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362 lines
15 KiB
362 lines
15 KiB
local SLE, T, E, L, V, P, G = unpack(ElvUI_SLE)
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local Pr = SLE.Professions
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local B = E.Bags
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local lib = LibStub('LibProcessable')
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local LCG = E.Libs.CustomGlow
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--GLOBALS: unpack, select, CreateFrame, VIDEO_OPTIONS_ENABLED, VIDEO_OPTIONS_DISABLED
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local _G = _G
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local format, strfind, strsplit, gsub, type, tostring = format, strfind, strsplit, gsub, type, tostring
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local GetTradeTargetItemLink = GetTradeTargetItemLink
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local InCombatLockdown = InCombatLockdown
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local LOCKED = LOCKED
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local ActionButton_ShowOverlayGlow, ActionButton_HideOverlayGlow, AutoCastShine_AutoCastStart = ActionButton_ShowOverlayGlow, ActionButton_HideOverlayGlow, AutoCastShine_AutoCastStart
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local C_Container_GetContainerItemLink = C_Container.GetContainerItemLink
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local C_Container_GetContainerItemInfo = C_Container.GetContainerItemInfo
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local C_Spell_GetSpellInfo = C_Spell and C_Spell.GetSpellInfo or GetSpellInfo
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local C_Item_GetItemInfo = C_Item and C_Item.GetItemInfo or GetItemInfo
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local C_Item_GetItemCount = C_Item and C_Item.GetItemCount or GetItemCount
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Pr.DeconstructMode = false
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local relicItemTypeLocalized, relicItemSubTypeLocalized
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Pr.ItemTable = {
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--Stuff that can't be DEed or should not be by default
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['DoNotDE']={
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['49715'] = true, --Rose helm
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['44731'] = true, --Rose offhand
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['21524'] = true, --Red winter veil hat
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['51525'] = true, --Green winter vail hat
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['70923'] = true, --Sweater
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['34486'] = true, --Orgri achieve fish
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['11287'] = true, --Lesser Magic Wand
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['11288'] = true, --Greater Magic Wand
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['116985'] = true, --Archeology Mail Hat
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['136629'] = true, --Eng reagent rifle
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['136630'] = true, --Eng reagent rifle 2
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['201160'] = true, --Ench crafted toy
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['201161'] = true, --Ench crafted toy
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['200472'] = true, --Ench crafted toy
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['200535'] = true, --Ench crafted toy
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},
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--Bnet bound treasures in Pandaria
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['PandariaBoA'] = {
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['85776'] = true,['85777'] = true,['86124'] = true,['86196'] = true,['86198'] = true,
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['86199'] = true,['86218'] = true,['86394'] = true,['86518'] = true,['86519'] = true,
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['86520'] = true,['86521'] = true,['86522'] = true,['86523'] = true,['86524'] = true,
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['86527'] = true,['86529'] = true,['88723'] = true,
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['86525'] = true, --Not really a BoA but still a powerful shit
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['86526'] = true, --Not really a BoA but still a powerful shit
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},
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--Stuff with cooking bonus
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['Cooking'] = {
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['46349'] = true, --Chef's Hat
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['86559'] = true, --Frying Pan
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['86558'] = true, --Rolling Pin
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['86468'] = true, --Apron
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},
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--Stuff for fishing
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['Fishing'] = {
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['33820'] = true, --Weather-Beaten Fishing Hat
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['118393'] = true, --Tentacled Hat
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['19022'] = true, --Nat Pagle's Extreme Angler FC-5000
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['19970'] = true, --Arcanite Fishing Pole
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['25978'] = true, --Seth's Graphite Fishing Pole
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['44050'] = true, --Mastercraft Kalu'ak Fishing Pole
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['45858'] = true, --Nat's Lucky Fishing Pole
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['45991'] = true, --Bone Fishing Pole
