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local Details = _G.Details
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local _
local addonName, Details222 = ...
---@type detailsframework
local detailsFramework = DetailsFramework
--[[global]] DETAILS_TOTALS_ONLYGROUP = true
--[[global]] DETAILS_SEGMENTID_OVERALL = -1
--[[global]] DETAILS_SEGMENTID_CURRENT = 0
--[[global]] DETAILS_COMBAT_AMOUNT_CONTAINERS = 4
--enum segments type
--[[global]] DETAILS_SEGMENTTYPE_GENERIC = 0
--[[global]] DETAILS_SEGMENTTYPE_OVERALL = 1
--[[global]] DETAILS_SEGMENTTYPE_DUNGEON_TRASH = 5
--[[global]] DETAILS_SEGMENTTYPE_DUNGEON_BOSS = 6
--[[global]] DETAILS_SEGMENTTYPE_DUNGEON_OVERALL = 9
--[[global]] DETAILS_SEGMENTTYPE_RAID_TRASH = 7
--[[global]] DETAILS_SEGMENTTYPE_RAID_BOSS = 8
--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON = 100
--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_GENERIC = 10
--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASH = 11
--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL = 12
--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASHOVERALL = 13 --not in use at the moment
--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSS = 14
--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSTRASH = 15
--[[global]] DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSWIPE = 16
--[[global]] DETAILS_SEGMENTTYPE_PVP_ARENA = 20
--[[global]] DETAILS_SEGMENTTYPE_PVP_BATTLEGROUND = 21
--[[global]] DETAILS_SEGMENTTYPE_EVENT_VALENTINEDAY = 30
--[[global]] DETAILS_SEGMENTTYPE_TRAININGDUMMY = 40
local segmentTypeToString = {
[DETAILS_SEGMENTTYPE_GENERIC] = "Generic",
[DETAILS_SEGMENTTYPE_OVERALL] = "Overall",
[DETAILS_SEGMENTTYPE_DUNGEON_TRASH] = "DungeonTrash",
[DETAILS_SEGMENTTYPE_DUNGEON_BOSS] = "DungeonBoss",
[DETAILS_SEGMENTTYPE_DUNGEON_OVERALL] = "DungeonOverall",
[DETAILS_SEGMENTTYPE_RAID_TRASH] = "RaidTrash",
[DETAILS_SEGMENTTYPE_RAID_BOSS] = "RaidBoss",
[DETAILS_SEGMENTTYPE_MYTHICDUNGEON] = "Category MythicDungeon",
[DETAILS_SEGMENTTYPE_MYTHICDUNGEON_GENERIC] = "MythicDungeonGeneric _GENERIC",
[DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASH] = "MythicDungeonTrash _TRASH",
[DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL] = "MythicDungeonOverall",
[DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASHOVERALL] = "MythicDungeonTrashOverall TRASHOVERALL",
[DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSS] = "MythicDungeonBoss _BOSS",
[DETAILS_SEGMENTTYPE_PVP_ARENA] = "PvPArena",
[DETAILS_SEGMENTTYPE_PVP_BATTLEGROUND] = "PvPBattleground",
[DETAILS_SEGMENTTYPE_EVENT_VALENTINEDAY] = "EventValentineDay",
[DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSTRASH] = "MythicDungeonBossTrash _BOSSTRASH",
[DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSWIPE] = "MythicDungeonBossWipe _BOSSWIPE",
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--local pointers
local ipairs = ipairs -- lua local
local pairs = pairs -- lua local
local bitBand = bit.band -- lua local
local date = date -- lua local
local tremove = table.remove -- lua local
local rawget = rawget
local max = math.max
local floor = math.floor
local GetTime = GetTime
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--constants
local classCombat = Details.combate
local classActorContainer = Details.container_combatentes
local class_type_dano = Details.atributos.dano
local class_type_cura = Details.atributos.cura
local class_type_e_energy = Details.atributos.e_energy
local class_type_misc = Details.atributos.misc
local classTypeDamage = Details.atributos.dano
local classTypeHeal = Details.atributos.cura
local classTypeResource = Details.atributos.e_energy
local classTypeUtility = Details.atributos.misc
local REACTION_HOSTILE = 0x00000040
local CONTROL_PLAYER = 0x00000100
--local _tempo = time()
local _tempo = GetTime()
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--api functions
--combat (container type, actor name)
Details.call_combate = function(self, classType, actorName)
local container = self[classType]
local index_mapa = container._NameIndexTable[actorName]
local actor = container._ActorTable[index_mapa]
return actor
end
classCombat.__call = Details.call_combate
---get the unique combat identifier
---@param self combat
---@return number
function classCombat:GetCombatUID()
return self.combat_counter
end
--get the start date and end date
function classCombat:GetDate()
return self.data_inicio, self.data_fim
end
---set the combat date
---@param started string?
---@param ended string?
function classCombat:SetDate(started, ended)
if (started and type(started) == "string") then
self.data_inicio = started
end
if (ended and type(ended) == "string") then
self.data_fim = ended
end
end
---Sets the date to the current time.
---@param bSetStartDate boolean? Whether to set the start date.
---@param bSetEndDate boolean? Whether to set the end date.
