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420 lines
12 KiB
420 lines
12 KiB
local AS, L, S, R = unpack(AddOnSkins)
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local _G = _G
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local next, pairs, unpack = next, pairs, unpack
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local hooksecurefunc = hooksecurefunc
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local CreateFrame = CreateFrame
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-- Credits: siweia (AuroraClassic)
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local function SkinEditBoxes(Frame)
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S:HandleEditBox(Frame.MinLevel)
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S:HandleEditBox(Frame.MaxLevel)
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end
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local function SkinFilterButton(Button)
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SkinEditBoxes(Button.LevelRangeFrame)
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S:HandleCloseButton(Button.ClearFiltersButton)
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S:HandleButton(Button)
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end
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local function HandleSearchBarFrame(Frame)
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SkinFilterButton(Frame.FilterButton)
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S:HandleButton(Frame.SearchButton)
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S:HandleEditBox(Frame.SearchBox)
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S:HandleButton(Frame.FavoritesSearchButton)
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Frame.FavoritesSearchButton:Size(22)
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end
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local function HandleListIcon(frame)
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if not frame.tableBuilder then return end
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for i = 1, 22 do
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local row = frame.tableBuilder.rows[i]
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if row then
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for j = 1, 4 do
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local cell = row.cells and row.cells[j]
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if cell and cell.Icon then
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if not cell.IsSkinned then
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S:HandleIcon(cell.Icon)
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if cell.IconBorder then
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S:Kill(cell.IconBorder)
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end
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cell.IsSkinned = true
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end
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end
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end
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end
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end
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end
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local function HandleSummaryIcons(frame)
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for _, child in next, { frame.ScrollTarget:GetChildren() } do
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if child.Icon then
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if not child.IsSkinned then
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S:HandleIcon(child.Icon)
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if child.IconBorder then
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S:Kill(child.IconBorder)
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end
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child.IsSkinned = true
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end
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end
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end
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end
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local function SkinItemDisplay(frame)
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local ItemDisplay = frame.ItemDisplay
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S:HandleFrame(ItemDisplay, true, nil, 3, -3, -3)
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local ItemButton = ItemDisplay.ItemButton
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ItemButton.CircleMask:Hide()
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S:HandleIcon(ItemButton.Icon, true)
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S:HandleIconBorder(ItemButton.IconBorder, ItemButton.Icon.backdrop)
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ItemButton:GetHighlightTexture():Hide()
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end
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local function HandleHeaders(frame)
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local maxHeaders = frame.HeaderContainer:GetNumChildren()
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for i, header in next, { frame.HeaderContainer:GetChildren() } do
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if not header.IsSkinned then
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header:DisableDrawLayer('BACKGROUND')
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if not header.backdrop then
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S:CreateBackdrop(header)
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end
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header.IsSkinned = true
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end
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if header.backdrop then
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S:Point(header.backdrop, 'BOTTOMRIGHT', i < maxHeaders and -5 or 0, -2)
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end
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end
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HandleListIcon(frame)
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end
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local function HandleAuctionButtons(button)
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S:HandleButton(button)
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button:Size(22)
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end
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local function HandleSellFrame(frame)
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S:StripTextures(frame)
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local ItemDisplay = frame.ItemDisplay
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S:HandleFrame(ItemDisplay)
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local ItemButton = ItemDisplay.ItemButton
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if ItemButton.IconMask then ItemButton.IconMask:Hide() end
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ItemButton.EmptyBackground:Hide()
