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local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local _G = _G
local next, unpack = next, unpack
local CreateFrame = CreateFrame
local hooksecurefunc = hooksecurefunc
local function SpellHighlightSetTexture(texture, tex)
if tex == [[Interface\Buttons\ButtonHilight-Square]] or tex == [[Interface\Buttons\UI-PassiveHighlight]] then
texture:SetColorTexture(1, 1, 1, 0.3)
end
end
local function TabHighlightSetTexture(texture, tex)
if tex ~= nil then
texture:SetHighlightTexture(E.ClearTexture)
end
end
local function TabCheckedSetTexture(texture, tex)
if tex ~= nil then
texture:SetCheckedTexture(E.ClearTexture)
end
end
function S:SpellBookFrame()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.spellbook) then return end
S:HandleFrame(_G.SpellBookFrame, true, nil, 11, -12, -32, 76)
S:HandleCheckBox(_G.ShowAllSpellRanksCheckBox)
_G.ShowAllSpellRanksCheckBox:Point('TOPLEFT', _G.SpellButton1, 'TOPLEFT', -11, 32)
_G.SpellBookTitleText:Point('TOP', -10, -17)
_G.SpellBookTitleText:SetTextColor(1, 1, 1)
_G.SpellBookSpellIconsFrame:StripTextures(true)
_G.SpellBookSideTabsFrame:StripTextures(true)
_G.SpellBookPageNavigationFrame:StripTextures(true)
_G.SpellBookPageText:SetTextColor(1, 1, 1)
_G.SpellBookPageText:Point('BOTTOM', -10, 87)
S:HandleNextPrevButton(_G.SpellBookPrevPageButton)
_G.SpellBookPrevPageButton:Point('BOTTOMRIGHT', _G.SpellBookFrame, 'BOTTOMRIGHT', -73, 87)
_G.SpellBookPrevPageButton:Size(24)
S:HandleNextPrevButton(_G.SpellBookNextPageButton)
_G.SpellBookNextPageButton:Point('TOPLEFT', _G.SpellBookPrevPageButton, 'TOPLEFT', 30, 0)
_G.SpellBookNextPageButton:Size(24)
S:HandleCloseButton(_G.SpellBookCloseButton, _G.SpellBookFrame.backdrop)
for i = 1, 3 do
local tab = _G['SpellBookFrameTabButton'..i]
tab:GetNormalTexture():SetTexture(nil)
tab:GetDisabledTexture():SetTexture(nil)
S:HandleTab(tab)
tab.backdrop:Point('TOPLEFT', 14, E.PixelMode and -16 or -19)
tab.backdrop:Point('BOTTOMRIGHT', -14, 19)
end
-- Spell Buttons
for i = 1, _G.SPELLS_PER_PAGE do
local button = _G['SpellButton'..i]
local icon = _G['SpellButton'..i..'IconTexture']
local cooldown = _G['SpellButton'..i..'Cooldown']
local highlight = _G['SpellButton'..i..'Highlight']
for _, region in next, { button:GetRegions() } do
if region:GetObjectType() == 'Texture' and region:GetTexture() ~= [[Interface\Buttons\ActionBarFlyoutButton]] then
region:SetTexture(nil)
end
end
button:CreateBackdrop(nil, true)
button.backdrop:SetFrameLevel(button.backdrop:GetFrameLevel())
button.SpellSubName:SetTextColor(0.6, 0.6, 0.6)
button.bg = CreateFrame('Frame', nil, button)
button.bg:SetTemplate('Transparent', true)
button.bg:Point('TOPLEFT', -6, 6)
button.bg:Point('BOTTOMRIGHT', 112, -6)
button.bg:Height(46)
button.bg:SetFrameLevel(button.backdrop:GetFrameLevel() - 1)
icon:SetTexCoord(unpack(E.TexCoords))
highlight:SetAllPoints()
hooksecurefunc(highlight, 'SetTexture', SpellHighlightSetTexture)
E:RegisterCooldown(cooldown)
end
S:HandlePointXY(_G.SpellButton1, 28, -55)
-- evens
for i = 2, _G.SPELLS_PER_PAGE, 2 do
S:HandlePointXY(_G['SpellButton'..i], 163, 0)
end
-- odds
for i = 3, _G.SPELLS_PER_PAGE, 2 do
S:HandlePointXY(_G['SpellButton'..i], 0, -20)
end
hooksecurefunc('SpellButton_UpdateButton', function(button)
local spellName = _G[button:GetName()..'SpellName']
local r = spellName:GetTextColor()
if r < 0.8 then
spellName:SetTextColor(0.6, 0.6, 0.6)
end
end)
for i = 1, _G.MAX_SKILLLINE_TABS do
local tab = _G['SpellBookSkillLineTab'..i]
local flash = _G['SpellBookSkillLineTab'..i..'Flash']
tab:StripTextures()
tab:SetTemplate()
tab:StyleButton(nil, true)
tab:SetTemplate(nil, true)
tab.pushed = true
tab:GetNormalTexture():SetInside()
tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
if i == 1 then
tab:Point('TOPLEFT', _G.SpellBookSideTabsFrame, 'TOPRIGHT', -32, -70)
end
hooksecurefunc(tab:GetHighlightTexture(), 'SetTexture', TabHighlightSetTexture)
hooksecurefunc(tab:GetCheckedTexture(), 'SetTexture', TabCheckedSetTexture)
flash:Kill()
end
end
S:AddCallback('SpellBookFrame')