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local detailsFramework = DetailsFramework
if (not detailsFramework or not DetailsFrameworkCanLoad) then
return
end
local unpack = unpack
local G_CreateFrame = _G.CreateFrame
local CreateFrame = function (frameType , name, parent, template, id)
local frame = G_CreateFrame(frameType , name, parent, template, id)
detailsFramework:Mixin(frame, detailsFramework.FrameFunctions)
return frame
end
local PixelUtil = PixelUtil
local GetTime = GetTime
local GetSpellInfo = GetSpellInfo or function(spellID) if not spellID then return nil end local si = C_Spell.GetSpellInfo(spellID) if si then return si.name, nil, si.iconID, si.castTime, si.minRange, si.maxRange, si.spellID, si.originalIconID end end
detailsFramework.GrowDirectionBySide = {
[1] = 1,
[2] = 2,
[3] = 1,
[4] = 1,
[5] = 2,
[6] = 1,
[7] = 2,
[8] = 1,
[9] = 1,
[10] = 1,
[11] = 2,
[12] = 1,
[13] = 1,
[14] = 1,
[15] = 1,
[16] = 2,
[17] = 2,
}
detailsFramework.ShouldCenterAlign = {
[9] = true,
[10] = true,
[12] = true,
}
detailsFramework.SideIsCorner = {
[1] = true,
[3] = true,
[5] = true,
[7] = true,
[14] = true,
[15] = true,
[16] = true,
[17] = true,
}
---@class df_icon : button
---@field spellId number
---@field startTime number
---@field duration number
---@field count number
---@field width number
---@field height number
---@field debuffType string
---@field caster string
---@field canStealOrPurge boolean
---@field isBuff boolean
---@field spellName string
---@field timeRemaining number
---@field expirationTime number
---@field lastUpdateCooldown number
---@field identifierKey string
---@field endTime number
---@field nextUpdate number
---@field currentCoords table
---@field textureWidth number
---@field textureHeight number
---@field stacks number
---@field Texture texture
---@field Border texture
---@field StackText fontstring
---@field StackTextShadow fontstring
---@field Desc fontstring
---@field Cooldown cooldown
---@field parentIconRow df_iconrow
---@field cooldownLooper timer
---@class df_iconrow : frame
---@field options table
---@field NextIcon number
---@field IconPool df_icon[]
---@field AuraCache table
---@field shownAmount number
---@field CreateIcon fun(self:df_iconrow, iconName:string?):frame
---@field GetIcon fun(self:df_iconrow):frame
---@field AddSpecificIcon fun(self:df_iconrow, identifierKey:string, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string|number|nil, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?)
---@field SetIcon fun(self:df_iconrow, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string?, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?, modRate:number?):frame
---@field SetStacks fun(self:df_iconrow, iconFrame:table, bIsShown:boolean, stacksAmount:number?) is shown false to hide the stack text
---@field OnIconTick fun(self:df_icon, deltaTime:number)
---@field FormatCooldownTime fun(thisTime:number):string
---@field FormatCooldownTimeDecimal fun(formattedTime:number):string
---@field RemoveSpecificIcon fun(self:df_iconrow, identifierKey:any)
---@field ClearIcons fun(self:df_iconrow, resetBuffs:boolean?, resetDebuffs:boolean?)
---@field AlignAuraIcons fun(self:df_iconrow)
---@field GetIconGrowDirection fun(self:df_iconrow):number
---@field OnOptionChanged fun(self:df_iconrow, optionName:string)
---@class df_icontemplate : table
---@field id any
---@field texture texturepath|textureid
---@field startTime number?
---@field duration number?
---@field count number?
---@field coords table?
---@field width number?
---@field height number?
---@field points table?
---@field borderColor table?
---@field borderTexture texturepath|textureid|nil
---@field scale number?
---@field alpha number?
