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97 lines
4.3 KiB
97 lines
4.3 KiB
if GetLocale() ~= "deDE" then return end
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if not DBM_COMMON_L then DBM_COMMON_L = {} end
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local CL = DBM_COMMON_L
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--General
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--CL.NONE = "None"
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--CL.RANDOM = "Random"
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CL.UNKNOWN = "unbekannt"--UNKNOWN which is "Unknown" (does u vs U matter?)
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CL.NEXT = "Nächste %s"
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CL.COOLDOWN = "%s CD"
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CL.INCOMING = "%s kommt"
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CL.INTERMISSION = "Übergang"--No blizz global for this, and will probably be used in most end tier fights with intermission phases
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CL.NO_DEBUFF = "Kein %s"--For use in places like info frame where you put "Not Spellname"
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CL.ALLY = "Verbündeten"--Such as "Move to Ally"
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--CL.ALLIES = "Allies"--Such as "Move to Allies"
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--CL.TANK = "Tank"--Such as "Move to Tank"
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--CL.CLEAR = "Clear"
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CL.SAFE = "Sicher"
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--CL.NOTSAFE = "Not Safe"
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--CL.SEASONAL = "Seasonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era)
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--CL.FULLENERGY = "Full Energy"
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--Movements/Places
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--CL.UP = "Up"
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--CL.DOWN = "Down"
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CL.LEFT = "Links"
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CL.RIGHT = "Rechts"
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--CL.CENTER = "Center"
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CL.BOTH = "Beide"
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--CL.BEHIND = "Behind"
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CL.BACK = "Hinten"--Back as in back of the room, not back as in body part
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CL.SIDE = "Seite"--Side as in move to the side
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CL.TOP = "Oben"
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CL.BOTTOM = "Unten"
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CL.MIDDLE = "Mitte"
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CL.FRONT = "Vorne"
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CL.EAST = "Osten"
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CL.WEST = "Westen"
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CL.NORTH = "Norden"
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CL.SOUTH = "Süden"
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--CL.NORTHEAST = "North-East"
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--CL.SOUTHEAST = "South-East"
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--CL.SOUTHWEST = "South-West"
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--CL.NORTHWEST = "North-West"
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CL.SHIELD = "Schutzschild"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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--CL.PILLAR = "Pillar"
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--CL.SHELTER = "Shelter"
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CL.EDGE = "Rand des Raums"
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CL.FAR_AWAY = "Weit weg"
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--CL.PIT = "Pit"--Pit, as in hole in ground
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--CL.TOTEM = "Totem"
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--CL.TOTEMS = "Totems"
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--CL.HORIZONTAL = "Horizontal"
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--CL.VERTICAL = "Vertical"
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--Mechanics
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--CL.BOMB = "Bomb"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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--CL.BOMBS = "Bombs"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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CL.ORB = "Kugel"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert
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--CL.ORBS = "Orbs"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
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--CL.RING = "Ring"
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--CL.RINGS = "Rings"
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CL.CHEST = "Kiste"--As in Treasure 'Chest'. Not Chest as in body part.
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CL.ADD = "Add"--A fight Add as in "boss spawned extra adds"
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CL.ADDS = "Adds"
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--CL.ADDCOUNT = "Add %s"
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--CL.BIG_ADD = "Big Add"
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--CL.BOSS = "Boss"
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--CL.ENEMIES = "Enemies"
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CL.BREAK_LOS = "Meide Sichtlinie"
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--CL.RESTORE_LOS = "Maintain LOS"
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CL.BOSSTOGETHER = "Bosses Together"
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CL.BOSSAPART = "Bosses Apart"
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--CL.MINDCONTROL = "Mind Control"
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--CL.TANKCOMBO = "Tank Combo"
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--CL.AOEDAMAGE = "AOE Damage"
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--CL.GROUPSOAK = "Soak"
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--CL.GROUPSOAKS = "Soaks"
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--CL.HEALABSORB = "Heal Absorb"
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--CL.HEALABSORBS = "Heal Absorbs"
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--CL.DODGES = "Dodges"
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--CL.POOL = "Pool"
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--CL.POOLS = "Pools"
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--CL.DEBUFFS = "Debuffs"
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--CL.DISPELS = "Dispels"
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--CL.PUSHBACK = "Pushback"
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--CL.FRONTAL = "Frontal"
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--CL.LASER = "Laser"
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--CL.LASERS = "Lasers"
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--CL.RIFT = "Rift"--Often has auto localized alternatives, but still translated for BW aura matching when needed
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--CL.RIFTS = "Rifts"--Often has auto localized alternatives, but still translated for BW aura matching when needed
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--CL.TRAPS = "Traps"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version
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--CL.ROOTS = "Roots"
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--CL.MARK = "Mark"--As in short text for all the encounter mechanics that start or end in "Mark"
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--CL.MARKS = "Marks"--Plural of above
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--CL.CURSE = "Curse"
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--CL.CURSES = "Curses"
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--CL.SWIRLS = "Swirls"--Plural of Swirl
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