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local E, L, V, P, G = unpack(ElvUI)
local AB = E:GetModule('ActionBars')
local UF = E:GetModule('UnitFrames')
local NP = E:GetModule('NamePlates')
local M = E:GetModule('Misc')
local S = E:GetModule('Skins')
local _G = _G
local pairs, type, unpack, assert, ceil, error = pairs, type, unpack, assert, ceil, error
local tremove, tContains, tinsert, next, wipe = tremove, tContains, tinsert, next, wipe
local CreateFrame = CreateFrame
local MoneyFrame_Update = MoneyFrame_Update
local UnitIsDeadOrGhost, InCinematic = UnitIsDeadOrGhost, InCinematic
local PurchaseSlot, GetBankSlotCost = PurchaseSlot, GetBankSlotCost
local ReloadUI, PlaySound, StopMusic = ReloadUI, PlaySound, StopMusic
local StaticPopup_Resize = StaticPopup_Resize
local GetBindingFromClick = GetBindingFromClick
local AutoCompleteEditBox_OnEnterPressed = AutoCompleteEditBox_OnEnterPressed
local AutoCompleteEditBox_OnTextChanged = AutoCompleteEditBox_OnTextChanged
local ChatEdit_FocusActiveWindow = ChatEdit_FocusActiveWindow
local DisableAddOn = C_AddOns.DisableAddOn
local IsAddOnLoaded = C_AddOns.IsAddOnLoaded
local STATICPOPUP_TEXTURE_ALERT = STATICPOPUP_TEXTURE_ALERT
local STATICPOPUP_TEXTURE_ALERTGEAR = STATICPOPUP_TEXTURE_ALERTGEAR
local YES, NO, OKAY, CANCEL, ACCEPT, DECLINE = YES, NO, OKAY, CANCEL, ACCEPT, DECLINE
-- GLOBALS: ElvUIBindPopupWindowCheckButton
local DOWNLOAD_URL = 'https://tukui.org/elvui'
local fallback_color = {1, 1, 1, 1}
E.PopupDialogs = {}
E.StaticPopup_DisplayedFrames = {}
E.PopupDialogs.ELVUI_UPDATE_AVAILABLE = {
text = L["ElvUI is five or more revisions out of date. You can download the newest version from tukui.org."],
hasEditBox = 1,
OnShow = function(self)
self.editBox:SetAutoFocus(false)
self.editBox.width = self.editBox:GetWidth()
self.editBox:Width(220)
self.editBox:SetText(DOWNLOAD_URL)
ChatEdit_FocusActiveWindow()
end,
OnHide = function(self)
self.editBox:Width(self.editBox.width or 50)
self.editBox.width = nil
end,
hideOnEscape = 1,
button1 = OKAY,
EditBoxOnEnterPressed = function(self)
ChatEdit_FocusActiveWindow()
self:GetParent():Hide()
end,
EditBoxOnEscapePressed = function(self)
ChatEdit_FocusActiveWindow()
self:GetParent():Hide()
end,
EditBoxOnTextChanged = function(self)
if self:GetText() ~= DOWNLOAD_URL then
self:SetText(DOWNLOAD_URL)
end
self:HighlightText()
ChatEdit_FocusActiveWindow()
end,
OnEditFocusGained = function(self)
self:HighlightText()
end,
showAlert = 1,
}
E.PopupDialogs.ELVUI_EDITBOX = {
text = E.title,
button1 = OKAY,
hasEditBox = 1,
OnShow = function(self, data)
self.editBox:SetAutoFocus(false)
self.editBox.width = self.editBox:GetWidth()
self.editBox:Width(280)
self.editBox:AddHistoryLine('text')
self.editBox.temptxt = data
self.editBox:SetText(data)
self.editBox:SetJustifyH('CENTER')
end,
OnHide = function(self)
self.editBox:Width(self.editBox.width or 50)
self.editBox.width = nil
self.temptxt = nil
end,
EditBoxOnEnterPressed = function(self)
self:GetParent():Hide()
end,
EditBoxOnEscapePressed = function(self)
self:GetParent():Hide()
end,
EditBoxOnTextChanged = function(self)
if self:GetText() ~= self.temptxt then
self:SetText(self.temptxt)
end
self:HighlightText()
end,
whileDead = 1,
preferredIndex = 3,
hideOnEscape = 1,
}
E.PopupDialogs.UPDATE_REQUEST = {
text = L["UPDATE_REQUEST"],
button1 = OKAY,
showAlert = 1,
}
E.PopupDialogs.CONFIRM_LOSE_BINDING_CHANGES = {
