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do
local addonId = ...
local languageTable = DetailsFramework.Language.RegisterLanguage(addonId, "zhTW")
local L = languageTable
------------------------------------------------------------
--[[Translation missing --]]
L["A /reload may be required to take effect."] = "A /reload may be required to take effect."
--[[Translation missing --]]
L["CVar, saved within Plater profile and restored when loading the profile."] = "CVar, saved within Plater profile and restored when loading the profile."
L["EXPORT"] = "匯出"
L["EXPORT_CAST_COLORS"] = "匯出施法條顏色"
L["EXPORT_CAST_SOUNDS"] = "匯出施法條聲音"
L["HIGHLIGHT_HOVEROVER"] = "滑鼠懸停顯示"
L["HIGHLIGHT_HOVEROVER_ALPHA"] = "滑鼠懸停顯示透明度"
L["HIGHLIGHT_HOVEROVER_DESC"] = "滑鼠在姓名版的懸停顯示效果"
--[[Translation missing --]]
L["Hold Shift to change the sound of all casts with the audio %s to %s"] = "Hold Shift to change the sound of all casts with the audio %s to %s"
L["IMPORT"] = "匯入"
L["IMPORT_CAST_COLORS"] = "匯入施法條顏色"
L["IMPORT_CAST_SOUNDS"] = "匯入施法條聲音"
L["OPTIONS_ALPHA"] = "透明度"
L["OPTIONS_ALPHABYFRAME_ALPHAMULTIPLIER"] = "透明度倍數"
L["OPTIONS_ALPHABYFRAME_DEFAULT"] = "預設透明度"
L["OPTIONS_ALPHABYFRAME_DEFAULT_DESC"] = "姓名板中所有部分的透明度"
L["OPTIONS_ALPHABYFRAME_ENABLE_ENEMIES"] = "為敵對啟用"
L["OPTIONS_ALPHABYFRAME_ENABLE_ENEMIES_DESC"] = "為敵對單位套用透明度設定"
L["OPTIONS_ALPHABYFRAME_ENABLE_FRIENDLY"] = "為友方啟用"
L["OPTIONS_ALPHABYFRAME_ENABLE_FRIENDLY_DESC"] = "為友方單位套用透明度設定"
L["OPTIONS_ALPHABYFRAME_TARGET_INRANGE"] = "目標/範圍內不透明度"
L["OPTIONS_ALPHABYFRAME_TARGET_INRANGE_DESC"] = "目標或範圍內單位的透明度"
L["OPTIONS_ALPHABYFRAME_TITLE_ENEMIES"] = "框架透明度 (敵對)"
L["OPTIONS_ALPHABYFRAME_TITLE_FRIENDLY"] = "框架透明度 (友方)"
L["OPTIONS_AMOUNT"] = "數值"
L["OPTIONS_ANCHOR"] = "錨點"
L["OPTIONS_ANCHOR_BOTTOM"] = "底部"
L["OPTIONS_ANCHOR_BOTTOMLEFT"] = "左下"
L["OPTIONS_ANCHOR_BOTTOMRIGHT"] = "右下"
L["OPTIONS_ANCHOR_CENTER"] = "居中"
L["OPTIONS_ANCHOR_INNERBOTTOM"] = "底部內側"
L["OPTIONS_ANCHOR_INNERLEFT"] = "左邊內側"
L["OPTIONS_ANCHOR_INNERRIGHT"] = "右邊內側"
L["OPTIONS_ANCHOR_INNERTOP"] = "頂部內側"
L["OPTIONS_ANCHOR_LEFT"] = "左側"
L["OPTIONS_ANCHOR_RIGHT"] = "右側"
L["OPTIONS_ANCHOR_TARGET_SIDE"] = "該部分吸附在姓名版哪邊"
L["OPTIONS_ANCHOR_TOP"] = "頂部"
L["OPTIONS_ANCHOR_TOPLEFT"] = "左上"
L["OPTIONS_ANCHOR_TOPRIGHT"] = "右上"
L["OPTIONS_AUDIOCUE_COOLDOWN"] = "音效冷卻"
L["OPTIONS_AUDIOCUE_COOLDOWN_DESC"] = "等待的毫秒數,用於在播放相同音效之前的間隔。此設定可防止在同時進行兩次或更多施法時播放過大的聲音。設為 0 可停用此功能。"
L["OPTIONS_AURA_DEBUFF_HEIGHT"] = "減益圖示高度"
L["OPTIONS_AURA_DEBUFF_WITH"] = "減益圖示寬度"
L["OPTIONS_AURA_HEIGHT"] = "減益圖示高度"
L["OPTIONS_AURA_SHOW_BUFFS"] = "顯示增益"
L["OPTIONS_AURA_SHOW_BUFFS_DESC"] = "在你的個人條上顯示增益效果"
