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145 lines
6.2 KiB
145 lines
6.2 KiB
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local Details = _G.Details
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local DF = _G.DetailsFramework
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local C_Timer = _G.C_Timer
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local addonName, Details222 = ...
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local GetSpellInfo = Details222.GetSpellInfo
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--get the sectionInfo and try to extract the spellID from it
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--sectionInfo is always a valid table
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local parseSectionInfoForSpellID = function(sectionInfo)
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local spellId = sectionInfo.spellID
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if (spellId) then
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spellId = tonumber(spellId)
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if (spellId) then
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local spellName = GetSpellInfo(spellId)
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if (spellName) then
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return spellId
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end
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end
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end
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end
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---this function is called when the player clicks on a link in the chat window to open a section in the encounter journal
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---Details! then will check if that spell linked did damage to the raid and show a small box with the damage done
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---@param tag any tag isn't used
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---@param journalTypeString string
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---@param idString string
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function Details222.EJCache.OnClickEncounterJournalLink(tag, journalTypeString, idString) --not in use
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local journalType = tonumber(journalTypeString)
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local id = tonumber(idString)
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local instanceId, encounterId, sectionId, tierIndex = EJ_HandleLinkPath(journalType, id)
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if (sectionId) then
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local sectionInfo = C_EncounterJournal.GetSectionInfo(sectionId)
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if (sectionInfo and type(sectionInfo) == "table") then
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local spellId = parseSectionInfoForSpellID(sectionInfo)
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--spellId is guaranteed to be a valid spellId or nil
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if (spellId) then
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local damageDoneTable = Details222.DamageSpells.GetDamageDoneToPlayersBySpell(spellId)
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local topDamage = damageDoneTable[1] and damageDoneTable[1][2]
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if (topDamage and topDamage > 0) then
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--build a cooltip with the damage done to players by the spellId
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local gameCooltip = GameCooltip
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gameCooltip:Preset(2)
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gameCooltip:SetType("tooltip")
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gameCooltip:SetOption("LeftPadding", -5)
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gameCooltip:SetOption("RightPadding", 5)
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gameCooltip:SetOption("LinePadding", 1)
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gameCooltip:SetOption("StatusBarTexture", [[Interface\AddOns\Details\images\bar_hyanda]])
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for i = 1, #damageDoneTable do
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local targetName, damageDone = unpack(damageDoneTable[i])
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local nameWithoutRealm = DF:RemoveRealmName(targetName)
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local formattedDamage = Details:ToK2(damageDone)
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local className = Details222.ClassCache.GetClass(targetName)
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local classTexture, left, right, top, bottom = Details:GetClassIcon(className)
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gameCooltip:AddLine(nameWithoutRealm, formattedDamage)
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gameCooltip:AddIcon(classTexture, 1, 1, 14, 14, left, right, top, bottom)
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gameCooltip:AddStatusBar(damageDone / topDamage * 100, 1, .5, .5, .5, 1, false, {value = 100, color = {.2, .2, .2, 0.9}, texture = [[Interface\AddOns\Details\images\bar_hyanda]]})
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end
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local abilityString = DF:MakeStringFromSpellId(spellId)
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if (abilityString) then
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abilityString = abilityString .. " (damage to)"
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end
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local anchor = {"bottom", "top", 0, 0}
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gameCooltip:SetBannerImage(1, 2, [[Interface\PetBattles\Weather-Blizzard]], 220, 55, anchor, {0.85, 0.189609375, 1, 0}, {0, 0, 0, 1})
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gameCooltip:SetBannerText(1, 2, abilityString or "Ability Damage Done", {"bottomleft", "topleft", 0, 2}, "white", 14)
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gameCooltip:SetOwner(EncounterJournal, "topleft", "topright", 50, -10)
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gameCooltip:Show()
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end
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end
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end
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end
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if (not Details222.EJCache.HasJournalOnHideHooked) then
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Details222.EJCache.HasJournalOnHideHooked = true
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EncounterJournal:HookScript("OnHide", function()
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GameCooltip:Hide()
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end)
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end
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end
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--search the damage container within the combatObject index[1] for actor that used the spellId passed and inflicted damage to players
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---@param spellId number
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---@param combatId any
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---@return table
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function Details222.DamageSpells.GetDamageDoneToPlayersBySpell(spellId, combatId)
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local combatObject = Details:GetCombat(combatId)
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if (not combatObject) then
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return {}
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end
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local damageContainer = combatObject:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
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if (not damageContainer) then
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return {}
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end
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local damageDoneTable = {}
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for index, actorObject in damageContainer:ListActors() do
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if (actorObject:IsNeutralOrEnemy()) then
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local spellTable = actorObject:GetSpell(spellId)
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if (spellTable) then
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for targetName, damageDone in pairs(spellTable.targets) do
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damageDoneTable[targetName] = (damageDoneTable[targetName] or 0) + damageDone
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end
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end
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end
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end
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local sortedResult = {}
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for targetName, damageDone in pairs(damageDoneTable) do
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local className = Details222.ClassCache.GetClass(targetName)
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sortedResult[#sortedResult + 1] = {targetName, damageDone, className}
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end
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table.sort(sortedResult, function(a, b) return a[2] > b[2] end)
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return sortedResult
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end
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--[=[
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["description"] = "Eranog wreathes several players in flames. Upon expiration a Flamerift forms at each player's location, inflicting 144,550 Fire damage to players within 4 yards.
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A Flamescale Tarasek spills forth from each Flamerift, leaving behind a Lava Flow.
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On Mythic difficulty, Eranog also opens a Greater Flamerift that creates a Flamescale Captain.",
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["link"] = "[Flamerift]",
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["siblingSectionID"] = 26037,
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["startsOpen"] = false,
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["creatureDisplayID"] = 0,
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["headerType"] = 2,
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["title"] = "Flamerift",
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["firstChildSectionID"] = 26036,
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["uiModelSceneID"] = 0,
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["filteredByDifficulty"] = false,
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["abilityIcon"] = 134153,
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["spellID"] = 390715,
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--]=]
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