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188 lines
7.3 KiB
188 lines
7.3 KiB
local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule('Skins')
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local _G = _G
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local next, unpack = next, unpack
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local hooksecurefunc = hooksecurefunc
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local CreateFrame = CreateFrame
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local C_LootHistory_GetNumItems = C_LootHistory.GetNumItems
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local ITEM_QUALITY_COLORS = ITEM_QUALITY_COLORS
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local function UpdateLoots()
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local numItems = C_LootHistory_GetNumItems()
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for i=1, numItems do
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local frame = _G.LootHistoryFrame.itemFrames[i]
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if frame and not frame.isSkinned then
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local Icon = frame.Icon:GetTexture()
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frame:StripTextures()
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frame.Icon:SetTexture(Icon)
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frame.Icon:SetTexCoord(unpack(E.TexCoords))
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-- create a backdrop around the icon
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frame:CreateBackdrop()
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frame.backdrop:SetOutside(frame.Icon)
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frame.Icon:SetParent(frame.backdrop)
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frame.isSkinned = true
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end
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end
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end
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function S:LootFrame()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.loot) then return end
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local LootFrame = _G.LootFrame
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LootFrame:StripTextures()
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LootFrame:SetTemplate('Transparent')
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S:HandleCloseButton(LootFrame.ClosePanelButton)
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hooksecurefunc(LootFrame.ScrollBox, 'Update', function(frame)
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for _, button in next, { frame.ScrollTarget:GetChildren() } do
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local item = button.Item
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if item and not item.backdrop then
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--item:StripTextures() -- this will also kill the icon
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S:HandleIcon(item.icon, true)
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S:HandleIconBorder(item.IconBorder, item.icon.backdrop)
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end
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if button.IconQuestTexture then
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button.IconQuestTexture:SetAlpha(0)
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button.BorderFrame:SetAlpha(0)
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button.HighlightNameFrame:SetAlpha(0)
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button.PushedNameFrame:SetAlpha(0)
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end
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end
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end)
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-- Loot history frame
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local LootHistoryFrame = _G.LootHistoryFrame
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LootHistoryFrame:StripTextures()
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S:HandleCloseButton(LootHistoryFrame.CloseButton)
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LootHistoryFrame:StripTextures()
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LootHistoryFrame:SetTemplate('Transparent')
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LootHistoryFrame.ResizeButton:StripTextures()
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LootHistoryFrame.ResizeButton.text = LootHistoryFrame.ResizeButton:CreateFontString(nil, 'OVERLAY')
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LootHistoryFrame.ResizeButton.text:FontTemplate(nil, 16, 'OUTLINE')
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LootHistoryFrame.ResizeButton.text:SetJustifyH('CENTER')
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LootHistoryFrame.ResizeButton.text:Point('CENTER', LootHistoryFrame.ResizeButton)
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LootHistoryFrame.ResizeButton.text:SetText('v v v v')
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LootHistoryFrame.ResizeButton:SetTemplate()
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LootHistoryFrame.ResizeButton:Width(LootHistoryFrame:GetWidth())
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LootHistoryFrame.ResizeButton:Height(19)
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LootHistoryFrame.ResizeButton:ClearAllPoints()
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LootHistoryFrame.ResizeButton:Point('TOP', LootHistoryFrame, 'BOTTOM', 0, -2)
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_G.LootHistoryFrameScrollFrame:StripTextures()
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S:HandleScrollBar(_G.LootHistoryFrameScrollFrameScrollBar)
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hooksecurefunc('LootHistoryFrame_FullUpdate', UpdateLoots)
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-- Master Loot
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local MasterLooterFrame = _G.MasterLooterFrame
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MasterLooterFrame:StripTextures()
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MasterLooterFrame:SetTemplate()
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hooksecurefunc('MasterLooterFrame_Show', function()
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local b = MasterLooterFrame.Item
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if b then
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local i = b.Icon
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local icon = i:GetTexture()
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local c = ITEM_QUALITY_COLORS[_G.LootFrame.selectedQuality]
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i:SetTexture(icon)
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i:SetTexCoord(unpack(E.TexCoords))
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b:StripTextures()
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b:SetTemplate()
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b:SetBackdropBorderColor(c.r, c.g, c.b)
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end
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for _, child in next, { MasterLooterFrame:GetChildren() } do
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if not child.isSkinned and not child:GetName() and child:IsObjectType('Button') then
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if child:GetPushedTexture() then