text = CONFIRM_LOSE_BINDING_CHANGES,
button1 = OKAY,
button2 = CANCEL,
OnAccept = function()
AB:ChangeBindingProfile()
AB.bindingsChanged = nil
end,
OnCancel = function()
local isChecked = ElvUIBindPopupWindowCheckButton:GetChecked()
ElvUIBindPopupWindowCheckButton:SetChecked(not isChecked)
end,
whileDead = 1,
showAlert = 1,
}
E.PopupDialogs.TUKUI_ELVUI_INCOMPATIBLE = {
text = L["Oh lord, you have got ElvUI and Tukui both enabled at the same time. Select an addon to disable."],
OnAccept = function() DisableAddOn('ElvUI'); ReloadUI() end,
OnCancel = function() DisableAddOn('Tukui'); ReloadUI() end,
button1 = 'ElvUI',
button2 = 'Tukui',
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.DISABLE_INCOMPATIBLE_ADDON = {
text = L["Do you swear not to post in technical support about something not working without first disabling the addon/module combination first?"],
OnAccept = function()
E.global.ignoreIncompatible = true
end,
OnCancel = function()
local popup = E.PopupDialogs.INCOMPATIBLE_ADDON
E:StaticPopup_Hide('DISABLE_INCOMPATIBLE_ADDON')
E:StaticPopup_Show('INCOMPATIBLE_ADDON', popup.button1, popup.button2)
end,
button1 = L["I Swear"],
button2 = DECLINE,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.INCOMPATIBLE_ADDON = {
text = L["INCOMPATIBLE_ADDON"],
OnAccept = function() local popup = E.PopupDialogs.INCOMPATIBLE_ADDON; popup.accept(popup) end,
OnCancel = function() local popup = E.PopupDialogs.INCOMPATIBLE_ADDON; popup.cancel(popup) end,
button3 = L["Disable Warning"],
OnAlt = function()
E:StaticPopup_Hide('INCOMPATIBLE_ADDON')
E:StaticPopup_Show('DISABLE_INCOMPATIBLE_ADDON')
end,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.CONFIG_RL = {
text = L["One or more of the changes you have made require a ReloadUI."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.GLOBAL_RL = {
text = L["One or more of the changes you have made will effect all characters using this addon. You will have to reload the user interface to see the changes you have made."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.PRIVATE_RL = {
text = L["A setting you have changed will change an option for this character only. This setting that you have changed will be uneffected by changing user profiles. Changing this setting requires that you reload your User Interface."],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = ReloadUI,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.RESET_ALL_FILTERS = {
text = L["Accepting this will reset all filters to default. Are you sure?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function()
UF:ResetFilters()
if E:Config_GetWindow() then
E:RefreshGUI()
end
UF:Update_AllFrames()
NP:ConfigureAll()
end,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.RESET_UF_UNIT = {
text = L["Accepting this will reset the UnitFrame settings for %s. Are you sure?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function(_, data)
if data and data.unit then
UF:ResetUnitSettings(data.unit)
if data.mover then
E:ResetMovers(data.mover)
end
if data.unit == 'raidpet' then
UF:CreateAndUpdateHeaderGroup(data.unit, nil, nil, true)
end
if IsAddOnLoaded('ElvUI_Options') then
local ACD = E.Libs.AceConfigDialog
if ACD and ACD.OpenFrames and ACD.OpenFrames.ElvUI then
ACD:SelectGroup('ElvUI', 'unitframe', data.unit)
end
end
else
E:Print(L["Error resetting UnitFrame."])
