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-- File: WhisperEngine.lua
-- Author: John Langone (Pazza - Bronzebeard)
-- Description: This module handles whisper behaviors as well as their respective window actions.
--[[
Extends Modules by adding:
Module:PostEvent_Whisper(args[...])
Module:PostEvent_WhisperInform(args[...])
]]
-- imports
local WIM = WIM;
local _G = _G;
local CreateFrame = CreateFrame;
local hooksecurefunc = hooksecurefunc;
local table = table;
local pairs = pairs;
local strupper = strupper;
local gsub = gsub;
local strlen = strlen;
local strsub = strsub;
local string = string;
local IsShiftKeyDown = IsShiftKeyDown;
local select = select;
local unpack = unpack;
local math = math;
local time = time;
local playerRealm = GetRealmName();
local GetPlayerInfoByGUID = GetPlayerInfoByGUID;
local FlashClientIcon = FlashClientIcon;
local ChatFrameUtil = ChatFrameUtil;
-- set name space
setfenv(1, WIM);
-- create WIM Module
local WhisperEngine = CreateModule("WhisperEngine", true);
-- declare default settings for whispers.
-- if new global env wasn't set to WIM's namespace, then your module would call as follows:
-- WhisperEngine.db_defaults... or WIM.db_defaults...
db_defaults.pop_rules.whisper = {
--pop-up rule sets based off of your location
resting = {
onSend = true,
onReceive = true,
supress = true,
autofocus = true,
keepfocus = true,
},
combat = {
onSend = false,
onReceive = false,
supress = false,
autofocus = false,
keepfocus = false,
},
pvp = {
onSend = true,
onReceive = true,
supress = true,
autofocus = false,
keepfocus = false,
},
arena = {
onSend = false,
onReceive = false,
supress = false,
autofocus = false,
keepfocus = false,
},
party = {
onSend = true,
onReceive = true,
supress = true,
autofocus = false,
keepfocus = false,
},
raid = {
onSend = true,
onReceive = true,
supress = true,
autofocus = false,
keepfocus = false,
},
other = {
onSend = true,
onReceive = true,
supress = true,
autofocus = false,
keepfocus = false,
},
alwaysOther = false,
intercept = true,
obeyAutoFocusRules = false,
}
db_defaults.displayColors.wispIn = {
r=0.5607843137254902,
g=0.03137254901960784,
b=0.7607843137254902
}
db_defaults.displayColors.wispOut = {
r=1,
g=0.07843137254901961,
b=0.9882352941176471
}
db_defaults.displayColors.BNwispIn = {
r=0,
g=0.4862745098039216,
b=0.6549019607843137,
}
db_defaults.displayColors.BNwispOut = {
r=0.1725490196078431,
g=0.6352941176470588,
b=1,
}
local Windows = windows.active.whisper;
local WhisperQueue_Bowl = {}; -- used to recycle tables for queue
local WhisperQueue = {}; -- active event queue
local WhisperQueue_Index = {}; -- a quick reference to an active index
local CF_MessageEventHandler_orig; -- used for a hook of the chat frame. Messaage filter handlers aren't sufficient.
local addToTableUnique = addToTableUnique;
local removeFromTable = removeFromTable;
local recentSent = {};
local maxRecent = 10;
local alertPushed = false;
local function updateMinimapAlerts()
local count = 0;
for _, win in pairs(Windows) do
if(not win:IsVisible()) then
count = count + (win.unreadCount or 0);
end
end
if(count == 0 and alertPushed) then
alertPushed = false;
MinimapPopAlert(L["Whispers"]);
elseif(count > 0) then
alertPushed = true;
local color = db.displayColors.wispIn;
MinimapPushAlert(L["Whispers"], RGBPercentToHex(color.r, color.g, color.b), count);
-- DisplayTutorial(L["Whisper Received!"], L["You received a whisper which was hidden due to your current activity. You can change how whispers behave in WIM's options by typing"].." |cff69ccf0/wim|r");
end
end
local CHAT_EVENTS = {
"CHAT_MSG_WHISPER",
"CHAT_MSG_WHISPER_INFORM",
"CHAT_MSG_AFK",
"CHAT_MSG_DND",
"CHAT_MSG_SYSTEM",
"CHAT_MSG_BN_WHISPER",
"CHAT_MSG_BN_WHISPER_INFORM",
"CHAT_MSG_BN_INLINE_TOAST_ALERT"
};
function WhisperEngine:OnEnableWIM()
for i = 1, #CHAT_EVENTS do
WhisperEngine:RegisterEvent(CHAT_EVENTS[i]);
end
end
function WhisperEngine:OnEnable ()
for i = 1, #CHAT_EVENTS do
if ChatFrameUtil and ChatFrameUtil.AddMessageEventFilter then
ChatFrameUtil.AddMessageEventFilter(CHAT_EVENTS[i], WhisperEngine.ChatMessageEventFilter);
else
_G.ChatFrame_AddMessageEventFilter(CHAT_EVENTS[i], WhisperEngine.ChatMessageEventFilter);
end
end
-- check if whisperMode is set to inline, if not, display a warning in the options.