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ItemButton:SetPushedTexture(S.Media.ClearTexture)
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ItemButton.Highlight:SetColorTexture(1, 1, 1, .25)
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ItemButton.Highlight:SetAllPoints(ItemButton.Icon)
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S:HandleIcon(ItemButton.Icon, true)
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S:HandleEditBox(frame.QuantityInput.InputBox)
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S:HandleButton(frame.QuantityInput.MaxButton)
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S:HandleEditBox(frame.PriceInput.MoneyInputFrame.GoldBox)
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S:HandleEditBox(frame.PriceInput.MoneyInputFrame.SilverBox)
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if ItemButton.IconBorder then
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S:HandleIconBorder(ItemButton.IconBorder, ItemButton.Icon.backdrop)
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end
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if frame.SecondaryPriceInput then
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S:HandleEditBox(frame.SecondaryPriceInput.MoneyInputFrame.GoldBox)
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S:HandleEditBox(frame.SecondaryPriceInput.MoneyInputFrame.SilverBox)
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end
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S:HandleDropDownBox(frame.DurationDropDown.DropDown)
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S:HandleButton(frame.PostButton)
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if frame.BuyoutModeCheckButton then
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S:HandleCheckBox(frame.BuyoutModeCheckButton)
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S:Size(frame.BuyoutModeCheckButton, 20)
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end
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end
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local function HandleTokenSellFrame(frame)
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S:StripTextures(frame)
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local ItemDisplay = frame.ItemDisplay
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S:HandleFrame(ItemDisplay)
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local ItemButton = ItemDisplay.ItemButton
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if ItemButton.IconMask then ItemButton.IconMask:Hide() end
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ItemButton.EmptyBackground:Hide()
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ItemButton:SetPushedTexture(S.Media.ClearTexture)
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ItemButton.Highlight:SetColorTexture(1, 1, 1, .25)
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ItemButton.Highlight:SetAllPoints(ItemButton.Icon)
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S:HandleIcon(ItemButton.Icon, true)
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if ItemButton.IconBorder then
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S:HandleIconBorder(ItemButton.IconBorder, ItemButton.Icon.backdrop)
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end
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S:HandleButton(frame.PostButton)
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HandleAuctionButtons(frame.DummyRefreshButton)
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S:HandleFrame(frame.DummyItemList)
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HandleAuctionButtons(frame.DummyRefreshButton)
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S:HandleScrollBar(frame.DummyItemList.DummyScrollBar)
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end
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local function HandleSellList(frame, hasHeader, fitScrollBar)
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S:StripTextures(frame)
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if frame.RefreshFrame then
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HandleAuctionButtons(frame.RefreshFrame.RefreshButton)
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end
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S:HandleTrimScrollBar(frame.ScrollBar)
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if fitScrollBar then
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frame.ScrollBar:ClearAllPoints()
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S:Point(frame.ScrollBar, 'TOPRIGHT', frame, 1, -16)
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S:Point(frame.ScrollBar, 'BOTTOMRIGHT', frame, 1, 16)
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end
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if hasHeader then
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S:SetTemplate(frame.ScrollBox)
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hooksecurefunc(frame, 'RefreshScrollFrame', HandleHeaders)
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else
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hooksecurefunc(frame.ScrollBox, 'Update', HandleSummaryIcons)
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end
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end
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local function HandleTabs(arg1)
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local frame = _G.AuctionHouseFrame
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if not arg1 or arg1 ~= frame then return end
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local lastTab = _G.AuctionHouseFrameBuyTab
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for index, tab in next, frame.Tabs do
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S:HandleTab(tab)
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tab:ClearAllPoints()
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if index == 1 then
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S:Point(tab, 'BOTTOMLEFT', frame, 'BOTTOMLEFT', -3, -32)
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else
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S:Point(tab, 'TOPLEFT', lastTab, 'TOPRIGHT', (tab.backdrop or tab.backdrop) and -5 or 0, 0)
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end
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lastTab = tab
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end
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end
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function R:Blizzard_AuctionHouseUI(event)
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if not AS:IsSkinEnabled('Blizzard_AuctionHouseUI', 'auctionhouse') then return end
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--[[ Main Frame | TAB 1]]--
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local Frame = _G.AuctionHouseFrame
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S:HandlePortraitFrame(Frame)
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-- handle tab spacing
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hooksecurefunc('PanelTemplates_SetNumTabs', HandleTabs)
