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312 lines
12 KiB
312 lines
12 KiB
local versionString, revision, launchDate, gameVersion = GetBuildInfo()
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if (gameVersion >= 20000) then
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return
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end
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--localization
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local gameLanguage = GetLocale()
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local L = { --default localization
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["STRING_EXPLOSION"] = "explosion",
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["STRING_MIRROR_IMAGE"] = "Mirror Image",
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["STRING_CRITICAL_ONLY"] = "critical",
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["STRING_BLOOM"] = "Bloom", --lifebloom 'bloom' healing
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["STRING_GLAIVE"] = "Glaive", --DH glaive toss
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["STRING_MAINTARGET"] = "Main Target",
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["STRING_AOE"] = "AoE", --multi targets
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["STRING_SHADOW"] = "Shadow", --the spell school 'shadow'
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["STRING_PHYSICAL"] = "Physical", --the spell school 'physical'
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["STRING_PASSIVE"] = "Passive", --passive spell
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["STRING_TEMPLAR_VINDCATION"] = "Templar's Vindication", --paladin spell
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["STRING_PROC"] = "proc", --spell proc
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["STRING_TRINKET"] = "Trinket", --trinket
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}
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if (gameLanguage == "enUS") then
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--default language
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elseif (gameLanguage == "deDE") then
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L["STRING_EXPLOSION"] = "Explosion"
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L["STRING_MIRROR_IMAGE"] = "Bilder spiegeln"
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L["STRING_CRITICAL_ONLY"] = "kritisch"
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elseif (gameLanguage == "esES") then
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L["STRING_EXPLOSION"] = "explosión"
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L["STRING_MIRROR_IMAGE"] = "Imagen de espejo"
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L["STRING_CRITICAL_ONLY"] = "crítico"
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elseif (gameLanguage == "esMX") then
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L["STRING_EXPLOSION"] = "explosión"
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L["STRING_MIRROR_IMAGE"] = "Imagen de espejo"
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L["STRING_CRITICAL_ONLY"] = "crítico"
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elseif (gameLanguage == "frFR") then
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L["STRING_EXPLOSION"] = "explosion"
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L["STRING_MIRROR_IMAGE"] = "Effet miroir"
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L["STRING_CRITICAL_ONLY"] = "critique"
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elseif (gameLanguage == "itIT") then
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L["STRING_EXPLOSION"] = "esplosione"
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L["STRING_MIRROR_IMAGE"] = "Immagine Speculare"
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L["STRING_CRITICAL_ONLY"] = "critico"
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elseif (gameLanguage == "koKR") then
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L["STRING_EXPLOSION"] = "폭발"
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L["STRING_MIRROR_IMAGE"] = "미러 이미지"
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L["STRING_CRITICAL_ONLY"] = "치명타"
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elseif (gameLanguage == "ptBR") then
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L["STRING_EXPLOSION"] = "explosão"
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L["STRING_MIRROR_IMAGE"] = "Imagem Espelhada"
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L["STRING_CRITICAL_ONLY"] = "critico"
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elseif (gameLanguage == "ruRU") then
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L["STRING_EXPLOSION"] = "взрыв"
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L["STRING_MIRROR_IMAGE"] = "Зеркальное изображение"
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L["STRING_CRITICAL_ONLY"] = "критический"
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elseif (gameLanguage == "zhCN") then
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L["STRING_EXPLOSION"] = "爆炸"
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L["STRING_MIRROR_IMAGE"] = "镜像"
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L["STRING_CRITICAL_ONLY"] = "爆击"
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elseif (gameLanguage == "zhTW") then
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L["STRING_EXPLOSION"] = "爆炸"
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L["STRING_MIRROR_IMAGE"] = "鏡像"
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L["STRING_CRITICAL_ONLY"] = "致命"
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end
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LIB_OPEN_RAID_MANA_POTIONS = {}
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LIB_OPEN_RAID_FOOD_BUFF = {} --default
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LIB_OPEN_RAID_FLASK_BUFF = {} --default
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LIB_OPEN_RAID_BLOODLUST = {
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}
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--which gear slots can be enchanted on the latest retail version of the game
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--when the value is a number, the slot only receives enchants for a specific attribute