local spellIconCache = {}
local spellNameCache = {}
local emptyTable = {}
local white = {1, 1, 1, 1}
local iconFrameOnHideScript = function(self)
if (self.cooldownLooper) then
self.cooldownLooper:Cancel()
end
end
detailsFramework.IconMixin = {
---create a new icon frame
---@param self df_iconrow the parent frame
---@param iconName string the name of the icon frame
---@return df_icon
CreateIcon = function(self, iconName)
---@type df_icon
local iconFrame = CreateFrame("button", iconName, self, "BackdropTemplate")
---@type texture
iconFrame.Texture = iconFrame:CreateTexture(nil, "artwork")
PixelUtil.SetPoint(iconFrame.Texture, "topleft", iconFrame, "topleft", 1, -1)
PixelUtil.SetPoint(iconFrame.Texture, "bottomright", iconFrame, "bottomright", -1, 1)
---@type texture
iconFrame.Border = iconFrame:CreateTexture(nil, "background")
iconFrame.Border:SetAllPoints()
iconFrame.Border:SetColorTexture(0, 0, 0)
---@type fontstring
iconFrame.StackText = iconFrame:CreateFontString(nil, "overlay", "GameFontNormal")
iconFrame.StackText:SetPoint("bottomright", iconFrame, "bottomright", 0, 0)
iconFrame.StackText:Hide()
iconFrame.StackTextShadow = iconFrame:CreateFontString(nil, "artwork", "GameFontNormal")
iconFrame.StackTextShadow:SetPoint("center", iconFrame.StackText, "center", 0, 0)
iconFrame.StackTextShadow:SetTextColor(0, 0, 0)
iconFrame.StackTextShadow:Hide()
---@type fontstring
iconFrame.Desc = iconFrame:CreateFontString(nil, "overlay", "GameFontNormal")
iconFrame.Desc:SetPoint("bottom", iconFrame, "top", 0, 2)
iconFrame.Desc:Hide()
local cooldownFrame = CreateFrame("cooldown", "$parentCooldown", iconFrame, "CooldownFrameTemplate, BackdropTemplate")
cooldownFrame:SetAllPoints()
cooldownFrame:EnableMouse(false)
cooldownFrame:SetFrameLevel(iconFrame:GetFrameLevel()+1)
iconFrame.Cooldown = cooldownFrame
---@type fontstring
iconFrame.CountdownText = cooldownFrame:CreateFontString(nil, "overlay", "GameFontNormal")
iconFrame.CountdownText:SetPoint("center", iconFrame, "center", 0, 0)
iconFrame.CountdownText:Hide()
iconFrame.stacks = 0
iconFrame:SetScript("OnHide", iconFrameOnHideScript)
return iconFrame
end,
---get an icon frame from the pool
---@param self df_iconrow the parent frame
---@return df_icon
GetIcon = function(self)
---@type df_icon
local iconFrame = self.IconPool[self.NextIcon]
if (not iconFrame) then
---@type df_icon
iconFrame = self:CreateIcon("$parentIcon" .. self.NextIcon)
iconFrame.parentIconRow = self
iconFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
iconFrame:SetBackdropBorderColor(0, 0, 0, 0)
iconFrame:EnableMouse(false)
iconFrame.Cooldown:SetHideCountdownNumbers(self.options.surpress_blizzard_cd_timer)
iconFrame.Cooldown.noCooldownCount = self.options.surpress_tulla_omni_cc
iconFrame.CountdownText:ClearAllPoints()
iconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
iconFrame.Desc:ClearAllPoints()
iconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
iconFrame.StackText:ClearAllPoints()
iconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "center", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
self.IconPool[self.NextIcon] = iconFrame
iconFrame = iconFrame
end
iconFrame:ClearAllPoints()
local anchor = self.options.anchor
local anchorTo = self.NextIcon == 1 and self or self.IconPool[self.NextIcon - 1]
local xPadding = self.NextIcon == 1 and self.options.left_padding or self.options.icon_padding or 1
local growDirection = self.options.grow_direction
if (growDirection == 1) then --grow to right
if (self.NextIcon == 1) then
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0)
else
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0)
end
elseif (growDirection == 2) then --grow to left
if (self.NextIcon == 1) then
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0)
else
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0)
end
end
detailsFramework:SetFontColor(iconFrame.CountdownText, self.options.text_color)
self.NextIcon = self.NextIcon + 1
return iconFrame
end,
---adds only if not existing already in the cache
---@param self df_iconrow the parent frame
AddSpecificIcon = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
if (not identifierKey or identifierKey == "") then
return
end
if (not self.AuraCache[identifierKey]) then
---@type df_icon
local icon = self:SetIcon(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false, modRate)
icon.identifierKey = identifierKey
self.AuraCache[identifierKey] = true
end
end,
---set an icon frame
---@param self df_iconrow the parent frame
---@return df_icon?