L["OPTIONS_AURA_SHOW_DEBUFFS"] = "顯示減益"
L["OPTIONS_AURA_SHOW_DEBUFFS_DESC"] = "在你的個人條上顯示減益效果"
L["OPTIONS_AURA_WIDTH"] = "減益圖示寬度"
L["OPTIONS_AURAS_ENABLETEST"] = "啟用此選項可隱藏設定時顯示的測試光環"
L["OPTIONS_AURAS_SORT"] = "光環排序"
L["OPTIONS_AURAS_SORT_DESC"] = "按剩餘時間排序(默認)"
L["OPTIONS_BACKGROUND_ALWAYSSHOW"] = "總是顯示背景"
L["OPTIONS_BACKGROUND_ALWAYSSHOW_DESC"] = "啟用一個顯示可點擊區域的背景"
L["OPTIONS_BORDER_COLOR"] = "邊框顏色"
L["OPTIONS_BORDER_THICKNESS"] = "邊框厚度"
L["OPTIONS_BUFFFRAMES"] = "增減益框架"
L["OPTIONS_CANCEL"] = "取消"
L["OPTIONS_CAST_COLOR_CHANNELING"] = "引導中"
L["OPTIONS_CAST_COLOR_INTERRUPTED"] = "被打斷"
L["OPTIONS_CAST_COLOR_REGULAR"] = "標準"
L["OPTIONS_CAST_COLOR_SUCCESS"] = "成功"
L["OPTIONS_CAST_COLOR_UNINTERRUPTIBLE"] = "無法打斷"
L["OPTIONS_CAST_SHOW_TARGETNAME"] = "顯示目標名字"
L["OPTIONS_CAST_SHOW_TARGETNAME_DESC"] = "顯示當前施法的目標(若存在)"
L["OPTIONS_CAST_SHOW_TARGETNAME_TANK"] = "[坦克] 不顯示你的名字"
L["OPTIONS_CAST_SHOW_TARGETNAME_TANK_DESC"] = "如果你是坦克,當施法目標是你時不顯示名字"
L["OPTIONS_CASTBAR_APPEARANCE"] = "施法條外觀"
L["OPTIONS_CASTBAR_BLIZZCASTBAR"] = "暴雪施法條"
L["OPTIONS_CASTBAR_COLORS"] = "施法條顏色"
L["OPTIONS_CASTBAR_FADE_ANIM_ENABLED"] = "開啟漸隱動畫"
L["OPTIONS_CASTBAR_FADE_ANIM_ENABLED_DESC"] = "開啟施法開始和結束時的漸隱動畫"
L["OPTIONS_CASTBAR_FADE_ANIM_TIME_END"] = "結束時"
L["OPTIONS_CASTBAR_FADE_ANIM_TIME_END_DESC"] = "當施法結束,施法條從可見到完全不可見的時間"
L["OPTIONS_CASTBAR_FADE_ANIM_TIME_START"] = "開始時"
L["OPTIONS_CASTBAR_FADE_ANIM_TIME_START_DESC"] = "當施法開始,施法條從不可見到完全可見的時間"
L["OPTIONS_CASTBAR_HEIGHT"] = "施法條高度"
L["OPTIONS_CASTBAR_HIDE_ENEMY"] = "隱藏敵對施法條"
L["OPTIONS_CASTBAR_HIDE_FRIENDLY"] = "隱藏友方施法條"
L["OPTIONS_CASTBAR_HIDEBLIZZARD"] = "隱藏暴雪的玩家施法條"
L["OPTIONS_CASTBAR_ICON_CUSTOM_ENABLE"] = "啟用圖示自定義"
L["OPTIONS_CASTBAR_ICON_CUSTOM_ENABLE_DESC"] = "如果此選項被禁用,Plater就不會修改法術圖示,而是留給腳本來做。"
L["OPTIONS_CASTBAR_NO_SPELLNAME_LIMIT"] = "不限制法術名稱長度"
L["OPTIONS_CASTBAR_NO_SPELLNAME_LIMIT_DESC"] = "法術名稱文字將不會被截斷以適應施法條的寬度"
L["OPTIONS_CASTBAR_QUICKHIDE"] = "快速隱藏施法條"
L["OPTIONS_CASTBAR_QUICKHIDE_DESC"] = "施法結束後,立即隱藏施法條"
L["OPTIONS_CASTBAR_SPARK_HALF"] = "半寬火花"
L["OPTIONS_CASTBAR_SPARK_HALF_DESC"] = "只顯示火花材質的一半"
L["OPTIONS_CASTBAR_SPARK_HIDE_INTERRUPT"] = "打斷時隱藏火花"
L["OPTIONS_CASTBAR_SPARK_SETTINGS"] = "火花設定"
L["OPTIONS_CASTBAR_SPELLICON"] = "法術圖示"
L["OPTIONS_CASTBAR_TOGGLE_TEST"] = "施法條測試開關"
L["OPTIONS_CASTBAR_TOGGLE_TEST_DESC"] = "開始施法條測試,再次點擊停止"
L["OPTIONS_CASTBAR_WIDTH"] = "施法條寬度"
--[[Translation missing --]]
L["OPTIONS_CASTCOLORS_DISABLE_SOUNDS"] = "Remove All Sounds"
--[[Translation missing --]]
L["OPTIONS_CASTCOLORS_DISABLE_SOUNDS_CONFIRM"] = "Are you sure you want to remove all configured cast sounds?"
