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--[=[
callback format:
function(blizzardButton, clickType, param1, param2)
end
Use .MyObject to get the framework button object
--]=]
local detailsFramework = _G["DetailsFramework"]
if (not detailsFramework or not DetailsFrameworkCanLoad) then
return
end
local _
local unpack = unpack
local emptyFunction = function() end
local APIButtonFunctions = false
do
local metaPrototype = {
WidgetType = "button",
dversion = detailsFramework.dversion
}
--check if there's a metaPrototype already existing
if (_G[detailsFramework.GlobalWidgetControlNames["button"]]) then
--get the already existing metaPrototype
local oldMetaPrototype = _G[detailsFramework.GlobalWidgetControlNames["button"]]
--check if is older
if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < detailsFramework.dversion) ) then
--the version is older them the currently loading one
--copy the new values into the old metatable
for funcName, _ in pairs(metaPrototype) do
oldMetaPrototype[funcName] = metaPrototype[funcName]
end
end
else
--first time loading the framework
_G[detailsFramework.GlobalWidgetControlNames["button"]] = metaPrototype
end
end
local ButtonMetaFunctions = _G[detailsFramework.GlobalWidgetControlNames["button"]]
detailsFramework:Mixin(ButtonMetaFunctions, detailsFramework.SetPointMixin)
detailsFramework:Mixin(ButtonMetaFunctions, detailsFramework.FrameMixin)
detailsFramework:Mixin(ButtonMetaFunctions, detailsFramework.TooltipHandlerMixin)
detailsFramework:Mixin(ButtonMetaFunctions, detailsFramework.ScriptHookMixin)
------------------------------------------------------------------------------------------------------------
--metatables
ButtonMetaFunctions.__call = function(self)
local frameWidget = self.widget
detailsFramework:CoreDispatch((frameWidget:GetName() or "Button") .. ":__call()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
end
------------------------------------------------------------------------------------------------------------
--members
--tooltip
local gmember_tooltip = function(object)
return object:GetTooltip()
end
--shown
local gmember_shown = function(object)
return object:IsShown()
end
--frame width
local gmember_width = function(object)
return object.button:GetWidth()
end
--frame height
local gmember_height = function(object)
return object.button:GetHeight()
end
--text
local gmember_text = function(object)
return object.button.text:GetText()
end
--function
local gmember_function = function(object)
return rawget(object, "func")
end
--text color
local gmember_textcolor = function(object)
return object.button.text:GetTextColor()
end
--text font
local gmember_textfont = function(object)
local fontface = object.button.text:GetFont()
return fontface
end
--text size
local gmember_textsize = function(object)
local _, fontsize = object.button.text:GetFont()
return fontsize
end
--texture
local gmember_texture = function(object)
return {object.button:GetNormalTexture(), object.button:GetHighlightTexture(), object.button:GetPushedTexture(), object.button:GetDisabledTexture()}
end
--locked
local gmember_locked = function(object)
return rawget(object, "is_locked")
end
ButtonMetaFunctions.GetMembers = ButtonMetaFunctions.GetMembers or {}
ButtonMetaFunctions.GetMembers["tooltip"] = gmember_tooltip
ButtonMetaFunctions.GetMembers["shown"] = gmember_shown
ButtonMetaFunctions.GetMembers["width"] = gmember_width
ButtonMetaFunctions.GetMembers["height"] = gmember_height
ButtonMetaFunctions.GetMembers["text"] = gmember_text
ButtonMetaFunctions.GetMembers["clickfunction"] = gmember_function
ButtonMetaFunctions.GetMembers["texture"] = gmember_texture
ButtonMetaFunctions.GetMembers["locked"] = gmember_locked
ButtonMetaFunctions.GetMembers["fontcolor"] = gmember_textcolor
ButtonMetaFunctions.GetMembers["fontface"] = gmember_textfont
ButtonMetaFunctions.GetMembers["fontsize"] = gmember_textsize
ButtonMetaFunctions.GetMembers["textcolor"] = gmember_textcolor --alias
ButtonMetaFunctions.GetMembers["textfont"] = gmember_textfont --alias
ButtonMetaFunctions.GetMembers["textsize"] = gmember_textsize --alias
ButtonMetaFunctions.__index = function(object, key)
local func = ButtonMetaFunctions.GetMembers[key]
if (func) then
return func(object, key)
end
local alreadyHaveKey = rawget(object, key)
if (alreadyHaveKey) then
return alreadyHaveKey
end
return ButtonMetaFunctions[key]
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
--tooltip
local smember_tooltip = function(object, value)
return object:SetTooltip (value)
end
--show
local smember_show = function(object, value)
if (value) then
return object:Show()
else
return object:Hide()
end
end
--hide
local smember_hide = function(object, value)
if (not value) then
return object:Show()
else
return object:Hide()
end
end
--frame width
local smember_width = function(object, value)
return object.button:SetWidth(value)
end
--frame height
local smember_height = function(object, value)
return object.button:SetHeight(value)
end
--text
local smember_text = function(object, value)
return object.button.text:SetText(value)
end
--function
local smember_function = function(object, value)
return rawset(object, "func", value)
end
--param1
local smember_param1 = function(object, value)
return rawset(object, "param1", value)
end
--param2
local smember_param2 = function(object, value)
return rawset(object, "param2", value)
end
--text color
local smember_textcolor = function(object, value)
local value1, value2, value3, value4 = detailsFramework:ParseColors(value)
return object.button.text:SetTextColor(value1, value2, value3, value4)
end
--text font
local smember_textfont = function(object, value)
return detailsFramework:SetFontFace (object.button.text, value)
end
--text size
local smember_textsize = function(object, value)
return detailsFramework:SetFontSize(object.button.text, value)
end
--texture
local smember_texture = function(object, value)
return detailsFramework:SetButtonTexture(object, value, 0, 1, 0, 1)
end
--locked
local smember_locked = function(object, value)
if (value) then
object.button:SetMovable(false)
return rawset(object, "is_locked", true)
else
object.button:SetMovable(true)
rawset(object, "is_locked", false)
return
end
end
--text align
local smember_textalign = function(object, value)