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['45992'] = true, --Jeweled Fishing Pole
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},
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}
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Pr.Keys = {
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[C_Spell_GetSpellInfo(195809)] = true, -- jeweled lockpick
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[C_Spell_GetSpellInfo(130100)] = true, -- Ghostly Skeleton Key
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[C_Spell_GetSpellInfo(94574)] = true, -- Obsidium Skeleton Key
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[C_Spell_GetSpellInfo(59403)] = true, -- Titanium Skeleton Key
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[C_Spell_GetSpellInfo(59404)] = true, -- Colbat Skeleton Key
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[C_Spell_GetSpellInfo(20709)] = true, -- Arcanite Skeleton Key
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[C_Spell_GetSpellInfo(19651)] = true, -- Truesilver Skeleton Key
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[C_Spell_GetSpellInfo(19649)] = true, -- Golden Skeleton Key
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[C_Spell_GetSpellInfo(19646)] = true, -- Silver Skeleton Key
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}
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Pr.BlacklistDE = {}
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Pr.BlacklistLOCK = {}
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local function HaveKey()
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for key in pairs(Pr.Keys) do
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if(C_Item_GetItemCount(key) > 0) then
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return key
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end
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end
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end
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function Pr:Blacklisting(skill)
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local ignoreItems = E.global.sle[skill].Blacklist
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ignoreItems = gsub(ignoreItems, ',%s', ',') --remove spaces that follow a comma
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Pr['BuildBlacklist'..skill](self, strsplit(',', ignoreItems))
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end
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function Pr:BuildBlacklistDE(...)
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wipe(Pr.BlacklistDE)
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for index = 1, select('#', ...) do
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local name = select(index, ...)
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local isLink = C_Item_GetItemInfo(name)
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if isLink then
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Pr.BlacklistDE[isLink] = true
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end
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end
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end
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function Pr:BuildBlacklistLOCK(...)
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wipe(Pr.BlacklistLOCK)
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for index = 1, select('#', ...) do
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local name = select(index, ...)
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local isLink = C_Item_GetItemInfo(name)
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if isLink then
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Pr.BlacklistLOCK[isLink] = true
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end
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end
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end
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function Pr:ApplyDeconstruct(itemLink, itemId, spell, spellType, r, g, b, slot)
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if not slot then return end
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if slot == Pr.DeconstructionReal then return end
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local bag = slot:GetParent():GetID()
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if not _G.ElvUI_ContainerFrame.Bags[bag] then return end
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Pr.DeconstructionReal.Bag = bag
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Pr.DeconstructionReal.Slot = slot:GetID()
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local color = {r,g,b,1}
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if (E.global.sle.LOCK.TradeOpen and GetTradeTargetItemLink(7) == itemLink and _G.GameTooltip:GetOwner():GetName() == 'TradeRecipientItem7ItemButton') then
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Pr.DeconstructionReal.ID = itemId
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Pr.DeconstructionReal:SetAttribute('type1', 'macro')
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Pr.DeconstructionReal:SetAttribute('macrotext', format('/cast %s\n/run ClickTargetTradeButton(7)', spell))
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Pr.DeconstructionReal:SetAllPoints(_G.TradeRecipientItem7ItemButton)
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Pr.DeconstructionReal:Show()
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if E.private.sle.professions.deconButton.style == 'BIG' then
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ActionButton_ShowOverlayGlow(Pr.DeconstructionReal)
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elseif E.private.sle.professions.deconButton.style == 'SMALL' then
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AutoCastShine_AutoCastStart(Pr.DeconstructionReal, color, 5,nil,2)
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end
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elseif (C_Container_GetContainerItemLink(bag, slot:GetID()) == itemLink) and Pr.PROSPECTname == spell then
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Pr.DeconstructionReal.ID = itemId