if _G.GetCVar and _G.GetCVar("whisperMode") ~= "inline" and db.whisperModeChecked ~= true then
_G.StaticPopupDialogs["WIM_WHISPER_MODE"] = {
preferredIndex = _G.STATICPOPUP_NUMDIALOGS,
text = "WIM: "..L["It is recommended for whispers to be set to in-line in order to handle their behavior properly."],
button1 = L["Set whispers to In-line"],
button2 = _G.LATER,
OnAccept = function()
_G.SetCVar("whisperMode", "inline");
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1
};
_G.StaticPopup_Show ("WIM_WHISPER_MODE");
db.whisperModeChecked = true;
end
end
function WhisperEngine:OnDisable()
for i = 1, #CHAT_EVENTS do
if ChatFrameUtil and ChatFrameUtil.RemoveMessageEventFilter then
ChatFrameUtil.RemoveMessageEventFilter(CHAT_EVENTS[i], WhisperEngine.ChatMessageEventFilter);
else
_G.ChatFrame_RemoveMessageEventFilter(CHAT_EVENTS[i], WhisperEngine.ChatMessageEventFilter);
end
end
end
local function safeName(user)
-- nil check. For some reason, events get modified by other addons and return nil for user.
if _G.type(user) ~= "string" or user == "" then
return ""
end
-- check if cross realm or if realm is included and the same as player, then strip realm
if string.find(user or "", "-") then
local player, realm = user:match("^(.-)-(.-)$");
if string.lower(realm) == string.lower(env.realm) then
user = player;
end
end
return string.lower(user or "");
end
local function findWhisperWindowByBNetID(bnID)
for _, win in pairs(Windows) do
if(win.isBN and win.bn.id == bnID) then
return win;
end
end
return nil;
end
local function getWhisperWindowByUser(user, isBN, bnID, fromEvent)
if isBN then
local _;
local bnWin = findWhisperWindowByBNetID(bnID);
local _user = user;
_, user = GetBNGetFriendInfoByID(bnID) -- fix window handler when using the chat hyperlink
user = user and user ~= "" and user or _user;
-- if window already exists for bnID but name has changed, update it.
if (bnWin and safeName(bnWin.theUser) ~= safeName(user)) then
-- swap the indexed name to the new name
Windows[safeName(user)] = bnWin;
Windows[safeName(bnWin.theUser)] = nil;
bnWin:Rename(user);
return bnWin;
end
else
user = string.gsub(user," ","") -- Drii: WoW build15050 whisper bug for x-realm server with space
user = fromEvent and user or FormatUserName(user);
end
if(not user or user == "") then
-- if invalid user, then return nil;
return nil;
end
local obj = Windows[safeName(user)];
if(obj and obj.type == "whisper") then
-- if the whisper window exists, return the object
-- update name if from event
obj.user = user
obj.theUser = user
return obj;
else
-- otherwise, create a new one.
