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local mod = DBM:NewMod(1501, "DBM-Party-Legion", 6, 726)
local L = mod:GetLocalizedStrings()
mod.statTypes = "heroic,mythic,challenge"
mod:SetRevision("20220127091750")
mod:SetCreatureID(98208)
mod:SetEncounterID(1829)
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_AURA_APPLIED 203957 220871",
"SPELL_AURA_APPLIED_DOSE 203176",
"SPELL_CAST_START 202974 203882 203176",
"SPELL_DAMAGE 203833",
"SPELL_MISSED 203833",
"UNIT_SPELLCAST_SUCCEEDED boss1"
)
--TODO, it might be time to build an interrupt table ("hasInterrupt") for better option defaults for spammy interrupt warnings.
--Force bomb might be more consistent now, need more logs, last log was 35
local warnTimeLock = mod:NewTargetAnnounce(203957, 4)
local warnUnstableMana = mod:NewTargetAnnounce(203176, 2)
local specWarnTimeSplit = mod:NewSpecialWarningMove(203833, nil, nil, nil, 1, 2)
local specWarnForceBomb = mod:NewSpecialWarningSpell(202974, nil, nil, nil, 2, 12)
local specWarnBlast = mod:NewSpecialWarningInterruptCount(203176, "HasInterrupt", nil, 2, 1, 2)
local specWarnBlastStacks = mod:NewSpecialWarningDispel(203176, "MagicDispeller")
local specWarnTimeLock = mod:NewSpecialWarningInterrupt(203957, "HasInterrupt", nil, 2, 1, 2)
local specWarnUnstableMana = mod:NewSpecialWarningMove(203176, nil, nil, nil, 1, 2)
local timerForceBombD = mod:NewCDTimer(31.8, 202974, nil, nil, nil, 2)
local timerEvent = mod:NewBuffFadesTimer(124, 203914, nil, nil, nil, 6, nil, nil, nil, 1, 10)
mod.vb.interruptCount = 0
function mod:OnCombatStart(delay)
self.vb.interruptCount = 0
timerForceBombD:Start(16.7-delay)
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 203957 then
--if people run different directions 2-3 of these can activate at once.
--So combined show and anti spam measures used.
warnTimeLock:CombinedShow(0.5, args.destName)
if self:AntiSpam(3, 2) then
specWarnTimeLock:Show(args.sourceName)
specWarnTimeLock:Play("kickcast")
end
elseif spellId == 220871 then
if args:IsPlayer() then
specWarnUnstableMana:Show()
specWarnUnstableMana:Play("runout")
specWarnUnstableMana:ScheduleVoice(1, "keepmove")
else
warnUnstableMana:Show(args.destName)
end
end
end
function mod:SPELL_AURA_APPLIED_DOSE(args)
local spellId = args.spellId
if spellId == 203176 then
if args.amount >= 5 then
specWarnBlastStacks:Show(args.destName)
specWarnBlastStacks:Play("dispelboss")
end
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 202974 then
specWarnForceBomb:Show()
specWarnForceBomb:Play("forcenovacoming")
timerForceBombD:Start()
elseif spellId == 203882 then
timerForceBombD:Cancel()
timerEvent:Start()
elseif spellId == 203176 then
if self.vb.interruptCount == 3 then self.vb.interruptCount = 0 end
self.vb.interruptCount = self.vb.interruptCount + 1
local kickCount = self.vb.interruptCount
specWarnBlast:Show(args.sourceName, kickCount)
--Takes 3 to block all casts, it only takes 2 in a row to break his stacks though.
--3 count still makes sense for 2 though because you know which cast to skip to maintain order. Kick 1-2, skip 3, easy
--A group with only one interruptor won't be able to prevent his stacks and need to use dispels on boss instead
if kickCount == 1 then
specWarnBlast:Play("kick1r")
elseif kickCount == 2 then
specWarnBlast:Play("kick2r")
elseif kickCount == 3 then
specWarnBlast:Play("kick3r")
end
end
end
function mod:SPELL_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId)
if spellId == 203833 and destGUID == UnitGUID("player") and self:AntiSpam(2, 1) then
specWarnTimeSplit:Show()
specWarnTimeSplit:Play("runaway")
end
end
mod.SPELL_MISSED = mod.SPELL_DAMAGE
function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId)
if spellId == 147995 then--Interrupt Channeling
self.vb.interruptCount = 0
timerEvent:Cancel()
timerForceBombD:Start(20)--20-23
end
end