L["OPTIONS_CASTCOLORS_DISABLECOLORS"] = "禁用所有顏色"
--[[Translation missing --]]
L["OPTIONS_CASTCOLORS_DISABLECOLORS_CONFIRM"] = "Confirm disable all cast colors?"
L["OPTIONS_CLICK_SPACE_HEIGHT"] = "接受滑鼠點擊以選擇目標的區域高度"
L["OPTIONS_CLICK_SPACE_WIDTH"] = "接受滑鼠點擊以選擇目標的區域寬度"
L["OPTIONS_COLOR"] = "顔色"
L["OPTIONS_COLOR_BACKGROUND"] = "背景色"
L["OPTIONS_CVAR_ENABLE_PERSONAL_BAR"] = "個人生命條和法力條|cFFFF7700*|r"
L["OPTIONS_CVAR_ENABLE_PERSONAL_BAR_DESC"] = "在你的角色下方顯示一個迷你生命條和法力條。 |cFFFF7700[*]|r |cFFa0a0a0CVar,保存在 Plater 設定檔中,並在載入設定檔時恢復。|r"
L["OPTIONS_CVAR_NAMEPLATES_ALWAYSSHOW"] = "始終顯示姓名板|cFFFF7700*|r"
L["OPTIONS_CVAR_NAMEPLATES_ALWAYSSHOW_DESC"] = "為你附近的所有單位顯示名條。如果停用,則僅在戰鬥時顯示相關單位。 |cFFFF7700[*]|r |cFFa0a0a0CVar,保存在 Plater 設定檔中,並在載入設定檔時恢復。|r"
L["OPTIONS_ENABLED"] = "啓用"
L["OPTIONS_ERROR_CVARMODIFY"] = "cvars參數無法在戰鬥中修改。"
L["OPTIONS_ERROR_EXPORTSTRINGERROR"] = "導出失敗"
L["OPTIONS_EXECUTERANGE"] = "斬殺範圍"
L["OPTIONS_EXECUTERANGE_DESC"] = "當目標單位處於「斬殺」範圍內時顯示指示器。如果在補丁後偵測無法正常運作,請在 Discord 上聯繫。"
L["OPTIONS_EXECUTERANGE_HIGH_HEALTH"] = "反斬殺範圍"
L["OPTIONS_EXECUTERANGE_HIGH_HEALTH_DESC"] = "顯示生命值高位的斬殺指示器。如果在補丁後無法正常偵測,請在 Discord 上反饋。"
L["OPTIONS_FONT"] = "字體"
L["OPTIONS_FORMAT_NUMBER"] = "數字格式"
L["OPTIONS_FRIENDLY"] = "友方"
L["OPTIONS_GENERALSETTINGS_HEALTHBAR_ANCHOR_TITLE"] = "生命條外觀"
L["OPTIONS_GENERALSETTINGS_HEALTHBAR_BGCOLOR"] = "生命條背景顔色和透明度"
L["OPTIONS_GENERALSETTINGS_HEALTHBAR_BGTEXTURE"] = "生命條背景材質"
L["OPTIONS_GENERALSETTINGS_HEALTHBAR_TEXTURE"] = "生命條材質"
L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_ANCHOR_TITLE"] = "透明度控制"
L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK"] = "範圍檢查"
L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK_ALPHA"] = "超出範圍之後的透明度"
L["OPTIONS_GENERALSETTINGS_TRANSPARENCY_RANGECHECK_SPEC_DESC"] = "適用于此專精的範圍檢測技能。"
--[[Translation missing --]]
L["OPTIONS_HEALTHBAR"] = "Health Bar"
--[[Translation missing --]]
L["OPTIONS_HEALTHBAR_HEIGHT"] = "Health Bar Height"
--[[Translation missing --]]
L["OPTIONS_HEALTHBAR_SIZE_GLOBAL_DESC"] = [=[Change the size of Enemy and Friendly nameplates for players and npcs in combat and out of combat.