if (value == "left" or value == "<") then
object.button.text:SetPoint("left", object.button, "left", 2, 0)
object.capsule_textalign = "left"
elseif (value == "center" or value == "|") then
object.button.text:SetPoint("center", object.button, "center", 0, 0)
object.capsule_textalign = "center"
elseif (value == "right" or value == ">") then
object.button.text:SetPoint("right", object.button, "right", -2, 0)
object.capsule_textalign = "right"
end
end
ButtonMetaFunctions.SetMembers= ButtonMetaFunctions.SetMembers or {}
ButtonMetaFunctions.SetMembers["tooltip"] = smember_tooltip
ButtonMetaFunctions.SetMembers["show"] = smember_show
ButtonMetaFunctions.SetMembers["hide"] = smember_hide
ButtonMetaFunctions.SetMembers["width"] = smember_width
ButtonMetaFunctions.SetMembers["height"] = smember_height
ButtonMetaFunctions.SetMembers["text"] = smember_text
ButtonMetaFunctions.SetMembers["clickfunction"] = smember_function
ButtonMetaFunctions.SetMembers["param1"] = smember_param1
ButtonMetaFunctions.SetMembers["param2"] = smember_param2
ButtonMetaFunctions.SetMembers["textcolor"] = smember_textcolor
ButtonMetaFunctions.SetMembers["textfont"] = smember_textfont
ButtonMetaFunctions.SetMembers["textsize"] = smember_textsize
ButtonMetaFunctions.SetMembers["fontcolor"] = smember_textcolor--alias
ButtonMetaFunctions.SetMembers["fontface"] = smember_textfont--alias
ButtonMetaFunctions.SetMembers["fontsize"] = smember_textsize--alias
ButtonMetaFunctions.SetMembers["texture"] = smember_texture
ButtonMetaFunctions.SetMembers["locked"] = smember_locked
ButtonMetaFunctions.SetMembers["textalign"] = smember_textalign
ButtonMetaFunctions.__newindex = function(object, key, value)
local func = ButtonMetaFunctions.SetMembers[key]
if (func) then
return func(object, value)
else
return rawset(object, key, value)
end
end
------------------------------------------------------------------------------------------------------------
--methods
---change the function which will be called when the button is pressed
---callback function will receive the blizzard button as first parameter, click type as second, param1 and param2 as third and fourth
---@param func function
---@param param1 any
---@param param2 any
---@param clickType string|nil
function ButtonMetaFunctions:SetClickFunction(func, param1, param2, clickType)
if (not clickType or string.find(string.lower(clickType), "left")) then
if (func) then
rawset(self, "func", func)
else
rawset(self, "func", emptyFunction)
end
if (param1 ~= nil) then
rawset(self, "param1", param1)
end
if (param2 ~= nil) then
rawset(self, "param2", param2)
end
elseif (clickType or string.find(string.lower(clickType), "right")) then
if (func) then
rawset(self, "funcright", func)
else
rawset(self, "funcright", emptyFunction)
end
end
end
function ButtonMetaFunctions:SetParameters(param1, param2)
if (param1 ~= nil) then
rawset(self, "param1", param1)
end
if (param2 ~= nil) then
rawset(self, "param2", param2)
end
end
---set the text shown on the button
---@param text string
function ButtonMetaFunctions:SetText(text)
self.button.text:SetText(text)
end
---set the text shown on the button and truncate it if it's too long
function ButtonMetaFunctions:SetTextTruncated(text, maxWidth)
self.button.text:SetText(text)
detailsFramework:TruncateText(self.button.text, maxWidth)
end
---set the color of the button text
---@param ... any
function ButtonMetaFunctions:SetTextColor(...)
local red, green, blue, alpha = detailsFramework:ParseColors(...)
self.button.text:SetTextColor(red, green, blue, alpha)
end
ButtonMetaFunctions.SetFontColor = ButtonMetaFunctions.SetTextColor --alias
---set the size of the button text
---@param ... number
function ButtonMetaFunctions:SetFontSize(...)
detailsFramework:SetFontSize(self.button.text, ...)
end
---set the font into the button text
---@param font string
function ButtonMetaFunctions:SetFontFace(font)
detailsFramework:SetFontFace(self.button.text, font)
end
---comment
---@param normalTexture any
---@param highlightTexture any
---@param pressedTexture any
---@param disabledTexture any
function ButtonMetaFunctions:SetTexture(normalTexture, highlightTexture, pressedTexture, disabledTexture)
if (normalTexture) then
self.button:SetNormalTexture(normalTexture)
elseif (type(normalTexture) ~= "boolean") then
self.button:SetNormalTexture("")
end
if (type(highlightTexture) == "boolean") then
if (highlightTexture and normalTexture and type(normalTexture) ~= "boolean") then
self.button:SetHighlightTexture(normalTexture, "ADD")
end
elseif (highlightTexture == nil) then
self.button:SetHighlightTexture("")
else
self.button:SetHighlightTexture(highlightTexture, "ADD")
end
if (type(pressedTexture) == "boolean") then
if (pressedTexture and normalTexture and type(normalTexture) ~= "boolean") then
self.button:SetPushedTexture(normalTexture)
end
elseif (pressedTexture == nil) then
self.button:SetPushedTexture("")
else
self.button:SetPushedTexture(pressedTexture, "ADD")
end
if (type(disabledTexture) == "boolean") then
if (disabledTexture and normalTexture and type(normalTexture) ~= "boolean") then
self.button:SetDisabledTexture(normalTexture)
end
elseif (disabledTexture == nil) then
self.button:SetDisabledTexture("")
else
self.button:SetDisabledTexture(disabledTexture, "ADD")
end
end
---return the texture set into the icon with SetIcon()
---@return number|nil texture
function ButtonMetaFunctions:GetIconTexture()
if (self.icon) then
return self.icon:GetTexture()
end
end
local noColor = {1, 1, 1, 1}
---add an icon to the left of the button text
---short method truncates the text: false = do nothing, nil = increate the button width, 1 = decrease the font size, 2 = truncate the text
---@param self table
---@param texture any
---@param width number|nil
---@param height number|nil
---@param layout "background|border|overlay|artwork"|nil
---@param texcoord table|nil
---@param overlay any
---@param textDistance number|nil
---@param leftPadding number|nil
---@param textHeight number|nil
---@param shortMethod any
---@param filterMode any
function ButtonMetaFunctions:SetIcon(texture, width, height, layout, texcoord, overlay, textDistance, leftPadding, textHeight, shortMethod, filterMode)
if (not self.icon) then
self.icon = self:CreateTexture(nil, "artwork")