Windows[safeName(user)] = CreateWhisperWindow(user, function(win)
win.isBN = isBN;
win.bn = win.bn or {};
if(db.whoLookups or lists.gm[safeName(user)] or win.isBN) then
win:SendWho(); -- send who request
end
win.online = true;
end);
return Windows[safeName(user)], true;
end
end
local function windowDestroyed(self)
if(IsShiftKeyDown() or self.forceShift) then
local user = self:GetParent().theUser;
Windows[safeName(user)].online = nil;
Windows[safeName(user)].msgSent = nil;
for k in pairs(Windows[safeName(user)].bn) do
Windows[safeName(user)].bn[k] = nil;
end
Windows[safeName(user)].isBN = nil;
Windows[safeName(user)] = nil;
end
end
function WhisperEngine:OnWindowDestroyed(win)
if(win.type == "whisper") then
local user = win.theUser;
Windows[safeName(user)] = nil;
end
end
function WhisperEngine:OnWindowShow(win)
updateMinimapAlerts();
end
local splitMessage, splitMessageLinks = {}, {};
function SendSplitMessage(PRIORITY, HEADER, theMsg, CHANNEL, EXTRA, to)
-- ignore completely empty messages
if _G.type(theMsg) ~= "string" or theMsg == "" then
return
end
-- for whisper-style channels we *must* have a target
if (CHANNEL == "WHISPER" or CHANNEL == "BN_WHISPER")
and (_G.type(to) ~= "string" or to == "") then
-- no valid target, don't try to send or open windows
return
end
-- determine isBNET
local isBN, messageLimit = false, 255;
if(Windows[safeName(to)] and Windows[safeName(to)].isBN) then
isBN = true;
messageLimit = 800;
end
-- seperate escape sequences when chained without spaces
theMsg = string.gsub(theMsg, "|r|c", "|r |c");
theMsg = string.gsub(theMsg, "|t|T", "|t |T");
theMsg = string.gsub(theMsg, "|h|H", "|h |H");
-- parse out links as to not split them incorrectly.
theMsg, results = string.gsub(theMsg, "(|H[^|]+|h.-|h|r)", function(theLink)
table.insert(splitMessageLinks, theLink);
return "\001\002"..paddString(#splitMessageLinks, "0", string.len(theLink)-4).."\003\004";
end);
-- split up each word.
SplitToTable(theMsg, "%s", splitMessage);
--reconstruct message into chunks of no more than 255 characters.
local chunk = "";
for i=1, #splitMessage + 1 do
if(splitMessage[i] and string.len(chunk) + string.len(splitMessage[i]) < messageLimit) then
chunk = chunk..splitMessage[i].." ";
else
-- reinsert links of necessary
chunk = string.gsub(chunk, "\001\002%d+\003\004", function(link)
local index = _G.tonumber(string.match(link, "(%d+)"));
return splitMessageLinks[index] or link;
end);
if(isBN) then
(_G.C_BattleNet and _G.C_BattleNet.SendWhisper or _G.BNSendWhisper)(Windows[safeName(to)].bn.id, chunk);
else
(_G.C_ChatInfo and _G.C_ChatInfo.SendChatMessage or _G.SendChatMessage)(chunk, CHANNEL, EXTRA, to)
end
chunk = (splitMessage[i] or "").." ";
end
end
-- clean up
for k, _ in pairs(splitMessage) do
splitMessage[k] = nil;
end
for k, _ in pairs(splitMessageLinks) do
splitMessageLinks[k] = nil;
end
end
RegisterWidgetTrigger("msg_box", "whisper", "OnEnterPressed", function(self)
local obj = self:GetParent();
local msg = PreSendFilterText(self:GetText());
-- do not send if in chat messaging lockdown (12.0.0+)
if InChatMessagingLockdown() then
return;
end
if(msg ~= "") then
Windows[safeName(obj.theUser)].msgSent = true;
SendSplitMessage("ALERT", "WIM", msg, "WHISPER", nil, obj.theUser);
end
self:SetText("");
end);
--------------------------------------
-- Event Handlers --
--------------------------------------
local CMS_PATTERNS = {
PLAYER_NOT_FOUND = _G.ERR_CHAT_PLAYER_NOT_FOUND_S:gsub("%%s", "(.+)"),
CHAT_IGNORED = _G.CHAT_IGNORED:gsub("%%s", "(.+)"),
FRIEND_ONLINE = _G.ERR_FRIEND_ONLINE_SS:gsub("%[", "%%["):gsub("%]", "%%]"):gsub("%%s", "(.+)"),
FRIEND_OFFLINE = _G.ERR_FRIEND_OFFLINE_S:gsub("%%s", "(.+)")
};
function WhisperEngine.ChatMessageEventFilter (frame, event, ...)