Each one of these options can be changed individually on Enemy Npc, Enemy Player tabs.]=]
--[[Translation missing --]]
L["OPTIONS_HEALTHBAR_WIDTH"] = "Health Bar Width"
--[[Translation missing --]]
L["OPTIONS_HEIGHT"] = "Height"
L["OPTIONS_HOSTILE"] = "敵對"
--[[Translation missing --]]
L["OPTIONS_ICON_ELITE"] = "Elite Icon"
--[[Translation missing --]]
L["OPTIONS_ICON_ENEMYCLASS"] = "Enemy Class Icon"
--[[Translation missing --]]
L["OPTIONS_ICON_ENEMYFACTION"] = "Enemy Faction Icon"
--[[Translation missing --]]
L["OPTIONS_ICON_ENEMYSPEC"] = "Enemy Spec Icon"
--[[Translation missing --]]
L["OPTIONS_ICON_FRIENDLY_SPEC"] = "Friendly Spec Icon"
--[[Translation missing --]]
L["OPTIONS_ICON_FRIENDLYCLASS"] = "Friendly Class"
--[[Translation missing --]]
L["OPTIONS_ICON_FRIENDLYFACTION"] = "Friendly Faction Icon"
--[[Translation missing --]]
L["OPTIONS_ICON_PET"] = "Pet Icon"
--[[Translation missing --]]
L["OPTIONS_ICON_QUEST"] = "Quest Icon"
--[[Translation missing --]]
L["OPTIONS_ICON_RARE"] = "Rare Icon"
--[[Translation missing --]]
L["OPTIONS_ICON_SHOW"] = "Show Icon"
--[[Translation missing --]]
L["OPTIONS_ICON_SIDE"] = "Show Side"
--[[Translation missing --]]
L["OPTIONS_ICON_SIZE"] = "Show Size"
--[[Translation missing --]]
L["OPTIONS_ICON_WORLDBOSS"] = "World Boss Icon"
--[[Translation missing --]]
L["OPTIONS_ICONROWSPACING"] = "Icon Row Spacing"
--[[Translation missing --]]
L["OPTIONS_ICONSPACING"] = "Icon Spacing"
--[[Translation missing --]]
L["OPTIONS_INDICATORS"] = "Indicators"
--[[Translation missing --]]
L["OPTIONS_INTERACT_OBJECT_NAME_COLOR"] = "Game object name color"
--[[Translation missing --]]
L["OPTIONS_INTERACT_OBJECT_NAME_COLOR_DESC"] = "Names on objects will get this color."
--[[Translation missing --]]
L["OPTIONS_INTERRUPT_FILLBAR"] = "Fill Cast Bar On Interrupt"
--[[Translation missing --]]
L["OPTIONS_INTERRUPT_SHOW_ANIM"] = "Play Interrupt Animation"
--[[Translation missing --]]
L["OPTIONS_INTERRUPT_SHOW_AUTHOR"] = "Show Interrupt Author"
--[[Translation missing --]]
L["OPTIONS_MINOR_SCALE_DESC"] = "Slightly adjust the size of nameplates when showing a minor unit (these units has a smaller nameplate by default)."
--[[Translation missing --]]
L["OPTIONS_MINOR_SCALE_HEIGHT"] = "Minor Unit Height Scale"
--[[Translation missing --]]
L["OPTIONS_MINOR_SCALE_WIDTH"] = "Minor Unit Width Scale"
--[[Translation missing --]]
L["OPTIONS_MOVE_HORIZONTAL"] = "Move horizontally."
--[[Translation missing --]]
L["OPTIONS_MOVE_VERTICAL"] = "Move vertically."
--[[Translation missing --]]
L["OPTIONS_NAMEPLATE_HIDE_FRIENDLY_HEALTH"] = "Hide Blizzard Health Bars|cFFFF7700*|r"
--[[Translation missing --]]
L["OPTIONS_NAMEPLATE_HIDE_FRIENDLY_HEALTH_DESC"] = [=[While in dungeons or raids, if friendly nameplates are enabled it'll show only the player name.
If any Plater module is disabled, this will affect these nameplates as well.
|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r
|cFFFF2200[*]|r |cFFa0a0a0A /reload may be required to take effect.|r]=]
--[[Translation missing --]]
L["OPTIONS_NAMEPLATE_OFFSET"] = "Slightly adjust the entire nameplate."
--[[Translation missing --]]
L["OPTIONS_NAMEPLATE_SHOW_ENEMY"] = "Show Enemy Nameplates|cFFFF7700*|r"
--[[Translation missing --]]
L["OPTIONS_NAMEPLATE_SHOW_ENEMY_DESC"] = [=[Show nameplate for enemy and neutral units.
|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r]=]
--[[Translation missing --]]
L["OPTIONS_NAMEPLATE_SHOW_FRIENDLY"] = "Show Friendly Nameplates|cFFFF7700*|r"
--[[Translation missing --]]
L["OPTIONS_NAMEPLATE_SHOW_FRIENDLY_DESC"] = [=[Show nameplate for friendly players.
|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r]=]
--[[Translation missing --]]
L["OPTIONS_NAMEPLATES_OVERLAP"] = "Nameplate Overlap (V)|cFFFF7700*|r"
--[[Translation missing --]]
L["OPTIONS_NAMEPLATES_OVERLAP_DESC"] = [=[The space between each nameplate vertically when stacking is enabled.
|cFFFFFFFFDefault: 1.10|r
|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r
|cFFFFFF00Important |r: if you find issues with this setting, use:
|cFFFFFFFF/run SetCVar ('nameplateOverlapV', '1.6')|r]=]
--[[Translation missing --]]
L["OPTIONS_NAMEPLATES_STACKING"] = "Stacking Nameplates|cFFFF7700*|r"
--[[Translation missing --]]
L["OPTIONS_NAMEPLATES_STACKING_DESC"] = [=[If enabled, nameplates won't overlap with each other.
|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r
|cFFFFFF00Important |r: to set the amount of space between each nameplate see '|cFFFFFFFFNameplate Vertical Padding|r' option below.
