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local AS, L, S, R = unpack(AddOnSkins)
local _G = _G
local next, pairs, unpack = next, pairs, unpack
local hooksecurefunc = hooksecurefunc
local CreateFrame = CreateFrame
-- Credits: siweia (AuroraClassic)
local function SkinEditBoxes(Frame)
S:HandleEditBox(Frame.MinLevel)
S:HandleEditBox(Frame.MaxLevel)
end
local function SkinFilterButton(Button)
SkinEditBoxes(Button.LevelRangeFrame)
S:HandleCloseButton(Button.ClearFiltersButton)
S:HandleButton(Button)
end
local function HandleSearchBarFrame(Frame)
SkinFilterButton(Frame.FilterButton)
S:HandleButton(Frame.SearchButton)
S:HandleEditBox(Frame.SearchBox)
S:HandleButton(Frame.FavoritesSearchButton)
Frame.FavoritesSearchButton:Size(22)
end
local function HandleListIcon(frame)
if not frame.tableBuilder then return end
for i = 1, 22 do
local row = frame.tableBuilder.rows[i]
if row then
for j = 1, 4 do
local cell = row.cells and row.cells[j]
if cell and cell.Icon then
if not cell.IsSkinned then
S:HandleIcon(cell.Icon)
if cell.IconBorder then
S:Kill(cell.IconBorder)
end
cell.IsSkinned = true
end
end
end
end
end
end
local function HandleSummaryIcons(frame)
for _, child in next, { frame.ScrollTarget:GetChildren() } do
if child.Icon then
if not child.IsSkinned then
S:HandleIcon(child.Icon)
if child.IconBorder then
S:Kill(child.IconBorder)
end
child.IsSkinned = true
end
end
end
end
local function SkinItemDisplay(frame)
local ItemDisplay = frame.ItemDisplay
S:HandleFrame(ItemDisplay, true, nil, 3, -3, -3)
local ItemButton = ItemDisplay.ItemButton
ItemButton.CircleMask:Hide()
S:HandleIcon(ItemButton.Icon, true)
S:HandleIconBorder(ItemButton.IconBorder, ItemButton.Icon.backdrop)
ItemButton:GetHighlightTexture():Hide()
end
local function HandleHeaders(frame)
local maxHeaders = frame.HeaderContainer:GetNumChildren()
for i, header in next, { frame.HeaderContainer:GetChildren() } do
if not header.IsSkinned then
header:DisableDrawLayer('BACKGROUND')
if not header.backdrop then
S:CreateBackdrop(header)
end
header.IsSkinned = true
end
if header.backdrop then
S:Point(header.backdrop, 'BOTTOMRIGHT', i < maxHeaders and -5 or 0, -2)
end
end
HandleListIcon(frame)
end
local function HandleAuctionButtons(button)
S:HandleButton(button)
button:Size(22)
end
local function HandleSellFrame(frame)
S:StripTextures(frame)
local ItemDisplay = frame.ItemDisplay
S:HandleFrame(ItemDisplay)
local ItemButton = ItemDisplay.ItemButton
if ItemButton.IconMask then ItemButton.IconMask:Hide() end
ItemButton.EmptyBackground:Hide()
ItemButton:SetPushedTexture(S.Media.ClearTexture)
ItemButton.Highlight:SetColorTexture(1, 1, 1, .25)
ItemButton.Highlight:SetAllPoints(ItemButton.Icon)
S:HandleIcon(ItemButton.Icon, true)
S:HandleEditBox(frame.QuantityInput.InputBox)
S:HandleButton(frame.QuantityInput.MaxButton)
S:HandleEditBox(frame.PriceInput.MoneyInputFrame.GoldBox)
S:HandleEditBox(frame.PriceInput.MoneyInputFrame.SilverBox)
if ItemButton.IconBorder then