-- Process all events except for CHAT_MSG_SYSTEM
if (event ~= "CHAT_MSG_SYSTEM") then
local ignore, block = (IgnoreOrBlockEvent or function () end)(event, ...)
if (not frame._isWIM and not ignore and not block) then
-- execute appropriate supression rules
local curState = curState;
curState = db.pop_rules.whisper.alwaysOther and "other" or curState;
if(WIM.db.pop_rules.whisper[curState].supress) then
return true
end
elseif (frame._isWIM and ignore or block) then
return true
end
-- Processes CHAT_MSG_SYSTEM events
elseif (event == "CHAT_MSG_SYSTEM") then
local msg = ...;
local curState = db.pop_rules.whisper.alwaysOther and "other" or curState;
for check, pattern in pairs(CMS_PATTERNS) do
local user = FormatUserName(string.match(msg, pattern));
if (user) then
local win = Windows[safeName(user)];
if (win) then
-- error message
if 'PLAYER_NOT_FOUND' == check or 'CHAT_IGNORED' == check then
if (not frame._isWIM) then
if(win:IsShown() and db.pop_rules.whisper[curState].supress or not win.msgSent) then
return true;
end
else
if win.online then
win:AddMessage(msg, db.displayColors.errorMsg.r, db.displayColors.errorMsg.g, db.displayColors.errorMsg.b);
win.online = false;
end
end
-- system message
elseif 'FRIEND_ONLINE' == check or 'FRIEND_OFFLINE' == check then
if (not frame._isWIM) then
if(win:IsShown() and db.pop_rules.whisper[curState].supress) then
return true;
end
else
if 'FRIEND_ONLINE' == check then
msg = user.." ".._G.BN_TOAST_ONLINE
win.online = true;
else
msg = user.." ".._G.BN_TOAST_OFFLINE
win.online = false;
end
win:AddMessage(msg, db.displayColors.sysMsg.r, db.displayColors.sysMsg.g, db.displayColors.sysMsg.b);
end
end
end
-- no need to check remaining patterns
break;
end
end
end
return false, ...
end
-- compatibility function for processing message event filters
local function processMessageEventFilters(win, event, ...)
local frame = win;
-- if win is a WIM window, get its chat display frame
if win and win.widgets and win.widgets.chat_display then
-- ensure the chat display frame is the correct one
frame = win.widgets.chat_display
end
-- if ChatFrameUtil is available, use its method for processing message event filters
if (ChatFrameUtil and ChatFrameUtil.ProcessMessageEventFilters) then
return ChatFrameUtil.ProcessMessageEventFilters(frame, event, ...);
end
local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 = ...;
local chatFilters = _G.ChatFrame_GetMessageEventFilters(event);
local filter = false;
if ( chatFilters ) then
local newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newarg14;
for _, filterFunc in pairs(chatFilters) do
filter, newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newarg14 = filterFunc(frame, event, ...);
if ( filter ) then
return true;
elseif ( newarg1 ) then
local _;
arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14 = newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newarg14;
end
end
end
return false, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17;
end
WhisperEngine.processMessageEventFilters = processMessageEventFilters; -- make accessible to other modules
function WhisperEngine:CHAT_MSG_WHISPER(...)
local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 = ...;
arg2 = _G.Ambiguate(arg2, "none")
local win, isNew = getWhisperWindowByUser(arg2, nil, nil, true);
local filter, _;
filter, arg1, _, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 = processMessageEventFilters(win, 'CHAT_MSG_WHISPER', ...);
if (filter and isNew) then
win:close();
return true;
end
local color = WIM.db.displayColors.wispIn; -- color contains .r, .g & .b
win.unreadCount = win.unreadCount and (win.unreadCount + 1) or 1;
win:AddEventMessage(color.r, color.g, color.b, "CHAT_MSG_WHISPER", arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
win:Pop("in");
(ChatFrameUtil and ChatFrameUtil.SetLastTellTarget or _G.ChatEdit_SetLastTellTarget)(arg2, "WHISPER");
win.online = true;
updateMinimapAlerts();
-- get missing data available from C_PlayerInfo
if (arg12 and (not win.race or win.class)) then
local class, _, race = GetPlayerInfoByGUID(arg12);
win.WhoCallback({
Name = win.theUser,
Online = true,
Guild = win.guild,
Class = class or win.class,
Level = win.level,
Race = race or win.race,
Zone = win.location
});
end
-- emulate blizzards flash client icon behavior.