SetIcon = function(self, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
local actualSpellName, _, spellIcon = GetSpellInfo(spellId)
if forceTexture then
spellIcon = forceTexture
end
spellName = spellName or actualSpellName or "unknown_aura"
modRate = modRate or 1
if (spellIcon) then
---@type df_icon
local iconFrame = self:GetIcon()
iconFrame.Texture:SetTexture(spellIcon)
iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
if (borderColor) then
iconFrame:SetBackdropBorderColor(detailsFramework:ParseColors(borderColor))
else
iconFrame:SetBackdropBorderColor(0, 0, 0 ,0)
end
--iconFrame.Border:SetColorTexture(0, 0, 0, 1)
if (startTime) then
local now = GetTime()
iconFrame.timeRemaining = (startTime + duration - now) / (modRate or 1)
iconFrame.expirationTime = startTime + duration
if iconFrame.timeRemaining > 0 then
CooldownFrame_Set(iconFrame.Cooldown, startTime, duration, true, true, modRate)
end
if (self.options.show_text) then
iconFrame.CountdownText:Show()
local formattedTime = (iconFrame.timeRemaining > 0) and (self.options.decimal_timer and iconFrame.parentIconRow.FormatCooldownTimeDecimal(iconFrame.timeRemaining) or iconFrame.parentIconRow.FormatCooldownTime(iconFrame.timeRemaining)) or ""
iconFrame.CountdownText:SetText(formattedTime)
iconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
detailsFramework:SetFontSize(iconFrame.CountdownText, self.options.text_size)
detailsFramework:SetFontFace (iconFrame.CountdownText, self.options.text_font)
detailsFramework:SetFontOutline (iconFrame.CountdownText, self.options.text_outline)
if self.options.on_tick_cooldown_update then
iconFrame.lastUpdateCooldown = now
iconFrame:SetScript("OnUpdate", self.OnIconTick)
else
iconFrame:SetScript("OnUpdate", nil)
end
else
iconFrame:SetScript("OnUpdate", nil)
iconFrame.CountdownText:Hide()
end
iconFrame.Cooldown:SetReverse(self.options.cooldown_reverse)
iconFrame.Cooldown:SetDrawSwipe(self.options.cooldown_swipe_enabled)
iconFrame.Cooldown:SetEdgeTexture(self.options.cooldown_edge_texture)
iconFrame.Cooldown:SetHideCountdownNumbers(self.options.surpress_blizzard_cd_timer)
iconFrame.Cooldown:Show()
else
iconFrame.timeRemaining = nil
iconFrame.expirationTime = nil
iconFrame:SetScript("OnUpdate", nil)
iconFrame.CountdownText:Hide()
iconFrame.Cooldown:Hide()
end
if (descText and self.options.desc_text) then
iconFrame.Desc:Show()
iconFrame.Desc:SetText(descText.text)
iconFrame.Desc:SetTextColor(detailsFramework:ParseColors(descText.text_color or self.options.desc_text_color))
iconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
detailsFramework:SetFontSize(iconFrame.Desc, descText.text_size or self.options.desc_text_size)
detailsFramework:SetFontFace(iconFrame.Desc, self.options.desc_text_font)
detailsFramework:SetFontOutline(iconFrame.Desc, self.options.desc_text_outline)
else
iconFrame.Desc:Hide()
end
if (count and count > 1 and self.options.stack_text) then
iconFrame.StackText:Show()
iconFrame.StackText:SetText(count)
iconFrame.StackText:SetTextColor(detailsFramework:ParseColors(self.options.stack_text_color))
iconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "center", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
detailsFramework:SetFontSize(iconFrame.StackText, self.options.stack_text_size)
detailsFramework:SetFontFace(iconFrame.StackText, self.options.stack_text_font)
detailsFramework:SetFontOutline(iconFrame.StackText, self.options.stack_text_outline)
else
iconFrame.StackText:Hide()
end
iconFrame.stacks = count or 0
iconFrame.width = self.options.icon_width
iconFrame.height = self.options.icon_height
iconFrame.textureWidth = iconFrame.Texture:GetWidth()
iconFrame.textureHeight = iconFrame.Texture:GetHeight()
PixelUtil.SetSize(iconFrame, iconFrame.width, iconFrame.height)
iconFrame:Show()
--update the size of the frame
self:SetWidth((self.options.left_padding * 2) + (self.options.icon_padding * (self.NextIcon-2)) + (self.options.icon_width * (self.NextIcon - 1)))
self:SetHeight(self.options.icon_height + (self.options.top_padding * 2))
--make information available
iconFrame.spellId = spellId
iconFrame.startTime = startTime
iconFrame.duration = duration
iconFrame.count = count
iconFrame.debuffType = debuffType
iconFrame.caster = caster
iconFrame.canStealOrPurge = canStealOrPurge
iconFrame.isBuff = isBuff
iconFrame.spellName = spellName
iconFrame.modRate = modRate
iconFrame.identifierKey = nil -- only used for "specific" add/remove
--add the spell into the cache
self.AuraCache[spellId or -1] = true
self.AuraCache[spellName] = true
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or canStealOrPurge
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or debuffType == "" --yes, enrages are empty-string...
