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local E, L, V, P, G = unpack(ElvUI)
local AB = E:GetModule('ActionBars')
local LSM = E.Libs.LSM
local next, ipairs, pairs = next, ipairs, pairs
local time, floor, tinsert = time, floor, tinsert
local GetTime = GetTime
local CreateFrame = CreateFrame
local hooksecurefunc = hooksecurefunc
local IsAddOnLoaded = C_AddOns.IsAddOnLoaded
local ICON_SIZE = 36 --the normal size for an icon (don't change this)
local FONT_SIZE = 20 --the base font size to use at a scale of 1
local MIN_SCALE = 0.5 --the minimum scale we want to show cooldown counts at, anything below this will be hidden
local MIN_DURATION = 1.5 --the minimum duration to show cooldown text for
function E:Cooldown_UnbuggedTime(timer)
if timer.buggedTime then
return time() - GetTime()
else
return GetTime()
end
end
function E:Cooldown_TextThreshold(cd, timeLeft)
if cd.parent and cd.parent.textThreshold and cd.endTime then
return timeLeft >= cd.parent.textThreshold
end
end
function E:Cooldown_BelowScale(cd)
if cd.parent then
if cd.parent.hideText then return true end
if cd.parent.skipScale then return end
end
return cd.fontScale and (cd.fontScale < MIN_SCALE)
end
function E:Cooldown_OnUpdate(elapsed)
if self.paused then return 0 end
local forced = elapsed == -1
if forced then
self.nextUpdate = 0
elseif self.nextUpdate > 0 then
self.nextUpdate = self.nextUpdate - elapsed
return 1
end
if not E:Cooldown_TimerEnabled(self) then
E:Cooldown_TimerStop(self)
return 2
else
local now = E:Cooldown_UnbuggedTime(self)
if self.endCooldown and now >= self.endCooldown then
E:Cooldown_TimerStop(self)
elseif E:Cooldown_BelowScale(self) then
self.text:SetText('')
if not forced then
self.nextUpdate = 500
end
elseif self.endTime then
local timeLeft = (self.endTime - now) / (self.modRate or 1)
if E:Cooldown_TextThreshold(self, timeLeft) then
self.text:SetText('')
if not forced then
self.nextUpdate = 1
end
else
local value, id, nextUpdate, remainder = E:GetTimeInfo(timeLeft, self.threshold, self.hhmmThreshold, self.mmssThreshold, self.modRate ~= 1 and self.modRate)
if not forced then self.nextUpdate = nextUpdate end
local style, targetAura = E.TimeFormats[id], self.targetAura and 10 or 0
if style then
local opt = (id < 3 and self.roundTime) or ((id == 3 or id == 4 or id == 7) and self.showSeconds)
local which = (self.textColors and 2 or 1) + (opt and 2 or 0)
if self.textColors then
self.text:SetFormattedText(style[which], value, self.textColors[id + targetAura], remainder)
else
self.text:SetFormattedText(style[which], value, remainder)
end
end
local color = not self.skipTextColor and self.timeColors[id + targetAura]
if color then self.text:SetTextColor(color.r, color.g, color.b) end
end
end
end
end
function E:Cooldown_OnSizeChanged(cd, width, force)
local scale = width and (floor(width + 0.5) / ICON_SIZE)
-- dont bother updating when the fontScale is the same, unless we are passing the force arg
if scale and (scale == cd.fontScale) and (force ~= true) then return end
cd.fontScale = scale
-- this is needed because of skipScale variable, we wont allow a font size under the minscale
if cd.fontScale and (cd.fontScale < MIN_SCALE) then
scale = MIN_SCALE
end
if cd.customFont then -- override font
cd.text:FontTemplate(cd.customFont, (scale * cd.customFontSize), cd.customFontOutline)
elseif scale then -- default, no override
cd.text:FontTemplate(nil, (scale * FONT_SIZE), 'OUTLINE')
else -- this should never happen but just incase
cd.text:FontTemplate()
end
end
function E:Cooldown_TimerEnabled(timer)
if timer.forceEnabled then
return true
elseif timer.forceDisabled then
return false
elseif timer.reverseToggle ~= nil then
return timer.reverseToggle
else
return E:CooldownEnabled()
end
end