S:HandleIconBorder(ItemButton.IconBorder, ItemButton.Icon.backdrop)
end
if frame.SecondaryPriceInput then
S:HandleEditBox(frame.SecondaryPriceInput.MoneyInputFrame.GoldBox)
S:HandleEditBox(frame.SecondaryPriceInput.MoneyInputFrame.SilverBox)
end
S:HandleDropDownBox(frame.DurationDropDown.DropDown)
S:HandleButton(frame.PostButton)
if frame.BuyoutModeCheckButton then
S:HandleCheckBox(frame.BuyoutModeCheckButton)
S:Size(frame.BuyoutModeCheckButton, 20)
end
end
local function HandleTokenSellFrame(frame)
S:StripTextures(frame)
local ItemDisplay = frame.ItemDisplay
S:HandleFrame(ItemDisplay)
local ItemButton = ItemDisplay.ItemButton
if ItemButton.IconMask then ItemButton.IconMask:Hide() end
ItemButton.EmptyBackground:Hide()
ItemButton:SetPushedTexture(S.Media.ClearTexture)
ItemButton.Highlight:SetColorTexture(1, 1, 1, .25)
ItemButton.Highlight:SetAllPoints(ItemButton.Icon)
S:HandleIcon(ItemButton.Icon, true)
if ItemButton.IconBorder then
S:HandleIconBorder(ItemButton.IconBorder, ItemButton.Icon.backdrop)
end
S:HandleButton(frame.PostButton)
HandleAuctionButtons(frame.DummyRefreshButton)
S:HandleFrame(frame.DummyItemList)
HandleAuctionButtons(frame.DummyRefreshButton)
S:HandleScrollBar(frame.DummyItemList.DummyScrollBar)
end
local function HandleSellList(frame, hasHeader, fitScrollBar)
S:StripTextures(frame)
if frame.RefreshFrame then
HandleAuctionButtons(frame.RefreshFrame.RefreshButton)
end
S:HandleTrimScrollBar(frame.ScrollBar)
if fitScrollBar then
frame.ScrollBar:ClearAllPoints()
S:Point(frame.ScrollBar, 'TOPRIGHT', frame, 1, -16)
S:Point(frame.ScrollBar, 'BOTTOMRIGHT', frame, 1, 16)
end
if hasHeader then
S:SetTemplate(frame.ScrollBox)
hooksecurefunc(frame, 'RefreshScrollFrame', HandleHeaders)
else
hooksecurefunc(frame.ScrollBox, 'Update', HandleSummaryIcons)
end
end
local function HandleTabs(arg1)
local frame = _G.AuctionHouseFrame
if not arg1 or arg1 ~= frame then return end
local lastTab = _G.AuctionHouseFrameBuyTab
for index, tab in next, frame.Tabs do
S:HandleTab(tab)
tab:ClearAllPoints()
if index == 1 then
S:Point(tab, 'BOTTOMLEFT', frame, 'BOTTOMLEFT', -3, -32)
else
S:Point(tab, 'TOPLEFT', lastTab, 'TOPRIGHT', (tab.backdrop or tab.backdrop) and -5 or 0, 0)
end
lastTab = tab
end
end
function R:Blizzard_AuctionHouseUI(event)
if not AS:IsSkinEnabled('Blizzard_AuctionHouseUI', 'auctionhouse') then return end
--[[ Main Frame | TAB 1]]--
local Frame = _G.AuctionHouseFrame
S:HandlePortraitFrame(Frame)
-- handle tab spacing
hooksecurefunc('PanelTemplates_SetNumTabs', HandleTabs)
HandleTabs(Frame) -- call it once to setup our tabs
-- SearchBar Frame
HandleSearchBarFrame(Frame.SearchBar)
S:StripTextures(Frame.MoneyFrameBorder)
S:StripTextures(Frame.MoneyFrameInset)
--[[ Categorie List ]]--
local Categories = Frame.CategoriesList
S:StripTextures(Categories)
S:SetTemplate(Categories.NineSlice)
S:SetInside(Categories.NineSlice, Categories)
S:HandleTrimScrollBar(Categories.ScrollBar)
hooksecurefunc('AuctionHouseFilterButton_SetUp', function(button)