if FlashClientIcon then
FlashClientIcon();
end
CallModuleFunction("PostEvent_Whisper", arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
end
function WhisperEngine:CHAT_MSG_WHISPER_INFORM(...)
local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 = ...;
arg2 = _G.Ambiguate(arg2, "none")
local win, isNew = getWhisperWindowByUser(arg2, nil, nil, true);
local filter, _;
filter, arg1, _, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 = processMessageEventFilters(win, 'CHAT_MSG_WHISPER_INFORM', ...);
if (filter and isNew) then
win:close();
return true;
end
local color = db.displayColors.wispOut; -- color contains .r, .g & .b
win:AddEventMessage(color.r, color.g, color.b, "CHAT_MSG_WHISPER_INFORM", arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
win.unreadCount = 0; -- having replied to conversation implies the messages have been read.
win:Pop("out");
(ChatFrameUtil and ChatFrameUtil.SetLastTellTarget or _G.ChatEdit_SetLastTellTarget)(arg2, "WHISPER");
win.online = true;
win.msgSent = false;
updateMinimapAlerts();
CallModuleFunction("PostEvent_WhisperInform", arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
addToTableUnique(recentSent, arg1);
if(#recentSent > maxRecent) then
table.remove(recentSent, 1);
end
end
function WhisperEngine:CHAT_MSG_BN_WHISPER_INFORM(...)
local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 = ...;
local win, isNew = getWhisperWindowByUser(arg2, true, arg13, true);
if not win then return end --due to a client bug, we can not receive the other player's name, so do nothing
local filter, _;
filter, arg1, _, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 = processMessageEventFilters(win, 'CHAT_MSG_BN_WHISPER_INFORM', ...);
if (filter and isNew) then
win:close();
return true;
end
local color = db.displayColors.BNwispOut; -- color contains .r, .g & .b
if not win then return end --due to a client bug, we can not receive the other player's name, so do nothing
win:AddEventMessage(color.r, color.g, color.b, "CHAT_MSG_BN_WHISPER_INFORM", arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
win.unreadCount = 0; -- having replied to conversation implies the messages have been read.
win:Pop("out");
(ChatFrameUtil and ChatFrameUtil.SetLastTellTarget or _G.ChatEdit_SetLastTellTarget)(arg2, "BN_WHISPER");
win.online = true;
win.msgSent = false;
updateMinimapAlerts();
-- emulate blizzards flash client icon behavior.
if FlashClientIcon then
FlashClientIcon();
end
CallModuleFunction("PostEvent_WhisperInform", arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
addToTableUnique(recentSent, arg1);
if(#recentSent > maxRecent) then
table.remove(recentSent, 1);
end
end
function WhisperEngine:CHAT_MSG_BN_WHISPER(...)
local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 = ...;
local win, isNew = getWhisperWindowByUser(arg2, true, arg13, true);
if not win then return end --due to a client bug, we can not receive the other player's name, so do nothing
local filter, _;
filter, arg1, _, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 = processMessageEventFilters(win, 'CHAT_MSG_BN_WHISPER', ...);
if (filter and isNew) then
win:close();
return true;
end
local color = WIM.db.displayColors.BNwispIn; -- color contains .r, .g & .b
win.unreadCount = win.unreadCount and (win.unreadCount + 1) or 1;
win:AddEventMessage(color.r, color.g, color.b, "CHAT_MSG_BN_WHISPER", arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
win:Pop("in");
(ChatFrameUtil and ChatFrameUtil.SetLastTellTarget or _G.ChatEdit_SetLastTellTarget)(arg2, "BN_WHISPER");
win.online = true;
updateMinimapAlerts();
CallModuleFunction("PostEvent_Whisper", arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
end
function WhisperEngine:CHAT_MSG_AFK(...)