function E:Cooldown_TimerUpdate(timer)
local status = E.Cooldown_OnUpdate(timer, -1)
if not status then
timer:Show()
end
end
function E:Cooldown_TimerStop(timer)
timer:Hide()
end
function E:Cooldown_Options(timer, opt, parent)
local threshold, colors, icolors, hhmm, mmss, fonts
if parent and opt.override then
threshold = opt.threshold
icolors = opt.useIndicatorColor and E.TimeIndicatorColors[parent.CooldownOverride]
colors = E.TimeColors[parent.CooldownOverride]
end
if opt.checkSeconds then
hhmm, mmss = opt.hhmmThreshold, opt.mmssThreshold
end
local db = E.db.cooldown
timer.timeColors = colors or E.TimeColors
timer.threshold = threshold or db.threshold or E.TimeThreshold
timer.textColors = icolors or (db.useIndicatorColor and E.TimeIndicatorColors)
timer.hhmmThreshold = hhmm or (db.checkSeconds and db.hhmmThreshold)
timer.mmssThreshold = mmss or (db.checkSeconds and db.mmssThreshold)
timer.targetAura = db.targetAura and parent.targetAura
timer.hideBlizzard = opt.hideBlizzard or db.hideBlizzard
timer.roundTime = db.roundTime
timer.showModRate = opt.showModRate
if opt.reverse ~= nil then
local enabled = E:CooldownEnabled()
timer.reverseToggle = (enabled and not opt.reverse) or (opt.reverse and not enabled)
else
timer.reverseToggle = nil
end
if timer.CooldownOverride ~= 'auras' then
if (opt ~= db) and opt.fonts and opt.fonts.enable then
fonts = opt.fonts -- custom fonts override default fonts
elseif db.fonts and db.fonts.enable then
fonts = db.fonts -- default global font override
end
if fonts and fonts.enable then
timer.customFont = LSM:Fetch('font', fonts.font)
timer.customFontSize = fonts.fontSize
timer.customFontOutline = fonts.fontOutline
else
timer.customFont = nil
timer.customFontSize = nil
timer.customFontOutline = nil
end
end
end
function E:CreateCooldownTimer(parent)
local timer = CreateFrame('Frame', nil, parent)
timer:Hide()
timer:SetAllPoints()
timer.parent = parent
parent.timer = timer
local text = timer:CreateFontString(nil, 'OVERLAY')
text:Point('CENTER', 1, 1)
text:SetJustifyH('CENTER')
timer.text = text
-- can be used to modify elements created from this function
if parent.CooldownPreHook then
parent.CooldownPreHook(parent)
end
-- cooldown override settings
local db = (parent.CooldownOverride and E.db[parent.CooldownOverride]) or E.db
if db and db.cooldown then
E:Cooldown_Options(timer, db.cooldown, parent)
-- prevent LibActionBar from showing blizzard CD when the CD timer is created
if parent.CooldownOverride == 'actionbar' then
AB:ToggleCountDownNumbers(nil, nil, parent)
end
end
E:ToggleBlizzardCooldownText(parent, timer)
-- keep an eye on the size so we can rescale the font if needed
E:Cooldown_OnSizeChanged(timer, parent:GetWidth())
parent:SetScript('OnSizeChanged', function(_, width)
E:Cooldown_OnSizeChanged(timer, width)
end)
-- keep this after Cooldown_OnSizeChanged
timer:SetScript('OnUpdate', E.Cooldown_OnUpdate)
return timer
end
E.RegisteredCooldowns = {}
function E:OnSetCooldown(start, duration, modRate)
if self.isHooked ~= 1 then return end
if not self.forceDisabled and (start and duration) and (duration > MIN_DURATION) then
local timer = self.timer or E:CreateCooldownTimer(self)
timer.start = start
timer.modRate = timer.showModRate and modRate or 1
timer.duration = duration * (not timer.showModRate and modRate or 1)
local now = GetTime()
if start <= (now + 1) then -- this second is for Target Aura
timer.endTime = start + duration
timer.buggedTime = nil
else -- https://github.com/Stanzilla/WoWUIBugs/issues/47
local startup = time() - now
local cdtime = (2 ^ 32) * 0.001 - start
local startTime = startup - cdtime
timer.endTime = startTime + duration
timer.buggedTime = true
end
timer.endCooldown = timer.endTime - 0.05