local r, g, b = unpack(S.Media.valueColor)
button.NormalTexture:SetAlpha(0)
button.SelectedTexture:SetColorTexture(r, g, b, .25)
button.HighlightTexture:SetColorTexture(1, 1, 1, .1)
end)
--[[ Browse Frame ]]--
local Browse = Frame.BrowseResultsFrame
local BrowseList = Browse.ItemList
S:StripTextures(BrowseList)
hooksecurefunc(BrowseList, 'RefreshScrollFrame', HandleHeaders)
S:HandleTrimScrollBar(BrowseList.ScrollBar)
S:SetTemplate(BrowseList)
BrowseList.ScrollBar:ClearAllPoints()
S:Point(BrowseList.ScrollBar, 'TOPRIGHT', BrowseList, 1, -16)
S:Point(BrowseList.ScrollBar, 'BOTTOMRIGHT', BrowseList, 1, 16)
--[[ BuyOut Frame]]
local CommoditiesBuyFrame = Frame.CommoditiesBuyFrame
S:StripTextures(CommoditiesBuyFrame.BuyDisplay)
S:HandleButton(CommoditiesBuyFrame.BackButton)
local CommoditiesBuyList = Frame.CommoditiesBuyFrame.ItemList
S:HandleFrame(CommoditiesBuyList)
S:HandleButton(CommoditiesBuyList.RefreshFrame.RefreshButton)
S:HandleTrimScrollBar(CommoditiesBuyList.ScrollBar)
local BuyDisplay = Frame.CommoditiesBuyFrame.BuyDisplay
S:HandleEditBox(BuyDisplay.QuantityInput.InputBox)
S:HandleButton(BuyDisplay.BuyButton)
SkinItemDisplay(BuyDisplay)
--[[ ItemBuyOut Frame]]
local ItemBuyFrame = Frame.ItemBuyFrame
S:HandleButton(ItemBuyFrame.BackButton)
S:HandleButton(ItemBuyFrame.BuyoutFrame.BuyoutButton)
SkinItemDisplay(ItemBuyFrame)
local ItemBuyList = ItemBuyFrame.ItemList
S:HandleFrame(ItemBuyList)
S:HandleTrimScrollBar(ItemBuyList.ScrollBar)
S:HandleButton(ItemBuyList.RefreshFrame.RefreshButton)
hooksecurefunc(ItemBuyList, 'RefreshScrollFrame', HandleHeaders)
local EditBoxes = {
_G.AuctionHouseFrameGold,
_G.AuctionHouseFrameSilver,
}
for _, EditBox in pairs(EditBoxes) do
S:HandleEditBox(EditBox)
end
S:HandleButton(ItemBuyFrame.BidFrame.BidButton)
ItemBuyFrame.BidFrame.BidButton:ClearAllPoints()
S:Point(ItemBuyFrame.BidFrame.BidButton, 'LEFT', ItemBuyFrame.BidFrame.BidAmount, 'RIGHT', 2, -2)
S:HandleButton(ItemBuyFrame.BidFrame.BidButton)
--[[ Item Sell Frame | TAB 2 ]]--
local SellFrame = Frame.ItemSellFrame
HandleSellFrame(SellFrame)
S:SetTemplate(Frame.ItemSellFrame)
local ItemSellList = Frame.ItemSellList
HandleSellList(ItemSellList, true, true)
local CommoditiesSellFrame = Frame.CommoditiesSellFrame
HandleSellFrame(CommoditiesSellFrame)
local CommoditiesSellList = Frame.CommoditiesSellList
HandleSellList(CommoditiesSellList, true)
local TokenSellFrame = Frame.WoWTokenSellFrame
HandleTokenSellFrame(TokenSellFrame)
--[[ Auctions Frame | TAB 3 ]]--
local AuctionsFrame = _G.AuctionHouseFrameAuctionsFrame
S:StripTextures(AuctionsFrame)
SkinItemDisplay(AuctionsFrame)
S:HandleButton(AuctionsFrame.BuyoutFrame.BuyoutButton)
local CommoditiesList = AuctionsFrame.CommoditiesList
HandleSellList(CommoditiesList, true)
S:HandleButton(CommoditiesList.RefreshFrame.RefreshButton)
local AuctionsList = AuctionsFrame.ItemList
HandleSellList(AuctionsList, true)
S:HandleButton(AuctionsList.RefreshFrame.RefreshButton)
local AuctionsFrameTabs = {
