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78 lines
2.5 KiB
78 lines
2.5 KiB
local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule('Skins')
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local _G = _G
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local next, unpack = next, unpack
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local hooksecurefunc = hooksecurefunc
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local GetInventoryItemQuality = GetInventoryItemQuality
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local function Update_InspectPaperDollItemSlotButton(button)
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local unit = button.hasItem and _G.InspectFrame.unit
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local quality = unit and GetInventoryItemQuality(unit, button:GetID())
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local r, g, b = E:GetItemQualityColor(quality and quality > 1 and quality)
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button.backdrop:SetBackdropBorderColor(r, g, b)
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end
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function S:Blizzard_InspectUI()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.inspect) then return end
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local InspectFrame = _G.InspectFrame
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S:HandleFrame(InspectFrame, true, nil, 11, -12, -32, 76)
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S:HandleCloseButton(_G.InspectFrameCloseButton, InspectFrame.backdrop)
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for i = 1, #_G.INSPECTFRAME_SUBFRAMES do
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S:HandleTab(_G['InspectFrameTab'..i])
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end
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-- Reposition Tabs
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_G.InspectFrameTab1:ClearAllPoints()
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_G.InspectFrameTab1:Point('TOPLEFT', _G.InspectFrame, 'BOTTOMLEFT', 1, 76)
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_G.InspectFrameTab2:Point('TOPLEFT', _G.InspectFrameTab1, 'TOPRIGHT', -19, 0)
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_G.InspectPaperDollFrame:StripTextures()
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for _, slot in next, { _G.InspectPaperDollItemsFrame:GetChildren() } do
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local icon = _G[slot:GetName()..'IconTexture']
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local cooldown = _G[slot:GetName()..'Cooldown']
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slot:StripTextures()
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slot:CreateBackdrop()
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slot.backdrop:SetAllPoints()
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slot:OffsetFrameLevel(2)
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slot:StyleButton()
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:SetInside()
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if cooldown then
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E:RegisterCooldown(cooldown)
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end
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end
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hooksecurefunc('InspectPaperDollItemSlotButton_Update', Update_InspectPaperDollItemSlotButton)
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S:HandleRotateButton(_G.InspectModelFrameRotateLeftButton)
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_G.InspectModelFrameRotateLeftButton:Point('TOPLEFT', 3, -3)
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S:HandleRotateButton(_G.InspectModelFrameRotateRightButton)
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_G.InspectModelFrameRotateRightButton:Point('TOPLEFT', _G.InspectModelFrameRotateLeftButton, 'TOPRIGHT', 3, 0)
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-- Honor Frame
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local InspectHonorFrame = _G.InspectHonorFrame
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S:HandleFrame(InspectHonorFrame, true, nil, 18, -105, -39, 83)
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InspectHonorFrame.backdrop:OffsetFrameLevel(nil, InspectHonorFrame)
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_G.InspectHonorFrameProgressButton:CreateBackdrop('Transparent')
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local InspectHonorFrameProgressBar = _G.InspectHonorFrameProgressBar
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InspectHonorFrameProgressBar:Width(325)
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InspectHonorFrameProgressBar:SetStatusBarTexture(E.media.normTex)
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InspectHonorFrameProgressBar:PointXY(19, -74)
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E:RegisterStatusBar(InspectHonorFrameProgressBar)
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end
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S:AddCallbackForAddon('Blizzard_InspectUI')
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