--show the frame
self:Show()
return iconFrame
end
end,
SetStacks = function(self, iconFrame, bIsShown, stacksAmount)
if (bIsShown) then
iconFrame.StackText:Show()
iconFrame.StackTextShadow:Show()
iconFrame.StackText:SetText(stacksAmount)
iconFrame.StackTextShadow:SetText(stacksAmount)
iconFrame.stacks = stacksAmount
else
iconFrame.StackText:Hide()
iconFrame.StackTextShadow:Hide()
iconFrame.stacks = 0
end
end,
---@param self df_icon
---@param deltaTime number
OnIconTick = function(self, deltaTime)
local now = GetTime()
if (self.lastUpdateCooldown + 0.05) <= now then
self.timeRemaining = (self.expirationTime - now) / (self.modRate or 1)
if self.timeRemaining > 0 then
if self.parentIconRow.options.decimal_timer then
self.CountdownText:SetText(self.parentIconRow.FormatCooldownTimeDecimal(self.timeRemaining))
else
self.CountdownText:SetText(self.parentIconRow.FormatCooldownTime(self.timeRemaining))
end
else
self.CountdownText:SetText("")
end
self.lastUpdateCooldown = now
end
end,
FormatCooldownTime = function(thisTime)
if (thisTime >= 3600) then
thisTime = math.floor(thisTime / 3600) .. "h"
elseif (thisTime >= 60) then
thisTime = math.floor(thisTime / 60) .. "m"
else
thisTime = math.floor(thisTime)
end
return thisTime
end,
FormatCooldownTimeDecimal = function(formattedTime)
if formattedTime < 10 then
return ("%.1f"):format(formattedTime)
elseif formattedTime < 60 then
return ("%d"):format(formattedTime)
elseif formattedTime < 3600 then
return ("%d:%02d"):format(formattedTime/60%60, formattedTime%60)
elseif formattedTime < 86400 then
return ("%dh %02dm"):format(formattedTime/(3600), formattedTime/60%60)
else
return ("%dd %02dh"):format(formattedTime/86400, (formattedTime/3600) - (math.floor(formattedTime/86400) * 24))
end
end,
---@param self df_iconrow the parent frame
---@param identifierKey any
RemoveSpecificIcon = function(self, identifierKey)
if (not identifierKey or identifierKey == "") then
return
end
if (not self.AuraCache[identifierKey]) then
return
end
self.AuraCache[identifierKey] = nil
local iconPool = self.IconPool
--find and hide the icon frame
for i = 1, self.NextIcon -1 do
local iconFrame = iconPool[i]
if (iconFrame.identifierKey and iconFrame.identifierKey == identifierKey) then
iconFrame:Hide()
iconFrame:ClearAllPoints()
iconFrame.identifierKey = nil
else
self.AuraCache[iconFrame.spellId] = true
self.AuraCache[iconFrame.spellName] = true
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
end
end
self:AlignAuraIcons()
end,
---@param self df_iconrow the parent frame
ClearIcons = function(self, resetBuffs, resetDebuffs)
resetBuffs = resetBuffs ~= false
resetDebuffs = resetDebuffs ~= false
table.wipe(self.AuraCache)
local iconPool = self.IconPool
local iconsActive = 0
for i = 1, self.NextIcon -1 do
local iconFrame = iconPool[i]
if (iconFrame.isBuff == nil) then
iconFrame:Hide()
iconFrame:ClearAllPoints()
elseif (resetBuffs and iconFrame.isBuff) then
iconFrame:Hide()
iconFrame:ClearAllPoints()
elseif (resetDebuffs and not iconFrame.isBuff) then
iconFrame:Hide()
iconFrame:ClearAllPoints()
else
self.AuraCache[iconFrame.spellId] = true
self.AuraCache[iconFrame.spellName] = true
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
iconsActive = iconsActive + 1
end
end
-- this is needed in any case, to ensure updated 'self.NextIcon'
self:AlignAuraIcons()
end,
---@param self df_iconrow the parent frame
AlignAuraIcons = function(self)
local iconPool = self.IconPool
local iconAmount = #iconPool
local countStillShown = 0
if iconAmount == 0 then
self:Hide()
else
table.sort(iconPool, function(i1, i2) return i1:IsShown() and not i2:IsShown() end)
local shownAmount = 0
for i = 1, iconAmount do
if iconPool[i]:IsShown() then
shownAmount = shownAmount + 1
end
end
local width = 0
--re-anchor not hidden
for i = 1, shownAmount do
local iconFrame = iconPool[i]
local anchor = self.options.anchor