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LIB_OPEN_RAID_ENCHANT_SLOTS = {
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}
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LIB_OPEN_RAID_MYTHICKEYSTONE_ITEMID = 180653
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LIB_OPEN_RAID_AUGMENTATED_RUNE = 0
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LIB_OPEN_RAID_COVENANT_ICONS = {}
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LIB_OPEN_RAID_ENCHANT_IDS = {}
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LIB_OPEN_RAID_GEM_IDS = {}
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LIB_OPEN_RAID_WEAPON_ENCHANT_IDS = {}
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LIB_OPEN_RAID_FOOD_BUFF = {}
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LIB_OPEN_RAID_FLASK_BUFF = {}
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LIB_OPEN_RAID_ALL_POTIONS = {}
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LIB_OPEN_RAID_HEALING_POTIONS = {
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}
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LIB_OPEN_RAID_MELEE_SPECS = {
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[251] = "DEATHKNIGHT",
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[252] = "DEATHKNIGHT",
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[577] = "DEMONHUNTER",
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[103] = "DRUID",
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--[255] = "Survival", --not in the list due to the long interrupt time
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[269] = "MONK",
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[70] = "PALADIN",
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[259] = "ROGUE",
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[260] = "ROGUE",
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[261] = "ROGUE",
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[263] = "SHAMAN",
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[71] = "WARRIOR",
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[72] = "WARRIOR",
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}
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--tells the duration, requirements and cooldown
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--information about a cooldown is mainly get from tooltips
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--if talent is required, use the command:
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--/dump GetTalentInfo (talentTier, talentColumn, 1)
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--example: to get the second talent of the last talent line, use: /dump GetTalentInfo (7, 2, 1)
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LIB_OPEN_RAID_COOLDOWNS_INFO = {
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}
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LIB_OPEN_RAID_COOLDOWNS_BY_SPEC = {};
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for spellID,spellData in pairs(LIB_OPEN_RAID_COOLDOWNS_INFO) do
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for _,specID in ipairs(spellData.specs) do
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LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[specID] = LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[specID] or {};
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LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[specID][spellID] = spellData.type;
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end
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end
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-- DF Evoker
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LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[1467] = {};
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LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[1468] = {};
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--[=[
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Spell customizations:
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Many times there's spells with the same name which does different effects
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In here you find a list of spells which has its name changed to give more information to the player
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you may add into the list any other parameter your addon uses declaring for example 'icon = ' or 'texcoord = ' etc.
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Implamentation Example:
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if (LIB_OPEN_RAID_SPELL_CUSTOM_NAMES) then
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for spellId, customTable in pairs(LIB_OPEN_RAID_SPELL_CUSTOM_NAMES) do
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local name = customTable.name
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if (name) then
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MyCustomSpellTable[spellId] = name
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end
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end
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end
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--]=]
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--list of all crowd control spells
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--it is not transmitted to other clients
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LIB_OPEN_RAID_CROWDCONTROL = { --copied from retail
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[331866] = {cooldown = 0, class = "COVENANT|VENTHYR"}, --Agent of Chaos
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[334693] = {cooldown = 0, class = "DEAHTKNIGHT"}, --Absolute Zero
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[221562] = {cooldown = 45, class = "DEATHKNIGHT"}, --Asphyxiate
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[47528] = {cooldown = 15, class = "DEATHKNIGHT"}, --Mind Freeze
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[207167] = {cooldown = 60, class = "DEATHKNIGHT"}, --Blinding Sleet
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[91807] = {cooldown = 0, class = "DEATHKNIGHT"}, --Shambling Rush
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[108194] = {cooldown = 45, class = "DEATHKNIGHT"}, --Asphyxiate
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[211881] = {cooldown = 30, class = "DEMONHUNTER"}, --Fel Eruption