function classCombat:SetDateToNow(bSetStartDate, bSetEndDate)
if (bSetStartDate) then
self.data_inicio = date("%H:%M:%S")
end
if (bSetEndDate) then
self.data_fim = date("%H:%M:%S")
end
end
---return a table representing a chart data
---@param name string
---@return number[]
function classCombat:GetTimeData(name)
if (self.TimeData) then
return self.TimeData[name]
end
return {max_value = 0}
end
---erase a time data if exists
---@param name string
function classCombat:EraseTimeData(name)
if (self.TimeData[name]) then
self.TimeData[name] = nil
return true
end
return false
end
function classCombat:GetContainer(attribute)
return self [attribute]
end
function classCombat:GetRoster()
return self.raid_roster
end
function classCombat:GetInstanceType()
return rawget(self, "instance_type")
end
function classCombat:IsTrash()
return rawget(self, "is_trash")
end
function classCombat:GetDifficulty()
local bossInfo = self:GetBossInfo()
if (bossInfo) then
local difficultyId = bossInfo.diff
return difficultyId, Details222.storage.DiffIdToName[difficultyId]
end
end
function classCombat:GetEncounterCleuID()
return self.is_boss and self.is_boss.id
end
---@param self combat
---@return bossinfo bossInfo
function classCombat:GetBossInfo()
return self.is_boss
end
function classCombat:GetPhases()
return self.PhaseData
end
function classCombat:GetPvPInfo()
return self.is_pvp
end
function classCombat:GetMythicDungeonInfo()
return self.is_mythic_dungeon
end
---return if the combat is a mythic dungeon segment and the run id
---@return boolean
---@return number
function classCombat:IsMythicDungeon()
local bIsMythicPlusSegment = self.is_mythic_dungeon_segment
local runId = self.is_mythic_dungeon_run_id
return bIsMythicPlusSegment, runId
end
function classCombat:IsMythicDungeonOverall()
return self.is_mythic_dungeon and self.is_mythic_dungeon.OverallSegment
end
function classCombat:GetArenaInfo()
return self.is_arena
end
function classCombat:GetDeaths()
return self.last_events_tables
end
function classCombat:GetPlayerDeaths(deadPlayerName)
local allDeaths = self:GetDeaths()
local deaths = {}
for i = 1, #allDeaths do
local thisDeath = allDeaths[i]
local thisPlayerName = thisDeath[3]
if (deadPlayerName == thisPlayerName) then
deaths[#deaths+1] = thisDeath
end
end
return deaths
end
---Return the encounter name if any
---@param self combat
---@return string|number
function classCombat:GetEncounterName()
return self.EncounterName or (self.is_boss and self.is_boss.name)
end
function classCombat:GetBossImage()
---@type details_encounterinfo
local encounterInfo = Details:GetEncounterInfo(self:GetEncounterName())
if (encounterInfo) then
return encounterInfo.creatureIcon
end
---@type bossinfo
local bossInfo = self:GetBossInfo()
if (bossInfo) then
return bossInfo.bossimage
end
return self.bossIcon or ""
end
function classCombat:GetCombatId()
return self.combat_id
end
function classCombat:GetCombatNumber()
return self.combat_counter
end
function classCombat:GetAlteranatePower()
return self.alternate_power
end
---return the amount of casts of a spells from an actor
---@param self combat
---@param actorName string
---@param spellName string
---@return number
function classCombat:GetSpellCastAmount(actorName, spellName)
return self.amountCasts[actorName] and self.amountCasts[actorName][spellName] or 0
end
---return the amount of casts of crowd control spell by an actor
---@param self combat
---@param actorName string
---@return table<spellid, number>
---@return number
function classCombat:GetCrowdControlSpells(actorName)
local spellsCastedByThisActor = self:GetSpellCastTable(actorName)
local amountOfCCCastsByThisActor = self:GetCCCastAmount(actorName)
local ccSpellIds = Details.CrowdControlSpellIdsCache
---@type table<spellid, number>
local crowdControlSpellsUsed = {}
for spellId in pairs(ccSpellIds) do
local spellInfo = C_Spell.GetSpellInfo(spellId)
if (spellInfo and spellsCastedByThisActor[spellInfo.name]) then
local amountOfCasts = spellsCastedByThisActor[spellInfo.name]
if (amountOfCasts > 0) then
if (Details.debug_spell_cast) then
print("GetCrowdControlSpells > ", actorName, spellId, spellInfo.name, amountOfCasts)
end
crowdControlSpellsUsed[spellId] = amountOfCasts
end
end
end
return crowdControlSpellsUsed, amountOfCCCastsByThisActor
end
---@class spell_hit_player : table
---@field spellId number
---@field amount number
---@field damagerName string
---return the amount of damage taken by spells from an actor
---@param self combat
---@param actorName string
---@return spell_hit_player[]
function classCombat:GetDamageTakenBySpells(actorName)
---@type actordamage?
local actor = self:GetActor(DETAILS_ATTRIBUTE_DAMAGE, actorName)
if (not actor) then
return {}
end
---@type spell_hit_player[]
local spellsThatHitThisPlayer = {}
for damagerName in pairs (actor.damage_from) do
local damagerObject = self:GetActor(DETAILS_ATTRIBUTE_DAMAGE, damagerName)
if (damagerObject) then
for spellId, spellTable in pairs(damagerObject:GetSpellList()) do
if (spellTable.targets and spellTable.targets[actor:Name()]) then
local amount = spellTable.targets[actor:Name()]
if (amount > 0) then
---@type spell_hit_player
local spellThatHitThePlayer = {
spellId = spellId,
amount = amount,
damagerName = damagerObject:Name(),
}
spellsThatHitThisPlayer[#spellsThatHitThisPlayer+1] = spellThatHitThePlayer
end
end
end
end
end
table.sort(spellsThatHitThisPlayer, function(t1, t2) return t1.amount > t2.amount end)
return spellsThatHitThisPlayer
end
function classCombat:GetInterruptCastAmount(actorName)
local interruptSpellNames = Details.InterruptSpellNamesCache
local playerCasts = self.amountCasts[actorName]
if (not playerCasts) then
return 0
end
local totalInterruptCasts = 0
for spellName, amount in pairs(playerCasts) do
if (interruptSpellNames[spellName]) then
totalInterruptCasts = totalInterruptCasts + amount
end
end
return totalInterruptCasts
end
function classCombat:GetCCCastAmount(actorName)
local ccSpellNames = Details.CrowdControlSpellNamesCache
local playerCasts = self.amountCasts[actorName]
if (not playerCasts) then
return 0
end
local totalCC = 0
for spellName, amount in pairs(playerCasts) do
if (ccSpellNames[spellName]) then
totalCC = totalCC + amount
end
end
return totalCC
end
---return the cast amount table
---@param self combat
---@param actorName string|nil
---@return table
function classCombat:GetSpellCastTable(actorName)
if (actorName) then
return self.amountCasts[actorName] or {}
else
return self.amountCasts
end
end
---delete an actor from the spell casts amount
---@param self combat
---@param actorName string
function classCombat:RemoveActorFromSpellCastTable(actorName)
self.amountCasts[actorName] = nil
end
---return the uptime of a buff from an actor
---@param actorName string
---@param spellId number
---@param auraType string|nil if nil get 'buff'
---@return number
function classCombat:GetSpellUptime(actorName, spellId, auraType)
---@type actorcontainer
local utilityContainer = self:GetContainer(DETAILS_ATTRIBUTE_MISC)
---@type actor
local actorObject = utilityContainer:GetActor(actorName)
if (actorObject) then
if (auraType) then
---@type spellcontainer
local buffUptimeContainer = actorObject:GetSpellContainer(auraType)
if (buffUptimeContainer) then
---@type spelltable
local spellTable = buffUptimeContainer:GetSpell(spellId)
if (spellTable) then
return spellTable.uptime or 0
end
end
else
do --if not auraType passed, attempt to get the uptime from debuffs first, if it fails, get from buffs
---@type spellcontainer
local debuffContainer = actorObject:GetSpellContainer("debuff")
if (debuffContainer) then
---@type spelltable
local spellTable = debuffContainer:GetSpell(spellId)
if (spellTable) then
return spellTable.uptime or 0
end
end
end
do
---@type spellcontainer
local buffContainer = actorObject:GetSpellContainer("buff")
if (buffContainer) then
---@type spelltable
local spellTable = buffContainer:GetSpell(spellId)
if (spellTable) then
return spellTable.uptime or 0
end
end
end
end
end
return 0
end
---Retrieves the slot ID of the current combat segment within the combat segments table.