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HandleTabs(Frame) -- call it once to setup our tabs
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-- SearchBar Frame
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HandleSearchBarFrame(Frame.SearchBar)
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S:StripTextures(Frame.MoneyFrameBorder)
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S:StripTextures(Frame.MoneyFrameInset)
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--[[ Categorie List ]]--
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local Categories = Frame.CategoriesList
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S:StripTextures(Categories)
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S:SetTemplate(Categories.NineSlice)
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S:SetInside(Categories.NineSlice, Categories)
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S:HandleTrimScrollBar(Categories.ScrollBar)
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hooksecurefunc('AuctionHouseFilterButton_SetUp', function(button)
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local r, g, b = unpack(S.Media.valueColor)
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button.NormalTexture:SetAlpha(0)
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button.SelectedTexture:SetColorTexture(r, g, b, .25)
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button.HighlightTexture:SetColorTexture(1, 1, 1, .1)
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end)
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--[[ Browse Frame ]]--
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local Browse = Frame.BrowseResultsFrame
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local BrowseList = Browse.ItemList
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S:StripTextures(BrowseList)
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hooksecurefunc(BrowseList, 'RefreshScrollFrame', HandleHeaders)
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S:HandleTrimScrollBar(BrowseList.ScrollBar)
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S:SetTemplate(BrowseList)
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BrowseList.ScrollBar:ClearAllPoints()
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S:Point(BrowseList.ScrollBar, 'TOPRIGHT', BrowseList, 1, -16)
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S:Point(BrowseList.ScrollBar, 'BOTTOMRIGHT', BrowseList, 1, 16)
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--[[ BuyOut Frame]]
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local CommoditiesBuyFrame = Frame.CommoditiesBuyFrame
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S:StripTextures(CommoditiesBuyFrame.BuyDisplay)
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S:HandleButton(CommoditiesBuyFrame.BackButton)
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local CommoditiesBuyList = Frame.CommoditiesBuyFrame.ItemList
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S:HandleFrame(CommoditiesBuyList)
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S:HandleButton(CommoditiesBuyList.RefreshFrame.RefreshButton)
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S:HandleTrimScrollBar(CommoditiesBuyList.ScrollBar)
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local BuyDisplay = Frame.CommoditiesBuyFrame.BuyDisplay
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S:HandleEditBox(BuyDisplay.QuantityInput.InputBox)
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S:HandleButton(BuyDisplay.BuyButton)
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SkinItemDisplay(BuyDisplay)
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--[[ ItemBuyOut Frame]]
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local ItemBuyFrame = Frame.ItemBuyFrame
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S:HandleButton(ItemBuyFrame.BackButton)
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S:HandleButton(ItemBuyFrame.BuyoutFrame.BuyoutButton)
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SkinItemDisplay(ItemBuyFrame)
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local ItemBuyList = ItemBuyFrame.ItemList
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S:HandleFrame(ItemBuyList)
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S:HandleTrimScrollBar(ItemBuyList.ScrollBar)
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S:HandleButton(ItemBuyList.RefreshFrame.RefreshButton)
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hooksecurefunc(ItemBuyList, 'RefreshScrollFrame', HandleHeaders)
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local EditBoxes = {
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_G.AuctionHouseFrameGold,
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_G.AuctionHouseFrameSilver,
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}
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for _, EditBox in pairs(EditBoxes) do
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S:HandleEditBox(EditBox)
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end
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S:HandleButton(ItemBuyFrame.BidFrame.BidButton)
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ItemBuyFrame.BidFrame.BidButton:ClearAllPoints()
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S:Point(ItemBuyFrame.BidFrame.BidButton, 'LEFT', ItemBuyFrame.BidFrame.BidAmount, 'RIGHT', 2, -2)
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S:HandleButton(ItemBuyFrame.BidFrame.BidButton)
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--[[ Item Sell Frame | TAB 2 ]]--
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local SellFrame = Frame.ItemSellFrame
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HandleSellFrame(SellFrame)
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S:SetTemplate(Frame.ItemSellFrame)
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local ItemSellList = Frame.ItemSellList
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HandleSellList(ItemSellList, true, true)
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local CommoditiesSellFrame = Frame.CommoditiesSellFrame
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HandleSellFrame(CommoditiesSellFrame)
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local CommoditiesSellList = Frame.CommoditiesSellList
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HandleSellList(CommoditiesSellList, true)
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local TokenSellFrame = Frame.WoWTokenSellFrame
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HandleTokenSellFrame(TokenSellFrame)
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--[[ Auctions Frame | TAB 3 ]]--
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local AuctionsFrame = _G.AuctionHouseFrameAuctionsFrame
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S:StripTextures(AuctionsFrame)
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SkinItemDisplay(AuctionsFrame)
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S:HandleButton(AuctionsFrame.BuyoutFrame.BuyoutButton)
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local CommoditiesList = AuctionsFrame.CommoditiesList