end
end,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.RESET_UF_AF = {
text = L["Accepting this will reset your Filter Priority lists for all auras on UnitFrames. Are you sure?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function()
UF:ResetAuraPriority()
end,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.RESET_NP_AF = {
text = L["Accepting this will reset your Filter Priority lists for all auras on NamePlates. Are you sure?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function()
NP:ResetAuraPriority()
end,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.BUY_BANK_SLOT = {
text = CONFIRM_BUY_BANK_SLOT,
button1 = YES,
button2 = NO,
OnAccept = PurchaseSlot,
OnShow = function(self)
MoneyFrame_Update(self.moneyFrame, GetBankSlotCost())
end,
hasMoneyFrame = 1,
hideOnEscape = 1,
}
E.PopupDialogs.CANNOT_BUY_BANK_SLOT = {
text = L["Can't buy anymore slots!"],
button1 = ACCEPT,
whileDead = 1,
}
E.PopupDialogs.NO_BANK_BAGS = {
text = L["You must purchase a bank slot first!"],
button1 = ACCEPT,
whileDead = 1,
}
E.PopupDialogs.RESETUI_CHECK = {
text = L["Are you sure you want to reset every mover back to it's default position?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function()
E:ResetAllUI()
end,
whileDead = 1,
}
E.PopupDialogs.DISBAND_RAID = {
text = L["Are you sure you want to disband the group?"],
button1 = ACCEPT,
button2 = CANCEL,
OnAccept = function() M:DisbandRaidGroup() end,
whileDead = 1,
}
E.PopupDialogs.CONFIRM_LOOT_DISTRIBUTION = {
text = CONFIRM_LOOT_DISTRIBUTION,
button1 = YES,
button2 = NO,
hideOnEscape = 1,
}
E.PopupDialogs.RESET_PROFILE_PROMPT = {
text = L["Are you sure you want to reset all the settings on this profile?"],
button1 = YES,
button2 = NO,
hideOnEscape = 1,
OnAccept = function() E:ResetProfile() end,
}
E.PopupDialogs.RESET_PRIVATE_PROFILE_PROMPT = {
text = L["Are you sure you want to reset all the settings on this profile?"],
button1 = YES,
button2 = NO,
hideOnEscape = 1,
OnAccept = function() E:ResetPrivateProfile() end,
}
E.PopupDialogs.APPLY_FONT_WARNING = {
text = L["Are you sure you want to apply this font to all ElvUI elements?"],
OnAccept = function() E:GeneralMedia_ApplyToAll() end,
OnCancel = function() E:StaticPopup_Hide('APPLY_FONT_WARNING') end,
button1 = YES,
button2 = CANCEL,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.MODULE_COPY_CONFIRM = {
button1 = ACCEPT,
button2 = CANCEL,
whileDead = 1,
hideOnEscape = false,
}
E.PopupDialogs.SCRIPT_PROFILE = {
text = L["You are using CPU Profiling. This causes decreased performance. Do you want to disable it or continue?"],
button1 = L["Disable"],
button2 = L["Continue"],
OnAccept = function()
E:SetCVar('scriptProfile', 0)
ReloadUI()
end,
showAlert = 1,
whileDead = 1,
hideOnEscape = false,
}
local MAX_STATIC_POPUPS = 4
function E:StaticPopup_OnShow()
PlaySound(850) --IG_MAINMENU_OPEN
local dialog = E.PopupDialogs[self.which]
if dialog then
local OnShow = dialog.OnShow
if OnShow then
OnShow(self, self.data)
end
local dialogName = self:GetName()
if dialog.hasMoneyInputFrame then
_G[dialogName..'MoneyInputFrameGold']:SetFocus()
end
if dialog.enterClicksFirstButton or dialog.hideOnEscape then
self:SetScript('OnKeyDown', E.StaticPopup_OnKeyDown)
end
end
-- boost static popups over ace gui
if IsAddOnLoaded('ElvUI_Options') then
local ACD = E.Libs.AceConfigDialog
if ACD and ACD.OpenFrames and ACD.OpenFrames.ElvUI then
self.frameStrataIncreased = true
self:SetFrameStrata('FULLSCREEN_DIALOG')
local popupFrameLevel = self:GetFrameLevel()
if popupFrameLevel < 100 then
self:SetFrameLevel(popupFrameLevel+100)
end
end
end
end
function E:StaticPopup_EscapePressed()
local closed = nil
for _, frame in pairs(E.StaticPopup_DisplayedFrames) do
if frame:IsShown() and frame.hideOnEscape then
local standardDialog = E.PopupDialogs[frame.which]
if standardDialog then
local OnCancel = standardDialog.OnCancel
local noCancelOnEscape = standardDialog.noCancelOnEscape
if OnCancel and not noCancelOnEscape then
OnCancel(frame, frame.data, 'clicked')
end
frame:Hide()
else
E:StaticPopupSpecial_Hide(frame)
end
closed = 1
end
end
return closed
end
function E:StaticPopup_CollapseTable()
local displayedFrames = E.StaticPopup_DisplayedFrames
local index = #displayedFrames
while index >= 1 and not displayedFrames[index]:IsShown() do
tremove(displayedFrames, index)
index = index - 1
end
end