---@return number The slot ID of the current combat segment.
function classCombat:GetSegmentSlotId()
local segmentsTable = Details:GetCombatSegments()
for i = 1, #segmentsTable do
if (segmentsTable[i] == self) then
return i
end
end
if (Details:GetCurrentCombat() == self) then
return DETAILS_SEGMENTID_CURRENT
else
return DETAILS_SEGMENTID_OVERALL
end
end
---return the atlasinfo for the combat icon
---@param self combat
---@return df_atlasinfo segmentIcon
---@return df_atlasinfo? categoryIcon
function classCombat:GetCombatIcon()
local textureAtlas = Details:GetTextureAtlasTable()
if (not self) then
return textureAtlas["segment-icon-regular"]
end
local combatType = self:GetCombatType()
if (combatType == DETAILS_SEGMENTTYPE_OVERALL) then
return textureAtlas["segment-icon-overall"]
elseif (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON) then
return textureAtlas["segment-icon-mythicplus"]
elseif (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
return textureAtlas["segment-icon-mythicplus-overall"], textureAtlas["segment-icon-mythicplus"]
elseif (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSTRASH) then
return textureAtlas["segment-icon-broom"], textureAtlas["segment-icon-mythicplus"]
elseif (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSWIPE) then
return textureAtlas["segment-icon-skull"], textureAtlas["segment-icon-mythicplus"]
elseif (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSS) then
return textureAtlas["segment-icon-skull"], textureAtlas["segment-icon-mythicplus"]
elseif (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASH) then
return textureAtlas["segment-icon-broom"], textureAtlas["segment-icon-mythicplus"]
elseif (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_GENERIC) then
return textureAtlas["segment-icon-mythicplus"]
elseif (combatType == DETAILS_SEGMENTTYPE_TRAININGDUMMY) then
return textureAtlas["segment-icon-training-dummy-zoom"]
elseif (combatType == DETAILS_SEGMENTTYPE_PVP_ARENA) then
return textureAtlas["segment-icon-arena"]
elseif (combatType == DETAILS_SEGMENTTYPE_PVP_BATTLEGROUND) then
return textureAtlas["segment-icon-arena"]
elseif (combatType == DETAILS_SEGMENTTYPE_RAID_TRASH) then
return textureAtlas["segment-icon-broom"]
elseif (combatType == DETAILS_SEGMENTTYPE_RAID_BOSS) then
local bossInfo = self:GetBossInfo()
local difficulty = bossInfo.diff
if (difficulty == 16) then --mythic
return textureAtlas["segment-icon-skull"], textureAtlas["segment-icon-mythicraid"]
elseif (difficulty == 15) then --heroic
return textureAtlas["segment-icon-skull"], textureAtlas["segment-icon-heroicraid"]
elseif (difficulty == 14) then --heroic
return textureAtlas["segment-icon-skull"], textureAtlas["segment-icon-normalraid"]
end
return textureAtlas["segment-icon-skull"]
elseif (combatType == DETAILS_SEGMENTTYPE_EVENT_VALENTINEDAY) then
return textureAtlas["segment-icon-love-is-in-the-air"]
elseif (combatType == DETAILS_SEGMENTTYPE_DUNGEON_BOSS) then
return textureAtlas["segment-icon-skull"]
elseif (combatType == DETAILS_SEGMENTTYPE_DUNGEON_OVERALL) then
return textureAtlas["segment-icon-dungeon-overall"]
end
return textureAtlas["segment-icon-regular"]
end
local partyColor = {170/255, 167/255, 255/255}
local loveIsInTheAirColor = {1, 0.411765, 0.705882, 1}
local bossKillColor = "lime"
local bossWipeColor = "orange"
local mythicDungeonBossColor = {170/255, 167/255, 255/255, 1}
local mythicDungeonBossWipeColor = {0.803922, 0.360784, 0.360784, 1}
local mythicDungeonBossColor2 = {210/255, 200/255, 255/255, 1}
function classCombat:GetCombatName(bOnlyName, bTryFind)
if (not self) then
return Loc["STRING_UNKNOW"]
end
local r, g, b
local combatType, categoryType = self:GetCombatType()
if (combatType == DETAILS_SEGMENTTYPE_OVERALL) then
return Loc["STRING_SEGMENT_OVERALL"]
end
if (categoryType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON) then
local mythicDungeonInfo = self:GetMythicDungeonInfo()
local isMythicOverallSegment, segmentID, mythicLevel, EJID, mapID, zoneName, encounterID, encounterName, startedAt, endedAt, runID = Details:UnpackMythicDungeonInfo(mythicDungeonInfo)
if (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
if (bOnlyName) then
return mythicDungeonInfo.SegmentName, unpack(partyColor)
else
local overallIconString = detailsFramework:CreateAtlasString(Details.TextureAtlas["segment-icon-mythicplus-overall"])
return overallIconString .. mythicDungeonInfo.SegmentName .. " (" .. Loc["STRING_SEGMENTS_LIST_OVERALL"] .. ")", unpack(partyColor)
end
end
if (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASH) then --"Trash #" .. (Details.MythicPlus.SegmentID or 0)
return mythicDungeonInfo.SegmentName
end
if (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSS) then
return mythicDungeonInfo.SegmentName, detailsFramework:ParseColors(mythicDungeonBossColor)
end
if (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSWIPE) then
return mythicDungeonInfo.SegmentName, detailsFramework:ParseColors(mythicDungeonBossWipeColor)
end
if (combatType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSTRASH) then
return mythicDungeonInfo.SegmentName, unpack(partyColor)
end
if (mythicDungeonInfo.SegmentName) then
if (bOnlyName) then
return mythicDungeonInfo.SegmentName, unpack(partyColor)
else
return mythicDungeonInfo.SegmentName .. " +" .. mythicLevel, unpack(partyColor)
end
end
return "--x--x--"
end
if (combatType == DETAILS_SEGMENTTYPE_PVP_BATTLEGROUND) then
return self.is_pvp.name
elseif (combatType == DETAILS_SEGMENTTYPE_PVP_ARENA) then
return self.is_arena.name
elseif (combatType == DETAILS_SEGMENTTYPE_EVENT_VALENTINEDAY) then
local bossInfo = self:GetBossInfo()
r, g, b = detailsFramework:ParseColors(loveIsInTheAirColor)
return bossInfo.name, r, g, b, 1
elseif (combatType == DETAILS_SEGMENTTYPE_DUNGEON_BOSS) then
local bossInfo = self:GetBossInfo()
local bIsKill = bossInfo.killed
if (bOnlyName) then
return bossInfo.name, detailsFramework:ParseColors(bIsKill and bossKillColor or bossWipeColor)
else
local segmentId = self:GetSegmentSlotId()
return bossInfo.name .." (#" .. segmentId .. ")", detailsFramework:ParseColors(bIsKill and bossKillColor or bossWipeColor)
end
elseif (combatType == DETAILS_SEGMENTTYPE_DUNGEON_OVERALL) then
return self.zoneName .. " (overall)" --localize-me
elseif (combatType == DETAILS_SEGMENTTYPE_RAID_BOSS) then