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HandleSellList(CommoditiesList, true)
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S:HandleButton(CommoditiesList.RefreshFrame.RefreshButton)
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local AuctionsList = AuctionsFrame.ItemList
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HandleSellList(AuctionsList, true)
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S:HandleButton(AuctionsList.RefreshFrame.RefreshButton)
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local AuctionsFrameTabs = {
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_G.AuctionHouseFrameAuctionsFrameAuctionsTab,
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_G.AuctionHouseFrameAuctionsFrameBidsTab,
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}
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for _, tab in pairs(AuctionsFrameTabs) do
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if tab then
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S:HandleTab(tab)
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end
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end
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local SummaryList = AuctionsFrame.SummaryList
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HandleSellList(SummaryList)
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S:SetTemplate(SummaryList)
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S:HandleButton(AuctionsFrame.CancelAuctionButton)
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SummaryList.ScrollBar:ClearAllPoints()
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S:Point(SummaryList.ScrollBar, 'TOPRIGHT', SummaryList, -3, -20)
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S:Point(SummaryList.ScrollBar, 'BOTTOMRIGHT', SummaryList, -3, 20)
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local AllAuctionsList = AuctionsFrame.AllAuctionsList
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HandleSellList(AllAuctionsList, true, true)
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S:HandleButton(AllAuctionsList.RefreshFrame.RefreshButton)
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AllAuctionsList.ResultsText:SetParent(AllAuctionsList.ScrollFrame)
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S:Point(SummaryList, 'BOTTOM', AuctionsFrame, 0, 0) -- normally this is anchored to the cancel button.. ? lol
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AuctionsFrame.CancelAuctionButton:ClearAllPoints()
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S:Point(AuctionsFrame.CancelAuctionButton, 'TOPRIGHT', AllAuctionsList, 'BOTTOMRIGHT', -6, 1)
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local BidsList = AuctionsFrame.BidsList
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HandleSellList(BidsList, true, true)
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BidsList.ResultsText:SetParent(BidsList.ScrollFrame)
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S:HandleButton(BidsList.RefreshFrame.RefreshButton)
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S:HandleEditBox(_G.AuctionHouseFrameAuctionsFrameGold)
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S:HandleEditBox(_G.AuctionHouseFrameAuctionsFrameSilver)
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S:HandleButton(AuctionsFrame.BidFrame.BidButton)
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--[[ ProgressBars ]]--
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--[[ WoW Token Category ]]--
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local TokenFrame = Frame.WoWTokenResults
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S:StripTextures(TokenFrame)
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S:HandleButton(TokenFrame.Buyout)
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S:HandleScrollBar(TokenFrame.DummyScrollBar) --MONITOR THIS
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local Token = TokenFrame.TokenDisplay
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S:HandleFrame(Token)
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local ItemButton = Token.ItemButton
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S:HandleIcon(ItemButton.Icon, true)
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ItemButton.Icon.backdrop:SetBackdropBorderColor(0, .8, 1)
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ItemButton:GetHighlightTexture():Hide()
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ItemButton.CircleMask:Hide()
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S:Kill(ItemButton.IconBorder)
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--WoW Token Tutorial Frame
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local WowTokenGameTimeTutorial = Frame.WoWTokenResults.GameTimeTutorial
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WowTokenGameTimeTutorial.NineSlice:Hide()
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S:SetTemplate(WowTokenGameTimeTutorial)
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S:HandleCloseButton(WowTokenGameTimeTutorial.CloseButton)
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S:HandleButton(WowTokenGameTimeTutorial.RightDisplay.StoreButton)
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WowTokenGameTimeTutorial.Bg:SetAlpha(0)
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WowTokenGameTimeTutorial.LeftDisplay.Label:SetTextColor(1, 1, 1)
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WowTokenGameTimeTutorial.LeftDisplay.Tutorial1:SetTextColor(1, 0, 0)
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WowTokenGameTimeTutorial.RightDisplay.Label:SetTextColor(1, 1, 1)
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WowTokenGameTimeTutorial.RightDisplay.Tutorial1:SetTextColor(1, 0, 0)
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--[[ Dialogs ]]--
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S:HandleFrame(Frame.BuyDialog)
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S:HandleButton(Frame.BuyDialog.BuyNowButton)
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S:HandleButton(Frame.BuyDialog.CancelButton)
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--[[ Multisell ]]--
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local multisellFrame = _G.AuctionHouseMultisellProgressFrame
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S:HandleFrame(multisellFrame)
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local progressBar = multisellFrame.ProgressBar
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S:HandleStatusBar(progressBar)
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progressBar.Text:ClearAllPoints()
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progressBar.Text:Point('BOTTOM', progressBar, 'TOP', 0, 5)
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S:HandleCloseButton(multisellFrame.CancelButton)
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S:HandleIcon(progressBar.Icon, true)
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end
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AS:RegisterSkin('Blizzard_AuctionHouseUI', nil, 'ADDON_LOADED')
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