Please check the Auto tab settings to setup automatic toggling of this option.]=]
L["OPTIONS_NEUTRAL"] = "中立"
--[[Translation missing --]]
L["OPTIONS_NOCOMBATALPHA_AMOUNT_DESC"] = "Amount of transparency for 'No Combat Alpha'."
--[[Translation missing --]]
L["OPTIONS_NOCOMBATALPHA_ENABLED"] = "Use No Combat Alpha"
--[[Translation missing --]]
L["OPTIONS_NOCOMBATALPHA_ENABLED_DESC"] = [=[Changes the nameplate alpha when you are in combat and the unit isn't.
|cFFFFFF00 Important |r:If the unit isn't in combat, it overrides the alpha from the range check.]=]
--[[Translation missing --]]
L["OPTIONS_NOESSENTIAL_DESC"] = [=[On updating Plater, it is common for the new version to also update scripts from the scripts tab.
This may sometimes overwrite changes made by the creator of the profile. The option below prevents Plater from modifying scripts when the addon receives an update.
Note: During major patches and bug fixes, Plater may still update scripts.]=]
--[[Translation missing --]]
L["OPTIONS_NOESSENTIAL_NAME"] = "Disable non-essential script updates during Plater version upgrades."
--[[Translation missing --]]
L["OPTIONS_NOESSENTIAL_SKIP_ALERT"] = "Skipped non-essential patch:"
--[[Translation missing --]]
L["OPTIONS_NOESSENTIAL_TITLE"] = "Skip Non Essential Script Patches"
--[[Translation missing --]]
L["OPTIONS_NOTHING_TO_EXPORT"] = "There's nothing to export."
L["OPTIONS_OKAY"] = "確定"
L["OPTIONS_OUTLINE"] = "輪廓"
--[[Translation missing --]]
L["OPTIONS_PERSONAL_HEALTHBAR_HEIGHT"] = "Height of the health bar."
--[[Translation missing --]]
L["OPTIONS_PERSONAL_HEALTHBAR_WIDTH"] = "Width of the health bar."
--[[Translation missing --]]
L["OPTIONS_PERSONAL_SHOW_HEALTHBAR"] = "Show health bar."
--[[Translation missing --]]
L["OPTIONS_PET_SCALE_DESC"] = "Slightly adjust the size of nameplates when showing a pet"
--[[Translation missing --]]
L["OPTIONS_PET_SCALE_HEIGHT"] = "Pet Height Scale"
--[[Translation missing --]]
L["OPTIONS_PET_SCALE_WIDTH"] = "Pet Width Scale"
L["OPTIONS_PLEASEWAIT"] = "可能需要等待幾秒鍾..."
--[[Translation missing --]]
L["OPTIONS_POWERBAR"] = "Power Bar"
--[[Translation missing --]]
L["OPTIONS_POWERBAR_HEIGHT"] = "Height of the power bar."
--[[Translation missing --]]
L["OPTIONS_POWERBAR_WIDTH"] = "Width of the power bar."
L["OPTIONS_PROFILE_CONFIG_EXPORTINGTASK"] = "Plater正在導出當前配置......"
L["OPTIONS_PROFILE_CONFIG_EXPORTPROFILE"] = "導出配置"
L["OPTIONS_PROFILE_CONFIG_IMPORTPROFILE"] = "導入配置"
L["OPTIONS_PROFILE_CONFIG_MOREPROFILES"] = "在Wago.io上獲取更多的配置"
L["OPTIONS_PROFILE_CONFIG_OPENSETTINGS"] = "打開配置設置"
L["OPTIONS_PROFILE_CONFIG_PROFILENAME"] = "新的配置名稱"
L["OPTIONS_PROFILE_CONFIG_PROFILENAME_DESC"] = [=[使用導入的字符串創建新配置文件。
如果有相同名字的配置文件,將會被覆蓋。]=]
L["OPTIONS_PROFILE_ERROR_PROFILENAME"] = "配置名稱無效"
L["OPTIONS_PROFILE_ERROR_STRINGINVALID"] = "無效的配置文件。"
L["OPTIONS_PROFILE_ERROR_WRONGTAB"] = [=[無效的配置文件。
在腳本或模組選項頁面導入腳本或者模組的字符串。]=]
L["OPTIONS_PROFILE_IMPORT_OVERWRITE"] = "配置 '%s' 已經存在, 確定要覆蓋嗎?"
--[[Translation missing --]]
L["OPTIONS_RANGECHECK_NONE"] = "Nothing"
--[[Translation missing --]]
L["OPTIONS_RANGECHECK_NONE_DESC"] = "No alpha modifications is applyed."
--[[Translation missing --]]
L["OPTIONS_RANGECHECK_NOTMYTARGET"] = "Units Which Isn't Your Target"
--[[Translation missing --]]
L["OPTIONS_RANGECHECK_NOTMYTARGET_DESC"] = "When a nameplate isn't your current target, alpha is reduced."