local bossInfo = self:GetBossInfo()
if (bossInfo and bossInfo.name) then
--bossKillColor
local bIsKill = bossInfo.killed
local formattedTime = self:GetFormattedCombatTime()
local tryNumber = self:GetTryNumber()
if (tryNumber) then
if (bOnlyName) then
return bossInfo.name .." (#" .. tryNumber .. ")", detailsFramework:ParseColors(bIsKill and bossKillColor or bossWipeColor)
else
return bossInfo.name .." (#" .. tryNumber .. " " .. formattedTime .. ")", detailsFramework:ParseColors(bIsKill and bossKillColor or bossWipeColor)
end
else
local segmentId = self:GetSegmentSlotId()
return bossInfo.name .." (#" .. segmentId .. ")", detailsFramework:ParseColors(bIsKill and bossKillColor or bossWipeColor)
end
end
end
local bossInfo = self:GetBossInfo()
if (bossInfo and (bossInfo.encounter or bossInfo.name)) then
return bossInfo.encounter or bossInfo.name
end
if (rawget(self, "is_trash")) then
return Loc ["STRING_SEGMENT_TRASH"]
end
if (self.enemy) then
return self.enemy
end
if (bTryFind) then
local newName = self:FindEnemyName()
if (newName) then
self.enemy = newName
return newName
end
end
local segmentId = self:GetSegmentSlotId()
return Loc["STRING_FIGHTNUMBER"] .. segmentId
end
---debug function to print the combat name
---@param self combat
---@return string
function classCombat:GetCombatTypeName()
local combatType = self:GetCombatType()
return segmentTypeToString[combatType] or ("no type found: " .. combatType)
end
---@param self combat
---@return string
function classCombat:FindEnemyName()
local zoneName, instanceType = GetInstanceInfo()
local bIsInInstance = IsInInstance() --garrison returns party as instance type
if ((instanceType == "party" or instanceType == "raid") and bIsInInstance) then
if (instanceType == "party") then
if (Details:GetBossNames(Details.zone_id)) then
return Loc ["STRING_SEGMENT_TRASH"]
end
else
return Loc ["STRING_SEGMENT_TRASH"]
end
end
local playerActorObject = self:GetActor(DETAILS_ATTRIBUTE_DAMAGE, Details.playername)
---@cast playerActorObject actordamage
--search for an enemy name in the player targets
if (playerActorObject) then
local targets = playerActorObject.targets
--check if the player has at least 1 target, this can happen when the player got hit by enemies but didn't hit back
if (next(targets)) then
--add the targets to an array, this allow to get the enemy with most damage taken by the player
---@type table<actorname, number>[]
local targetsArray = {}
for targetName, amount in pairs(targets) do
table.insert(targetsArray, {targetName, amount})
end
table.sort(targetsArray, Details.Sort2)
local targetName = targetsArray[1][1]
if (targetName) then
return targetName
end
end
--search for an enemy name in the player damage taken
local damageTakenFrom = playerActorObject.damage_from
if (next(damageTakenFrom)) then
---@type table<actorname, number>[]
local damageTakenArray = {}
for damagerName in pairs(damageTakenFrom) do
--get the actor object for the damager to know how much damage was done to the player
---@type actordamage
local damagerActor = self:GetActor(DETAILS_ATTRIBUTE_DAMAGE, damagerName)
if (damagerActor) then
table.insert(damageTakenArray, {damagerName, damagerActor.targets[playerActorObject:Name()] or 0})
end
end
table.sort(damageTakenArray, Details.Sort2)
local targetName = damageTakenArray[1][1]
if (targetName) then
return targetName
end
end
end
--search for an enemy name in the group members targets
---@type actorcontainer
local actorContainer = self:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
local actorTable = actorContainer:GetActorTable()
for i = 1, #actorTable do
local actorObject = actorTable[i]
--check if this actor was a group member during the combat
if (actorObject:IsGroupPlayer()) then
local targets = actorObject.targets
if (next(targets)) then
---@type table<actorname, number>[]
local targetsArray = {}
for targetName, amount in pairs(targets) do
table.insert(targetsArray, {targetName, amount})
end
table.sort(targetsArray, Details.Sort2)
local targetName = targetsArray[1][1]
if (targetName) then
return targetName
end
end
end
end
return Details222.Unknown
end
function classCombat:GetCombatType()
if (self.combat_type) then
return self.combat_type
end
--mythic dungeon
local bIsMythicDungeon = self:IsMythicDungeon()
if (bIsMythicDungeon) then
local mythicDungeonInfo = self:GetMythicDungeonInfo()
if (mythicDungeonInfo.SegmentType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASH) then
return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_TRASH, DETAILS_SEGMENTTYPE_MYTHICDUNGEON
elseif (mythicDungeonInfo.SegmentType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL) then
return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_OVERALL, DETAILS_SEGMENTTYPE_MYTHICDUNGEON
elseif (mythicDungeonInfo.SegmentType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSS) then
return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSS, DETAILS_SEGMENTTYPE_MYTHICDUNGEON
elseif (mythicDungeonInfo.SegmentType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSWIPE) then
return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSWIPE, DETAILS_SEGMENTTYPE_MYTHICDUNGEON
elseif (mythicDungeonInfo.SegmentType == DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSTRASH) then
return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_BOSSTRASH, DETAILS_SEGMENTTYPE_MYTHICDUNGEON
end
return DETAILS_SEGMENTTYPE_MYTHICDUNGEON_GENERIC, DETAILS_SEGMENTTYPE_MYTHICDUNGEON
end
if (self.training_dummy) then
--self.combat_type = DETAILS_SEGMENTTYPE_TRAININGDUMMY
return DETAILS_SEGMENTTYPE_TRAININGDUMMY
end
--arena
local arenaInfo = self.is_arena
if (arenaInfo) then
--self.combat_type = DETAILS_SEGMENTTYPE_PVP_ARENA
return DETAILS_SEGMENTTYPE_PVP_ARENA
end
--battleground
local battlegroundInfo = self.is_pvp
if (battlegroundInfo) then
--self.combat_type = DETAILS_SEGMENTTYPE_PVP_BATTLEGROUND
return DETAILS_SEGMENTTYPE_PVP_BATTLEGROUND
end
--dungeon or raid
local instanceType = self.instance_type
if (instanceType == "party") then
if (self.is_dungeon_overall) then
--self.combat_type = DETAILS_SEGMENTTYPE_DUNGEON_OVERALL
return DETAILS_SEGMENTTYPE_DUNGEON_OVERALL
end
local bossInfo = self:GetBossInfo()
if (bossInfo) then
if (bossInfo.mapid == 33 and bossInfo.diff_string == "Event" and bossInfo.id == 2879) then --Shadowfang Keep | The Crown Chemical Co.