self.icon:SetSize(self.height * 0.8, self.height * 0.8)
self.icon:SetPoint("left", self.widget, "left", 4 + (leftPadding or 0), 0)
self.icon.leftPadding = leftPadding or 0
self.widget.text:ClearAllPoints()
self.widget.text:SetPoint("left", self.icon, "right", textDistance or 2, 0 + (textHeight or 0))
end
overlay = overlay or noColor
local red, green, blue, alpha = detailsFramework:ParseColors(overlay or noColor)
local left, right, top, bottom = texcoord and texcoord[1], texcoord and texcoord[2], texcoord and texcoord[3], texcoord and texcoord[4]
texture, width, height, left, right, top, bottom, red, green, blue, alpha = detailsFramework:ParseTexture(texture, width, height, left, right, top, bottom, red, green, blue, alpha)
if (red == nil) then
red, green, blue, alpha = 1, 1, 1, 1
end
if (type(texture) == "string") then
local isAtlas = C_Texture.GetAtlasInfo(texture)
if (isAtlas) then
self.icon:SetAtlas(texture)
elseif (detailsFramework:IsHtmlColor(texture)) then
local r, g, b, a = detailsFramework:ParseColors(texture)
self.icon:SetColorTexture(r, g, b, a)
else
self.icon:SetTexture(texture, nil, nil, filterMode)
end
else
self.icon:SetTexture(texture, nil, nil, filterMode)
end
self.icon:SetSize(width or self.height * 0.8, height or self.height * 0.8)
self.icon:SetDrawLayer(layout or "artwork")
self.icon:SetTexCoord(left, right, top, bottom)
self.icon:SetVertexColor(red, green, blue, alpha)
local buttonWidth = self.button:GetWidth()
local iconWidth = self.icon:GetWidth()
local textWidth = self.button.text:GetStringWidth()
if (textWidth > buttonWidth - 15 - iconWidth) then
if (shortMethod == false) then
elseif (not shortMethod) then
local new_width = textWidth + 15 + iconWidth
self.button:SetWidth(new_width)
elseif (shortMethod == 1) then
local loop = true
local textSize = 11
while (loop) do
if (textWidth + 15 + iconWidth < buttonWidth or textSize < 8) then
loop = false
break
else
detailsFramework:SetFontSize(self.button.text, textSize)
textWidth = self.button.text:GetStringWidth()
textSize = textSize - 1
end
end
elseif (shortMethod == 2) then
detailsFramework:TruncateText(self.button.text, self:GetWidth() - self.icon:GetWidth() - 15)
end
end
end
---@param self df_button
---@param filterMode texturefilter
function ButtonMetaFunctions:SetIconFilterMode(filterMode)
if (self.icon) then
self.icon:SetTexture(self.icon:GetTexture(), nil, nil, filterMode)
end
end
---query if the button is enabled or not
---@return boolean
function ButtonMetaFunctions:IsEnabled()
return self.button:IsEnabled()
end
---enable the button making it clickable and not grayed out
---@return unknown
function ButtonMetaFunctions:Enable()
return self.button:Enable()
end
---disable the button making it unclickable and grayed out
---@return unknown
function ButtonMetaFunctions:Disable()
if (self.color_texture) then
self.color_texture:SetVertexColor(0.14, 0.14, 0.14)
end
return self.button:Disable()
end
---@param enable boolean
function ButtonMetaFunctions:SetEnabled(enable)
if (enable) then
self:Enable()
else
self:Disable()
end
end
---simulate a click on the button
function ButtonMetaFunctions:Exec()
local frameWidget = self.widget
detailsFramework:CoreDispatch((frameWidget:GetName() or "Button") .. ":Exec()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
end
---simulate a click on the button, but this function is called with a different name
function ButtonMetaFunctions:Click()
local frameWidget = self.widget
detailsFramework:CoreDispatch((frameWidget:GetName() or "Button") .. ":Click()", self.func, frameWidget, "LeftButton", self.param1, self.param2)
end
---simulate a right click on the button
function ButtonMetaFunctions:RightClick()
local frameWidget = self.widget
detailsFramework:CoreDispatch((frameWidget:GetName() or "Button") .. ":RightClick()", self.funcright, frameWidget, "RightButton", self.param1, self.param2)
end
--custom textures
function ButtonMetaFunctions:InstallCustomTexture()
--function deprecated, now just set a the standard template
self:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
end
------------------------------------------------------------------------------------------------------------
--scripts
local OnEnter = function(button)
local object = button.MyObject
local kill = object:RunHooksForWidget("OnEnter", button, object)
if (kill) then
return
end
object.is_mouse_over = true
if (button.texture) then
if (button.texture.coords) then
button.texture:SetTexCoord(unpack(button.texture.coords.Highlight))
else
button.texture:SetTexCoord(0, 1, 0.24609375, 0.49609375)
end
end
if (object.onenter_backdrop_border_color) then
button:SetBackdropBorderColor(unpack(object.onenter_backdrop_border_color))
end
if (object.onenter_backdrop) then
button:SetBackdropColor(unpack(object.onenter_backdrop))
end
object:ShowTooltip()
end
local OnLeave = function(button)
local object = button.MyObject
local kill = object:RunHooksForWidget("OnLeave", button, object)
if (kill) then
return
end
object.is_mouse_over = false
if (button.texture and not object.is_mouse_down) then
if (button.texture.coords) then
button.texture:SetTexCoord(unpack(button.texture.coords.Normal))
else
button.texture:SetTexCoord(0, 1, 0, 0.24609375)
end
end
if (object.onleave_backdrop_border_color) then
button:SetBackdropBorderColor(unpack(object.onleave_backdrop_border_color))
end
if (object.onleave_backdrop) then
button:SetBackdropColor(unpack(object.onleave_backdrop))
end
object:HideTooltip()
end
local OnHide = function(button)
local object = button.MyObject
local kill = object:RunHooksForWidget("OnHide", button, object)
if (kill) then
return
end
end
local OnShow = function(button)
local object = button.MyObject
local kill = object:RunHooksForWidget("OnShow", button, object)
if (kill) then
return
end
end
local OnMouseDown = function(button, buttontype)
if (not button:IsEnabled()) then
return
end
local object = button.MyObject
local kill = object:RunHooksForWidget("OnMouseDown", button, object)
if (kill) then
return
end
object.is_mouse_down = true
if (button.texture) then
if (button.texture.coords) then
button.texture:SetTexCoord(unpack(button.texture.coords.Pushed))
else
button.texture:SetTexCoord(0, 1, 0.5078125, 0.75)
end
end
if (object.capsule_textalign) then
if (object.icon) then