function E:StaticPopup_SetUpPosition(dialog)
if not tContains(E.StaticPopup_DisplayedFrames, dialog) then
dialog:ClearAllPoints()
local lastFrame = E.StaticPopup_DisplayedFrames[#E.StaticPopup_DisplayedFrames]
if lastFrame then
dialog:Point('TOP', lastFrame, 'BOTTOM', 0, -4)
else
dialog:Point('TOP', E.UIParent, 'TOP', 0, -100)
end
tinsert(E.StaticPopup_DisplayedFrames, dialog)
end
end
function E:StaticPopupSpecial_Show(frame)
if frame.exclusive then
E:StaticPopup_HideExclusive()
end
E:StaticPopup_SetUpPosition(frame)
frame:Show()
end
function E:StaticPopupSpecial_Hide(frame)
frame:Hide()
E:StaticPopup_CollapseTable()
end
--Used to figure out if we can resize a frame
function E:StaticPopup_IsLastDisplayedFrame(frame)
for i = #E.StaticPopup_DisplayedFrames, 1, -1 do
local popup = E.StaticPopup_DisplayedFrames[i]
if popup:IsShown() then
return frame == popup
end
end
return false
end
function E:StaticPopup_OnKeyDown(key)
if GetBindingFromClick(key) == 'TOGGLEGAMEMENU' then
return E:StaticPopup_EscapePressed()
end
local dialog = key == 'ENTER' and E.PopupDialogs[self.which]
if dialog and dialog.enterClicksFirstButton then
local i, dialogName = 1, self:GetName()
local button = _G[dialogName..'Button'..i]
while button do
if button:IsShown() then
E.StaticPopup_OnClick(self, i)
return
end
i = i + 1
button = _G[dialogName..'Button'..i]
end
end
end
function E:StaticPopup_OnHide()
PlaySound(851) --IG_MAINMENU_CLOSE
E:StaticPopup_CollapseTable()
local dialog = E.PopupDialogs[self.which]
local OnHide = dialog.OnHide
if OnHide then
OnHide(self, self.data)
end
if self.extraFrame then
self.extraFrame:Hide()
end
if self.editBox then
self.editBox:ClearText()
end
if dialog.enterClicksFirstButton then
self:SetScript('OnKeyDown', nil)
end
-- static popup was boosted over ace gui, set it back to normal
if self.frameStrataIncreased then
self.frameStrataIncreased = nil
self:SetFrameStrata('DIALOG')
local popupFrameLevel = self:GetFrameLevel()
if popupFrameLevel > 100 then
self:SetFrameLevel(popupFrameLevel-100)
end
end
end
function E:StaticPopup_OnUpdate(elapsed)
local info = E.PopupDialogs[self.which]
if self.timeleft and self.timeleft > 0 then
self.timeleft = self.timeleft - elapsed
if self.timeleft <= 0 then
if not info.timeoutInformationalOnly then
self.timeleft = nil
if info.OnCancel then
info.OnCancel(self, self.data, 'timeout')
end
self:Hide()
end
return
end
end
local dialogName = self:GetName()
local button1 = _G[dialogName..'Button1']
if self.startDelay then
self.startDelay = self.startDelay - elapsed
if self.startDelay <= 0 then
self.startDelay = nil
button1:Enable()
local text = _G[dialogName..'Text']
if text then
text:SetFormattedText(info.text, text.text_arg1, text.text_arg2)
end
if StaticPopup_Resize then
StaticPopup_Resize(self, self.which)
elseif self.Resize then
self:Resize(self.which)
end
return
end
end
if self.acceptDelay then
self.acceptDelay = self.acceptDelay - elapsed
local enabled = self.acceptDelay <= 0
button1:SetEnabled(enabled)
if enabled then
button1:SetText(info.button1)
self.acceptDelay = nil
if info.OnAcceptDelayExpired ~= nil then
info.OnAcceptDelayExpired(self, self.data)
end
else
button1:SetText(ceil(self.acceptDelay))
end
end
if info and info.OnUpdate then
info.OnUpdate(self, elapsed)
end
end
function E:StaticPopup_OnClick(index)
if not self:IsShown() then return end
local which = self.which
local info = E.PopupDialogs[which]
if not info then return end
if info.selectCallbackByIndex then
local func
if index == 1 then
func = info.OnAccept or info.OnButton1
elseif index == 2 then
func = info.OnCancel or info.OnButton2
elseif index == 3 then
func = info.OnButton3
elseif index == 4 then
func = info.OnButton4
elseif index == 5 then
func = info.OnExtraButton
end
if func then
local keepOpen = func(self, self.data, 'clicked')
if not keepOpen and which == self.which then
self:Hide()
end
end
else
local hide = true
if index == 1 then
local OnAccept = info.OnAccept or info.OnButton1
if OnAccept then
hide = not OnAccept(self, self.data, self.data2)
end
elseif index == 3 then
local OnAlt = info.OnAlt or info.OnButton2
if OnAlt then
OnAlt(self, self.data, 'clicked')
end
else
local OnCancel = info.OnCancel
if OnCancel then
hide = not OnCancel(self, self.data, 'clicked')
end
end
if hide and (which == self.which) then
-- can self.which change inside one of the On* functions???