--self.combat_type = DETAILS_SEGMENTTYPE_EVENT_VALENTINEDAY
return DETAILS_SEGMENTTYPE_EVENT_VALENTINEDAY
else
--self.combat_type = DETAILS_SEGMENTTYPE_DUNGEON_BOSS
return DETAILS_SEGMENTTYPE_DUNGEON_BOSS
end
else
--self.combat_type = DETAILS_SEGMENTTYPE_DUNGEON_TRASH
return DETAILS_SEGMENTTYPE_DUNGEON_TRASH
end
elseif (instanceType == "raid") then
local bossEncounter = self.is_boss
if (bossEncounter) then
--self.combat_type = DETAILS_SEGMENTTYPE_RAID_BOSS
return DETAILS_SEGMENTTYPE_RAID_BOSS
else
--self.combat_type = DETAILS_SEGMENTTYPE_RAID_TRASH
return DETAILS_SEGMENTTYPE_RAID_TRASH
end
end
--overall data
if (self == Details.tabela_overall) then
--self.combat_type = DETAILS_SEGMENTTYPE_OVERALL
return DETAILS_SEGMENTTYPE_OVERALL
end
--self.combat_type = DETAILS_SEGMENTTYPE_GENERIC
return DETAILS_SEGMENTTYPE_GENERIC
end
function Details:UnpackMythicDungeonInfo(t)
return t.OverallSegment, t.SegmentID, t.Level, t.EJID, t.MapID, t.ZoneName, t.EncounterID, t.EncounterName, t.StartedAt, t.EndedAt, t.RunID
end
--return a numeric table with all actors on the specific containter
function classCombat:GetActorList(container)
return self [container]._ActorTable
end
---return an actor object for the given container and actor name
---@param container number
---@param name string
---@return actor|nil
function classCombat:GetActor(container, name)
local index = self[container] and self[container]._NameIndexTable[name]
if (index) then
return self[container]._ActorTable[index]
end
return nil
end
---Return a key|value table containing the spellId as key and a table with information about the trinket as value
---@param self combat
---@param playerName string
---@return table<spellid, trinketprocdata>
function classCombat:GetTrinketProcsForPlayer(playerName)
local trinketProcs = self.trinketProcs
return trinketProcs[playerName] or {}
end
---return a string with minute and seconds of the combat time separated by a colon
---@return string
function classCombat:GetFormattedCombatTime()
local combatTime = self:GetCombatTime()
local minute, second = floor(combatTime / 60), floor(combatTime % 60)
local minuteString = tostring(minute)
local secondString = tostring(second)
if (minute < 10) then
minuteString = "0" .. minuteString
end
if (second < 10) then
secondString = "0" .. secondString
end
return minuteString .. ":" .. secondString
end
---return two values, one for minute and another for seconds
---@return number, number
function classCombat:GetMSTime()
local combatTime = self:GetCombatTime()
local minute, second = floor(combatTime / 60), floor(combatTime % 60)
return minute, second
end
---return the amount of time the combat has elapsed
---@return number
function classCombat:GetCombatTime()
if (self.end_time) then
return max(self.end_time - self.start_time, 0.1)
elseif (self.start_time and Details.in_combat and self ~= Details.tabela_overall) then
return max(GetTime() - self.start_time, 0.1)
else
return 0.1
end
end
---return the amount of time a mythic plus run has elapsed, if there's no information about the run time, it'll return the combat time
---@param self combat
---@return number
function classCombat:GetRunTime()
return self.run_time or self:GetCombatTime()
end
---return the amount of time a mythic plus run has elapsed, if there's no information about the run time, return nil
---@param self combat
---@return number?
function classCombat:GetRunTimeNoDefault()
return self.run_time
end
---Return the gametime when the combat started
---Game Time is the result value from the function GetTime()
---@param self combat
---@return gametime
function classCombat:GetStartTime()
return self.start_time
end
---Set the gametime when the combat started
---Game Time is the result value from the function GetTime()
---@param self combat
---@param thisTime gametime
function classCombat:SetStartTime(thisTime)
self.start_time = thisTime
end
---Return the gametime when the combat ended
---Game Time is the result value from the function GetTime()
---@param self combat
---@return gametime
function classCombat:GetEndTime()
return self.end_time
end
---Set the gametime when the combat ended
---Game Time is the result value from the function GetTime()
---@param self combat
---@param thisTime gametime
function classCombat:SetEndTime(thisTime)
self.end_time = thisTime
end
function classCombat:seta_tempo_decorrido() --deprecated march 2024
--self.end_time = _tempo
self.end_time = GetTime()
end
---Return how many attempts were made for this boss
---@param self combat
---@return number|nil
function classCombat:GetTryNumber()
---@type bossinfo
local bossInfo = self:GetBossInfo()
if (bossInfo) then
return bossInfo.try_number
end
end
---Return the percentage of the boss health when the combat ended
---1 = 100% 0.5 = 50%
---@param self combat
---@return number
function classCombat:GetBossHealth()
return self.boss_hp
end
---Return the percentage of the boss as a string, includes a zero on the left side if the number is less than 10
---@param self combat
---@return string
function classCombat:GetBossHealthString()
local bossHealth = self:GetBossHealth()
if (bossHealth) then
bossHealth = math.floor(bossHealth * 100)
local bossHealthString = tostring(bossHealth)
if (bossHealth < 10) then
bossHealthString = "0" .. bossHealthString
end
return bossHealthString
end
return "00"
end
---Get the boss name
---@param self combat
---@return string?