object.icon:SetPoint("left", button, "left", 5 + (object.icon.leftPadding or 0), -1)
elseif (object.capsule_textalign == "left") then
button.text:SetPoint("left", button, "left", 3, -1)
elseif (object.capsule_textalign == "center") then
button.text:SetPoint("center", button, "center", 1, -1)
elseif (object.capsule_textalign == "right") then
button.text:SetPoint("right", button, "right", -1, -1)
end
else
if (object.icon) then
object.icon:SetPoint("left", button, "left", 5 + (object.icon.leftPadding or 0), -1)
else
button.text:SetPoint("center", button,"center", 1, -1)
end
end
button.mouse_down = GetTime()
local x, y = GetCursorPosition()
button.x = math.floor(x)
button.y = math.floor(y)
if (not object.container.isLocked and object.container:IsMovable()) then
if (not button.isLocked and button:IsMovable()) then
object.container.isMoving = true
object.container:StartMoving()
end
end
if (object.options.OnGrab) then
if (type(object.options.OnGrab) == "string" and object.options.OnGrab == "PassClick") then
if (buttontype == "LeftButton") then
detailsFramework:CoreDispatch((button:GetName() or "Button") .. ":OnMouseDown()", object.func, button, buttontype, object.param1, object.param2)
else
detailsFramework:CoreDispatch((button:GetName() or "Button") .. ":OnMouseDown()", object.funcright, button, buttontype, object.param1, object.param2)
end
end
end
end
local OnMouseUp = function(button, buttonType)
if (not button:IsEnabled()) then
return
end
local object = button.MyObject
local kill = object:RunHooksForWidget("OnMouseUp", button, object)
if (kill) then
return
end
object.is_mouse_down = false
if (button.texture) then
if (button.texture.coords) then
if (object.is_mouse_over) then
button.texture:SetTexCoord(unpack(button.texture.coords.Highlight))
else
--button.texture:SetTexCoord(unpack(coords.Normal))
end
else
if (object.is_mouse_over) then
button.texture:SetTexCoord(0, 1, 0.24609375, 0.49609375)
else
button.texture:SetTexCoord(0, 1, 0, 0.24609375)
end
end
end
if (object.capsule_textalign) then
if (object.icon) then
object.icon:SetPoint("left", button, "left", 4 + (object.icon.leftPadding or 0), 0)
elseif (object.capsule_textalign == "left") then
button.text:SetPoint("left", button, "left", 2, 0)
elseif (object.capsule_textalign == "center") then
button.text:SetPoint("center", button, "center", 0, 0)
elseif (object.capsule_textalign == "right") then
button.text:SetPoint("right", button, "right", -2, 0)
end
else
if (object.icon) then
object.icon:SetPoint("left", button, "left", 4 + (object.icon.leftPadding or 0), 0)
else
button.text:SetPoint("center", button,"center", 0, 0)
end
end
if (object.container.isMoving) then
object.container:StopMovingOrSizing()
object.container.isMoving = false
end
local x, y = GetCursorPosition()
x = math.floor(x)
y = math.floor(y)
button.mouse_down = button.mouse_down or 0 --avoid issues when the button was pressed while disabled and release when enabled
if ((x == button.x and y == button.y) or (button.mouse_down + 0.5 > GetTime() and button:IsMouseOver())) then
if (buttonType == "LeftButton") then
detailsFramework:CoreDispatch((button:GetName() or "Button") .. ":OnMouseUp()", object.func, button, buttonType, object.param1, object.param2)
else
detailsFramework:CoreDispatch((button:GetName() or "Button") .. ":OnMouseUp()", object.funcright, button, buttonType, object.param1, object.param2)
end
end
end
------------------------------------------------------------------------------------------------------------
---receives a table where the keys are settings and the values are the values to set
---this is the list of keys the table support:
---width, height, icon|table, textcolor, textsize, textfont, textalign, backdrop, backdropcolor, backdropbordercolor, onentercolor, onleavecolor, onenterbordercolor, onleavebordercolor
---@param template table|string
function ButtonMetaFunctions:SetTemplate(template)
template = detailsFramework:ParseTemplate(self.type, template)
if (not template) then
detailsFramework:Error("template not found")
return
end
if (template.width) then
PixelUtil.SetWidth(self.button, template.width)
end
if (template.height) then
PixelUtil.SetHeight(self.button, template.height)
end
if (template.backdrop) then
self:SetBackdrop(template.backdrop)
end
if (template.backdropcolor) then
local r, g, b, a = detailsFramework:ParseColors(template.backdropcolor)
self:SetBackdropColor(r, g, b, a)
self.onleave_backdrop = {r, g, b, a}
end
if (template.backdropbordercolor) then
local r, g, b, a = detailsFramework:ParseColors(template.backdropbordercolor)
self:SetBackdropBorderColor(r, g, b, a)
self.onleave_backdrop_border_color = {r, g, b, a}
end
if (template.onentercolor) then
local r, g, b, a = detailsFramework:ParseColors(template.onentercolor)
self.onenter_backdrop = {r, g, b, a}
end
if (template.onleavecolor) then
local r, g, b, a = detailsFramework:ParseColors(template.onleavecolor)
self.onleave_backdrop = {r, g, b, a}
end
if (template.onenterbordercolor) then
local r, g, b, a = detailsFramework:ParseColors(template.onenterbordercolor)
self.onenter_backdrop_border_color = {r, g, b, a}
end
if (template.onleavebordercolor) then
local r, g, b, a = detailsFramework:ParseColors(template.onleavebordercolor)
self.onleave_backdrop_border_color = {r, g, b, a}
end
if (template.icon) then
local iconInfo = template.icon
self:SetIcon(iconInfo.texture, iconInfo.width, iconInfo.height, iconInfo.layout, iconInfo.texcoord, iconInfo.color, iconInfo.textdistance, iconInfo.leftPadding)
end
if (template.textsize) then
self.textsize = template.textsize
end
if (template.textfont) then
self.textfont = template.textfont
end
if (template.textcolor) then
self.textcolor = template.textcolor
end
if (template.textalign) then
self.textalign = template.textalign
end
if (template.rounded_corner) then
self:SetBackdrop(nil)
detailsFramework:AddRoundedCornersToFrame(self.widget or self, template.rounded_corner)
--check if this is a color picker button
if (self.__iscolorpicker) then
self.color_texture:SetTexture([[Interface\CHARACTERFRAME\TempPortraitAlphaMaskSmall]], "CLAMP", "CLAMP", "TRILINEAR")
self.color_texture:SetDrawLayer("overlay", 7)
self.color_texture:SetPoint("topleft", self.widget, "topleft", 2, -2)
self.color_texture:SetPoint("bottomright", self.widget, "bottomright", -2, 2)