--[[Translation missing --]]
L["OPTIONS_RANGECHECK_NOTMYTARGETOUTOFRANGE"] = "Out of Range + Isn't Your Target"
--[[Translation missing --]]
L["OPTIONS_RANGECHECK_NOTMYTARGETOUTOFRANGE_DESC"] = [=[Reduces the alpha of units which isn't your target.
Reduces even more if the unit is out of range.]=]
--[[Translation missing --]]
L["OPTIONS_RANGECHECK_OUTOFRANGE"] = "Units Out of Your Range"
--[[Translation missing --]]
L["OPTIONS_RANGECHECK_OUTOFRANGE_DESC"] = "When a nameplate is out of range, alpha is reduced."
--[[Translation missing --]]
L["OPTIONS_RESOURCES_TARGET"] = "Show Resources on Target"
--[[Translation missing --]]
L["OPTIONS_RESOURCES_TARGET_DESC"] = [=[Shows your resource such as combo points above your current target.
Uses Blizzard default resources and disables Platers own resources.
Character specific setting!]=]
--[[Translation missing --]]
L["OPTIONS_SCALE"] = "Scale"
--[[Translation missing --]]
L["OPTIONS_SCRIPTING_ADDOPTION"] = "Select which option to add"
--[[Translation missing --]]
L["OPTIONS_SCRIPTING_REAPPLY"] = "Re-Apply Default Values"
L["OPTIONS_SETTINGS_COPIED"] = "設置已經拷貝"
L["OPTIONS_SETTINGS_FAIL_COPIED"] = "從當前選擇的標簽頁獲取設置失敗"
L["OPTIONS_SHADOWCOLOR"] = "陰影顔色"
--[[Translation missing --]]
L["OPTIONS_SHIELD_BAR"] = "Shield Bar"
--[[Translation missing --]]
L["OPTIONS_SHOW_CASTBAR"] = "Show cast bar"
--[[Translation missing --]]
L["OPTIONS_SHOW_POWERBAR"] = "Show power bar"
--[[Translation missing --]]
L["OPTIONS_SHOWOPTIONS"] = "Show Options"
--[[Translation missing --]]
L["OPTIONS_SHOWSCRIPTS"] = "Show Scripts"
--[[Translation missing --]]
L["OPTIONS_SHOWTOOLTIP"] = "Show Tooltip"
--[[Translation missing --]]
L["OPTIONS_SHOWTOOLTIP_DESC"] = "Show tooltip when hovering over the aura icon."
L["OPTIONS_SIZE"] = "大小"
--[[Translation missing --]]
L["OPTIONS_STACK_AURATIME"] = "Show shortest time of stacked auras"
--[[Translation missing --]]
L["OPTIONS_STACK_AURATIME_DESC"] = "Show shortest time of stacked auras or the longes time, when disabled."
--[[Translation missing --]]
L["OPTIONS_STACK_SIMILAR_AURAS"] = "Stack Similar Auras"
--[[Translation missing --]]
L["OPTIONS_STACK_SIMILAR_AURAS_DESC"] = "Auras with the same name (e.g. warlock's unstable affliction debuff) get stacked together."
L["OPTIONS_STATUSBAR_TEXT"] = "你現在能夠從|cFFFFAA00http://wago.io|r導入配置文件,模組,腳本,動畫和顔色表。"
L["OPTIONS_TABNAME_ADVANCED"] = "高級配置"
L["OPTIONS_TABNAME_ANIMATIONS"] = "動畫面板"
L["OPTIONS_TABNAME_AUTO"] = "自動選項"
L["OPTIONS_TABNAME_BUFF_LIST"] = "BUFF 列表"
L["OPTIONS_TABNAME_BUFF_SETTINGS"] = "BUFF 設置"
L["OPTIONS_TABNAME_BUFF_SPECIAL"] = "BUFF 特殊"
L["OPTIONS_TABNAME_BUFF_TRACKING"] = "BUFF 跟蹤"
--[[Translation missing --]]
L["OPTIONS_TABNAME_CASTBAR"] = "Cast Bar"
--[[Translation missing --]]
L["OPTIONS_TABNAME_CASTCOLORS"] = "Cast Colors and Names"
--[[Translation missing --]]
L["OPTIONS_TABNAME_COMBOPOINTS"] = "Combo Points"
L["OPTIONS_TABNAME_GENERALSETTINGS"] = "常規設置"
L["OPTIONS_TABNAME_MODDING"] = "模組"
--[[Translation missing --]]
L["OPTIONS_TABNAME_NPC_COLORNAME"] = "Npc Colors and Names"
L["OPTIONS_TABNAME_NPCENEMY"] = "敵對怪物/NPC"
L["OPTIONS_TABNAME_NPCFRIENDLY"] = "友方怪物/NPC"
L["OPTIONS_TABNAME_PERSONAL"] = "個人條"
L["OPTIONS_TABNAME_PLAYERENEMY"] = "敵對玩家"
L["OPTIONS_TABNAME_PLAYERFRIENDLY"] = "友方玩家"
L["OPTIONS_TABNAME_PROFILES"] = "配置文件"
L["OPTIONS_TABNAME_SCRIPTING"] = "腳本"
--[[Translation missing --]]
L["OPTIONS_TABNAME_SEARCH"] = "Search"
L["OPTIONS_TABNAME_STRATA"] = "層級&層次"
L["OPTIONS_TABNAME_TARGET"] = "目標"
L["OPTIONS_TABNAME_THREAT"] = "仇恨顔色"
--[[Translation missing --]]
L["OPTIONS_TEXT_COLOR"] = "The color of the text."
