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228 lines
7.6 KiB
228 lines
7.6 KiB
local E, L, V, P, G = unpack(ElvUI)
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local S = E:GetModule('Skins')
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local _G = _G
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local next, unpack = next, unpack
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local hooksecurefunc = hooksecurefunc
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local UnitIsUnit = UnitIsUnit
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local CreateFrame = CreateFrame
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local function ClearSetTexture(texture, tex)
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if tex ~= nil then
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texture:SetTexture()
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end
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end
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local function FixReadyCheckFrame(frame)
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if frame.initiator and UnitIsUnit('player', frame.initiator) then
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frame:Hide() -- bug fix, don't show it if player is initiator
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end
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end
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function S:BlizzardMiscFrames()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.misc) then return end
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for _, frame in next, { _G.AutoCompleteBox, _G.ReadyCheckFrame } do
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frame:StripTextures()
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frame:SetTemplate('Transparent')
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end
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-- here we reskin all 'normal' buttons
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S:HandleButton(_G.ReadyCheckFrameYesButton)
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S:HandleButton(_G.ReadyCheckFrameNoButton)
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local ReadyCheckFrame = _G.ReadyCheckFrame
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_G.ReadyCheckFrameYesButton:SetParent(ReadyCheckFrame)
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_G.ReadyCheckFrameNoButton:SetParent(ReadyCheckFrame)
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_G.ReadyCheckFrameYesButton:ClearAllPoints()
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_G.ReadyCheckFrameNoButton:ClearAllPoints()
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_G.ReadyCheckFrameYesButton:Point('TOPRIGHT', ReadyCheckFrame, 'CENTER', -3, -5)
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_G.ReadyCheckFrameNoButton:Point('TOPLEFT', ReadyCheckFrame, 'CENTER', 3, -5)
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_G.ReadyCheckFrameText:SetParent(ReadyCheckFrame)
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_G.ReadyCheckFrameText:ClearAllPoints()
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_G.ReadyCheckFrameText:Point('TOP', 0, -15)
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_G.PVPReadyDialog:StripTextures()
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_G.PVPReadyDialog:SetTemplate('Transparent')
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S:HandleButton(_G.PVPReadyDialogEnterBattleButton)
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S:HandleButton(_G.PVPReadyDialogHideButton)
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_G.ReadyCheckListenerFrame:SetAlpha(0)
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ReadyCheckFrame:HookScript('OnShow', FixReadyCheckFrame)
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S:HandleButton(_G.StaticPopup1ExtraButton)
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if not E.OtherAddons.ConsolePort then
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-- reskin all esc/menu buttons
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for _, Button in next, { _G.GameMenuFrame:GetChildren() } do
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if Button.IsObjectType and Button:IsObjectType('Button') then
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S:HandleButton(Button)
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end
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end
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_G.GameMenuFrame:StripTextures()
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_G.GameMenuFrame:SetTemplate('Transparent')
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_G.GameMenuFrameHeader:SetTexture()
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_G.GameMenuFrameHeader:ClearAllPoints()
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_G.GameMenuFrameHeader:Point('TOP', _G.GameMenuFrame, 0, 7)
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end
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if E.OtherAddons.OptionHouse then
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S:HandleButton(_G.GameMenuButtonOptionHouse)
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end
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-- since we cant hook `CinematicFrame_OnShow` or `CinematicFrame_OnEvent` directly
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-- we can just hook onto this function so that we can get the correct `self`
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-- this is called through `CinematicFrame_OnShow` so the result would still happen where we want
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hooksecurefunc('CinematicFrame_UpdateLettboxForAspectRatio', function(frame)
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if frame and frame.closeDialog and not frame.closeDialog.template then
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frame.closeDialog:StripTextures()
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frame.closeDialog:SetTemplate('Transparent')
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frame:SetScale(E.uiscale)
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local dialogName = frame.closeDialog.GetName and frame.closeDialog:GetName()
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local closeButton = frame.closeDialog.ConfirmButton or (dialogName and _G[dialogName..'ConfirmButton'])
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local resumeButton = frame.closeDialog.ResumeButton or (dialogName and _G[dialogName..'ResumeButton'])
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if closeButton then S:HandleButton(closeButton) end
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if resumeButton then S:HandleButton(resumeButton) end
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end
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end)
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-- same as above except `MovieFrame_OnEvent` and `MovieFrame_OnShow`
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-- cant be hooked directly so we can just use this
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-- this is called through `MovieFrame_OnEvent` on the event `PLAY_MOVIE`
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hooksecurefunc('MovieFrame_PlayMovie', function(frame)
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if frame and frame.CloseDialog and not frame.CloseDialog.template then
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frame:SetScale(E.uiscale)
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frame.CloseDialog:StripTextures()
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frame.CloseDialog:SetTemplate('Transparent')
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S:HandleButton(frame.CloseDialog.ConfirmButton)
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S:HandleButton(frame.CloseDialog.ResumeButton)
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end
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end)
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do
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local menuBackdrop = function(frame)
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frame:SetTemplate('Transparent')
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end
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local chatMenuBackdrop = function(frame)