self.background_texture:SetDrawLayer("overlay", 6)
self.background_texture:SetPoint("topleft", self.color_texture, "topleft", 2, -2)
self.background_texture:SetPoint("bottomright", self.color_texture, "bottomright", -2, 2)
self.widget.texture_disabled:SetTexture([[Interface\CHARACTERFRAME\TempPortraitAlphaMaskSmall]], "CLAMP", "CLAMP", "TRILINEAR")
end
end
end
------------------------------------------------------------------------------------------------------------
--object constructor
local onDisableFunc = function(self)
self.texture_disabled:Show()
self.texture_disabled:SetVertexColor(0.1, 0.1, 0.1)
self.texture_disabled:SetAlpha(.834)
end
local onEnableFunc = function(self)
self.texture_disabled:Hide()
end
local createButtonWidgets = function(self)
self:SetSize(100, 20)
self.text = self:CreateFontString("$parent_Text", "ARTWORK", "GameFontNormal")
self.text:SetJustifyH("CENTER")
self.text:SetPoint("CENTER", self, "CENTER", 0, 0)
self:SetFontString(self.text)
detailsFramework:SetFontSize(self.text, 10)
self.texture_disabled = self:CreateTexture("$parent_TextureDisabled", "OVERLAY")
self.texture_disabled:SetAllPoints()
self.texture_disabled:Hide()
self.texture_disabled:SetTexture("Interface\\Tooltips\\UI-Tooltip-Background")
self:SetScript("OnDisable", onDisableFunc)
self:SetScript("OnEnable", onEnableFunc)
end
---@class df_blizzbutton : button
---@field text fontstring
---@field MyObject df_button
---@class df_button : button, df_scripthookmixin, df_widgets
---@field widget df_blizzbutton
---@field button df_blizzbutton
---@field tooltip string
---@field shown boolean
---@field width number
---@field height number
---@field text string
---@field clickfunction function
---@field texture string
---@field locked boolean
---@field fontcolor any
---@field fontface string
---@field fontsize number
---@field textcolor any
---@field textfont string
---@field textsize number
---@field icon texture created after calling SetIcon()
---@field SetTemplate fun(self: df_button, template: table|string) set the button visual by a template
---@field RightClick fun(self: df_button) right click the button executing its right click function
---@field Exec fun(self: df_button) execute the button function for the left button
---@field Disable fun(self: df_button) disable the button
---@field Enable fun(self: df_button) enable the button
---@field SetEnabled fun(self: df_button, enable: boolean) enable or disable the button
---@field IsEnabled fun(self: df_button) : boolean returns true if the button is enabled
---@field SetIcon fun(self: df_button,texture: string|number, width: number|nil, height: number|nil, layout: string|nil, texcoord: table|nil, overlay: table|nil, textDistance: number|nil, leftPadding: number|nil, textHeight: number|nil, shortMethod: any|nil)
---@field GetIconTexture fun(self: df_button) : string returns the texture path of the button icon
---@field SetTexture fun(self: df_button, normalTexture: any, highlightTexture: any, pressedTexture: any, disabledTexture: any) set the regular button textures
---@field SetFontFace fun(self: df_button, font: string) set the button font
---@field SetFontSize fun(self: df_button, size: number) set the button font size
---@field SetTextColor fun(self: df_button, color: any) set the button text color
---@field SetText fun(self: df_button, text: string) set the button text
---@field SetTextTruncated fun(self: df_button, text: string, maxWidth: number) set the button text and truncate it if it's too long
---@field SetParameters fun(self: df_button, param1: any, param2: any) set the parameters for the button callback function
---@field SetClickFunction fun(self: df_button, func: function, param1: any, param2: any, clickType: "left"|"right"|nil)
---@field SetIconFilterMode fun(self: df_button, filterMode: any) set the filter mode for the icon, execute after SetIcon()
---create a Details Framework button
---@param parent frame
---@param callback function
---@param width number
---@param height number
---@param text any
---@param param1 any|nil
---@param param2 any|nil
---@param texture any|nil
---@param member string|nil
---@param name string|nil
---@param shortMethod boolean|nil
---@param buttonTemplate table|nil
---@param textTemplate table|nil
---@return df_button
function detailsFramework:CreateButton(parent, callback, width, height, text, param1, param2, texture, member, name, shortMethod, buttonTemplate, textTemplate)
return detailsFramework:NewButton(parent, parent, name, member, width, height, callback, param1, param2, texture, text, shortMethod, buttonTemplate, textTemplate)
end
---@return df_button
function detailsFramework:NewButton(parent, container, name, member, width, height, func, param1, param2, texture, text, shortMethod, buttonTemplate, textTemplate)
if (not parent) then
error("Details! FrameWork: parent not found.", 2)
end
if (not name) then
local parentName = parent:GetName()
if (parentName) then
name = parentName .. "Button" .. detailsFramework.ButtonCounter
else
name = "DetailsFrameworkButtonNumber" .. detailsFramework.ButtonCounter
end
detailsFramework.ButtonCounter = detailsFramework.ButtonCounter + 1
end
local buttonObject = {type = "button", dframework = true}
if (member) then
parent[member] = buttonObject
end
if (parent.dframework) then
parent = parent.widget
end
--container is used to move the 'container' frame when attempt to move the button
buttonObject.container = container or parent
--default members
buttonObject.is_locked = true
buttonObject.options = {OnGrab = false}
buttonObject.button = CreateFrame("button", name, parent, "BackdropTemplate")
detailsFramework:Mixin(buttonObject.button, detailsFramework.WidgetFunctions)
createButtonWidgets(buttonObject.button)
PixelUtil.SetSize(buttonObject.button, width or 100, height or 20)
buttonObject.widget = buttonObject.button
buttonObject.button.MyObject = buttonObject
if (not APIButtonFunctions) then
APIButtonFunctions = true
local idx = getmetatable(buttonObject.button).__index
for funcName, funcAddress in pairs(idx) do
if (not ButtonMetaFunctions[funcName]) then
ButtonMetaFunctions[funcName] = function(object, ...)
local x = loadstring("return _G['"..object.button:GetName().."']:"..funcName.."(...)")
return x(...)