local color = db.displayColors.wispIn; -- color contains .r, .g & .b
local win = Windows[safeName(select(2, ...))];
if(win) then
win:AddEventMessage(color.r, color.g, color.b, "CHAT_MSG_AFK", ...);
win:Pop("out");
(ChatFrameUtil and ChatFrameUtil.SetLastTellTarget or _G.ChatEdit_SetLastTellTarget)(select(2, ...), "AFK");
win.online = true;
end
end
function WhisperEngine:CHAT_MSG_DND(...)
local color = db.displayColors.wispIn; -- color contains .r, .g & .b
local win = Windows[safeName(select(2, ...))];
if(win) then
win:AddEventMessage(color.r, color.g, color.b, "CHAT_MSG_AFK", ...);
win:Pop("out");
(ChatFrameUtil and ChatFrameUtil.SetLastTellTarget or _G.ChatEdit_SetLastTellTarget)(select(2, ...), "AFK");
win.online = true;
end
end
local CMS_SLUG = {};
function WhisperEngine:CHAT_MSG_SYSTEM(...)
-- the proccessing of the actual message is taking place within the ChatMessageFilter
CMS_SLUG._isWIM = true;
processMessageEventFilters(CMS_SLUG, 'CHAT_MSG_SYSTEM', ...);
end
function WhisperEngine:CHAT_MSG_BN_INLINE_TOAST_ALERT(process, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, unused, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIcons)
local online = process == "FRIEND_ONLINE"
local offline = process == "FRIEND_OFFLINE"
local curState = db.pop_rules.whisper.alwaysOther and "other" or curState;
local _, accName = GetBNGetFriendInfoByID(bnSenderID)
local win = Windows[safeName(accName)]
if win then
local msg = accName.." "..(online and _G.BN_TOAST_ONLINE or offline and _G.BN_TOAST_OFFLINE or "")
win:AddMessage(msg, db.displayColors.sysMsg.r, db.displayColors.sysMsg.g, db.displayColors.sysMsg.b);
win.online = online;
return;
end
end
--------------------------------------
-- Whisper Related Hooks --
--------------------------------------
local function replyTellTarget(TellNotTold)
if (db.enabled) then
local lastTell, lastTellType;
local curState = db.pop_rules.whisper.alwaysOther and "other" or curState;
if (TellNotTold) then
lastTell, lastTellType = (ChatFrameUtil and ChatFrameUtil.GetLastTellTarget and ChatFrameUtil.GetLastTellTarget or _G.ChatEdit_GetLastTellTarget)();
else
lastTell, lastTellType = (ChatFrameUtil and ChatFrameUtil.GetLastToldTarget and ChatFrameUtil.GetLastToldTarget or _G.ChatEdit_GetLastToldTarget)();
end
-- Grab the string after the slash command
if not lastTell then return end--because if you fat finger R or try to re ply before someone sent a tell, it generates a lua error without this
if (lastTell ~= "" and db.pop_rules.whisper.intercept) then
lastTell = _G.Ambiguate(lastTell, "none")
local bNetID;
if (lastTellType == "BN_WHISPER" or lastTell:find("^|K")) then
bNetID = _G.BNet_GetBNetIDAccount(lastTell);
end
local win = getWhisperWindowByUser(lastTell, bNetID and true, bNetID);
if not win then return end
if (win and win:IsVisible() or db.pop_rules.whisper[curState].onSend) then
win.widgets.msg_box.setText = 1;
win:Pop(true); -- force popup
win.widgets.msg_box:SetFocus();
local eb = getVisibleChatFrameEditBox();
if _G.ChatFrameEditBoxMixin and _G.ChatFrameEditBoxMixin.ClearChat then
(getVisibleChatFrameEditBox() or _G.ChatFrame1EditBox):ClearChat();
else
_G.ChatEdit_OnEscapePressed(getVisibleChatFrameEditBox() or _G.ChatFrame1EditBox);
end
end
end
end
end
function CF_SentBNetTell(target)
if (db and db.enabled) then
local curState = curState;
curState = db.pop_rules.whisper.alwaysOther and "other" or curState;
if (db.pop_rules.whisper.intercept and db.pop_rules.whisper[curState].onSend) then
local bNetID = _G.BNet_GetBNetIDAccount(target);