self:Hide()
end
end
end
function E:StaticPopup_EditBoxOnEnterPressed()
if not self.autoCompleteParams or not AutoCompleteEditBox_OnEnterPressed(self) then
local parent = self:GetParent()
local owner = parent and parent:GetParent()
local which, dialog
if parent and parent.which then
which = parent.which
dialog = parent
elseif owner and owner.which then -- This is needed if this is a money input frame since it's nested deeper than a normal edit box
which = owner.which
dialog = owner
end
local popup = E.PopupDialogs[which]
local onEnterPressed = popup and popup.EditBoxOnEnterPressed
if onEnterPressed then
onEnterPressed(self, dialog.data)
end
end
end
function E:StaticPopup_EditBoxOnEscapePressed()
local parent = self:GetParent()
local popup = parent and E.PopupDialogs[parent.which]
local onEscapePressed = popup and popup.EditBoxOnEscapePressed
if onEscapePressed then
onEscapePressed(self, parent.data)
end
end
function E:StaticPopup_EditBoxOnTextChanged(userInput)
if not self.autoCompleteParams or not AutoCompleteEditBox_OnTextChanged(self, userInput) then
local parent = self:GetParent()
local popup = parent and E.PopupDialogs[parent.which]
local onTextChanged = popup and popup.EditBoxOnTextChanged
if onTextChanged then
onTextChanged(self, parent.data)
end
end
end
function E:StaticPopup_FindVisible(which, data)
local info = E.PopupDialogs[which]
if not info then return end
for index = 1, MAX_STATIC_POPUPS do
local frame = _G['ElvUI_StaticPopup'..index]
if frame and frame:IsShown() and (frame.which == which) and (not info.multiple or (frame.data == data)) then
return frame
end
end
end
function E:StaticPopup_Resize(dialog, which)
local info = E.PopupDialogs[which]
if not info then return end
local dialogName = dialog:GetName()
local text = _G[dialogName..'Text']
local editBox = _G[dialogName..'EditBox']
local button1 = _G[dialogName..'Button1']
local maxHeightSoFar = dialog.maxHeightSoFar or 0
local maxWidthSoFar = dialog.maxWidthSoFar or 0
local width = 320
if dialog.numButtons == 4 then
width = 574
elseif dialog.numButtons == 3 then
width = 440
elseif info.showAlert or info.showAlertGear or info.closeButton then
width = 420 -- Widen
elseif info.editBoxWidth and info.editBoxWidth > 260 then
width = width + (info.editBoxWidth - 260)
end
if width > maxWidthSoFar then
dialog:Width(width)
dialog.maxWidthSoFar = width
end
if info.wideText then
dialog.text:Width(360)
dialog.SubText:Width(360)
else
dialog.text:Width(290)
dialog.SubText:Width(290)
end
local height = 32 + (text and text:GetHeight() or 0) + 8 + button1:GetHeight()
if info.hasEditBox then
height = height + 8 + editBox:GetHeight()
elseif info.hasMoneyFrame then
height = height + 16
elseif info.hasMoneyInputFrame then
height = height + 22
end
if info.hasItemFrame then
height = height + (info.compactItemFrame and 44 or 64)
end
if info.hasCheckButton then
height = height + 32
end
if height > maxHeightSoFar then
dialog:Height(height)
dialog.maxHeightSoFar = height
end
end
function E:StaticPopup_OnEvent()
self.maxHeightSoFar = 0
E:StaticPopup_Resize(self, self.which)
end
local tempButtonLocs = {} --So we don't make a new table each time.
function E:StaticPopup_Show(which, text_arg1, text_arg2, data)
local info = E.PopupDialogs[which]
if not info then return end
if UnitIsDeadOrGhost('player') and not info.whileDead then
if info.OnCancel then
info.OnCancel()
end
return
end
if InCinematic() and not info.interruptCinematic then
if info.OnCancel then
info.OnCancel()
end
return
end
if info.cancels then
for index = 1, MAX_STATIC_POPUPS do
local frame = _G['ElvUI_StaticPopup'..index]
if frame:IsShown() and (frame.which == info.cancels) then
frame:Hide()
local popup = E.PopupDialogs[frame.which]
local OnCancel = popup and popup.OnCancel
if OnCancel then
OnCancel(frame, frame.data, 'override')
end
end
end
end
-- Pick a free dialog to use, find an open dialog of the requested type
local dialog = E:StaticPopup_FindVisible(which, data)
if dialog then
if not info.noCancelOnReuse then
local OnCancel = info.OnCancel
if OnCancel then
OnCancel(dialog, dialog.data, 'override')
end
end
dialog:Hide()
else -- Find a free dialog
local index = 1
if info.preferredIndex then
index = info.preferredIndex
end