--[[Translation missing --]]
L["OPTIONS_TEXT_FONT"] = "Font of the text."
--[[Translation missing --]]
L["OPTIONS_TEXT_SIZE"] = "Size of the text."
L["OPTIONS_TEXTURE"] = "材質"
--[[Translation missing --]]
L["OPTIONS_TEXTURE_BACKGROUND"] = "Background Texture"
L["OPTIONS_THREAT_AGGROSTATE_ANOTHERTANK"] = "[坦克] 仇恨在副坦上"
L["OPTIONS_THREAT_AGGROSTATE_HIGHTHREAT"] = "[輸出 / 治療] 高威脅"
L["OPTIONS_THREAT_AGGROSTATE_NOAGGRO"] = "丟失仇恨"
L["OPTIONS_THREAT_AGGROSTATE_NOTANK"] = "[輸出 / 治療] 無坦克仇恨"
L["OPTIONS_THREAT_AGGROSTATE_NOTINCOMBAT"] = "[坦克] 沒進戰鬥"
L["OPTIONS_THREAT_AGGROSTATE_ONYOU_LOWAGGRO"] = "[坦克] 仇恨降低"
L["OPTIONS_THREAT_AGGROSTATE_ONYOU_LOWAGGRO_DESC"] = "該單位正在攻擊你,但其他人的仇恨即將超過你。"
L["OPTIONS_THREAT_AGGROSTATE_ONYOU_SOLID"] = "仇恨在你身上"
L["OPTIONS_THREAT_AGGROSTATE_TAPPED"] = "丟失拾取權(灰怪)"
--[[Translation missing --]]
L["OPTIONS_THREAT_CLASSIC_USE_TANK_COLORS"] = "Use Tank Threat Colors"
L["OPTIONS_THREAT_COLOR_DPS_ANCHOR_TITLE"] = "仇恨顔色[輸出/治療]"
L["OPTIONS_THREAT_COLOR_DPS_HIGHTHREAT_DESC"] = "該單位將要開始攻擊你。"
L["OPTIONS_THREAT_COLOR_DPS_NOAGGRO_DESC"] = "該單位沒有攻擊你。"
L["OPTIONS_THREAT_COLOR_DPS_NOTANK_DESC"] = "該單位沒有攻擊你或者坦克,應該正在攻擊你隊伍或團隊中的治療或者輸出。"
L["OPTIONS_THREAT_COLOR_DPS_ONYOU_SOLID_DESC"] = "該單位在攻擊你"
L["OPTIONS_THREAT_COLOR_OVERRIDE_ANCHOR_TITLE"] = "覆蓋默認的顔色"
L["OPTIONS_THREAT_COLOR_OVERRIDE_DESC"] = [=[修改默認的中立,敵對和友方的顔色。
在戰鬥中,如果使用仇恨血條顔色,那麽這些顔色也同樣會被覆蓋。]=]
L["OPTIONS_THREAT_COLOR_TANK_ANCHOR_TITLE"] = "仇恨顔色[坦克]"
L["OPTIONS_THREAT_COLOR_TANK_ANOTHERTANK_DESC"] = "該單位被隊伍中的其他坦克拉住了。"
L["OPTIONS_THREAT_COLOR_TANK_NOAGGRO_DESC"] = "該單位對你沒有仇恨。"
L["OPTIONS_THREAT_COLOR_TANK_NOTINCOMBAT_DESC"] = "該單位沒有在戰鬥中。"
L["OPTIONS_THREAT_COLOR_TANK_ONYOU_SOLID_DESC"] = "該單位正在攻擊你,你的仇恨很穩定。"
L["OPTIONS_THREAT_COLOR_TAPPED_DESC"] = "其他人先摸了怪(也就是這個怪死了你是無法摸屍體的)。"
L["OPTIONS_THREAT_DPS_CANCHECKNOTANK"] = "沒有坦克仇恨時的檢查"
L["OPTIONS_THREAT_DPS_CANCHECKNOTANK_DESC"] = "作為輸出或者治療沒有仇恨時,檢查該單位是否正在攻擊隊伍或團隊中另一個不是坦克的玩家。"
L["OPTIONS_THREAT_MODIFIERS_ANCHOR_TITLE"] = "仇恨顔色修改"
L["OPTIONS_THREAT_MODIFIERS_BORDERCOLOR"] = "邊框顔色"
L["OPTIONS_THREAT_MODIFIERS_HEALTHBARCOLOR"] = "血條顔色"
L["OPTIONS_THREAT_MODIFIERS_NAMECOLOR"] = "姓名顔色"
--[[Translation missing --]]
L["OPTIONS_THREAT_PULL_FROM_ANOTHER_TANK"] = "Pulling From Another Tank"
--[[Translation missing --]]
L["OPTIONS_THREAT_PULL_FROM_ANOTHER_TANK_TANK"] = "The unit has aggro on another tank and you're about to pull it."