end
end
end
end
buttonObject.text_overlay = _G[name .. "_Text"]
buttonObject.disabled_overlay = _G[name .. "_TextureDisabled"]
texture = texture or ""
--check for atlas
local bSetTexture = false
if (type(texture) == "string") then
local isAtlas = C_Texture.GetAtlasInfo(texture)
if (isAtlas) then
buttonObject.button:SetNormalTexture("")
buttonObject.button:GetNormalTexture():SetAtlas(texture)
buttonObject.button:SetPushedTexture("")
buttonObject.button:GetPushedTexture():SetAtlas(texture)
buttonObject.button:SetDisabledTexture("")
buttonObject.button:GetDisabledTexture():SetAtlas(texture)
buttonObject.button:SetHighlightTexture("")
buttonObject.button:GetHighlightTexture():SetAtlas(texture)
bSetTexture = true
elseif (detailsFramework:IsHtmlColor(texture)) then
local r, g, b, a = detailsFramework:ParseColors(texture)
self.icon:SetColorTexture(r, g, b, a)
bSetTexture = true
elseif (texture == "") then
bSetTexture = true -- setting textures with an empty string causes green rectangles
end
end
if (not bSetTexture) then
buttonObject.button:SetNormalTexture(texture)
buttonObject.button:SetPushedTexture(texture)
buttonObject.button:SetDisabledTexture(texture)
buttonObject.button:SetHighlightTexture(texture, "ADD")
end
local locTable = text
detailsFramework.Language.SetTextWithLocTableWithDefault(buttonObject.button.text, locTable, text)
buttonObject.button.text:SetPoint("center", buttonObject.button, "center")
local textWidth = buttonObject.button.text:GetStringWidth()
if (textWidth > width - 15 and buttonObject.button.text:GetText() ~= "") then
if (shortMethod == false) then --if is false, do not use auto resize
--do nothing
elseif (not shortMethod) then --if the value is omitted, use the default resize
local newWidth = textWidth + 15
PixelUtil.SetWidth(buttonObject.button, newWidth)
elseif (shortMethod == 1) then
local loop = true
local textsize = 11
while (loop) do
if (textWidth + 15 < width or textsize < 8) then
loop = false
break
else
detailsFramework:SetFontSize(buttonObject.button.text, textsize)
textWidth = buttonObject.button.text:GetStringWidth()
textsize = textsize - 1
end
end
elseif (shortMethod == 2) then
end
end
buttonObject.func = func or emptyFunction
buttonObject.funcright = emptyFunction
buttonObject.param1 = param1
buttonObject.param2 = param2
buttonObject.short_method = shortMethod
if (textTemplate) then
if (textTemplate.size) then
detailsFramework:SetFontSize(buttonObject.button.text, textTemplate.size)
end
if (textTemplate.color) then
local r, g, b, a = detailsFramework:ParseColors(textTemplate.color)
buttonObject.button.text:SetTextColor(r, g, b, a)
end
if (textTemplate.font) then
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local font = SharedMedia:Fetch("font", textTemplate.font)
detailsFramework:SetFontFace(buttonObject.button.text, font)
end
end
--hooks
buttonObject.HookList = {
OnEnter = {},
OnLeave = {},
OnHide = {},
OnShow = {},
OnMouseDown = {},
OnMouseUp = {},
}
buttonObject.button:SetScript("OnEnter", OnEnter)
buttonObject.button:SetScript("OnLeave", OnLeave)
buttonObject.button:SetScript("OnHide", OnHide)
buttonObject.button:SetScript("OnShow", OnShow)
buttonObject.button:SetScript("OnMouseDown", OnMouseDown)
buttonObject.button:SetScript("OnMouseUp", OnMouseUp)
setmetatable(buttonObject, ButtonMetaFunctions)
if (buttonTemplate) then
buttonObject:SetTemplate(buttonTemplate)
end
return buttonObject
end
------------------------------------------------------------------------------------------------------------
--color picker button
local pickcolorCallback = function(self, red, green, blue, alpha, button)
alpha = math.max(0, math.min(1, alpha))
button.MyObject.color_texture:SetVertexColor(red, green, blue, alpha)
--safecall
detailsFramework:CoreDispatch((self:GetName() or "ColorPicker") .. ".pickcolor_callback()", button.MyObject.color_callback, button.MyObject, red, green, blue, alpha)
button.MyObject:RunHooksForWidget("OnColorChanged", button.MyObject, red, green, blue, alpha)
end
local pickcolor = function(self)
local red, green, blue, alpha = self.MyObject.color_texture:GetVertexColor()
alpha = math.max(0, math.min(1, alpha))
detailsFramework:ColorPick(self, red, green, blue, alpha, pickcolorCallback)
end
local setColorPickColor = function(button, ...)
local red, green, blue, alpha = detailsFramework:ParseColors(...)
button.color_texture:SetVertexColor(red, green, blue, alpha)
end
local colorpickCancel = function(self)
ColorPickerFrame:Hide()
end
local getColorPickColor = function(self)
return self.color_texture:GetVertexColor()
end
---@class df_colorpickbutton : df_button
---@field color_callback function
---@field Cancel function
---@field SetColor function
---@field GetColor function
---@field __iscolorpicker boolean
---@field color_texture texture
---@field background_texture texture
---create a button which opens a color picker when clicked
---@param parent table
---@param name string|nil
---@param member string|nil
---@param callback function
---@param alpha number|nil
---@param buttonTemplate table|nil
---@return df_colorpickbutton
function detailsFramework:CreateColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
return detailsFramework:NewColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
end
function detailsFramework:NewColorPickButton(parent, name, member, callback, alpha, buttonTemplate)
local colorPickButton = detailsFramework:NewButton(parent, _, name, member, 16, 16, pickcolor, alpha, "param2")
---@cast colorPickButton df_colorpickbutton
colorPickButton.color_callback = callback
colorPickButton.Cancel = colorpickCancel
colorPickButton.SetColor = setColorPickColor
colorPickButton.GetColor = getColorPickColor
colorPickButton.__iscolorpicker = true
colorPickButton.HookList.OnColorChanged = {}
--background showing a grid to indicate the transparency
local background = colorPickButton:CreateTexture("$parentBackgroupTransparency", "background", nil, 2)
background:SetPoint("topleft", colorPickButton.widget, "topleft", 0, 0)
background:SetPoint("bottomright", colorPickButton.widget, "bottomright", 0, 0)