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[200166] = {cooldown = 0, class = "DEMONHUNTER"}, --Metamorphosis
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[217832] = {cooldown = 45, class = "DEMONHUNTER"}, --Imprison
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[183752] = {cooldown = 15, class = "DEMONHUNTER"}, --Disrupt
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[207685] = {cooldown = 0, class = "DEMONHUNTER"}, --Sigil of Misery
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[179057] = {cooldown = 45, class = "DEMONHUNTER"}, --Chaos Nova
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[221527] = {cooldown = 45, class = "DEMONHUNTER"}, --Imprison with detainment talent
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[339] = {cooldown = 0, class = "DRUID"}, --Entangling Roots
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[102359] = {cooldown = 30, class = "DRUID"}, --Mass Entanglement
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[93985] = {cooldown = 0, class = "DRUID"}, --Skull Bash
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[2637] = {cooldown = 0, class = "DRUID"}, --Hibernate
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[5211] = {cooldown = 60, class = "DRUID"}, --Mighty Bash
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[99] = {cooldown = 30, class = "DRUID"}, --Incapacitating Roar
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[127797] = {cooldown = 0, class = "DRUID"}, --Ursol's Vortex
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[203123] = {cooldown = 0, class = "DRUID"}, --Maim
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[45334] = {cooldown = 0, class = "DRUID"}, --Immobilized
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[33786] = {cooldown = 0, class = "DRUID"}, --Cyclone
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[236748] = {cooldown = 30, class = "DRUID"}, --Intimidating Roar
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[61391] = {cooldown = 0, class = "DRUID"}, --Typhoon
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[163505] = {cooldown = 0, class = "DRUID"}, --Rake
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[50259] = {cooldown = 0, class = "DRUID"}, --Dazed
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[372245] = {cooldown = 0, class = "EVOKER"}, --Terror of the Skies
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[360806] = {cooldown = 15, class = "EVOKER"}, --Sleep Walk
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[162480] = {cooldown = 0, class = "HUNTER"}, --Steel Trap
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[187707] = {cooldown = 15, class = "HUNTER"}, --Muzzle
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[147362] = {cooldown = 24, class = "HUNTER"}, --Counter Shot
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[190927] = {cooldown = 6, class = "HUNTER"}, --Harpoon
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[117526] = {cooldown = 45, class = "HUNTER"}, --Binding Shot
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[24394] = {cooldown = 0, class = "HUNTER"}, --Intimidation
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[117405] = {cooldown = 0, class = "HUNTER"}, --Binding Shot
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[19577] = {cooldown = 60, class = "HUNTER"}, --Intimidation
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[1513] = {cooldown = 0, class = "HUNTER"}, --Scare Beast
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[3355] = {cooldown = 30, class = "HUNTER"}, --Freezing Trap
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[203337] = {cooldown = 30, class = "HUNTER"}, --Freezing trap with diamond ice talent
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[31661] = {cooldown = 45, class = "MAGE"}, --Dragon's Breath
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[161353] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[277787] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[157981] = {cooldown = 30, class = "MAGE"}, --Blast Wave
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[82691] = {cooldown = 0, class = "MAGE"}, --Ring of Frost
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[118] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[161354] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[157997] = {cooldown = 25, class = "MAGE"}, --Ice Nova
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[391622] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[28271] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[122] = {cooldown = 0, class = "MAGE"}, --Frost Nova
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[277792] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[61721] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[126819] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[61305] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[28272] = {cooldown = 0, class = "MAGE"}, --Polymorph
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[2139] = {cooldown = 24, class = "MAGE"}, --Counterspell
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[198909] = {cooldown = 0, class = "MONK"}, --Song of Chi-Ji
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[119381] = {cooldown = 60, class = "MONK"}, --Leg Sweep
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[107079] = {cooldown = 120, class = "MONK"}, --Quaking Palm
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[116706] = {cooldown = 0, class = "MONK"}, --Disable
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[115078] = {cooldown = 45, class = "MONK"}, --Paralysis
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[116705] = {cooldown = 15, class = "MONK"}, --Spear Hand Strike
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[31935] = {cooldown = 15, class = "PALADIN"}, --Avenger's Shield
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[20066] = {cooldown = 15, class = "PALADIN"}, --Repentance
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[217824] = {cooldown = 0, class = "PALADIN"}, --Shield of Virtue
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[105421] = {cooldown = 0, class = "PALADIN"}, --Blinding Light
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[10326] = {cooldown = 15, class = "PALADIN"}, --Turn Evil
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[853] = {cooldown = 60, class = "PALADIN"}, --Hammer of Justice