--[[Translation missing --]]
L["OPTIONS_THREAT_USE_AGGRO_FLASH"] = "Enable aggro flash"
--[[Translation missing --]]
L["OPTIONS_THREAT_USE_AGGRO_FLASH_DESC"] = "Enables the -AGGRO- flash animation on the nameplates when gaining aggro as dps."
--[[Translation missing --]]
L["OPTIONS_THREAT_USE_AGGRO_GLOW"] = "Enable aggro glow"
--[[Translation missing --]]
L["OPTIONS_THREAT_USE_AGGRO_GLOW_DESC"] = "Enables the healthbar glow on the nameplates when gaining aggro as dps or losing aggro as tank."
--[[Translation missing --]]
L["OPTIONS_THREAT_USE_SOLO_COLOR"] = "Solo Color"
--[[Translation missing --]]
L["OPTIONS_THREAT_USE_SOLO_COLOR_DESC"] = "Use the 'Solo' color when not in a group."
--[[Translation missing --]]
L["OPTIONS_THREAT_USE_SOLO_COLOR_ENABLE"] = "Use 'Solo' color"
--[[Translation missing --]]
L["OPTIONS_TOGGLE_TO_CHANGE"] = "|cFFFFFF00 Important |r: hide and show nameplates to see changes."
--[[Translation missing --]]
L["OPTIONS_WIDTH"] = "Width"
L["OPTIONS_XOFFSET"] = "X 偏移"
--[[Translation missing --]]
L["OPTIONS_XOFFSET_DESC"] = [=[Adjust the position on the X axis.
*right click to type the value.]=]
L["OPTIONS_YOFFSET"] = "Y 偏移"
--[[Translation missing --]]
L["OPTIONS_YOFFSET_DESC"] = [=[Adjust the position on the Y axis.
*right click to type the value.]=]
--[[Translation missing --]]
L[ [=[Show nameplate for friendly npcs.
|cFFFFFF00 Important |r: This option is dependent on the client`s nameplate state (on/off).
|cFFFFFF00 Important |r: when disabled but enabled on the client through (%s), the healthbar isn't visible but the nameplate is still clickable.]=] ] = [=[Show nameplate for friendly npcs.
|cFFFFFF00 Important |r: This option is dependent on the client`s nameplate state (on/off).
|cFFFFFF00 Important |r: when disabled but enabled on the client through (%s), the healthbar isn't visible but the nameplate is still clickable.]=]
--[[Translation missing --]]
L["TARGET_CVAR_ALWAYSONSCREEN"] = "Target Always on the Screen|cFFFF7700*|r"
--[[Translation missing --]]
L["TARGET_CVAR_ALWAYSONSCREEN_DESC"] = [=[When enabled, the nameplate of your target is always shown even when the enemy isn't in the screen.
|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r]=]
--[[Translation missing --]]
L["TARGET_CVAR_LOCKTOSCREEN"] = "Lock to Screen (Top Side)|cFFFF7700*|r"
--[[Translation missing --]]
L["TARGET_CVAR_LOCKTOSCREEN_DESC"] = [=[Min space between the nameplate and the top of the screen. Increase this if some part of the nameplate are going out of the screen.
|cFFFFFFFFDefault: 0.065|r
|cFFFFFF00 Important |r: if you're having issue, manually set using these macros:
/run SetCVar ('nameplateOtherTopInset', '0.065')
/run SetCVar ('nameplateLargeTopInset', '0.065')
|cFFFFFF00 Important |r: setting to 0 disables this feature.
|cFFFF7700[*]|r |cFFa0a0a0CVar, saved within Plater profile and restored when loading the profile.|r]=]
--[[Translation missing --]]
L["TARGET_HIGHLIGHT"] = "Target Highlight"
--[[Translation missing --]]
L["TARGET_HIGHLIGHT_ALPHA"] = "Target Highlight Alpha"
--[[Translation missing --]]
L["TARGET_HIGHLIGHT_COLOR"] = "Target Highlight Color"
--[[Translation missing --]]
L["TARGET_HIGHLIGHT_DESC"] = "Highlight effect on the nameplate of your current target."
--[[Translation missing --]]
L["TARGET_HIGHLIGHT_SIZE"] = "Target Highlight Size"
--[[Translation missing --]]
L["TARGET_HIGHLIGHT_TEXTURE"] = "Target Highlight Texture"
--[[Translation missing --]]
L["TARGET_OVERLAY_ALPHA"] = "Target Overlay Alpha"
--[[Translation missing --]]
L["TARGET_OVERLAY_TEXTURE"] = "Target Overlay Texture"
--[[Translation missing --]]
L["TARGET_OVERLAY_TEXTURE_DESC"] = "Used above the health bar when it is the current target."
end