function classCombat:GetBossName()
return self.bossName
end
---Return the current phase of the combat or which phase the combat was when it ended
---@param self combat
---@return number
function classCombat:GetCurrentPhase()
local phaseData = self.PhaseData
local lastPhase = #phaseData
--the phase data has on its first index the ID of the phase and on the second the time when it started
local lastPhaseId = phaseData[lastPhase][1]
return lastPhaseId
end
---copy deaths from combat2 into combat1
---if bMythicPlus is true it'll check if the death has mythic plus death time and use it instead of the normal death time
---@param combat1 combat
---@param combat2 combat
---@param bMythicPlus boolean
function classCombat.CopyDeathsFrom(combat1, combat2, bMythicPlus)
local deathsTable = combat1:GetDeaths()
local deathsToCopy = combat2:GetDeaths()
for i = 1, #deathsToCopy do
local thisDeath = DetailsFramework.table.copy({}, deathsToCopy[i])
if (bMythicPlus and thisDeath.mythic_plus) then
thisDeath[6] = thisDeath.mythic_plus_dead_at_string
thisDeath.dead_at = thisDeath.mythic_plus_dead_at
end
deathsTable[#deathsTable+1] = thisDeath
end
end
function classCombat:CutDeathEventsByTime(time)
time = time or 10
local deathsTable = self:GetDeaths()
for i = #deathsTable, 1, -1 do
local deathTable = deathsTable[i]
local playerName, playerClass, deathTime, deathCombatTime, deathTimeString, playerMaxHealth, deathEvents, lastCooldown, spec = Details:UnpackDeathTable(deathTable)
for evIndex = #deathEvents, 1, -1 do
local event = deathEvents[evIndex]
local evType = event[1]
if (type(evType) == "boolean") then
local eventTime = event[4]
if (eventTime+10 < deathTime) then
table.remove(deathEvents, evIndex)
end
end
end
end
end
---@param self combat
---@param givingCombat combat
---@param bSetStartDate boolean if true, the start date of the receiving combat will be set to the start date of the giving combat
---@param bSetEndDate boolean if true, the end date of the receiving combat will be set to the end date of the giving combat
---@return combat
function classCombat:AddCombat(givingCombat, bSetStartDate, bSetEndDate)
local receivingCombat = self
receivingCombat:CopyDeathsFrom(givingCombat, false)
local timeInCombat = receivingCombat:GetCombatTime() + givingCombat:GetCombatTime()
receivingCombat:SetStartTime(GetTime() - timeInCombat)
receivingCombat:SetEndTime(GetTime())
receivingCombat = receivingCombat + givingCombat
local startDate, endDate = givingCombat:GetDate()
if (bSetStartDate) then
receivingCombat:SetDate(startDate, endDate)
else
if (bSetEndDate) then
receivingCombat:SetDate(false, endDate) --passign false won't change the value
end
end
return receivingCombat
end
--return the total of a specific attribute
local power_table = {0, 1, 3, 6, 0, "alternatepower"}
---return the total of a specific attribute, example: total damage, total healing, total resources, etc
---@param attribute number
---@param subAttribute number?
---@param onlyGroup boolean?
---@return number
function classCombat:GetTotal(attribute, subAttribute, onlyGroup)
if (attribute == 1 or attribute == 2) then
if (onlyGroup) then
return self.totals_grupo [attribute]
else
return self.totals [attribute]
end
elseif (attribute == 3) then
if (subAttribute == 5) then --resources
return self.totals.resources or 0
end
if (onlyGroup) then
return self.totals_grupo [attribute] [power_table [subAttribute]]
else
return self.totals [attribute] [power_table [subAttribute]]
end
elseif (attribute == 4) then
local subName = Details:GetInternalSubAttributeName (attribute, subAttribute)
if (onlyGroup) then
return self.totals_grupo [attribute] [subName]
else
return self.totals [attribute] [subName]
end
end
return 0
end
---create an alternate power table for the given actor
---@param actorName string
---@return alternatepowertable
function classCombat:CreateAlternatePowerTable(actorName)
---@type alternatepowertable
local alternatePowerTable = {last = 0, total = 0}
self.alternate_power[actorName] = alternatePowerTable
return alternatePowerTable
end
---transfer talents from Details talent cache to the combat combat
---@param self combat
function classCombat:StoreTalents()
local talentStorage = Details.cached_talents
local damageContainer = self:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
for idx, actorObject in damageContainer:ListActors() do
local thisActorTalents = talentStorage[actorObject.serial]
if (thisActorTalents) then
local actorName = actorObject:Name()
self.playerTalents[actorName] = thisActorTalents
end
end
end
--delete an actor from the combat ~delete ~erase ~remove
function classCombat:DeleteActor(attribute, actorName, removeDamageTaken, cannotRemap)
local container = self[attribute]
if (container) then
local actorTable = container._ActorTable
--store the index it was found
local indexToDelete
--get the object for the deleted actor
local deletedActor = self(attribute, actorName)
if (not deletedActor) then
return
else
for i = 1, #actorTable do
local actor = actorTable[i]
if (actor.nome == actorName) then
--print("Details: found the actor: ", actorName, actor.nome, i)
indexToDelete = i
break
end
end
end
for i = 1, #actorTable do
--is this not the actor we want to remove?
if (i ~= indexToDelete) then
local actor = actorTable[i]
if (not actor.isTank) then
--get the damage dealt and remove
local damageDoneToRemovedActor = (actor.targets[actorName]) or 0
actor.targets[actorName] = nil
actor.total = actor.total - damageDoneToRemovedActor
actor.total_without_pet = actor.total_without_pet - damageDoneToRemovedActor
--damage taken
if (removeDamageTaken) then
local hadDamageTaken = actor.damage_from[actorName]
if (hadDamageTaken) then
--query the deleted actor to know how much damage it applied to this actor
local damageDoneToActor = (deletedActor.targets[actor.nome]) or 0
actor.damage_taken = actor.damage_taken - damageDoneToActor
end
end
--spells
local spellsTable = actor.spells._ActorTable
for spellId, spellTable in pairs(spellsTable) do
local damageDoneToRemovedActor = (spellTable.targets[actorName]) or 0
spellTable.targets[actorName] = nil
spellTable.total = spellTable.total - damageDoneToRemovedActor
end
end
end
end
if (indexToDelete) then
local actorToDelete = self(attribute, actorName)
local actorToDelete2 = container._ActorTable[indexToDelete]
if (actorToDelete ~= actorToDelete2) then
Details:Msg("error 0xDE8745")
end
local index = container._NameIndexTable[actorName]
if (indexToDelete ~= index) then
Details:Msg("error 0xDE8751")
end
--remove actor
tremove(container._ActorTable, index)
--remap
if (not cannotRemap) then
container:Remap()
end
return true
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--internals
function classCombat:CreateNewCombatTable()
return classCombat:NovaTabela()
end
local getBossName = function()
if (UnitExists("boss1") and Details.in_combat) then
local bossName = UnitName("boss1")
if (bossName) then
Details:GetCurrentCombat().bossName = bossName
end
end
end
---class constructor
---@param bTimeStarted boolean if true set the start time to now with GetTime
---@param overallCombatObject combat
---@param combatId number
---@param ... unknown
---@return combat
function classCombat:NovaTabela(bTimeStarted, overallCombatObject, combatId, ...) --~init
---@type combat
local combatObject = {}
combatObject[1] = classActorContainer:NovoContainer(Details.container_type.CONTAINER_DAMAGE_CLASS, combatObject, combatId) --Damage
combatObject[2] = classActorContainer:NovoContainer(Details.container_type.CONTAINER_HEAL_CLASS, combatObject, combatId) --Healing
combatObject[3] = classActorContainer:NovoContainer(Details.container_type.CONTAINER_ENERGY_CLASS, combatObject, combatId) --Energies
combatObject[4] = classActorContainer:NovoContainer(Details.container_type.CONTAINER_MISC_CLASS, combatObject, combatId) --Misc
combatObject[5] = classActorContainer:NovoContainer(Details.container_type.CONTAINER_DAMAGE_CLASS, combatObject, combatId) --place holder for customs
setmetatable(combatObject, classCombat)
Details.combat_counter = Details.combat_counter + 1
combatObject.combat_counter = Details.combat_counter
--combatObject.training_dummy = false
--try discover if is a pvp combat
local sourceGUID, sourceName, sourceFlags, targetGUID, targetName, targetFlags = ...