for i = index, MAX_STATIC_POPUPS do
local frame = _G['ElvUI_StaticPopup'..i]
if frame and not frame:IsShown() then
dialog = frame
break
end
end
--If dialog not found and there's a preferredIndex then try to find an available frame before the preferredIndex
if not dialog and info.preferredIndex then
for i = 1, info.preferredIndex do
local frame = _G['ElvUI_StaticPopup'..i]
if frame and not frame:IsShown() then
dialog = frame
break
end
end
end
end
if not dialog then
if info.OnCancel then
info.OnCancel()
end
return
end
dialog.maxHeightSoFar, dialog.maxWidthSoFar = 0, 0
-- Set the text of the dialog
local dialogName = dialog:GetName()
local text = _G[dialogName..'Text']
if text then
text:SetFormattedText(info.text, text_arg1, text_arg2)
end
-- Show or hide the close button
local closeButton = _G[dialogName..'CloseButton']
if info.closeButton then
if info.closeButtonIsHide then
closeButton:SetNormalTexture([[Interface\Buttons\UI-Panel-HideButton-Up]])
closeButton:SetPushedTexture([[Interface\Buttons\UI-Panel-HideButton-Down]])
else
closeButton:SetNormalTexture([[Interface\Buttons\UI-Panel-MinimizeButton-Up]])
closeButton:SetPushedTexture([[Interface\Buttons\UI-Panel-MinimizeButton-Down]])
end
closeButton:Show()
else
closeButton:Hide()
end
-- Set the editbox of the dialog
local editBox = _G[dialogName..'EditBox']
if info.hasEditBox then
editBox:Show()
if info.maxLetters then
editBox:SetMaxLetters(info.maxLetters)
editBox:SetCountInvisibleLetters(info.countInvisibleLetters)
end
if info.maxBytes then
editBox:SetMaxBytes(info.maxBytes)
end
editBox:Width(info.editBoxWidth or 130)
else
editBox:Hide()
end
-- Show or hide money frame
local moneyFrame = _G[dialogName..'MoneyFrame']
local moneyInputFrame = _G[dialogName..'MoneyInputFrame']
if info.hasMoneyFrame then
moneyFrame:Show()
moneyInputFrame:Hide()
elseif info.hasMoneyInputFrame then
moneyInputFrame:Show()
moneyFrame:Hide()
-- Set OnEnterPress for money input frames
if info.EditBoxOnEnterPressed then
moneyInputFrame.gold:SetScript('OnEnterPressed', E.StaticPopup_EditBoxOnEnterPressed)
moneyInputFrame.silver:SetScript('OnEnterPressed', E.StaticPopup_EditBoxOnEnterPressed)
moneyInputFrame.copper:SetScript('OnEnterPressed', E.StaticPopup_EditBoxOnEnterPressed)
else
moneyInputFrame.gold:SetScript('OnEnterPressed', nil)
moneyInputFrame.silver:SetScript('OnEnterPressed', nil)
moneyInputFrame.copper:SetScript('OnEnterPressed', nil)
end
else
moneyFrame:Hide()
moneyInputFrame:Hide()
end
-- Show or hide item button
local itemFrame = _G[dialogName..'ItemFrame']
local itemFrameCount = _G[dialogName..'ItemFrameCount']
if info.hasItemFrame then
itemFrame:Show()
if data and type(data) == 'table' then
itemFrame.link = data.link
local iconTexture = _G[dialogName..'ItemFrameIconTexture']
if iconTexture then
iconTexture:SetTexture(data.texture)
end
local nameText = _G[dialogName..'ItemFrameText']
if nameText then
nameText:SetTextColor(unpack(data.color or fallback_color))
nameText:SetText(data.name)
end
if data.count and data.count > 1 then
itemFrameCount:SetText(data.count)
itemFrameCount:Show()
else
itemFrameCount:Hide()
end
end
else
itemFrame:Hide()
end
-- Set the miscellaneous variables for the dialog
dialog.which = which
dialog.timeleft = info.timeout
dialog.hideOnEscape = info.hideOnEscape
dialog.exclusive = info.exclusive
dialog.enterClicksFirstButton = info.enterClicksFirstButton
-- Set the buttons of the dialog
local button1 = _G[dialogName..'Button1']
local button2 = _G[dialogName..'Button2']
local button3 = _G[dialogName..'Button3']
local button4 = _G[dialogName..'Button4']
do --If there is any recursion in this block, we may get errors (tempButtonLocs is static). If you have to recurse, we'll have to create a new table each time.
assert(#tempButtonLocs == 0) --If this fails, we're recursing. (See the table.wipe at the end of the block)
tinsert(tempButtonLocs, button1)
tinsert(tempButtonLocs, button2)
tinsert(tempButtonLocs, button3)
tinsert(tempButtonLocs, button4)
for i = #tempButtonLocs, 1, -1 do
local tempButtonLoc = tempButtonLocs[i]
--Do this stuff before we move it. (This is why we go back-to-front)
tempButtonLoc:SetText(info['button'..i])
tempButtonLoc:Hide()
tempButtonLoc:ClearAllPoints()
--Now we possibly remove it.
