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local _, L = ...
local PT = 'Interface\\AddOns\\' .. _ .. "\\Textures\\"
--[[ @type: type of frame ]]
--[[ @name: name of frame ]]
--[[ @index: (optional) id ]]
--[[ @parent: parent frame ]]
--[[ @inherit: add template ]]
--[[ @mixins: mixins to add ]]
--[[ @backdrop: bg info tbl ]]
function L.Create(cfg)
local frame = CreateFrame(cfg.type, _ .. cfg.name .. (cfg.index or ''), cfg.parent, cfg.inherit)
if cfg.backdrop then
L.SetBackdrop(frame, cfg.backdrop)
end
if cfg.mixins then
L.Mixin(frame, unpack(cfg.mixins))
end
return frame
end
function L.SetBackdrop(frame, backdrop)
if BackdropTemplateMixin and not frame.OnBackdropLoaded then
Mixin(frame, BackdropTemplateMixin)
frame:HookScript('OnSizeChanged', frame.OnBackdropSizeChanged)
end
frame:SetBackdrop(backdrop)
return frame
end
function L.MixinNormal(object, ...)
for i = 1, select("#", ...) do
local mixin = select(i, ...)
for k, v in pairs(mixin) do
object[k] = v
end
end
return object
end
function L.Mixin(object, ...)
object = L.MixinNormal(object, ...)
if object.HasScript then
for k, v in pairs(object) do
if object:HasScript(k) then
if object:GetScript(k) then
object:HookScript(k, v)
else
object:SetScript(k, v)
end
end
end
end
return object
end
function L.HideFrame(frame)
frame:UnregisterAllEvents()
frame:SetSize(1, 1)
frame:EnableMouse(false)
frame:EnableKeyboard(false)
frame:SetAlpha(0)
frame:ClearAllPoints()
UIPanelWindows[frame:GetName()] = nil;
end
function L.SetGradient(texture, orientation, ...)
local isOldFormat = (select('#', ...) == 8)
if texture.SetGradientAlpha then
if isOldFormat then
return texture:SetGradientAlpha(orientation, ...)
end
local min, max = ...;
local minR, minG, minB, minA = ColorMixin.GetRGBA(min)
local maxR, maxG, maxB, maxA = ColorMixin.GetRGBA(max)
return texture:SetGradientAlpha(orientation, minR, minG, minB, minA, maxR, maxG, maxB, maxA)
end
if texture.SetGradient then
if isOldFormat then
local minColor = CreateColor(...)
local maxColor = CreateColor(select(5, ...))
return texture:SetGradient(orientation, minColor, maxColor)
end
local min, max = ...;
return texture:SetGradient(orientation, min, max)
end
end
function L.SetLight(model, enabled, lightValues)
if ImmersionAPI.IsWoW10 then
return model:SetLight(enabled, lightValues)
end
local dirX, dirY, dirZ = lightValues.point:GetXYZ()
local ambR, ambG, ambB = lightValues.ambientColor:GetRGB()
local difR, difG, difB = lightValues.diffuseColor:GetRGB()
return model:SetLight(enabled,
lightValues.omnidirectional,
dirX, dirY, dirZ,
lightValues.diffuseIntensity,
difR, difG, difB,
lightValues.ambientIntensity,
ambR, ambG, ambB
)
end
ImmersionAPI.SetGradient = L.SetGradient; -- for XML
----------------------------------
-- Local backdrops
----------------------------------
L.Backdrops = {
GOSSIP_TITLE_BG = {
bgFile = PT..'Backdrop_Gossip.tga',
edgeFile = PT..'Edge_Gossip_BG.blp',
edgeSize = 4,
insets = { left = 1, right = 2, top = 2, bottom = 2 }
},
GOSSIP_HILITE = {
edgeFile = PT..'Edge_Gossip_Hilite.blp',
edgeSize = 4,
},
GOSSIP_NORMAL = {
edgeFile = PT..'Edge_Gossip_Normal.blp',
edgeSize = 4,
},
TALKBOX = {
bgFile = PT..'Backdrop_Talkbox.blp',
edgeFile = PT..'Edge_Talkbox_BG.blp',
edgeSize = 16,
insets = { left = 16, right = 16, top = 16, bottom = 16 }
},
TALKBOX_HILITE = {
edgeFile = PT..'Edge_Gossip_Hilite.blp',
edgeSize = 8,
},
TALKBOX_SOLID = {
bgFile = PT..'Backdrop_Talkbox_Solid.blp',
edgeFile = PT..'Edge_Talkbox_BG_Solid.blp',
edgeSize = 16,
insets = { left = 16, right = 16, top = 16, bottom = 16 }
},
TOOLTIP_HILITE = {
edgeFile = PT..'Edge_Gossip_Hilite.blp',
edgeSize = 8,
},
}