
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end
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end
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function R:Blizzard_AdventureMap()
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if not AS:IsSkinEnabled('Blizzard_AdventureMap', 'adventureMap') then return end
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--Quest Choise
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local AdventureMapQuestChoiceDialog = _G.AdventureMapQuestChoiceDialog
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S:HandleFrame(AdventureMapQuestChoiceDialog)
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-- Rewards
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hooksecurefunc(AdventureMapQuestChoiceDialog, 'RefreshRewards', SkinRewards)
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-- Quick Fix for the Font Color
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AdventureMapQuestChoiceDialog.Details.Child.TitleHeader:SetTextColor(1, 1, 0)
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AdventureMapQuestChoiceDialog.Details.Child.DescriptionText:SetTextColor(1, 1, 1)
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AdventureMapQuestChoiceDialog.Details.Child.ObjectivesHeader:SetTextColor(1, 1, 0)
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AdventureMapQuestChoiceDialog.Details.Child.ObjectivesText:SetTextColor(1, 1, 1)
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--Buttons
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S:HandleScrollBar(AdventureMapQuestChoiceDialog.Details.ScrollBar)
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S:HandleButton(AdventureMapQuestChoiceDialog.AcceptButton)
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S:HandleButton(AdventureMapQuestChoiceDialog.DeclineButton)
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end
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AS:RegisterSkin('Blizzard_AdventureMap', R.Blizzard_AdventureMap)
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