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[96231] = {cooldown = 15, class = "PALADIN"}, --Rebuke
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[205364] = {cooldown = 30, class = "PRIEST"}, --Dominate Mind
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[64044] = {cooldown = 45, class = "PRIEST"}, --Psychic Horror
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[226943] = {cooldown = 0, class = "PRIEST"}, --Mind Bomb
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[15487] = {cooldown = 45, class = "PRIEST"}, --Silence
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[605] = {cooldown = 0, class = "PRIEST"}, --Mind Control
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[8122] = {cooldown = 45, class = "PRIEST"}, --Psychic Scream
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[200200] = {cooldown = 60, class = "PRIEST"}, --Holy Word: Chastise
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[9484] = {cooldown = 0, class = "PRIEST"}, --Shackle Undead
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[200196] = {cooldown = 60, class = "PRIEST"}, --Holy Word: Chastise
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[6770] = {cooldown = 0, class = "ROGUE"}, --Sap
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[2094] = {cooldown = 120, class = "ROGUE"}, --Blind
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[1766] = {cooldown = 15, class = "ROGUE"}, --Kick
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[427773] = {cooldown = 0, class = "ROGUE"}, --Blind
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[408] = {cooldown = 20, class = "ROGUE"}, --Kidney Shot
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[1776] = {cooldown = 20, class = "ROGUE"}, --Gouge
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[1833] = {cooldown = 0, class = "ROGUE"}, --Cheap Shot
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[211015] = {cooldown = 30, class = "SHAMAN"}, --Hex
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[269352] = {cooldown = 30, class = "SHAMAN"}, --Hex
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[277778] = {cooldown = 30, class = "SHAMAN"}, --Hex
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[64695] = {cooldown = 0, class = "SHAMAN"}, --Earthgrab
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[57994] = {cooldown = 12, class = "SHAMAN"}, --Wind Shear
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[197214] = {cooldown = 40, class = "SHAMAN"}, --Sundering
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[118905] = {cooldown = 0, class = "SHAMAN"}, --Static Charge
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[277784] = {cooldown = 30, class = "SHAMAN"}, --Hex
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[309328] = {cooldown = 30, class = "SHAMAN"}, --Hex
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[211010] = {cooldown = 30, class = "SHAMAN"}, --Hex
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[210873] = {cooldown = 30, class = "SHAMAN"}, --Hex
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[211004] = {cooldown = 30, class = "SHAMAN"}, --Hex
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[51514] = {cooldown = 30, class = "SHAMAN"}, --Hex
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[305485] = {cooldown = 30, class = "SHAMAN"}, --Lightning Lasso
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[89766] = {cooldown = 30, class = "WARLOCK"}, --Axe Toss (pet felguard ability)
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[6789] = {cooldown = 45, class = "WARLOCK"}, --Mortal Coil
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[118699] = {cooldown = 0, class = "WARLOCK"}, --Fear
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[710] = {cooldown = 0, class = "WARLOCK"}, --Banish
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[212619] = {cooldown = 60, class = "WARLOCK"}, --Call Felhunter
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[19647] = {cooldown = 24, class = "WARLOCK"}, --Spell Lock
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[30283] = {cooldown = 60, class = "WARLOCK"}, --Shadowfury
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[5484] = {cooldown = 40, class = "WARLOCK"}, --Howl of Terror
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[6552] = {cooldown = 15, class = "WARRIOR"}, --Pummel
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[132168] = {cooldown = 0, class = "WARRIOR"}, --Shockwave
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[132169] = {cooldown = 0, class = "WARRIOR"}, --Storm Bolt
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[5246] = {cooldown = 90, class = "WARRIOR"}, --Intimidating Shout
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}
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LIB_OPEN_RAID_SPELL_CUSTOM_NAMES = {} --default fallback
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if (GetBuildInfo():match ("%d") == "1") then
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LIB_OPEN_RAID_SPELL_CUSTOM_NAMES = {}
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elseif (GetBuildInfo():match ("%d") == "2") then
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LIB_OPEN_RAID_SPELL_CUSTOM_NAMES = {}
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elseif (GetBuildInfo():match ("%d") == "3") then
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LIB_OPEN_RAID_SPELL_CUSTOM_NAMES = {}
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else
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LIB_OPEN_RAID_SPELL_CUSTOM_NAMES = {
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}
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end
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--interrupt list using proxy from cooldown list
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--this list should be expansion and combatlog safe
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LIB_OPEN_RAID_SPELL_INTERRUPT = {
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}
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--override list of spells with more than one effect, example: multiple types of polymorph
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LIB_OPEN_RAID_SPELL_DEFAULT_IDS = {
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}
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LIB_OPEN_RAID_DATABASE_LOADED = true
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