target = _G.Ambiguate(target, "none")--For good measure, ambiguate again cause it seems some mods interfere with this process
local win = getWhisperWindowByUser(target, true, bNetID);
if not win then return end --due to a client bug, we can not receive the other player's name, so do nothing
win.widgets.msg_box.setText = 1;
win:Pop(true); -- force popup
win.widgets.msg_box:SetFocus();
local editBox = _G.LAST_ACTIVE_CHAT_EDIT_BOX;
if (editBox) then
if _G.ChatFrameEditBoxMixin and _G.ChatFrameEditBoxMixin.OnEscapePressed then
_G.ChatFrameEditBoxMixin.OnEscapePressed(editBox)
else
_G.ChatEdit_OnEscapePressed(editBox);
end
return;
end
end
end
end
if ChatFrameUtil and ChatFrameUtil.SendBNetTell then
hooksecurefunc(ChatFrameUtil, "SendBNetTell", CF_SentBNetTell);
else
hooksecurefunc("ChatFrame_SendBNetTell", CF_SentBNetTell);
end
--Hook ChatFrame_ReplyTell & ChatFrame_ReplyTell2
if ChatFrameUtil and ChatFrameUtil.ReplyTell then
hooksecurefunc(ChatFrameUtil, "ReplyTell", function() replyTellTarget(true) end);
hooksecurefunc(ChatFrameUtil, "ReplyTell2", function() replyTellTarget(false) end);
else
hooksecurefunc("ChatFrame_ReplyTell", function() replyTellTarget(true) end);
hooksecurefunc("ChatFrame_ReplyTell2", function() replyTellTarget(false) end);
end
-- hook SendChatMessage to track sent messages
if _G.C_ChatInfo and _G.C_ChatInfo.SendChatMessage then
hooksecurefunc(_G.C_ChatInfo, "SendChatMessage", function(...)
if(select(2, ...) == "WHISPER") then
local win = Windows[safeName(FormatUserName(select(4, ...))) or "NIL"];
if(win) then
win.msgSent = true;
end
end
end);
else
-- legacy SendChatMessage hook
local hookedSendChatMessage = _G.SendChatMessage;
function _G.SendChatMessage(...)
if(select(2, ...) == "WHISPER") then
local win = Windows[safeName(FormatUserName(select(4, ...))) or "NIL"];
if(win) then
win.msgSent = true;
end
end
hookedSendChatMessage(...);
end
end
local function processChatType(editBox, msg, index, send)
local target, chatType, targetFound, parsedMsg;
-- whispers
if (index == "WHISPER" or index == "SMART_WHISPER") then
targetFound, target, chatType, parsedMsg = (editBox.ExtractTellTarget or _G.ChatEdit_ExtractTellTarget)(editBox, msg, index);
if not targetFound then
return
end
-- reply
elseif (index == "REPLY") then
target, chatType = (ChatFrameUtil and ChatFrameUtil.GetLastTellTarget or _G.ChatEdit_GetLastTellTarget)();
if not target then
return
end
-- other unsupported
else
return
end
-- handle the whisper interception
if (target and db and db.enabled) then
local curState = curState;
curState = db.pop_rules.whisper.alwaysOther and "other" or curState;
if (db.pop_rules.whisper.intercept and db.pop_rules.whisper[curState].onSend) then
-- target = _G.Ambiguate(target, "none")--For good measure, ambiguate again cause it seems some mods interfere with this process
local bNetID = nil;
if chatType == "BN_WHISPER" then
bNetID = _G.BNet_GetBNetIDAccount(target);
end
local win = getWhisperWindowByUser(target, bNetID and true, bNetID);
if not win then return end --due to a client bug, we can not receive the other player's name, so do nothing
win.widgets.msg_box.setText = 1;
win:Pop(true); -- force popup
win.widgets.msg_box:SetFocus();
if _G.ChatFrameEditBoxMixin and _G.ChatFrameEditBoxMixin.ClearChat then
-- editBox:ClearChat();
editBox:SetText("");
editBox:Hide();
else
_G.ChatEdit_OnEscapePressed(editBox);
end
end
end
end
-- ChatEditBoxMixin hooking
if ChatFrameUtil and ChatFrameUtil.ActivateChat then
-- each time a chat edit box is activated, check if it is hooked accordingly.