background:SetAtlas("AnimCreate_Icon_Texture")
background:SetAlpha(0.3)
colorPickButton.background_texture = background
--texture which shows the texture color
local colorTexture = colorPickButton:CreateTexture("$parentTex", "overlay")
colorTexture:SetColorTexture(1, 1, 1)
colorTexture:SetPoint("topleft", colorPickButton.widget, "topleft", 0, 0)
colorTexture:SetPoint("bottomright", colorPickButton.widget, "bottomright", 0, 0)
colorTexture:SetDrawLayer("background", 3)
colorPickButton.color_texture = colorTexture
if (not buttonTemplate) then
colorPickButton:SetTemplate(detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
else
colorPickButton:SetTemplate(buttonTemplate)
end
return colorPickButton
end
---set the texture of all 4 textures of a button to the same texture
---@param button button
---@param texture textureid|texturepath
---@param left coordleft|table|nil
---@param right coordright|nil
---@param top coordtop|nil
---@param bottom coordbottom|nil
function detailsFramework:SetButtonTexture(button, texture, left, right, top, bottom)
if (type(left) == "table") then
left, right, top, bottom = unpack(left)
end
if (not left) then
left, right, top, bottom = 0, 1, 0, 1
end
local atlas
if (type(texture) == "string") then
atlas = C_Texture.GetAtlasInfo(texture)
if (atlas) then
atlas = texture
end
end
local normalTexture = button:GetNormalTexture()
local pushedTexture = button:GetPushedTexture()
local highlightTexture = button:GetHighlightTexture()
local disabledTexture = button:GetDisabledTexture()
if (type(texture) == "table") then
local normalTexturePath, pushedTexturePath, highlightTexturePath, disabledTexturePath = unpack(texture)
---@cast right number
---@cast top number
---@cast bottom number
if (normalTexturePath) then
normalTexture:SetTexture(normalTexturePath)
normalTexture:SetTexCoord(left, right, top, bottom)
end
if (pushedTexturePath) then
pushedTexture:SetTexture(pushedTexturePath)
pushedTexture:SetTexCoord(left, right, top, bottom)
end
if (highlightTexturePath) then
highlightTexture:SetTexture(highlightTexturePath)
highlightTexture:SetTexCoord(left, right, top, bottom)
end
if (disabledTexturePath) then
disabledTexture:SetTexture(disabledTexturePath)
disabledTexture:SetTexCoord(left, right, top, bottom)
end
elseif (atlas) then
normalTexture:SetAtlas(atlas)
pushedTexture:SetAtlas(atlas)
highlightTexture:SetAtlas(atlas)
disabledTexture:SetAtlas(atlas)
else
normalTexture:SetTexture(texture)
pushedTexture:SetTexture(texture)
highlightTexture:SetTexture(texture)
disabledTexture:SetTexture(texture)
---@cast right number
---@cast top number
---@cast bottom number
normalTexture:SetTexCoord(left, right, top, bottom)
pushedTexture:SetTexCoord(left, right, top, bottom)
highlightTexture:SetTexCoord(left, right, top, bottom)
disabledTexture:SetTexCoord(left, right, top, bottom)
end
end
---set the vertex color of all 4 textures of a button to the same color
---@param button button
---@param red any
---@param green number|nil
---@param blue number|nil
---@param alpha number|nil
function detailsFramework:SetButtonVertexColor(button, red, green, blue, alpha)
red, green, blue, alpha = detailsFramework:ParseColor(red, green, blue, alpha)
local normalTexture = button:GetNormalTexture()
local pushedTexture = button:GetPushedTexture()
local highlightTexture = button:GetHighlightTexture()
local disabledTexture = button:GetDisabledTexture()
normalTexture:SetVertexColor(red, green, blue, alpha)
pushedTexture:SetVertexColor(red, green, blue, alpha)
highlightTexture:SetVertexColor(red, green, blue, alpha)
disabledTexture:SetVertexColor(red, green, blue, alpha)
end
------------------------------------------------------------------------------------------------------------
--tab button
---@class df_tabbutton : button
---@field LeftTexture texture
---@field RightTexture texture
---@field MiddleTexture texture
---@field SelectedTexture texture
---@field Text fontstring
---@field CloseButton df_closebutton
---@field leftTextureName string
---@field rightTextureName string
---@field middleTextureName string
---@field leftTextureSelectedName string
---@field rightTextureSelectedName string
---@field middleTextureSelectedName string
---@field bIsSelected boolean
---@field SetText fun(self: df_tabbutton, text: string) --set the tab text
---@field SetSelected fun(self: df_tabbutton, selected: boolean) --highlight the tab textures to indicate the tab is selected
---@field SetShowCloseButton fun(self: df_tabbutton, show: boolean) --set if the close button can be shown or not
---@field GetFontString fun(self: df_tabbutton) : fontstring --get the fontstring used to display the tab text
---@field IsSelected fun(self: df_tabbutton): boolean --get a boolean representing if the tab is selected
---@field Reset fun(self: df_tabbutton) --set all textures to their default values, set the text to an empty string, set the selected state to false
detailsFramework.TabButtonMixin = {
---set the text of the tab button
---@param self df_tabbutton
---@param text string
SetText = function(self, text)
self.Text:SetText(text)
--adjust the width of the tab button to fit the text
local fontStringLength = self.Text:GetStringWidth()
self:SetWidth(fontStringLength + 20)
end,
---highlight the tab textures to indicate the tab is selected
---@param self df_tabbutton
---@param selected boolean
SetSelected = function(self, selected)
self.LeftTexture:SetAtlas(selected and self.leftTextureSelectedName or self.leftTextureName)
self.RightTexture:SetAtlas(selected and self.rightTextureSelectedName or self.rightTextureName)
self.MiddleTexture:SetAtlas(selected and self.middleTextureSelectedName or self.middleTextureName)
self.SelectedTexture:SetShown(selected)
self.bIsSelected = selected
end,
---set if the close button can be shown or not
---@param self df_tabbutton
---@param show boolean
SetShowCloseButton = function(self, show)
self.CloseButton:SetShown(show)
end,
---get a boolean representing if the tab is selected
---@param self df_tabbutton
---@return boolean
IsSelected = function(self)
return self.bIsSelected
