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4.3 KiB

local E, L, V, P, G = unpack(ElvUI)
local S = E:GetModule('Skins')
local _G = _G
local unpack = unpack
local hooksecurefunc = hooksecurefunc
local MAX_TALENT_TABS = MAX_TALENT_TABS
function S:Blizzard_TalentUI()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.talent) then return end
S:HandleFrame(_G.PlayerTalentFrame, true, nil, 11, -12, -32, 76)
S:HandleCloseButton(_G.PlayerTalentFrameCloseButton, _G.PlayerTalentFrame.backdrop)
for i = 1, 4 do
S:HandleTab(_G['PlayerTalentFrameTab'..i])
end
_G.PlayerTalentFrameRoleButton:ClearAllPoints()
_G.PlayerTalentFrameRoleButton:Point('TOPRIGHT', _G.PlayerTalentFrameScrollFrame, 'TOPRIGHT', 0, 0)
hooksecurefunc('PlayerTalentFrameRole_UpdateRole', function(button)
local highlightTexture = button:GetHighlightTexture()
highlightTexture:ClearAllPoints()
highlightTexture:Point('TOPLEFT', button, 'TOPLEFT', 5, -5)
highlightTexture:Point('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -5, 5)
button:SetHighlightTexture(E.media.normTex)
button:SetNormalTexture(E.Media.Textures.RoleIcons)
end)
for i = 1, MAX_TALENT_TABS do
local tab = _G['PlayerSpecTab'..i]
tab:GetRegions():Hide()
tab:SetTemplate()
tab:StyleButton(nil, true)
tab:GetNormalTexture():SetInside()
tab:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
end
if _G.PlayerTalentFrameActivateButton then
S:HandleButton(_G.PlayerTalentFrameActivateButton)
end
if _G.PlayerTalentFrameStatusFrame then
_G.PlayerTalentFrameStatusFrame:StripTextures()
end
_G.PlayerTalentFrameScrollFrame:StripTextures()
_G.PlayerTalentFrameScrollFrame:CreateBackdrop()
S:HandleScrollBar(_G.PlayerTalentFrameScrollFrameScrollBar)
_G.PlayerTalentFrameScrollFrameScrollBar:Point('TOPLEFT', _G.PlayerTalentFrameScrollFrame, 'TOPRIGHT', 10, -16)
_G.PlayerTalentFrameSpentPointsText:Point('LEFT', _G.PlayerTalentFramePointsBar, 'LEFT', 12, -1)
_G.PlayerTalentFrameTalentPointsText:Point('RIGHT', _G.PlayerTalentFramePointsBar, 'RIGHT', -12, -1)
for i = 1, _G.MAX_NUM_TALENTS do
local talent = _G['PlayerTalentFrameTalent'..i]
local icon = _G['PlayerTalentFrameTalent'..i..'IconTexture']
local rank = _G['PlayerTalentFrameTalent'..i..'Rank']
if talent then
talent:StripTextures()
talent:SetTemplate()
talent:StyleButton()
icon:SetInside()
icon:SetTexCoord(unpack(E.TexCoords))
icon:SetDrawLayer('ARTWORK')
rank:FontTemplate(nil, 12, 'OUTLINE')
end
end
-- Talent preview section / SetCVar('previewTalents', 1)
_G.PlayerTalentFramePreviewBar:StripTextures()
_G.PlayerTalentFramePreviewBarFiller:StripTextures()
S:HandleButton(_G.PlayerTalentFrameLearnButton)
_G.PlayerTalentFrameLearnButton:ClearAllPoints()
_G.PlayerTalentFrameLearnButton:Point('BOTTOMLEFT', _G.PlayerTalentFrame, 'BOTTOMLEFT', 18, 80)
S:HandleButton(_G.PlayerTalentFrameResetButton)
_G.PlayerTalentFrameResetButton:ClearAllPoints()
_G.PlayerTalentFrameResetButton:Point('BOTTOMRIGHT', _G.PlayerTalentFrame, 'BOTTOMRIGHT', -38, 80)
_G.PlayerTalentFramePointsBar:StripTextures()
end
S:AddCallbackForAddon('Blizzard_TalentUI')
function S:Blizzard_GlyphUI()
if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.talent) then return end
_G.GlyphFrame:StripTextures()
_G.GlyphFrameBackground:Size(334, 385)
_G.GlyphFrameBackground:Point('TOPLEFT', 15, -47)
_G.GlyphFrameBackground:SetTexture('Interface\\Spellbook\\UI-GlyphFrame')
_G.GlyphFrameGlow:SetTexture('Interface\\Spellbook\\UI-GlyphFrame-Glow')
_G.GlyphFrameGlow:SetAllPoints(_G.GlyphFrameBackground)
_G.GlyphFrameBackground:SetTexCoord(0.041015625, 0.65625, 0.140625, 0.8046875)
_G.GlyphFrameGlow:SetTexCoord(0.05859375, 0.673828125, 0.06640625, 0.73046875)
-- Otherwise TalenFrame texts/elements will overlap with Glyph texts/elements
_G.GlyphFrame:HookScript('OnShow', function()
_G.PlayerTalentFrameTitleText:Hide()
_G.PlayerTalentFramePointsBar:Hide()
_G.PlayerTalentFrameScrollFrame:Hide()
_G.PlayerTalentFrameStatusFrame:Hide()
end)
_G.GlyphFrame:HookScript('OnHide', function()
_G.PlayerTalentFrameTitleText:Show()
_G.PlayerTalentFramePointsBar:Show()
_G.PlayerTalentFrameScrollFrame:Show()
end)
end
S:AddCallbackForAddon('Blizzard_GlyphUI')