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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local LCG = E.Libs.CustomGlow
local _G = _G
local next = next
local unpack = unpack
local GetItemInfo = GetItemInfo
local GetLootSlotInfo = GetLootSlotInfo
local hooksecurefunc = hooksecurefunc
local IsFishingLoot = IsFishingLoot
local UnitIsDead = UnitIsDead
local UnitIsFriend = UnitIsFriend
local UnitName = UnitName
local C_LootHistory_GetNumItems = C_LootHistory.GetNumItems
local C_LootHistory_GetItem = C_LootHistory.GetItem
local ITEM_QUALITY_COLORS = ITEM_QUALITY_COLORS
local LOOT, ITEMS = LOOT, ITEMS
local function UpdateLoots()
local numItems = C_LootHistory_GetNumItems()
for i=1, numItems do
local frame = _G.LootHistoryFrame.itemFrames[i]
if frame and not frame.isSkinned then
local Icon = frame.Icon:GetTexture()
frame:StripTextures()
frame.Icon:SetTexture(Icon)
frame.Icon:SetTexCoord(unpack(E.TexCoords))
-- Create a backdrop around the icon
frame:CreateBackdrop()
frame.backdrop:SetOutside(frame.Icon)
frame.Icon:SetParent(frame.backdrop)
local _, itemLink = C_LootHistory_GetItem(frame.itemIdx)
if itemLink then
local _, _, itemRarity = GetItemInfo(itemLink)
if itemRarity then
local color = ITEM_QUALITY_COLORS[itemRarity]
if color then
frame.backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
end
end
end
frame.isSkinned = true
end
end
end
function S:LootFrame()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.loot) then return end
-- Loot history frame
local LootHistoryFrame = _G.LootHistoryFrame
LootHistoryFrame:StripTextures()
S:HandleCloseButton(LootHistoryFrame.CloseButton)
LootHistoryFrame:StripTextures()
LootHistoryFrame:SetTemplate('Transparent')
LootHistoryFrame.ResizeButton:StripTextures()
LootHistoryFrame.ResizeButton.text = LootHistoryFrame.ResizeButton:CreateFontString(nil, 'OVERLAY')
LootHistoryFrame.ResizeButton.text:FontTemplate(nil, 16, 'OUTLINE')
LootHistoryFrame.ResizeButton.text:SetJustifyH('CENTER')
LootHistoryFrame.ResizeButton.text:Point('CENTER', LootHistoryFrame.ResizeButton)
LootHistoryFrame.ResizeButton.text:SetText('v v v v')
LootHistoryFrame.ResizeButton:SetTemplate()
LootHistoryFrame.ResizeButton:Width(LootHistoryFrame:GetWidth())
LootHistoryFrame.ResizeButton:Height(19)
LootHistoryFrame.ResizeButton:ClearAllPoints()
LootHistoryFrame.ResizeButton:Point('TOP', LootHistoryFrame, 'BOTTOM', 0, -2)
_G.LootHistoryFrameScrollFrame:StripTextures()
S:HandleScrollBar(_G.LootHistoryFrameScrollFrameScrollBar)
hooksecurefunc('LootHistoryFrame_FullUpdate', UpdateLoots)
-- Master Looter Frame
local MasterLooterFrame = _G.MasterLooterFrame
MasterLooterFrame:SetTemplate('Transparent')
MasterLooterFrame.NineSlice:SetTemplate('Transparent')
MasterLooterFrame.Item.NameBorderMid:StripTextures()
MasterLooterFrame.Item.NameBorderLeft:StripTextures()
MasterLooterFrame.Item.NameBorderRight:StripTextures()
hooksecurefunc('MasterLooterFrame_Show', function()
local b = MasterLooterFrame.Item
if b then
local i = b.Icon
local icon = i:GetTexture()
local c = ITEM_QUALITY_COLORS[_G.LootFrame.selectedQuality]
b:StripTextures()
i:SetTexture(icon)
i:SetTexCoord(unpack(E.TexCoords))
b:CreateBackdrop()
b.backdrop:SetOutside(i)
b.backdrop:SetBackdropBorderColor(c.r, c.g, c.b)
end
for _, child in next, { MasterLooterFrame:GetChildren() } do
if not child.isSkinned and not child:GetName() and child:IsObjectType('Button') then
if child:GetPushedTexture() then
S:HandleCloseButton(child)
else
child:SetTemplate()
child:StyleButton()
end
child.isSkinned = true
end
end
end)
local LootFrame = _G.LootFrame
S:HandleFrame(LootFrame, true)
LootFrame:Height(LootFrame:GetHeight() - 30)
_G.LootFramePortraitOverlay:SetParent(E.HiddenFrame)
for _, region in next, { LootFrame:GetRegions() } do
if region:IsObjectType('FontString') and region:GetText() == ITEMS then
LootFrame.Title = region
end
end
LootFrame.Title:ClearAllPoints()
LootFrame.Title:Point('TOPLEFT', LootFrame, 'TOPLEFT', 4, -4)
LootFrame.Title:SetJustifyH('LEFT')
for i = 1, _G.LOOTFRAME_NUMBUTTONS do
local button = _G['LootButton'..i]
_G['LootButton'..i..'NameFrame']:Hide()
S:HandleItemButton(button, true)
S:HandleIconBorder(button.IconBorder, button.backdrop)
local point, attachTo, point2, x, y = button:GetPoint()
button:ClearAllPoints()
button:Point(point, attachTo, point2, x, y+30)
end
hooksecurefunc('LootFrame_UpdateButton', function(index)
local numLootItems = LootFrame.numLootItems
--Logic to determine how many items to show per page
local numLootToShow = _G.LOOTFRAME_NUMBUTTONS
if LootFrame.AutoLootTable then
numLootItems = #LootFrame.AutoLootTable
end
if numLootItems > _G.LOOTFRAME_NUMBUTTONS then
numLootToShow = numLootToShow - 1 -- Make space for the page buttons
end
local button = _G['LootButton'..index]
local slot = (numLootToShow * (LootFrame.page - 1)) + index
if button and button:IsShown() then
local texture, _, isQuestItem, questId, isActive
if LootFrame.AutoLootTable then
local entry = LootFrame.AutoLootTable[slot]
if entry.hide then
button:Hide()
return
else
texture = entry.texture
isQuestItem = entry.isQuestItem
questId = entry.questId
isActive = entry.isActive
end
else
texture, _, _, _, _, _, isQuestItem, questId, isActive = GetLootSlotInfo(slot)
end
if texture then
if questId and not isActive then
LCG.ShowOverlayGlow(button)
elseif questId or isQuestItem then
LCG.ShowOverlayGlow(button)
else
LCG.HideOverlayGlow(button)
end
end
end
end)
LootFrame:HookScript('OnShow', function(frame)
if IsFishingLoot() then
frame.Title:SetText(L["Fishy Loot"])
elseif not UnitIsFriend('player', 'target') and UnitIsDead('target') then
frame.Title:SetText(UnitName('target'))
else
frame.Title:SetText(LOOT)
end
end)
S:HandleNextPrevButton(_G.LootFrameDownButton)
S:HandleNextPrevButton(_G.LootFrameUpButton)
end
S:AddCallback('LootFrame')