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Pr.DeconstructionReal:SetAttribute('type1', 'macro')
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Pr.DeconstructionReal:SetAttribute('macrotext', format('/run C_TradeSkillUI.CraftRecipe(374627, 1, {})\n/click %s', format('ElvUI_ContainerFrameBag%dSlot%d', Pr.DeconstructionReal.Bag, Pr.DeconstructionReal.Slot)))
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Pr.DeconstructionReal:SetAllPoints(slot)
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Pr.DeconstructionReal:Show()
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if E.private.sle.professions.deconButton.style == 'BIG' then
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ActionButton_ShowOverlayGlow(Pr.DeconstructionReal)
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elseif E.private.sle.professions.deconButton.style == 'SMALL' then
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-- AutoCastShine_AutoCastStart(Pr.DeconstructionReal, r, g, b)
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LCG.AutoCastGlow_Start(Pr.DeconstructionReal, color, 5, nil, 2)
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elseif E.private.sle.professions.deconButton.style == 'PIXEL' then
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LCG.PixelGlow_Start(Pr.DeconstructionReal, color, nil, nil, nil, 4)
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end
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elseif (C_Container_GetContainerItemLink(bag, slot:GetID()) == itemLink) then
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Pr.DeconstructionReal.ID = itemId
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Pr.DeconstructionReal:SetAttribute('type1', spellType)
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Pr.DeconstructionReal:SetAttribute(spellType, spell)
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Pr.DeconstructionReal:SetAttribute('target-bag', Pr.DeconstructionReal.Bag)
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Pr.DeconstructionReal:SetAttribute('target-slot', Pr.DeconstructionReal.Slot)
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Pr.DeconstructionReal:SetAllPoints(slot)
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Pr.DeconstructionReal:Show()
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if E.private.sle.professions.deconButton.style == 'BIG' then
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ActionButton_ShowOverlayGlow(Pr.DeconstructionReal)
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elseif E.private.sle.professions.deconButton.style == 'SMALL' then
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-- AutoCastShine_AutoCastStart(Pr.DeconstructionReal, r, g, b)
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LCG.AutoCastGlow_Start(Pr.DeconstructionReal, color, 5, nil, 2)
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elseif E.private.sle.professions.deconButton.style == 'PIXEL' then
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LCG.PixelGlow_Start(Pr.DeconstructionReal, color, nil, nil, nil, 4)
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end
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end
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end
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function Pr:IsBreakable(itemId, itemName, itemQuality, equipSlot)
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if not itemId then return false end
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if type(itemId) == "number" then itemId = tostring(itemId) end
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if (E.global.sle.DE.IgnoreTabards and equipSlot == 'INVTYPE_TABARD') or (Pr.ItemTable['DoNotDE'][itemId]) or (Pr.ItemTable['PandariaBoA'][itemId] and E.global.sle.DE.IgnorePanda) or (Pr.ItemTable['Cooking'][itemId] and E.global.sle.DE.IgnoreCooking) or (Pr.ItemTable['Fishing'][itemId] and E.global.sle.DE.IgnoreFishing) or Pr.BlacklistDE[itemName] then return false end
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return true
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end
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function Pr:IsUnlockable(itemLink)
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local workLink
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if _G.TradeFrame:IsShown() then
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workLink = GetTradeTargetItemLink(7)
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else
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local slot = GetMouseFoci()[1]
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local bag = slot:GetParent():GetID()
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local itemInfo = C_Container_GetContainerItemInfo(bag, slot:GetID())
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workLink = itemInfo.hyperlink
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end
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if(workLink == itemLink) then
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for index = 2, 5 do
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local info = _G['GameTooltipTextLeft' .. index]:GetText()
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if strfind(info, LOCKED) then
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return true
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end
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end
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end
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return false
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end
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function Pr:DeconstructParser(data)
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if not Pr.DeconstructMode or not data then return end
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if (self ~= GameTooltip and self ~= _G.ShoppingTooltip1 and self ~= _G.ShoppingTooltip1) or self:IsForbidden() then return end
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local owner = self:GetOwner()
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local ownerName = owner and owner.GetName and owner:GetName()
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if ownerName and (strfind(ownerName, 'ElvUI_Container') or strfind(ownerName, 'ElvUI_BankContainer')) then