timer.paused = nil -- a new cooldown was called
E:Cooldown_TimerUpdate(timer)
elseif self.timer then
E:Cooldown_TimerStop(self.timer)
end
end
function E:OnPauseCooldown()
local timer = self.timer
if timer then
timer.paused = E:Cooldown_UnbuggedTime(timer)
end
end
function E:OnResumeCooldown()
local timer = self.timer
if timer and timer.paused then
local now = E:Cooldown_UnbuggedTime(timer)
timer.endTime = timer.start + timer.duration + (now - timer.paused) -- calcuate time since paused
timer.endCooldown = timer.endTime - 0.05
timer.paused = nil
E:Cooldown_TimerUpdate(self.timer)
end
end
-- USED BY WEAKAURAS
function E:CooldownEnabled()
return E.db.cooldown.enable
end
-- USED BY WEAKAURAS
function E:ToggleCooldown(cooldown, switch)
cooldown.isHooked = switch and 1 or 0
if cooldown.timer then
if switch then
E:Cooldown_TimerUpdate(cooldown.timer)
else
E:Cooldown_TimerStop(cooldown.timer)
end
end
end
-- USED BY WEAKAURAS
function E:RegisterCooldown(cooldown, module)
if not cooldown.isHooked then
hooksecurefunc(cooldown, 'SetCooldown', E.OnSetCooldown)
if cooldown.Pause then
hooksecurefunc(cooldown, 'Pause', E.OnPauseCooldown)
hooksecurefunc(cooldown, 'Resume', E.OnResumeCooldown)
end
end
E:ToggleCooldown(cooldown, true)
if not cooldown.isRegisteredCooldown then
if module then
cooldown.CooldownOverride = module
else
module = cooldown.CooldownOverride or 'global'
end
if not E.RegisteredCooldowns[module] then
E.RegisteredCooldowns[module] = {}
end
if module == 'WeakAuras' then
cooldown.skipScale = true -- [Animations: Preset Grow] will shut off the timer so ignore the scale
end
tinsert(E.RegisteredCooldowns[module], cooldown)
cooldown.isRegisteredCooldown = true
end
end
function E:ToggleBlizzardCooldownText(cd, timer, request)
-- we should hide the blizzard cooldown text when ours are enabled
if timer and cd and cd.SetHideCountdownNumbers then
local forceHide = cd.hideText or timer.hideBlizzard
if request then
return forceHide or E:Cooldown_TimerEnabled(timer)
else
local hideCooldownText = forceHide or E:Cooldown_TimerEnabled(timer)
cd:SetHideCountdownNumbers(hideCooldownText)
cd:GetRegions():SetAlpha(hideCooldownText and 0 or 1) -- Default CD timer is region #1
end
end
end
function E:UpdateCooldownOverride(module)
local cooldowns = (module and E.RegisteredCooldowns[module])
if not cooldowns or not next(cooldowns) then return end
local blizzText
for _, parent in ipairs(cooldowns) do
local db = (parent.CooldownOverride and E.db[parent.CooldownOverride]) or E.db
if db and db.cooldown then
local timer = parent.isHooked and parent.isRegisteredCooldown and parent.timer
local cd = timer or parent
-- cooldown override settings
E:Cooldown_Options(cd, db.cooldown, parent)
-- update font on cooldowns
if timer and cd then -- has a parent, these are timers from RegisterCooldown
E:Cooldown_OnSizeChanged(cd, parent:GetWidth(), true)
E:ToggleBlizzardCooldownText(parent, cd)
if (not blizzText) and parent.CooldownOverride == 'actionbar' then
blizzText = true
end
elseif cd.text then
if cd.customFont then
cd.text:FontTemplate(cd.customFont, cd.customFontSize, cd.customFontOutline)
elseif parent.CooldownOverride == 'auras' then
-- parent.auraType defined in `A:UpdateHeader` and `A:CreateIcon`
local fontDB = parent.auraType and db[parent.auraType]
if fontDB and fontDB.timeFont then
cd.text:FontTemplate(LSM:Fetch('font', fontDB.timeFont), fontDB.timeFontSize, fontDB.timeFontOutline)
end
end
-- force update top aura cooldowns
if parent.CooldownOverride == 'auras' then
E.Cooldown_OnUpdate(parent, -1)
end
end
end
end
if blizzText and AB.handledBars then
for _, bar in pairs(AB.handledBars) do
if bar then
AB:ToggleCountDownNumbers(bar)
end
end
end
end
do
local function RGB(db) E:UpdateClassColor(db) return E:CopyTable({r = 1, g = 1, b = 1}, db) end