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S:HandleCloseButton(child)
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else
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child:SetTemplate()
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child:StyleButton()
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end
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child.isSkinned = true
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end
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end
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end)
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-- Bonus Roll Frame
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local BonusRollFrame = _G.BonusRollFrame
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BonusRollFrame:StripTextures()
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BonusRollFrame:SetTemplate('Transparent')
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BonusRollFrame.SpecRing:SetTexture()
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BonusRollFrame.CurrentCountFrame.Text:FontTemplate()
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BonusRollFrame.PromptFrame.Icon:SetTexCoord(unpack(E.TexCoords))
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BonusRollFrame.PromptFrame.IconBackdrop = CreateFrame('Frame', nil, BonusRollFrame.PromptFrame)
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BonusRollFrame.PromptFrame.IconBackdrop:SetFrameLevel(BonusRollFrame.PromptFrame.IconBackdrop:GetFrameLevel() - 1)
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BonusRollFrame.PromptFrame.IconBackdrop:SetOutside(BonusRollFrame.PromptFrame.Icon)
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BonusRollFrame.PromptFrame.IconBackdrop:SetTemplate()
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BonusRollFrame.PromptFrame.Timer:SetStatusBarTexture(E.media.normTex)
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BonusRollFrame.PromptFrame.Timer:SetStatusBarColor(unpack(E.media.rgbvaluecolor))
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BonusRollFrame.BlackBackgroundHoist.Background:Hide()
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BonusRollFrame.BlackBackgroundHoist.b = CreateFrame('Frame', nil, BonusRollFrame)
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BonusRollFrame.BlackBackgroundHoist.b:SetTemplate()
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BonusRollFrame.BlackBackgroundHoist.b:SetOutside(BonusRollFrame.PromptFrame.Timer)
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BonusRollFrame.SpecIcon.b = CreateFrame('Frame', nil, BonusRollFrame)
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BonusRollFrame.SpecIcon.b:SetTemplate()
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BonusRollFrame.SpecIcon.b:Point('BOTTOMRIGHT', BonusRollFrame, -2, 2)
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BonusRollFrame.SpecIcon.b:Size(BonusRollFrame.SpecIcon:GetSize())
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BonusRollFrame.SpecIcon.b:SetFrameLevel(6)
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BonusRollFrame.SpecIcon:SetParent(BonusRollFrame.SpecIcon.b)
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BonusRollFrame.SpecIcon:SetTexCoord(unpack(E.TexCoords))
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BonusRollFrame.SpecIcon:SetInside()
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hooksecurefunc(BonusRollFrame.SpecIcon, 'Hide', function(specIcon)
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if specIcon.b and specIcon.b:IsShown() then
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BonusRollFrame.CurrentCountFrame:ClearAllPoints()
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BonusRollFrame.CurrentCountFrame:Point('BOTTOMRIGHT', BonusRollFrame, -2, 1)
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specIcon.b:Hide()
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end
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end)
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hooksecurefunc(BonusRollFrame.SpecIcon, 'Show', function(specIcon)
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if specIcon.b and not specIcon.b:IsShown() and specIcon:GetTexture() ~= nil then
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BonusRollFrame.CurrentCountFrame:ClearAllPoints()
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BonusRollFrame.CurrentCountFrame:Point('RIGHT', BonusRollFrame.SpecIcon.b, 'LEFT', -2, -2)
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specIcon.b:Show()
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end
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end)
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hooksecurefunc('BonusRollFrame_StartBonusRoll', function()
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--keep the status bar a frame above but its increased 1 extra beacuse mera has a grid layer
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local BonusRollFrameLevel = BonusRollFrame:GetFrameLevel()
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BonusRollFrame.PromptFrame.Timer:SetFrameLevel(BonusRollFrameLevel+2)
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if BonusRollFrame.BlackBackgroundHoist.b then
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BonusRollFrame.BlackBackgroundHoist.b:SetFrameLevel(BonusRollFrameLevel+1)
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end
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--set currency icons position at bottom right (or left of the spec icon, on the bottom right)
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BonusRollFrame.CurrentCountFrame:ClearAllPoints()
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if BonusRollFrame.SpecIcon.b then
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BonusRollFrame.SpecIcon.b:SetShown(BonusRollFrame.SpecIcon:IsShown() and BonusRollFrame.SpecIcon:GetTexture() ~= nil)
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if BonusRollFrame.SpecIcon.b:IsShown() then
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BonusRollFrame.CurrentCountFrame:Point('RIGHT', BonusRollFrame.SpecIcon.b, 'LEFT', -2, -2)
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else
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BonusRollFrame.CurrentCountFrame:Point('BOTTOMRIGHT', BonusRollFrame, -2, 1)
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end
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else
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BonusRollFrame.CurrentCountFrame:Point('BOTTOMRIGHT', BonusRollFrame, -2, 1)
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end
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--skin currency icons
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local ccf, pfifc = BonusRollFrame.CurrentCountFrame.Text, BonusRollFrame.PromptFrame.InfoFrame.Cost
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local text1, text2 = ccf and ccf:GetText(), pfifc and pfifc:GetText()
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if text1 and text1:find('|t') then ccf:SetText(text1:gsub('|T(.-):.-|t', '|T%1:16:16:0:0:64:64:5:59:5:59|t')) end
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if text2 and text2:find('|t') then pfifc:SetText(text2:gsub('|T(.-):.-|t', '|T%1:16:16:0:0:64:64:5:59:5:59|t')) end
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end)
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end
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S:AddCallback('LootFrame')
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