if not (info['button'..i] and (not info['DisplayButton'..i] or info['DisplayButton'..i](dialog))) then
tremove(tempButtonLocs, i)
end
end
--Save off the number of buttons.
local numButtons = #tempButtonLocs
dialog.numButtons = numButtons
if numButtons == 4 then
tempButtonLocs[1]:SetPoint('BOTTOMRIGHT', dialog, 'BOTTOM', -139, 16);
elseif numButtons == 3 then
tempButtonLocs[1]:Point('BOTTOMRIGHT', dialog, 'BOTTOM', -72, 16)
elseif numButtons == 2 then
tempButtonLocs[1]:Point('BOTTOMRIGHT', dialog, 'BOTTOM', -6, 16)
elseif numButtons == 1 then
tempButtonLocs[1]:Point('BOTTOM', dialog, 'BOTTOM', 0, 16)
end
for i = 1, numButtons do
local tempButtonLoc = tempButtonLocs[i]
if i > 1 then
tempButtonLoc:Point('LEFT', tempButtonLocs[i-1], 'RIGHT', 13, 0)
end
local width = tempButtonLoc:GetTextWidth()
if width > 110 then
tempButtonLoc:Width(width + 20)
else
tempButtonLoc:Width(120)
end
tempButtonLoc:Enable()
tempButtonLoc:Show()
end
wipe(tempButtonLocs)
end
-- Show or hide the alert icon
local alertIcon = _G[dialogName..'AlertIcon']
if info.showAlert then
alertIcon:SetTexture(STATICPOPUP_TEXTURE_ALERT)
alertIcon:Point('LEFT', 24, button3:IsShown() and 10 or 0)
alertIcon:Show()
elseif info.showAlertGear then
alertIcon:SetTexture(STATICPOPUP_TEXTURE_ALERTGEAR)
alertIcon:Point('LEFT', 24, 0)
alertIcon:Show()
else
alertIcon:SetTexture()
alertIcon:Hide()
end
-- Show or hide the checkbox
local checkButton = _G[dialogName..'CheckButton']
local checkButtonText = _G[dialogName..'CheckButtonText']
if info.hasCheckButton then
checkButton:ClearAllPoints()
checkButton:Point('BOTTOMLEFT', 24, 20 + button1:GetHeight())
if info.checkButtonText then
checkButtonText:SetText(info.checkButtonText)
checkButtonText:Show()
else
checkButtonText:Hide()
end
checkButton:Show()
else
checkButton:Hide()
end
if info.StartDelay then
dialog.startDelay = info.StartDelay()
button1:Disable()
else
dialog.startDelay = nil
button1:Enable()
end
if info.acceptDelay then
dialog.acceptDelay = info.acceptDelay
button1:Disable()
else
dialog.acceptDelay = nil
button1:Enable()
end
editBox.autoCompleteParams = info.autoCompleteParams
editBox.autoCompleteRegex = info.autoCompleteRegex
editBox.autoCompleteFormatRegex = info.autoCompleteFormatRegex
editBox.addHighlightedText = true
-- Finally size and show the dialog
E:StaticPopup_SetUpPosition(dialog)
dialog:Show()
E:StaticPopup_Resize(dialog, which)
if info.sound then
PlaySound(info.sound)
end
return dialog
end
function E:StaticPopup_Hide(which, data)
for index = 1, MAX_STATIC_POPUPS do
local dialog = _G['ElvUI_StaticPopup'..index]
if dialog.which == which and (not data or (data == dialog.data)) then
dialog:Hide()
end
end
end
function E:StaticPopup_ButtonOnClick()
local id = self:GetID()
local parent = self:GetParent()
E.StaticPopup_OnClick(parent, id)
end
function E:StaticPopup_CheckButtonOnClick()
local parent = self:GetParent()
local which = parent and parent.which
local info = E.PopupDialogs[which]
if not info then return end
self:SetChecked(self:GetChecked())
if info.checkButtonOnClick then
info.checkButtonOnClick(self)
end
end
-- Static popup secure buttons
local SecureButtons = {}
local SecureOnEnter = function(frame) frame.text:SetTextColor(1, 1, 1) end
local SecureOnLeave = function(frame) frame.text:SetTextColor(1, 0.2, 0.2) end
function E:StaticPopup_CreateSecureButton(popup, button, text, attributes)
local btn = CreateFrame('Button', nil, popup, 'SecureActionButtonTemplate')
btn:RegisterForClicks('AnyUp', 'AnyDown')
btn:SetAllPoints(button)
btn:SetSize(button:GetSize())
btn:HookScript('OnEnter', SecureOnEnter)
btn:HookScript('OnLeave', SecureOnLeave)
S:HandleButton(btn)
for key, value in next, attributes do
btn:SetAttribute(key, value)
end
local t = btn:CreateFontString(nil, 'OVERLAY')
t:Point('CENTER', 0, 1)
t:FontTemplate(nil, nil, 'SHADOW')
t:SetJustifyH('CENTER')
t:SetText(text)
btn.text = t
btn:SetFontString(t)
btn:SetTemplate(nil, true)
SecureOnLeave(btn)
return btn
end
function E:StaticPopup_GetAllSecureButtons()
return SecureButtons
end
function E:StaticPopup_GetSecureButton(which)
return SecureButtons[which]
end
function E:StaticPopup_PositionSecureButton(popup, popupButton, secureButton)
secureButton:SetParent(popup)
secureButton:SetAllPoints(popupButton)
secureButton:SetSize(popupButton:GetSize())
end
function E:StaticPopup_SetSecureButton(which, btn)
if SecureButtons[which] then
error('A secure StaticPopup Button called `'..which..'` already exists.')