if (targetGUID) then
local npcId = Details:GetNpcIdFromGuid(targetGUID)
if (npcId) then
if (Details222.TrainingDummiesNpcId[npcId]) then
combatObject.training_dummy = true
end
end
end
if (sourceGUID) then --aqui ir� identificar o boss ou o oponente
if (targetName and bitBand (targetFlags, REACTION_HOSTILE) ~= 0) then --tentando pegar o inimigo pelo alvo
combatObject.contra = targetName
if (bitBand (targetFlags, CONTROL_PLAYER) ~= 0) then
combatObject.pvp = true --o alvo � da fac��o oposta ou foi dado mind control
end
elseif (sourceName and bitBand (sourceFlags, REACTION_HOSTILE) ~= 0) then --tentando pegar o inimigo pelo who caso o mob � quem deu o primeiro hit
combatObject.contra = sourceName
if (bitBand (sourceFlags, CONTROL_PLAYER) ~= 0) then
combatObject.pvp = true --o who � da fac��o oposta ou foi dado mind control
end
else
combatObject.pvp = true --se ambos s�o friendly, seria isso um PVP entre jogadores da mesma fac��o?
end
end
--start/end time (duration)
combatObject.data_fim = 0
combatObject.data_inicio = 0
combatObject.tempo_start = _tempo
combatObject.compressed_charts = {}
combatObject.boss_hp = 1
C_Timer.After(0.5, getBossName)
combatObject.bossTimers = {}
---store trinket procs
combatObject.trinketProcs = {}
--store talents of players
---@type table<actorname, string>
combatObject.playerTalents = {}
---store the amount of casts of each player
---@type table<actorname, table<spellname, number>>
combatObject.amountCasts = {}
--record deaths
combatObject.last_events_tables = {}
--last events from players
combatObject.player_last_events = {}
--players in the raid
combatObject.raid_roster = {}
--frags
combatObject.frags = {}
combatObject.frags_need_refresh = false
--alternate power
combatObject.alternate_power = {}
--time data container
combatObject.TimeData = Details:TimeDataCreateChartTables()
combatObject.PhaseData = {{1, 1}, damage = {}, heal = {}, damage_section = {}, heal_section = {}} --[1] phase number [2] phase started
--for external plugin usage, these tables are guaranteed to be saved with the combat
combatObject.spells_cast_timeline = {}
combatObject.aura_timeline = {}
combatObject.cleu_timeline = {}
--cleu events
combatObject.cleu_events = {
n = 1 --event counter
}
local zoneName, _, _, _, _, _, _, zoneMapID = GetInstanceInfo()
combatObject.zoneName = zoneName
combatObject.mapId = zoneMapID
--a tabela sem o tempo de inicio � a tabela descartavel do inicio do addon
if (bTimeStarted) then
--esta_tabela.start_time = _tempo
combatObject.start_time = GetTime()
combatObject.end_time = nil
else
combatObject.start_time = 0
combatObject.end_time = nil
end
combatObject.is_challenge = Details:IsInMythicPlus()
-- o container ir� armazenar as classes de dano -- cria um novo container de indexes de seriais de jogadores --par�metro 1 classe armazenada no container, par�metro 2 = flag da classe
combatObject[1].need_refresh = true
combatObject[2].need_refresh = true
combatObject[3].need_refresh = true
combatObject[4].need_refresh = true
combatObject[5].need_refresh = true
combatObject.totals = {
0, --dano
0, --cura
{--e_energy
[0] = 0, --mana
[1] = 0, --rage
[3] = 0, --energy (rogues cat)
[6] = 0, --runepower (dk)
alternatepower = 0,
},
{--misc
cc_break = 0, --armazena quantas quebras de CC
ress = 0, --armazena quantos pessoas ele reviveu
interrupt = 0, --armazena quantos interrupt a pessoa deu
dispell = 0, --armazena quantos dispell esta pessoa recebeu
dead = 0, --armazena quantas vezes essa pessia morreu
cooldowns_defensive = 0, --armazena quantos cooldowns a raid usou
buff_uptime = 0, --armazena quantos cooldowns a raid usou
debuff_uptime = 0 --armazena quantos cooldowns a raid usou
},
--avoid using this values bellow, they aren't updated by the parser, only on demand by a user interaction.