local anchorTo = i == 1 and self or self.IconPool[i - 1]
local xPadding = i == 1 and self.options.left_padding or self.options.icon_padding or 1
local growDirection = self.options.grow_direction
countStillShown = countStillShown + (iconFrame:IsShown() and 1 or 0)
iconFrame:ClearAllPoints()
if (growDirection == 1) then --grow to right
if (i == 1) then
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0)
else
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0)
end
elseif (growDirection == 2) then --grow to left
if (i == 1) then
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0)
else
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0)
end
end
width = width + ((iconFrame.width or iconFrame:GetWidth()) * iconFrame:GetScale()) + xPadding
end
if (self.options.center_alignment) then
self:SetWidth(width)
end
self.shownAmount = shownAmount
end
if countStillShown > 0 then
self:Show()
end
self.NextIcon = countStillShown + 1
if countStillShown > 0 then
self:Show()
end
end,
---@param self df_iconrow the parent frame
GetIconGrowDirection = function(self)
local side = self.options.anchor.side
return detailsFramework.GrowDirectionBySide[side]
end,
---@param self df_iconrow the parent frame
OnOptionChanged = function(self, optionName)
if (self.SetBackdropColor) then
self:SetBackdropColor(unpack(self.options.backdrop_color))
self:SetBackdropBorderColor(unpack(self.options.backdrop_border_color))
end
end,
}
local default_icon_row_options = {
icon_width = 20,
icon_height = 20,
texcoord = {.1, .9, .1, .9},
show_text = true,
text_color = {1, 1, 1, 1},
text_size = 12,
text_font = "Arial Narrow",
text_outline = "NONE",
text_anchor = "center",
text_rel_anchor = "center",
text_x_offset = 0,
text_y_offset = 0,
desc_text = true,
desc_text_color = {1, 1, 1, 1},
desc_text_size = 7,
desc_text_font = "Arial Narrow",
desc_text_outline = "NONE",
desc_text_anchor = "bottom",
desc_text_rel_anchor = "top",
desc_text_x_offset = 0,
desc_text_y_offset = 2,
stack_text = true,
stack_text_color = {1, 1, 1, 1},
stack_text_size = 10,
stack_text_font = "Arial Narrow",
stack_text_outline = "NONE",
stack_text_anchor = "center",
stack_text_rel_anchor = "bottomright",
stack_text_x_offset = 0,
stack_text_y_offset = 0,
left_padding = 1, --distance between right and left
top_padding = 1, --distance between top and bottom
icon_padding = 1, --distance between each icon
backdrop = {},
backdrop_color = {0, 0, 0, 0.5},
backdrop_border_color = {0, 0, 0, 1},
anchor = {side = 6, x = 2, y = 0},
grow_direction = 1, --1 = to right 2 = to left
center_alignment = false, --if true if will align the icons with grow_direction and then set the iconRow width to match the length used by all icons
surpress_blizzard_cd_timer = false,
surpress_tulla_omni_cc = false,
on_tick_cooldown_update = true,
decimal_timer = false,
cooldown_reverse = false,
cooldown_swipe_enabled = true,
cooldown_edge_texture = "Interface\\Cooldown\\edge",
}
---@param parent frame
---@param name string?
---@param options table?
---@return df_iconrow
function detailsFramework:CreateIconRow(parent, name, options)
local newIconRowFrame = CreateFrame("frame", name, parent, "BackdropTemplate")
newIconRowFrame.IconPool = {}
newIconRowFrame.NextIcon = 1
newIconRowFrame.AuraCache = {}
newIconRowFrame.shownAmount = 0
detailsFramework:Mixin(newIconRowFrame, detailsFramework.IconMixin)
detailsFramework:Mixin(newIconRowFrame, detailsFramework.OptionsFunctions)
newIconRowFrame:BuildOptionsTable(default_icon_row_options, options)
newIconRowFrame:SetSize(newIconRowFrame.options.icon_width, newIconRowFrame.options.icon_height + (newIconRowFrame.options.top_padding * 2))
newIconRowFrame:SetBackdrop(newIconRowFrame.options.backdrop)
newIconRowFrame:SetBackdropColor(unpack(newIconRowFrame.options.backdrop_color))
newIconRowFrame:SetBackdropBorderColor(unpack(newIconRowFrame.options.backdrop_border_color))
return newIconRowFrame
end