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frame:SetTemplate('Transparent')
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frame:ClearAllPoints()
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frame:Point('BOTTOMLEFT', _G.ChatFrame1, 'TOPLEFT', 0, 30)
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end
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for index, menu in next, { _G.ChatMenu, _G.EmoteMenu, _G.LanguageMenu, _G.VoiceMacroMenu } do
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menu:StripTextures()
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if index == 1 then -- ChatMenu
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menu:HookScript('OnShow', chatMenuBackdrop)
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else
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menu:HookScript('OnShow', menuBackdrop)
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end
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end
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end
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-- reskin popup buttons
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for i = 1, 4 do
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local StaticPopup = _G['StaticPopup'..i]
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StaticPopup:HookScript('OnShow', function() -- UpdateRecapButton is created OnShow
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if StaticPopup.UpdateRecapButton and (not StaticPopup.UpdateRecapButtonHooked) then
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StaticPopup.UpdateRecapButtonHooked = true -- we should only hook this once
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hooksecurefunc(_G['StaticPopup'..i], 'UpdateRecapButton', S.UpdateRecapButton)
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end
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end)
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StaticPopup:StripTextures()
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StaticPopup:SetTemplate('Transparent')
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for j = 1, 4 do
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local button = StaticPopup['button'..j]
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S:HandleButton(button)
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button.Flash:Hide()
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button:CreateShadow(5)
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button.shadow:SetAlpha(0)
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button.shadow:SetBackdropBorderColor(unpack(E.media.rgbvaluecolor))
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local anim1, anim2 = button.PulseAnim:GetAnimations()
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anim1:SetTarget(button.shadow)
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anim2:SetTarget(button.shadow)
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end
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_G['StaticPopup'..i..'EditBox']:OffsetFrameLevel(1)
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S:HandleEditBox(_G['StaticPopup'..i..'EditBox'])
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S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameGold'])
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S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameSilver'])
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S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameCopper'])
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_G['StaticPopup'..i..'EditBox'].backdrop:Point('TOPLEFT', -2, -4)
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_G['StaticPopup'..i..'EditBox'].backdrop:Point('BOTTOMRIGHT', 2, 4)
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_G['StaticPopup'..i..'ItemFrameNameFrame']:Kill()
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_G['StaticPopup'..i..'ItemFrame']:SetTemplate()
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_G['StaticPopup'..i..'ItemFrame']:StyleButton()
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_G['StaticPopup'..i..'ItemFrame'].IconBorder:SetAlpha(0)
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_G['StaticPopup'..i..'ItemFrameIconTexture']:SetTexCoord(unpack(E.TexCoords))
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_G['StaticPopup'..i..'ItemFrameIconTexture']:SetInside()
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local normTex = _G['StaticPopup'..i..'ItemFrame']:GetNormalTexture()
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if normTex then
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normTex:SetTexture()
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hooksecurefunc(normTex, 'SetTexture', ClearSetTexture)
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end
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S:HandleIconBorder(_G['StaticPopup'..i..'ItemFrame'].IconBorder)
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end
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_G.OpacityFrame:StripTextures()
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_G.OpacityFrame:SetTemplate('Transparent')
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--DropDownMenu
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S:SkinDropDownMenu('DropDownList')
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local SideDressUpFrame = _G.SideDressUpFrame
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S:HandleCloseButton(_G.SideDressUpModelCloseButton)
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SideDressUpFrame:StripTextures()
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SideDressUpFrame.BGTopLeft:Hide()
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SideDressUpFrame.BGBottomLeft:Hide()
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S:HandleButton(_G.SideDressUpModelResetButton)
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SideDressUpFrame:SetTemplate('Transparent')
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-- StackSplit
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local StackSplitFrame = _G.StackSplitFrame
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StackSplitFrame:StripTextures()
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StackSplitFrame:CreateBackdrop('Transparent')
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StackSplitFrame.bg1 = CreateFrame('Frame', nil, StackSplitFrame)
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StackSplitFrame.bg1:SetTemplate('Transparent')
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StackSplitFrame.bg1:Point('TOPLEFT', 10, -15)
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StackSplitFrame.bg1:Point('BOTTOMRIGHT', -10, 55)
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StackSplitFrame.bg1:OffsetFrameLevel(-1)
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S:HandleButton(_G.StackSplitOkayButton)
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S:HandleButton(_G.StackSplitCancelButton)
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for _, btn in next, { StackSplitFrame.LeftButton, StackSplitFrame.RightButton } do
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btn:Size(14, 18)
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btn:ClearAllPoints()
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if btn == StackSplitFrame.LeftButton then
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btn:Point('LEFT', StackSplitFrame.bg1, 'LEFT', 4, 0)
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else
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btn:Point('RIGHT', StackSplitFrame.bg1, 'RIGHT', -4, 0)
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end
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S:HandleNextPrevButton(btn)
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if btn.SetTemplate then
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btn:SetTemplate('NoBackdrop')
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end
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end
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-- NavBar Buttons (Used in WorldMapFrame, EncounterJournal and HelpFrame)
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hooksecurefunc('NavBar_AddButton', S.HandleNavBarButtons)
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end
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S:AddCallback('BlizzardMiscFrames')
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