end,
---set all textures to their default values, set the text to an empty string, set the selected state to false
---@param self df_tabbutton
Reset = function(self)
self.LeftTexture:SetAtlas(self.leftTextureName)
self.RightTexture:SetAtlas(self.rightTextureName)
self.MiddleTexture:SetAtlas(self.middleTextureName)
self.Text:SetText("")
self.bIsSelected = false
self.SelectedTexture:Hide()
end,
---get the fontstring used to display the tab text
---@param self df_tabbutton
---@return fontstring
GetFontString = function(self)
return self.Text
end,
}
---create a button which can be used as a tab button, has textures for left, right, middle and a text
---@param parent frame
---@param frameName string|nil
---@return df_tabbutton
function detailsFramework:CreateTabButton(parent, frameName)
---@type df_tabbutton
local tabButton = CreateFrame("button", frameName, parent, "BackdropTemplate")
tabButton:SetSize(50, 20)
tabButton.bIsSelected = false
detailsFramework:Mixin(tabButton, detailsFramework.TabButtonMixin)
tabButton.LeftTexture = tabButton:CreateTexture(nil, "artwork")
tabButton.RightTexture = tabButton:CreateTexture(nil, "artwork")
tabButton.MiddleTexture = tabButton:CreateTexture(nil, "artwork")
tabButton.SelectedTexture = tabButton:CreateTexture(nil, "overlay")
tabButton.SelectedTexture:SetBlendMode("ADD")
tabButton.SelectedTexture:SetAlpha(0.5)
tabButton.SelectedTexture:Hide()
tabButton.Text = tabButton:CreateFontString(nil, "overlay", "GameFontNormal")
tabButton.CloseButton = detailsFramework:CreateCloseButton(tabButton, "$parentCloseButton")
tabButton.CloseButton:SetSize(10, 10)
tabButton.CloseButton:SetAlpha(0.6)
tabButton.CloseButton:Hide()
tabButton.Text:SetPoint("center", tabButton, "center", 0, 0)
tabButton.CloseButton:SetPoint("topright", tabButton, "topright", 0, 0)
tabButton.LeftTexture:SetPoint("bottomleft", tabButton, "bottomleft", 0, 0)
tabButton.LeftTexture:SetPoint("topleft", tabButton, "topleft", 0, 0)
tabButton.RightTexture:SetPoint("bottomright", tabButton, "bottomright", 0, 0)
tabButton.RightTexture:SetPoint("topright", tabButton, "topright", 0, 0)
tabButton.MiddleTexture:SetPoint("topleft", tabButton.LeftTexture, "topright", 0, 0)
tabButton.MiddleTexture:SetPoint("topright", tabButton.RightTexture, "topleft", 0, 0)
tabButton.SelectedTexture:SetAllPoints(tabButton.MiddleTexture)
tabButton.leftTextureName = "Options_Tab_Left"
tabButton.rightTextureName = "Options_Tab_Right"
tabButton.middleTextureName = "Options_Tab_Middle"
tabButton.leftTextureSelectedName = "Options_Tab_Active_Left"
tabButton.rightTextureSelectedName = "Options_Tab_Active_Right"
tabButton.middleTextureSelectedName = "Options_Tab_Active_Middle"
tabButton.LeftTexture:SetAtlas(tabButton.leftTextureName)
tabButton.LeftTexture:SetWidth(2)
tabButton.RightTexture:SetAtlas(tabButton.rightTextureName)
tabButton.RightTexture:SetWidth(2)
tabButton.MiddleTexture:SetAtlas(tabButton.middleTextureName)
tabButton.MiddleTexture:SetHeight(20)
tabButton.SelectedTexture:SetTexture([[Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight-yellow]])
tabButton.Text:SetText("")
return tabButton
end
--[=[
--example:
local frame = CreateFrame("frame", "MyTestFrameForTabutton", UIParent)
frame:SetSize(650, 100)
frame:SetPoint("center", UIParent, "center", 0, 0)
DetailsFramework:ApplyStandardBackdrop(frame)
frame.TabButtons = {}
local tabOnClickCallback = function(self)
for _, tab in ipairs(frame.TabButtons) do
tab:SetSelected(false)
end
self:SetSelected(true)
end
for i = 1, 5 do
local tabButton = DetailsFramework:CreateTabButton(frame, "$parentTabButton" .. i)
tabButton:SetPoint("bottomleft", frame, "topleft", (i-1) * 130, 0)
tabButton:SetText("Tab " .. i)
tabButton:SetWidth(128)
table.insert(frame.TabButtons, tabButton)
tabButton:SetScript("OnClick", tabOnClickCallback)
end
--select a tab to be the default selected (if wanted)
frame.TabButtons[1]:SetSelected(true)
--set shown state of the close button (if wanted)
frame.TabButtons[2]:SetShowCloseButton(true)
--]=]
------------------------------------------------------------------------------------------------------------
--close button
detailsFramework.CloseButtonMixin = {
OnClick = function(self)
self:GetParent():Hide()
end,
OnEnter = function(self)
self:GetNormalTexture():SetVertexColor(1, 0, 0)
end,
OnLeave = function(self)
self:GetNormalTexture():SetVertexColor(1, 1, 1)
end,
}
---@class df_closebutton : button
---@field OnClick fun(self: df_closebutton)
---@field OnEnter fun(self: df_closebutton)
---@field OnLeave fun(self: df_closebutton)
---create a close button which when clicked will hide the parent frame
---@param parent frame
---@param frameName string|nil
---@return df_closebutton
function detailsFramework:CreateCloseButton(parent, frameName)
---@type df_closebutton
local closeButton = CreateFrame("button", frameName, parent, "UIPanelCloseButton")
closeButton:SetFrameLevel(parent:GetFrameLevel() + 1)
closeButton:SetSize(16, 16)
detailsFramework:Mixin(closeButton, detailsFramework.CloseButtonMixin)
local normalTexture = closeButton:GetNormalTexture()
local pushedTexture = closeButton:GetPushedTexture()
local highlightTexture = closeButton:GetHighlightTexture()
local disabledTexture = closeButton:GetDisabledTexture()
normalTexture:SetAtlas("RedButton-Exit")
highlightTexture:SetAtlas("RedButton-Highlight")
pushedTexture:SetAtlas("RedButton-exit-pressed")
disabledTexture:SetAtlas("RedButton-Exit-Disabled")
normalTexture:SetDesaturated(true)
highlightTexture:SetDesaturated(true)
pushedTexture:SetDesaturated(true)
closeButton:SetAlpha(0.7)
closeButton:SetScript("OnClick", closeButton.OnClick)
closeButton:SetScript("OnEnter", closeButton.OnEnter)
closeButton:SetScript("OnLeave", closeButton.OnLeave)
return closeButton
end
--[=[
--example:
local frame = CreateFrame("frame", "MyTestFrameForCloseButton", UIParent)
frame:SetSize(200, 200)
frame:SetPoint("center", UIParent, "center", 0, 0)
local closeButton = detailsFramework:CreateCloseButton(frame, "$parentCloseButton")
closeButton:SetPoint("topright", frame, "topright", 0, 0)
--]=]