hooksecurefunc(ChatFrameUtil, "ActivateChat", function(editBox)
-- first check that the editBox is not WIM's msg_box, if it is, then do nothing.
if(editBox._WIM_WhisperEngine_Hooked or editBox.widgetName == "msg_box") then
return;
end
hooksecurefunc(editBox, "ProcessChatType", processChatType);
-- mark it as hooked
editBox._WIM_WhisperEngine_Hooked = true;
end);
end
hooksecurefunc("AutoCompleteButton_OnClick", function(self)
local autoComplete = self:GetParent();
local editBox = autoComplete.parent;
local target = self.nameInfo and self.nameInfo.name and safeName(_G.Ambiguate(self.nameInfo.name, "none")) or nil;
-- only proceed if the editBox is a whisper type
if (not editBox or (editBox:GetAttribute("chatType") ~= "WHISPER" and editBox:GetAttribute("chatType") ~= "BN_WHISPER")) then
return;
end
-- handle the whisper interception
if (target and db and db.enabled) then
local curState = curState;
curState = db.pop_rules.whisper.alwaysOther and "other" or curState;
if (db.pop_rules.whisper.intercept and db.pop_rules.whisper[curState].onSend) then
local bNetID = self.nameInfo.bnetID;
local win = getWhisperWindowByUser(target, bNetID and true, bNetID);
if not win then return end --due to a client bug, we can not receive the other player's name, so do nothing
win.widgets.msg_box.setText = 1;
win:Pop(true); -- force popup
win.widgets.msg_box:SetFocus();
if _G.ChatFrameEditBoxMixin and _G.ChatFrameEditBoxMixin.ClearChat then
editBox:ClearChat();
else
_G.ChatEdit_OnEscapePressed(editBox);
end
end
end
end);
-- Legacy hooks
if not _G.ChatFrameEditBoxBaseMixin or not _G.ChatFrameEditBoxBaseMixin.ExtractTellTarget then
hooksecurefunc("ChatEdit_HandleChatType", function(self, msg, command, send)
local channel = _G.strmatch(command, "/([0-9]+)");
if not channel then
local index = _G.hash_ChatTypeInfoList[command];
processChatType(self, msg, index, send);
end
end);
end
-- global reference
GetWhisperWindowByUser = getWhisperWindowByUser;
-- define context menu
local info = {};
info.text = "MENU_MSGBOX";
local msgBoxMenu = AddContextMenu(info.text, info);
info = {};
info.text = WIM.L["Recently Sent Messages"];
info.notCheckable = true;
msgBoxMenu:AddSubItem(AddContextMenu("RECENT_LIST", info), 1);
local recentMenu = GetContextMenu("RECENT_LIST");
if(recentMenu.menuTable) then
for k, _ in pairs(recentMenu.menuTable) do
recentMenu.menuTable[k] = nil;
end
end
for i=1, maxRecent do
info = GetContextMenu("RECENT_LIST"..i) or {};
info.txt = " ";
info.hidden = true;
info.notCheckable = true;
recentMenu:AddSubItem(AddContextMenu("RECENT_LIST"..i, info));
end
local function recentMenuClick(self)
libs.DropDownMenu.CloseDropDownMenus();
if(MSG_CONTEXT_MENU_EDITBOX) then
if(_G.IsShiftKeyDown()) then
MSG_CONTEXT_MENU_EDITBOX:Insert(self.value);
else
MSG_CONTEXT_MENU_EDITBOX:SetText(self.value);
end
end
end
RegisterWidgetTrigger("msg_box", "whisper,chat,w2w", "OnMouseDown", function(self)
if(#recentSent == 0) then
local item = GetContextMenu("RECENT_LIST1");
item.text = "|cff808080 - "..L["None"].." - |r";
item.notClickable = true;
item.hidden = nil;
return;
end
for i=maxRecent, 1, -1 do
local item = GetContextMenu("RECENT_LIST"..(10-i+1));
item.notClickable = nil;
if(recentSent[i]) then
item.text = recentSent[i];
item.value = recentSent[i];
item.func = recentMenuClick;
item.hidden = nil;
else
item.hidden = true;
end
end
end);
-- This is a core module and must always be loaded...
WhisperEngine.canDisable = false;