local function HEX(db) E:UpdateClassColor(db) return E:RGBToHex(db.r, db.g, db.b) end
local dummy9th = '|cFFffffff'
function E:GetCooldownColors(db)
if not db then db = E.db.cooldown end -- just incase someone calls this without a first arg use the global
local ab = E.db.actionbar.cooldown -- used only for target aura colors, they get pushed into the main table
return
--> time colors (0 - 9) <-- 7 is mod rate, which is different from text colors (as mod rate has no indicator)
RGB(db.daysColor),
RGB(db.hoursColor),
RGB(db.minutesColor),
RGB(db.secondsColor),
RGB(db.expiringColor),
RGB(db.mmssColor),
RGB(db.hhmmColor),
RGB(db.modRateColor),
RGB(ab.targetAuraColor),
RGB(ab.expiringAuraColor),
--> text colors (0 - 9) <--
HEX(db.daysIndicator),
HEX(db.hoursIndicator),
HEX(db.minutesIndicator),
HEX(db.secondsIndicator),
HEX(db.expireIndicator),
HEX(db.mmssColorIndicator),
HEX(db.hhmmColorIndicator),
HEX(ab.targetAuraIndicator),
HEX(ab.expiringAuraIndicator),
dummy9th -- this shouldn't happen but ya know :)
end
end
function E:UpdateCooldownSettings(module)
local db, timeColors, textColors, _ = E.db.cooldown, E.TimeColors, E.TimeIndicatorColors
-- update the module timecolors if the config called it but ignore 'global' and 'all':
-- global is the main call from config, all is the core file calls
local isModule = module and (module ~= 'global' and module ~= 'all') and E.db[module] and E.db[module].cooldown
if isModule then
if not timeColors[module] then timeColors[module] = {} end
if not textColors[module] then textColors[module] = {} end
db, timeColors, textColors = E.db[module].cooldown, timeColors[module], textColors[module]
end
--> color for TIME that has X remaining <--
timeColors[0], -- daysColor
timeColors[1], -- hoursColor
timeColors[2], -- minutesColor
timeColors[3], -- secondsColor
timeColors[4], -- expiringColor
timeColors[5], -- mmssColor [MM:SS]
timeColors[6], -- hhmmColor [HH:MM]
timeColors[7], -- modRateColor
timeColors[8], -- targetAuraColor
timeColors[9], -- expiringAuraColor
--> color for TEXT that has X remaining <--
textColors[0], -- daysIndicator
textColors[1], -- hoursIndicator
textColors[2], -- minutesIndicator
textColors[3], -- secondsIndicator
textColors[4], -- expireIndicator
textColors[5], -- mmssColorIndicator
textColors[6], -- hhmmColorIndicator
textColors[7], -- targetAuraIndicator
textColors[8], -- expiringAuraIndicator
textColors[9], -- dummy9th
_ = E:GetCooldownColors(db)
if module == 'actionbar' then -- special population for target aura as they only have 2 colors (expiring or not)
for i = 10, 14 do -- but have other states like days, mins, etc. so we need to move the colors properly
local timec = E:CopyTable({}, timeColors[i == 14 and 9 or 8]) -- 14 is expiring otherwise use target aura color for all
local textc = textColors[i == 14 and 8 or 7] -- same deal
timeColors[i] = timec
textColors[i] = textc
E.TimeColors[i] = timec
E.TimeIndicatorColors[i] = textc
end
end
if AB.Initialized and (module == 'global' or module == 'actionbar') then
AB:SetAuraCooldowns(E.db.cooldown.targetAura)
end
if isModule then
E:UpdateCooldownOverride(module)
elseif module == 'global' then -- this is only a call from the config change
for key in pairs(E.RegisteredCooldowns) do
E:UpdateCooldownOverride(key)
end
elseif module == 'all' then -- okay update the other override settings if it was one of the core file calls
E:UpdateCooldownSettings('bags')
E:UpdateCooldownSettings('nameplates')
E:UpdateCooldownSettings('actionbar')
E:UpdateCooldownSettings('unitframe')
E:UpdateCooldownSettings('cdmanager')
E:UpdateCooldownSettings('auras')
if IsAddOnLoaded('WeakAuras') then
E:UpdateCooldownSettings('WeakAuras')
end
end
end