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local itemId = data and data.id
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if not itemId or itemId == '' then return end
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local hyperlink
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if data.guid then
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hyperlink = C_Item.GetItemLinkByGUID(data.guid)
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elseif data.hyperlink then
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hyperlink = data.hyperlink;
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end
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if not hyperlink then return end
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if(itemId and not InCombatLockdown()) and (Pr.DeconstructMode == true or (E.global.sle.LOCK.TradeOpen and self:GetOwner():GetName() == 'TradeRecipientItem7ItemButton')) then
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local r, g, b
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if lib:IsOpenable(itemId) and Pr:IsUnlockable(hyperlink) then
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r, g, b = 0, 1, 1
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Pr:ApplyDeconstruct(hyperlink, itemId, Pr.LOCKname, 'spell', r, g, b, owner)
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elseif lib:IsOpenableProfession(itemId) and Pr:IsUnlockable(hyperlink) then
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r, g, b = 0, 1, 1
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local hasKey = HaveKey()
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Pr:ApplyDeconstruct(hyperlink, itemId, hasKey, 'item', r, g, b, owner)
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elseif lib:IsProspectable(itemId) then
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r, g, b = 1, 0, 0
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Pr:ApplyDeconstruct(hyperlink, itemId, Pr.PROSPECTname, 'macro', r, g, b, owner)
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elseif lib:IsMillable(itemId) then
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r, g, b = 1, 0, 0
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Pr:ApplyDeconstruct(hyperlink, itemId, Pr.MILLname, 'spell', r, g, b, owner)
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elseif Pr.DEname then
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local isArtRelic
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local itemName, _, itemQuality, _, _, itemClass, itemSubclass, _, equipSlot = GetItemInfo(itemId)
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local normalItem = (lib:IsDisenchantable(itemId) and Pr:IsBreakable(itemId, itemName, itemQuality, equipSlot))
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if not normalItem then
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isArtRelic = (itemClass == relicItemTypeLocalized and itemSubclass == relicItemSubTypeLocalized)
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end
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if normalItem or isArtRelic then
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r, g, b = 1, 0, 0
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Pr:ApplyDeconstruct(hyperlink, itemId, Pr.DEname, 'spell', r, g, b, owner)
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end
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end
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end
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end
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end
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function Pr:GetDeconMode()
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local text
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if Pr.DeconstructMode then
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text = '|cff00FF00 '..VIDEO_OPTIONS_ENABLED..'|r'
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else
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text = '|cffFF0000 '..VIDEO_OPTIONS_DISABLED..'|r'
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end
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return text
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end
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function Pr:Construct_BagButton()
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Pr.DeconstructButton = CreateFrame('Button', 'SLE_DeconButton', _G.ElvUI_ContainerFrame, 'BackdropTemplate')
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Pr.DeconstructButton:SetSize(16 + E.Border, 16 + E.Border)
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Pr.DeconstructButton:SetTemplate()
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Pr.DeconstructButton.ttText = L["Deconstruct Mode"]
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Pr.DeconstructButton.ttText2 = format(L["Allow you to disenchant/mill/prospect/unlock items.\nClick to toggle.\nCurrent state: %s."], Pr:GetDeconMode())
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Pr.DeconstructButton:SetScript('OnEnter', B.Tooltip_Show)
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Pr.DeconstructButton:SetScript('OnLeave', GameTooltip_Hide)
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Pr.DeconstructButton:SetPoint('RIGHT', _G.ElvUI_ContainerFrame.bagsButton, 'LEFT', -5, 0)
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Pr.DeconstructButton:SetNormalTexture([[Interface\ICONS\INV_Rod_Cobalt]])
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Pr.DeconstructButton:GetNormalTexture():SetTexCoord(unpack(E.TexCoords))
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Pr.DeconstructButton:GetNormalTexture():SetInside()
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Pr.DeconstructButton:StyleButton(nil, true)
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Pr.DeconstructButton:SetScript('OnClick', function(frame)
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Pr.DeconstructMode = not Pr.DeconstructMode
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if Pr.DeconstructMode then