voidzone_damage = 0,
frags_total = 0,
--end
}
combatObject.totals_grupo = {
0, --dano
0, --cura
{--e_energy
[0] = 0, --mana
[1] = 0, --rage
[3] = 0, --energy (rogues cat)
[6] = 0, --runepower (dk)
alternatepower = 0,
},
{--misc
cc_break = 0, --armazena quantas quebras de CC
ress = 0, --armazena quantos pessoas ele reviveu
interrupt = 0, --armazena quantos interrupt a pessoa deu
dispell = 0, --armazena quantos dispell esta pessoa recebeu
dead = 0, --armazena quantas vezes essa oessia morreu
cooldowns_defensive = 0, --armazena quantos cooldowns a raid usou
buff_uptime = 0,
debuff_uptime = 0
}
}
return combatObject
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--core
---create the table which will contain the latest events of the player while alive
---@param self combat
---@param playerName string
---@return table
function classCombat:CreateLastEventsTable(playerName)
local lastEventsTable = {}
for i = 1, Details.deadlog_events do
lastEventsTable[i] = {}
end
lastEventsTable.n = 1
self.player_last_events[playerName] = lastEventsTable
return lastEventsTable
end
---pass through all actors and check if the activity time is unlocked, if it is, lock it
---@param self combat
function classCombat:LockActivityTime()
---@cast self combat
---@type actorcontainer
local containerDamage = self:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
---@type actorcontainer
local containerHeal = self:GetContainer(DETAILS_ATTRIBUTE_HEAL)
for _, actorObject in containerDamage:ListActors() do
if (actorObject:GetOrChangeActivityStatus()) then --check if the timer is unlocked
Details222.TimeMachine.StopTime(actorObject)
actorObject:GetOrChangeActivityStatus(false) --lock the actor timer
else
if (actorObject.start_time == 0) then
actorObject.start_time = _tempo
end
if (not actorObject.end_time) then
actorObject.end_time = _tempo
end
end
end
for _, actorObject in containerHeal:ListActors() do
--check if the timer is unlocked
if (actorObject:GetOrChangeActivityStatus()) then
--lock the actor timer
Details222.TimeMachine.StopTime(actorObject)
--remove the actor from the time machine
actorObject:GetOrChangeActivityStatus(false)
else
if (actorObject.start_time == 0) then
actorObject.start_time = _tempo
end
if (not actorObject.end_time) then
actorObject.end_time = _tempo
end
end
end
end
---set combat metatable and class lookup
---@self any
---@param combatObject combat
function Details.refresh:r_combate(combatObject)
setmetatable(combatObject, Details.combate)
combatObject.__index = Details.combate
end
---clear combat object
---@self any
---@param combatObject combat
function Details.clear:c_combate(combatObject)
combatObject.__index = nil
combatObject.__call = nil
end
classCombat.__sub = function(combate1, combate2)
if (combate1 ~= Details.tabela_overall) then
return
end
--sub dano
for index, actor_T2 in ipairs(combate2[1]._ActorTable) do
local actor_T1 = combate1[1]:PegarCombatente (actor_T2.serial, actor_T2.nome, actor_T2.flag_original, true)
actor_T1 = actor_T1 - actor_T2
actor_T2:subtract_total (combate1)
end
combate1 [1].need_refresh = true
--sub heal
for index, actor_T2 in ipairs(combate2[2]._ActorTable) do
local actor_T1 = combate1[2]:PegarCombatente (actor_T2.serial, actor_T2.nome, actor_T2.flag_original, true)
actor_T1 = actor_T1 - actor_T2
actor_T2:subtract_total (combate1)
end
combate1 [2].need_refresh = true
--sub energy
for index, actor_T2 in ipairs(combate2[3]._ActorTable) do
local actor_T1 = combate1[3]:PegarCombatente (actor_T2.serial, actor_T2.nome, actor_T2.flag_original, true)
actor_T1 = actor_T1 - actor_T2
actor_T2:subtract_total (combate1)
end
combate1 [3].need_refresh = true
--sub misc
for index, actor_T2 in ipairs(combate2[4]._ActorTable) do
local actor_T1 = combate1[4]:PegarCombatente (actor_T2.serial, actor_T2.nome, actor_T2.flag_original, true)
actor_T1 = actor_T1 - actor_T2
actor_T2:subtract_total (combate1)
end
combate1 [4].need_refresh = true
--reduz o tempo
combate1.start_time = combate1.start_time + combate2:GetCombatTime()
--apaga as mortes da luta diminuida
local amt_mortes = #combate2.last_events_tables --quantas mortes teve nessa luta
if (amt_mortes > 0) then
for i = #combate1.last_events_tables, #combate1.last_events_tables-amt_mortes, -1 do
tremove(combate1.last_events_tables, #combate1.last_events_tables)
end
end
--frags
for fragName, fragAmount in pairs(combate2.frags) do
if (fragAmount) then
if (combate1.frags [fragName]) then
combate1.frags [fragName] = combate1.frags [fragName] - fragAmount
else
combate1.frags [fragName] = fragAmount
end
end
end
combate1.frags_need_refresh = true
--alternate power
local overallPowerTable = combate1.alternate_power
for actorName, powerTable in pairs(combate2.alternate_power) do
local power = overallPowerTable [actorName]
if (power) then
power.total = power.total - powerTable.total
end
combate2.alternate_power [actorName].last = 0
end
return combate1
end
---add combatToAdd into combatRecevingTheSum
---@param combatRecevingTheSum combat
---@param combatToAdd combat
---@return combat
classCombat.__add = function(combatRecevingTheSum, combatToAdd)
---@type combat
local customCombat
if (combatRecevingTheSum ~= Details.tabela_overall) then
customCombat = combatRecevingTheSum
end
if (combatToAdd.bloodlust and combatToAdd.timeStart) then
for i = 1, #combatToAdd.bloodlust do
local bloodlust = combatToAdd.bloodlust[i]
combatRecevingTheSum.bloodlust_overall = combatRecevingTheSum.bloodlust_overall or {}
combatRecevingTheSum.bloodlust_overall[#combatRecevingTheSum.bloodlust_overall+1] = combatToAdd.timeStart + bloodlust
end
end
local bRefreshActor = false
for classType = 1, DETAILS_COMBAT_AMOUNT_CONTAINERS do
local actorContainer = combatToAdd[classType]
local actorTable = actorContainer._ActorTable
for _, actorObject in ipairs(actorTable) do
---@cast actorObject actor
---@type actor
local actorCreatedInTheReceivingCombat
if (classType == classTypeDamage) then
actorCreatedInTheReceivingCombat = Details.atributo_damage:AddToCombat(actorObject, bRefreshActor, customCombat)
elseif (classType == classTypeHeal) then
actorCreatedInTheReceivingCombat = Details.atributo_heal:AddToCombat(actorObject, bRefreshActor, customCombat)
elseif (classType == classTypeResource) then
actorCreatedInTheReceivingCombat = Details.atributo_energy:r_connect_shadow(actorObject, true, customCombat)
elseif (classType == classTypeUtility) then
actorCreatedInTheReceivingCombat = Details.atributo_misc:r_connect_shadow(actorObject, true, customCombat)
end
actorCreatedInTheReceivingCombat.boss_fight_component = actorObject.boss_fight_component or actorCreatedInTheReceivingCombat.boss_fight_component
actorCreatedInTheReceivingCombat.fight_component = actorObject.fight_component or actorCreatedInTheReceivingCombat.fight_component
actorCreatedInTheReceivingCombat.grupo = actorObject.grupo or actorCreatedInTheReceivingCombat.grupo
end
end
--alternate power
local overallPowerTable = combatRecevingTheSum.alternate_power
for actorName, powerTable in pairs(combatToAdd.alternate_power) do
local alternatePowerTable = overallPowerTable[actorName]
if (not alternatePowerTable) then
alternatePowerTable = combatRecevingTheSum:CreateAlternatePowerTable(actorName)
end
alternatePowerTable.total = alternatePowerTable.total + powerTable.total
combatToAdd.alternate_power[actorName].last = 0
end
--cast amount
local combat1CastData = combatRecevingTheSum.amountCasts
for actorName, castData in pairs(combatToAdd.amountCasts) do
local playerCastTable = combat1CastData[actorName]
if (not playerCastTable) then
playerCastTable = {}
combat1CastData[actorName] = playerCastTable
end
for spellName, amountOfCasts in pairs(castData) do
local spellAmount = playerCastTable[spellName]
if (not spellAmount) then
spellAmount = 0
playerCastTable[spellName] = spellAmount
end
playerCastTable[spellName] = spellAmount + amountOfCasts
end
end
return combatRecevingTheSum
end
function Details:UpdateCombat()
_tempo = Details._tempo
end