end
SecureButtons[which] = btn
end
function E:StaticPopup_HandleButton(button)
if not button then return end
button:OffsetFrameLevel(1)
button:SetScript('OnClick', E.StaticPopup_ButtonOnClick)
S:HandleButton(button)
end
function E:Contruct_StaticPopups()
E.StaticPopupFrames = {}
for index = 1, MAX_STATIC_POPUPS do
local popup = CreateFrame('Frame', 'ElvUI_StaticPopup'..index, E.UIParent, E.Retail and '' or 'StaticPopupTemplate')
popup:SetScript('OnShow', E.StaticPopup_OnShow)
popup:SetScript('OnHide', E.StaticPopup_OnHide)
popup:SetScript('OnEvent', E.StaticPopup_OnEvent)
popup:SetScript('OnUpdate', E.StaticPopup_OnUpdate)
if popup.Border then
popup.Border:StripTextures()
end
popup:SetTemplate('Transparent')
popup:SetID(index)
local frame = _G['ElvUI_StaticPopup'..index]
local checkbutton = CreateFrame('CheckButton', 'ElvUI_StaticPopup'..index..'CheckButton', frame, 'UICheckButtonTemplate')
if checkbutton then
checkbutton:SetScript('OnClick', E.StaticPopup_CheckButtonOnClick)
checkbutton:Size(24)
S:HandleCheckBox(checkbutton)
local checkbuttontext = _G['ElvUI_StaticPopup'..index..'CheckButtonText']
if checkbuttontext then
checkbuttontext:FontTemplate(nil, nil, 'SHADOW')
checkbuttontext:SetTextColor(1,0.17,0.26)
checkbuttontext:Point('LEFT', checkbutton, 'RIGHT', 4, 1)
end
end
for i = 1, 4 do
local button = _G['ElvUI_StaticPopup'..index..'Button'..i]
if button then
E:StaticPopup_HandleButton()
end
end
local extraButton = _G['ElvUI_StaticPopup'..index..'ExtraButton']
if extraButton then
E:StaticPopup_HandleButton(extraButton)
end
local moneyInputFrame = _G['ElvUI_StaticPopup'..index..'MoneyInputFrame']
if moneyInputFrame then
S:HandleEditBox(moneyInputFrame.gold)
S:HandleEditBox(moneyInputFrame.silver)
S:HandleEditBox(moneyInputFrame.copper)
end
local editbox = _G['ElvUI_StaticPopup'..index..'EditBox']
if editbox then
editbox:SetScript('OnEnterPressed', E.StaticPopup_EditBoxOnEnterPressed)
editbox:SetScript('OnEscapePressed', E.StaticPopup_EditBoxOnEscapePressed)
editbox:SetScript('OnTextChanged', E.StaticPopup_EditBoxOnTextChanged)
editbox:OffsetFrameLevel(1)
S:HandleEditBox(editbox)
editbox.backdrop:Point('TOPLEFT', -2, -4)
editbox.backdrop:Point('BOTTOMRIGHT', 2, 4)
end
local nameFrame = _G['ElvUI_StaticPopup'..index..'ItemFrameNameFrame']
if nameFrame then
nameFrame:Kill()
end
local itemFrame = _G['ElvUI_StaticPopup'..index..'ItemFrame']
if itemFrame then
itemFrame:GetNormalTexture():Kill()
itemFrame:SetTemplate()
itemFrame:StyleButton()
end
local iconTexture = _G['ElvUI_StaticPopup'..index..'ItemFrameIconTexture']
if iconTexture then
iconTexture:SetTexCoord(unpack(E.TexCoords))
iconTexture:SetInside()
end
E.StaticPopupFrames[index] = popup
end
if _G.StaticPopup_SetUpPosition then
E:SecureHook('StaticPopup_SetUpPosition')
end
if _G.StaticPopup_CollapseTable then
E:SecureHook('StaticPopup_CollapseTable')
end
end