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Pr.DeconstructButton:SetNormalTexture([[Interface\ICONS\INV_Rod_EnchantedCobalt]])
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if E.private.sle.professions.deconButton.buttonGlow then ActionButton_ShowOverlayGlow(Pr.DeconstructButton) end
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else
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Pr.DeconstructButton:SetNormalTexture([[Interface\ICONS\INV_Rod_Cobalt]])
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ActionButton_HideOverlayGlow(Pr.DeconstructButton)
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end
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Pr.DeconstructButton.ttText2 = format(L["Allow you to disenchant/mill/prospect/unlock items.\nClick to toggle.\nCurrent state: %s."], Pr:GetDeconMode())
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B.Tooltip_Show(frame)
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end)
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--Moving Elv's stuff
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_G.ElvUI_ContainerFrame.vendorGraysButton:SetPoint('RIGHT', Pr.DeconstructButton, 'LEFT', -5, 0)
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end
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function Pr:ConstructRealDecButton()
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Pr.DeconstructionReal = CreateFrame('Button', 'SLE_DeconReal', E.UIParent, 'SecureActionButtonTemplate')
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Pr.DeconstructionReal:SetScript('OnEvent', function(obj, event, ...) obj[event](obj, ...) end)
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Pr.DeconstructionReal:RegisterForClicks('AnyUp', 'AnyDown')
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Pr.DeconstructionReal:SetFrameStrata('TOOLTIP')
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Pr.DeconstructionReal.OnLeave = function(frame)
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if InCombatLockdown() then
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frame:SetAlpha(0)
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frame:RegisterEvent('PLAYER_REGEN_ENABLED')
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else
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frame:ClearAllPoints()
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frame:SetAlpha(1)
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if _G.GameTooltip then _G.GameTooltip:Hide() end
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LCG.AutoCastGlow_Stop(frame)
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LCG.PixelGlow_Stop(frame)
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ActionButton_HideOverlayGlow(frame)
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frame:Hide()
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end
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end
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Pr.DeconstructionReal.SetTip = function(f)
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_G.GameTooltip:SetOwner(f,'ANCHOR_LEFT',0,4)
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_G.GameTooltip:ClearLines()
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_G.GameTooltip:SetBagItem(f.Bag, f.Slot)
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end
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Pr.DeconstructionReal:SetScript('OnEnter', Pr.DeconstructionReal.SetTip)
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Pr.DeconstructionReal:SetScript('OnLeave', function() Pr.DeconstructionReal:OnLeave() end)
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Pr.DeconstructionReal:Hide()
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function Pr.DeconstructionReal:PLAYER_REGEN_ENABLED()
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self:UnregisterEvent('PLAYER_REGEN_ENABLED')
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Pr.DeconstructionReal:OnLeave()
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end
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end
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local function Get_ArtRelic()
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local noItem = false
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if select(2, C_Item_GetItemInfo(132342)) == nil then noItem = true end
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if noItem then
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E:Delay(5, Get_ArtRelic)
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else
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relicItemTypeLocalized, relicItemSubTypeLocalized = select(6, C_Item_GetItemInfo(132342))
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end
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end
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function Pr:InitializeDeconstruct()
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if not E.private.bags.enable then return end
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Pr:Construct_BagButton()
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Pr:ConstructRealDecButton()
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local function OnHide()
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Pr.DeconstructMode = false
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Pr.DeconstructButton:SetNormalTexture([[Interface\ICONS\INV_Rod_Cobalt]])
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ActionButton_HideOverlayGlow(Pr.DeconstructButton)
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Pr.DeconstructionReal:OnLeave()
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end
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_G.ElvUI_ContainerFrame:HookScript('OnHide', OnHide)
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TooltipDataProcessor.AddTooltipPostCall(Enum.TooltipDataType.Item, Pr.DeconstructParser)
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Pr:Blacklisting('DE')
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Pr:Blacklisting('LOCK')
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Get_ArtRelic()
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end
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