_G.AuctionHouseFrameAuctionsFrameAuctionsTab,
_G.AuctionHouseFrameAuctionsFrameBidsTab,
}
for _, tab in pairs(AuctionsFrameTabs) do
if tab then
S:HandleTab(tab)
end
end
local SummaryList = AuctionsFrame.SummaryList
HandleSellList(SummaryList)
S:SetTemplate(SummaryList)
S:HandleButton(AuctionsFrame.CancelAuctionButton)
SummaryList.ScrollBar:ClearAllPoints()
S:Point(SummaryList.ScrollBar, 'TOPRIGHT', SummaryList, -3, -20)
S:Point(SummaryList.ScrollBar, 'BOTTOMRIGHT', SummaryList, -3, 20)
local AllAuctionsList = AuctionsFrame.AllAuctionsList
HandleSellList(AllAuctionsList, true, true)
S:HandleButton(AllAuctionsList.RefreshFrame.RefreshButton)
AllAuctionsList.ResultsText:SetParent(AllAuctionsList.ScrollFrame)
S:Point(SummaryList, 'BOTTOM', AuctionsFrame, 0, 0) -- normally this is anchored to the cancel button.. ? lol
AuctionsFrame.CancelAuctionButton:ClearAllPoints()
S:Point(AuctionsFrame.CancelAuctionButton, 'TOPRIGHT', AllAuctionsList, 'BOTTOMRIGHT', -6, 1)
local BidsList = AuctionsFrame.BidsList
HandleSellList(BidsList, true, true)
BidsList.ResultsText:SetParent(BidsList.ScrollFrame)
S:HandleButton(BidsList.RefreshFrame.RefreshButton)
S:HandleEditBox(_G.AuctionHouseFrameAuctionsFrameGold)
S:HandleEditBox(_G.AuctionHouseFrameAuctionsFrameSilver)
S:HandleButton(AuctionsFrame.BidFrame.BidButton)
--[[ ProgressBars ]]--
--[[ WoW Token Category ]]--
local TokenFrame = Frame.WoWTokenResults
S:StripTextures(TokenFrame)
S:HandleButton(TokenFrame.Buyout)
S:HandleScrollBar(TokenFrame.DummyScrollBar) --MONITOR THIS
local Token = TokenFrame.TokenDisplay
S:HandleFrame(Token)
local ItemButton = Token.ItemButton
S:HandleIcon(ItemButton.Icon, true)
ItemButton.Icon.backdrop:SetBackdropBorderColor(0, .8, 1)
ItemButton:GetHighlightTexture():Hide()
ItemButton.CircleMask:Hide()
S:Kill(ItemButton.IconBorder)
--WoW Token Tutorial Frame
local WowTokenGameTimeTutorial = Frame.WoWTokenResults.GameTimeTutorial
WowTokenGameTimeTutorial.NineSlice:Hide()
S:SetTemplate(WowTokenGameTimeTutorial)
S:HandleCloseButton(WowTokenGameTimeTutorial.CloseButton)
S:HandleButton(WowTokenGameTimeTutorial.RightDisplay.StoreButton)
WowTokenGameTimeTutorial.Bg:SetAlpha(0)
WowTokenGameTimeTutorial.LeftDisplay.Label:SetTextColor(1, 1, 1)
WowTokenGameTimeTutorial.LeftDisplay.Tutorial1:SetTextColor(1, 0, 0)
WowTokenGameTimeTutorial.RightDisplay.Label:SetTextColor(1, 1, 1)
WowTokenGameTimeTutorial.RightDisplay.Tutorial1:SetTextColor(1, 0, 0)
--[[ Dialogs ]]--
S:HandleFrame(Frame.BuyDialog)
S:HandleButton(Frame.BuyDialog.BuyNowButton)
S:HandleButton(Frame.BuyDialog.CancelButton)
--[[ Multisell ]]--
local multisellFrame = _G.AuctionHouseMultisellProgressFrame
S:HandleFrame(multisellFrame)
local progressBar = multisellFrame.ProgressBar
S:HandleStatusBar(progressBar)
progressBar.Text:ClearAllPoints()
progressBar.Text:Point('BOTTOM', progressBar, 'TOP', 0, 5)
S:HandleCloseButton(multisellFrame.CancelButton)
S:HandleIcon(progressBar.Icon, true)
end
AS:RegisterSkin('Blizzard_AuctionHouseUI', nil, 'ADDON_LOADED')