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1.3 KiB

local AS, L, S, R = unpack(AddOnSkins)
local _G = _G
local hooksecurefunc = hooksecurefunc
local function SkinRewards()
for reward in _G.AdventureMapQuestChoiceDialog.rewardPool:EnumerateActive() do
if not reward.isSkinned then
S:HandleItemButton(reward)
reward.isSkinned = true
end
end
end
function R:Blizzard_AdventureMap()
if not AS:IsSkinEnabled('Blizzard_AdventureMap', 'adventureMap') then return end
--Quest Choise
local AdventureMapQuestChoiceDialog = _G.AdventureMapQuestChoiceDialog
S:HandleFrame(AdventureMapQuestChoiceDialog)
-- Rewards
hooksecurefunc(AdventureMapQuestChoiceDialog, 'RefreshRewards', SkinRewards)
-- Quick Fix for the Font Color
AdventureMapQuestChoiceDialog.Details.Child.TitleHeader:SetTextColor(1, 1, 0)
AdventureMapQuestChoiceDialog.Details.Child.DescriptionText:SetTextColor(1, 1, 1)
AdventureMapQuestChoiceDialog.Details.Child.ObjectivesHeader:SetTextColor(1, 1, 0)
AdventureMapQuestChoiceDialog.Details.Child.ObjectivesText:SetTextColor(1, 1, 1)
--Buttons
S:HandleScrollBar(AdventureMapQuestChoiceDialog.Details.ScrollBar)
S:HandleButton(AdventureMapQuestChoiceDialog.AcceptButton)
S:HandleButton(AdventureMapQuestChoiceDialog.DeclineButton)
end
AS:RegisterSkin('Blizzard_AdventureMap', R.Blizzard_AdventureMap)